セルフCUPが必要かチェックするツールのためのブランチ

git-svn-id: file:///Volumes/Transfer/gigaleak_20231201/2020-05-23%20-%20ctr.7z%20+%20svn_v1.068.zip/ctr/svn/ctr_Repair@384 385bec56-5757-e545-9c3a-d8741f4650f1
This commit is contained in:
N2614 2011-07-15 02:37:42 +00:00
parent 6226dcae7f
commit c766294fe4
12 changed files with 601 additions and 0 deletions

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BasicInfo:
Title: SelfCup
BackupMemoryType: None
Logo: Nintendo
CardInfo:
CardDevice: None
TitleInfo:
Use: Evaluation
UniqueId: 0xf802a
Version: 0
SystemControlInfo:
AppType : Application
Dependency:
- nwm
- socket
- ssl
- friends
- ac
- cecd
- boss
- ndm

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#!/usr/bin/env omake
#----------------------------------------------------------------------------
# Project: Horizon
# File: OMakefile
#
# Copyright (C)2009 Nintendo Co., Ltd. All rights reserved.
#
# These coded instructions, statements, and computer programs contain
# proprietary information of Nintendo of America Inc. and/or Nintendo
# Company Ltd., and are protected by Federal copyright law. They may
# not be disclosed to third parties or copied or duplicated in any form,
# in whole or in part, without the prior written consent of Nintendo.
#
# $Rev$
#----------------------------------------------------------------------------
CTR_APPTYPE=CARD
SUPPORTED_TARGETS = CTR-T*.Process.MPCore.*
SAMPLED_DEMOS_COMMON_INCLUDE_DIR = $(dir $(HORIZON_ROOT)/../CTR/SampleDemos/common/include)
INCLUDES += $(SAMPLED_DEMOS_COMMON_INCLUDE_DIR)
SOURCES[] =
main.cpp
scrollBuffer.cpp
LIBS += lib_demo \
libnn_am \
libnn_cup \
libnn_ns \
DESCRIPTOR = $(HORIZON_ROOT)/resources/specfiles/SelfCup.desc
TARGET_PROGRAM = CardCup
TITLE = CardCup
ROM_SPEC_FILE = CardCup.rsf
CTR_BANNER_SPEC = $(TARGET_PROGRAM).bsf
include $(ROOT_OMAKE)/modulerules
build: $(DEFAULT_TARGETS)

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#!/usr/bin/env omake
#----------------------------------------------------------------------------
# Project: Horizon
# File: OMakeroot
#
# Copyright (C)2009 Nintendo Co., Ltd. All rights reserved.
#
# These coded instructions, statements, and computer programs contain
# proprietary information of Nintendo of America Inc. and/or Nintendo
# Company Ltd., and are protected by Federal copyright law. They may
# not be disclosed to third parties or copied or duplicated in any form,
# in whole or in part, without the prior written consent of Nintendo.
#
# $Rev:$
#----------------------------------------------------------------------------
# ディレクトリレイアウトについての説明
#
# a) ソースコードがルートディレクトリ直下に配置される場合
# 例:
# /OMakeroot
# /foo/bar/OMakefile
#
# 結果:
# OMakefile と同じディレクトリ以下に objects や images が生成されます。
#
# /foo/bar/objects/...
# /foo/bar/images/..
#
#
# b) ソースコードが sources 以下に配置される場合
# 例:
# /OMakeroot
# /sources/foo/bar/OMakefile
#
# 結果:
# ルートディレクトリ以下に objects や images が生成されます。
#
# /objects/foo/bar/...
# /images/foo/bar/...
#
#
# ルート環境変数の取得
public.HORIZON_ROOT =
if $(defined-env HORIZON_ROOT)
HORIZON_ROOT = $(absname $(getenv HORIZON_ROOT))
export
if $(defined-env CTRSDK_ROOT)
CTRSDK_ROOT = $(absname $(getenv CTRSDK_ROOT))
if $(and $(defined-env HORIZON_ROOT), $(not $(equal $(HORIZON_ROOT), $(CTRSDK_ROOT))))
eprintln(HORIZON_ROOT と CTRSDK_ROOT が一致しません。同じパスを設定するか、どちらか一方だけを定義して下さい。)
exit(1)
HORIZON_ROOT = $(CTRSDK_ROOT)
export
if $(not $(HORIZON_ROOT))
eprintln($"$$CTRSDK_ROOT が定義されていません")
exit(1)
include $(HORIZON_ROOT)/build/omake/commondefs
DefineCommandVars()
.PHONY: all build clean clobber
.PHONY: run run-scripts run-emumem
#
# OMakefile の読み込み
#
.SUBDIRS: .

