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Update translations
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parent
e9bda93e34
commit
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@ -98,7 +98,7 @@ These are the people who maintain the server. If they say something is final, it
|
||||
|
||||
Owner: shutterbug2000#8835
|
||||
|
||||
Administrators: RocketRobz#4931, FNowut#5028, ahezard#8037, Apache Thunder#1696
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Administrators: RocketRobz#4931, NightScript#5597, FNowut#5028, ahezard#8037, Apache Thunder#1696
|
||||
|
||||
Server Maintainers: Kaisaan#6181, Pk11#3666, Kodtiz3D#8288, lifehackerhansol#4546, Frost#6943
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||||
|
||||
43
pages/_es-ES/nds-bootstrap/future.md
Normal file
43
pages/_es-ES/nds-bootstrap/future.md
Normal file
@ -0,0 +1,43 @@
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---
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lang: en-US
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layout: wiki
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section: nds-bootstrap
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title: Future of nds-bootstrap
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description: Info for the future of nds-bootstrap
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---
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There are no set release dates for future releases.
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{:.alert .alert-info}
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This page gives an overview of the future of nds-bootstrap in order of priority. These milestones are subject to change as issues are closed. The examples listed under each Milestone is not comprehensive. For a list of all issues tied to each milestone, see the [Milestones page on GitHub.](https://github.com/DS-Homebrew/nds-bootstrap/milestones)
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|
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### 1.0 Improving Retail Compatibility
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||||
Have nds-bootstrap get closer to 1:1 compatibility with retail titles
|
||||
- Fixing Romancing SaGa 3 [#271](https://github.com/DS-Homebrew/nds-bootstrap/issues/271)
|
||||
- Fixing Golden Sun: Dark Dawn [#252](https://github.com/DS-Homebrew/nds-bootstrap/issues/252)
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||||
- Fixing Pokemon DS-Wii connections [#415](https://github.com/DS-Homebrew/nds-bootstrap/issues/415)
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||||
- Fixing Brain Age titles [#1166](https://github.com/DS-Homebrew/nds-bootstrap/issues/1166)
|
||||
- Fixing Miniland-Mayhem [#467](https://github.com/DS-Homebrew/nds-bootstrap/issues/467)
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||||
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### 1.1 Additional Enhancements to Games
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Adding features that do not exist when played off a game card
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- WPA connection in DS mode games [#628](https://github.com/DS-Homebrew/nds-bootstrap/issues/628)
|
||||
- Slot-2 Emulation [#19](https://github.com/DS-Homebrew/nds-bootstrap/issues/19)
|
||||
- Fixing E-type cheat codes [#746](https://github.com/DS-Homebrew/nds-bootstrap/issues/746)
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||||
|
||||
### 1.2 Improving Homebrew Compatibility
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||||
Getting more of the older homebrew applications to work with nds-bootstrap
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||||
- Issues with the [Homebrew label](https://github.com/DS-Homebrew/nds-bootstrap/labels/Homebrew)
|
||||
|
||||
### 1.3 Improving B4DS
|
||||
While 100% compatibility may not be possible with B4DS' limitations, improving compatibility is still possible
|
||||
- Issues with the [B4DS label](https://github.com/DS-Homebrew/nds-bootstrap/labels/B4DS)
|
||||
|
||||
### 1.4 Improving ROM Hack Compatibility
|
||||
While some ROM hacks are bound to not work on real hardware (e.g. the gen 5 hacks with fairy type), improving ROM hacks
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- Issues with the [ROM Hack label](https://github.com/DS-Homebrew/nds-bootstrap/issues?q=is%3Aopen+is%3Aissue+label%3A%22ROM+Hack%22)
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|
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### 1.5 Additional nds-bootstrap Features
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Adding more features to nds-bootstrap itself when running ROMs
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- Implementing Save Sates/Real-Time Saves [#143](https://github.com/DS-Homebrew/nds-bootstrap/issues/143)
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- Display Time at in-game menu [#1099](https://github.com/DS-Homebrew/nds-bootstrap/issues/1099)
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@ -127,7 +127,7 @@ These must be PNG files, any file will work however only 100% transparency will
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### Video texture (`video` folder)
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||||
Only used for the 3DS theme, `3dsRotatingCubes.rvid` is a Rocket Video file. For more information on converting videos to rvid, read [Converting a video to .rvid](https://github.com/RocketRobz/Vid2RVID/wiki/Converting-a-video-to-.rvid) on the Vid2RVID wiki. If you don't want this to be drawn you can simply delete it.
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### Volume textres (`volume` folder)
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### Volume textures (`volume` folder)
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These must be PNG files, any file will work however only 100% transparency will work. Any pixel that is transparent in one texture should be transparent in all of them so that it's properly overwritten on change.
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| Texture | Description |
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@ -146,7 +146,7 @@ You may configure various options on how the theme is drawn in the `theme.ini` t
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| `StartBorderRenderY` | The initial Y position of the Start Border | 92 | 81 |
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| `StartBorderSpriteW` | The width of the start border sprite. Note that the start border texture is exactly half of the full border. | 32 | 32 |
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| `StartBorderSpriteH` | The height of the start border sprite | 64 | 80 |
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| `StartTextRenderY` | The initial Y position of the Start tex | 143 | 143 |
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| `StartTextRenderY` | The initial Y position of the Start text | 143 | 143 |
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| `BubbleTipRenderY` | The Y position of the tip of the bubble that is drawn over the start border | 98 | 80 |
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| `BubbleTipRenderX` | The X position of the tip of the bubble that is drawn over the start border | 125 | 122 |
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| `BubbleTipSpriteW` | The width of the bubble tip sprite | 7 | 11 |
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@ -64,7 +64,8 @@ Vea [Lista de Sistemas Compatibles con TWiLight Menu++](../ds-index/emulators#li
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No. SD card access is only granted to DSiWare applications, so Slot-1 games cannot launch (or even access) TWiLight Menu++.
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#### ¿Por qué no puedo encontrar/ver mis juegos?
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There are a multiple reasons you may be unable to find them. -The `_nds` folder found on the root of the SD card is not intended for applications one would access via TWiLight Menu++, due to its reservation for functionality based files (skins, configuration, images, emulators and more). If you've placed your titles here, please move them to another location.
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||||
There are a multiple reasons you may be unable to find them.
|
||||
- The `_nds` folder found on the root of the SD card is not intended for applications one would access via TWiLight Menu++, due to its reservation for functionality based files (skins, configuration, images, emulators and more). If you've placed your titles here, please move them to another location.
|
||||
- If you have more than 39 items in a folder and all of the slots on the menu are taken, your games may be on the next page. Use <kbd class="l">L</kbd>/<kbd class="r">R</kbd> or <kbd>SELECT</kbd> + <kbd>Left</kbd>/<kbd>Right</kbd> to switch pages
|
||||
- If your game or folder is hidden, you may need to show hidden files via TWiLight Menu++'s GUI settings
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- If your game is in an archive (`zip`, `rar`, `7z`, etc), it cannot be used by TWiLight Menu++. Extract the game from the archive to use it
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@ -98,7 +98,7 @@ Ce sont les personnes qui gèrent le serveur. Si elles disent que quelque chose
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Propriétaire : shutterbug2000#8835
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Administrateurs : RocketRobz#4931, FNowut#5028, ahezard#8037, Apache Thunder#1696
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Administrateurs : RocketRobz#4931, NightScript#5597, FNowut#5028, ahezard#8037, Apache Thunder#1696
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|
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Gestionnaires du serveur : Kaisaan#6181, Pk11#3666, Kodtiz3D#8288, lifehackerhansol#4546, Frost#6943
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43
pages/_fr-FR/nds-bootstrap/future.md
Normal file
43
pages/_fr-FR/nds-bootstrap/future.md
Normal file
@ -0,0 +1,43 @@
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---
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lang: fr-FR
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layout: wiki
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section: nds-bootstrap
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title: Avenir de nds-bootstrap
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description: Infos pour l'avenir de nds-bootstrap
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---
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Il n'y a pas de dates de sortie fixées pour les prochaines versions.
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{:.alert .alert-info}
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Cette page donne un aperçu de l'avenir de nds-bootstrap par ordre de priorité. Ces jalons sont susceptibles d'être modifiés au fur et à mesure que les problèmes sont résolus. Les exemples énumérés sous chaque jalon ne sont pas exhaustifs. Pour une liste de tous les problèmes liés à chaque jalon, consultez la [page Milestones sur GitHub.](https://github.com/DS-Homebrew/nds-bootstrap/milestones)
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### 1.0 Améliorer la compatibilité des titres commerciaux
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Faire en sorte que nds-bootstrap se rapproche de la compatibilité 1:1 avec les titres commerciaux
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- Correction de *Romancing SaGa 3* [#271](https://github.com/DS-Homebrew/nds-bootstrap/issues/271)
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- Correction de *Golden Sun : Obscure Aurore* [#252](https://github.com/DS-Homebrew/nds-bootstrap/issues/252)
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- Correction des connexions DS-Wii de Pokémon [#415](https://github.com/DS-Homebrew/nds-bootstrap/issues/415)
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- Correction des titres de la série *Programme d'entraînement cérébral du D<sup>r</sup> Kawashima* [#1166](https://github.com/DS-Homebrew/nds-bootstrap/issues/1166)
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||||
- Correction de *Mario vs. Donkey Kong : Pagaille à Mini-Land !* [#467](https://github.com/DS-Homebrew/nds-bootstrap/issues/467)
|
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|
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### 1.1 Améliorations supplémentaires apportées aux jeux
|
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Ajout de fonctionnalités qui n'existent pas en jouant avec une carte de jeu
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- Connexion WPA pour les jeux en mode DS [#628](https://github.com/DS-Homebrew/nds-bootstrap/issues/628)
|
||||
- Émulation Slot-2 [#19](https://github.com/DS-Homebrew/nds-bootstrap/issues/19)
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- Correction des codes de triche de type E [#746](https://github.com/DS-Homebrew/nds-bootstrap/issues/746)
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### 1.2 Améliorer la compatibilité des homebrews
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Faire fonctionner plus d'anciennes applications homebrews avec nds-bootstrap
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- Problèmes avec le [label Homebrew](https://github.com/DS-Homebrew/nds-bootstrap/labels/Homebrew)
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### 1.3 Améliorer B4DS
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Bien que la compatibilité à 100 % ne soit pas possible avec les limitations de B4DS, il est toujours possible d'améliorer la compatibilité
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- Problèmes avec le [label B4DS](https://github.com/DS-Homebrew/nds-bootstrap/labels/B4DS)
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### 1.4 Amélioration de la compatibilité des ROMs hacks
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Alors que certaines ROMs hacks sont vouées à ne pas fonctionner sur du matériel réel (par exemple, les hacks de la génération 5 de Pokémon avec le type Fée), l'amélioration de la compatibilité des ROM hacks reste possible
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- Problèmes avec le [label ROM Hack](https://github.com/DS-Homebrew/nds-bootstrap/issues?q=is%3Aopen+is%3Aissue+label%3A%22ROM+Hack%22)
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### 1.5 Fonctionnalités supplémentaires de nds-bootstrap
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Ajout de plus de fonctionnalités à nds-bootstrap lui-même lors de l'exécution de ROMs
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- Implémentation de sauvegardes d'état/en temps réel [#143](https://github.com/DS-Homebrew/nds-bootstrap/issues/143)
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- Affichage de l'heure dans le menu en jeu [#1099](https://github.com/DS-Homebrew/nds-bootstrap/issues/1099)
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@ -127,7 +127,7 @@ Il doit s'agir de fichiers PNG. N'importe quel fichier peut être utilisé, mais
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### Texture vidéo (dossier `video`)
|
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Utilisé uniquement pour le thème 3DS, `3dsRotatingCubes.rvid` est un fichier Rocket Video. Pour plus d'informations sur la conversion de vidéos en rvid, lisez [Converting a video to .rvid](https://github.com/RocketRobz/Vid2RVID/wiki/Converting-a-video-to-.rvid) sur le wiki de Vid2RVID. Si vous ne voulez pas qu'il soit affiché, vous pouvez simplement le supprimer.
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||||
|
||||
### Textures du volume (`volume` dossier)
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||||
### Textures du volume (dossier `volume`)
|
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Il doit s'agir de fichiers PNG. N'importe quel fichier peut être utilisé, mais seuls les fichiers 100 % transparents sont acceptés. Tout pixel transparent dans une texture doit l'être dans toutes les autres afin qu'il soit correctement écrasé lors d'un changement.
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|
||||
| Texture | Description |
|
||||
|
||||
@ -64,11 +64,12 @@ Consultez [Liste des systèmes pris en charge par TWiLight Menu++](../ds-index/e
|
||||
Non. L'accès à la carte SD n'est accordé qu'aux applications DSiWare, les jeux Slot-1 ne peuvent donc pas lancer (ou même accéder) à TWiLight Menu++.
|
||||
|
||||
#### Pourquoi ne puis-je pas trouver/voir mes jeux ?
|
||||
Il y a de multiples raisons pour lesquelles vous ne parvenez pas à les trouver. -Le dossier `_nds` qui se trouve à la racine de la carte SD n'est pas destiné aux applications auxquelles on accéderait via TWiLight Menu++, car il est réservé aux fichiers basés sur les fonctionnalités (skins, configuration, images, émulateurs et autres). Si vous avez placé vos titres ici, veuillez les déplacer vers un autre emplacement.
|
||||
Il y a de multiples raisons pour lesquelles vous ne parvenez pas à les trouver.
|
||||
- Le dossier `_nds` qui se trouve à la racine de la carte SD n'est pas destiné aux applications auxquelles on accéderait via TWiLight Menu++, car il est réservé aux fichiers basés sur les fonctionnalités (skins, configuration, images, émulateurs et autres). Si vous avez placé vos titres ici, veuillez les déplacer vers un autre emplacement.
|
||||
- Si vous avez plus de 39 éléments dans un dossier et que tous les emplacements du menu sont occupés, vos jeux peuvent se trouver sur la page suivante. Utilisez <kbd class="l">L</kbd>/<kbd class="r">R</kbd> ou <kbd>SELECT</kbd> + <kbd>Gauche</kbd>/<kbd>Droite</kbd> pour changer de page
|
||||
- Si votre jeu ou votre dossier est caché, vous devrez peut-être afficher les fichiers cachés via les paramètres de l'interface graphique de TWiLight Menu++
|
||||
- Si votre jeu est dans une archive (`zip`, `rar`, `7z`, etc), il ne pourra pas être utilisé par TWiLight Menu++. Extrayez le jeu de l'archive pour l'utiliser
|
||||
- Si votre jeu n'utilise pas l'une des [extensions supportées](../ds-index/emulators#list-of-systems-supported-by-twilight-menu), vous devrez peut-être changer l'extension en renommant le fichier
|
||||
- Si votre jeu n'utilise pas l'une des extensions [supportées](../ds-index/emulators#list-of-systems-supported-by-twilight-menu), vous devrez peut-être changer l'extension en renommant le fichier
|
||||
|
||||
#### Comment accéder aux paramètres de TWiLight Menu++ ?
|
||||
La manière d'accéder aux paramètres de TWiLight Menu++ varie selon votre configuration.
|
||||
|
||||
@ -98,7 +98,7 @@ These are the people who maintain the server. If they say something is final, it
|
||||
|
||||
Owner: shutterbug2000#8835
|
||||
|
||||
Administrators: RocketRobz#4931, FNowut#5028, ahezard#8037, Apache Thunder#1696
|
||||
Administrators: RocketRobz#4931, NightScript#5597, FNowut#5028, ahezard#8037, Apache Thunder#1696
|
||||
|
||||
Server Maintainers: Kaisaan#6181, Pk11#3666, Kodtiz3D#8288, lifehackerhansol#4546, Frost#6943
|
||||
|
||||
|
||||
43
pages/_he-IL/nds-bootstrap/future.md
Normal file
43
pages/_he-IL/nds-bootstrap/future.md
Normal file
@ -0,0 +1,43 @@
|
||||
---
|
||||
lang: en-US
|
||||
layout: wiki
|
||||
section: nds-bootstrap
|
||||
title: Future of nds-bootstrap
|
||||
description: Info for the future of nds-bootstrap
|
||||
---
|
||||
|
||||
There are no set release dates for future releases.
