Update translations

This commit is contained in:
Pk11 2022-03-05 16:20:55 -06:00
parent e9bda93e34
commit 7792e3663a
59 changed files with 763 additions and 184 deletions

View File

@ -98,7 +98,7 @@ These are the people who maintain the server. If they say something is final, it
Owner: shutterbug2000#8835
Administrators: RocketRobz#4931, FNowut#5028, ahezard#8037, Apache Thunder#1696
Administrators: RocketRobz#4931, NightScript#5597, FNowut#5028, ahezard#8037, Apache Thunder#1696
Server Maintainers: Kaisaan#6181, Pk11#3666, Kodtiz3D#8288, lifehackerhansol#4546, Frost#6943

View File

@ -0,0 +1,43 @@
---
lang: en-US
layout: wiki
section: nds-bootstrap
title: Future of nds-bootstrap
description: Info for the future of nds-bootstrap
---
There are no set release dates for future releases.
{:.alert .alert-info}
This page gives an overview of the future of nds-bootstrap in order of priority. These milestones are subject to change as issues are closed. The examples listed under each Milestone is not comprehensive. For a list of all issues tied to each milestone, see the [Milestones page on GitHub.](https://github.com/DS-Homebrew/nds-bootstrap/milestones)
### 1.0 Improving Retail Compatibility
Have nds-bootstrap get closer to 1:1 compatibility with retail titles
- Fixing Romancing SaGa 3 [#271](https://github.com/DS-Homebrew/nds-bootstrap/issues/271)
- Fixing Golden Sun: Dark Dawn [#252](https://github.com/DS-Homebrew/nds-bootstrap/issues/252)
- Fixing Pokemon DS-Wii connections [#415](https://github.com/DS-Homebrew/nds-bootstrap/issues/415)
- Fixing Brain Age titles [#1166](https://github.com/DS-Homebrew/nds-bootstrap/issues/1166)
- Fixing Miniland-Mayhem [#467](https://github.com/DS-Homebrew/nds-bootstrap/issues/467)
### 1.1 Additional Enhancements to Games
Adding features that do not exist when played off a game card
- WPA connection in DS mode games [#628](https://github.com/DS-Homebrew/nds-bootstrap/issues/628)
- Slot-2 Emulation [#19](https://github.com/DS-Homebrew/nds-bootstrap/issues/19)
- Fixing E-type cheat codes [#746](https://github.com/DS-Homebrew/nds-bootstrap/issues/746)
### 1.2 Improving Homebrew Compatibility
Getting more of the older homebrew applications to work with nds-bootstrap
- Issues with the [Homebrew label](https://github.com/DS-Homebrew/nds-bootstrap/labels/Homebrew)
### 1.3 Improving B4DS
While 100% compatibility may not be possible with B4DS' limitations, improving compatibility is still possible
- Issues with the [B4DS label](https://github.com/DS-Homebrew/nds-bootstrap/labels/B4DS)
### 1.4 Improving ROM Hack Compatibility
While some ROM hacks are bound to not work on real hardware (e.g. the gen 5 hacks with fairy type), improving ROM hacks
- Issues with the [ROM Hack label](https://github.com/DS-Homebrew/nds-bootstrap/issues?q=is%3Aopen+is%3Aissue+label%3A%22ROM+Hack%22)
### 1.5 Additional nds-bootstrap Features
Adding more features to nds-bootstrap itself when running ROMs
- Implementing Save Sates/Real-Time Saves [#143](https://github.com/DS-Homebrew/nds-bootstrap/issues/143)
- Display Time at in-game menu [#1099](https://github.com/DS-Homebrew/nds-bootstrap/issues/1099)

View File

@ -127,7 +127,7 @@ These must be PNG files, any file will work however only 100% transparency will
### Video texture (`video` folder)
Only used for the 3DS theme, `3dsRotatingCubes.rvid` is a Rocket Video file. For more information on converting videos to rvid, read [Converting a video to .rvid](https://github.com/RocketRobz/Vid2RVID/wiki/Converting-a-video-to-.rvid) on the Vid2RVID wiki. If you don't want this to be drawn you can simply delete it.
### Volume textres (`volume` folder)
### Volume textures (`volume` folder)
These must be PNG files, any file will work however only 100% transparency will work. Any pixel that is transparent in one texture should be transparent in all of them so that it's properly overwritten on change.
| Texture | Description |
@ -146,7 +146,7 @@ You may configure various options on how the theme is drawn in the `theme.ini` t
| `StartBorderRenderY` | The initial Y position of the Start Border | 92 | 81 |
| `StartBorderSpriteW` | The width of the start border sprite. Note that the start border texture is exactly half of the full border. | 32 | 32 |
| `StartBorderSpriteH` | The height of the start border sprite | 64 | 80 |
| `StartTextRenderY` | The initial Y position of the Start tex | 143 | 143 |
| `StartTextRenderY` | The initial Y position of the Start text | 143 | 143 |
| `BubbleTipRenderY` | The Y position of the tip of the bubble that is drawn over the start border | 98 | 80 |
| `BubbleTipRenderX` | The X position of the tip of the bubble that is drawn over the start border | 125 | 122 |
| `BubbleTipSpriteW` | The width of the bubble tip sprite | 7 | 11 |

View File

@ -64,7 +64,8 @@ Vea [Lista de Sistemas Compatibles con TWiLight Menu++](../ds-index/emulators#li
No. SD card access is only granted to DSiWare applications, so Slot-1 games cannot launch (or even access) TWiLight Menu++.
#### ¿Por qué no puedo encontrar/ver mis juegos?
There are a multiple reasons you may be unable to find them. -The `_nds` folder found on the root of the SD card is not intended for applications one would access via TWiLight Menu++, due to its reservation for functionality based files (skins, configuration, images, emulators and more). If you've placed your titles here, please move them to another location.
There are a multiple reasons you may be unable to find them.
- The `_nds` folder found on the root of the SD card is not intended for applications one would access via TWiLight Menu++, due to its reservation for functionality based files (skins, configuration, images, emulators and more). If you've placed your titles here, please move them to another location.
- If you have more than 39 items in a folder and all of the slots on the menu are taken, your games may be on the next page. Use <kbd class="l">L</kbd>/<kbd class="r">R</kbd> or <kbd>SELECT</kbd> + <kbd>Left</kbd>/<kbd>Right</kbd> to switch pages
- If your game or folder is hidden, you may need to show hidden files via TWiLight Menu++'s GUI settings
- If your game is in an archive (`zip`, `rar`, `7z`, etc), it cannot be used by TWiLight Menu++. Extract the game from the archive to use it

View File

@ -98,7 +98,7 @@ Ce sont les personnes qui gèrent le serveur. Si elles disent que quelque chose
Propriétaire : shutterbug2000#8835
Administrateurs : RocketRobz#4931, FNowut#5028, ahezard#8037, Apache Thunder#1696
Administrateurs : RocketRobz#4931, NightScript#5597, FNowut#5028, ahezard#8037, Apache Thunder#1696
Gestionnaires du serveur : Kaisaan#6181, Pk11#3666, Kodtiz3D#8288, lifehackerhansol#4546, Frost#6943

View File

@ -0,0 +1,43 @@
---
lang: fr-FR
layout: wiki
section: nds-bootstrap
title: Avenir de nds-bootstrap
description: Infos pour l'avenir de nds-bootstrap
---
Il n'y a pas de dates de sortie fixées pour les prochaines versions.
{:.alert .alert-info}
Cette page donne un aperçu de l'avenir de nds-bootstrap par ordre de priorité. Ces jalons sont susceptibles d'être modifiés au fur et à mesure que les problèmes sont résolus. Les exemples énumérés sous chaque jalon ne sont pas exhaustifs. Pour une liste de tous les problèmes liés à chaque jalon, consultez la [page Milestones sur GitHub.](https://github.com/DS-Homebrew/nds-bootstrap/milestones)
### 1.0 Améliorer la compatibilité des titres commerciaux
Faire en sorte que nds-bootstrap se rapproche de la compatibilité 1:1 avec les titres commerciaux
- Correction de *Romancing SaGa 3* [#271](https://github.com/DS-Homebrew/nds-bootstrap/issues/271)
- Correction de *Golden Sun : Obscure Aurore* [#252](https://github.com/DS-Homebrew/nds-bootstrap/issues/252)
- Correction des connexions DS-Wii de Pokémon [#415](https://github.com/DS-Homebrew/nds-bootstrap/issues/415)
- Correction des titres de la série *Programme d'entraînement cérébral du D<sup>r</sup> Kawashima* [#1166](https://github.com/DS-Homebrew/nds-bootstrap/issues/1166)
- Correction de *Mario vs. Donkey Kong : Pagaille à Mini-Land !* [#467](https://github.com/DS-Homebrew/nds-bootstrap/issues/467)
### 1.1 Améliorations supplémentaires apportées aux jeux
Ajout de fonctionnalités qui n'existent pas en jouant avec une carte de jeu
- Connexion WPA pour les jeux en mode DS [#628](https://github.com/DS-Homebrew/nds-bootstrap/issues/628)
- Émulation Slot-2 [#19](https://github.com/DS-Homebrew/nds-bootstrap/issues/19)
- Correction des codes de triche de type E [#746](https://github.com/DS-Homebrew/nds-bootstrap/issues/746)
### 1.2 Améliorer la compatibilité des homebrews
Faire fonctionner plus d'anciennes applications homebrews avec nds-bootstrap
- Problèmes avec le [label Homebrew](https://github.com/DS-Homebrew/nds-bootstrap/labels/Homebrew)
### 1.3 Améliorer B4DS
Bien que la compatibilité à 100 % ne soit pas possible avec les limitations de B4DS, il est toujours possible d'améliorer la compatibilité
- Problèmes avec le [label B4DS](https://github.com/DS-Homebrew/nds-bootstrap/labels/B4DS)
### 1.4 Amélioration de la compatibilité des ROMs hacks
Alors que certaines ROMs hacks sont vouées à ne pas fonctionner sur du matériel réel (par exemple, les hacks de la génération 5 de Pokémon avec le type Fée), l'amélioration de la compatibilité des ROM hacks reste possible
- Problèmes avec le [label ROM Hack](https://github.com/DS-Homebrew/nds-bootstrap/issues?q=is%3Aopen+is%3Aissue+label%3A%22ROM+Hack%22)
### 1.5 Fonctionnalités supplémentaires de nds-bootstrap
Ajout de plus de fonctionnalités à nds-bootstrap lui-même lors de l'exécution de ROMs
- Implémentation de sauvegardes d'état/en temps réel [#143](https://github.com/DS-Homebrew/nds-bootstrap/issues/143)
- Affichage de l'heure dans le menu en jeu [#1099](https://github.com/DS-Homebrew/nds-bootstrap/issues/1099)

View File

@ -127,7 +127,7 @@ Il doit s'agir de fichiers PNG. N'importe quel fichier peut être utilisé, mais
### Texture vidéo (dossier `video`)
Utilisé uniquement pour le thème 3DS, `3dsRotatingCubes.rvid` est un fichier Rocket Video. Pour plus d'informations sur la conversion de vidéos en rvid, lisez [Converting a video to .rvid](https://github.com/RocketRobz/Vid2RVID/wiki/Converting-a-video-to-.rvid) sur le wiki de Vid2RVID. Si vous ne voulez pas qu'il soit affiché, vous pouvez simplement le supprimer.
### Textures du volume (`volume` dossier)
### Textures du volume (dossier `volume`)
Il doit s'agir de fichiers PNG. N'importe quel fichier peut être utilisé, mais seuls les fichiers 100 % transparents sont acceptés. Tout pixel transparent dans une texture doit l'être dans toutes les autres afin qu'il soit correctement écrasé lors d'un changement.
| Texture | Description |

View File

@ -64,11 +64,12 @@ Consultez [Liste des systèmes pris en charge par TWiLight Menu++](../ds-index/e
Non. L'accès à la carte SD n'est accordé qu'aux applications DSiWare, les jeux Slot-1 ne peuvent donc pas lancer (ou même accéder) à TWiLight Menu++.
#### Pourquoi ne puis-je pas trouver/voir mes jeux ?
Il y a de multiples raisons pour lesquelles vous ne parvenez pas à les trouver. -Le dossier `_nds` qui se trouve à la racine de la carte SD n'est pas destiné aux applications auxquelles on accéderait via TWiLight Menu++, car il est réservé aux fichiers basés sur les fonctionnalités (skins, configuration, images, émulateurs et autres). Si vous avez placé vos titres ici, veuillez les déplacer vers un autre emplacement.
Il y a de multiples raisons pour lesquelles vous ne parvenez pas à les trouver.
- Le dossier `_nds` qui se trouve à la racine de la carte SD n'est pas destiné aux applications auxquelles on accéderait via TWiLight Menu++, car il est réservé aux fichiers basés sur les fonctionnalités (skins, configuration, images, émulateurs et autres). Si vous avez placé vos titres ici, veuillez les déplacer vers un autre emplacement.
- Si vous avez plus de 39 éléments dans un dossier et que tous les emplacements du menu sont occupés, vos jeux peuvent se trouver sur la page suivante. Utilisez <kbd class="l">L</kbd>/<kbd class="r">R</kbd> ou <kbd>SELECT</kbd> + <kbd>Gauche</kbd>/<kbd>Droite</kbd> pour changer de page
- Si votre jeu ou votre dossier est caché, vous devrez peut-être afficher les fichiers cachés via les paramètres de l'interface graphique de TWiLight Menu++
- Si votre jeu est dans une archive (`zip`, `rar`, `7z`, etc), il ne pourra pas être utilisé par TWiLight Menu++. Extrayez le jeu de l'archive pour l'utiliser
- Si votre jeu n'utilise pas l'une des [extensions supportées](../ds-index/emulators#list-of-systems-supported-by-twilight-menu), vous devrez peut-être changer l'extension en renommant le fichier
- Si votre jeu n'utilise pas l'une des extensions [supportées](../ds-index/emulators#list-of-systems-supported-by-twilight-menu), vous devrez peut-être changer l'extension en renommant le fichier
#### Comment accéder aux paramètres de TWiLight Menu++ ?
La manière d'accéder aux paramètres de TWiLight Menu++ varie selon votre configuration.

