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ブランチ元リビジョン間違いのため削除
git-svn-id: file:///Volumes/Transfer/gigaleak_20231201/2020-05-23%20-%20ctr.7z%20+%20svn_v1.068.zip/ctr/svn/ctr_Repair@383 385bec56-5757-e545-9c3a-d8741f4650f1
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/*---------------------------------------------------------------------------*
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Project: Horizon
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File: HeapManager.cpp
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Copyright 2009 Nintendo. All rights reserved.
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These coded instructions, statements, and computer programs contain
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proprietary information of Nintendo of America Inc. and/or Nintendo
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Company Ltd., and are protected by Federal copyright law. They may
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not be disclosed to third parties or copied or duplicated in any form,
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in whole or in part, without the prior written consent of Nintendo.
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$Rev$
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*---------------------------------------------------------------------------*/
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#include "HeapManager.h"
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nn::fnd::ThreadSafeExpHeap s_AppHeap;
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HeapManager::HeapManager(size_t byteSize, s32 alignment, bit8 groupId, nn::fnd::ExpHeapBase::AllocationMode mode, bool reuse)
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{
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m_Ptr = s_AppHeap.Allocate(byteSize, alignment, groupId, mode, reuse);
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}
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HeapManager::~HeapManager()
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{
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if(m_Ptr != NULL)
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{
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s_AppHeap.Free(m_Ptr);
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}
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}
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void* HeapManager::GetAddr()
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{
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return m_Ptr;
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}
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void InitializeHeap()
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{
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s_AppHeap.Initialize(nn::os::GetDeviceMemoryAddress(), nn::os::GetDeviceMemorySize(), nn::os::ALLOCATE_OPTION_LINEAR);
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}
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size_t GetAllocatableSize(s32 alignment)
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{
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return s_AppHeap.GetAllocatableSize(alignment);
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}
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void* ForceAllocate(size_t byteSize, s32 alignment, bit8 groupId, nn::fnd::ExpHeapBase::AllocationMode mode, bool reuse)
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{
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return s_AppHeap.Allocate(byteSize, alignment, groupId, mode, reuse);
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}
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void ForceFree(void* ptr)
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{
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if(ptr != NULL)
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{
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s_AppHeap.Free(ptr);
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}
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}
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@ -1,46 +0,0 @@
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/*---------------------------------------------------------------------------*
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Project: Horizon
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File: HeapManager.h
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Copyright 2009 Nintendo. All rights reserved.
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These coded instructions, statements, and computer programs contain
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proprietary information of Nintendo of America Inc. and/or Nintendo
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Company Ltd., and are protected by Federal copyright law. They may
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not be disclosed to third parties or copied or duplicated in any form,
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in whole or in part, without the prior written consent of Nintendo.
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$Rev$
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*---------------------------------------------------------------------------*/
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#ifndef HEAPMANAGER_H_
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#define HEAPMANAGER_H_
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#include <nn.h>
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#include <nn/fnd.h>
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class HeapManager
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{
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public:
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explicit HeapManager(size_t byteSize, s32 alignment = nn::fnd::ExpHeapBase::DEFAULT_ALIGNMENT, bit8 groupId = 0,
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nn::fnd::ExpHeapBase::AllocationMode mode = nn::fnd::ExpHeapBase::ALLOCATION_MODE_FIRST_FIT, bool reuse = false);
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virtual ~HeapManager();
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void* GetAddr();
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private:
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void* m_Ptr;
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};
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void InitializeHeap();
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size_t GetAllocatableSize(s32 alignment = nn::fnd::ExpHeapBase::DEFAULT_ALIGNMENT);
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// HeapManagerを使わず確保する場合のみ
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void* ForceAllocate(size_t byteSize, s32 alignment = nn::fnd::ExpHeapBase::DEFAULT_ALIGNMENT, bit8 groupId = 0,
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nn::fnd::ExpHeapBase::AllocationMode mode = nn::fnd::ExpHeapBase::ALLOCATION_MODE_FIRST_FIT, bool reuse = false);
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// HeapManagerを使わず解放する場合のみ
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void ForceFree(void* ptr);
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#endif /* HEAPMANAGER_H_ */
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@ -1,47 +0,0 @@
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#!/usr/bin/env omake
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#----------------------------------------------------------------------------
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# Project: Horizon
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# File: OMakefile
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#
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# Copyright (C)2009 Nintendo Co., Ltd. All rights reserved.
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#
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# These coded instructions, statements, and computer programs contain
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# proprietary information of Nintendo of America Inc. and/or Nintendo
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# Company Ltd., and are protected by Federal copyright law. They may
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# not be disclosed to third parties or copied or duplicated in any form,
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# in whole or in part, without the prior written consent of Nintendo.
