/*---------------------------------------------------------------------------* Project: Horizon File: OperationMessage.h Copyright 2009-2011 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Rev$ *---------------------------------------------------------------------------*/ #ifndef OPERATIONMESSAGE_H_ #define OPERATIONMESSAGE_H_ #include #include #include namespace common { struct ColorString { std::string str; nn::util::Color8 color; }; class OperationMessage { public: OperationMessage(); virtual ~OperationMessage(); void Add(const char* message); void Add(const char* message, nn::util::Color8 color); size_t GetSize(); ColorString At(size_t index); private: std::vector m_ColorString; }; } /* namespace common */ #endif /* OPERATIONMESSAGE_H_ */