From 7b0980feed60b15fed4e8f1bdfc0729364256efc Mon Sep 17 00:00:00 2001 From: RocketRobz Date: Tue, 4 Apr 2023 20:56:27 -0600 Subject: [PATCH] Update faq.md --- pages/_en-US/nds-bootstrap/faq.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/pages/_en-US/nds-bootstrap/faq.md b/pages/_en-US/nds-bootstrap/faq.md index 37fd43c8..dee5bac3 100644 --- a/pages/_en-US/nds-bootstrap/faq.md +++ b/pages/_en-US/nds-bootstrap/faq.md @@ -37,12 +37,13 @@ There are also timing issues and AP measures (which most are already removed), b - Using certain Game Cards, you are able to use IR in your application - nds-bootstrap is open source, meaning developers can always update it to fix bugs and other things, even if the project gets discontinued - The DS Memory Expansion Pak is emulated, meaning games that require that accessory will work + - Currently, only *Nintendo DS Browser* emulates it - Swap top and bottom screens in compatible games for more comfortable gameplay, or on systems with a broken or removed screen - Take screenshots and edit values in the RAM using the in-game menu #### DS/DS Lite: Why use nds-bootstrap on a DS flashcard? - Certain compatible ROMs are loaded into the Memory Expansion Pak (or Slot-2 flashcarts containing RAM), allowing for load times to be faster than even normal Game Cards -- 200+ DSiWare titles can be run using built-in patches and a Donor ROM of a DSi-Enhanced title +- 400+ DSiWare titles can be run using built-in patches and a Donor ROM of a DSi-Enhanced title - Keep in mind that nds-bootstrap will always be used for DSiWare, regardless of `Use nds-bootstrap` setting in TWLMenu++ Settings - Not all DSiWare titles can save, due to the difficulty of adding save support for them, and/or them storing more than one file in the save filesystem. - If your flashcard kernel cannot run a certain ROM, nds-bootstrap can be used instead, and can be set per-game