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#
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# $Rev$
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#----------------------------------------------------------------------------
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CTR_APPTYPE=CARD
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SUPPORTED_TARGETS = CTR-T*.Process.MPCore.*
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SAMPLED_DEMOS_COMMON_INCLUDE_DIR = $(dir $(HORIZON_ROOT)/../CTR/SampleDemos/common/include)
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INCLUDES += $(SAMPLED_DEMOS_COMMON_INCLUDE_DIR)
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SOURCES[] =
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main.cpp
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scrollBuffer.cpp
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VersionDetect.cpp
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HeapManager.cpp
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LIBS += lib_demo \
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libnn_am \
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libnn_cup \
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libnn_ns \
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ROMFS_ROOT = romfiles
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DESCRIPTOR = $(HORIZON_ROOT)/resources/specfiles/SelfCup.desc
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TARGET_PROGRAM = SelfCupTool
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TITLE = SelfCupTool
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ROM_SPEC_FILE = SelfCupTool.rsf
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CTR_BANNER_SPEC = $(TARGET_PROGRAM).bsf
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include $(ROOT_OMAKE)/modulerules
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build: $(DEFAULT_TARGETS)
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@ -1,73 +0,0 @@
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#!/usr/bin/env omake
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#----------------------------------------------------------------------------
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# Project: Horizon
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# File: OMakeroot
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#
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# Copyright (C)2009 Nintendo Co., Ltd. All rights reserved.
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#
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# These coded instructions, statements, and computer programs contain
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# proprietary information of Nintendo of America Inc. and/or Nintendo
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# Company Ltd., and are protected by Federal copyright law. They may
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# not be disclosed to third parties or copied or duplicated in any form,
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# in whole or in part, without the prior written consent of Nintendo.
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#
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# $Rev:$
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#----------------------------------------------------------------------------
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# ディレクトリレイアウトについての説明
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#
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# a) ソースコードがルートディレクトリ直下に配置される場合
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# 例:
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# /OMakeroot
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# /foo/bar/OMakefile
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#
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# 結果:
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# OMakefile と同じディレクトリ以下に objects や images が生成されます。
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#
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# /foo/bar/objects/...
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# /foo/bar/images/..
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#
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#
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# b) ソースコードが sources 以下に配置される場合
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# 例:
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# /OMakeroot
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# /sources/foo/bar/OMakefile
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#
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# 結果:
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# ルートディレクトリ以下に objects や images が生成されます。
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#
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# /objects/foo/bar/...
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# /images/foo/bar/...
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#
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#
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# ルート環境変数の取得
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public.HORIZON_ROOT =
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if $(defined-env HORIZON_ROOT)
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HORIZON_ROOT = $(absname $(getenv HORIZON_ROOT))
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export
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if $(defined-env CTRSDK_ROOT)
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CTRSDK_ROOT = $(absname $(getenv CTRSDK_ROOT))
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if $(and $(defined-env HORIZON_ROOT), $(not $(equal $(HORIZON_ROOT), $(CTRSDK_ROOT))))
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eprintln(HORIZON_ROOT と CTRSDK_ROOT が一致しません。同じパスを設定するか、どちらか一方だけを定義して下さい。)
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exit(1)
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HORIZON_ROOT = $(CTRSDK_ROOT)
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export
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if $(not $(HORIZON_ROOT))
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eprintln($"$$CTRSDK_ROOT が定義されていません")
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exit(1)
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include $(HORIZON_ROOT)/build/omake/commondefs
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DefineCommandVars()
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.PHONY: all build clean clobber
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.PHONY: run run-scripts run-emumem
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#
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# OMakefile の読み込み
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#
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.SUBDIRS: .
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ビルド環境
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・SDK
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Horizon 2.3 branch r38025 + r38091 SelfCup.desc
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+ trunk r38944 pl_SharedDataTitleId.h
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Binary file not shown.
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BasicInfo:
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Title: SelfCupTool
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ProductCode: CTR-P-234A
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BackupMemoryType: None
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Logo: Nintendo
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CardInfo:
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CardDevice: None
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TitleInfo:
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Use: Evaluation
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UniqueId: 0xf802a
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Version: 0
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SystemControlInfo:
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AppType : Application
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StackSize : 65536
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Dependency:
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- nwm
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- socket
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- ssl
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- friends
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- ac
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- cecd
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- boss
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- ndm
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/*---------------------------------------------------------------------------*
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Project: Horizon
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File: VersionDetect.cpp
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Copyright 2009 Nintendo. All rights reserved.
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These coded instructions, statements, and computer programs contain
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proprietary information of Nintendo of America Inc. and/or Nintendo
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Company Ltd., and are protected by Federal copyright law. They may
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not be disclosed to third parties or copied or duplicated in any form,
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in whole or in part, without the prior written consent of Nintendo.