|
||||
{:.alert .alert-info}
|
||||
|
||||
This page gives an overview of the future of nds-bootstrap in order of priority. These milestones are subject to change as issues are closed. The examples listed under each Milestone is not comprehensive. For a list of all issues tied to each milestone, see the [Milestones page on GitHub.](https://github.com/DS-Homebrew/nds-bootstrap/milestones)
|
||||
|
||||
### 1.0 Improving Retail Compatibility
|
||||
Have nds-bootstrap get closer to 1:1 compatibility with retail titles
|
||||
- Fixing Romancing SaGa 3 [#271](https://github.com/DS-Homebrew/nds-bootstrap/issues/271)
|
||||
- Fixing Golden Sun: Dark Dawn [#252](https://github.com/DS-Homebrew/nds-bootstrap/issues/252)
|
||||
- Fixing Pokemon DS-Wii connections [#415](https://github.com/DS-Homebrew/nds-bootstrap/issues/415)
|
||||
- Fixing Brain Age titles [#1166](https://github.com/DS-Homebrew/nds-bootstrap/issues/1166)
|
||||
- Fixing Miniland-Mayhem [#467](https://github.com/DS-Homebrew/nds-bootstrap/issues/467)
|
||||
|
||||
### 1.1 Additional Enhancements to Games
|
||||
Adding features that do not exist when played off a game card
|
||||
- WPA connection in DS mode games [#628](https://github.com/DS-Homebrew/nds-bootstrap/issues/628)
|
||||
- Slot-2 Emulation [#19](https://github.com/DS-Homebrew/nds-bootstrap/issues/19)
|
||||
- Fixing E-type cheat codes [#746](https://github.com/DS-Homebrew/nds-bootstrap/issues/746)
|
||||
|
||||
### 1.2 Improving Homebrew Compatibility
|
||||
Getting more of the older homebrew applications to work with nds-bootstrap
|
||||
- Issues with the [Homebrew label](https://github.com/DS-Homebrew/nds-bootstrap/labels/Homebrew)
|
||||
|
||||
### 1.3 Improving B4DS
|
||||
While 100% compatibility may not be possible with B4DS' limitations, improving compatibility is still possible
|
||||
- Issues with the [B4DS label](https://github.com/DS-Homebrew/nds-bootstrap/labels/B4DS)
|
||||
|
||||
### 1.4 Improving ROM Hack Compatibility
|
||||
While some ROM hacks are bound to not work on real hardware (e.g. the gen 5 hacks with fairy type), improving ROM hacks
|
||||
- Issues with the [ROM Hack label](https://github.com/DS-Homebrew/nds-bootstrap/issues?q=is%3Aopen+is%3Aissue+label%3A%22ROM+Hack%22)
|
||||
|
||||
### 1.5 Additional nds-bootstrap Features
|
||||
Adding more features to nds-bootstrap itself when running ROMs
|
||||
- Implementing Save Sates/Real-Time Saves [#143](https://github.com/DS-Homebrew/nds-bootstrap/issues/143)
|
||||
- Display Time at in-game menu [#1099](https://github.com/DS-Homebrew/nds-bootstrap/issues/1099)
|
||||
@ -127,7 +127,7 @@ These must be PNG files, any file will work however only 100% transparency will
|
||||
### Video texture (`video` folder)
|
||||
Only used for the 3DS theme, `3dsRotatingCubes.rvid` is a Rocket Video file. For more information on converting videos to rvid, read [Converting a video to .rvid](https://github.com/RocketRobz/Vid2RVID/wiki/Converting-a-video-to-.rvid) on the Vid2RVID wiki. If you don't want this to be drawn you can simply delete it.
|
||||
|
||||
### Volume textres (`volume` folder)
|
||||
### Volume textures (`volume` folder)
|
||||
These must be PNG files, any file will work however only 100% transparency will work. Any pixel that is transparent in one texture should be transparent in all of them so that it's properly overwritten on change.
|
||||
|
||||
| Texture | Description |
|
||||
|
||||
@ -64,7 +64,8 @@ See [List of Systems Supported by TWiLight Menu++](../ds-index/emulators#list-of
|
||||
No. SD card access is only granted to DSiWare applications, so Slot-1 games cannot launch (or even access) TWiLight Menu++.
|
||||
|
||||
#### Why can't I find/see my games?
|
||||
There are a multiple reasons you may be unable to find them. -The `_nds` folder found on the root of the SD card is not intended for applications one would access via TWiLight Menu++, due to its reservation for functionality based files (skins, configuration, images, emulators and more). If you've placed your titles here, please move them to another location.
|
||||
There are a multiple reasons you may be unable to find them.
|
||||
- The `_nds` folder found on the root of the SD card is not intended for applications one would access via TWiLight Menu++, due to its reservation for functionality based files (skins, configuration, images, emulators and more). If you've placed your titles here, please move them to another location.
|
||||
- If you have more than 39 items in a folder and all of the slots on the menu are taken, your games may be on the next page. Use <kbd class="l">L</kbd>/<kbd class="r">R</kbd> or <kbd>SELECT</kbd> + <kbd>Left</kbd>/<kbd>Right</kbd> to switch pages
|
||||
- If your game or folder is hidden, you may need to show hidden files via TWiLight Menu++'s GUI settings
|
||||
- If your game is in an archive (`zip`, `rar`, `7z`, etc), it cannot be used by TWiLight Menu++. Extract the game from the archive to use it
|
||||
|
||||
@ -98,7 +98,7 @@ Ezek az emberek azok, akik gondozzák a szervert. Ha azt mondják, hogy valami v
|
||||
|
||||
Tulajdonos: shutterbug2000#8835
|
||||
|
||||
Adminisztrátorok: RocketRobz#4931, FNowut#5028, ahezard#8037, Apache Thunder#1696
|
||||
Administrators: RocketRobz#4931, NightScript#5597, FNowut#5028, ahezard#8037, Apache Thunder#1696
|
||||
|
||||
Szerver karbantartók: Kaisaan#6181, Pk11#3666, Kodtiz3D#8288, lifehackerhansol#4546, Frost#6943
|
||||
|
||||
|
||||
43
pages/_hu-HU/nds-bootstrap/future.md
Normal file
43
pages/_hu-HU/nds-bootstrap/future.md
Normal file
@ -0,0 +1,43 @@
|
||||
---
|
||||
lang: en-US
|
||||
layout: wiki
|
||||
section: nds-bootstrap
|
||||
title: Future of nds-bootstrap
|
||||
description: Info for the future of nds-bootstrap
|
||||
---
|
||||
|
||||
There are no set release dates for future releases.
|
||||
{:.alert .alert-info}
|
||||
|
||||
This page gives an overview of the future of nds-bootstrap in order of priority. These milestones are subject to change as issues are closed. The examples listed under each Milestone is not comprehensive. For a list of all issues tied to each milestone, see the [Milestones page on GitHub.](https://github.com/DS-Homebrew/nds-bootstrap/milestones)
|
||||
|
||||
### 1.0 Improving Retail Compatibility
|
||||
Have nds-bootstrap get closer to 1:1 compatibility with retail titles
|
||||
- Fixing Romancing SaGa 3 [#271](https://github.com/DS-Homebrew/nds-bootstrap/issues/271)
|
||||
- Fixing Golden Sun: Dark Dawn [#252](https://github.com/DS-Homebrew/nds-bootstrap/issues/252)
|
||||
- Fixing Pokemon DS-Wii connections [#415](https://github.com/DS-Homebrew/nds-bootstrap/issues/415)
|
||||
- Fixing Brain Age titles [#1166](https://github.com/DS-Homebrew/nds-bootstrap/issues/1166)
|
||||
- Fixing Miniland-Mayhem [#467](https://github.com/DS-Homebrew/nds-bootstrap/issues/467)
|
||||
|
||||
### 1.1 Additional Enhancements to Games
|
||||
Adding features that do not exist when played off a game card
|
||||
- WPA connection in DS mode games [#628](https://github.com/DS-Homebrew/nds-bootstrap/issues/628)
|
||||
- Slot-2 Emulation [#19](https://github.com/DS-Homebrew/nds-bootstrap/issues/19)
|
||||
- Fixing E-type cheat codes [#746](https://github.com/DS-Homebrew/nds-bootstrap/issues/746)
|
||||
|
||||
### 1.2 Improving Homebrew Compatibility
|
||||
Getting more of the older homebrew applications to work with nds-bootstrap
|
||||
- Issues with the [Homebrew label](https://github.com/DS-Homebrew/nds-bootstrap/labels/Homebrew)
|
||||
|
||||
### 1.3 Improving B4DS
|
||||
While 100% compatibility may not be possible with B4DS' limitations, improving compatibility is still possible
|
||||
- Issues with the [B4DS label](https://github.com/DS-Homebrew/nds-bootstrap/labels/B4DS)
|
||||
|
||||
### 1.4 Improving ROM Hack Compatibility
|
||||
While some ROM hacks are bound to not work on real hardware (e.g. the gen 5 hacks with fairy type), improving ROM hacks
|
||||
- Issues with the [ROM Hack label](https://github.com/DS-Homebrew/nds-bootstrap/issues?q=is%3Aopen+is%3Aissue+label%3A%22ROM+Hack%22)
|
||||
|
||||
### 1.5 Additional nds-bootstrap Features
|
||||
Adding more features to nds-bootstrap itself when running ROMs
|
||||
- Implementing Save Sates/Real-Time Saves [#143](https://github.com/DS-Homebrew/nds-bootstrap/issues/143)
|
||||
- Display Time at in-game menu [#1099](https://github.com/DS-Homebrew/nds-bootstrap/issues/1099)
|
||||
@ -7,7 +7,7 @@ title: DSi/3DS szkinek létrehozása
|
||||
description: Hogyan készíts egyedi DSi és 3DS szkineket a TWiLight Menu++-hoz
|
||||
---
|
||||
|
||||
To make a TWiLight Menu++ skin you will need an image editor capable of exporting `.png` files, 16 <abbr title="Bits Per Pixel">BPP</abbr> `.bmp` files or `.png` files, and 4 BPP `.bmp` files. Ideally it should also be able to manually rearrange image palettes. [GIMP](https://www.gimp.org) is recommended and will be used for this guide as it's capable of everything needed.
|
||||
A TWiLight Menu++ szkin elkészítéséhez szükséged lesz egy olyan képszerkesztő programra, amely képes exportálni `.png` fájlokat és 16 <abbr title="Bits Per Pixel">BPP</abbr> `.bmp` fájlokat vagy `.png` fájlokat és 4 BPP `.bmp` fájlokat. Ideális esetben a képpaletták kézi átrendezésére is képesnek kell lennie. A [GIMP](https://www.gimp.org) az ajánlott, és ebben az útmutatóban ezt fogjuk használni, mivel minden szükséges dologra képes.
|
||||
|
||||
## 1. rész: Töltsd le a példákat
|
||||
Ez első dolog emit le kell töltened a [példa szkinek](/assets/files/skin-examples.zip). Ezek alapként használhatók a szkinjeid számára, és már a megfelelő formátumban vannak, így ha később problémáid adódnának, ezekkel tudod összehasonlítani.
|
||||
@ -17,7 +17,7 @@ Töltsd le és telepítsd a [GIMP](https://www.gimp.org)-et. Használhatsz más
|
||||
|
||||
Miután telepítetted, nyisd meg a GIMP-et és válaszd az `Ablakok` -> `Dokkolható párbeszédablakok` -> `Színtérkép` opciókat. Ez megnyitja a Színtérkép párbeszédpanelt, amely hasznos lehet palettás képek szerkesztésekor.
|
||||
|
||||
Most már megnyithatod a GIMP-ben azt a képet, amelyet szerkeszteni szeretnél, és folytathatod az alábbi szakaszokban, attól függően, hogy melyik mappában van az adott fájl. Note that TWiLight Menu++ is picky about the exact format of the images and it varies by which folder they're in, so make sure to export as the section says.
|
||||
Most már megnyithatod a GIMP-ben azt a képet, amelyet szerkeszteni szeretnél, és folytathatod az alábbi szakaszokban, attól függően, hogy melyik mappában van az adott fájl. Ne feledd, hogy a TWiLight Menu válogatós a képek pontos formátumát illetően, és ez attól függően változik, hogy melyik mappában vannak, ezért győződj meg róla, hogy úgy exportálod, ahogy az adott szakasz mondja.
|
||||
|
||||
### Háttér textúrák (`background` mappa)
|
||||
Ezek vagy PNG fájlok vagy 16 bites (`A1 R5 G5 B5` vagy `X1 R5 G5 B5`) BMP-fájlok lehetnek.
|
||||
@ -31,7 +31,7 @@ Ezek vagy PNG fájlok vagy 16 bites (`A1 R5 G5 B5` vagy `X1 R5 G5 B5`) BMP-fájl
|
||||
| top | |
|
||||
|
||||
### Elem textúrák (`battery` mappa)
|
||||
Ezeknek PNG fájloknak kell lenniük, bármilyen fájl működni fog, azonban csak 100%-os átlátszóság fog működni. Bármelyik pixelnek ami átlátszó az egyik ikonon, átlátszónak kell lenni mindegyiken, gy megfelelően felülírásra kerül változáskor.
|
||||
Ezeknek PNG fájloknak kell lenniük, bármilyen fájl működni fog, azonban csak 100%-os átlátszósággal fognak működni. Bármelyik pixelnek ami átlátszó az egyik ikonon, átlátszónak kell lenni mindegyiken, így megfelelően felülírásra kerül változáskor.
|
||||
|
||||
| Textúra | Leírás |
|
||||
| ------------------ | ------------------------------------------------------------------------------------------------------------- |
|
||||
@ -53,56 +53,56 @@ Ezeknek PNG fájloknak kell lenniük, bármilyen fájl működni fog, azonban cs
|
||||
### Palettás texturák (`grf` mappa)
|
||||
Ezeknek 4 BPP (16 színű) BMP fájloknak kell lenniük.
|
||||
|
||||
To edit these in GIMP select `Image` -> `Mode` -> `RGB` to allow changing colors, then when done changing colors select `Image` -> `Mode` -> `Indexed...` to convert back to paletted. When switching to indexed, ensure that `Generate optimum palette` is checked and `Maximum number of colors` is set to `16`.
|
||||
Ezek beállításához a GIMP-ben, válaszd a `Kép` -> `Mód` ->`RGB`-t a színek módostásához, majd ha készen vagy a színek módosításával, válaszd a `Kép` -> `Mód` -> `Indexelt...` opciókat a palettásra visszakonvertálásához. Indexáltra váltáskor győződj meg arról, hogy `Optimális paletta generálása` be van jelölve, és `Maximális színszám` `16`.
|
||||
|
||||
**Note:** Some images in the DSi theme have their palettes overridden based on the user's profile color. If editing the colors of these ensure that the `UserPalette` option for it in the `theme.ini` is set to `0`.
|
||||
**Megjegyzés:** A DSi témában egyes képek palettája a felhasználó profilszíne alapján felül van írva. Ha szeretnéd szerkeszteni ezek színeit, biztosítsd, hogy a `UserPalette` opció beállítása a `theme.ini` fájlban `0` legyen.
|
||||
|
||||
After converting to indexed, go to the colormap dialog and ensure the transparent color (#FF00FF) is color #0 in the colormap. If it isn't, right click in the colormap and select `Rearrange Colormap...` then move the transparent color to be the first color in the colormap and select `OK`.
