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BMS操作指示画面の文字とキーアサイン変更 git-svn-id: file:///Volumes/Transfer/gigaleak_20231201/2020-05-23%20-%20ctr.7z%20+%20svn_v1.068.zip/ctr/svn/ctr_Repair@620 385bec56-5757-e545-9c3a-d8741f4650f1
52 lines
1.2 KiB
C++
52 lines
1.2 KiB
C++
/*---------------------------------------------------------------------------*
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Project: Horizon
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File: OperationMessage.h
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Copyright 2009-2011 Nintendo. All rights reserved.
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These coded instructions, statements, and computer programs contain
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proprietary information of Nintendo of America Inc. and/or Nintendo
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Company Ltd., and are protected by Federal copyright law. They may
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not be disclosed to third parties or copied or duplicated in any form,
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in whole or in part, without the prior written consent of Nintendo.
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$Rev$
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*---------------------------------------------------------------------------*/
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#ifndef OPERATIONMESSAGE_H_
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#define OPERATIONMESSAGE_H_
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#include <string>
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#include <vector>
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#include <nn/util/util_Color.h>
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namespace common
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{
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struct ColorString
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{
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std::string str;
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nn::util::Color8 color;
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};
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class OperationMessage
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{
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public:
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OperationMessage();
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virtual ~OperationMessage();
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void Add(const char* message);
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void Add(const char* message, nn::util::Color8 color);
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size_t GetSize();
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ColorString At(size_t index);
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private:
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std::vector<ColorString> m_ColorString;
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};
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} /* namespace common */
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#endif /* OPERATIONMESSAGE_H_ */
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