View File

@ -98,7 +98,7 @@ These are the people who maintain the server. If they say something is final, it
Owner: shutterbug2000#8835
Administrators: RocketRobz#4931, FNowut#5028, ahezard#8037, Apache Thunder#1696
Administrators: RocketRobz#4931, NightScript#5597, FNowut#5028, ahezard#8037, Apache Thunder#1696
Server Maintainers: Kaisaan#6181, Pk11#3666, Kodtiz3D#8288, lifehackerhansol#4546, Frost#6943

View File

@ -0,0 +1,43 @@
---
lang: en-US
layout: wiki
section: nds-bootstrap
title: Future of nds-bootstrap
description: Info for the future of nds-bootstrap
---
There are no set release dates for future releases.
{:.alert .alert-info}
This page gives an overview of the future of nds-bootstrap in order of priority. These milestones are subject to change as issues are closed. The examples listed under each Milestone is not comprehensive. For a list of all issues tied to each milestone, see the [Milestones page on GitHub.](https://github.com/DS-Homebrew/nds-bootstrap/milestones)
### 1.0 Improving Retail Compatibility
Have nds-bootstrap get closer to 1:1 compatibility with retail titles
- Fixing Romancing SaGa 3 [#271](https://github.com/DS-Homebrew/nds-bootstrap/issues/271)
- Fixing Golden Sun: Dark Dawn [#252](https://github.com/DS-Homebrew/nds-bootstrap/issues/252)
- Fixing Pokemon DS-Wii connections [#415](https://github.com/DS-Homebrew/nds-bootstrap/issues/415)
- Fixing Brain Age titles [#1166](https://github.com/DS-Homebrew/nds-bootstrap/issues/1166)
- Fixing Miniland-Mayhem [#467](https://github.com/DS-Homebrew/nds-bootstrap/issues/467)
### 1.1 Additional Enhancements to Games
Adding features that do not exist when played off a game card
- WPA connection in DS mode games [#628](https://github.com/DS-Homebrew/nds-bootstrap/issues/628)
- Slot-2 Emulation [#19](https://github.com/DS-Homebrew/nds-bootstrap/issues/19)
- Fixing E-type cheat codes [#746](https://github.com/DS-Homebrew/nds-bootstrap/issues/746)
### 1.2 Improving Homebrew Compatibility
Getting more of the older homebrew applications to work with nds-bootstrap
- Issues with the [Homebrew label](https://github.com/DS-Homebrew/nds-bootstrap/labels/Homebrew)
### 1.3 Improving B4DS
While 100% compatibility may not be possible with B4DS' limitations, improving compatibility is still possible
- Issues with the [B4DS label](https://github.com/DS-Homebrew/nds-bootstrap/labels/B4DS)
### 1.4 Improving ROM Hack Compatibility
While some ROM hacks are bound to not work on real hardware (e.g. the gen 5 hacks with fairy type), improving ROM hacks
- Issues with the [ROM Hack label](https://github.com/DS-Homebrew/nds-bootstrap/issues?q=is%3Aopen+is%3Aissue+label%3A%22ROM+Hack%22)
### 1.5 Additional nds-bootstrap Features
Adding more features to nds-bootstrap itself when running ROMs
- Implementing Save Sates/Real-Time Saves [#143](https://github.com/DS-Homebrew/nds-bootstrap/issues/143)
- Display Time at in-game menu [#1099](https://github.com/DS-Homebrew/nds-bootstrap/issues/1099)

View File

@ -127,7 +127,7 @@ These must be PNG files, any file will work however only 100% transparency will
### Video texture (`video` folder)
Only used for the 3DS theme, `3dsRotatingCubes.rvid` is a Rocket Video file. For more information on converting videos to rvid, read [Converting a video to .rvid](https://github.com/RocketRobz/Vid2RVID/wiki/Converting-a-video-to-.rvid) on the Vid2RVID wiki. If you don't want this to be drawn you can simply delete it.
### Volume textres (`volume` folder)
### Volume textures (`volume` folder)
These must be PNG files, any file will work however only 100% transparency will work. Any pixel that is transparent in one texture should be transparent in all of them so that it's properly overwritten on change.
| Texture | Description |

View File

@ -64,7 +64,8 @@ See [List of Systems Supported by TWiLight Menu++](../ds-index/emulators#list-of
No. SD card access is only granted to DSiWare applications, so Slot-1 games cannot launch (or even access) TWiLight Menu++.
#### Why can't I find/see my games?
There are a multiple reasons you may be unable to find them. -The `_nds` folder found on the root of the SD card is not intended for applications one would access via TWiLight Menu++, due to its reservation for functionality based files (skins, configuration, images, emulators and more). If you've placed your titles here, please move them to another location.
There are a multiple reasons you may be unable to find them.
- The `_nds` folder found on the root of the SD card is not intended for applications one would access via TWiLight Menu++, due to its reservation for functionality based files (skins, configuration, images, emulators and more). If you've placed your titles here, please move them to another location.
- If you have more than 39 items in a folder and all of the slots on the menu are taken, your games may be on the next page. Use <kbd class="l">L</kbd>/<kbd class="r">R</kbd> or <kbd>SELECT</kbd> + <kbd>Left</kbd>/<kbd>Right</kbd> to switch pages
- If your game or folder is hidden, you may need to show hidden files via TWiLight Menu++'s GUI settings
- If your game is in an archive (`zip`, `rar`, `7z`, etc), it cannot be used by TWiLight Menu++. Extract the game from the archive to use it

View File

@ -98,7 +98,7 @@ Ezek az emberek azok, akik gondozzák a szervert. Ha azt mondják, hogy valami v
Tulajdonos: shutterbug2000#8835
Adminisztrátorok: RocketRobz#4931, FNowut#5028, ahezard#8037, Apache Thunder#1696
Administrators: RocketRobz#4931, NightScript#5597, FNowut#5028, ahezard#8037, Apache Thunder#1696
Szerver karbantartók: Kaisaan#6181, Pk11#3666, Kodtiz3D#8288, lifehackerhansol#4546, Frost#6943

View File

@ -0,0 +1,43 @@
---
lang: en-US
layout: wiki
section: nds-bootstrap
title: Future of nds-bootstrap
description: Info for the future of nds-bootstrap
---
There are no set release dates for future releases.
{:.alert .alert-info}
This page gives an overview of the future of nds-bootstrap in order of priority. These milestones are subject to change as issues are closed. The examples listed under each Milestone is not comprehensive. For a list of all issues tied to each milestone, see the [Milestones page on GitHub.](https://github.com/DS-Homebrew/nds-bootstrap/milestones)
### 1.0 Improving Retail Compatibility
Have nds-bootstrap get closer to 1:1 compatibility with retail titles
- Fixing Romancing SaGa 3 [#271](https://github.com/DS-Homebrew/nds-bootstrap/issues/271)
- Fixing Golden Sun: Dark Dawn [#252](https://github.com/DS-Homebrew/nds-bootstrap/issues/252)
- Fixing Pokemon DS-Wii connections [#415](https://github.com/DS-Homebrew/nds-bootstrap/issues/415)
- Fixing Brain Age titles [#1166](https://github.com/DS-Homebrew/nds-bootstrap/issues/1166)
- Fixing Miniland-Mayhem [#467](https://github.com/DS-Homebrew/nds-bootstrap/issues/467)
### 1.1 Additional Enhancements to Games
Adding features that do not exist when played off a game card
- WPA connection in DS mode games [#628](https://github.com/DS-Homebrew/nds-bootstrap/issues/628)
- Slot-2 Emulation [#19](https://github.com/DS-Homebrew/nds-bootstrap/issues/19)
- Fixing E-type cheat codes [#746](https://github.com/DS-Homebrew/nds-bootstrap/issues/746)
### 1.2 Improving Homebrew Compatibility
Getting more of the older homebrew applications to work with nds-bootstrap
- Issues with the [Homebrew label](https://github.com/DS-Homebrew/nds-bootstrap/labels/Homebrew)
### 1.3 Improving B4DS
While 100% compatibility may not be possible with B4DS' limitations, improving compatibility is still possible
- Issues with the [B4DS label](https://github.com/DS-Homebrew/nds-bootstrap/labels/B4DS)
### 1.4 Improving ROM Hack Compatibility
While some ROM hacks are bound to not work on real hardware (e.g. the gen 5 hacks with fairy type), improving ROM hacks
- Issues with the [ROM Hack label](https://github.com/DS-Homebrew/nds-bootstrap/issues?q=is%3Aopen+is%3Aissue+label%3A%22ROM+Hack%22)
### 1.5 Additional nds-bootstrap Features
Adding more features to nds-bootstrap itself when running ROMs
- Implementing Save Sates/Real-Time Saves [#143](https://github.com/DS-Homebrew/nds-bootstrap/issues/143)
- Display Time at in-game menu [#1099](https://github.com/DS-Homebrew/nds-bootstrap/issues/1099)

