/*---------------------------------------------------------------------------* Project: TwlFirm - OS - include File: systemCall.h Copyright 2007 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Date:: $ $Rev:$ $Author:$ *---------------------------------------------------------------------------*/ #ifndef FIRM_OS_SYSTEMCALL_H_ #define FIRM_OS_SYSTEMCALL_H_ #include #ifdef __cplusplus extern "C" { #endif #define SVC_ID_PREMASK 0x3f #define SVC_ID_SHIFT 1 #define SVC_ID_SEMIHOST_ARM 0x12 #define SVC_ID_SEMIHOST_THUMB 0xab typedef enum { // TWL SVC_ID_INIT_SIGN_HEAP = 32, SVC_ID_DEC_RSA = 33, SVC_ID_DEC_SIGN = 34, SVC_ID_DEC_SIGN_DER = 35, SVC_ID_SHA1_INIT = 36, SVC_ID_SHA1_UPDATE = 37, SVC_ID_SHA1_FINAL = 38, SVC_ID_CALC_SHA1 = 39, SVC_ID_CMP_SHA1 = 40, SVC_ID_RAND_SHA1 = 41, SVC_ID_LZ8_DEV = 1, SVC_ID_LZ16_DEV_IMG = 2, // reserve 0x2b for semihosting (0xab & 0x3f == 0x2b) // DS compatible SVC_ID_SOFT_RESET = 0, SVC_ID_WAIT_BY_LOOP = 3, SVC_ID_WAIT_INTR = 4, SVC_ID_WAIT_VB_INTR = 5, SVC_ID_HALT = 6, SVC_ID_SLEEP = 7, SVC_ID_SND_BIAS = 8, SVC_ID_DIV = 9, SVC_ID_CPU_SET = 11, SVC_ID_CPU_SET_FAST = 12, SVC_ID_SQRT = 13, SVC_ID_CRC16 = 14, SVC_ID_IS_MEMEX = 15, SVC_ID_UNPACKBITS_DEV = 16, SVC_ID_LZ8 = 17, // overlap semihosting ((0x123456>>16) & 0x3f == 0x12) SVC_ID_LZ16_DEV = 18, SVC_ID_HUFF_DEV = 19, SVC_ID_RL8 = 20, SVC_ID_RL16_DEV = 21, SVC_ID_DF8 = 22, SVC_ID_DF16 = 24, SVC_ID_SND_SIN = 26, SVC_ID_SND_PITCH = 27, SVC_ID_SND_VOL = 28, SVC_ID_DS_IPL2 = 29, SVC_ID_PAUSE_HI = 31 } OSSvcID; #ifdef __cplusplus } /* extern "C" */ #endif /* FIRM_OS_SYSTEMCALL_H_ */ #endif