|
||||
Az indexeltre való konvertálás után menj a Színtérkép párbeszédpanelre, és ellenőrizd, hogy az átlátszó szín (#FF00FF) a színtérképen a #0 szín. Ha nem az, akkor kattints jobb gombbal a színtérképen, és válaszd a `Színtérkép átrendezése...` parancsot majd mozgasd az átlátszó színt a színtérkép első színére, és nyomj az `OK`-ra.
|
||||
|
||||
If there are fewer than 16 colors in your final colormap press the `+` button at the bottom of the colormap dialog until you have 16 colors.
|
||||
Ha a végleges színtérképben 16-nál kevesebb szín van, nyomd meg a `+` gombot a Színtérkép párbeszédpanel alján, amíg nem lesz 16 szín.
|
||||
|
||||
When exporting it's recommended to check the `Do not write color space information` box under the `Compatibility Options` dropdown.
|
||||
Exportáláskor ajánlott bejelölni a `Ne írjon színtérinformációt` jelölőnégyzetet a `Kompatibilitási beállítások` legördülő ablak alatt.
|
||||
|
||||
| Textúra | Leírás |
|
||||
| ------------- | ----------------------------------------------------------------------------------------------- |
|
||||
| bips | The bips displayed on the bottom of the scrollbar (DSi Theme) |
|
||||
| box | The box texture, containing both full and empty textures (DSi Theme) |
|
||||
| box_empty | The texture displayed for an empty box (3DS Theme) |
|
||||
| box_full | The texture displayed for a box with an icon (3DS Theme) |
|
||||
| brace | The brace texture shown past the first and last icon (DSi Theme) |
|
||||
| bubble | The bottom bit of the bubble that draws over the start border or icon box |
|
||||
| button_arrow | The textures for the arrows on either side of bottom scrollbar (DSi Theme) |
|
||||
| cornerbutton | The buttons that are displayed on the SELECT menu (DSi Theme) (The name is based on an old use) |
|
||||
| cursor | The border with animation frames that indicate the selected icon (3DS Theme) |
|
||||
| dialogbox | The background of the dialog box that slides down |
|
||||
| folder | The icon for folders |
|
||||
| icon_a26 | The icon for Atari 2600 games |
|
||||
| icon_gb | The icon for Game Boy games |
|
||||
| icon_gba | The icon for GBA games (all themes) and the top icon to launch GBARunner2 (3DS Theme) |
|
||||
| icon_gbamode | A natív GBA Mód ikonja |
|
||||
| icon_gg | A Game Gear játékok ikonja |
|
||||
| icon_int | Az Intellivision játékok ikonja |
|
||||
| icon_m5 | A Sord M5 játékok ikonja |
|
||||
| icon_manual | A kézikönyv ikonja |
|
||||
| icon_md | A Mega Drive játékok ikonja |
|
||||
| icon_nes | Az NES játékok ikonja |
|
||||
| icon_ngp | A Neo Geo Pocket játékok ikonja |
|
||||
| icon_pce | A PC Engine/TurboGrafx-16 játékok ikonja |
|
||||
| icon_plg | A DSTWO bővítmények ikonja |
|
||||
| icon_settings | A Nintendo DSi Settings ikonja |
|
||||
| icon_sg | A Sega SG-1000 játékok ikonja |
|
||||
| icon_sms | A Sega Master System játékok ikonja |
|
||||
| icon_snes | Az SNES játékok ikonja |
|
||||
| icon_unk | Megjelenített ikon, ha egy játéknak nincs ikonja |
|
||||
| icon_ws | A WonderSwan játékok ikonja |
|
||||
| launch_dot | A megjelenített pontok, amikor egy játék indul (DSi téma) |
|
||||
| moving_arrow | A megjelenített nyíl, amikor egy játék mozgatásra kerül (DSi téma) |
|
||||
| progress | Töltési animáció 8 képkockával |
|
||||
| scroll_window | A görgetősávnak az a része, amely a látható ikonokat jelzi |
|
||||
| small_cart | Az ikonok amik megjelennek fent (3DS téma) és a SELECT menüben (DSi téma) |
|
||||
| start_border | A keret animáció kockák, amik a kiválasztott ikont jelzik (DSi téma) |
|
||||
| start_text | Az indító kereten megjelenített szöveg (DSi téma) |
|
||||
| wirelessicons | A megjelenített ikonok, amik azt mutatják, hogy a játéknak van vezetéknélküli támogatása |
|
||||
| Textúra | Leírás |
|
||||
| ------------- | --------------------------------------------------------------------------------------------- |
|
||||
| bips | A gördítősáv alján látható pontok (DSi téma) |
|
||||
| box | Doboz textúrája, ami tartalmaz egyaránt teli és üres textúrákat (DSi téma) |
|
||||
| box_empty | Üres doboz textúra (3DS téma) |
|
||||
| box_full | Doboz ikonnal textúra (3DS téma) |
|
||||
| brace | A kapocs textúra ami az első és utolsó ikon után jelenik meg (DSi téma) |
|
||||
| bubble | Az alsó darabja a buboréknak, ami az induló keret vagy az ikon doboz felé rajzolt |
|
||||
| button_arrow | A nyilak textúrái mindkét oldalán az alsó gördítő sávnak (DSi téma) |
|
||||
| cornerbutton | A gombok, amik megjelennek a SELECT menüben (DSi téma) (A név egy régi felhasználáson alapul) |
|
||||
| cursor | A keret animáció kockák, amik a kiválasztott ikont jelzik (3DS téma) |
|
||||
| dialogbox | A lecsúszó párbeszéd ablak háttere |
|
||||
| folder | A mappák ikonja |
|
||||
| icon_a26 | Az Atari 2600 játékok ikonja |
|
||||
| icon_gb | A Game Boy játékok ikonja |
|
||||
| icon_gba | A GBA játékok ikonja (minden téma) és a felső GBARunner2 indító ikon (3DS téma) |
|
||||
| icon_gbamode | A natív GBA Mód ikonja |
|
||||
| icon_gg | A Game Gear játékok ikonja |
|
||||
| icon_int | Az Intellivision játékok ikonja |
|
||||
| icon_m5 | A Sord M5 játékok ikonja |
|
||||
| icon_manual | A kézikönyv ikonja |
|
||||
| icon_md | A Mega Drive játékok ikonja |
|
||||
| icon_nes | Az NES játékok ikonja |
|
||||
| icon_ngp | A Neo Geo Pocket játékok ikonja |
|
||||
| icon_pce | A PC Engine/TurboGrafx-16 játékok ikonja |
|
||||
| icon_plg | A DSTWO bővítmények ikonja |
|
||||
| icon_settings | A Nintendo DSi Settings ikonja |
|
||||
| icon_sg | A Sega SG-1000 játékok ikonja |
|
||||
| icon_sms | A Sega Master System játékok ikonja |
|
||||
| icon_snes | Az SNES játékok ikonja |
|
||||
| icon_unk | Megjelenített ikon, ha egy játéknak nincs ikonja |
|
||||
| icon_ws | A WonderSwan játékok ikonja |
|
||||
| launch_dot | A megjelenített pontok, amikor egy játék indul (DSi téma) |
|
||||
| moving_arrow | A megjelenített nyíl, amikor egy játék mozgatásra kerül (DSi téma) |
|
||||
| progress | Töltési animáció 8 képkockával |
|
||||
| scroll_window | A görgetősávnak az a része, amely a látható ikonokat jelzi |
|
||||
| small_cart | Az ikonok amik megjelennek fent (3DS téma) és a SELECT menüben (DSi téma) |
|
||||
| start_border | A keret animáció kockák, amik a kiválasztott ikont jelzik (DSi téma) |
|
||||
| start_text | Az indító kereten megjelenített szöveg (DSi téma) |
|
||||
| wirelessicons | A megjelenített ikonok, amik azt mutatják, hogy a játéknak van vezetéknélküli támogatása |
|
||||
|
||||
### DS Classic Menu textúrák (`quickmenu` mappa)
|
||||
Ezeknek PNG fájloknak kell lenniük.
|
||||
@ -113,77 +113,77 @@ Ezeknek PNG fájloknak kell lenniük.
|
||||
| phat_topbg | Háttér a felső képernyőre DS Phat-on |
|
||||
| topbg | Háttér a felső képernyőre bármilyen más DS modellen |
|
||||
|
||||
### UI textures (`ui` folder)
|
||||
These must be PNG files, any file will work however only 100% transparency will work. Any pixel that is transparent in one texture should be transparent in all related textures so that it's properly overwritten on change.
|
||||
### UI texturák (`ui` mappa)
|
||||
Ezeknek PNG fájloknak kell lenniük, bármilyen fájl működni fog, azonban csak 100%-os átlátszósággal fognak működni. Bármelyik pixelnek ami átlátszó az egyik textúrán, átlátszónak kell lenni mindegyik kapcsolódó textúrán, így megfelelően felülírásra kerül változáskor.
|
||||
|
||||
| Texture | Description |
|
||||
| Textúra | Leírás |
|
||||
| ---------------- | ------------------------------------------------------- |
|
||||
| date_time_font | The font to display the date and time |
|
||||
| Lshoulder | The left shoulder |
|
||||
| Lshoulder_greyed | The left shoulder when there are no pages to the left |
|
||||
| Rshoulder | The right shoulder |
|
||||
| Rshoulder_greyed | The right shoulder when there are no pages to the right |
|
||||
| date_time_font | A dátum és idő megjelenítésére használt karakterkészlet |
|
||||
| Lshoulder | A bal váll |
|
||||
| Lshoulder_greyed | A bal váll, ha már nincs további oldal tovább balra |
|
||||
| Rshoulder | A jobb váll |
|
||||
| Rshoulder_greyed | A jobb váll, ha már nincs további oldal tovább jobbra |
|
||||
|
||||
### Video texture (`video` folder)
|
||||
Only used for the 3DS theme, `3dsRotatingCubes.rvid` is a Rocket Video file. For more information on converting videos to rvid, read [Converting a video to .rvid](https://github.com/RocketRobz/Vid2RVID/wiki/Converting-a-video-to-.rvid) on the Vid2RVID wiki. If you don't want this to be drawn you can simply delete it.
|
||||
### Videó texturák (`video` mappa)
|
||||
Csak a 3DS témában használt, a `3dsRotatingCubes.rvid` egy Rocket Video fájl. További információkért a videók rvid fájllá konvertálásáról, olvasd el [Converting a video to .rvid](https://github.com/RocketRobz/Vid2RVID/wiki/Converting-a-video-to-.rvid) cikket a Vid2RVID wiki-ben. Ha nem szeretnéd, hogy megjelenjen, egyszerűen csak töröld.
|
||||
|
||||
### Volume textres (`volume` folder)
|
||||
These must be PNG files, any file will work however only 100% transparency will work. Any pixel that is transparent in one texture should be transparent in all of them so that it's properly overwritten on change.
|
||||
### Hangerő textúrák (`volume` mappa)
|
||||
Ezeknek PNG fájloknak kell lenniük, bármilyen fájl működni fog, azonban csak 100%-os átlátszóság fog működni. Bármelyik pixelnek ami átlátszó az egyik textúrán, átlátszónak kell lenni mindegyiken, így megfelelően felülírásra kerül változáskor.
|
||||
|
||||
| Texture | Description |
|
||||
| ------- | -------------------------------- |
|
||||
| volume0 | Volume is only shown in DSi mode |
|
||||
| volume1 | 0 is muted, 4 is full volume |
|
||||
| volume2 | |
|
||||
| volume3 | |
|
||||
| volume4 | |
|
||||
| Textúra | Leírás |
|
||||
| ------- | ---------------------------------------- |
|
||||
| volume0 | Ez a hangerő csak DSi módban jelenik meg |
|
||||
| volume1 | 0 némított, 4 teljes hangerő |
|
||||
| volume2 | |
|
||||
| volume3 | |
|
||||
| volume4 | |
|
||||
|
||||
## Theme configuration (`theme.ini` file)
|
||||
You may configure various options on how the theme is drawn in the `theme.ini` to accommodate larger sprites or textures. For true/false options `0` is false and `1` is true. Options with a blank default value for a theme are unused for that theme.
|
||||
## Téma konfiguráció (`theme.ini` fájl)
|
||||
Különböző opciókat konfigurálhatsz arról, hogy hogyan kerüljön rajzolásra a téma a `theme.ini` fájlban, hogy nagyobb sprite-okat és texturákat használhass. Az igaz/hamis opciók esetében `0` a hamis és `1` az igaz. Az üres alapértelmezett értékkel rendelkező beállítások egy téma esetében nem használatosak az adott témában.