View File

@ -7,7 +7,7 @@ title: DSi/3DS szkinek létrehozása
description: Hogyan készíts egyedi DSi és 3DS szkineket a TWiLight Menu++-hoz
---
To make a TWiLight Menu++ skin you will need an image editor capable of exporting `.png` files, 16 <abbr title="Bits Per Pixel">BPP</abbr> `.bmp` files or `.png` files, and 4 BPP `.bmp` files. Ideally it should also be able to manually rearrange image palettes. [GIMP](https://www.gimp.org) is recommended and will be used for this guide as it's capable of everything needed.
A TWiLight Menu++ szkin elkészítéséhez szükséged lesz egy olyan képszerkesztő programra, amely képes exportálni `.png` fájlokat és 16 <abbr title="Bits Per Pixel">BPP</abbr> `.bmp` fájlokat vagy `.png` fájlokat és 4 BPP `.bmp` fájlokat. Ideális esetben a képpaletták kézi átrendezésére is képesnek kell lennie. A [GIMP](https://www.gimp.org) az ajánlott, és ebben az útmutatóban ezt fogjuk használni, mivel minden szükséges dologra képes.
## 1. rész: Töltsd le a példákat
Ez első dolog emit le kell töltened a [példa szkinek](/assets/files/skin-examples.zip). Ezek alapként használhatók a szkinjeid számára, és már a megfelelő formátumban vannak, így ha később problémáid adódnának, ezekkel tudod összehasonlítani.
@ -17,7 +17,7 @@ Töltsd le és telepítsd a [GIMP](https://www.gimp.org)-et. Használhatsz más
Miután telepítetted, nyisd meg a GIMP-et és válaszd az `Ablakok` -> `Dokkolható párbeszédablakok` -> `Színtérkép` opciókat. Ez megnyitja a Színtérkép párbeszédpanelt, amely hasznos lehet palettás képek szerkesztésekor.
Most már megnyithatod a GIMP-ben azt a képet, amelyet szerkeszteni szeretnél, és folytathatod az alábbi szakaszokban, attól függően, hogy melyik mappában van az adott fájl. Note that TWiLight Menu++ is picky about the exact format of the images and it varies by which folder they're in, so make sure to export as the section says.
Most már megnyithatod a GIMP-ben azt a képet, amelyet szerkeszteni szeretnél, és folytathatod az alábbi szakaszokban, attól függően, hogy melyik mappában van az adott fájl. Ne feledd, hogy a TWiLight Menu válogatós a képek pontos formátumát illetően, és ez attól függően változik, hogy melyik mappában vannak, ezért győződj meg róla, hogy úgy exportálod, ahogy az adott szakasz mondja.
### Háttér textúrák (`background` mappa)
Ezek vagy PNG fájlok vagy 16 bites (`A1 R5 G5 B5` vagy `X1 R5 G5 B5`) BMP-fájlok lehetnek.
@ -31,7 +31,7 @@ Ezek vagy PNG fájlok vagy 16 bites (`A1 R5 G5 B5` vagy `X1 R5 G5 B5`) BMP-fájl
| top | |
### Elem textúrák (`battery` mappa)
Ezeknek PNG fájloknak kell lenniük, bármilyen fájl működni fog, azonban csak 100%-os átlátszóság fog működni. Bármelyik pixelnek ami átlátszó az egyik ikonon, átlátszónak kell lenni mindegyiken, gy megfelelően felülírásra kerül változáskor.
Ezeknek PNG fájloknak kell lenniük, bármilyen fájl működni fog, azonban csak 100%-os átlátszósággal fognak működni. Bármelyik pixelnek ami átlátszó az egyik ikonon, átlátszónak kell lenni mindegyiken, így megfelelően felülírásra kerül változáskor.
| Textúra | Leírás |
| ------------------ | ------------------------------------------------------------------------------------------------------------- |
@ -53,56 +53,56 @@ Ezeknek PNG fájloknak kell lenniük, bármilyen fájl működni fog, azonban cs
### Palettás texturák (`grf` mappa)
Ezeknek 4 BPP (16 színű) BMP fájloknak kell lenniük.
To edit these in GIMP select `Image` -> `Mode` -> `RGB` to allow changing colors, then when done changing colors select `Image` -> `Mode` -> `Indexed...` to convert back to paletted. When switching to indexed, ensure that `Generate optimum palette` is checked and `Maximum number of colors` is set to `16`.
Ezek beállításához a GIMP-ben, válaszd a `Kép` -> `Mód` ->`RGB`-t a színek módostásához, majd ha készen vagy a színek módosításával, válaszd a `Kép` -> `Mód` -> `Indexelt...` opciókat a palettásra visszakonvertálásához. Indexáltra váltáskor győződj meg arról, hogy `Optimális paletta generálása` be van jelölve, és `Maximális színszám` `16`.
**Note:** Some images in the DSi theme have their palettes overridden based on the user's profile color. If editing the colors of these ensure that the `UserPalette` option for it in the `theme.ini` is set to `0`.
**Megjegyzés:** A DSi témában egyes képek palettája a felhasználó profilszíne alapján felül van írva. Ha szeretnéd szerkeszteni ezek színeit, biztosítsd, hogy a `UserPalette` opció beállítása a `theme.ini` fájlban `0` legyen.
After converting to indexed, go to the colormap dialog and ensure the transparent color (#FF00FF) is color #0 in the colormap. If it isn't, right click in the colormap and select `Rearrange Colormap...` then move the transparent color to be the first color in the colormap and select `OK`.
Az indexeltre való konvertálás után menj a Színtérkép párbeszédpanelre, és ellenőrizd, hogy az átlátszó szín (#FF00FF) a színtérképen a #0 szín. Ha nem az, akkor kattints jobb gombbal a színtérképen, és válaszd a `Színtérkép átrendezése...` parancsot majd mozgasd az átlátszó színt a színtérkép első színére, és nyomj az `OK`-ra.
If there are fewer than 16 colors in your final colormap press the `+` button at the bottom of the colormap dialog until you have 16 colors.
Ha a végleges színtérképben 16-nál kevesebb szín van, nyomd meg a `+` gombot a Színtérkép párbeszédpanel alján, amíg nem lesz 16 szín.
When exporting it's recommended to check the `Do not write color space information` box under the `Compatibility Options` dropdown.
Exportáláskor ajánlott bejelölni a `Ne írjon színtérinformációt` jelölőnégyzetet a `Kompatibilitási beállítások` legördülő ablak alatt.
| Textúra | Leírás |
| ------------- | ----------------------------------------------------------------------------------------------- |
| bips | The bips displayed on the bottom of the scrollbar (DSi Theme) |
| box | The box texture, containing both full and empty textures (DSi Theme) |
| box_empty | The texture displayed for an empty box (3DS Theme) |
| box_full | The texture displayed for a box with an icon (3DS Theme) |
| brace | The brace texture shown past the first and last icon (DSi Theme) |
| bubble | The bottom bit of the bubble that draws over the start border or icon box |
| button_arrow | The textures for the arrows on either side of bottom scrollbar (DSi Theme) |
| cornerbutton | The buttons that are displayed on the SELECT menu (DSi Theme) (The name is based on an old use) |
| cursor | The border with animation frames that indicate the selected icon (3DS Theme) |
| dialogbox | The background of the dialog box that slides down |
| folder | The icon for folders |
| icon_a26 | The icon for Atari 2600 games |
| icon_gb | The icon for Game Boy games |
| icon_gba | The icon for GBA games (all themes) and the top icon to launch GBARunner2 (3DS Theme) |
| icon_gbamode | A natív GBA Mód ikonja |
| icon_gg | A Game Gear játékok ikonja |
| icon_int | Az Intellivision játékok ikonja |
| icon_m5 | A Sord M5 játékok ikonja |
| icon_manual | A kézikönyv ikonja |
| icon_md | A Mega Drive játékok ikonja |
| icon_nes | Az NES játékok ikonja |
| icon_ngp | A Neo Geo Pocket játékok ikonja |
| icon_pce | A PC Engine/TurboGrafx-16 játékok ikonja |
| icon_plg | A DSTWO bővítmények ikonja |
| icon_settings | A Nintendo DSi Settings ikonja |
| icon_sg | A Sega SG-1000 játékok ikonja |
| icon_sms | A Sega Master System játékok ikonja |
| icon_snes | Az SNES játékok ikonja |
| icon_unk | Megjelenített ikon, ha egy játéknak nincs ikonja |
| icon_ws | A WonderSwan játékok ikonja |
| launch_dot | A megjelenített pontok, amikor egy játék indul (DSi téma) |
| moving_arrow | A megjelenített nyíl, amikor egy játék mozgatásra kerül (DSi téma) |
| progress | Töltési animáció 8 képkockával |
| scroll_window | A görgetősávnak az a része, amely a látható ikonokat jelzi |
| small_cart | Az ikonok amik megjelennek fent (3DS téma) és a SELECT menüben (DSi téma) |
| start_border | A keret animáció kockák, amik a kiválasztott ikont jelzik (DSi téma) |
| start_text | Az indító kereten megjelenített szöveg (DSi téma) |
| wirelessicons | A megjelenített ikonok, amik azt mutatják, hogy a játéknak van vezetéknélküli támogatása |
| Textúra | Leírás |
| ------------- | --------------------------------------------------------------------------------------------- |
| bips | A gördítősáv alján látható pontok (DSi téma) |
| box | Doboz textúrája, ami tartalmaz egyaránt teli és üres textúrákat (DSi téma) |
| box_empty | Üres doboz textúra (3DS téma) |
| box_full | Doboz ikonnal textúra (3DS téma) |
| brace | A kapocs textúra ami az első és utolsó ikon után jelenik meg (DSi téma) |
| bubble | Az alsó darabja a buboréknak, ami az induló keret vagy az ikon doboz felé rajzolt |
| button_arrow | A nyilak textúrái mindkét oldalán az alsó gördítő sávnak (DSi téma) |
| cornerbutton | A gombok, amik megjelennek a SELECT menüben (DSi téma) (A név egy régi felhasználáson alapul) |
| cursor | A keret animáció kockák, amik a kiválasztott ikont jelzik (3DS téma) |
| dialogbox | A lecsúszó párbeszéd ablak háttere |
| folder | A mappák ikonja |
| icon_a26 | Az Atari 2600 játékok ikonja |
| icon_gb | A Game Boy játékok ikonja |
| icon_gba | A GBA játékok ikonja (minden téma) és a felső GBARunner2 indító ikon (3DS téma) |
| icon_gbamode | A natív GBA Mód ikonja |
| icon_gg | A Game Gear játékok ikonja |
| icon_int | Az Intellivision játékok ikonja |
| icon_m5 | A Sord M5 játékok ikonja |
| icon_manual | A kézikönyv ikonja |
| icon_md | A Mega Drive játékok ikonja |
| icon_nes | Az NES játékok ikonja |
| icon_ngp | A Neo Geo Pocket játékok ikonja |
| icon_pce | A PC Engine/TurboGrafx-16 játékok ikonja |
| icon_plg | A DSTWO bővítmények ikonja |
| icon_settings | A Nintendo DSi Settings ikonja |
| icon_sg | A Sega SG-1000 játékok ikonja |
| icon_sms | A Sega Master System játékok ikonja |
| icon_snes | Az SNES játékok ikonja |
| icon_unk | Megjelenített ikon, ha egy játéknak nincs ikonja |
| icon_ws | A WonderSwan játékok ikonja |
| launch_dot | A megjelenített pontok, amikor egy játék indul (DSi téma) |
| moving_arrow | A megjelenített nyíl, amikor egy játék mozgatásra kerül (DSi téma) |
| progress | Töltési animáció 8 képkockával |
| scroll_window | A görgetősávnak az a része, amely a látható ikonokat jelzi |
| small_cart | Az ikonok amik megjelennek fent (3DS téma) és a SELECT menüben (DSi téma) |
| start_border | A keret animáció kockák, amik a kiválasztott ikont jelzik (DSi téma) |
| start_text | Az indító kereten megjelenített szöveg (DSi téma) |
| wirelessicons | A megjelenített ikonok, amik azt mutatják, hogy a játéknak van vezetéknélküli támogatása |
### DS Classic Menu textúrák (`quickmenu` mappa)
Ezeknek PNG fájloknak kell lenniük.
@ -113,77 +113,77 @@ Ezeknek PNG fájloknak kell lenniük.
| phat_topbg | Háttér a felső képernyőre DS Phat-on |
| topbg | Háttér a felső képernyőre bármilyen más DS modellen |
### UI textures (`ui` folder)
These must be PNG files, any file will work however only 100% transparency will work. Any pixel that is transparent in one texture should be transparent in all related textures so that it's properly overwritten on change.
### UI texturák (`ui` mappa)
Ezeknek PNG fájloknak kell lenniük, bármilyen fájl működni fog, azonban csak 100%-os átlátszósággal fognak működni. Bármelyik pixelnek ami átlátszó az egyik textúrán, átlátszónak kell lenni mindegyik kapcsolódó textúrán, így megfelelően felülírásra kerül változáskor.
| Texture | Description |
| Textúra | Leírás |
| ---------------- | ------------------------------------------------------- |
| date_time_font | The font to display the date and time |
| Lshoulder | The left shoulder |
| Lshoulder_greyed | The left shoulder when there are no pages to the left |
| Rshoulder | The right shoulder |
| Rshoulder_greyed | The right shoulder when there are no pages to the right |
| date_time_font | A dátum és idő megjelenítésére használt karakterkészlet |
| Lshoulder | A bal váll |
| Lshoulder_greyed | A bal váll, ha már nincs további oldal tovább balra |
| Rshoulder | A jobb váll |
| Rshoulder_greyed | A jobb váll, ha már nincs további oldal tovább jobbra |
### Video texture (`video` folder)
Only used for the 3DS theme, `3dsRotatingCubes.rvid` is a Rocket Video file. For more information on converting videos to rvid, read [Converting a video to .rvid](https://github.com/RocketRobz/Vid2RVID/wiki/Converting-a-video-to-.rvid) on the Vid2RVID wiki. If you don't want this to be drawn you can simply delete it.
### Videó texturák (`video` mappa)
Csak a 3DS témában használt, a `3dsRotatingCubes.rvid` egy Rocket Video fájl. További információkért a videók rvid fájllá konvertálásáról, olvasd el [Converting a video to .rvid](https://github.com/RocketRobz/Vid2RVID/wiki/Converting-a-video-to-.rvid) cikket a Vid2RVID wiki-ben. Ha nem szeretnéd, hogy megjelenjen, egyszerűen csak töröld.
### Volume textres (`volume` folder)
These must be PNG files, any file will work however only 100% transparency will work. Any pixel that is transparent in one texture should be transparent in all of them so that it's properly overwritten on change.
### Hangerő textúrák (`volume` mappa)
Ezeknek PNG fájloknak kell lenniük, bármilyen fájl működni fog, azonban csak 100%-os átlátszóság fog működni. Bármelyik pixelnek ami átlátszó az egyik textúrán, átlátszónak kell lenni mindegyiken, így megfelelően felülírásra kerül változáskor.
| Texture | Description |
| ------- | -------------------------------- |
| volume0 | Volume is only shown in DSi mode |
| volume1 | 0 is muted, 4 is full volume |
| volume2 | |
| volume3 | |
| volume4 | |
| Textúra | Leírás |
| ------- | ---------------------------------------- |
| volume0 | Ez a hangerő csak DSi módban jelenik meg |
| volume1 | 0 némított, 4 teljes hangerő |
| volume2 | |
| volume3 | |
| volume4 | |
## Theme configuration (`theme.ini` file)
You may configure various options on how the theme is drawn in the `theme.ini` to accommodate larger sprites or textures. For true/false options `0` is false and `1` is true. Options with a blank default value for a theme are unused for that theme.
## Téma konfiguráció (`theme.ini` fájl)
Különböző opciókat konfigurálhatsz arról, hogy hogyan kerüljön rajzolásra a téma a `theme.ini` fájlban, hogy nagyobb sprite-okat és texturákat használhass. Az igaz/hamis opciók esetében `0` a hamis és `1` az igaz. Az üres alapértelmezett értékkel rendelkező beállítások egy téma esetében nem használatosak az adott témában.
| Value | Description | Default (3DS) | Default (DSi) |
| ------------------------ | ------------------------------------------------------------------------------------------------------------ | ------------- | ------------- |
| `StartBorderRenderY` | The initial Y position of the Start Border | 92 | 81 |
| `StartBorderSpriteW` | The width of the start border sprite. Note that the start border texture is exactly half of the full border. | 32 | 32 |
| `StartBorderSpriteH` | The height of the start border sprite | 64 | 80 |
| `StartTextRenderY` | The initial Y position of the Start tex | 143 | 143 |
| `BubbleTipRenderY` | The Y position of the tip of the bubble that is drawn over the start border | 98 | 80 |
| `BubbleTipRenderX` | The X position of the tip of the bubble that is drawn over the start border | 125 | 122 |
| `BubbleTipSpriteW` | The width of the bubble tip sprite | 7 | 11 |
| `BubbleTipSpriteH` | The height of the bubble tip sprite | 7 | 8 |
| `TitleboxRenderY` | The initial Y position of the title text box | 96 | 85 |
| `TitleboxTextY` | The initial Y position of the title text | 55 | 30 |
| `TitleboxTextW` | The maximum width of the title text | 200 | 240 |
| `MacroTitleboxTextY` | The initial Y position of the title text in macro mode | | 40 |
| `MacroTitleboxTextW` | The maximum width of the title text in macro mode | | 224 |
| `TitleboxTextLarge` | Whether to use the large font for the title text | 0 | 1 |
| `TitleboxMaxLines` | The maximum lines of text to show of the title | 3 | 4 |
| `VolumeRenderX` | The X position on the top screen to draw the volume icon | 4 | 4 |
| `VolumeRenderY` | The Y position on the top screen to draw the volume icon | 5 | 5 |
| `ShoulderLRenderY` | The Y position on the top screen to draw the left shoulder | 172 | 172 |
| `ShoulderLRenderX` | The X position on the top screen to draw the left shoulder | 0 | 0 |
| `ShoulderRRenderY` | The Y position on the top screen to draw the right shoulder | 172 | 172 |
| `ShoulderRRenderX` | The X position on the top screen to draw the right shoulder | 178 | 178 |
| `BatteryRenderY` | The Y position on the top screen to draw the battery icon | 5 | 5 |
| `BatteryRenderX` | The X position on the top screen to draw the battery icon | 235 | 235 |
| `FontPalette1` | The transparent color of the font, unused for default fonts | 0x0000 | 0x0000 |
| `FontPalette2` | The colors of the font, use [this site](http://www.conradshome.com/html2bgr15/) to convert | 0xDEF7 | 0xDEF7 |
| `FontPalette3` | | 0xC631 | 0xC631 |
| `FontPalette4` | | 0xA108 | 0xA108 |
| `StartTextUserPalette` | Whether to use the DS Profile color for the palette of the start text | | 1 |
| `StartBorderUserPalette` | Whether to use the DS Profile color for the palette of the start border | | 1 |
| `ButtonArrowUserPalette` | Whether to use the DS Profile color for the palette of the arrow buttons on the bottom of the screen | | 1 |
| `MovingArrowUserPalette` | Whether to use the DS Profile color for the palette of the arrow shown when moving icons | | 1 |
| `LaunchDotsUserPalette` | Whether to use the DS Profile color for the palette of the launch dots | | 1 |
| `DialogBoxUserPalette` | Whether to use the DS Profile color for the palette of the dialog box | | 1 |
| `RenderPhoto` | Whether or not to draw a photo on the top screen | 0 | 1 |
| `RotatingCubesRenderY` | The Y position on the top screen to draw the rotating cubes | 78 | |
| Érték | Leírás | Alapértelmezés (3DS) | Alapértelmezés (DSi) |
| ------------------------ | ------------------------------------------------------------------------------------------------------------------- | -------------------- | -------------------- |
| `StartBorderRenderY` | A kezdeti Y pozíciója a keret indítónak | 92 | 81 |
| `StartBorderSpriteW` | A keretindító sprite szélessége. Fontos megjegyezni, hogy a keret indító textúra pontosan a fele a teljes keretnek. | 32 | 32 |
| `StartBorderSpriteH` | A keret indító sprite magassága | 64 | 80 |
| `StartTextRenderY` | The initial Y position of the Start text | 143 | 143 |
| `BubbleTipRenderY` | Az Y pozíciója a buborékcsúcsnak, ami a kezdő keret felé rajzolt | 98 | 80 |
| `BubbleTipRenderX` | Az X pozíciója a buborékcsúcsnak, ami a kezdő keret felé rajzolt | 125 | 122 |
| `BubbleTipSpriteW` | A buborékcsúcs sprite szélessége | 7 | 11 |
| `BubbleTipSpriteH` | A buborékcsúcs sprite magassága | 7 | 8 |
| `TitleboxRenderY` | A kezdeti Y pozíciója a cím szövegdobozának | 96 | 85 |
| `TitleboxTextY` | A kezdeti Y pozíciója a cím szövegnek | 55 | 30 |
| `TitleboxTextW` | A maximum szélessége a cím szövegnek | 200 | 240 |
| `MacroTitleboxTextY` | A kezdeti Y pozíciója a cím szövegnek makro módban | | 40 |
| `MacroTitleboxTextW` | A maximum szélessége a cím szövegnek makró módban | | 224 |
| `TitleboxTextLarge` | Használja-e a nagy betűtípust a cím szöveghez | 0 | 1 |
| `TitleboxMaxLines` | A maximum sorok száma a cím megjelenítésekor | 3 | 4 |
| `VolumeRenderX` | Az X pozíciója a hangerő ikonnak a felső képernyőn | 4 | 4 |
| `VolumeRenderY` | Az Y pozíciója a hangerő ikonnak a felső képernyőn | 5 | 5 |
| `ShoulderLRenderY` | Az Y pozíciója bal vállnak a felső képernyőn | 172 | 172 |
| `ShoulderLRenderX` | Az X pozíciója bal vállnak a felső képernyőn | 0 | 0 |
| `ShoulderRRenderY` | Az Y pozíciója jobb vállnak a felső képernyőn | 172 | 172 |
| `ShoulderRRenderX` | Az X pozíciója jobb vállnak a felső képernyőn | 178 | 178 |
| `BatteryRenderY` | Az Y pozíciója az elem ikonnak a felső képernyőn | 5 | 5 |
| `BatteryRenderX` | Az X pozíciója az elem ikonnak a felső képernyőn | 235 | 235 |
| `FontPalette1` | A betűtípus átlátszó színe, alapértelmezett betűtípusok esetében nem használt | 0x0000 | 0x0000 |
| `FontPalette2` | A betűtípus színei, használd [ezt az oldalt](http://www.conradshome.com/html2bgr15/) a konvertáláshoz | 0xDEF7 | 0xDEF7 |
| `FontPalette3` | | 0xC631 | 0xC631 |
| `FontPalette4` | | 0xA108 | 0xA108 |
| `StartTextUserPalette` | Használja-e a DS profil színt a kezdő szöveg palettájához | | 1 |
| `StartBorderUserPalette` | Használja-e a DS profil színt a kezdő keret palettájához | | 1 |
| `ButtonArrowUserPalette` | Használja-e a DS profil színt a nyíl gombok palettájához, amik a képernyő alján kerülnek megjelenítésre | | 1 |
| `MovingArrowUserPalette` | Használja-e a DS profil színt a nyilak palettájához, amik ikonok mozgatásakor kerülnek megjelenítésre | | 1 |
| `LaunchDotsUserPalette` | Használja-e a DS profil színt az indítási pontok palettájához | | 1 |
| `DialogBoxUserPalette` | Használja-e a DS profil színt a párbeszéd ablak palettájához | | 1 |
| `RenderPhoto` | Kerüljön vagy ne kerüljön fénykép rajzolásra a felső képernyőn | 0 | 1 |
| `RotatingCubesRenderY` | A forgó kockák rajzolásának Y pozíciója a felső képernyőn | 78 | |
## Part 3: Adding to TWiLight Menu++
Once you've edited some graphics and would like to test your skin, simply copy your skin folder (the folder containing the `background`, `battery`, etc folders) to `sd:/_nds/TWiLightMenu/3dsmenu/themes/` or `sd:/_nds/TWiLightMenu/dsimenu/themes/` for 3DS and DSi theme skins respectively.
## 3. rész: Hozzáadás a TWiLight Menu++-hoz
Ha szerkesztettél néhány grafikát és szeretnéd tesztelni a szkinjeidet, csak másold a szkin foldert (a mappát, ami a `background`, `battery`, és egyéb mappákat tartalmazza) az `sd:/_nds/TWiLightMenu/3dsmenu/themes/` vagy az `sd:/_nds/TWiLightMenu/dsimenu/themes/` mappába attól függően, hogy 3DS-hez vagy a DSi-hez tartoznak.
## Part 4: Sharing your skin
Once you've completed your skin, you can share it with the community by creating a Pull Request adding it to the [DS-Homebrew/twlmenu-extras](https://github.com/DS-Homebrew/twlmenu-extras) GitHub repository in a `.7z` file. If you're unfamiliar with using git you can also simply create an issue on that repository with a zip file of your skin requesting it be added.
## 4. rész: Szkinjeid megosztása
Ha elkészültél a szkinedde, megoszthatod a közösséggel egy Pull Request létrehozásával a [DS-Homebrew/twlmenu-extras](https://github.com/DS-Homebrew/twlmenu-extras) GitHub repository-ban és egy `.7z` fájlban hozzáadással. Ha nem ismered a git használatát, akkor egyszerűen létrehozhatsz egy issue-t a repositoryban a skined zip fájljával, és kérheted a hozzáadását.
## Custom background music and sound effects
The DSi and 3DS themes also support custom music. See [DSi/3DS skins - Custom SFX](custom-dsi-3ds-sfx) for more details.
## Egyedi háttér zene és hangok
A DSi és a 3DS témák támogatják továbbá az egyedi zenét. Lásd a [DSi/3DS szkinek - Egyedi hangeffektusok](custom-dsi-3ds-sfx) fejezetet a részletekért.

