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96 lines
2.3 KiB
C
96 lines
2.3 KiB
C
/*---------------------------------------------------------------------------*
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Project: TwlFirm - OS - include
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File: systemCall.h
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Copyright 2007 Nintendo. All rights reserved.
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These coded instructions, statements, and computer programs contain
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proprietary information of Nintendo of America Inc. and/or Nintendo
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Company Ltd., and are protected by Federal copyright law. They may
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not be disclosed to third parties or copied or duplicated in any form,
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in whole or in part, without the prior written consent of Nintendo.
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$Date:: $
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$Rev:$
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$Author:$
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*---------------------------------------------------------------------------*/
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#ifndef FIRM_OS_SYSTEMCALL_H_
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#define FIRM_OS_SYSTEMCALL_H_
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#include <twl/os/common/systemCall.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define SVC_ID_PREMASK 0x3f
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#define SVC_ID_SHIFT 1
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#define SVC_ID_SEMIHOST_ARM 0x12
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#define SVC_ID_SEMIHOST_THUMB 0xab
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typedef enum
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{
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// TWL
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SVC_ID_INIT_SIGN_HEAP = 32,
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SVC_ID_DEC_RSA = 33,
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SVC_ID_DEC_SIGN = 34,
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SVC_ID_DEC_SIGN_DER = 35,
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SVC_ID_SHA1_INIT = 36,
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SVC_ID_SHA1_UPDATE = 37,
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SVC_ID_SHA1_FINAL = 38,
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SVC_ID_CALC_SHA1 = 39,
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SVC_ID_CMP_SHA1 = 40,
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SVC_ID_RAND_SHA1 = 41,
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SVC_ID_LZ8_DEV = 1,
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SVC_ID_LZ16_DEV_IMG = 2,
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// reserve 0x2b for semihosting (0xab & 0x3f == 0x2b)
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// DS compatible
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SVC_ID_SOFT_RESET = 0,
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SVC_ID_WAIT_BY_LOOP = 3,
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SVC_ID_WAIT_INTR = 4,
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SVC_ID_WAIT_VB_INTR = 5,
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SVC_ID_HALT = 6,
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SVC_ID_SLEEP = 7,
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SVC_ID_SND_BIAS = 8,
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SVC_ID_DIV = 9,
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SVC_ID_CPU_SET = 11,
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SVC_ID_CPU_SET_FAST = 12,
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SVC_ID_SQRT = 13,
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SVC_ID_CRC16 = 14,
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SVC_ID_IS_MEMEX = 15,
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SVC_ID_UNPACKBITS_DEV = 16,
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SVC_ID_LZ8 = 17,
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// overlap semihosting ((0x123456>>16) & 0x3f == 0x12)
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SVC_ID_LZ16_DEV = 18,
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SVC_ID_HUFF_DEV = 19,
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SVC_ID_RL8 = 20,
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SVC_ID_RL16_DEV = 21,
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SVC_ID_DF8 = 22,
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SVC_ID_DF16 = 24,
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SVC_ID_SND_SIN = 26,
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SVC_ID_SND_PITCH = 27,
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SVC_ID_SND_VOL = 28,
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SVC_ID_DS_IPL2 = 29,
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SVC_ID_PAUSE_HI = 31
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}
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OSSvcID;
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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/* FIRM_OS_SYSTEMCALL_H_ */
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#endif
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