ctr_Repair/trunk/ConsoleDataMigration/sources/common/OperationMessage.h
N2614 82587cc013 上画面の文字を行単位で変えられるように
BMS操作指示画面の文字とキーアサイン変更

git-svn-id: file:///Volumes/Transfer/gigaleak_20231201/2020-05-23%20-%20ctr.7z%20+%20svn_v1.068.zip/ctr/svn/ctr_Repair@620 385bec56-5757-e545-9c3a-d8741f4650f1
2012-02-03 07:39:01 +00:00

52 lines
1.2 KiB
C++

/*---------------------------------------------------------------------------*
Project: Horizon
File: OperationMessage.h
Copyright 2009-2011 Nintendo. All rights reserved.
These coded instructions, statements, and computer programs contain
proprietary information of Nintendo of America Inc. and/or Nintendo
Company Ltd., and are protected by Federal copyright law. They may
not be disclosed to third parties or copied or duplicated in any form,
in whole or in part, without the prior written consent of Nintendo.
$Rev$
*---------------------------------------------------------------------------*/
#ifndef OPERATIONMESSAGE_H_
#define OPERATIONMESSAGE_H_
#include <string>
#include <vector>
#include <nn/util/util_Color.h>
namespace common
{
struct ColorString
{
std::string str;
nn::util::Color8 color;
};
class OperationMessage
{
public:
OperationMessage();
virtual ~OperationMessage();
void Add(const char* message);
void Add(const char* message, nn::util::Color8 color);
size_t GetSize();
ColorString At(size_t index);
private:
std::vector<ColorString> m_ColorString;
};
} /* namespace common */
#endif /* OPERATIONMESSAGE_H_ */