View File

@ -64,11 +64,12 @@ Tekintsd meg [TWiLight Menu++ által támogatott rendszerek listáját](../ds-in
Nem. Az SD kártyához hozzáférés csak a DSiWare alkalmazások számára biztosított, így a Slot-1 játékok nem tudják elindítani (vagy egyáltalán elérni) a TWiLight Menu++-t.
#### Miért nem találom/látom a játékaimat?
Több oka lehet, hogy nem találod őket. Az `_nds` mappa, amely az SD kártya gyökerében található, nem a TWiLight Menu++ segítségével elérhető alkalmazások számára készült, mivel a mappa a funkcionalitáson alapuló fájloknak (skinek, konfiguráció, képek, emulátorok stb.) fenntartott. Ha ide raktad a címeid, kérjük, helyezd át őket egy másik helyre.
- Ha több mint 39 játékod van egy mappában és minden slot a menüben foglalt a játékod lehet, hogy a következő oldalon van. Használd az <kbd class="l">L</kbd>/<kbd class="r">R</kbd> vagy <kbd>SELECT</kbd> + <kbd>Bal</kbd>/<kbd>Jobb</kbd> gombokat az oldalak lapozásához
Több oka lehet, hogy nem találod őket.
- Az `_nds` mappa, amely az SD kártya gyökerében található, nem a TWiLight Menu++ segítségével elérhető alkalmazások számára készült, mivel a mappa a funkcionalitáson alapuló fájloknak (skinek, konfiguráció, képek, emulátorok stb.) fenntartott. Ha ide raktad a címeid, kérjük, helyezd át őket egy másik helyre.
- Ha több mint 39 játékod van egy mappában és minden slot a menüben foglalt a játékod lehet, hogy a következő oldalon van. Használd az <kbd class="l">L</kbd>/<kbd class="r">R</kbd> vagy <kbd>SELECT</kbd> + <kbd>Bal</kbd> /<kbd>Jobb</kbd> gombokat az oldalak lapozásához
- Ha a játék mappád láthatatlan, be kell kapcsolnod a láthatatlan fájlok megjelenítését a TWiLight Menu++'s GUI beállításai között
- Ha a játékod egy archív fájlban van (`zip`, `rar`, `7z`, stb.), nem használható a TWiLight Menu++ által. Csomagold ki a játékot az archívumból a használatához
- Ha a játékod nem a [támogatott kiterjesztéseket](../ds-index/emulators#list-of-systems-supported-by-twilight-menu) használja, szükséges lehet, hogy módosítsd a kiterjesztést a fájl átnevezésével
- Ha a játékod nem a [támogatott kiterjesztést](../ds-index/emulators#list-of-systems-supported-by-twilight-menu) használja, szükséges lehet, hogy módosítsd a kiterjesztést a fájl átnevezésével
#### Hogyan érem el a TWiLight Menu++ beállításait?
A TWiLight Menu++ beállításainak elérési módja a konfigurációtól függő.

View File

@ -98,7 +98,7 @@ crwdns25063:0crwdne25063:0 crwdns25065:0crwdne25065:0 crwdns25067:0crwdne25067:0
crwdns25073:0crwdne25073:0
crwdns25075:0crwdne25075:0
crwdns30106:0crwdne30106:0
crwdns28571:0crwdne28571:0

View File

@ -51,7 +51,7 @@ crwdns22636:0crwdne22636:0
crwdns22638:0{% include tabs.html index=0 tabs=tabs %}crwdne22638:0
### crwdns22640:0crwdne22640:0
![crwdns22644:0crwdne22644:0](crwdns22642:0crwdne22642:0)
![crwdns30190:0crwdne30190:0](crwdns30188:0crwdne30188:0)
1. crwdns22646:0crwdne22646:0
- crwdns22648:0crwdne22648:0
@ -75,5 +75,5 @@ crwdns22638:0{% include tabs.html index=0 tabs=tabs %}crwdne22638:0
1. crwdns22682:0crwdne22682:0
1. crwdns22684:0crwdne22684:0
crwdns28990:0crwdne28990:0
crwdns22688:0{: .alert .alert-warning}crwdne22688:0
crwdns30192:0crwdne30192:0
crwdns30194:0{: .alert .alert-warning}crwdne30194:0

View File

@ -0,0 +1,43 @@
---
lang: crwdns30108:0crwdne30108:0
layout: wiki
section: crwdns30112:0crwdne30112:0
title: crwdns30114:0crwdne30114:0
description: crwdns30116:0crwdne30116:0
---
crwdns30118:0crwdne30118:0
crwdns30120:0{:.alert .alert-info}crwdne30120:0
crwdns30122:0crwdne30122:0 crwdns30124:0crwdne30124:0 crwdns30126:0crwdne30126:0 crwdns30128:0crwdne30128:0
### crwdns30130:0crwdne30130:0
crwdns30132:0crwdne30132:0
- crwdns30134:0crwdne30134:0
- crwdns30136:0crwdne30136:0
- crwdns30138:0crwdne30138:0
- crwdns30140:0crwdne30140:0
- crwdns30142:0crwdne30142:0
### crwdns30144:0crwdne30144:0
crwdns30146:0crwdne30146:0
- crwdns30148:0crwdne30148:0
- crwdns30150:0crwdne30150:0
- crwdns30152:0crwdne30152:0
### crwdns30154:0crwdne30154:0
crwdns30156:0crwdne30156:0
- crwdns30158:0crwdne30158:0
### crwdns30160:0crwdne30160:0
crwdns30162:0crwdne30162:0
- crwdns30164:0crwdne30164:0
### crwdns30166:0crwdne30166:0
crwdns30168:0crwdne30168:0
- crwdns30170:0%3crwdnd30170:0%3crwdnd30170:0%3crwdnd30170:0%22crwdnd30170:0%22crwdne30170:0
### crwdns30172:0crwdne30172:0
crwdns30174:0crwdne30174:0
- crwdns30176:0crwdne30176:0
- crwdns30178:0crwdne30178:0

