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RocketRobz 2022-09-05 23:16:02 -06:00
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@ -42,8 +42,9 @@ There are also timing issues and AP measures (which most are already removed), b
#### DS/DS Lite: Why use nds-bootstrap on a DS flashcard? #### DS/DS Lite: Why use nds-bootstrap on a DS flashcard?
- Certain compatible ROMs are loaded into the Memory Expansion Pak (or Slot-2 flashcarts containing RAM), allowing for load times to be faster than even normal Game Cards - Certain compatible ROMs are loaded into the Memory Expansion Pak (or Slot-2 flashcarts containing RAM), allowing for load times to be faster than even normal Game Cards
- A limited number of DSiWare can be run using built-in patches and a Donor ROM of a DSi-Enhanced title - 100+ DSiWare titles can be run using built-in patches and a Donor ROM of a DSi-Enhanced title
- Keep in mind that nds-bootstrap will always be used for DSiWare, regardless of `Use nds-bootstrap` setting in TWLMenu++ Settings - Keep in mind that nds-bootstrap will always be used for DSiWare, regardless of `Use nds-bootstrap` setting in TWLMenu++ Settings
- Not all DSiWare titles can save, due to the difficulty of adding save support for them, and/or them storing more than one file in the save filesystem.
- If your flashcard kernel cannot run a certain ROM, nds-bootstrap can be used instead, and can be set per-game - If your flashcard kernel cannot run a certain ROM, nds-bootstrap can be used instead, and can be set per-game
- Swap top and bottom screens in compatible games for more comfortable gameplay, or on systems with a broken or removed screen - Swap top and bottom screens in compatible games for more comfortable gameplay, or on systems with a broken or removed screen
- Edit values in the RAM using the in-game menu - Edit values in the RAM using the in-game menu
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#### What is a Donor ROM? #### What is a Donor ROM?
In nds-bootstrap, when a game doesn't boot, another ROM is used to "donate" it's ARM7 (and ARM7i, if available) binary to the game set to run, in place of the game's own said binary. In nds-bootstrap, when a game doesn't boot, another ROM is used to "donate" it's ARM7 (and ARM7i, if available) binary to the game set to run, in place of the game's own said binary.
A Donor ROM can be set using **TW**i**L**ight Menu++. A Donor ROM can be set using **TW**i**L**ight Menu++.
- **Flashcards in DS mode:** The few supported DSi-Exclusive/DSiWare titles will require a DSi-Enhanced ROM set as a Donor ROM - **Flashcards in DS mode:** The supported DSi-Exclusive/DSiWare titles will require a DSi-Enhanced ROM set as a Donor ROM
- **DSiWarehax:** As both DSi-Enhanced games and (most) DSi-Exclusive/DSiWare games contain different MBK settings from each other, DSi-Enhanced games will not boot in DSi mode without a Donor ROM. By setting a DSi-Exclusive/DSiWare title as a Donor ROM, DSi-Enhanced games will be able to run within the MBK settings set by the DSiWare title the exploit is used on - **DSiWarehax:** As both DSi-Enhanced games and (most) DSi-Exclusive/DSiWare games contain different MBK settings from each other, DSi-Enhanced games will not boot in DSi mode without a Donor ROM. By setting a DSi-Exclusive/DSiWare title as a Donor ROM, DSi-Enhanced games will be able to run within the MBK settings set by the DSiWare title the exploit is used on
- On DSi, if **TW**i**L**ight Menu++ detects no Donor ROM is set, *Nintendo DSi Sound* and/or a valid exploited title you've launched will automatically be set as Donor ROM(s) - On DSi, if **TW**i**L**ight Menu++ detects no Donor ROM is set, *Nintendo DSi Sound* and/or a valid exploited title you've launched will automatically be set as Donor ROM(s)
- **CycloDS iEvolution:** Same case with DSiWarehax, but DSi-Exclusive/DSiWare titles will require a DSi-Enhanced game set as a Donor ROM, instead of the other way around - **CycloDS iEvolution:** Same case with DSiWarehax, but DSi-Exclusive/DSiWare titles will require a DSi-Enhanced game set as a Donor ROM, instead of the other way around