From 1c37299dc2b5d2bf7cc5d2a5833658c9d0921831 Mon Sep 17 00:00:00 2001 From: triangle <79382000+spellboundtriangle@users.noreply.github.com> Date: Sat, 13 Aug 2022 23:53:27 -0500 Subject: [PATCH] Update custom-dsi-3ds-skins.md - Some edits - Add a couple of missing backgrounds and icons - Remove date_time_font image and add FontPaletteDateTime1-4 (for next release) - Not 100% certain on the validity of the default colors for the palette --- .../twilightmenu/custom-dsi-3ds-skins.md | 65 ++++++++++--------- 1 file changed, 36 insertions(+), 29 deletions(-) diff --git a/pages/_en-US/twilightmenu/custom-dsi-3ds-skins.md b/pages/_en-US/twilightmenu/custom-dsi-3ds-skins.md index 8a5ddfbd..594c2f19 100644 --- a/pages/_en-US/twilightmenu/custom-dsi-3ds-skins.md +++ b/pages/_en-US/twilightmenu/custom-dsi-3ds-skins.md @@ -22,13 +22,15 @@ You can now open whichever image you want to edit in GIMP and continue to the se ### Background textures (`background` folder) These can be PNG files or 16-bit (`A1 R5 G5 B5` or `X1 R5 G5 B5`) BMP files. -| Texture | Description | -| ---------------- | ------------------------------------------------------------------------------------------------- | -| bottom | The bottom background texture when not hovering over an icon | -| bottom_bubble | The bottom background texture when hovering over an icon | -| bottom_ds | For the 3DS theme, the bottom background texture when not hovering over an icon when on a DS lite | -| bottom_bubble_ds | For the 3DS theme, the bottom background texture when hovering over an icon when on a DS lite | -| top | | +| Texture | Description | +| ------------------ | ------------------------------------------------------------------------------------------------------ | +| bottom | The bottom background texture when not hovering over an icon | +| bottom_bubble | The bottom background texture when hovering over an icon | +| bottom_ds | For the 3DS theme, the bottom background texture when not hovering over an icon when on a DS Phat/Lite | +| bottom_bubble_ds | For the 3DS theme, the bottom background texture when hovering over an icon when on a DS Phat/Lite | +| bottom_bubble_macro| For the DSi theme, the background texture when hovering over an icon using Macro Mode | +| bottom_moving | For the DSi theme, the bottom background texture when moving an icon +| top | The top screen background texture | ### Battery textures (`battery` folder) These must be PNG files, any file will work however only 100% transparency will work. Any pixel that is transparent in one icon should be transparent in all of them so that it's properly overwritten on change. @@ -77,10 +79,12 @@ When exporting it's recommended to check the `Do not write color space informati | dialogbox | The background of the dialog box that slides down | | folder | The icon for folders | | icon_a26 | The icon for Atari 2600 games | +| icon_col | The icon for Colecovision games | | icon_gb | The icon for Game Boy games | -| icon_gba | The icon for GBA games (all themes) and the top icon to launch GBARunner2 (3DS Theme) | +| icon_gba | The icon for GBA games | | icon_gbamode | The icon for native GBA Mode | | icon_gg | The icon for Game Gear games | +| icon_img | The icon for BMP, GIF, and PNG images | | icon_int | The icon for Intellivision games | | icon_m5 | The icon for Sord M5 games | | icon_manual | The icon for the manual | @@ -118,7 +122,6 @@ These must be PNG files, any file will work however only 100% transparency will | Texture | Description | | ---------------- | ------------------------------------------------------- | -| date_time_font | The font to display the date and time | | Lshoulder | The left shoulder | | Lshoulder_greyed | The left shoulder when there are no pages to the left | | Rshoulder | The right shoulder | @@ -153,31 +156,35 @@ You may configure various options on how the theme is drawn in the `theme.ini` t | `BubbleTipSpriteH` | The height of the bubble tip sprite | 7 | 8 | | `TitleboxRenderY` | The initial Y position of the title text box | 96 | 85 | | `TitleboxTextY` | The initial Y position of the title text | 55 | 30 | -| `TitleboxTextW` | The maximum width of the title text | 200 | 240 | +| `TitleboxTextW` | The maximum width of the title text | 200 | 240 | | `MacroTitleboxTextY` | The initial Y position of the title text in macro mode | | 40 | -| `MacroTitleboxTextW` | The maximum width of the title text in macro mode | | 224 | -| `TitleboxTextLarge` | Whether to use the large font for the