View File

@ -127,8 +127,8 @@ crwdns29610:0crwdne29610:0 crwdns29612:0crwdne29612:0
### crwdns29638:0crwdne29638:0
crwdns29640:0crwdne29640:0 crwdns29642:0crwdne29642:0 crwdns29644:0crwdne29644:0
### crwdns29646:0crwdne29646:0
crwdns29648:0crwdne29648:0 crwdns29650:0crwdne29650:0
### crwdns30034:0crwdne30034:0
crwdns30196:0crwdne30196:0 crwdns30198:0crwdne30198:0
| crwdns29652:0crwdne29652:0 | crwdns29654:0crwdne29654:0 |
| -------------------------- | -------------------------- |
@ -139,14 +139,14 @@ crwdns29648:0crwdne29648:0 crwdns29650:0crwdne29650:0
| crwdns29668:0crwdne29668:0 | |
## crwdns29670:0crwdne29670:0
crwdns29672:0crwdne29672:0 crwdns29674:0crwdne29674:0 crwdns29676:0crwdne29676:0
crwdns30200:0crwdne30200:0 crwdns30202:0crwdne30202:0 crwdns30204:0crwdne30204:0
| crwdns29678:0crwdne29678:0 | crwdns29680:0crwdne29680:0 | crwdns29682:0crwdne29682:0 | crwdns29684:0crwdne29684:0 |
| ---------------------------- | ----------------------------------------------------- | -------------------------- | -------------------------- |
| `crwdns29686:0crwdne29686:0` | crwdns29688:0crwdne29688:0 | crwdns29690:0crwdne29690:0 | crwdns29692:0crwdne29692:0 |
| `crwdns29694:0crwdne29694:0` | crwdns29696:0crwdne29696:0 crwdns29698:0crwdne29698:0 | crwdns29700:0crwdne29700:0 | crwdns29702:0crwdne29702:0 |
| `crwdns29704:0crwdne29704:0` | crwdns29706:0crwdne29706:0 | crwdns29708:0crwdne29708:0 | crwdns29710:0crwdne29710:0 |
| `crwdns29712:0crwdne29712:0` | crwdns29714:0crwdne29714:0 | crwdns29716:0crwdne29716:0 | crwdns29718:0crwdne29718:0 |
| `crwdns29712:0crwdne29712:0` | crwdns30216:0crwdne30216:0 | crwdns29716:0crwdne29716:0 | crwdns29718:0crwdne29718:0 |
| `crwdns29720:0crwdne29720:0` | crwdns29722:0crwdne29722:0 | crwdns29724:0crwdne29724:0 | crwdns29726:0crwdne29726:0 |
| `crwdns29728:0crwdne29728:0` | crwdns29730:0crwdne29730:0 | crwdns29732:0crwdne29732:0 | crwdns29734:0crwdne29734:0 |
| `crwdns29736:0crwdne29736:0` | crwdns29738:0crwdne29738:0 | crwdns29740:0crwdne29740:0 | crwdns29742:0crwdne29742:0 |
@ -180,10 +180,10 @@ crwdns29672:0crwdne29672:0 crwdns29674:0crwdne29674:0 crwdns29676:0crwdne29676:0
| `crwdns29940:0crwdne29940:0` | crwdns29942:0crwdne29942:0 | crwdns29944:0crwdne29944:0 | |
## crwdns29946:0crwdne29946:0
crwdns29948:0crwdne29948:0
crwdns30206:0crwdne30206:0
## crwdns29950:0crwdne29950:0
crwdns29952:0crwdne29952:0 crwdns29954:0crwdne29954:0
crwdns30208:0crwdne30208:0 crwdns30210:0crwdne30210:0
## crwdns29956:0crwdne29956:0
crwdns29958:0crwdne29958:0 crwdns29960:0crwdne29960:0
crwdns30212:0crwdne30212:0 crwdns30214:0crwdne30214:0

View File

@ -64,11 +64,12 @@ crwdns26737:0crwdne26737:0
crwdns27601:0crwdne27601:0 crwdns29976:0crwdne29976:0
#### crwdns27605:0crwdne27605:0
crwdns29978:0crwdne29978:0 crwdns29980:0crwdne29980:0 crwdns29982:0crwdne29982:0
- crwdns29984:0crwdne29984:0 crwdns29986:0crwdne29986:0
- crwdns29988:0crwdne29988:0
- crwdns29990:0crwdne29990:0 crwdns29992:0crwdne29992:0
- crwdns29994:0crwdne29994:0
crwdns30036:0crwdne30036:0
- crwdns30038:0crwdne30038:0 crwdns30040:0crwdne30040:0
- crwdns30042:0crwdne30042:0 crwdns30044:0crwdne30044:0
- crwdns30046:0crwdne30046:0
- crwdns30048:0crwdne30048:0 crwdns30050:0crwdne30050:0
- crwdns30052:0crwdne30052:0
#### crwdns28027:0crwdne28027:0
crwdns28031:0crwdne28031:0

View File

@ -98,7 +98,7 @@ These are the people who maintain the server. If they say something is final, it
Owner: shutterbug2000#8835
Administrators: RocketRobz#4931, FNowut#5028, ahezard#8037, Apache Thunder#1696
Administrators: RocketRobz#4931, NightScript#5597, FNowut#5028, ahezard#8037, Apache Thunder#1696
Server Maintainers: Kaisaan#6181, Pk11#3666, Kodtiz3D#8288, lifehackerhansol#4546, Frost#6943

View File

@ -0,0 +1,43 @@
---
lang: en-US
layout: wiki
section: nds-bootstrap
title: Future of nds-bootstrap
description: Info for the future of nds-bootstrap
---
There are no set release dates for future releases.
{:.alert .alert-info}
This page gives an overview of the future of nds-bootstrap in order of priority. These milestones are subject to change as issues are closed. The examples listed under each Milestone is not comprehensive. For a list of all issues tied to each milestone, see the [Milestones page on GitHub.](https://github.com/DS-Homebrew/nds-bootstrap/milestones)
### 1.0 Improving Retail Compatibility
Have nds-bootstrap get closer to 1:1 compatibility with retail titles
- Fixing Romancing SaGa 3 [#271](https://github.com/DS-Homebrew/nds-bootstrap/issues/271)
- Fixing Golden Sun: Dark Dawn [#252](https://github.com/DS-Homebrew/nds-bootstrap/issues/252)
- Fixing Pokemon DS-Wii connections [#415](https://github.com/DS-Homebrew/nds-bootstrap/issues/415)
- Fixing Brain Age titles [#1166](https://github.com/DS-Homebrew/nds-bootstrap/issues/1166)
- Fixing Miniland-Mayhem [#467](https://github.com/DS-Homebrew/nds-bootstrap/issues/467)
### 1.1 Additional Enhancements to Games
Adding features that do not exist when played off a game card
- WPA connection in DS mode games [#628](https://github.com/DS-Homebrew/nds-bootstrap/issues/628)
- Slot-2 Emulation [#19](https://github.com/DS-Homebrew/nds-bootstrap/issues/19)
- Fixing E-type cheat codes [#746](https://github.com/DS-Homebrew/nds-bootstrap/issues/746)
### 1.2 Improving Homebrew Compatibility
Getting more of the older homebrew applications to work with nds-bootstrap
- Issues with the [Homebrew label](https://github.com/DS-Homebrew/nds-bootstrap/labels/Homebrew)
### 1.3 Improving B4DS
While 100% compatibility may not be possible with B4DS' limitations, improving compatibility is still possible
- Issues with the [B4DS label](https://github.com/DS-Homebrew/nds-bootstrap/labels/B4DS)
### 1.4 Improving ROM Hack Compatibility
While some ROM hacks are bound to not work on real hardware (e.g. the gen 5 hacks with fairy type), improving ROM hacks
- Issues with the [ROM Hack label](https://github.com/DS-Homebrew/nds-bootstrap/issues?q=is%3Aopen+is%3Aissue+label%3A%22ROM+Hack%22)
### 1.5 Additional nds-bootstrap Features
Adding more features to nds-bootstrap itself when running ROMs
- Implementing Save Sates/Real-Time Saves [#143](https://github.com/DS-Homebrew/nds-bootstrap/issues/143)
- Display Time at in-game menu [#1099](https://github.com/DS-Homebrew/nds-bootstrap/issues/1099)

View File

@ -127,7 +127,7 @@ These must be PNG files, any file will work however only 100% transparency will
### Video texture (`video` folder)
Only used for the 3DS theme, `3dsRotatingCubes.rvid` is a Rocket Video file. For more information on converting videos to rvid, read [Converting a video to .rvid](https://github.com/RocketRobz/Vid2RVID/wiki/Converting-a-video-to-.rvid) on the Vid2RVID wiki. If you don't want this to be drawn you can simply delete it.
### Volume textres (`volume` folder)
### Volume textures (`volume` folder)
These must be PNG files, any file will work however only 100% transparency will work. Any pixel that is transparent in one texture should be transparent in all of them so that it's properly overwritten on change.
| Texture | Description |

View File

@ -64,7 +64,8 @@ See [List of Systems Supported by TWiLight Menu++](../ds-index/emulators#list-of
Tidak. SD card access is only granted to DSiWare applications, so Slot-1 games cannot launch (or even access) TWiLight Menu++.
#### Kenapa permainan saya susah dicari/dilihat?
There are a multiple reasons you may be unable to find them. -The `_nds` folder found on the root of the SD card is not intended for applications one would access via TWiLight Menu++, due to its reservation for functionality based files (skins, configuration, images, emulators and more). If you've placed your titles here, please move them to another location.
There are a multiple reasons you may be unable to find them.
- The `_nds` folder found on the root of the SD card is not intended for applications one would access via TWiLight Menu++, due to its reservation for functionality based files (skins, configuration, images, emulators and more). If you've placed your titles here, please move them to another location.
- If you have more than 39 items in a folder and all of the slots on the menu are taken, your games may be on the next page. Use <kbd class="l">L</kbd>/<kbd class="r">R</kbd> or <kbd>SELECT</kbd> + <kbd>Left</kbd>/<kbd>Right</kbd> to switch pages
- If your game or folder is hidden, you may need to show hidden files via TWiLight Menu++'s GUI settings
- If your game is in an archive (`zip`, `rar`, `7z`, etc), it cannot be used by TWiLight Menu++. Extract the game from the archive to use it

View File

@ -47,7 +47,7 @@ Mohon diingat tidak semua flashcard dapat memainkan permainan dengan cara ini. J
- R4(i)RTS (r4rts.com) (gunakan berkas YSMenu M3Real_M3iZero)
- R4 SDHC RTS (kartrid hitam) (r4isdhc.com) (gunakan berkas YSMenu M3Real_M3iZero)
Pasang [YSMenu punya RetroGameFan](https://gbatemp.net/threads/retrogamefan-updates-releases.267243/).
Pasang [YSMenu dari RetroGameFan](https://gbatemp.net/threads/retrogamefan-updates-releases.267243/).
- Pastikan kamu sudah ada `YSMenu.nds` (diubah nama dari `TTMenu.dat` jika belum ada) dan folder `TTMenu` pada root kartu microSD flashcard
1. Ubah `Gunakan nds-bootstrap` ke `Tak`, agar yang digunakan bukan nds-bootstrap tetapi firmware flashcard

View File

@ -98,7 +98,7 @@ These are the people who maintain the server. If they say something is final, it
Owner: shutterbug2000#8835
Administrators: RocketRobz#4931, FNowut#5028, ahezard#8037, Apache Thunder#1696
Administrators: RocketRobz#4931, NightScript#5597, FNowut#5028, ahezard#8037, Apache Thunder#1696
Server Maintainers: Kaisaan#6181, Pk11#3666, Kodtiz3D#8288, lifehackerhansol#4546, Frost#6943