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/*---------------------------------------------------------------------------*
Project: Horizon
File: main.cpp
Copyright (C)2009 Nintendo Co., Ltd. All rights reserved.
These coded instructions, statements, and computer programs contain
proprietary information of Nintendo of America Inc. and/or Nintendo
Company Ltd., and are protected by Federal copyright law. They may
not be disclosed to third parties or copied or duplicated in any form,
in whole or in part, without the prior written consent of Nintendo.
$Rev$
*---------------------------------------------------------------------------*/
#include <nn.h>
#include <nn/os.h>
#include <nn/dbg.h>
#include <nn/CTR.h>
#include <nn/ns.h>
#include <nn/ns/CTR/ns_ApiShell.h>
#include <nn/ns/CTR/ns_Shell.h>
#include <nn/fs/fs_FileSystemBase.h>
#include <nn/fs/CTR/MPCore/fs_FileSystemBasePrivate.h>
#include <nn/applet/CTR/applet_APIForSystem.h>
#include <nn/am.h>
#include <nn/ndm.h>
#include <nn/cfg.h>
#include <nn/cup.h>
#include "demo.h"
#include "scrollBuffer.h"
namespace
{
const int s_GxHeapSize=0x800000;
nn::fnd::ExpHeap s_appHeap;
uptr s_GxHeap;
demo::RenderSystemDrawing s_RenderSystem;
ScrollBuffer s_scrollBufferInstance;
ScrollBuffer *s_scrollBuffer;
char s_updaterBuffer[1<<20] NN_ATTRIBUTE_ALIGN(4096);
// デモの初期化
void Initialize()
{
// os の初期化
nn::os::Initialize();
// NuiShellの初期化 (CUPに必須)
NN_UTIL_PANIC_IF_FAILED(nn::ns::CTR::InitializeForShell());
// ndmの初期化
nn::ndm::Initialize();
// 全デーモンの自律動作をacの自動接続も含めて止める
nn::ndm::SuspendScheduler();
// amの初期化
nn::am::InitializeForSystemMenu();
// fsの初期化 (カード確認用)
nn::fs::Initialize();
// appletの初期化
//nn::applet::InitializeForSystem( nn::applet::PHOME_MENU_APPLET_ID, nn::applet::TYPE_SYS );
//nn::applet::Initialize( nn::applet::TEST2_APPLET_ID);
//nn::applet::SetAppletMode();
nn::applet::Enable();
nn::cfg::Initialize();
// デバイスメモリの設定
const int DEVICE_MEMORY_SIZE = 12*1024 * 1024;
NN_UTIL_PANIC_IF_FAILED(nn::os::SetDeviceMemorySize(DEVICE_MEMORY_SIZE));
// ヒープの初期化
s_appHeap.Initialize(nn::os::GetDeviceMemoryAddress(), nn::os::GetDeviceMemorySize(), nn::os::ALLOCATE_OPTION_LINEAR);
// 描画インスタンスの初期化
s_GxHeap = reinterpret_cast<uptr>(s_appHeap.Allocate(s_GxHeapSize));
s_RenderSystem.Initialize(s_GxHeap, s_GxHeapSize);
// 描画インスタンスの初期化
s_scrollBufferInstance.Initialize(&s_RenderSystem);
s_scrollBuffer=&s_scrollBufferInstance;
// GPU利用宣言
nn::applet::AssignGpuRight();
}
// 消費時間取得用関数群
s64 s_StartTick;
void SetTick()
{
s_StartTick=nn::os::Tick::GetSystemCurrent();
}
s64 GetConsumedMillisec()
{
s64 endTick=nn::os::Tick::GetSystemCurrent();
nn::os::Tick consumed(endTick-s_StartTick);
return ((nn::fnd::TimeSpan)consumed).GetMilliSeconds();
}
// 動いていることを知らせるための、くるくる画面表示取得用メソッド
const char s_progress[]="-\\|/";
int s_progressIndex=0;
char GetProgressChar()
{
s_progressIndex=(s_progressIndex+1)%(sizeof(s_progress)-1);
return s_progress[s_progressIndex];
}
nn::Result UpdateCore()
{
nn::Result result;
nn::cup::ProgressInfo info;
/********************** アップデート*******************/
SetTick();