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$Rev$
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*---------------------------------------------------------------------------*/
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#include <nn.h>
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#include <nn/fs.h>
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#include <nn/fs/CTR/MPCore/fs_FileSystemBasePrivate.h>
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#include "VersionDetect.h"
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#include "HeapManager.h"
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void GetNupVersion(nn::pl::CTR::NetworkUpdateVersion* nup, nn::cfg::CTR::CfgRegionCode region)
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{
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nn::Result result;
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const size_t BUF_SIZE = 1024;
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u8 buf[BUF_SIZE];
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// NUPバージョン
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{
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result = nn::fs::MountContent("nver:", nn::fs::MEDIA_TYPE_NAND, cNupVerId[region], 0, 1, 1, buf,
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BUF_SIZE);
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nn::fs::FileInputStream fis;
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result = fis.TryInitialize(L"nver:/version.bin");
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if (result.IsSuccess())
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{
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s64 fileSize = fis.GetSize();
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NN_LOG("version.bin size = %lld\n", fileSize);
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s32 ret;
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void* addr = NULL;
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HeapManager heap(fileSize);
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addr = heap.GetAddr();
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if (addr != NULL)
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{
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result = fis.TryRead(&ret, addr, fileSize);
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if (result.IsSuccess())
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{
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nn::pl::CTR::NetworkUpdateVersion* ver_buf =
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reinterpret_cast<nn::pl::CTR::NetworkUpdateVersion*> (addr);
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std::memcpy(nup, ver_buf, sizeof(nn::pl::CTR::NetworkUpdateVersion));
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}
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}
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}
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fis.Finalize();
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nn::fs::Unmount("nver:");
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}
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}
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void GetSystemVersion(VerDef* mVerData, nn::cfg::CTR::CfgRegionCode region)
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{
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GetNupVersion(&mVerData->nup, region);
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}
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/*---------------------------------------------------------------------------*
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Project: Horizon
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File: VersionDetect.h
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Copyright 2009 Nintendo. All rights reserved.
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These coded instructions, statements, and computer programs contain
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proprietary information of Nintendo of America Inc. and/or Nintendo
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Company Ltd., and are protected by Federal copyright law. They may
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not be disclosed to third parties or copied or duplicated in any form,
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in whole or in part, without the prior written consent of Nintendo.
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$Rev$
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*---------------------------------------------------------------------------*/
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#ifndef VERSIONDETECT_H_
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#define VERSIONDETECT_H_
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#include <nn/cfg/CTR/cfg_RegionCode.h>
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#include <nn/pl/CTR/pl_SharedDataTitleId.h>
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#include <nn/pl/CTR/pl_Version.h>
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struct VerDef
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{
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nn::pl::CTR::CardUpdateVersion cup;
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nn::pl::CTR::NetworkUpdateVersion nup;
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};
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// TODO:リージョン追加時に範囲外アクセスにならないよう注意
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const nn::ProgramId cCupVerId[] =
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{
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nn::pl::CTR::SHAREDDATA_TITLEID_CUP_VERSION_JP,
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nn::pl::CTR::SHAREDDATA_TITLEID_CUP_VERSION_US,
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nn::pl::CTR::SHAREDDATA_TITLEID_CUP_VERSION_EU,
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nn::pl::CTR::SHAREDDATA_TITLEID_CUP_VERSION_EU,
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nn::pl::CTR::SHAREDDATA_TITLEID_CUP_VERSION_CN,
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nn::pl::CTR::SHAREDDATA_TITLEID_CUP_VERSION_KR,
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nn::pl::CTR::SHAREDDATA_TITLEID_CUP_VERSION_TW,
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};
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const nn::ProgramId cNupVerId[] =
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{
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nn::pl::CTR::SHAREDDATA_TITLEID_NUP_VERSION_JP,
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nn::pl::CTR::SHAREDDATA_TITLEID_NUP_VERSION_US,
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nn::pl::CTR::SHAREDDATA_TITLEID_NUP_VERSION_EU,
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nn::pl::CTR::SHAREDDATA_TITLEID_NUP_VERSION_EU,
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nn::pl::CTR::SHAREDDATA_TITLEID_NUP_VERSION_CN,
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nn::pl::CTR::SHAREDDATA_TITLEID_NUP_VERSION_KR,
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nn::pl::CTR::SHAREDDATA_TITLEID_NUP_VERSION_TW,
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};
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// リージョンコードに基づいてバージョン情報を取得する
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void GetSystemVersion(VerDef* mVerData, nn::cfg::CTR::CfgRegionCode region);
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#endif /* VERSIONDETECT_H_ */
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В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫YнВ╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫8фВ╫В╫8ф8фВ╫В╫В╫╨ж8ф╨жГГшчГГГГГГГГГГГГГГГГГГГГГГГВ╫В╫В╫В╫В╫В╫В╫В╫В╫В╫8ф8фВ╫В╫фВ╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫ГГГГГШФГГГГГГГГГГ жфГГВ╫В╫ жВ╫ГГГГГ жГГВ╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫8фВ╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫шчВ╫шчВ╫В╫В╫В╫В╫ГВ╫ШчВ╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫╨жВ╫В╫В╫В╫В╫В╫В╫В╫В╫В╫ГГГГГГГГГГГГГГГГГГШФ8фШчшчВ╫В╫ жВ╫YнВ╫В╫В╫В╫В╫ГГYнyнГГyнфВ╫В╫В╫В╫В╫В╫В╫В╫фВ╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫шчшчГшчШФВ╫В╫ГГYнГВ╫В╫В╫В╫В╫шчВ╫шчГГГГГГГГГГГГГГГГВ╫В╫YнШч жГГГГГГГГГГГГГГГГГГГГГГГГшч╨жВ╫ жВ╫шчВ╫В╫В╫В╫В╫ШФВ╫ШФВ╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫шчВ╫yнВ╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫YнВ╫ жГГГГВ╫шчВ╫шчГГГГВ╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫8фВ╫В╫╨жшчВ╫В╫В╫В╫В╫YнфyнГГГГГГГГГ жГГГГ╨жВ╫YнВ╫ШФYнВ╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫шч жВ╫В╫В╫В╫В╫В╫yнВ╫ГШФВ╫В╫фВ╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫ШФВ╫ГГГГГВ╫ШчВ╫YнГГШФГВ╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫8фВ╫В╫В╫В╫В╫В╫В╫В╫В╫В╫ГГГГ жВ╫шчВ╫ГГГшч жВ╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫8фВ╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫В╫
|
||||
@ -1,358 +0,0 @@
|
||||
/*---------------------------------------------------------------------------*
|
||||
Project: Horizon
|
||||
File: main.cpp
|
||||
|
||||
Copyright (C)2009 Nintendo Co., Ltd. All rights reserved.