View File

@ -0,0 +1,43 @@
---
lang: en-US
layout: wiki
section: nds-bootstrap
title: Future of nds-bootstrap
description: Info for the future of nds-bootstrap
---
There are no set release dates for future releases.
{:.alert .alert-info}
This page gives an overview of the future of nds-bootstrap in order of priority. These milestones are subject to change as issues are closed. The examples listed under each Milestone is not comprehensive. For a list of all issues tied to each milestone, see the [Milestones page on GitHub.](https://github.com/DS-Homebrew/nds-bootstrap/milestones)
### 1.0 Improving Retail Compatibility
Have nds-bootstrap get closer to 1:1 compatibility with retail titles
- Fixing Romancing SaGa 3 [#271](https://github.com/DS-Homebrew/nds-bootstrap/issues/271)
- Fixing Golden Sun: Dark Dawn [#252](https://github.com/DS-Homebrew/nds-bootstrap/issues/252)
- Fixing Pokemon DS-Wii connections [#415](https://github.com/DS-Homebrew/nds-bootstrap/issues/415)
- Fixing Brain Age titles [#1166](https://github.com/DS-Homebrew/nds-bootstrap/issues/1166)
- Fixing Miniland-Mayhem [#467](https://github.com/DS-Homebrew/nds-bootstrap/issues/467)
### 1.1 Additional Enhancements to Games
Adding features that do not exist when played off a game card
- WPA connection in DS mode games [#628](https://github.com/DS-Homebrew/nds-bootstrap/issues/628)
- Slot-2 Emulation [#19](https://github.com/DS-Homebrew/nds-bootstrap/issues/19)
- Fixing E-type cheat codes [#746](https://github.com/DS-Homebrew/nds-bootstrap/issues/746)
### 1.2 Improving Homebrew Compatibility
Getting more of the older homebrew applications to work with nds-bootstrap
- Issues with the [Homebrew label](https://github.com/DS-Homebrew/nds-bootstrap/labels/Homebrew)
### 1.3 Improving B4DS
While 100% compatibility may not be possible with B4DS' limitations, improving compatibility is still possible
- Issues with the [B4DS label](https://github.com/DS-Homebrew/nds-bootstrap/labels/B4DS)
### 1.4 Improving ROM Hack Compatibility
While some ROM hacks are bound to not work on real hardware (e.g. the gen 5 hacks with fairy type), improving ROM hacks
- Issues with the [ROM Hack label](https://github.com/DS-Homebrew/nds-bootstrap/issues?q=is%3Aopen+is%3Aissue+label%3A%22ROM+Hack%22)
### 1.5 Additional nds-bootstrap Features
Adding more features to nds-bootstrap itself when running ROMs
- Implementing Save Sates/Real-Time Saves [#143](https://github.com/DS-Homebrew/nds-bootstrap/issues/143)
- Display Time at in-game menu [#1099](https://github.com/DS-Homebrew/nds-bootstrap/issues/1099)

View File

@ -127,7 +127,7 @@ These must be PNG files, any file will work however only 100% transparency will
### Video texture (`video` folder)
Only used for the 3DS theme, `3dsRotatingCubes.rvid` is a Rocket Video file. For more information on converting videos to rvid, read [Converting a video to .rvid](https://github.com/RocketRobz/Vid2RVID/wiki/Converting-a-video-to-.rvid) on the Vid2RVID wiki. If you don't want this to be drawn you can simply delete it.
### Volume textres (`volume` folder)
### Volume textures (`volume` folder)
These must be PNG files, any file will work however only 100% transparency will work. Any pixel that is transparent in one texture should be transparent in all of them so that it's properly overwritten on change.
| Texture | Description |

View File

@ -9,8 +9,8 @@ description: How to use custom fonts with TWiLight Menu++
TWiLight Menu++ può utilizzare Stili Di Testo personalizzati in formato NFTR (Nitro FonT Resource). Vengono applicati nelle Impostazioni, nel manuale, e nei temi del Nintendo DSi, Nintendo 3DS, SEGA Saturn, e Homebrew Launcher.
### Informazioni sui Stili di testo
Ci sono tre stili di testo inclusi in TWiLight Menu++. Quando si è in modalità DSi tutti i caratteri per tutte le lingue in cui è tradotto TWiLight Menu++ sono disponibili, ma quando si è in modalità DS sono limitati a causa delle limitazioni della RAM. I stili di testo di base sono i seguenti:
### Informazioni sugli Stili di testo
Ci sono tre stili di testo inclusi in TWiLight Menu++. Quando si è in modalità DSi tutti i caratteri per tutte le lingue in cui è tradotto TWiLight Menu++ sono disponibili, ma quando si è in modalità DS sono limitati a causa delle limitazioni della RAM. Gli stili di testo di base sono i seguenti:
- Predefinito: Utilizza lo stile di testo ufficiale DSi come stile principale e supporta tutti i caratteri in modalità DS
- Cinese (Semplificato): Usa Noto Sans CS come stile principale e ha più caratteri cinesi (semplificati) in modalità DS, al costo di altri caratteri di altre lingue
- Coreano: E' identico a quello Predefinito in modalità DSi, ma in modalità DS ha un set più completo di hangul, al costo di altri caratteri di altre lingue

View File

@ -64,7 +64,8 @@ See [List of Systems Supported by TWiLight Menu++](../ds-index/emulators#list-of
No. SD card access is only granted to DSiWare applications, so Slot-1 games cannot launch (or even access) TWiLight Menu++.
#### Why can't I find/see my games?
There are a multiple reasons you may be unable to find them. -The `_nds` folder found on the root of the SD card is not intended for applications one would access via TWiLight Menu++, due to its reservation for functionality based files (skins, configuration, images, emulators and more). If you've placed your titles here, please move them to another location.
There are a multiple reasons you may be unable to find them.
- The `_nds` folder found on the root of the SD card is not intended for applications one would access via TWiLight Menu++, due to its reservation for functionality based files (skins, configuration, images, emulators and more). If you've placed your titles here, please move them to another location.
- If you have more than 39 items in a folder and all of the slots on the menu are taken, your games may be on the next page. Use <kbd class="l">L</kbd>/<kbd class="r">R</kbd> or <kbd>SELECT</kbd> + <kbd>Left</kbd>/<kbd>Right</kbd> to switch pages
- If your game or folder is hidden, you may need to show hidden files via TWiLight Menu++'s GUI settings
- If your game is in an archive (`zip`, `rar`, `7z`, etc), it cannot be used by TWiLight Menu++. Extract the game from the archive to use it

View File

@ -98,7 +98,7 @@ These are the people who maintain the server. If they say something is final, it
Owner: shutterbug2000#8835
Administrators: RocketRobz#4931, FNowut#5028, ahezard#8037, Apache Thunder#1696
Administrators: RocketRobz#4931, NightScript#5597, FNowut#5028, ahezard#8037, Apache Thunder#1696
Server Maintainers: Kaisaan#6181, Pk11#3666, Kodtiz3D#8288, lifehackerhansol#4546, Frost#6943

View File

@ -0,0 +1,43 @@
---
lang: en-US
layout: wiki
section: nds-bootstrap
title: Future of nds-bootstrap
description: Info for the future of nds-bootstrap
---
There are no set release dates for future releases.
{:.alert .alert-info}
This page gives an overview of the future of nds-bootstrap in order of priority. These milestones are subject to change as issues are closed. The examples listed under each Milestone is not comprehensive. For a list of all issues tied to each milestone, see the [Milestones page on GitHub.](https://github.com/DS-Homebrew/nds-bootstrap/milestones)
### 1.0 Improving Retail Compatibility
Have nds-bootstrap get closer to 1:1 compatibility with retail titles
- Fixing Romancing SaGa 3 [#271](https://github.com/DS-Homebrew/nds-bootstrap/issues/271)
- Fixing Golden Sun: Dark Dawn [#252](https://github.com/DS-Homebrew/nds-bootstrap/issues/252)
- Fixing Pokemon DS-Wii connections [#415](https://github.com/DS-Homebrew/nds-bootstrap/issues/415)
- Fixing Brain Age titles [#1166](https://github.com/DS-Homebrew/nds-bootstrap/issues/1166)
- Fixing Miniland-Mayhem [#467](https://github.com/DS-Homebrew/nds-bootstrap/issues/467)
### 1.1 Additional Enhancements to Games
Adding features that do not exist when played off a game card
- WPA connection in DS mode games [#628](https://github.com/DS-Homebrew/nds-bootstrap/issues/628)
- Slot-2 Emulation [#19](https://github.com/DS-Homebrew/nds-bootstrap/issues/19)
- Fixing E-type cheat codes [#746](https://github.com/DS-Homebrew/nds-bootstrap/issues/746)
### 1.2 Improving Homebrew Compatibility
Getting more of the older homebrew applications to work with nds-bootstrap
- Issues with the [Homebrew label](https://github.com/DS-Homebrew/nds-bootstrap/labels/Homebrew)
### 1.3 Improving B4DS
While 100% compatibility may not be possible with B4DS' limitations, improving compatibility is still possible
- Issues with the [B4DS label](https://github.com/DS-Homebrew/nds-bootstrap/labels/B4DS)
### 1.4 Improving ROM Hack Compatibility
While some ROM hacks are bound to not work on real hardware (e.g. the gen 5 hacks with fairy type), improving ROM hacks
- Issues with the [ROM Hack label](https://github.com/DS-Homebrew/nds-bootstrap/issues?q=is%3Aopen+is%3Aissue+label%3A%22ROM+Hack%22)
### 1.5 Additional nds-bootstrap Features
Adding more features to nds-bootstrap itself when running ROMs
- Implementing Save Sates/Real-Time Saves [#143](https://github.com/DS-Homebrew/nds-bootstrap/issues/143)
- Display Time at in-game menu [#1099](https://github.com/DS-Homebrew/nds-bootstrap/issues/1099)

View File

@ -98,7 +98,7 @@ These are the people who maintain the server. If they say something is final, it
Owner: shutterbug2000#8835
Administrators: RocketRobz#4931, FNowut#5028, ahezard#8037, Apache Thunder#1696
Administrators: RocketRobz#4931, NightScript#5597, FNowut#5028, ahezard#8037, Apache Thunder#1696
Server Maintainers: Kaisaan#6181, Pk11#3666, Kodtiz3D#8288, lifehackerhansol#4546, Frost#6943

View File

@ -0,0 +1,43 @@
---
lang: en-US
layout: wiki
section: nds-bootstrap
title: Future of nds-bootstrap
description: Info for the future of nds-bootstrap
---
There are no set release dates for future releases.
{:.alert .alert-info}
This page gives an overview of the future of nds-bootstrap in order of priority. These milestones are subject to change as issues are closed. The examples listed under each Milestone is not comprehensive. For a list of all issues tied to each milestone, see the [Milestones page on GitHub.](https://github.com/DS-Homebrew/nds-bootstrap/milestones)
### 1.0 Improving Retail Compatibility
Have nds-bootstrap get closer to 1:1 compatibility with retail titles
- Fixing Romancing SaGa 3 [#271](https://github.com/DS-Homebrew/nds-bootstrap/issues/271)
- Fixing Golden Sun: Dark Dawn [#252](https://github.com/DS-Homebrew/nds-bootstrap/issues/252)
- Fixing Pokemon DS-Wii connections [#415](https://github.com/DS-Homebrew/nds-bootstrap/issues/415)
- Fixing Brain Age titles [#1166](https://github.com/DS-Homebrew/nds-bootstrap/issues/1166)
- Fixing Miniland-Mayhem [#467](https://github.com/DS-Homebrew/nds-bootstrap/issues/467)
### 1.1 Additional Enhancements to Games
Adding features that do not exist when played off a game card
- WPA connection in DS mode games [#628](https://github.com/DS-Homebrew/nds-bootstrap/issues/628)
- Slot-2 Emulation [#19](https://github.com/DS-Homebrew/nds-bootstrap/issues/19)
- Fixing E-type cheat codes [#746](https://github.com/DS-Homebrew/nds-bootstrap/issues/746)
### 1.2 Improving Homebrew Compatibility
Getting more of the older homebrew applications to work with nds-bootstrap
- Issues with the [Homebrew label](https://github.com/DS-Homebrew/nds-bootstrap/labels/Homebrew)
### 1.3 Improving B4DS
While 100% compatibility may not be possible with B4DS' limitations, improving compatibility is still possible
- Issues with the [B4DS label](https://github.com/DS-Homebrew/nds-bootstrap/labels/B4DS)
### 1.4 Improving ROM Hack Compatibility
While some ROM hacks are bound to not work on real hardware (e.g. the gen 5 hacks with fairy type), improving ROM hacks
- Issues with the [ROM Hack label](https://github.com/DS-Homebrew/nds-bootstrap/issues?q=is%3Aopen+is%3Aissue+label%3A%22ROM+Hack%22)
### 1.5 Additional nds-bootstrap Features
Adding more features to nds-bootstrap itself when running ROMs
- Implementing Save Sates/Real-Time Saves [#143](https://github.com/DS-Homebrew/nds-bootstrap/issues/143)
- Display Time at in-game menu [#1099](https://github.com/DS-Homebrew/nds-bootstrap/issues/1099)

View File

@ -127,7 +127,7 @@ These must be PNG files, any file will work however only 100% transparency will
### Video texture (`video` folder)
Only used for the 3DS theme, `3dsRotatingCubes.rvid` is a Rocket Video file. For more information on converting videos to rvid, read [Converting a video to .rvid](https://github.com/RocketRobz/Vid2RVID/wiki/Converting-a-video-to-.rvid) on the Vid2RVID wiki. If you don't want this to be drawn you can simply delete it.
### Volume textres (`volume` folder)
### Volume textures (`volume` folder)
These must be PNG files, any file will work however only 100% transparency will work. Any pixel that is transparent in one texture should be transparent in all of them so that it's properly overwritten on change.
| Texture | Description |

View File

@ -64,7 +64,8 @@ See [List of Systems Supported by TWiLight Menu++](../ds-index/emulators#list-of
No. SD card access is only granted to DSiWare applications, so Slot-1 games cannot launch (or even access) TWiLight Menu++.
#### Why can't I find/see my games?
There are a multiple reasons you may be unable to find them. -The `_nds` folder found on the root of the SD card is not intended for applications one would access via TWiLight Menu++, due to its reservation for functionality based files (skins, configuration, images, emulators and more). If you've placed your titles here, please move them to another location.
There are a multiple reasons you may be unable to find them.
- The `_nds` folder found on the root of the SD card is not intended for applications one would access via TWiLight Menu++, due to its reservation for functionality based files (skins, configuration, images, emulators and more). If you've placed your titles here, please move them to another location.
- If you have more than 39 items in a folder and all of the slots on the menu are taken, your games may be on the next page. Use <kbd class="l">L</kbd>/<kbd class="r">R</kbd> or <kbd>SELECT</kbd> + <kbd>Left</kbd>/<kbd>Right</kbd> to switch pages
- If your game or folder is hidden, you may need to show hidden files via TWiLight Menu++'s GUI settings
- If your game is in an archive (`zip`, `rar`, `7z`, etc), it cannot be used by TWiLight Menu++. Extract the game from the archive to use it