|
||||
|
||||
| Value | Description | Default (3DS) | Default (DSi) |
|
||||
| ------------------------ | ------------------------------------------------------------------------------------------------------------ | ------------- | ------------- |
|
||||
| `StartBorderRenderY` | The initial Y position of the Start Border | 92 | 81 |
|
||||
| `StartBorderSpriteW` | The width of the start border sprite. Note that the start border texture is exactly half of the full border. | 32 | 32 |
|
||||
| `StartBorderSpriteH` | The height of the start border sprite | 64 | 80 |
|
||||
| `StartTextRenderY` | The initial Y position of the Start tex | 143 | 143 |
|
||||
| `BubbleTipRenderY` | The Y position of the tip of the bubble that is drawn over the start border | 98 | 80 |
|
||||
| `BubbleTipRenderX` | The X position of the tip of the bubble that is drawn over the start border | 125 | 122 |
|
||||
| `BubbleTipSpriteW` | The width of the bubble tip sprite | 7 | 11 |
|
||||
| `BubbleTipSpriteH` | The height of the bubble tip sprite | 7 | 8 |
|
||||
| `TitleboxRenderY` | The initial Y position of the title text box | 96 | 85 |
|
||||
| `TitleboxTextY` | The initial Y position of the title text | 55 | 30 |
|
||||
| `TitleboxTextW` | The maximum width of the title text | 200 | 240 |
|
||||
| `MacroTitleboxTextY` | The initial Y position of the title text in macro mode | | 40 |
|
||||
| `MacroTitleboxTextW` | The maximum width of the title text in macro mode | | 224 |
|
||||
| `TitleboxTextLarge` | Whether to use the large font for the title text | 0 | 1 |
|
||||
| `TitleboxMaxLines` | The maximum lines of text to show of the title | 3 | 4 |
|
||||
| `VolumeRenderX` | The X position on the top screen to draw the volume icon | 4 | 4 |
|
||||
| `VolumeRenderY` | The Y position on the top screen to draw the volume icon | 5 | 5 |
|
||||
| `ShoulderLRenderY` | The Y position on the top screen to draw the left shoulder | 172 | 172 |
|
||||
| `ShoulderLRenderX` | The X position on the top screen to draw the left shoulder | 0 | 0 |
|
||||
| `ShoulderRRenderY` | The Y position on the top screen to draw the right shoulder | 172 | 172 |
|
||||
| `ShoulderRRenderX` | The X position on the top screen to draw the right shoulder | 178 | 178 |
|
||||
| `BatteryRenderY` | The Y position on the top screen to draw the battery icon | 5 | 5 |
|
||||
| `BatteryRenderX` | The X position on the top screen to draw the battery icon | 235 | 235 |
|
||||
| `FontPalette1` | The transparent color of the font, unused for default fonts | 0x0000 | 0x0000 |
|
||||
| `FontPalette2` | The colors of the font, use [this site](http://www.conradshome.com/html2bgr15/) to convert | 0xDEF7 | 0xDEF7 |
|
||||
| `FontPalette3` | | 0xC631 | 0xC631 |
|
||||
| `FontPalette4` | | 0xA108 | 0xA108 |
|
||||
| `StartTextUserPalette` | Whether to use the DS Profile color for the palette of the start text | | 1 |
|
||||
| `StartBorderUserPalette` | Whether to use the DS Profile color for the palette of the start border | | 1 |
|
||||
| `ButtonArrowUserPalette` | Whether to use the DS Profile color for the palette of the arrow buttons on the bottom of the screen | | 1 |
|
||||
| `MovingArrowUserPalette` | Whether to use the DS Profile color for the palette of the arrow shown when moving icons | | 1 |
|
||||
| `LaunchDotsUserPalette` | Whether to use the DS Profile color for the palette of the launch dots | | 1 |
|
||||
| `DialogBoxUserPalette` | Whether to use the DS Profile color for the palette of the dialog box | | 1 |
|
||||
| `RenderPhoto` | Whether or not to draw a photo on the top screen | 0 | 1 |
|
||||
| `RotatingCubesRenderY` | The Y position on the top screen to draw the rotating cubes | 78 | |
|
||||
| Érték | Leírás | Alapértelmezés (3DS) | Alapértelmezés (DSi) |
|
||||
| ------------------------ | ------------------------------------------------------------------------------------------------------------------- | -------------------- | -------------------- |
|
||||
| `StartBorderRenderY` | A kezdeti Y pozíciója a keret indítónak | 92 | 81 |
|
||||
| `StartBorderSpriteW` | A keretindító sprite szélessége. Fontos megjegyezni, hogy a keret indító textúra pontosan a fele a teljes keretnek. | 32 | 32 |
|
||||
| `StartBorderSpriteH` | A keret indító sprite magassága | 64 | 80 |
|
||||
| `StartTextRenderY` | The initial Y position of the Start text | 143 | 143 |
|
||||
| `BubbleTipRenderY` | Az Y pozíciója a buborékcsúcsnak, ami a kezdő keret felé rajzolt | 98 | 80 |
|
||||
| `BubbleTipRenderX` | Az X pozíciója a buborékcsúcsnak, ami a kezdő keret felé rajzolt | 125 | 122 |
|
||||
| `BubbleTipSpriteW` | A buborékcsúcs sprite szélessége | 7 | 11 |
|
||||
| `BubbleTipSpriteH` | A buborékcsúcs sprite magassága | 7 | 8 |
|
||||
| `TitleboxRenderY` | A kezdeti Y pozíciója a cím szövegdobozának | 96 | 85 |
|
||||
| `TitleboxTextY` | A kezdeti Y pozíciója a cím szövegnek | 55 | 30 |
|
||||
| `TitleboxTextW` | A maximum szélessége a cím szövegnek | 200 | 240 |
|
||||
| `MacroTitleboxTextY` | A kezdeti Y pozíciója a cím szövegnek makro módban | | 40 |
|
||||
| `MacroTitleboxTextW` | A maximum szélessége a cím szövegnek makró módban | | 224 |
|
||||
| `TitleboxTextLarge` | Használja-e a nagy betűtípust a cím szöveghez | 0 | 1 |
|
||||
| `TitleboxMaxLines` | A maximum sorok száma a cím megjelenítésekor | 3 | 4 |
|
||||
| `VolumeRenderX` | Az X pozíciója a hangerő ikonnak a felső képernyőn | 4 | 4 |
|
||||
| `VolumeRenderY` | Az Y pozíciója a hangerő ikonnak a felső képernyőn | 5 | 5 |
|
||||
| `ShoulderLRenderY` | Az Y pozíciója bal vállnak a felső képernyőn | 172 | 172 |
|
||||
| `ShoulderLRenderX` | Az X pozíciója bal vállnak a felső képernyőn | 0 | 0 |
|
||||
| `ShoulderRRenderY` | Az Y pozíciója jobb vállnak a felső képernyőn | 172 | 172 |
|
||||
| `ShoulderRRenderX` | Az X pozíciója jobb vállnak a felső képernyőn | 178 | 178 |
|
||||
| `BatteryRenderY` | Az Y pozíciója az elem ikonnak a felső képernyőn | 5 | 5 |
|
||||
| `BatteryRenderX` | Az X pozíciója az elem ikonnak a felső képernyőn | 235 | 235 |
|
||||
| `FontPalette1` | A betűtípus átlátszó színe, alapértelmezett betűtípusok esetében nem használt | 0x0000 | 0x0000 |
|
||||
| `FontPalette2` | A betűtípus színei, használd [ezt az oldalt](http://www.conradshome.com/html2bgr15/) a konvertáláshoz | 0xDEF7 | 0xDEF7 |
|
||||
| `FontPalette3` | | 0xC631 | 0xC631 |
|
||||
| `FontPalette4` | | 0xA108 | 0xA108 |
|
||||
| `StartTextUserPalette` | Használja-e a DS profil színt a kezdő szöveg palettájához | | 1 |
|
||||
| `StartBorderUserPalette` | Használja-e a DS profil színt a kezdő keret palettájához | | 1 |
|
||||
| `ButtonArrowUserPalette` | Használja-e a DS profil színt a nyíl gombok palettájához, amik a képernyő alján kerülnek megjelenítésre | | 1 |
|
||||
| `MovingArrowUserPalette` | Használja-e a DS profil színt a nyilak palettájához, amik ikonok mozgatásakor kerülnek megjelenítésre | | 1 |
|
||||
| `LaunchDotsUserPalette` | Használja-e a DS profil színt az indítási pontok palettájához | | 1 |
|
||||
| `DialogBoxUserPalette` | Használja-e a DS profil színt a párbeszéd ablak palettájához | | 1 |
|
||||
| `RenderPhoto` | Kerüljön vagy ne kerüljön fénykép rajzolásra a felső képernyőn | 0 | 1 |
|
||||
| `RotatingCubesRenderY` | A forgó kockák rajzolásának Y pozíciója a felső képernyőn | 78 | |
|
||||
|
||||
## Part 3: Adding to TWiLight Menu++
|
||||
Once you've edited some graphics and would like to test your skin, simply copy your skin folder (the folder containing the `background`, `battery`, etc folders) to `sd:/_nds/TWiLightMenu/3dsmenu/themes/` or `sd:/_nds/TWiLightMenu/dsimenu/themes/` for 3DS and DSi theme skins respectively.
|
||||
## 3. rész: Hozzáadás a TWiLight Menu++-hoz
|
||||
Ha szerkesztettél néhány grafikát és szeretnéd tesztelni a szkinjeidet, csak másold a szkin foldert (a mappát, ami a `background`, `battery`, és egyéb mappákat tartalmazza) az `sd:/_nds/TWiLightMenu/3dsmenu/themes/` vagy az `sd:/_nds/TWiLightMenu/dsimenu/themes/` mappába attól függően, hogy 3DS-hez vagy a DSi-hez tartoznak.
|
||||
|
||||
## Part 4: Sharing your skin
|
||||
Once you've completed your skin, you can share it with the community by creating a Pull Request adding it to the [DS-Homebrew/twlmenu-extras](https://github.com/DS-Homebrew/twlmenu-extras) GitHub repository in a `.7z` file. If you're unfamiliar with using git you can also simply create an issue on that repository with a zip file of your skin requesting it be added.
|
||||
## 4. rész: Szkinjeid megosztása
|
||||
Ha elkészültél a szkinedde, megoszthatod a közösséggel egy Pull Request létrehozásával a [DS-Homebrew/twlmenu-extras](https://github.com/DS-Homebrew/twlmenu-extras) GitHub repository-ban és egy `.7z` fájlban hozzáadással. Ha nem ismered a git használatát, akkor egyszerűen létrehozhatsz egy issue-t a repositoryban a skined zip fájljával, és kérheted a hozzáadását.
|
||||
|
||||
## Custom background music and sound effects
|
||||
The DSi and 3DS themes also support custom music. See [DSi/3DS skins - Custom SFX](custom-dsi-3ds-sfx) for more details.
|
||||
## Egyedi háttér zene és hangok
|
||||
A DSi és a 3DS témák támogatják továbbá az egyedi zenét. Lásd a [DSi/3DS szkinek - Egyedi hangeffektusok](custom-dsi-3ds-sfx) fejezetet a részletekért.
|
||||
|
||||
@ -64,11 +64,12 @@ Tekintsd meg [TWiLight Menu++ által támogatott rendszerek listáját](../ds-in
|
||||
Nem. Az SD kártyához hozzáférés csak a DSiWare alkalmazások számára biztosított, így a Slot-1 játékok nem tudják elindítani (vagy egyáltalán elérni) a TWiLight Menu++-t.
|
||||
|
||||
#### Miért nem találom/látom a játékaimat?
|
||||
Több oka lehet, hogy nem találod őket. Az `_nds` mappa, amely az SD kártya gyökerében található, nem a TWiLight Menu++ segítségével elérhető alkalmazások számára készült, mivel a mappa a funkcionalitáson alapuló fájloknak (skinek, konfiguráció, képek, emulátorok stb.) fenntartott. Ha ide raktad a címeid, kérjük, helyezd át őket egy másik helyre.
|
||||
- Ha több mint 39 játékod van egy mappában és minden slot a menüben foglalt a játékod lehet, hogy a következő oldalon van. Használd az <kbd class="l">L</kbd>/<kbd class="r">R</kbd> vagy <kbd>SELECT</kbd> + <kbd>Bal</kbd>/<kbd>Jobb</kbd> gombokat az oldalak lapozásához
|
||||
Több oka lehet, hogy nem találod őket.
|
||||
- Az `_nds` mappa, amely az SD kártya gyökerében található, nem a TWiLight Menu++ segítségével elérhető alkalmazások számára készült, mivel a mappa a funkcionalitáson alapuló fájloknak (skinek, konfiguráció, képek, emulátorok stb.) fenntartott. Ha ide raktad a címeid, kérjük, helyezd át őket egy másik helyre.
|
||||
- Ha több mint 39 játékod van egy mappában és minden slot a menüben foglalt a játékod lehet, hogy a következő oldalon van. Használd az <kbd class="l">L</kbd>/<kbd class="r">R</kbd> vagy <kbd>SELECT</kbd> + <kbd>Bal</kbd> /<kbd>Jobb</kbd> gombokat az oldalak lapozásához
|
||||
- Ha a játék mappád láthatatlan, be kell kapcsolnod a láthatatlan fájlok megjelenítését a TWiLight Menu++'s GUI beállításai között
|
||||
- Ha a játékod egy archív fájlban van (`zip`, `rar`, `7z`, stb.), nem használható a TWiLight Menu++ által. Csomagold ki a játékot az archívumból a használatához
|
||||
- Ha a játékod nem a [támogatott kiterjesztéseket](../ds-index/emulators#list-of-systems-supported-by-twilight-menu) használja, szükséges lehet, hogy módosítsd a kiterjesztést a fájl átnevezésével
|
||||
- Ha a játékod nem a [támogatott kiterjesztést](../ds-index/emulators#list-of-systems-supported-by-twilight-menu) használja, szükséges lehet, hogy módosítsd a kiterjesztést a fájl átnevezésével
|
||||
|
||||
#### Hogyan érem el a TWiLight Menu++ beállításait?
|
||||
A TWiLight Menu++ beállításainak elérési módja a konfigurációtól függő.
