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git-svn-id: file:///Volumes/Transfer/gigaleak_20231201/2020-05-23%20-%20ctr.7z%20+%20svn_v1.068.zip/ctr/svn/ctr_Repair@548 385bec56-5757-e545-9c3a-d8741f4650f1
77 lines
1.7 KiB
C++
77 lines
1.7 KiB
C++
/*---------------------------------------------------------------------------*
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Project: Horizon
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File: HardwareStateManager.cpp
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Copyright 2009 Nintendo. All rights reserved.
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These coded instructions, statements, and computer programs contain
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proprietary information of Nintendo of America Inc. and/or Nintendo
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Company Ltd., and are protected by Federal copyright law. They may
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not be disclosed to third parties or copied or duplicated in any form,
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in whole or in part, without the prior written consent of Nintendo.
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$Rev$
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*---------------------------------------------------------------------------*/
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#include "HardwareStateManager.h"
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namespace common
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{
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HardwareStateManager::HardwareStateManager(Util& hwUtility)
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{
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m_pUtil = &hwUtility;
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}
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HardwareStateManager::~HardwareStateManager()
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{
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}
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bool HardwareStateManager::CanReadIvs()
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{
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return m_pUtil->CanReadIVS();
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}
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bool HardwareStateManager::CanReadSerialNumber()
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{
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return m_pUtil->CanReadSerialNumber();
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}
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bool HardwareStateManager::IsBatteryLower()
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{
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return m_pUtil->IsBatteryLower();
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}
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bool HardwareStateManager::IsAdapterConnected()
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{
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return m_pUtil->IsAdapterConnected();
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}
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bit32 HardwareStateManager::GetDeviceId()
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{
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return m_pUtil->GetDeviceId();
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}
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void HardwareStateManager::GetIvs(void** ivs, size_t* size)
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{
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return m_pUtil->GetIvs(ivs, size);
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}
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nn::Handle HardwareStateManager::GetMcuHandle()
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{
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return m_pUtil->GetMcuHandle();
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}
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void HardwareStateManager::GetSerialNumber(u8** serial, size_t* size)
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{
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return m_pUtil->GetSerialNumber(serial, size);
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}
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void HardwareStateManager::GetVersionData(common::VerDef* version)
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{
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return m_pUtil->GetVersionData(version);
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}
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}
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