/*---------------------------------------------------------------------------* Project: TwlIPL File: logoData.c Copyright 2007 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Date:: $ $Rev$ $Author$ *---------------------------------------------------------------------------*/ #include #include "misc.h" // define data----------------------------------------------------------- // extern data----------------------------------------------------------- // function's prototype-------------------------------------------------- void LoadLogoData( void ); // global variable------------------------------------------------------- // static variable------------------------------------------------------- // const data------------------------------------------------------------ static const u8 Nin_Char_Diff_Huff[] ATTRIBUTE_ALIGN( 2 ) = { 0x24, 0xff, 0xae, 0x51, 0x69, 0x9a, 0xa2, 0x21, 0x3d, 0x84, 0x82, 0x0a, 0x84, 0xe4, 0x09, 0xad, 0x11, 0x24, 0x8b, 0x98, 0xc0, 0x81, 0x7f, 0x21, 0xa3, 0x52, 0xbe, 0x19, 0x93, 0x09, 0xce, 0x20, 0x10, 0x46, 0x4a, 0x4a, 0xf8, 0x27, 0x31, 0xec, 0x58, 0xc7, 0xe8, 0x33, 0x82, 0xe3, 0xce, 0xbf, 0x85, 0xf4, 0xdf, 0x94, 0xce, 0x4b, 0x09, 0xc1, 0x94, 0x56, 0x8a, 0xc0, 0x13, 0x72, 0xa7, 0xfc, 0x9f, 0x84, 0x4d, 0x73, 0xa3, 0xca, 0x9a, 0x61, 0x58, 0x97, 0xa3, 0x27, 0xfc, 0x03, 0x98, 0x76, 0x23, 0x1d, 0xc7, 0x61, 0x03, 0x04, 0xae, 0x56, 0xbf, 0x38, 0x84, 0x00, 0x40, 0xa7, 0x0e, 0xfd, 0xff, 0x52, 0xfe, 0x03, 0x6f, 0x95, 0x30, 0xf1, 0x97, 0xfb, 0xc0, 0x85, 0x60, 0xd6, 0x80, 0x25, 0xa9, 0x63, 0xbe, 0x03, 0x01, 0x4e, 0x38, 0xe2, 0xf9, 0xa2, 0x34, 0xff, 0xbb, 0x3e, 0x03, 0x44, 0x78, 0x00, 0x90, 0xcb, 0x88, 0x11, 0x3a, 0x94, 0x65, 0xc0, 0x7c, 0x63, 0x87, 0xf0, 0x3c, 0xaf, 0xd6, 0x25, 0xe4, 0x8b, 0x38, 0x0a, 0xac, 0x72, 0x21, 0xd4, 0xf8, 0x07, 0x56, 0xcf, 0x00, 0x00, }; // ============================================================================ // ロゴデータロード // ============================================================================ void LoadLogoData(void) { *(vu16 *)( HW_OBJ_PLTT + 0x1e ) = 0x7c00; // OBJパレットセット *(vu16 *)HW_BG_PLTT = 0xffff; // バックドロップを「白」にする。 SYSM_LoadNintendoLogo2D( (u16 *)Nin_Char_Diff_Huff, (u16 *)( HW_OBJ_VRAM + 0x0000 ), 0xf ); G2_SetOBJAttr( (GXOamAttr *)HW_OAM, 71, 88, 2, GX_OAM_MODE_NORMAL, FALSE, GX_OAM_EFFECT_NONE, GX_OAM_SHAPE_64x32, GX_OAM_COLORMODE_16, 0, // charNo. 0, // paletteNo. 0 ); G2_SetOBJAttr( (GXOamAttr *)HW_OAM + 1, 71 + 64, 88, 2, GX_OAM_MODE_NORMAL, FALSE, GX_OAM_EFFECT_NONE, GX_OAM_SHAPE_64x32, GX_OAM_COLORMODE_16, 8, // charNo. 0, // paletteNo. 0 ); }