|
||||
|
||||
@ -98,7 +98,7 @@ crwdns25063:0crwdne25063:0 crwdns25065:0crwdne25065:0 crwdns25067:0crwdne25067:0
|
||||
|
||||
crwdns25073:0crwdne25073:0
|
||||
|
||||
crwdns25075:0crwdne25075:0
|
||||
crwdns30106:0crwdne30106:0
|
||||
|
||||
crwdns28571:0crwdne28571:0
|
||||
|
||||
|
||||
@ -51,7 +51,7 @@ crwdns22636:0crwdne22636:0
|
||||
crwdns22638:0{% include tabs.html index=0 tabs=tabs %}crwdne22638:0
|
||||
|
||||
### crwdns22640:0crwdne22640:0
|
||||

|
||||

|
||||
|
||||
1. crwdns22646:0crwdne22646:0
|
||||
- crwdns22648:0crwdne22648:0
|
||||
@ -75,5 +75,5 @@ crwdns22638:0{% include tabs.html index=0 tabs=tabs %}crwdne22638:0
|
||||
1. crwdns22682:0crwdne22682:0
|
||||
1. crwdns22684:0crwdne22684:0
|
||||
|
||||
crwdns28990:0crwdne28990:0
|
||||
crwdns22688:0{: .alert .alert-warning}crwdne22688:0
|
||||
crwdns30192:0crwdne30192:0
|
||||
crwdns30194:0{: .alert .alert-warning}crwdne30194:0
|
||||
|
||||
43
pages/_ic-IC/nds-bootstrap/future.md
Normal file
43
pages/_ic-IC/nds-bootstrap/future.md
Normal file
@ -0,0 +1,43 @@
|
||||
---
|
||||
lang: crwdns30108:0crwdne30108:0
|
||||
layout: wiki
|
||||
section: crwdns30112:0crwdne30112:0
|
||||
title: crwdns30114:0crwdne30114:0
|
||||
description: crwdns30116:0crwdne30116:0
|
||||
---
|
||||
|
||||
crwdns30118:0crwdne30118:0
|
||||
crwdns30120:0{:.alert .alert-info}crwdne30120:0
|
||||
|
||||
crwdns30122:0crwdne30122:0 crwdns30124:0crwdne30124:0 crwdns30126:0crwdne30126:0 crwdns30128:0crwdne30128:0
|
||||
|
||||
### crwdns30130:0crwdne30130:0
|
||||
crwdns30132:0crwdne30132:0
|
||||
- crwdns30134:0crwdne30134:0
|
||||
- crwdns30136:0crwdne30136:0
|
||||
- crwdns30138:0crwdne30138:0
|
||||
- crwdns30140:0crwdne30140:0
|
||||
- crwdns30142:0crwdne30142:0
|
||||
|
||||
### crwdns30144:0crwdne30144:0
|
||||
crwdns30146:0crwdne30146:0
|
||||
- crwdns30148:0crwdne30148:0
|
||||
- crwdns30150:0crwdne30150:0
|
||||
- crwdns30152:0crwdne30152:0
|
||||
|
||||
### crwdns30154:0crwdne30154:0
|
||||
crwdns30156:0crwdne30156:0
|
||||
- crwdns30158:0crwdne30158:0
|
||||
|
||||
### crwdns30160:0crwdne30160:0
|
||||
crwdns30162:0crwdne30162:0
|
||||
- crwdns30164:0crwdne30164:0
|
||||
|
||||
### crwdns30166:0crwdne30166:0
|
||||
crwdns30168:0crwdne30168:0
|
||||
- crwdns30170:0%3crwdnd30170:0%3crwdnd30170:0%3crwdnd30170:0%22crwdnd30170:0%22crwdne30170:0
|
||||
|
||||
### crwdns30172:0crwdne30172:0
|
||||
crwdns30174:0crwdne30174:0
|
||||
- crwdns30176:0crwdne30176:0
|
||||
- crwdns30178:0crwdne30178:0
|
||||
@ -127,8 +127,8 @@ crwdns29610:0crwdne29610:0 crwdns29612:0crwdne29612:0
|
||||
### crwdns29638:0crwdne29638:0
|
||||
crwdns29640:0crwdne29640:0 crwdns29642:0crwdne29642:0 crwdns29644:0crwdne29644:0
|
||||
|
||||
### crwdns29646:0crwdne29646:0
|
||||
crwdns29648:0crwdne29648:0 crwdns29650:0crwdne29650:0
|
||||
### crwdns30034:0crwdne30034:0
|
||||
crwdns30196:0crwdne30196:0 crwdns30198:0crwdne30198:0
|
||||
|
||||
| crwdns29652:0crwdne29652:0 | crwdns29654:0crwdne29654:0 |
|
||||
| -------------------------- | -------------------------- |
|
||||
@ -139,14 +139,14 @@ crwdns29648:0crwdne29648:0 crwdns29650:0crwdne29650:0
|
||||
| crwdns29668:0crwdne29668:0 | |
|
||||
|
||||
## crwdns29670:0crwdne29670:0
|
||||
crwdns29672:0crwdne29672:0 crwdns29674:0crwdne29674:0 crwdns29676:0crwdne29676:0
|
||||
crwdns30200:0crwdne30200:0 crwdns30202:0crwdne30202:0 crwdns30204:0crwdne30204:0
|
||||
|
||||
| crwdns29678:0crwdne29678:0 | crwdns29680:0crwdne29680:0 | crwdns29682:0crwdne29682:0 | crwdns29684:0crwdne29684:0 |
|
||||
| ---------------------------- | ----------------------------------------------------- | -------------------------- | -------------------------- |
|
||||
| `crwdns29686:0crwdne29686:0` | crwdns29688:0crwdne29688:0 | crwdns29690:0crwdne29690:0 | crwdns29692:0crwdne29692:0 |
|
||||
| `crwdns29694:0crwdne29694:0` | crwdns29696:0crwdne29696:0 crwdns29698:0crwdne29698:0 | crwdns29700:0crwdne29700:0 | crwdns29702:0crwdne29702:0 |
|
||||
| `crwdns29704:0crwdne29704:0` | crwdns29706:0crwdne29706:0 | crwdns29708:0crwdne29708:0 | crwdns29710:0crwdne29710:0 |
|
||||
| `crwdns29712:0crwdne29712:0` | crwdns29714:0crwdne29714:0 | crwdns29716:0crwdne29716:0 | crwdns29718:0crwdne29718:0 |
|
||||
| `crwdns29712:0crwdne29712:0` | crwdns30216:0crwdne30216:0 | crwdns29716:0crwdne29716:0 | crwdns29718:0crwdne29718:0 |
|
||||
| `crwdns29720:0crwdne29720:0` | crwdns29722:0crwdne29722:0 | crwdns29724:0crwdne29724:0 | crwdns29726:0crwdne29726:0 |
|
||||
| `crwdns29728:0crwdne29728:0` | crwdns29730:0crwdne29730:0 | crwdns29732:0crwdne29732:0 | crwdns29734:0crwdne29734:0 |
|
||||
| `crwdns29736:0crwdne29736:0` | crwdns29738:0crwdne29738:0 | crwdns29740:0crwdne29740:0 | crwdns29742:0crwdne29742:0 |
|
||||
@ -180,10 +180,10 @@ crwdns29672:0crwdne29672:0 crwdns29674:0crwdne29674:0 crwdns29676:0crwdne29676:0
|
||||
| `crwdns29940:0crwdne29940:0` | crwdns29942:0crwdne29942:0 | crwdns29944:0crwdne29944:0 | |
|
||||
|
||||
## crwdns29946:0crwdne29946:0
|
||||
crwdns29948:0crwdne29948:0
|
||||
crwdns30206:0crwdne30206:0
|
||||
|
||||
## crwdns29950:0crwdne29950:0
|
||||
crwdns29952:0crwdne29952:0 crwdns29954:0crwdne29954:0
|
||||
crwdns30208:0crwdne30208:0 crwdns30210:0crwdne30210:0
|
||||
|
||||
## crwdns29956:0crwdne29956:0
|
||||
crwdns29958:0crwdne29958:0 crwdns29960:0crwdne29960:0
|
||||
crwdns30212:0crwdne30212:0 crwdns30214:0crwdne30214:0
|
||||
|
||||
@ -64,11 +64,12 @@ crwdns26737:0crwdne26737:0
|
||||
crwdns27601:0crwdne27601:0 crwdns29976:0crwdne29976:0
|
||||
|
||||
#### crwdns27605:0crwdne27605:0
|
||||
crwdns29978:0crwdne29978:0 crwdns29980:0crwdne29980:0 crwdns29982:0crwdne29982:0
|
||||
- crwdns29984:0crwdne29984:0 crwdns29986:0crwdne29986:0
|
||||
- crwdns29988:0crwdne29988:0
|
||||
- crwdns29990:0crwdne29990:0 crwdns29992:0crwdne29992:0
|
||||
- crwdns29994:0crwdne29994:0
|
||||
crwdns30036:0crwdne30036:0
|
||||
- crwdns30038:0crwdne30038:0 crwdns30040:0crwdne30040:0
|
||||
- crwdns30042:0crwdne30042:0 crwdns30044:0crwdne30044:0
|
||||
- crwdns30046:0crwdne30046:0
|
||||
- crwdns30048:0crwdne30048:0 crwdns30050:0crwdne30050:0
|
||||
- crwdns30052:0crwdne30052:0
|
||||
|
||||
#### crwdns28027:0crwdne28027:0
|
||||
crwdns28031:0crwdne28031:0
|
||||
|
||||
@ -98,7 +98,7 @@ These are the people who maintain the server. If they say something is final, it
|
||||
|
||||
Owner: shutterbug2000#8835
|
||||
|
||||
Administrators: RocketRobz#4931, FNowut#5028, ahezard#8037, Apache Thunder#1696
|
||||
Administrators: RocketRobz#4931, NightScript#5597, FNowut#5028, ahezard#8037, Apache Thunder#1696
|
||||
|
||||
Server Maintainers: Kaisaan#6181, Pk11#3666, Kodtiz3D#8288, lifehackerhansol#4546, Frost#6943
|
||||
|
||||
|
||||
43
pages/_id-ID/nds-bootstrap/future.md
Normal file
43
pages/_id-ID/nds-bootstrap/future.md
Normal file
@ -0,0 +1,43 @@
|
||||
---
|
||||
lang: en-US
|
||||
layout: wiki
|
||||
section: nds-bootstrap
|
||||
title: Future of nds-bootstrap
|
||||
description: Info for the future of nds-bootstrap
|
||||
---
|
||||
|
||||
There are no set release dates for future releases.
|
||||
{:.alert .alert-info}
|
||||
|
||||
This page gives an overview of the future of nds-bootstrap in order of priority. These milestones are subject to change as issues are closed. The examples listed under each Milestone is not comprehensive. For a list of all issues tied to each milestone, see the [Milestones page on GitHub.](https://github.com/DS-Homebrew/nds-bootstrap/milestones)
|
||||
|
||||
### 1.0 Improving Retail Compatibility
|
||||
Have nds-bootstrap get closer to 1:1 compatibility with retail titles
|
||||
- Fixing Romancing SaGa 3 [#271](https://github.com/DS-Homebrew/nds-bootstrap/issues/271)
|
||||
- Fixing Golden Sun: Dark Dawn [#252](https://github.com/DS-Homebrew/nds-bootstrap/issues/252)
|
||||
- Fixing Pokemon DS-Wii connections [#415](https://github.com/DS-Homebrew/nds-bootstrap/issues/415)
|
||||
- Fixing Brain Age titles [#1166](https://github.com/DS-Homebrew/nds-bootstrap/issues/1166)
|
||||
- Fixing Miniland-Mayhem [#467](https://github.com/DS-Homebrew/nds-bootstrap/issues/467)
|
||||
|
||||
### 1.1 Additional Enhancements to Games
|
||||
Adding features that do not exist when played off a game card
|
||||
- WPA connection in DS mode games [#628](https://github.com/DS-Homebrew/nds-bootstrap/issues/628)
|
||||
- Slot-2 Emulation [#19](https://github.com/DS-Homebrew/nds-bootstrap/issues/19)
|
||||
- Fixing E-type cheat codes [#746](https://github.com/DS-Homebrew/nds-bootstrap/issues/746)
|
||||
|
||||
### 1.2 Improving Homebrew Compatibility
|
||||
Getting more of the older homebrew applications to work with nds-bootstrap
|
||||
- Issues with the [Homebrew label](https://github.com/DS-Homebrew/nds-bootstrap/labels/Homebrew)
|
||||
|
||||
### 1.3 Improving B4DS
|
||||
While 100% compatibility may not be possible with B4DS' limitations, improving compatibility is still possible
|
||||
- Issues with the [B4DS label](https://github.com/DS-Homebrew/nds-bootstrap/labels/B4DS)
|
||||
|
||||
### 1.4 Improving ROM Hack Compatibility
|
||||
While some ROM hacks are bound to not work on real hardware (e.g. the gen 5 hacks with fairy type), improving ROM hacks
|
||||
- Issues with the [ROM Hack label](https://github.com/DS-Homebrew/nds-bootstrap/issues?q=is%3Aopen+is%3Aissue+label%3A%22ROM+Hack%22)
|
||||
|
||||
### 1.5 Additional nds-bootstrap Features
|
||||
Adding more features to nds-bootstrap itself when running ROMs
|
||||
- Implementing Save Sates/Real-Time Saves [#143](https://github.com/DS-Homebrew/nds-bootstrap/issues/143)
|
||||
- Display Time at in-game menu [#1099](https://github.com/DS-Homebrew/nds-bootstrap/issues/1099)
|
||||
@ -127,7 +127,7 @@ These must be PNG files, any file will work however only 100% transparency will
|
||||
### Video texture (`video` folder)
|
||||
Only used for the 3DS theme, `3dsRotatingCubes.rvid` is a Rocket Video file. For more information on converting videos to rvid, read [Converting a video to .rvid](https://github.com/RocketRobz/Vid2RVID/wiki/Converting-a-video-to-.rvid) on the Vid2RVID wiki. If you don't want this to be drawn you can simply delete it.
|
||||
|
||||
### Volume textres (`volume` folder)
|
||||
### Volume textures (`volume` folder)
|
||||
These must be PNG files, any file will work however only 100% transparency will work. Any pixel that is transparent in one texture should be transparent in all of them so that it's properly overwritten on change.
|
||||
|
||||
| Texture | Description |
|
||||
|
||||
@ -64,7 +64,8 @@ See [List of Systems Supported by TWiLight Menu++](../ds-index/emulators#list-of
|
||||
Tidak. SD card access is only granted to DSiWare applications, so Slot-1 games cannot launch (or even access) TWiLight Menu++.
|
||||
|
||||
#### Kenapa permainan saya susah dicari/dilihat?
|
||||
There are a multiple reasons you may be unable to find them. -The `_nds` folder found on the root of the SD card is not intended for applications one would access via TWiLight Menu++, due to its reservation for functionality based files (skins, configuration, images, emulators and more). If you've placed your titles here, please move them to another location.
|
||||
There are a multiple reasons you may be unable to find them.
|
||||
- The `_nds` folder found on the root of the SD card is not intended for applications one would access via TWiLight Menu++, due to its reservation for functionality based files (skins, configuration, images, emulators and more). If you've placed your titles here, please move them to another location.
|
||||
- If you have more than 39 items in a folder and all of the slots on the menu are taken, your games may be on the next page. Use <kbd class="l">L</kbd>/<kbd class="r">R</kbd> or <kbd>SELECT</kbd> + <kbd>Left</kbd>/<kbd>Right</kbd> to switch pages
|
||||
- If your game or folder is hidden, you may need to show hidden files via TWiLight Menu++'s GUI settings
|
||||
- If your game is in an archive (`zip`, `rar`, `7z`, etc), it cannot be used by TWiLight Menu++. Extract the game from the archive to use it
|
||||
|
||||
@ -47,7 +47,7 @@ Mohon diingat tidak semua flashcard dapat memainkan permainan dengan cara ini. J
|
||||
- R4(i)RTS (r4rts.com) (gunakan berkas YSMenu M3Real_M3iZero)
|
||||
- R4 SDHC RTS (kartrid hitam) (r4isdhc.com) (gunakan berkas YSMenu M3Real_M3iZero)
|
||||
|
||||
Pasang [YSMenu punya RetroGameFan](https://gbatemp.net/threads/retrogamefan-updates-releases.267243/).
|
||||
Pasang [YSMenu dari RetroGameFan](https://gbatemp.net/threads/retrogamefan-updates-releases.267243/).
|
||||
- Pastikan kamu sudah ada `YSMenu.nds` (diubah nama dari `TTMenu.dat` jika belum ada) dan folder `TTMenu` pada root kartu microSD flashcard
|
||||
1. Ubah `Gunakan nds-bootstrap` ke `Tak`, agar yang digunakan bukan nds-bootstrap tetapi firmware flashcard
|
||||
|
||||
|
||||
@ -98,7 +98,7 @@ These are the people who maintain the server. If they say something is final, it
|
||||
|
||||
Owner: shutterbug2000#8835
|
||||
|
||||
Administrators: RocketRobz#4931, FNowut#5028, ahezard#8037, Apache Thunder#1696
|
||||
Administrators: RocketRobz#4931, NightScript#5597, FNowut#5028, ahezard#8037, Apache Thunder#1696
|
||||
|
||||
Server Maintainers: Kaisaan#6181, Pk11#3666, Kodtiz3D#8288, lifehackerhansol#4546, Frost#6943
|
||||
|
||||
|
||||
43
pages/_it-IT/nds-bootstrap/future.md
Normal file
43
pages/_it-IT/nds-bootstrap/future.md
Normal file
@ -0,0 +1,43 @@
|
||||
---
|
||||
lang: en-US
|
||||
layout: wiki
|
||||
section: nds-bootstrap
|
||||
title: Future of nds-bootstrap
|
||||
description: Info for the future of nds-bootstrap
|
||||
---
|
||||
|
||||
There are no set release dates for future releases.
|
||||
{:.alert .alert-info}
|
||||
|
||||
This page gives an overview of the future of nds-bootstrap in order of priority. These milestones are subject to change as issues are closed. The examples listed under each Milestone is not comprehensive. For a list of all issues tied to each milestone, see the [Milestones page on GitHub.](https://github.com/DS-Homebrew/nds-bootstrap/milestones)
|
||||
|
||||
### 1.0 Improving Retail Compatibility
|
||||
Have nds-bootstrap get closer to 1:1 compatibility with retail titles
|
||||
- Fixing Romancing SaGa 3 [#271](https://github.com/DS-Homebrew/nds-bootstrap/issues/271)
|
||||
- Fixing Golden Sun: Dark Dawn [#252](https://github.com/DS-Homebrew/nds-bootstrap/issues/252)
|
||||
- Fixing Pokemon DS-Wii connections [#415](https://github.com/DS-Homebrew/nds-bootstrap/issues/415)
|
||||
- Fixing Brain Age titles [#1166](https://github.com/DS-Homebrew/nds-bootstrap/issues/1166)
|
||||
- Fixing Miniland-Mayhem [#467](https://github.com/DS-Homebrew/nds-bootstrap/issues/467)
|
||||
|
||||
### 1.1 Additional Enhancements to Games
|
||||
Adding features that do not exist when played off a game card
|
||||
- WPA connection in DS mode games [#628](https://github.com/DS-Homebrew/nds-bootstrap/issues/628)
|
||||
- Slot-2 Emulation [#19](https://github.com/DS-Homebrew/nds-bootstrap/issues/19)
|
||||
- Fixing E-type cheat codes [#746](https://github.com/DS-Homebrew/nds-bootstrap/issues/746)
|
||||
|
||||
### 1.2 Improving Homebrew Compatibility
|
||||
Getting more of the older homebrew applications to work with nds-bootstrap
|
||||
- Issues with the [Homebrew label](https://github.com/DS-Homebrew/nds-bootstrap/labels/Homebrew)
|
||||
|
||||
### 1.3 Improving B4DS
|
||||
While 100% compatibility may not be possible with B4DS' limitations, improving compatibility is still possible
|
||||
- Issues with the [B4DS label](https://github.com/DS-Homebrew/nds-bootstrap/labels/B4DS)
|
||||
|
||||
### 1.4 Improving ROM Hack Compatibility
|
||||
While some ROM hacks are bound to not work on real hardware (e.g. the gen 5 hacks with fairy type), improving ROM hacks
|
||||
- Issues with the [ROM Hack label](https://github.com/DS-Homebrew/nds-bootstrap/issues?q=is%3Aopen+is%3Aissue+label%3A%22ROM+Hack%22)
|
||||
|
||||
### 1.5 Additional nds-bootstrap Features
|
||||
Adding more features to nds-bootstrap itself when running ROMs
|
||||
- Implementing Save Sates/Real-Time Saves [#143](https://github.com/DS-Homebrew/nds-bootstrap/issues/143)
|
||||
- Display Time at in-game menu [#1099](https://github.com/DS-Homebrew/nds-bootstrap/issues/1099)
|
||||
@ -127,7 +127,7 @@ These must be PNG files, any file will work however only 100% transparency will
|
||||
### Video texture (`video` folder)
|
||||
Only used for the 3DS theme, `3dsRotatingCubes.rvid` is a Rocket Video file. For more information on converting videos to rvid, read [Converting a video to .rvid](https://github.com/RocketRobz/Vid2RVID/wiki/Converting-a-video-to-.rvid) on the Vid2RVID wiki. If you don't want this to be drawn you can simply delete it.
