TwlIPL/build/systemMenu_RED/Launcher/ARM9/src/Logo/logoData.c
yosiokat 6034261796 Nintendoロゴデータ処理の整理。
git-svn-id: file:///Users/lillianskinner/Downloads/platinum/twl/TwlIPL/trunk@192 b08762b0-b915-fc4b-9d8c-17b2551a87ff
2007-11-16 03:34:45 +00:00

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/*---------------------------------------------------------------------------*
Project: TwlIPL
File: logoData.c
Copyright 2007 Nintendo. All rights reserved.
These coded instructions, statements, and computer programs contain
proprietary information of Nintendo of America Inc. and/or Nintendo
Company Ltd., and are protected by Federal copyright law. They may
not be disclosed to third parties or copied or duplicated in any form,
in whole or in part, without the prior written consent of Nintendo.
$Date:: $
$Rev$
$Author$
*---------------------------------------------------------------------------*/
#include <twl.h>
#include "misc.h"
// define data-----------------------------------------------------------
// extern data-----------------------------------------------------------
// function's prototype--------------------------------------------------
void LoadLogoData( void );
// global variable-------------------------------------------------------
// static variable-------------------------------------------------------
// const data------------------------------------------------------------
static const u8 Nin_Char_Diff_Huff[] ATTRIBUTE_ALIGN( 2 ) = {
0x24, 0xff, 0xae, 0x51, 0x69, 0x9a, 0xa2, 0x21, 0x3d, 0x84, 0x82, 0x0a, 0x84, 0xe4, 0x09, 0xad,
0x11, 0x24, 0x8b, 0x98, 0xc0, 0x81, 0x7f, 0x21, 0xa3, 0x52, 0xbe, 0x19, 0x93, 0x09, 0xce, 0x20,
0x10, 0x46, 0x4a, 0x4a, 0xf8, 0x27, 0x31, 0xec, 0x58, 0xc7, 0xe8, 0x33, 0x82, 0xe3, 0xce, 0xbf,
0x85, 0xf4, 0xdf, 0x94, 0xce, 0x4b, 0x09, 0xc1, 0x94, 0x56, 0x8a, 0xc0, 0x13, 0x72, 0xa7, 0xfc,
0x9f, 0x84, 0x4d, 0x73, 0xa3, 0xca, 0x9a, 0x61, 0x58, 0x97, 0xa3, 0x27, 0xfc, 0x03, 0x98, 0x76,
0x23, 0x1d, 0xc7, 0x61, 0x03, 0x04, 0xae, 0x56, 0xbf, 0x38, 0x84, 0x00, 0x40, 0xa7, 0x0e, 0xfd,
0xff, 0x52, 0xfe, 0x03, 0x6f, 0x95, 0x30, 0xf1, 0x97, 0xfb, 0xc0, 0x85, 0x60, 0xd6, 0x80, 0x25,
0xa9, 0x63, 0xbe, 0x03, 0x01, 0x4e, 0x38, 0xe2, 0xf9, 0xa2, 0x34, 0xff, 0xbb, 0x3e, 0x03, 0x44,
0x78, 0x00, 0x90, 0xcb, 0x88, 0x11, 0x3a, 0x94, 0x65, 0xc0, 0x7c, 0x63, 0x87, 0xf0, 0x3c, 0xaf,
0xd6, 0x25, 0xe4, 0x8b, 0x38, 0x0a, 0xac, 0x72, 0x21, 0xd4, 0xf8, 0x07, 0x56, 0xcf, 0x00, 0x00,
};
// ============================================================================
// <20><><EFBFBD>S<EFBFBD>f<EFBFBD>[<5B>^<5E><><EFBFBD>[<5B>h
// ============================================================================
void LoadLogoData(void)
{
*(vu16 *)( HW_OBJ_PLTT + 0x1e ) = 0x7c00; // OBJ<42>p<EFBFBD><70><EFBFBD>b<EFBFBD>g<EFBFBD>Z<EFBFBD>b<EFBFBD>g
*(vu16 *)HW_BG_PLTT = 0xffff; // <20>o<EFBFBD>b<EFBFBD>N<EFBFBD>h<EFBFBD><68><EFBFBD>b<EFBFBD>v<EFBFBD><76><EFBFBD>u<EFBFBD><75><EFBFBD>v<EFBFBD>ɂ<EFBFBD><C982><EFBFBD><EFBFBD>B
SYSM_LoadNintendoLogo2D( (u16 *)Nin_Char_Diff_Huff, (u16 *)( HW_OBJ_VRAM + 0x0000 ), 0xf );
G2_SetOBJAttr(
(GXOamAttr *)HW_OAM,
71,
88,
2,
GX_OAM_MODE_NORMAL,
FALSE,
GX_OAM_EFFECT_NONE,
GX_OAM_SHAPE_64x32,
GX_OAM_COLORMODE_16,
0, // charNo.
0, // paletteNo.
0
);
G2_SetOBJAttr(
(GXOamAttr *)HW_OAM + 1,
71 + 64,
88,
2,
GX_OAM_MODE_NORMAL,
FALSE,
GX_OAM_EFFECT_NONE,
GX_OAM_SHAPE_64x32,
GX_OAM_COLORMODE_16,
8, // charNo.
0, // paletteNo.
0
);
}