|
||||
|
||||
These coded instructions, statements, and computer programs contain
|
||||
proprietary information of Nintendo of America Inc. and/or Nintendo
|
||||
Company Ltd., and are protected by Federal copyright law. They may
|
||||
not be disclosed to third parties or copied or duplicated in any form,
|
||||
in whole or in part, without the prior written consent of Nintendo.
|
||||
|
||||
$Rev$
|
||||
*---------------------------------------------------------------------------*/
|
||||
|
||||
#include <nn.h>
|
||||
#include <nn/os.h>
|
||||
#include <nn/dbg.h>
|
||||
#include <nn/CTR.h>
|
||||
#include <nn/ns.h>
|
||||
#include <nn/ns/CTR/ns_ApiShell.h>
|
||||
#include <nn/ns/CTR/ns_Shell.h>
|
||||
#include <nn/fs/fs_FileSystemBase.h>
|
||||
#include <nn/fs/CTR/MPCore/fs_FileSystemBasePrivate.h>
|
||||
#include <nn/applet/CTR/applet_APIForSystem.h>
|
||||
#include <nn/am.h>
|
||||
#include <nn/ndm.h>
|
||||
#include <nn/cfg.h>
|
||||
#include <nn/ptm_Private.h>
|
||||
|
||||
#include <nn/cup.h>
|
||||
|
||||
#include "demo.h"
|
||||
#include "scrollBuffer.h"
|
||||
#include "VersionDetect.h"
|
||||
#include "HeapManager.h"
|
||||
|
||||
namespace
|
||||
{
|
||||
const s32 s_GxHeapSize = 0x800000;
|
||||
uptr s_GxHeap;
|
||||
|
||||
demo::RenderSystemDrawing s_RenderSystem;
|
||||
ScrollBuffer s_scrollBufferInstance;
|
||||
ScrollBuffer *s_scrollBuffer;
|
||||
|
||||
char s_updaterBuffer[1 << 20] NN_ATTRIBUTE_ALIGN(4096);
|
||||
|
||||
// デモの初期化
|
||||
void Initialize()
|
||||
{
|
||||
// NuiShellの初期化 (CUPに必須)
|
||||
NN_UTIL_PANIC_IF_FAILED(nn::ns::CTR::InitializeForShell());
|
||||
|
||||
// ndmの初期化
|
||||
nn::ndm::Initialize();
|
||||
|
||||
// 全デーモンの自律動作をacの自動接続も含めて止める
|
||||
nn::ndm::SuspendScheduler();
|
||||
|
||||
// amの初期化
|
||||
nn::am::InitializeForSystemMenu();
|
||||
|
||||
// fsの初期化 (カード確認用)
|
||||
nn::fs::Initialize();
|
||||
|
||||
// appletの初期化
|
||||
//nn::applet::InitializeForSystem( nn::applet::PHOME_MENU_APPLET_ID, nn::applet::TYPE_SYS );
|
||||
//nn::applet::Initialize( nn::applet::TEST2_APPLET_ID);
|
||||
//nn::applet::SetAppletMode();
|
||||
nn::applet::Enable();
|
||||
|
||||
nn::cfg::Initialize();
|
||||
|
||||
// デバイスメモリの設定
|
||||
const s32 DEVICE_MEMORY_SIZE = 32 * 1024 * 1024;
|
||||
NN_UTIL_PANIC_IF_FAILED(nn::os::SetDeviceMemorySize(DEVICE_MEMORY_SIZE));
|
||||
|
||||
// ヒープの初期化
|
||||
InitializeHeap();
|
||||
|
||||
// 描画インスタンスの初期化
|
||||
s_GxHeap = reinterpret_cast<uptr>(ForceAllocate(s_GxHeapSize));s_RenderSystem
|
||||
.Initialize(s_GxHeap, s_GxHeapSize);
|
||||
|
||||
// 描画インスタンスの初期化
|
||||
s_scrollBufferInstance.Initialize(&s_RenderSystem);
|
||||
s_scrollBuffer = &s_scrollBufferInstance;
|
||||
|
||||
// GPU利用宣言
|
||||
nn::applet::AssignGpuRight();
|
||||
}
|
||||
|
||||
// 消費時間取得用関数群
|
||||
s64 s_StartTick;
|
||||
void SetTick()
|
||||
{
|
||||
s_StartTick = nn::os::Tick::GetSystemCurrent();
|
||||
}
|
||||
s64 GetConsumedMillisec()
|
||||
{
|
||||
s64 endTick = nn::os::Tick::GetSystemCurrent();
|
||||
nn::os::Tick consumed(endTick - s_StartTick);
|
||||
return ((nn::fnd::TimeSpan) consumed).GetMilliSeconds();
|
||||
}
|
||||
|
||||
// 動いていることを知らせるための、くるくる画面表示取得用メソッド
|
||||
const char s_progress[] = "-\\|/";
|
||||
s32 s_progressIndex = 0;
|
||||
char GetProgressChar()