|
||||
|
||||
### Volume textres (`volume` folder)
|
||||
### Volume textures (`volume` folder)
|
||||
These must be PNG files, any file will work however only 100% transparency will work. Any pixel that is transparent in one texture should be transparent in all of them so that it's properly overwritten on change.
|
||||
|
||||
| Texture | Description |
|
||||
|
||||
@ -9,8 +9,8 @@ description: How to use custom fonts with TWiLight Menu++
|
||||
|
||||
TWiLight Menu++ può utilizzare Stili Di Testo personalizzati in formato NFTR (Nitro FonT Resource). Vengono applicati nelle Impostazioni, nel manuale, e nei temi del Nintendo DSi, Nintendo 3DS, SEGA Saturn, e Homebrew Launcher.
|
||||
|
||||
### Informazioni sui Stili di testo
|
||||
Ci sono tre stili di testo inclusi in TWiLight Menu++. Quando si è in modalità DSi tutti i caratteri per tutte le lingue in cui è tradotto TWiLight Menu++ sono disponibili, ma quando si è in modalità DS sono limitati a causa delle limitazioni della RAM. I stili di testo di base sono i seguenti:
|
||||
### Informazioni sugli Stili di testo
|
||||
Ci sono tre stili di testo inclusi in TWiLight Menu++. Quando si è in modalità DSi tutti i caratteri per tutte le lingue in cui è tradotto TWiLight Menu++ sono disponibili, ma quando si è in modalità DS sono limitati a causa delle limitazioni della RAM. Gli stili di testo di base sono i seguenti:
|
||||
- Predefinito: Utilizza lo stile di testo ufficiale DSi come stile principale e supporta tutti i caratteri in modalità DS
|
||||
- Cinese (Semplificato): Usa Noto Sans CS come stile principale e ha più caratteri cinesi (semplificati) in modalità DS, al costo di altri caratteri di altre lingue
|
||||
- Coreano: E' identico a quello Predefinito in modalità DSi, ma in modalità DS ha un set più completo di hangul, al costo di altri caratteri di altre lingue
|
||||
|
||||
@ -64,7 +64,8 @@ See [List of Systems Supported by TWiLight Menu++](../ds-index/emulators#list-of
|
||||
No. SD card access is only granted to DSiWare applications, so Slot-1 games cannot launch (or even access) TWiLight Menu++.
|
||||
|
||||
#### Why can't I find/see my games?
|
||||
There are a multiple reasons you may be unable to find them. -The `_nds` folder found on the root of the SD card is not intended for applications one would access via TWiLight Menu++, due to its reservation for functionality based files (skins, configuration, images, emulators and more). If you've placed your titles here, please move them to another location.
|
||||
There are a multiple reasons you may be unable to find them.
|
||||
- The `_nds` folder found on the root of the SD card is not intended for applications one would access via TWiLight Menu++, due to its reservation for functionality based files (skins, configuration, images, emulators and more). If you've placed your titles here, please move them to another location.
|
||||
- If you have more than 39 items in a folder and all of the slots on the menu are taken, your games may be on the next page. Use <kbd class="l">L</kbd>/<kbd class="r">R</kbd> or <kbd>SELECT</kbd> + <kbd>Left</kbd>/<kbd>Right</kbd> to switch pages
|
||||
- If your game or folder is hidden, you may need to show hidden files via TWiLight Menu++'s GUI settings
|
||||
- If your game is in an archive (`zip`, `rar`, `7z`, etc), it cannot be used by TWiLight Menu++. Extract the game from the archive to use it
|
||||
|
||||
@ -98,7 +98,7 @@ These are the people who maintain the server. If they say something is final, it
|
||||
|
||||
Owner: shutterbug2000#8835
|
||||
|
||||
Administrators: RocketRobz#4931, FNowut#5028, ahezard#8037, Apache Thunder#1696
|
||||
Administrators: RocketRobz#4931, NightScript#5597, FNowut#5028, ahezard#8037, Apache Thunder#1696
|
||||
|
||||
Server Maintainers: Kaisaan#6181, Pk11#3666, Kodtiz3D#8288, lifehackerhansol#4546, Frost#6943
|
||||
|
||||
|
||||
43
pages/_ja-JP/nds-bootstrap/future.md
Normal file
43
pages/_ja-JP/nds-bootstrap/future.md
Normal file
@ -0,0 +1,43 @@
|
||||
---
|
||||
lang: en-US
|
||||
layout: wiki
|
||||
section: nds-bootstrap
|
||||
title: Future of nds-bootstrap
|
||||
description: Info for the future of nds-bootstrap
|
||||
---
|
||||
|
||||
There are no set release dates for future releases.
|
||||
{:.alert .alert-info}
|
||||
|
||||
This page gives an overview of the future of nds-bootstrap in order of priority. These milestones are subject to change as issues are closed. The examples listed under each Milestone is not comprehensive. For a list of all issues tied to each milestone, see the [Milestones page on GitHub.](https://github.com/DS-Homebrew/nds-bootstrap/milestones)
|
||||
|
||||
### 1.0 Improving Retail Compatibility
|
||||
Have nds-bootstrap get closer to 1:1 compatibility with retail titles
|
||||
- Fixing Romancing SaGa 3 [#271](https://github.com/DS-Homebrew/nds-bootstrap/issues/271)
|
||||
- Fixing Golden Sun: Dark Dawn [#252](https://github.com/DS-Homebrew/nds-bootstrap/issues/252)
|
||||
- Fixing Pokemon DS-Wii connections [#415](https://github.com/DS-Homebrew/nds-bootstrap/issues/415)
|
||||
- Fixing Brain Age titles [#1166](https://github.com/DS-Homebrew/nds-bootstrap/issues/1166)
|
||||
- Fixing Miniland-Mayhem [#467](https://github.com/DS-Homebrew/nds-bootstrap/issues/467)
|
||||
|
||||
### 1.1 Additional Enhancements to Games
|
||||
Adding features that do not exist when played off a game card
|
||||
- WPA connection in DS mode games [#628](https://github.com/DS-Homebrew/nds-bootstrap/issues/628)
|
||||
- Slot-2 Emulation [#19](https://github.com/DS-Homebrew/nds-bootstrap/issues/19)
|
||||
- Fixing E-type cheat codes [#746](https://github.com/DS-Homebrew/nds-bootstrap/issues/746)
|
||||
|
||||
### 1.2 Improving Homebrew Compatibility
|
||||
Getting more of the older homebrew applications to work with nds-bootstrap
|
||||
- Issues with the [Homebrew label](https://github.com/DS-Homebrew/nds-bootstrap/labels/Homebrew)
|
||||
|
||||
### 1.3 Improving B4DS
|
||||
While 100% compatibility may not be possible with B4DS' limitations, improving compatibility is still possible
|
||||
- Issues with the [B4DS label](https://github.com/DS-Homebrew/nds-bootstrap/labels/B4DS)
|
||||
|
||||
### 1.4 Improving ROM Hack Compatibility
|
||||
While some ROM hacks are bound to not work on real hardware (e.g. the gen 5 hacks with fairy type), improving ROM hacks
|
||||
- Issues with the [ROM Hack label](https://github.com/DS-Homebrew/nds-bootstrap/issues?q=is%3Aopen+is%3Aissue+label%3A%22ROM+Hack%22)
|
||||
|
||||
### 1.5 Additional nds-bootstrap Features
|
||||
Adding more features to nds-bootstrap itself when running ROMs
|
||||
- Implementing Save Sates/Real-Time Saves [#143](https://github.com/DS-Homebrew/nds-bootstrap/issues/143)
|
||||
- Display Time at in-game menu [#1099](https://github.com/DS-Homebrew/nds-bootstrap/issues/1099)
|
||||
@ -98,7 +98,7 @@ These are the people who maintain the server. If they say something is final, it
|
||||
|
||||
Owner: shutterbug2000#8835
|
||||
|
||||
Administrators: RocketRobz#4931, FNowut#5028, ahezard#8037, Apache Thunder#1696
|
||||
Administrators: RocketRobz#4931, NightScript#5597, FNowut#5028, ahezard#8037, Apache Thunder#1696
|
||||
|
||||
Server Maintainers: Kaisaan#6181, Pk11#3666, Kodtiz3D#8288, lifehackerhansol#4546, Frost#6943
|
||||
|
||||
|
||||
43
pages/_ko-KR/nds-bootstrap/future.md
Normal file
43
pages/_ko-KR/nds-bootstrap/future.md
Normal file
@ -0,0 +1,43 @@
|
||||
---
|
||||
lang: en-US
|
||||
layout: wiki
|
||||
section: nds-bootstrap
|
||||
title: Future of nds-bootstrap
|
||||
description: Info for the future of nds-bootstrap
|
||||
---
|
||||
|
||||
There are no set release dates for future releases.
|
||||
{:.alert .alert-info}
|
||||
|
||||
This page gives an overview of the future of nds-bootstrap in order of priority. These milestones are subject to change as issues are closed. The examples listed under each Milestone is not comprehensive. For a list of all issues tied to each milestone, see the [Milestones page on GitHub.](https://github.com/DS-Homebrew/nds-bootstrap/milestones)
|
||||
|
||||
### 1.0 Improving Retail Compatibility
|
||||
Have nds-bootstrap get closer to 1:1 compatibility with retail titles
|
||||
- Fixing Romancing SaGa 3 [#271](https://github.com/DS-Homebrew/nds-bootstrap/issues/271)
|
||||
- Fixing Golden Sun: Dark Dawn [#252](https://github.com/DS-Homebrew/nds-bootstrap/issues/252)
|
||||
- Fixing Pokemon DS-Wii connections [#415](https://github.com/DS-Homebrew/nds-bootstrap/issues/415)
|
||||
- Fixing Brain Age titles [#1166](https://github.com/DS-Homebrew/nds-bootstrap/issues/1166)
|
||||
- Fixing Miniland-Mayhem [#467](https://github.com/DS-Homebrew/nds-bootstrap/issues/467)
|
||||
|
||||
### 1.1 Additional Enhancements to Games
|
||||
Adding features that do not exist when played off a game card
|
||||
- WPA connection in DS mode games [#628](https://github.com/DS-Homebrew/nds-bootstrap/issues/628)
|
||||
- Slot-2 Emulation [#19](https://github.com/DS-Homebrew/nds-bootstrap/issues/19)
|
||||
- Fixing E-type cheat codes [#746](https://github.com/DS-Homebrew/nds-bootstrap/issues/746)
|
||||
|
||||
### 1.2 Improving Homebrew Compatibility
|
||||
Getting more of the older homebrew applications to work with nds-bootstrap
|
||||
- Issues with the [Homebrew label](https://github.com/DS-Homebrew/nds-bootstrap/labels/Homebrew)
|
||||
|
||||
### 1.3 Improving B4DS
|
||||
While 100% compatibility may not be possible with B4DS' limitations, improving compatibility is still possible
|
||||
- Issues with the [B4DS label](https://github.com/DS-Homebrew/nds-bootstrap/labels/B4DS)
|
||||
|
||||
### 1.4 Improving ROM Hack Compatibility
|
||||
While some ROM hacks are bound to not work on real hardware (e.g. the gen 5 hacks with fairy type), improving ROM hacks
|
||||
- Issues with the [ROM Hack label](https://github.com/DS-Homebrew/nds-bootstrap/issues?q=is%3Aopen+is%3Aissue+label%3A%22ROM+Hack%22)
|
||||
|
||||
### 1.5 Additional nds-bootstrap Features
|
||||
Adding more features to nds-bootstrap itself when running ROMs
|
||||
- Implementing Save Sates/Real-Time Saves [#143](https://github.com/DS-Homebrew/nds-bootstrap/issues/143)
|
||||
- Display Time at in-game menu [#1099](https://github.com/DS-Homebrew/nds-bootstrap/issues/1099)
|
||||
@ -127,7 +127,7 @@ These must be PNG files, any file will work however only 100% transparency will
|
||||
### Video texture (`video` folder)
|
||||
Only used for the 3DS theme, `3dsRotatingCubes.rvid` is a Rocket Video file. For more information on converting videos to rvid, read [Converting a video to .rvid](https://github.com/RocketRobz/Vid2RVID/wiki/Converting-a-video-to-.rvid) on the Vid2RVID wiki. If you don't want this to be drawn you can simply delete it.
|
||||
|
||||
### Volume textres (`volume` folder)
|
||||
### Volume textures (`volume` folder)
|
||||
These must be PNG files, any file will work however only 100% transparency will work. Any pixel that is transparent in one texture should be transparent in all of them so that it's properly overwritten on change.
|
||||
|
||||
| Texture | Description |
|
||||
|
||||
@ -64,7 +64,8 @@ See [List of Systems Supported by TWiLight Menu++](../ds-index/emulators#list-of
|
||||
No. SD card access is only granted to DSiWare applications, so Slot-1 games cannot launch (or even access) TWiLight Menu++.
|
||||
|
||||
#### Why can't I find/see my games?
|
||||
There are a multiple reasons you may be unable to find them. -The `_nds` folder found on the root of the SD card is not intended for applications one would access via TWiLight Menu++, due to its reservation for functionality based files (skins, configuration, images, emulators and more). If you've placed your titles here, please move them to another location.
|
||||
There are a multiple reasons you may be unable to find them.
|
||||
- The `_nds` folder found on the root of the SD card is not intended for applications one would access via TWiLight Menu++, due to its reservation for functionality based files (skins, configuration, images, emulators and more). If you've placed your titles here, please move them to another location.
|
||||
- If you have more than 39 items in a folder and all of the slots on the menu are taken, your games may be on the next page. Use <kbd class="l">L</kbd>/<kbd class="r">R</kbd> or <kbd>SELECT</kbd> + <kbd>Left</kbd>/<kbd>Right</kbd> to switch pages
|
||||
- If your game or folder is hidden, you may need to show hidden files via TWiLight Menu++'s GUI settings
|
||||
- If your game is in an archive (`zip`, `rar`, `7z`, etc), it cannot be used by TWiLight Menu++. Extract the game from the archive to use it
|
||||
|
||||
@ -98,7 +98,7 @@ These are the people who maintain the server. If they say something is final, it
|
||||
|
||||
Owner: shutterbug2000#8835
|
||||
|
||||
Administrators: RocketRobz#4931, FNowut#5028, ahezard#8037, Apache Thunder#1696
|
||||
Administrators: RocketRobz#4931, NightScript#5597, FNowut#5028, ahezard#8037, Apache Thunder#1696
|
||||
|
||||
Server Maintainers: Kaisaan#6181, Pk11#3666, Kodtiz3D#8288, lifehackerhansol#4546, Frost#6943
|
||||
|
||||
|
||||
43
pages/_pl-PL/nds-bootstrap/future.md
Normal file
43
pages/_pl-PL/nds-bootstrap/future.md
Normal file
@ -0,0 +1,43 @@
|
||||
---
|
||||
lang: en-US
|
||||
layout: wiki
|
||||
section: nds-bootstrap
|
||||
title: Future of nds-bootstrap
|
||||
description: Info for the future of nds-bootstrap
|
||||
---
|
||||
|
||||
There are no set release dates for future releases.
