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Update custom-dsi-3ds-skins.md
- Some edits - Add a couple of missing backgrounds and icons - Remove date_time_font image and add FontPaletteDateTime1-4 (for next release) - Not 100% certain on the validity of the default colors for the palette
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@ -22,13 +22,15 @@ You can now open whichever image you want to edit in GIMP and continue to the se
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### Background textures (`background` folder)
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These can be PNG files or 16-bit (`A1 R5 G5 B5` or `X1 R5 G5 B5`) BMP files.
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| Texture | Description |
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| ---------------- | ------------------------------------------------------------------------------------------------- |
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| bottom | The bottom background texture when not hovering over an icon |
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| bottom_bubble | The bottom background texture when hovering over an icon |
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| bottom_ds | For the 3DS theme, the bottom background texture when not hovering over an icon when on a DS lite |
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| bottom_bubble_ds | For the 3DS theme, the bottom background texture when hovering over an icon when on a DS lite |
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| top | |
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| Texture | Description |
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| ------------------ | ------------------------------------------------------------------------------------------------------ |
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| bottom | The bottom background texture when not hovering over an icon |
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| bottom_bubble | The bottom background texture when hovering over an icon |
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| bottom_ds | For the 3DS theme, the bottom background texture when not hovering over an icon when on a DS Phat/Lite |
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| bottom_bubble_ds | For the 3DS theme, the bottom background texture when hovering over an icon when on a DS Phat/Lite |
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| bottom_bubble_macro| For the DSi theme, the background texture when hovering over an icon using Macro Mode |
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| bottom_moving | For the DSi theme, the bottom background texture when moving an icon
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| top | The top screen background texture |
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### Battery textures (`battery` folder)
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These must be PNG files, any file will work however only 100% transparency will work. Any pixel that is transparent in one icon should be transparent in all of them so that it's properly overwritten on change.
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@ -77,10 +79,12 @@ When exporting it's recommended to check the `Do not write color space informati
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| dialogbox | The background of the dialog box that slides down |
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| folder | The icon for folders |
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| icon_a26 | The icon for Atari 2600 games |
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| icon_col | The icon for Colecovision games |
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| icon_gb | The icon for Game Boy games |
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| icon_gba | The icon for GBA games (all themes) and the top icon to launch GBARunner2 (3DS Theme) |
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| icon_gba | The icon for GBA games |
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| icon_gbamode | The icon for native GBA Mode |
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| icon_gg | The icon for Game Gear games |
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| icon_img | The icon for BMP, GIF, and PNG images |
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| icon_int | The icon for Intellivision games |
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| icon_m5 | The icon for Sord M5 games |
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| icon_manual | The icon for the manual |
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@ -118,7 +122,6 @@ These must be PNG files, any file will work however only 100% transparency will
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| Texture | Description |
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| ---------------- | ------------------------------------------------------- |
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| date_time_font | The font to display the date and time |
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| Lshoulder | The left shoulder |
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| Lshoulder_greyed | The left shoulder when there are no pages to the left |
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| Rshoulder | The right shoulder |
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@ -153,31 +156,35 @@ You may configure various options on how the theme is drawn in the `theme.ini` t
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| `BubbleTipSpriteH` | The height of the bubble tip sprite | 7 | 8 |
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| `TitleboxRenderY` | The initial Y position of the title text box | 96 | 85 |
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| `TitleboxTextY` | The initial Y position of the title text | 55 | 30 |
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| `TitleboxTextW` | The maximum width of the title text | 200 | 240 |
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| `TitleboxTextW` | The maximum width of the title text | 200 | 240 |
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| `MacroTitleboxTextY` | The initial Y position of the title text in macro mode | | 40 |
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| `MacroTitleboxTextW` | The maximum width of the title text in macro mode | | 224 |
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| `TitleboxTextLarge` | Whether to use the large font for the title text | 0 | 1 |
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| `TitleboxMaxLines` | The maximum lines of text to show of the title | 3 | 4 |