|
||||
{
|
||||
s_progressIndex = (s_progressIndex + 1) % (sizeof(s_progress) - 1);
|
||||
return s_progress[s_progressIndex];
|
||||
}
|
||||
|
||||
nn::Result UpdateCore()
|
||||
{
|
||||
nn::Result result;
|
||||
nn::cup::ProgressInfo info;
|
||||
|
||||
/********************** アップデート*******************/
|
||||
SetTick();
|
||||
s_scrollBuffer->AppendText("Start Card Update")->Render();
|
||||
NN_UTIL_RETURN_IF_FAILED(nn::cup::CTR::DoUpdate());
|
||||
|
||||
// ステータスがStartedになるまで、プログレスは取得できない
|
||||
s_scrollBuffer->AppendText("");
|
||||
do
|
||||
{
|
||||
s_scrollBuffer->ReplaceText(" %c Initializing", GetProgressChar())->Render();
|
||||
result = nn::cup::CTR::GetProgressInfo(&info);
|
||||
NN_UTIL_RETURN_IF_FAILED(result);
|
||||
nn::os::Thread::Sleep(nn::fnd::TimeSpan::FromMilliSeconds(40));
|
||||
} while (info.state == nn::cup::CTR::UPDATE_STATE_INITIALIZING);
|
||||
|
||||
// 抜けた際のstateがFAILEDかどうか確認
|
||||
if (info.state == nn::cup::CTR::UPDATE_STATE_FAILED)
|
||||
{
|
||||
NN_UTIL_RETURN_IF_FAILED(info.lastResult);
|
||||
}
|
||||
s_scrollBuffer->ReplaceText(" - Initialized (%lldmsec)", GetConsumedMillisec());
|
||||
|
||||
/********************* アップデート中 ******************/
|
||||
SetTick();
|
||||
s_scrollBuffer->AppendText("")->Render();
|
||||
do
|
||||
{
|
||||
result = nn::cup::CTR::GetProgressInfo(&info);
|
||||
NN_UTIL_RETURN_IF_FAILED(result);
|
||||
s_scrollBuffer->ReplaceText(" %c Title %d/%d, size %lld/%lld", GetProgressChar(), info.numImportedTitles,
|
||||
info.numTotalTitles, info.importedSize, info.totalSize)->Render();
|
||||
nn::os::Thread::Sleep(nn::fnd::TimeSpan::FromMilliSeconds(40));
|
||||
|
||||
} while (info.state == nn::cup::CTR::UPDATE_STATE_STARTED);
|
||||
// 抜けた際のstateがFAILEDかどうか確認
|
||||
if (info.state == nn::cup::CTR::UPDATE_STATE_FAILED)
|
||||
{
|
||||
NN_UTIL_RETURN_IF_FAILED(info.lastResult);
|
||||
}
|
||||
s_scrollBuffer->AppendText(" - Imported (%lldmsec)", GetConsumedMillisec())->Render();
|
||||
|
||||
/***************** アップデート終了中 ******************/
|
||||
SetTick();
|
||||
s_scrollBuffer->AppendText("")->Render();
|
||||
do
|
||||
{
|
||||
result = nn::cup::CTR::GetProgressInfo(&info);
|
||||
NN_UTIL_RETURN_IF_FAILED(result);
|
||||
s_scrollBuffer->ReplaceText(" %c Update Finalizing", GetProgressChar())->Render();
|
||||
nn::os::Thread::Sleep(nn::fnd::TimeSpan::FromMilliSeconds(40));
|
||||
} while (info.state == nn::cup::CTR::UPDATE_STATE_FINALIZING);
|
||||
// 抜けた際のstateがFAILEDかどうか確認
|
||||
if (info.state == nn::cup::CTR::UPDATE_STATE_FAILED)
|
||||
{
|
||||
NN_UTIL_RETURN_IF_FAILED(info.lastResult);
|
||||
}
|
||||
|
||||
/******************* アップデート終了 *******************/
|
||||
s_scrollBuffer->AppendText(" - Finalized (%lldmsec)", GetConsumedMillisec())->Render();
|
||||
s_scrollBuffer->AppendText("");
|
||||
|
||||
return nn::ResultSuccess();
|
||||
}
|
||||
|
||||
nn::Result UpdateSequence(bool *isHandledError)
|
||||
{
|
||||
nn::Result result;
|
||||
nn::Result lastResult = nn::ResultSuccess();
|
||||
|
||||
/********************* CUPの初期化 *******************/
|
||||
s_scrollBuffer->AppendText("Initializing Cup Library")->Render();
|
||||
SetTick(); // 初期化開始前の時間をセット
|
||||
result = nn::cup::CTR::Initialize(s_updaterBuffer, sizeof(s_updaterBuffer));