title text | 0 | 1 | -| `TitleboxMaxLines` | The maximum lines of text to show of the title | 3 | 4 | -| `VolumeRenderX` | The X position on the top screen to draw the volume icon | 4 | 4 | -| `VolumeRenderY` | The Y position on the top screen to draw the volume icon | 5 | 5 | -| `ShoulderLRenderY` | The Y position on the top screen to draw the left shoulder | 172 | 172 | -| `ShoulderLRenderX` | The X position on the top screen to draw the left shoulder | 0 | 0 | -| `ShoulderRRenderY` | The Y position on the top screen to draw the right shoulder | 172 | 172 | -| `ShoulderRRenderX` | The X position on the top screen to draw the right shoulder | 178 | 178 | -| `BatteryRenderY` | The Y position on the top screen to draw the battery icon | 5 | 5 | -| `BatteryRenderX` | The X position on the top screen to draw the battery icon | 235 | 235 | +| `MacroTitleboxTextW` | The maximum width of the title text in macro mode | | 224 | +| `TitleboxTextLarge` | Whether to use the large font for the title text | 0 | 1 | +| `TitleboxMaxLines` | The maximum lines of text to show of the title | 3 | 4 | +| `VolumeRenderX` | The X position on the top screen to draw the volume icon | 4 | 4 | +| `VolumeRenderY` | The Y position on the top screen to draw the volume icon | 5 | 5 | +| `ShoulderLRenderY` | The Y position on the top screen to draw the left shoulder | 172 | 172 | +| `ShoulderLRenderX` | The X position on the top screen to draw the left shoulder | 0 | 0 | +| `ShoulderRRenderY` | The Y position on the top screen to draw the right shoulder | 172 | 172 | +| `ShoulderRRenderX` | The X position on the top screen to draw the right shoulder | 178 | 178 | +| `BatteryRenderY` | The Y position on the top screen to draw the battery icon | 5 | 5 | +| `BatteryRenderX` | The X position on the top screen to draw the battery icon | 235 | 235 | | `FontPalette1` | The transparent color of the font, unused for default fonts | 0x0000 | 0x0000 | | `FontPalette2` | The colors of the font, use [this site](http://www.conradshome.com/html2bgr15/) to convert | 0xDEF7 | 0xDEF7 | | `FontPalette3` | | 0xC631 | 0xC631 | | `FontPalette4` | | 0xA108 | 0xA108 | -| `StartTextUserPalette` | Whether to use the DS Profile color for the palette of the start text | | 1 | -| `StartBorderUserPalette` | Whether to use the DS Profile color for the palette of the start border | | 1 | -| `ButtonArrowUserPalette` | Whether to use the DS Profile color for the palette of the arrow buttons on the bottom of the screen | | 1 | -| `MovingArrowUserPalette` | Whether to use the DS Profile color for the palette of the arrow shown when moving icons | | 1 | -| `LaunchDotsUserPalette` | Whether to use the DS Profile color for the palette of the launch dots | | 1 | -| `DialogBoxUserPalette` | Whether to use the DS Profile color for the palette of the dialog box | | 1 | -| `RenderPhoto` | Whether or not to draw a photo on the top screen | 0 | 1 | -| `RotatingCubesRenderY` | The Y position on the top screen to draw the rotating cubes | 78 | | +| `FontPaletteDateTime1` | The transparent color of the font for the date and time | 0x0000 | 0x0000 | +| `FontPaletteDateTime2` | The color of the font for the date and time | 0xDEF7 | 0xA529 | +| `FontPaletteDateTime3` | | 0xC631 | 0xBDEF | +| `FontPaletteDateTime4` | | 0xA108 | 0xD6B5 | +| `StartTextUserPalette` | Whether to use the DS Profile color for the palette of the start text | | 1 | +| `StartBorderUserPalette` | Whether to use the DS Profile color for the palette of the start border | | 1 | +| `ButtonArrowUserPalette` | Whether to use the DS Profile color for the palette of the arrow buttons on the bottom of the screen | | 1 | +| `MovingArrowUserPalette` | Whether to use the DS Profile color for the palette of the arrow shown when moving icons | | 1 | +| `LaunchDotsUserPalette` | Whether to use the DS Profile color for the palette of the launch dots | | 1 | +| `DialogBoxUserPalette` | Whether to use the DS Profile color for the palette of the dialog box | | 1 | +| `RenderPhoto` | Whether or not to draw a photo on the top screen | 0 | 1 | +| `RotatingCubesRenderY` | The Y position on the top screen to draw the rotating cubes | 78 | | ## Part 3: Adding to TWiLight Menu++ Once you've edited some graphics and would like to test your skin, simply copy your skin folder (the folder containing the `background`, `battery`, etc folders) to `sd:/_nds/TWiLightMenu/3dsmenu/themes/` or `sd:/_nds/TWiLightMenu/dsimenu/themes/` for 3DS and DSi theme skins respectively.