A few things to consider:
- *RAM Editor* and *RAM Viewer* are referred to as if they are two separate modes, but it would be more accurate to imply a *view mode* and *edit mode* as they both technically are within the RAM Viewer option in the in-game menu. I did not do this, because then view mode would have to be a sub-bullet of RAM Viewer itself along with edit mode, making it more messy (line 42, 51)
- The other two shortcuts are above the in-game menu because of how long and detailed the in-game menu portion is, so it looks nicer this way (line 39, 40)
- The RAM dump shortcut appears to take 3 seconds, but maybe I miscounted 2 as 3? (line 40)
- There's no explanation for `h` (line 54, 55)
- Explanation for address jump function is redundant, because there isn't really a nice way of saying "see above" and it might not make sense to separate it from the viewer and editor portions (line 47, 58)
- This only covers the RAM Viewer functions because everything else in the in-game menu is fairly straightforward, but perhaps those other things would belong on the nds-bootstrap section of the wiki
- *Fast scroll* may not be appropriate (line 44)
- *1h* may be unnecessary, but was done to be consistent with *10h* (line 54, 55)
- Address jumping section makes no mention of hexadecimal (line 48, 59)
This explains an easier method for 3DS consoles to download DeadSkullzJr's cheat database to use with TWiLight Menu++. It should avoid confusion for people using a 3DS family console.
- They now work as tabs without JS
- Use an include for cleaner markdown
- A little bit nicer code overall, annoying that the split is needed, but otherwise pretty nice now
For some reason I thought that Linux things usually used decimal, but I guess not, been a while since I used Linux much
If anyone who actually uses Linux much has a better idea what to write feel free to suggest it
Also rewrote the first sentence of retail-roms.md#assembly to be more correct. Assembly is a programming language, machine code is the native code, assembly is just very closely linked to machine code.
Also sorry translators, I shoulda done this before the big update 😅
- Get language and rtl lists from liquid so that there's only one place to update
- Don't show the popup if the current language is a fallback
- Use the lang property on the element to ensure the correct character forms and such
- Use the dir property instead of CSS
Just to save a bit of time on generating.
Anything with *something* translated I'll put the whole thing in to prevent 404s without needing to change languages, but if there's nothing translated there's no need for the files yet.
I'm keeping the languages though as I like having all of the languages shared between TWiLight and this.
In TWPatch, one needs to enable "Widescreen patch (384x240 16:10)" for the patch to actually enable widescreen. This was missing in earlier revisions of the page.
The step to change "X+START" was deprecated in TWPatch, and now one only needs to press START to begin generating `TwlBg.cxi`.