|
||||
if (result == nn::cup::CTR::ResultUpdatePartitionNotFound())
|
||||
{
|
||||
s_scrollBuffer->AppendText(" - Update Partition Not Found (%lldmsec)", GetConsumedMillisec())->Render();
|
||||
s_scrollBuffer->AppendText("")->Render();
|
||||
*isHandledError = true;
|
||||
return result;
|
||||
}
|
||||
if (result == nn::cup::CTR::ResultUpdateNotRequired())
|
||||
{
|
||||
s_scrollBuffer->AppendText(" - Already Updated (%lldmsec)", GetConsumedMillisec())->Render();
|
||||
s_scrollBuffer->AppendText("")->Render();
|
||||
*isHandledError = true;
|
||||
return result;
|
||||
}
|
||||
if (result == nn::cup::CTR::ResultInvalidUpdatePartitionFormat())
|
||||
{
|
||||
s_scrollBuffer->AppendText(" - Invalid Update Partition (%lldmsec)", GetConsumedMillisec())->Render();
|
||||
s_scrollBuffer->AppendText("")->Render();
|
||||
*isHandledError = true;
|
||||
return result;
|
||||
}NN_UTIL_RETURN_IF_FAILED(result);
|
||||
|
||||
s_scrollBuffer->AppendText(" - Need Update (%lldmsec)", GetConsumedMillisec())->Render();
|
||||
s_scrollBuffer->AppendText("")->Render();
|
||||
|
||||
lastResult = UpdateCore();
|
||||
|
||||
// Initializeに成功した場合のみ、再びInitializeするためにFinalizeが必要
|
||||
SetTick();
|
||||
s_scrollBuffer->AppendText("Finalizing Cup Library")->Render();
|
||||
NN_UTIL_RETURN_IF_FAILED(nn::cup::CTR::Finalize());
|
||||
s_scrollBuffer->AppendText(" - Complete (%lldmsec)", GetConsumedMillisec())->Render();
|
||||
s_scrollBuffer->AppendText("")->Render();
|
||||
|
||||
return lastResult;
|
||||
}
|
||||
}
|
||||
|
||||
nn::Result ExecuteCup(ScrollBuffer* scrollBuf)
|
||||
{
|
||||
nn::Result result;
|
||||
bool isHandledError = false;
|
||||
result = UpdateSequence(&isHandledError);
|
||||
if (isHandledError == false && result.IsFailure())
|
||||
{
|
||||
{
|
||||
// それ以外の場合は、Resultを表示
|
||||
scrollBuf->AppendText(" - Unhandled Error: 0x%08x", result.GetPrintableBits());
|
||||
scrollBuf->AppendText("")->Render();
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
extern "C" void nnMain()
|
||||
{
|
||||
NN_LOG("Start cup demo\n");
|
||||
nn::Result result;
|
||||
Initialize();
|
||||
|
||||
nn::ProgramId MMEN_PROGRAM_ID = 0x0004003000008202;
|
||||
|
||||
nn::cfg::CfgRegionCode region = nn::cfg::GetRegion();
|
||||
switch (region)
|
||||
{
|
||||
case nn::cfg::CFG_REGION_AMERICA:
|
||||
{
|
||||
MMEN_PROGRAM_ID = 0x0004003000008f02;
|
||||
}
|
||||
break;
|
||||
|
||||
case nn::cfg::CFG_REGION_EUROPE:
|
||||
case nn::cfg::CFG_REGION_AUSTRALIA:
|
||||
{
|
||||
MMEN_PROGRAM_ID = 0x0004003000009802;
|
||||
}
|
||||
break;
|
||||
|
||||
case nn::cfg::CFG_REGION_JAPAN:
|
||||
{
|
||||
MMEN_PROGRAM_ID = 0x0004003000008202;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
nn::am::ProgramInfo outInfos;
|
||||
result = nn::am::GetProgramInfos(&outInfos, nn::fs::MEDIA_TYPE_NAND, &MMEN_PROGRAM_ID, 1);
|
||||
if (result.IsSuccess())
|
||||
{
|
||||
result = ExecuteCup(s_scrollBuffer);
|
||||
// CUP不要だがNUPバージョンのほうが新しかったら強制的に実行
|
||||
if (result == nn::cup::CTR::ResultUpdateNotRequired())
|
||||
{
|
||||
// バージョンの取得
|
||||
VerDef versionData;
|
||||
GetSystemVersion(&versionData, region);
|
||||
|
||||
const size_t ROMFS_BUFFER_SIZE = 1024 * 32;
|
||||
u8 buffer[ROMFS_BUFFER_SIZE];
|
||||