s_scrollBuffer->AppendText("Start Card Update")->Render();
NN_UTIL_RETURN_IF_FAILED(nn::cup::CTR::DoUpdate());
// ステータスがStartedになるまで、プログレスは取得できない
s_scrollBuffer->AppendText("");
do{
s_scrollBuffer->ReplaceText(" %c Initializing", GetProgressChar())->Render();
result = nn::cup::CTR::GetProgressInfo(&info);
NN_UTIL_RETURN_IF_FAILED(result);
nn::os::Thread::Sleep(nn::fnd::TimeSpan::FromMilliSeconds(40));
}while(info.state==nn::cup::CTR::UPDATE_STATE_INITIALIZING);
// 抜けた際のstateがFAILEDかどうか確認
if(info.state==nn::cup::CTR::UPDATE_STATE_FAILED){
NN_UTIL_RETURN_IF_FAILED(info.lastResult);
}
s_scrollBuffer->ReplaceText(" - Initialized (%lldmsec)", GetConsumedMillisec());
/********************* アップデート中 ******************/
SetTick();
s_scrollBuffer->AppendText("")->Render();
do{
result = nn::cup::CTR::GetProgressInfo(&info);
NN_UTIL_RETURN_IF_FAILED(result);
s_scrollBuffer->ReplaceText(" %c Title %d/%d, size %lld/%lld",
GetProgressChar(),
info.numImportedTitles, info.numTotalTitles,
info.importedSize, info.totalSize)->Render();
nn::os::Thread::Sleep(nn::fnd::TimeSpan::FromMilliSeconds(40));
}while(info.state==nn::cup::CTR::UPDATE_STATE_STARTED);
// 抜けた際のstateがFAILEDかどうか確認
if(info.state==nn::cup::CTR::UPDATE_STATE_FAILED){
NN_UTIL_RETURN_IF_FAILED(info.lastResult);
}
s_scrollBuffer->AppendText(" - Imported (%lldmsec)", GetConsumedMillisec())->Render();
/***************** アップデート終了中 ******************/
SetTick();
s_scrollBuffer->AppendText("")->Render();
do{
result = nn::cup::CTR::GetProgressInfo(&info);
NN_UTIL_RETURN_IF_FAILED(result);
s_scrollBuffer->ReplaceText(" %c Update Finalizing", GetProgressChar())->Render();
nn::os::Thread::Sleep(nn::fnd::TimeSpan::FromMilliSeconds(40));
}while(info.state==nn::cup::CTR::UPDATE_STATE_FINALIZING);
// 抜けた際のstateがFAILEDかどうか確認
if(info.state==nn::cup::CTR::UPDATE_STATE_FAILED){
NN_UTIL_RETURN_IF_FAILED(info.lastResult);
}
/******************* アップデート終了 *******************/
s_scrollBuffer->AppendText(" - Finalized (%lldmsec)", GetConsumedMillisec())->Render();
s_scrollBuffer->AppendText("");
return nn::ResultSuccess();
}
nn::Result UpdateSequence(bool *isHandledError)
{
nn::Result result;
nn::Result lastResult=nn::ResultSuccess();
/********************* CUPの初期化 *******************/
s_scrollBuffer->AppendText("Initializing Cup Library")->Render();
SetTick(); // 初期化開始前の時間をセット
result=nn::cup::CTR::Initialize(s_updaterBuffer,sizeof(s_updaterBuffer));
if(result==nn::cup::CTR::ResultUpdatePartitionNotFound()){
s_scrollBuffer->AppendText(" - Update Partition Not Found (%lldmsec)", GetConsumedMillisec())->Render();
s_scrollBuffer->AppendText("")->Render();
*isHandledError=true;
return result;
}
if(result==nn::cup::CTR::ResultUpdateNotRequired()){
s_scrollBuffer->AppendText(" - Already Updated (%lldmsec)", GetConsumedMillisec())->Render();
s_scrollBuffer->AppendText("")->Render();
*isHandledError=true;
return result;
}
if(result==nn::cup::CTR::ResultInvalidUpdatePartitionFormat()){
s_scrollBuffer->AppendText(" - Invalid Update Partition (%lldmsec)", GetConsumedMillisec())->Render();