View File

@ -98,7 +98,7 @@ These are the people who maintain the server. If they say something is final, it
Owner: shutterbug2000#8835
Administrators: RocketRobz#4931, FNowut#5028, ahezard#8037, Apache Thunder#1696
Administrators: RocketRobz#4931, NightScript#5597, FNowut#5028, ahezard#8037, Apache Thunder#1696
Server Maintainers: Kaisaan#6181, Pk11#3666, Kodtiz3D#8288, lifehackerhansol#4546, Frost#6943

View File

@ -0,0 +1,43 @@
---
lang: en-US
layout: wiki
section: nds-bootstrap
title: Future of nds-bootstrap
description: Info for the future of nds-bootstrap
---
There are no set release dates for future releases.
{:.alert .alert-info}
This page gives an overview of the future of nds-bootstrap in order of priority. These milestones are subject to change as issues are closed. The examples listed under each Milestone is not comprehensive. For a list of all issues tied to each milestone, see the [Milestones page on GitHub.](https://github.com/DS-Homebrew/nds-bootstrap/milestones)
### 1.0 Improving Retail Compatibility
Have nds-bootstrap get closer to 1:1 compatibility with retail titles
- Fixing Romancing SaGa 3 [#271](https://github.com/DS-Homebrew/nds-bootstrap/issues/271)
- Fixing Golden Sun: Dark Dawn [#252](https://github.com/DS-Homebrew/nds-bootstrap/issues/252)
- Fixing Pokemon DS-Wii connections [#415](https://github.com/DS-Homebrew/nds-bootstrap/issues/415)
- Fixing Brain Age titles [#1166](https://github.com/DS-Homebrew/nds-bootstrap/issues/1166)
- Fixing Miniland-Mayhem [#467](https://github.com/DS-Homebrew/nds-bootstrap/issues/467)
### 1.1 Additional Enhancements to Games
Adding features that do not exist when played off a game card
- WPA connection in DS mode games [#628](https://github.com/DS-Homebrew/nds-bootstrap/issues/628)
- Slot-2 Emulation [#19](https://github.com/DS-Homebrew/nds-bootstrap/issues/19)
- Fixing E-type cheat codes [#746](https://github.com/DS-Homebrew/nds-bootstrap/issues/746)
### 1.2 Improving Homebrew Compatibility
Getting more of the older homebrew applications to work with nds-bootstrap
- Issues with the [Homebrew label](https://github.com/DS-Homebrew/nds-bootstrap/labels/Homebrew)
### 1.3 Improving B4DS
While 100% compatibility may not be possible with B4DS' limitations, improving compatibility is still possible
- Issues with the [B4DS label](https://github.com/DS-Homebrew/nds-bootstrap/labels/B4DS)
### 1.4 Improving ROM Hack Compatibility
While some ROM hacks are bound to not work on real hardware (e.g. the gen 5 hacks with fairy type), improving ROM hacks
- Issues with the [ROM Hack label](https://github.com/DS-Homebrew/nds-bootstrap/issues?q=is%3Aopen+is%3Aissue+label%3A%22ROM+Hack%22)
### 1.5 Additional nds-bootstrap Features
Adding more features to nds-bootstrap itself when running ROMs
- Implementing Save Sates/Real-Time Saves [#143](https://github.com/DS-Homebrew/nds-bootstrap/issues/143)
- Display Time at in-game menu [#1099](https://github.com/DS-Homebrew/nds-bootstrap/issues/1099)

View File

@ -127,7 +127,7 @@ These must be PNG files, any file will work however only 100% transparency will
### Video texture (`video` folder)
Only used for the 3DS theme, `3dsRotatingCubes.rvid` is a Rocket Video file. For more information on converting videos to rvid, read [Converting a video to .rvid](https://github.com/RocketRobz/Vid2RVID/wiki/Converting-a-video-to-.rvid) on the Vid2RVID wiki. If you don't want this to be drawn you can simply delete it.
### Volume textres (`volume` folder)
### Volume textures (`volume` folder)
These must be PNG files, any file will work however only 100% transparency will work. Any pixel that is transparent in one texture should be transparent in all of them so that it's properly overwritten on change.
| Texture | Description |

View File

@ -64,7 +64,8 @@ See [List of Systems Supported by TWiLight Menu++](../ds-index/emulators#list-of
No. SD card access is only granted to DSiWare applications, so Slot-1 games cannot launch (or even access) TWiLight Menu++.
#### Why can't I find/see my games?
There are a multiple reasons you may be unable to find them. -The `_nds` folder found on the root of the SD card is not intended for applications one would access via TWiLight Menu++, due to its reservation for functionality based files (skins, configuration, images, emulators and more). If you've placed your titles here, please move them to another location.
There are a multiple reasons you may be unable to find them.
- The `_nds` folder found on the root of the SD card is not intended for applications one would access via TWiLight Menu++, due to its reservation for functionality based files (skins, configuration, images, emulators and more). If you've placed your titles here, please move them to another location.
- If you have more than 39 items in a folder and all of the slots on the menu are taken, your games may be on the next page. Use <kbd class="l">L</kbd>/<kbd class="r">R</kbd> or <kbd>SELECT</kbd> + <kbd>Left</kbd>/<kbd>Right</kbd> to switch pages
- If your game or folder is hidden, you may need to show hidden files via TWiLight Menu++'s GUI settings
- If your game is in an archive (`zip`, `rar`, `7z`, etc), it cannot be used by TWiLight Menu++. Extract the game from the archive to use it

View File

@ -98,7 +98,7 @@ These are the people who maintain the server. If they say something is final, it
Owner: shutterbug2000#8835
Administrators: RocketRobz#4931, FNowut#5028, ahezard#8037, Apache Thunder#1696
Administrators: RocketRobz#4931, NightScript#5597, FNowut#5028, ahezard#8037, Apache Thunder#1696
Server Maintainers: Kaisaan#6181, Pk11#3666, Kodtiz3D#8288, lifehackerhansol#4546, Frost#6943

View File

@ -0,0 +1,43 @@
---
lang: en-US
layout: wiki
section: nds-bootstrap
title: Future of nds-bootstrap
description: Info for the future of nds-bootstrap
---
There are no set release dates for future releases.
{:.alert .alert-info}
This page gives an overview of the future of nds-bootstrap in order of priority. These milestones are subject to change as issues are closed. The examples listed under each Milestone is not comprehensive. For a list of all issues tied to each milestone, see the [Milestones page on GitHub.](https://github.com/DS-Homebrew/nds-bootstrap/milestones)
### 1.0 Improving Retail Compatibility
Have nds-bootstrap get closer to 1:1 compatibility with retail titles
- Fixing Romancing SaGa 3 [#271](https://github.com/DS-Homebrew/nds-bootstrap/issues/271)
- Fixing Golden Sun: Dark Dawn [#252](https://github.com/DS-Homebrew/nds-bootstrap/issues/252)
- Fixing Pokemon DS-Wii connections [#415](https://github.com/DS-Homebrew/nds-bootstrap/issues/415)
- Fixing Brain Age titles [#1166](https://github.com/DS-Homebrew/nds-bootstrap/issues/1166)
- Fixing Miniland-Mayhem [#467](https://github.com/DS-Homebrew/nds-bootstrap/issues/467)
### 1.1 Additional Enhancements to Games
Adding features that do not exist when played off a game card
- WPA connection in DS mode games [#628](https://github.com/DS-Homebrew/nds-bootstrap/issues/628)
- Slot-2 Emulation [#19](https://github.com/DS-Homebrew/nds-bootstrap/issues/19)
- Fixing E-type cheat codes [#746](https://github.com/DS-Homebrew/nds-bootstrap/issues/746)
### 1.2 Improving Homebrew Compatibility
Getting more of the older homebrew applications to work with nds-bootstrap
- Issues with the [Homebrew label](https://github.com/DS-Homebrew/nds-bootstrap/labels/Homebrew)
### 1.3 Improving B4DS
While 100% compatibility may not be possible with B4DS' limitations, improving compatibility is still possible
- Issues with the [B4DS label](https://github.com/DS-Homebrew/nds-bootstrap/labels/B4DS)
### 1.4 Improving ROM Hack Compatibility
While some ROM hacks are bound to not work on real hardware (e.g. the gen 5 hacks with fairy type), improving ROM hacks
- Issues with the [ROM Hack label](https://github.com/DS-Homebrew/nds-bootstrap/issues?q=is%3Aopen+is%3Aissue+label%3A%22ROM+Hack%22)
### 1.5 Additional nds-bootstrap Features
Adding more features to nds-bootstrap itself when running ROMs
- Implementing Save Sates/Real-Time Saves [#143](https://github.com/DS-Homebrew/nds-bootstrap/issues/143)
- Display Time at in-game menu [#1099](https://github.com/DS-Homebrew/nds-bootstrap/issues/1099)

View File

@ -127,7 +127,7 @@ These must be PNG files, any file will work however only 100% transparency will
### Video texture (`video` folder)
Only used for the 3DS theme, `3dsRotatingCubes.rvid` is a Rocket Video file. For more information on converting videos to rvid, read [Converting a video to .rvid](https://github.com/RocketRobz/Vid2RVID/wiki/Converting-a-video-to-.rvid) on the Vid2RVID wiki. If you don't want this to be drawn you can simply delete it.
### Volume textres (`volume` folder)
### Volume textures (`volume` folder)
These must be PNG files, any file will work however only 100% transparency will work. Any pixel that is transparent in one texture should be transparent in all of them so that it's properly overwritten on change.
| Texture | Description |

View File

@ -64,7 +64,8 @@ See [List of Systems Supported by TWiLight Menu++](../ds-index/emulators#list-of
No. SD card access is only granted to DSiWare applications, so Slot-1 games cannot launch (or even access) TWiLight Menu++.
#### Why can't I find/see my games?
There are a multiple reasons you may be unable to find them. -The `_nds` folder found on the root of the SD card is not intended for applications one would access via TWiLight Menu++, due to its reservation for functionality based files (skins, configuration, images, emulators and more). If you've placed your titles here, please move them to another location.
There are a multiple reasons you may be unable to find them.
- The `_nds` folder found on the root of the SD card is not intended for applications one would access via TWiLight Menu++, due to its reservation for functionality based files (skins, configuration, images, emulators and more). If you've placed your titles here, please move them to another location.
- If you have more than 39 items in a folder and all of the slots on the menu are taken, your games may be on the next page. Use <kbd class="l">L</kbd>/<kbd class="r">R</kbd> or <kbd>SELECT</kbd> + <kbd>Left</kbd>/<kbd>Right</kbd> to switch pages
- If your game or folder is hidden, you may need to show hidden files via TWiLight Menu++'s GUI settings
- If your game is in an archive (`zip`, `rar`, `7z`, etc), it cannot be used by TWiLight Menu++. Extract the game from the archive to use it

View File

@ -30,9 +30,10 @@ If updating from a version older than v6.8.3, please move your `.sav` files for
{% capture tab-manual %}
1. Скачайте последнюю версию [`TWiLightMenu-3DS.7z`](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest/download/TWiLightMenu-3DS.7z)
1. Разархивируйте `TWiLightMenu-3DS.7z`
1. Скопируйте папку `_nds` в корень вашей SD карты
1. Скопируйте файл `BOOT.NDS` в корень вашей SD карты
1. Скопируйте два `.cia` файла в корень вашей SD карты
1. Copy the `_nds` folder to your SD card root, replacing any existing files
- If using macOS, make sure **copy** and `Merge`, don't `Replace`
1. Copy the `BOOT.NDS` file to your SD card root, replacing any existing files
1. Copy the two `.cia` files to your SD card root, replacing any existing files
1. Установите два CIA файла с помощью FBI на вашей 3DS
{% endcapture %}
{% assign tab-manual = tab-manual | split: "////////" %}

View File

@ -17,9 +17,11 @@ If updating from a version older than v6.8.3, please move your `.sav` files for
### Обновление
1. Скачайте последнюю версию [`TWiLightMenu-DSi.7z`](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest/download/TWiLightMenu-DSi.7z)
1. Разархивируйте `TWiLightMenu-3DS.7z`
1. Скопируйте папку `_nds` в корень вашей SD карты
1. Скопируйте файл `BOOT.NDS` в корень вашей SD карты
1. **пользователям hiyaCFW:** Скопируйте папку `title` в корень вашей SD карты
1. Copy the `_nds` folder to your SD card root, replacing any existing files
- If using macOS, make sure **copy** and `Merge`, don't `Replace`
1. Copy the `BOOT.NDS` file to your SD card root, replacing any existing files
1. **hiyaCFW users:** Copy the `title` folder to your SD card root, replacing any existing files
- If using macOS, make sure **copy** and `Merge`, don't `Replace`
### Дополнительные шаги для пользователей флеш-картриджей

View File

@ -17,8 +17,9 @@ description: Как обновить TWiLight Menu++ на флеш-картри
### Обновление
1. Скачайте последнюю версию [`TWiLightMenu-Flashcard.7z`](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest/download/TWiLightMenu-Flashcard.7z)
1. Разархивируйте `TWiLightMenu-Flashcard.7z`
1. Скопируйте папку `_nds` в корень вашей microSD карты, которая будет вставлена в флеш-картридж
1. Скопируйте файл `BOOT.NDS` в корень вашей microSD карты, которая будет вставлена в флеш-картридж
1. Copy the `_nds` folder to your flashcard's microSD card root, replacing any existing files
- If using macOS, make sure **copy** and `Merge`, don't `Replace`
1. Copy the `BOOT.NDS` file to your flashcard's microSD card root, replacing any existing files
### Дополнительные шаги для пользователей DSi/3DS SD карт