|
||||
{:.alert .alert-info}
|
||||
|
||||
This page gives an overview of the future of nds-bootstrap in order of priority. These milestones are subject to change as issues are closed. The examples listed under each Milestone is not comprehensive. For a list of all issues tied to each milestone, see the [Milestones page on GitHub.](https://github.com/DS-Homebrew/nds-bootstrap/milestones)
|
||||
|
||||
### 1.0 Improving Retail Compatibility
|
||||
Have nds-bootstrap get closer to 1:1 compatibility with retail titles
|
||||
- Fixing Romancing SaGa 3 [#271](https://github.com/DS-Homebrew/nds-bootstrap/issues/271)
|
||||
- Fixing Golden Sun: Dark Dawn [#252](https://github.com/DS-Homebrew/nds-bootstrap/issues/252)
|
||||
- Fixing Pokemon DS-Wii connections [#415](https://github.com/DS-Homebrew/nds-bootstrap/issues/415)
|
||||
- Fixing Brain Age titles [#1166](https://github.com/DS-Homebrew/nds-bootstrap/issues/1166)
|
||||
- Fixing Miniland-Mayhem [#467](https://github.com/DS-Homebrew/nds-bootstrap/issues/467)
|
||||
|
||||
### 1.1 Additional Enhancements to Games
|
||||
Adding features that do not exist when played off a game card
|
||||
- WPA connection in DS mode games [#628](https://github.com/DS-Homebrew/nds-bootstrap/issues/628)
|
||||
- Slot-2 Emulation [#19](https://github.com/DS-Homebrew/nds-bootstrap/issues/19)
|
||||
- Fixing E-type cheat codes [#746](https://github.com/DS-Homebrew/nds-bootstrap/issues/746)
|
||||
|
||||
### 1.2 Improving Homebrew Compatibility
|
||||
Getting more of the older homebrew applications to work with nds-bootstrap
|
||||
- Issues with the [Homebrew label](https://github.com/DS-Homebrew/nds-bootstrap/labels/Homebrew)
|
||||
|
||||
### 1.3 Improving B4DS
|
||||
While 100% compatibility may not be possible with B4DS' limitations, improving compatibility is still possible
|
||||
- Issues with the [B4DS label](https://github.com/DS-Homebrew/nds-bootstrap/labels/B4DS)
|
||||
|
||||
### 1.4 Improving ROM Hack Compatibility
|
||||
While some ROM hacks are bound to not work on real hardware (e.g. the gen 5 hacks with fairy type), improving ROM hacks
|
||||
- Issues with the [ROM Hack label](https://github.com/DS-Homebrew/nds-bootstrap/issues?q=is%3Aopen+is%3Aissue+label%3A%22ROM+Hack%22)
|
||||
|
||||
### 1.5 Additional nds-bootstrap Features
|
||||
Adding more features to nds-bootstrap itself when running ROMs
|
||||
- Implementing Save Sates/Real-Time Saves [#143](https://github.com/DS-Homebrew/nds-bootstrap/issues/143)
|
||||
- Display Time at in-game menu [#1099](https://github.com/DS-Homebrew/nds-bootstrap/issues/1099)
|
||||
@ -127,7 +127,7 @@ These must be PNG files, any file will work however only 100% transparency will
|
||||
### Video texture (`video` folder)
|
||||
Only used for the 3DS theme, `3dsRotatingCubes.rvid` is a Rocket Video file. For more information on converting videos to rvid, read [Converting a video to .rvid](https://github.com/RocketRobz/Vid2RVID/wiki/Converting-a-video-to-.rvid) on the Vid2RVID wiki. If you don't want this to be drawn you can simply delete it.
|
||||
|
||||
### Volume textres (`volume` folder)
|
||||
### Volume textures (`volume` folder)
|
||||
These must be PNG files, any file will work however only 100% transparency will work. Any pixel that is transparent in one texture should be transparent in all of them so that it's properly overwritten on change.
|
||||
|
||||
| Texture | Description |
|
||||
|
||||
@ -64,7 +64,8 @@ See [List of Systems Supported by TWiLight Menu++](../ds-index/emulators#list-of
|
||||
No. SD card access is only granted to DSiWare applications, so Slot-1 games cannot launch (or even access) TWiLight Menu++.
|
||||
|
||||
#### Why can't I find/see my games?
|
||||
There are a multiple reasons you may be unable to find them. -The `_nds` folder found on the root of the SD card is not intended for applications one would access via TWiLight Menu++, due to its reservation for functionality based files (skins, configuration, images, emulators and more). If you've placed your titles here, please move them to another location.
|
||||
There are a multiple reasons you may be unable to find them.
|
||||
- The `_nds` folder found on the root of the SD card is not intended for applications one would access via TWiLight Menu++, due to its reservation for functionality based files (skins, configuration, images, emulators and more). If you've placed your titles here, please move them to another location.
|
||||
- If you have more than 39 items in a folder and all of the slots on the menu are taken, your games may be on the next page. Use <kbd class="l">L</kbd>/<kbd class="r">R</kbd> or <kbd>SELECT</kbd> + <kbd>Left</kbd>/<kbd>Right</kbd> to switch pages
|
||||
- If your game or folder is hidden, you may need to show hidden files via TWiLight Menu++'s GUI settings
|
||||
- If your game is in an archive (`zip`, `rar`, `7z`, etc), it cannot be used by TWiLight Menu++. Extract the game from the archive to use it
|
||||
|
||||
@ -98,7 +98,7 @@ These are the people who maintain the server. If they say something is final, it
|
||||
|
||||
Owner: shutterbug2000#8835
|
||||
|
||||
Administrators: RocketRobz#4931, FNowut#5028, ahezard#8037, Apache Thunder#1696
|
||||
Administrators: RocketRobz#4931, NightScript#5597, FNowut#5028, ahezard#8037, Apache Thunder#1696
|
||||
|
||||
Server Maintainers: Kaisaan#6181, Pk11#3666, Kodtiz3D#8288, lifehackerhansol#4546, Frost#6943
|
||||
|
||||
|
||||
43
pages/_ru-RU/nds-bootstrap/future.md
Normal file
43
pages/_ru-RU/nds-bootstrap/future.md
Normal file
@ -0,0 +1,43 @@
|
||||
---
|
||||
lang: en-US
|
||||
layout: wiki
|
||||
section: nds-bootstrap
|
||||
title: Future of nds-bootstrap
|
||||
description: Info for the future of nds-bootstrap
|
||||
---
|
||||
|
||||
There are no set release dates for future releases.
|
||||
{:.alert .alert-info}
|
||||
|
||||
This page gives an overview of the future of nds-bootstrap in order of priority. These milestones are subject to change as issues are closed. The examples listed under each Milestone is not comprehensive. For a list of all issues tied to each milestone, see the [Milestones page on GitHub.](https://github.com/DS-Homebrew/nds-bootstrap/milestones)
|
||||
|
||||
### 1.0 Improving Retail Compatibility
|
||||
Have nds-bootstrap get closer to 1:1 compatibility with retail titles
|
||||
- Fixing Romancing SaGa 3 [#271](https://github.com/DS-Homebrew/nds-bootstrap/issues/271)
|
||||
- Fixing Golden Sun: Dark Dawn [#252](https://github.com/DS-Homebrew/nds-bootstrap/issues/252)
|
||||
- Fixing Pokemon DS-Wii connections [#415](https://github.com/DS-Homebrew/nds-bootstrap/issues/415)
|
||||
- Fixing Brain Age titles [#1166](https://github.com/DS-Homebrew/nds-bootstrap/issues/1166)
|
||||
- Fixing Miniland-Mayhem [#467](https://github.com/DS-Homebrew/nds-bootstrap/issues/467)
|
||||
|
||||
### 1.1 Additional Enhancements to Games
|
||||
Adding features that do not exist when played off a game card
|
||||
- WPA connection in DS mode games [#628](https://github.com/DS-Homebrew/nds-bootstrap/issues/628)
|
||||
- Slot-2 Emulation [#19](https://github.com/DS-Homebrew/nds-bootstrap/issues/19)
|
||||
- Fixing E-type cheat codes [#746](https://github.com/DS-Homebrew/nds-bootstrap/issues/746)
|
||||
|
||||
### 1.2 Improving Homebrew Compatibility
|
||||
Getting more of the older homebrew applications to work with nds-bootstrap
|
||||
- Issues with the [Homebrew label](https://github.com/DS-Homebrew/nds-bootstrap/labels/Homebrew)
|
||||
|
||||
### 1.3 Improving B4DS
|
||||
While 100% compatibility may not be possible with B4DS' limitations, improving compatibility is still possible
|
||||
- Issues with the [B4DS label](https://github.com/DS-Homebrew/nds-bootstrap/labels/B4DS)
|
||||
|
||||
### 1.4 Improving ROM Hack Compatibility
|
||||
While some ROM hacks are bound to not work on real hardware (e.g. the gen 5 hacks with fairy type), improving ROM hacks
|
||||
- Issues with the [ROM Hack label](https://github.com/DS-Homebrew/nds-bootstrap/issues?q=is%3Aopen+is%3Aissue+label%3A%22ROM+Hack%22)
|
||||
|
||||
### 1.5 Additional nds-bootstrap Features
|
||||
Adding more features to nds-bootstrap itself when running ROMs
|
||||
- Implementing Save Sates/Real-Time Saves [#143](https://github.com/DS-Homebrew/nds-bootstrap/issues/143)
|
||||
- Display Time at in-game menu [#1099](https://github.com/DS-Homebrew/nds-bootstrap/issues/1099)
|
||||
@ -127,7 +127,7 @@ These must be PNG files, any file will work however only 100% transparency will
|
||||
### Video texture (`video` folder)
|
||||
Only used for the 3DS theme, `3dsRotatingCubes.rvid` is a Rocket Video file. For more information on converting videos to rvid, read [Converting a video to .rvid](https://github.com/RocketRobz/Vid2RVID/wiki/Converting-a-video-to-.rvid) on the Vid2RVID wiki. If you don't want this to be drawn you can simply delete it.
|
||||
|
||||
### Volume textres (`volume` folder)
|
||||
### Volume textures (`volume` folder)
|
||||
These must be PNG files, any file will work however only 100% transparency will work. Any pixel that is transparent in one texture should be transparent in all of them so that it's properly overwritten on change.
|
||||
|
||||
| Texture | Description |
|
||||
|
||||
@ -64,7 +64,8 @@ See [List of Systems Supported by TWiLight Menu++](../ds-index/emulators#list-of
|
||||
No. SD card access is only granted to DSiWare applications, so Slot-1 games cannot launch (or even access) TWiLight Menu++.
|
||||
|
||||
#### Why can't I find/see my games?
|
||||
There are a multiple reasons you may be unable to find them. -The `_nds` folder found on the root of the SD card is not intended for applications one would access via TWiLight Menu++, due to its reservation for functionality based files (skins, configuration, images, emulators and more). If you've placed your titles here, please move them to another location.
|
||||
There are a multiple reasons you may be unable to find them.
|
||||
- The `_nds` folder found on the root of the SD card is not intended for applications one would access via TWiLight Menu++, due to its reservation for functionality based files (skins, configuration, images, emulators and more). If you've placed your titles here, please move them to another location.
|
||||
- If you have more than 39 items in a folder and all of the slots on the menu are taken, your games may be on the next page. Use <kbd class="l">L</kbd>/<kbd class="r">R</kbd> or <kbd>SELECT</kbd> + <kbd>Left</kbd>/<kbd>Right</kbd> to switch pages
|
||||
- If your game or folder is hidden, you may need to show hidden files via TWiLight Menu++'s GUI settings
|
||||
- If your game is in an archive (`zip`, `rar`, `7z`, etc), it cannot be used by TWiLight Menu++. Extract the game from the archive to use it
|
||||
|
||||
@ -30,9 +30,10 @@ If updating from a version older than v6.8.3, please move your `.sav` files for
|
||||
{% capture tab-manual %}
|
||||
1. Скачайте последнюю версию [`TWiLightMenu-3DS.7z`](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest/download/TWiLightMenu-3DS.7z)
|
||||
1. Разархивируйте `TWiLightMenu-3DS.7z`
|
||||
1. Скопируйте папку `_nds` в корень вашей SD карты
|
||||
1. Скопируйте файл `BOOT.NDS` в корень вашей SD карты
|
||||
1. Скопируйте два `.cia` файла в корень вашей SD карты
|
||||
1. Copy the `_nds` folder to your SD card root, replacing any existing files
|
||||
- If using macOS, make sure **copy** and `Merge`, don't `Replace`
|
||||
1. Copy the `BOOT.NDS` file to your SD card root, replacing any existing files
|
||||
1. Copy the two `.cia` files to your SD card root, replacing any existing files
|
||||
1. Установите два CIA файла с помощью FBI на вашей 3DS
|
||||
{% endcapture %}
|
||||
{% assign tab-manual = tab-manual | split: "////////" %}
|
||||
|
||||
@ -17,9 +17,11 @@ If updating from a version older than v6.8.3, please move your `.sav` files for
|
||||
### Обновление
|
||||
1. Скачайте последнюю версию [`TWiLightMenu-DSi.7z`](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest/download/TWiLightMenu-DSi.7z)
|
||||
1. Разархивируйте `TWiLightMenu-3DS.7z`
|
||||
1. Скопируйте папку `_nds` в корень вашей SD карты
|
||||
1. Скопируйте файл `BOOT.NDS` в корень вашей SD карты
|
||||
1. **пользователям hiyaCFW:** Скопируйте папку `title` в корень вашей SD карты
|
||||
1. Copy the `_nds` folder to your SD card root, replacing any existing files
|
||||
- If using macOS, make sure **copy** and `Merge`, don't `Replace`
|
||||
1. Copy the `BOOT.NDS` file to your SD card root, replacing any existing files
|
||||
1. **hiyaCFW users:** Copy the `title` folder to your SD card root, replacing any existing files
|
||||
- If using macOS, make sure **copy** and `Merge`, don't `Replace`
|
||||
|
||||
### Дополнительные шаги для пользователей флеш-картриджей
|
||||
|
||||
|
||||
@ -17,8 +17,9 @@ description: Как обновить TWiLight Menu++ на флеш-картри
|
||||
### Обновление
|
||||
1. Скачайте последнюю версию [`TWiLightMenu-Flashcard.7z`](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest/download/TWiLightMenu-Flashcard.7z)
|
||||
1. Разархивируйте `TWiLightMenu-Flashcard.7z`
|
||||
1. Скопируйте папку `_nds` в корень вашей microSD карты, которая будет вставлена в флеш-картридж
|
||||
1. Скопируйте файл `BOOT.NDS` в корень вашей microSD карты, которая будет вставлена в флеш-картридж
|
||||
1. Copy the `_nds` folder to your flashcard's microSD card root, replacing any existing files
|
||||
- If using macOS, make sure **copy** and `Merge`, don't `Replace`
|
||||
1. Copy the `BOOT.NDS` file to your flashcard's microSD card root, replacing any existing files
|
||||
|
||||
### Дополнительные шаги для пользователей DSi/3DS SD карт
|
||||
|
||||
|
||||
@ -98,7 +98,7 @@ These are the people who maintain the server. If they say something is final, it
|
||||
|
||||
Owner: shutterbug2000#8835
|
||||
|
||||
Administrators: RocketRobz#4931, FNowut#5028, ahezard#8037, Apache Thunder#1696
|
||||
Administrators: RocketRobz#4931, NightScript#5597, FNowut#5028, ahezard#8037, Apache Thunder#1696
|
||||
|
||||
Server Maintainers: Kaisaan#6181, Pk11#3666, Kodtiz3D#8288, lifehackerhansol#4546, Frost#6943
|
||||
|
||||
|
||||
43
pages/_sv-SE/nds-bootstrap/future.md
Normal file
43
pages/_sv-SE/nds-bootstrap/future.md
Normal file
@ -0,0 +1,43 @@
|
||||
---
|
||||
lang: en-US
|
||||
layout: wiki
|
||||
section: nds-bootstrap
|
||||
title: Future of nds-bootstrap
|
||||
description: Info for the future of nds-bootstrap
|
||||
---
|
||||
|
||||
There are no set release dates for future releases.