s_scrollBuffer->AppendText("")->Render();
*isHandledError=true;
return result;
}
NN_UTIL_RETURN_IF_FAILED(result);
s_scrollBuffer->AppendText(" - Need Update (%lldmsec)", GetConsumedMillisec())->Render();
s_scrollBuffer->AppendText("")->Render();
lastResult=UpdateCore();
// Initializeに成功した場合のみ、再びInitializeするためにFinalizeが必要
SetTick();
s_scrollBuffer->AppendText("Finalizing Cup Library")->Render();
NN_UTIL_RETURN_IF_FAILED(nn::cup::CTR::Finalize());
s_scrollBuffer->AppendText(" - Complete (%lldmsec)", GetConsumedMillisec())->Render();
s_scrollBuffer->AppendText("")->Render();
return lastResult;
}
}
extern "C" void nnMain()
{
NN_LOG("Start cup demo\n");
nn::Result result;
Initialize();
nn::ProgramId MMEN_PROGRAM_ID = 0x0004003000008202;
nn::cfg::CfgRegionCode region = nn::cfg::GetRegion();
switch(region)
{
case nn::cfg::CFG_REGION_AMERICA:
{
MMEN_PROGRAM_ID = 0x0004003000008f02;
}
break;
case nn::cfg::CFG_REGION_EUROPE:
case nn::cfg::CFG_REGION_AUSTRALIA:
{
MMEN_PROGRAM_ID = 0x0004003000009802;
}
break;
case nn::cfg::CFG_REGION_JAPAN:
{
MMEN_PROGRAM_ID = 0x0004003000008202;
}
break;
}
nn::am::ProgramInfo outInfos;
result = nn::am::GetProgramInfos(&outInfos, nn::fs::MEDIA_TYPE_NAND, &MMEN_PROGRAM_ID, 1);
if (result.IsSuccess())
{
/******************** CUPの実行 *******************/
bool isHandledError = false;
result = UpdateSequence(&isHandledError);
if (isHandledError == false && result.IsFailure())
{
{
// それ以外の場合は、Resultを表示
s_scrollBuffer->AppendText(" - Unhandled Error: 0x%08x", result.GetPrintableBits());
s_scrollBuffer->AppendText("")->Render();
}
}
}
else if(result == nn::am::ResultNotFound())
{
s_scrollBuffer->AppendText("Cannot find Home Menu");
}
s_scrollBuffer->AppendText("")->Render();
for(;;)
{
s_RenderSystem.SetRenderTarget(NN_GX_DISPLAY0);
if(result.IsSuccess() || result == nn::cup::CTR::ResultUpdateNotRequired())
{
s_RenderSystem.SetClearColor(NN_GX_DISPLAY0, 0, 1, 0, 1);
}
else
{
s_RenderSystem.SetClearColor(NN_GX_DISPLAY0, 1, 0, 0, 1);
}
s_RenderSystem.Clear();
s_RenderSystem.SwapBuffers();
s_RenderSystem.SetRenderTarget(NN_GX_DISPLAY1);
if(result.IsSuccess() || result == nn::cup::CTR::ResultUpdateNotRequired())
{
s_RenderSystem.SetClearColor(NN_GX_DISPLAY1, 0, 1, 0, 1);
}
else
{
s_RenderSystem.SetClearColor(NN_GX_DISPLAY1, 1, 0, 0, 1);
}
s_scrollBuffer->ReplaceText("%c Finished", GetProgressChar())->Render();
if ( nn::applet::IsExpectedToCloseApplication() )
{
nn::applet::PrepareToCloseApplication();
nn::applet::CloseApplication();
}
}
}

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/*---------------------------------------------------------------------------*
Project: Horizon
File: scrollBuffer.cpp
Copyright (C)2009 Nintendo Co., Ltd. All rights reserved.
These coded instructions, statements, and computer programs contain
proprietary information of Nintendo of America Inc. and/or Nintendo
Company Ltd., and are protected by Federal copyright law. They may
not be disclosed to third parties or copied or duplicated in any form,
in whole or in part, without the prior written consent of Nintendo.