View File

@ -98,7 +98,7 @@ These are the people who maintain the server. If they say something is final, it
Owner: shutterbug2000#8835
Administrators: RocketRobz#4931, FNowut#5028, ahezard#8037, Apache Thunder#1696
Administrators: RocketRobz#4931, NightScript#5597, FNowut#5028, ahezard#8037, Apache Thunder#1696
Server Maintainers: Kaisaan#6181, Pk11#3666, Kodtiz3D#8288, lifehackerhansol#4546, Frost#6943

View File

@ -0,0 +1,43 @@
---
lang: en-US
layout: wiki
section: nds-bootstrap
title: Future of nds-bootstrap
description: Info for the future of nds-bootstrap
---
There are no set release dates for future releases.
{:.alert .alert-info}
This page gives an overview of the future of nds-bootstrap in order of priority. These milestones are subject to change as issues are closed. The examples listed under each Milestone is not comprehensive. For a list of all issues tied to each milestone, see the [Milestones page on GitHub.](https://github.com/DS-Homebrew/nds-bootstrap/milestones)
### 1.0 Improving Retail Compatibility
Have nds-bootstrap get closer to 1:1 compatibility with retail titles
- Fixing Romancing SaGa 3 [#271](https://github.com/DS-Homebrew/nds-bootstrap/issues/271)
- Fixing Golden Sun: Dark Dawn [#252](https://github.com/DS-Homebrew/nds-bootstrap/issues/252)
- Fixing Pokemon DS-Wii connections [#415](https://github.com/DS-Homebrew/nds-bootstrap/issues/415)
- Fixing Brain Age titles [#1166](https://github.com/DS-Homebrew/nds-bootstrap/issues/1166)
- Fixing Miniland-Mayhem [#467](https://github.com/DS-Homebrew/nds-bootstrap/issues/467)
### 1.1 Additional Enhancements to Games
Adding features that do not exist when played off a game card
- WPA connection in DS mode games [#628](https://github.com/DS-Homebrew/nds-bootstrap/issues/628)
- Slot-2 Emulation [#19](https://github.com/DS-Homebrew/nds-bootstrap/issues/19)
- Fixing E-type cheat codes [#746](https://github.com/DS-Homebrew/nds-bootstrap/issues/746)
### 1.2 Improving Homebrew Compatibility
Getting more of the older homebrew applications to work with nds-bootstrap
- Issues with the [Homebrew label](https://github.com/DS-Homebrew/nds-bootstrap/labels/Homebrew)
### 1.3 Improving B4DS
While 100% compatibility may not be possible with B4DS' limitations, improving compatibility is still possible
- Issues with the [B4DS label](https://github.com/DS-Homebrew/nds-bootstrap/labels/B4DS)
### 1.4 Improving ROM Hack Compatibility
While some ROM hacks are bound to not work on real hardware (e.g. the gen 5 hacks with fairy type), improving ROM hacks
- Issues with the [ROM Hack label](https://github.com/DS-Homebrew/nds-bootstrap/issues?q=is%3Aopen+is%3Aissue+label%3A%22ROM+Hack%22)
### 1.5 Additional nds-bootstrap Features
Adding more features to nds-bootstrap itself when running ROMs
- Implementing Save Sates/Real-Time Saves [#143](https://github.com/DS-Homebrew/nds-bootstrap/issues/143)
- Display Time at in-game menu [#1099](https://github.com/DS-Homebrew/nds-bootstrap/issues/1099)

View File

@ -127,7 +127,7 @@ These must be PNG files, any file will work however only 100% transparency will
### Video texture (`video` folder)
Only used for the 3DS theme, `3dsRotatingCubes.rvid` is a Rocket Video file. For more information on converting videos to rvid, read [Converting a video to .rvid](https://github.com/RocketRobz/Vid2RVID/wiki/Converting-a-video-to-.rvid) on the Vid2RVID wiki. If you don't want this to be drawn you can simply delete it.
### Volume textres (`volume` folder)
### Volume textures (`volume` folder)
These must be PNG files, any file will work however only 100% transparency will work. Any pixel that is transparent in one texture should be transparent in all of them so that it's properly overwritten on change.
| Texture | Description |

View File

@ -64,7 +64,8 @@ See [List of Systems Supported by TWiLight Menu++](../ds-index/emulators#list-of
No. SD card access is only granted to DSiWare applications, so Slot-1 games cannot launch (or even access) TWiLight Menu++.
#### Why can't I find/see my games?
There are a multiple reasons you may be unable to find them. -The `_nds` folder found on the root of the SD card is not intended for applications one would access via TWiLight Menu++, due to its reservation for functionality based files (skins, configuration, images, emulators and more). If you've placed your titles here, please move them to another location.
There are a multiple reasons you may be unable to find them.
- The `_nds` folder found on the root of the SD card is not intended for applications one would access via TWiLight Menu++, due to its reservation for functionality based files (skins, configuration, images, emulators and more). If you've placed your titles here, please move them to another location.
- If you have more than 39 items in a folder and all of the slots on the menu are taken, your games may be on the next page. Use <kbd class="l">L</kbd>/<kbd class="r">R</kbd> or <kbd>SELECT</kbd> + <kbd>Left</kbd>/<kbd>Right</kbd> to switch pages
- If your game or folder is hidden, you may need to show hidden files via TWiLight Menu++'s GUI settings
- If your game is in an archive (`zip`, `rar`, `7z`, etc), it cannot be used by TWiLight Menu++. Extract the game from the archive to use it

View File

@ -30,9 +30,10 @@ If updating from a version older than v21.0.0, please move your `.pub` and/or `.
{% capture tab-manual %}
1. Download the latest [`TWiLightMenu-3DS.7z`](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest/download/TWiLightMenu-3DS.7z)
1. Extrahera `TWiLightMenu-3DS.7z`
1. Kopiera mappen `_nds` till ditt SD-korts rot
1. Kopiera filen `BOOT.NDS` till din SD-korts rot
1. Kopiera de två `.cia` filerna till ditt SD-korts rot
1. Copy the `_nds` folder to your SD card root, replacing any existing files
- If using macOS, make sure **copy** and `Merge`, don't `Replace`
1. Copy the `BOOT.NDS` file to your SD card root, replacing any existing files
1. Copy the two `.cia` files to your SD card root, replacing any existing files
1. På din 3DS, installera de två CIA filerna med FBI
{% endcapture %}
{% assign tab-manual = tab-manual | split: "////////" %}

View File

@ -17,9 +17,11 @@ If updating from a version older than v21.0.0, please move your `.pub` and/or `.
### Uppdatering
1. Download the latest [`TWiLightMenu-DSi.7z`](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest/download/TWiLightMenu-DSi.7z)
1. Extrahera `TWiLightMenu-DSi.7z`
1. Kopiera mappen `_nds` till ditt SD-korts rot
1. Kopiera filen `BOOT.NDS` till din SD-korts rot
1. **hiyaCFW användare:** Kopiera mappen `title` till ditt SD-korts rot
1. Copy the `_nds` folder to your SD card root, replacing any existing files
- If using macOS, make sure **copy** and `Merge`, don't `Replace`
1. Copy the `BOOT.NDS` file to your SD card root, replacing any existing files
1. **hiyaCFW users:** Copy the `title` folder to your SD card root, replacing any existing files
- If using macOS, make sure **copy** and `Merge`, don't `Replace`
### Fler steg för minneskort

View File

@ -17,8 +17,9 @@ If updating from a version older than v21.0.0, please move your `.pub` and/or `.
### Uppdatering
1. Download the latest [`TWiLightMenu-Flashcard.7z`](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest/download/TWiLightMenu-Flashcard.7z)
1. Extrahera `TWiLightMenu-Flashcard.7z`
1. Kopiera mappen `_nds` till ditt minneskorts microSD-korts rot
1. Kopiera filen `BOOT.NDS` till ditt minneskorts microSD-korts rot
1. Copy the `_nds` folder to your flashcard's microSD card root, replacing any existing files
- If using macOS, make sure **copy** and `Merge`, don't `Replace`
1. Copy the `BOOT.NDS` file to your flashcard's microSD card root, replacing any existing files
### More steps for the DSi/3DS SD card side

View File

@ -98,7 +98,7 @@ These are the people who maintain the server. If they say something is final, it
Owner: shutterbug2000#8835
Administrators: RocketRobz#4931, FNowut#5028, ahezard#8037, Apache Thunder#1696
Administrators: RocketRobz#4931, NightScript#5597, FNowut#5028, ahezard#8037, Apache Thunder#1696
Server Maintainers: Kaisaan#6181, Pk11#3666, Kodtiz3D#8288, lifehackerhansol#4546, Frost#6943

View File

@ -0,0 +1,43 @@
---
lang: en-US
layout: wiki
section: nds-bootstrap
title: Future of nds-bootstrap
description: Info for the future of nds-bootstrap
---
There are no set release dates for future releases.
{:.alert .alert-info}
This page gives an overview of the future of nds-bootstrap in order of priority. These milestones are subject to change as issues are closed. The examples listed under each Milestone is not comprehensive. For a list of all issues tied to each milestone, see the [Milestones page on GitHub.](https://github.com/DS-Homebrew/nds-bootstrap/milestones)
### 1.0 Improving Retail Compatibility
Have nds-bootstrap get closer to 1:1 compatibility with retail titles
- Fixing Romancing SaGa 3 [#271](https://github.com/DS-Homebrew/nds-bootstrap/issues/271)
- Fixing Golden Sun: Dark Dawn [#252](https://github.com/DS-Homebrew/nds-bootstrap/issues/252)
- Fixing Pokemon DS-Wii connections [#415](https://github.com/DS-Homebrew/nds-bootstrap/issues/415)
- Fixing Brain Age titles [#1166](https://github.com/DS-Homebrew/nds-bootstrap/issues/1166)
- Fixing Miniland-Mayhem [#467](https://github.com/DS-Homebrew/nds-bootstrap/issues/467)
### 1.1 Additional Enhancements to Games
Adding features that do not exist when played off a game card
- WPA connection in DS mode games [#628](https://github.com/DS-Homebrew/nds-bootstrap/issues/628)
- Slot-2 Emulation [#19](https://github.com/DS-Homebrew/nds-bootstrap/issues/19)
- Fixing E-type cheat codes [#746](https://github.com/DS-Homebrew/nds-bootstrap/issues/746)
### 1.2 Improving Homebrew Compatibility
Getting more of the older homebrew applications to work with nds-bootstrap
- Issues with the [Homebrew label](https://github.com/DS-Homebrew/nds-bootstrap/labels/Homebrew)
### 1.3 Improving B4DS
While 100% compatibility may not be possible with B4DS' limitations, improving compatibility is still possible
- Issues with the [B4DS label](https://github.com/DS-Homebrew/nds-bootstrap/labels/B4DS)
### 1.4 Improving ROM Hack Compatibility
While some ROM hacks are bound to not work on real hardware (e.g. the gen 5 hacks with fairy type), improving ROM hacks
- Issues with the [ROM Hack label](https://github.com/DS-Homebrew/nds-bootstrap/issues?q=is%3Aopen+is%3Aissue+label%3A%22ROM+Hack%22)
### 1.5 Additional nds-bootstrap Features
Adding more features to nds-bootstrap itself when running ROMs
- Implementing Save Sates/Real-Time Saves [#143](https://github.com/DS-Homebrew/nds-bootstrap/issues/143)
- Display Time at in-game menu [#1099](https://github.com/DS-Homebrew/nds-bootstrap/issues/1099)

View File

@ -127,7 +127,7 @@ These must be PNG files, any file will work however only 100% transparency will
### Video texture (`video` folder)
Only used for the 3DS theme, `3dsRotatingCubes.rvid` is a Rocket Video file. For more information on converting videos to rvid, read [Converting a video to .rvid](https://github.com/RocketRobz/Vid2RVID/wiki/Converting-a-video-to-.rvid) on the Vid2RVID wiki. If you don't want this to be drawn you can simply delete it.
### Volume textres (`volume` folder)
### Volume textures (`volume` folder)
These must be PNG files, any file will work however only 100% transparency will work. Any pixel that is transparent in one texture should be transparent in all of them so that it's properly overwritten on change.
| Texture | Description |

View File

@ -64,7 +64,8 @@ See [List of Systems Supported by TWiLight Menu++](../ds-index/emulators#list-of
No. SD card access is only granted to DSiWare applications, so Slot-1 games cannot launch (or even access) TWiLight Menu++.
#### Why can't I find/see my games?
There are a multiple reasons you may be unable to find them. -The `_nds` folder found on the root of the SD card is not intended for applications one would access via TWiLight Menu++, due to its reservation for functionality based files (skins, configuration, images, emulators and more). If you've placed your titles here, please move them to another location.
There are a multiple reasons you may be unable to find them.
- The `_nds` folder found on the root of the SD card is not intended for applications one would access via TWiLight Menu++, due to its reservation for functionality based files (skins, configuration, images, emulators and more). If you've placed your titles here, please move them to another location.
- If you have more than 39 items in a folder and all of the slots on the menu are taken, your games may be on the next page. Use <kbd class="l">L</kbd>/<kbd class="r">R</kbd> or <kbd>SELECT</kbd> + <kbd>Left</kbd>/<kbd>Right</kbd> to switch pages
- If your game or folder is hidden, you may need to show hidden files via TWiLight Menu++'s GUI settings
- If your game is in an archive (`zip`, `rar`, `7z`, etc), it cannot be used by TWiLight Menu++. Extract the game from the archive to use it