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87 lines
3.1 KiB
C
87 lines
3.1 KiB
C
/*---------------------------------------------------------------------------*
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Project: TwlIPL
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File: logoData.c
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Copyright 2007 Nintendo. All rights reserved.
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These coded instructions, statements, and computer programs contain
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proprietary information of Nintendo of America Inc. and/or Nintendo
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Company Ltd., and are protected by Federal copyright law. They may
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not be disclosed to third parties or copied or duplicated in any form,
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in whole or in part, without the prior written consent of Nintendo.
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$Date:: $
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$Rev$
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$Author$
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*---------------------------------------------------------------------------*/
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#include <twl.h>
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#include "misc.h"
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// define data-----------------------------------------------------------
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// extern data-----------------------------------------------------------
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// function's prototype--------------------------------------------------
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void LoadLogoData( void );
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// global variable-------------------------------------------------------
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// static variable-------------------------------------------------------
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// const data------------------------------------------------------------
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static const u8 Nin_Char_Diff_Huff[] ATTRIBUTE_ALIGN( 2 ) = {
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0x24, 0xff, 0xae, 0x51, 0x69, 0x9a, 0xa2, 0x21, 0x3d, 0x84, 0x82, 0x0a, 0x84, 0xe4, 0x09, 0xad,
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0x11, 0x24, 0x8b, 0x98, 0xc0, 0x81, 0x7f, 0x21, 0xa3, 0x52, 0xbe, 0x19, 0x93, 0x09, 0xce, 0x20,
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0x10, 0x46, 0x4a, 0x4a, 0xf8, 0x27, 0x31, 0xec, 0x58, 0xc7, 0xe8, 0x33, 0x82, 0xe3, 0xce, 0xbf,
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0x85, 0xf4, 0xdf, 0x94, 0xce, 0x4b, 0x09, 0xc1, 0x94, 0x56, 0x8a, 0xc0, 0x13, 0x72, 0xa7, 0xfc,
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0x9f, 0x84, 0x4d, 0x73, 0xa3, 0xca, 0x9a, 0x61, 0x58, 0x97, 0xa3, 0x27, 0xfc, 0x03, 0x98, 0x76,
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0x23, 0x1d, 0xc7, 0x61, 0x03, 0x04, 0xae, 0x56, 0xbf, 0x38, 0x84, 0x00, 0x40, 0xa7, 0x0e, 0xfd,
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0xff, 0x52, 0xfe, 0x03, 0x6f, 0x95, 0x30, 0xf1, 0x97, 0xfb, 0xc0, 0x85, 0x60, 0xd6, 0x80, 0x25,
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0xa9, 0x63, 0xbe, 0x03, 0x01, 0x4e, 0x38, 0xe2, 0xf9, 0xa2, 0x34, 0xff, 0xbb, 0x3e, 0x03, 0x44,
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0x78, 0x00, 0x90, 0xcb, 0x88, 0x11, 0x3a, 0x94, 0x65, 0xc0, 0x7c, 0x63, 0x87, 0xf0, 0x3c, 0xaf,
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0xd6, 0x25, 0xe4, 0x8b, 0x38, 0x0a, 0xac, 0x72, 0x21, 0xd4, 0xf8, 0x07, 0x56, 0xcf, 0x00, 0x00,
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};
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// ============================================================================
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// <20><><EFBFBD>S<EFBFBD>f<EFBFBD>[<5B>^<5E><><EFBFBD>[<5B>h
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// ============================================================================
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void LoadLogoData(void)
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{
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*(vu16 *)( HW_OBJ_PLTT + 0x1e ) = 0x7c00; // OBJ<42>p<EFBFBD><70><EFBFBD>b<EFBFBD>g<EFBFBD>Z<EFBFBD>b<EFBFBD>g
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*(vu16 *)HW_BG_PLTT = 0xffff; // <20>o<EFBFBD>b<EFBFBD>N<EFBFBD>h<EFBFBD><68><EFBFBD>b<EFBFBD>v<EFBFBD><76><EFBFBD>u<EFBFBD><75><EFBFBD>v<EFBFBD>ɂ<EFBFBD><C982><EFBFBD><EFBFBD>B
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SYSM_LoadNintendoLogo2D( (u16 *)Nin_Char_Diff_Huff, (u16 *)( HW_OBJ_VRAM + 0x0000 ), 0xf );
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G2_SetOBJAttr(
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(GXOamAttr *)HW_OAM,
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71,
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88,
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2,
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GX_OAM_MODE_NORMAL,
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FALSE,
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GX_OAM_EFFECT_NONE,
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GX_OAM_SHAPE_64x32,
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GX_OAM_COLORMODE_16,
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0, // charNo.
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0, // paletteNo.
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0
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);
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G2_SetOBJAttr(
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(GXOamAttr *)HW_OAM + 1,
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71 + 64,
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88,
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2,
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GX_OAM_MODE_NORMAL,
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FALSE,
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GX_OAM_EFFECT_NONE,
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GX_OAM_SHAPE_64x32,
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GX_OAM_COLORMODE_16,
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8, // charNo.
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0, // paletteNo.
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0
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);
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}
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