|
||||
{:.alert .alert-info}
|
||||
|
||||
This page gives an overview of the future of nds-bootstrap in order of priority. These milestones are subject to change as issues are closed. The examples listed under each Milestone is not comprehensive. For a list of all issues tied to each milestone, see the [Milestones page on GitHub.](https://github.com/DS-Homebrew/nds-bootstrap/milestones)
|
||||
|
||||
### 1.0 Improving Retail Compatibility
|
||||
Have nds-bootstrap get closer to 1:1 compatibility with retail titles
|
||||
- Fixing Romancing SaGa 3 [#271](https://github.com/DS-Homebrew/nds-bootstrap/issues/271)
|
||||
- Fixing Golden Sun: Dark Dawn [#252](https://github.com/DS-Homebrew/nds-bootstrap/issues/252)
|
||||
- Fixing Pokemon DS-Wii connections [#415](https://github.com/DS-Homebrew/nds-bootstrap/issues/415)
|
||||
- Fixing Brain Age titles [#1166](https://github.com/DS-Homebrew/nds-bootstrap/issues/1166)
|
||||
- Fixing Miniland-Mayhem [#467](https://github.com/DS-Homebrew/nds-bootstrap/issues/467)
|
||||
|
||||
### 1.1 Additional Enhancements to Games
|
||||
Adding features that do not exist when played off a game card
|
||||
- WPA connection in DS mode games [#628](https://github.com/DS-Homebrew/nds-bootstrap/issues/628)
|
||||
- Slot-2 Emulation [#19](https://github.com/DS-Homebrew/nds-bootstrap/issues/19)
|
||||
- Fixing E-type cheat codes [#746](https://github.com/DS-Homebrew/nds-bootstrap/issues/746)
|
||||
|
||||
### 1.2 Improving Homebrew Compatibility
|
||||
Getting more of the older homebrew applications to work with nds-bootstrap
|
||||
- Issues with the [Homebrew label](https://github.com/DS-Homebrew/nds-bootstrap/labels/Homebrew)
|
||||
|
||||
### 1.3 Improving B4DS
|
||||
While 100% compatibility may not be possible with B4DS' limitations, improving compatibility is still possible
|
||||
- Issues with the [B4DS label](https://github.com/DS-Homebrew/nds-bootstrap/labels/B4DS)
|
||||
|
||||
### 1.4 Improving ROM Hack Compatibility
|
||||
While some ROM hacks are bound to not work on real hardware (e.g. the gen 5 hacks with fairy type), improving ROM hacks
|
||||
- Issues with the [ROM Hack label](https://github.com/DS-Homebrew/nds-bootstrap/issues?q=is%3Aopen+is%3Aissue+label%3A%22ROM+Hack%22)
|
||||
|
||||
### 1.5 Additional nds-bootstrap Features
|
||||
Adding more features to nds-bootstrap itself when running ROMs
|
||||
- Implementing Save Sates/Real-Time Saves [#143](https://github.com/DS-Homebrew/nds-bootstrap/issues/143)
|
||||
- Display Time at in-game menu [#1099](https://github.com/DS-Homebrew/nds-bootstrap/issues/1099)
|
||||
@ -127,7 +127,7 @@ These must be PNG files, any file will work however only 100% transparency will
|
||||
### Video texture (`video` folder)
|
||||
Only used for the 3DS theme, `3dsRotatingCubes.rvid` is a Rocket Video file. For more information on converting videos to rvid, read [Converting a video to .rvid](https://github.com/RocketRobz/Vid2RVID/wiki/Converting-a-video-to-.rvid) on the Vid2RVID wiki. If you don't want this to be drawn you can simply delete it.
|
||||
|
||||
### Volume textres (`volume` folder)
|
||||
### Volume textures (`volume` folder)
|
||||
These must be PNG files, any file will work however only 100% transparency will work. Any pixel that is transparent in one texture should be transparent in all of them so that it's properly overwritten on change.
|
||||
|
||||
| Texture | Description |
|
||||
|
||||
@ -64,7 +64,8 @@ See [List of Systems Supported by TWiLight Menu++](../ds-index/emulators#list-of
|
||||
No. SD card access is only granted to DSiWare applications, so Slot-1 games cannot launch (or even access) TWiLight Menu++.
|
||||
|
||||
#### Why can't I find/see my games?
|
||||
There are a multiple reasons you may be unable to find them. -The `_nds` folder found on the root of the SD card is not intended for applications one would access via TWiLight Menu++, due to its reservation for functionality based files (skins, configuration, images, emulators and more). If you've placed your titles here, please move them to another location.
|
||||
There are a multiple reasons you may be unable to find them.
|
||||
- The `_nds` folder found on the root of the SD card is not intended for applications one would access via TWiLight Menu++, due to its reservation for functionality based files (skins, configuration, images, emulators and more). If you've placed your titles here, please move them to another location.
|
||||
- If you have more than 39 items in a folder and all of the slots on the menu are taken, your games may be on the next page. Use <kbd class="l">L</kbd>/<kbd class="r">R</kbd> or <kbd>SELECT</kbd> + <kbd>Left</kbd>/<kbd>Right</kbd> to switch pages
|
||||
- If your game or folder is hidden, you may need to show hidden files via TWiLight Menu++'s GUI settings
|
||||
- If your game is in an archive (`zip`, `rar`, `7z`, etc), it cannot be used by TWiLight Menu++. Extract the game from the archive to use it
|
||||
|
||||
@ -30,9 +30,10 @@ If updating from a version older than v21.0.0, please move your `.pub` and/or `.
|
||||
{% capture tab-manual %}
|
||||
1. Download the latest [`TWiLightMenu-3DS.7z`](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest/download/TWiLightMenu-3DS.7z)
|
||||
1. Extrahera `TWiLightMenu-3DS.7z`
|
||||
1. Kopiera mappen `_nds` till ditt SD-korts rot
|
||||
1. Kopiera filen `BOOT.NDS` till din SD-korts rot
|
||||
1. Kopiera de två `.cia` filerna till ditt SD-korts rot
|
||||
1. Copy the `_nds` folder to your SD card root, replacing any existing files
|
||||
- If using macOS, make sure **copy** and `Merge`, don't `Replace`
|
||||
1. Copy the `BOOT.NDS` file to your SD card root, replacing any existing files
|
||||
1. Copy the two `.cia` files to your SD card root, replacing any existing files
|
||||
1. På din 3DS, installera de två CIA filerna med FBI
|
||||
{% endcapture %}
|
||||
{% assign tab-manual = tab-manual | split: "////////" %}
|
||||
|
||||
@ -17,9 +17,11 @@ If updating from a version older than v21.0.0, please move your `.pub` and/or `.
|
||||
### Uppdatering
|
||||
1. Download the latest [`TWiLightMenu-DSi.7z`](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest/download/TWiLightMenu-DSi.7z)
|
||||
1. Extrahera `TWiLightMenu-DSi.7z`
|
||||
1. Kopiera mappen `_nds` till ditt SD-korts rot
|
||||
1. Kopiera filen `BOOT.NDS` till din SD-korts rot
|
||||
1. **hiyaCFW användare:** Kopiera mappen `title` till ditt SD-korts rot
|
||||
1. Copy the `_nds` folder to your SD card root, replacing any existing files
|
||||
- If using macOS, make sure **copy** and `Merge`, don't `Replace`
|
||||
1. Copy the `BOOT.NDS` file to your SD card root, replacing any existing files
|
||||
1. **hiyaCFW users:** Copy the `title` folder to your SD card root, replacing any existing files
|
||||
- If using macOS, make sure **copy** and `Merge`, don't `Replace`
|
||||
|
||||
### Fler steg för minneskort
|
||||
|
||||
|
||||
@ -17,8 +17,9 @@ If updating from a version older than v21.0.0, please move your `.pub` and/or `.
|
||||
### Uppdatering
|
||||
1. Download the latest [`TWiLightMenu-Flashcard.7z`](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest/download/TWiLightMenu-Flashcard.7z)
|
||||
1. Extrahera `TWiLightMenu-Flashcard.7z`
|
||||
1. Kopiera mappen `_nds` till ditt minneskorts microSD-korts rot
|
||||
1. Kopiera filen `BOOT.NDS` till ditt minneskorts microSD-korts rot
|
||||
1. Copy the `_nds` folder to your flashcard's microSD card root, replacing any existing files
|
||||
- If using macOS, make sure **copy** and `Merge`, don't `Replace`
|
||||
1. Copy the `BOOT.NDS` file to your flashcard's microSD card root, replacing any existing files
|
||||
|
||||
### More steps for the DSi/3DS SD card side
|
||||
|
||||
|
||||
@ -98,7 +98,7 @@ These are the people who maintain the server. If they say something is final, it
|
||||
|
||||
Owner: shutterbug2000#8835
|
||||
|
||||
Administrators: RocketRobz#4931, FNowut#5028, ahezard#8037, Apache Thunder#1696
|
||||
Administrators: RocketRobz#4931, NightScript#5597, FNowut#5028, ahezard#8037, Apache Thunder#1696
|
||||
|
||||
Server Maintainers: Kaisaan#6181, Pk11#3666, Kodtiz3D#8288, lifehackerhansol#4546, Frost#6943
|
||||
|
||||
|
||||
43
pages/_zh-CN/nds-bootstrap/future.md
Normal file
43
pages/_zh-CN/nds-bootstrap/future.md
Normal file
@ -0,0 +1,43 @@
|
||||
---
|
||||
lang: en-US
|
||||
layout: wiki
|
||||
section: nds-bootstrap
|
||||
title: Future of nds-bootstrap
|
||||
description: Info for the future of nds-bootstrap
|
||||
---
|
||||
|
||||
There are no set release dates for future releases.
|
||||
{:.alert .alert-info}
|
||||
|
||||
This page gives an overview of the future of nds-bootstrap in order of priority. These milestones are subject to change as issues are closed. The examples listed under each Milestone is not comprehensive. For a list of all issues tied to each milestone, see the [Milestones page on GitHub.](https://github.com/DS-Homebrew/nds-bootstrap/milestones)
|
||||
|
||||
### 1.0 Improving Retail Compatibility
|
||||
Have nds-bootstrap get closer to 1:1 compatibility with retail titles
|
||||
- Fixing Romancing SaGa 3 [#271](https://github.com/DS-Homebrew/nds-bootstrap/issues/271)
|
||||
- Fixing Golden Sun: Dark Dawn [#252](https://github.com/DS-Homebrew/nds-bootstrap/issues/252)
|
||||
- Fixing Pokemon DS-Wii connections [#415](https://github.com/DS-Homebrew/nds-bootstrap/issues/415)
|
||||
- Fixing Brain Age titles [#1166](https://github.com/DS-Homebrew/nds-bootstrap/issues/1166)
|
||||
- Fixing Miniland-Mayhem [#467](https://github.com/DS-Homebrew/nds-bootstrap/issues/467)
|
||||
|
||||
### 1.1 Additional Enhancements to Games
|
||||
Adding features that do not exist when played off a game card
|
||||
- WPA connection in DS mode games [#628](https://github.com/DS-Homebrew/nds-bootstrap/issues/628)
|
||||
- Slot-2 Emulation [#19](https://github.com/DS-Homebrew/nds-bootstrap/issues/19)
|
||||
- Fixing E-type cheat codes [#746](https://github.com/DS-Homebrew/nds-bootstrap/issues/746)
|
||||
|
||||
### 1.2 Improving Homebrew Compatibility
|
||||
Getting more of the older homebrew applications to work with nds-bootstrap
|
||||
- Issues with the [Homebrew label](https://github.com/DS-Homebrew/nds-bootstrap/labels/Homebrew)
|
||||
|
||||
### 1.3 Improving B4DS
|
||||
While 100% compatibility may not be possible with B4DS' limitations, improving compatibility is still possible
|
||||
- Issues with the [B4DS label](https://github.com/DS-Homebrew/nds-bootstrap/labels/B4DS)
|
||||
|
||||
### 1.4 Improving ROM Hack Compatibility
|
||||
While some ROM hacks are bound to not work on real hardware (e.g. the gen 5 hacks with fairy type), improving ROM hacks
|
||||
- Issues with the [ROM Hack label](https://github.com/DS-Homebrew/nds-bootstrap/issues?q=is%3Aopen+is%3Aissue+label%3A%22ROM+Hack%22)
|
||||
|
||||
### 1.5 Additional nds-bootstrap Features
|
||||
Adding more features to nds-bootstrap itself when running ROMs
|
||||
- Implementing Save Sates/Real-Time Saves [#143](https://github.com/DS-Homebrew/nds-bootstrap/issues/143)
|
||||
- Display Time at in-game menu [#1099](https://github.com/DS-Homebrew/nds-bootstrap/issues/1099)
|
||||
@ -127,7 +127,7 @@ These must be PNG files, any file will work however only 100% transparency will
|
||||
### Video texture (`video` folder)
|
||||
Only used for the 3DS theme, `3dsRotatingCubes.rvid` is a Rocket Video file. For more information on converting videos to rvid, read [Converting a video to .rvid](https://github.com/RocketRobz/Vid2RVID/wiki/Converting-a-video-to-.rvid) on the Vid2RVID wiki. If you don't want this to be drawn you can simply delete it.
|
||||
|
||||
### Volume textres (`volume` folder)
|
||||
### Volume textures (`volume` folder)
|
||||
These must be PNG files, any file will work however only 100% transparency will work. Any pixel that is transparent in one texture should be transparent in all of them so that it's properly overwritten on change.
|
||||
|
||||
| Texture | Description |
|
||||
|
||||
@ -64,7 +64,8 @@ See [List of Systems Supported by TWiLight Menu++](../ds-index/emulators#list-of
|
||||
No. SD card access is only granted to DSiWare applications, so Slot-1 games cannot launch (or even access) TWiLight Menu++.
|
||||
|
||||
#### Why can't I find/see my games?
|
||||
There are a multiple reasons you may be unable to find them. -The `_nds` folder found on the root of the SD card is not intended for applications one would access via TWiLight Menu++, due to its reservation for functionality based files (skins, configuration, images, emulators and more). If you've placed your titles here, please move them to another location.
|
||||
There are a multiple reasons you may be unable to find them.
|
||||
- The `_nds` folder found on the root of the SD card is not intended for applications one would access via TWiLight Menu++, due to its reservation for functionality based files (skins, configuration, images, emulators and more). If you've placed your titles here, please move them to another location.
|
||||
- If you have more than 39 items in a folder and all of the slots on the menu are taken, your games may be on the next page. Use <kbd class="l">L</kbd>/<kbd class="r">R</kbd> or <kbd>SELECT</kbd> + <kbd>Left</kbd>/<kbd>Right</kbd> to switch pages
|
||||
- If your game or folder is hidden, you may need to show hidden files via TWiLight Menu++'s GUI settings
|
||||
- If your game is in an archive (`zip`, `rar`, `7z`, etc), it cannot be used by TWiLight Menu++. Extract the game from the archive to use it
|
||||
|
||||
Loading…
Reference in New Issue
Block a user