result = nn::fs::MountRom(16, 16, buffer, ROMFS_BUFFER_SIZE);
|
||||
if (result.IsSuccess())
|
||||
{
|
||||
nn::fs::FileReader fileReader;
|
||||
result = fileReader.TryInitialize("rom:/nup_version.bin");
|
||||
if (result.IsSuccess())
|
||||
{
|
||||
u8 buf[1024];
|
||||
s32 readSize;
|
||||
result = fileReader.TryRead(&readSize, buf, sizeof(buf));
|
||||
if (result.IsSuccess())
|
||||
{
|
||||
if (versionData.nup.majorVersion < *reinterpret_cast<u8*>(buf))
|
||||
{
|
||||
// CUPバージョンを削除
|
||||
result = nn::am::DeleteProgram(nn::fs::MEDIA_TYPE_NAND, cCupVerId[region]);
|
||||
if (result.IsSuccess())
|
||||
{
|
||||
result = ExecuteCup(s_scrollBuffer);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (result == nn::am::ResultNotFound())
|
||||
{
|
||||
s_scrollBuffer->AppendText("Cannot find Home Menu");
|
||||
}
|
||||
|
||||
s_scrollBuffer->AppendText("")->Render();
|
||||
|
||||
for (;;)
|
||||
{
|
||||
s_RenderSystem.SetRenderTarget(NN_GX_DISPLAY0);
|
||||
if (result.IsSuccess() || result == nn::cup::CTR::ResultUpdateNotRequired())
|
||||
{
|
||||
s_RenderSystem.SetClearColor(NN_GX_DISPLAY0, 0, 1, 0, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
s_RenderSystem.SetClearColor(NN_GX_DISPLAY0, 1, 0, 0, 1);
|
||||
}
|
||||
s_RenderSystem.Clear();
|
||||
s_RenderSystem.SwapBuffers();
|
||||
s_RenderSystem.SetRenderTarget(NN_GX_DISPLAY1);
|
||||
if (result.IsSuccess() || result == nn::cup::CTR::ResultUpdateNotRequired())
|
||||
{
|
||||
s_RenderSystem.SetClearColor(NN_GX_DISPLAY1, 0, 1, 0, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
s_RenderSystem.SetClearColor(NN_GX_DISPLAY1, 1, 0, 0, 1);
|
||||
}
|
||||
s_scrollBuffer->ReplaceText("%c Finished", GetProgressChar())->Render();
|
||||
|
||||
if (nn::applet::IsExpectedToCloseApplication())
|
||||
{
|
||||
nn::applet::PrepareToCloseApplication();
|
||||
nn::applet::CloseApplication();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@ -1 +0,0 @@
|
||||
|
||||
@ -1,89 +0,0 @@
|
||||
/*---------------------------------------------------------------------------*
|
||||
Project: Horizon
|
||||
File: scrollBuffer.cpp
|
||||
|
||||
Copyright (C)2009 Nintendo Co., Ltd. All rights reserved.
|
||||
|
||||
These coded instructions, statements, and computer programs contain
|
||||
proprietary information of Nintendo of America Inc. and/or Nintendo
|
||||
Company Ltd., and are protected by Federal copyright law. They may
|
||||
not be disclosed to third parties or copied or duplicated in any form,
|
||||
in whole or in part, without the prior written consent of Nintendo.
|
||||
|
||||
$Rev$
|
||||
*---------------------------------------------------------------------------*/
|
||||
|
||||
#include <cstdio>
|
||||
#include "scrollBuffer.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
char ScrollBuffer::s_buffers[MAX_BUFFER_LINE][MAX_BUFFER_CHARS];
|
||||
|
||||
char *ScrollBuffer::GetFormattedString(const char *fmt, va_list arg)
|
||||
{
|
||||
static char formattedBuffer[MAX_BUFFER_CHARS];
|
||||
vsnprintf(formattedBuffer, MAX_BUFFER_CHARS, fmt, arg);
|
||||
return formattedBuffer;
|
||||
}
|
||||
|
||||
ScrollBuffer *ScrollBuffer::Update()
|
||||
{
|
||||
return this;
|
||||
}
|
||||
|
||||
ScrollBuffer *ScrollBuffer::AppendText(const char *fmt, ...)