$Rev$
*---------------------------------------------------------------------------*/
#include <cstdio>
#include "scrollBuffer.h"
using namespace std;
char ScrollBuffer::s_buffers[MAX_BUFFER_LINE][MAX_BUFFER_CHARS];
char *ScrollBuffer::GetFormattedString(const char *fmt, va_list arg)
{
static char formattedBuffer[MAX_BUFFER_CHARS];
vsnprintf(formattedBuffer, MAX_BUFFER_CHARS, fmt, arg);
return formattedBuffer;
}
ScrollBuffer *ScrollBuffer::Update()
{
return this;
}
ScrollBuffer *ScrollBuffer::AppendText(const char *fmt, ...)
{
va_list vlist;
va_start(vlist, fmt);
int nextPosition=(m_tail+1)%MAX_BUFFER_LINE;
if(nextPosition==m_head){
// ヘッドとビューの移動
if(m_head==m_currentView){
m_currentView=(m_head+1)%MAX_BUFFER_LINE;
}
m_head=(m_head+1)%MAX_BUFFER_LINE;
}
strlcpy(s_buffers[m_tail], GetFormattedString(fmt, vlist), MAX_BUFFER_CHARS);
m_tail=nextPosition;
NN_LOG("cup: %s\n", GetFormattedString(fmt, vlist));
// ビューの移動
if((m_currentView+MAX_DISPLAY_LINES)%MAX_BUFFER_LINE==m_tail){
m_currentView=(m_currentView+1)%MAX_BUFFER_LINE;
}
return this;
}
ScrollBuffer *ScrollBuffer::ReplaceText(const char *fmt, ...)
{
va_list vlist;
va_start(vlist, fmt);
NN_ASSERT(m_tail!=m_head);
strlcpy(s_buffers[(m_tail-1)%MAX_BUFFER_LINE], GetFormattedString(fmt, vlist), MAX_BUFFER_CHARS);
return this;
}
void ScrollBuffer::Render()
{
// 描画前処理
m_render->SetRenderTarget(NN_GX_DISPLAY1);
m_render->Clear();
m_render->SetColor(1.0f, 1.0f, 1.0f, 1.0f);
// リングバッファなので、終端条件を調整
int tail=(m_tail<m_head) ? m_tail+ScrollBuffer::MAX_BUFFER_LINE : m_tail;
for(int i=m_currentView; i<tail; i++){
if(i<m_currentView+MAX_DISPLAY_LINES-1){
m_render->DrawText(0, (i-m_currentView)*FONT_SIZE, s_buffers[i%MAX_BUFFER_LINE]);
}
}
// 描画転送
m_render->SwapBuffers();
}

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/*---------------------------------------------------------------------------*
Project: Horizon
File: scrollBuffer.h
Copyright (C)2009 Nintendo Co., Ltd. All rights reserved.
These coded instructions, statements, and computer programs contain
proprietary information of Nintendo of America Inc. and/or Nintendo
Company Ltd., and are protected by Federal copyright law. They may
not be disclosed to third parties or copied or duplicated in any form,
in whole or in part, without the prior written consent of Nintendo.
$Rev$
*---------------------------------------------------------------------------*/
#ifndef SCROLL_BUFFER_H_
#define SCROLL_BUFFER_H_
#include "demo.h"
class ScrollBuffer
{
private:
enum
{
MAX_BUFFER_LINE=128,
MAX_BUFFER_CHARS=80,
MAX_DISPLAY_LINES=20,
FONT_SIZE=12
};
// 表示文字のバッファ (リングバッファ)
static char s_buffers[MAX_BUFFER_LINE][MAX_BUFFER_CHARS];
int m_head;
int m_tail;
int m_currentView;
demo::RenderSystemDrawing *m_render;
char *GetFormattedString(const char *fmt, va_list arg);
public:
ScrollBuffer() :
m_head(0), m_tail(0), m_currentView(0)
{}
void Initialize(demo::RenderSystemDrawing *render)
{
m_render=render;
}
ScrollBuffer *Update(); // キー入力を参照して、スクロールする
ScrollBuffer *AppendText(const char *fmt, ...); // 文字列を追加する
ScrollBuffer *ReplaceText(const char *fmt, ...); // 最新の文字列を置換する
void Render(); // レンダリング
};
#endif // SCROLL_BUFFER_H