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| `VolumeRenderX` | The X position on the top screen to draw the volume icon | 4 | 4 |
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| `VolumeRenderY` | The Y position on the top screen to draw the volume icon | 5 | 5 |
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| `ShoulderLRenderY` | The Y position on the top screen to draw the left shoulder | 172 | 172 |
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| `ShoulderLRenderX` | The X position on the top screen to draw the left shoulder | 0 | 0 |
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| `ShoulderRRenderY` | The Y position on the top screen to draw the right shoulder | 172 | 172 |
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| `ShoulderRRenderX` | The X position on the top screen to draw the right shoulder | 178 | 178 |
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| `BatteryRenderY` | The Y position on the top screen to draw the battery icon | 5 | 5 |
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| `BatteryRenderX` | The X position on the top screen to draw the battery icon | 235 | 235 |
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| `MacroTitleboxTextW` | The maximum width of the title text in macro mode | | 224 |
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| `TitleboxTextLarge` | Whether to use the large font for the title text | 0 | 1 |
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| `TitleboxMaxLines` | The maximum lines of text to show of the title | 3 | 4 |
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| `VolumeRenderX` | The X position on the top screen to draw the volume icon | 4 | 4 |
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| `VolumeRenderY` | The Y position on the top screen to draw the volume icon | 5 | 5 |
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| `ShoulderLRenderY` | The Y position on the top screen to draw the left shoulder | 172 | 172 |
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| `ShoulderLRenderX` | The X position on the top screen to draw the left shoulder | 0 | 0 |
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| `ShoulderRRenderY` | The Y position on the top screen to draw the right shoulder | 172 | 172 |
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| `ShoulderRRenderX` | The X position on the top screen to draw the right shoulder | 178 | 178 |
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| `BatteryRenderY` | The Y position on the top screen to draw the battery icon | 5 | 5 |
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| `BatteryRenderX` | The X position on the top screen to draw the battery icon | 235 | 235 |
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| `FontPalette1` | The transparent color of the font, unused for default fonts | 0x0000 | 0x0000 |
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| `FontPalette2` | The colors of the font, use [this site](http://www.conradshome.com/html2bgr15/) to convert | 0xDEF7 | 0xDEF7 |
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| `FontPalette3` | | 0xC631 | 0xC631 |
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| `FontPalette4` | | 0xA108 | 0xA108 |
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| `StartTextUserPalette` | Whether to use the DS Profile color for the palette of the start text | | 1 |
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| `StartBorderUserPalette` | Whether to use the DS Profile color for the palette of the start border | | 1 |
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| `ButtonArrowUserPalette` | Whether to use the DS Profile color for the palette of the arrow buttons on the bottom of the screen | | 1 |
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| `MovingArrowUserPalette` | Whether to use the DS Profile color for the palette of the arrow shown when moving icons | | 1 |
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| `LaunchDotsUserPalette` | Whether to use the DS Profile color for the palette of the launch dots | | 1 |
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| `DialogBoxUserPalette` | Whether to use the DS Profile color for the palette of the dialog box | | 1 |
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| `RenderPhoto` | Whether or not to draw a photo on the top screen | 0 | 1 |
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| `RotatingCubesRenderY` | The Y position on the top screen to draw the rotating cubes | 78 | |
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| `FontPaletteDateTime1` | The transparent color of the font for the date and time | 0x0000 | 0x0000 |
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| `FontPaletteDateTime2` | The color of the font for the date and time | 0xDEF7 | 0xA529 |
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| `FontPaletteDateTime3` | | 0xC631 | 0xBDEF |
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| `FontPaletteDateTime4` | | 0xA108 | 0xD6B5 |
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| `StartTextUserPalette` | Whether to use the DS Profile color for the palette of the start text | | 1 |
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| `StartBorderUserPalette` | Whether to use the DS Profile color for the palette of the start border | | 1 |
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| `ButtonArrowUserPalette` | Whether to use the DS Profile color for the palette of the arrow buttons on the bottom of the screen | | 1 |
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| `MovingArrowUserPalette` | Whether to use the DS Profile color for the palette of the arrow shown when moving icons | | 1 |
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| `LaunchDotsUserPalette` | Whether to use the DS Profile color for the palette of the launch dots | | 1 |
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| `DialogBoxUserPalette` | Whether to use the DS Profile color for the palette of the dialog box | | 1 |
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| `RenderPhoto` | Whether or not to draw a photo on the top screen | 0 | 1 |
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| `RotatingCubesRenderY` | The Y position on the top screen to draw the rotating cubes | 78 | |
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## Part 3: Adding to TWiLight Menu++
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Once you've edited some graphics and would like to test your skin, simply copy your skin folder (the folder containing the `background`, `battery`, etc folders) to `sd:/_nds/TWiLightMenu/3dsmenu/themes/` or `sd:/_nds/TWiLightMenu/dsimenu/themes/` for 3DS and DSi theme skins respectively.
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