|
||||
{
|
||||
va_list vlist;
|
||||
va_start(vlist, fmt);
|
||||
|
||||
int nextPosition=(m_tail+1)%MAX_BUFFER_LINE;
|
||||
if(nextPosition==m_head){
|
||||
// ヘッドとビューの移動
|
||||
if(m_head==m_currentView){
|
||||
m_currentView=(m_head+1)%MAX_BUFFER_LINE;
|
||||
}
|
||||
m_head=(m_head+1)%MAX_BUFFER_LINE;
|
||||
|
||||
}
|
||||
strlcpy(s_buffers[m_tail], GetFormattedString(fmt, vlist), MAX_BUFFER_CHARS);
|
||||
m_tail=nextPosition;
|
||||
NN_LOG("cup: %s\n", GetFormattedString(fmt, vlist));
|
||||
|
||||
// ビューの移動
|
||||
if((m_currentView+MAX_DISPLAY_LINES)%MAX_BUFFER_LINE==m_tail){
|
||||
m_currentView=(m_currentView+1)%MAX_BUFFER_LINE;
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
ScrollBuffer *ScrollBuffer::ReplaceText(const char *fmt, ...)
|
||||
{
|
||||
va_list vlist;
|
||||
va_start(vlist, fmt);
|
||||
|
||||
NN_ASSERT(m_tail!=m_head);
|
||||
strlcpy(s_buffers[(m_tail-1)%MAX_BUFFER_LINE], GetFormattedString(fmt, vlist), MAX_BUFFER_CHARS);
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
void ScrollBuffer::Render()
|
||||
{
|
||||
// 描画前処理
|
||||
m_render->SetRenderTarget(NN_GX_DISPLAY1);
|
||||
m_render->Clear();
|
||||
m_render->SetColor(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
|
||||
// リングバッファなので、終端条件を調整
|
||||
int tail=(m_tail<m_head) ? m_tail+ScrollBuffer::MAX_BUFFER_LINE : m_tail;
|
||||
|
||||
for(int i=m_currentView; i<tail; i++){
|
||||
if(i<m_currentView+MAX_DISPLAY_LINES-1){
|
||||
m_render->DrawText(0, (i-m_currentView)*FONT_SIZE, s_buffers[i%MAX_BUFFER_LINE]);
|
||||
}
|
||||
}
|
||||
|
||||
// 描画転送
|
||||
m_render->SwapBuffers();
|
||||
}
|
||||
@ -1,55 +0,0 @@
|
||||
/*---------------------------------------------------------------------------*
|
||||
Project: Horizon
|
||||
File: scrollBuffer.h
|
||||
|
||||
Copyright (C)2009 Nintendo Co., Ltd. All rights reserved.
|
||||
|
||||
These coded instructions, statements, and computer programs contain
|
||||
proprietary information of Nintendo of America Inc. and/or Nintendo
|
||||
Company Ltd., and are protected by Federal copyright law. They may
|
||||
not be disclosed to third parties or copied or duplicated in any form,
|
||||
in whole or in part, without the prior written consent of Nintendo.
|
||||
|
||||
$Rev$
|
||||
*---------------------------------------------------------------------------*/
|
||||
|
||||
#ifndef SCROLL_BUFFER_H_
|
||||
#define SCROLL_BUFFER_H_
|
||||
|
||||
#include "demo.h"
|
||||
class ScrollBuffer
|
||||
{
|
||||
private:
|
||||
enum
|
||||
{
|
||||
MAX_BUFFER_LINE=128,
|
||||
MAX_BUFFER_CHARS=80,
|
||||
MAX_DISPLAY_LINES=20,
|
||||
FONT_SIZE=12
|
||||
};
|
||||
// 表示文字のバッファ (リングバッファ)
|
||||
static char s_buffers[MAX_BUFFER_LINE][MAX_BUFFER_CHARS];
|
||||
int m_head;
|
||||
int m_tail;
|
||||
int m_currentView;
|
||||
|
||||
demo::RenderSystemDrawing *m_render;
|
||||
|
||||
char *GetFormattedString(const char *fmt, va_list arg);
|
||||
|
||||
public:
|
||||
ScrollBuffer() :
|
||||
m_head(0), m_tail(0), m_currentView(0)
|
||||
{}
|
||||
void Initialize(demo::RenderSystemDrawing *render)
|
||||
{
|
||||
m_render=render;
|
||||
}
|
||||
|
||||
ScrollBuffer *Update(); // キー入力を参照して、スクロールする
|
||||
ScrollBuffer *AppendText(const char *fmt, ...); // 文字列を追加する
|
||||
ScrollBuffer *ReplaceText(const char *fmt, ...); // 最新の文字列を置換する
|
||||
void Render(); // レンダリング
|
||||
};
|
||||
|
||||
#endif // SCROLL_BUFFER_H
|
||||
Loading…
Reference in New Issue
Block a user