SystemUpdater初版。data/以下のtadファイルは暫定、更新方法について要検討。

git-svn-id: file:///Users/lillianskinner/Downloads/platinum/twl/TwlIPL/trunk@1213 b08762b0-b915-fc4b-9d8c-17b2551a87ff
This commit is contained in:
kamikawa 2008-04-22 06:47:05 +00:00
parent fcd690523d
commit a55fffc95a
15 changed files with 2002 additions and 0 deletions

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#! make -f
#----------------------------------------------------------------------------
# Project: TwlSDK - components - armadillo.TWL
# File: Makefile
#
# Copyright 2008 Nintendo. All rights reserved.
#
# These coded instructions, statements, and computer programs contain
# proprietary information of Nintendo of America Inc. and/or Nintendo
# Company Ltd., and are protected by Federal copyright law. They may
# not be disclosed to third parties or copied or duplicated in any form,
# in whole or in part, without the prior written consent of Nintendo.
#
# $Date:: $
# $Rev$
# $Author$
#----------------------------------------------------------------------------
override TARGET_PLATFORM = TWL
override TWL_PROC = ARM7
override TWL_ARCHGEN = LIMITED
##override TWL_PLATFORM = TS
TWL_NO_STD_PCHDR = True
##TWL_CODEGEN ?= ALL
ifndef TWLSDK_NOCRYPTO
#----------------------------------------------------------------------------
SRCS = main.c \
kami_pxi.c \
formatter.c \
nvram_misc.c
TARGET_NAME = armadillo
TARGET_NEF = $(TARGET_NAME).tef
LCFILE_SPEC = ../../NandInitializerRed/ARM7.TWL/$(TARGET_NAME).lsf
LCFILE_TEMPLATE = ../../NandInitializerRed/ARM7.TWL/$(TARGET_NAME).lcf.template
LDRES_TEMPLATE = ../../NandInitializerRed/ARM7.TWL/$(TARGET_NAME).response.template
CRT0_O = crt0.SCR.TWL.o
# スタック不足防止の為、インライン展開せずにコンパイルする
CCFLAGS_OPT = -O4 -inline off
#----------------------------------------------------------------------------
include $(TWLSDK_ROOT)/build/buildtools/commondefs
MACRO_FLAGS += -DSDK_ARM7COMP_LTD -DSDK_SEA
MAKELCF_FLAGS += -DISDBG_LIBS_TWL='$(if $(ISDBG_LIBS_TWL),$(ISDBG_LIBS_TWL),libstubsistd_sp$(TWL_LIBSUFFIX).a)' \
-DISDBG_LIBS_NITRO='libstubsisd_sp$(TWL_LIBSUFFIX).a'
LINCLUDES = $(ROOT)/build/libraries/spi/ARM7/include \
../../NandInitializerRed/common/include \
../../NandInitializerRed/ARM7.TWL/include
SRCDIR = ../../NandInitializerRed/ARM7.TWL/src
LLIBRARIES += libwl_sp$(TWL_LIBSUFFIX).a \
libsdio_sp$(TWL_LIBSUFFIX).a \
libathdrv_sp$(TWL_LIBSUFFIX).a \
libwpa_sp$(TWL_LIBSUFFIX).a \
LDEPENDS_NEF = $(TWL_LIBS) $(LLIBRARIES)
do-build: $(TARGETS)
#----------------------------------------------------------------------------
include $(TWLSDK_ROOT)/build/buildtools/modulerules
#----------------------------------------------------------------------------
endif #ifndef TWLSDK_NOCRYPTO
#===== End of Makefile =====

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#----------------------------------------------------------------------------
# Project: SystemUpdater
# File: ARM9-TS.lsf
#
# Copyright 2007 Nintendo. All rights reserved.
#
# These coded insructions, statements, and computer programs contain
# proprietary information of Nintendo of America Inc. and/or Nintendo
# Company Ltd., and are protected by Federal copyright law. They may
# not be disclosed to third parties or copied or duplicated in any form,
# in whole or in part, without the prior written consent of Nintendo.
#
# $Date:: $
# $Rev$
# $Author$
#----------------------------------------------------------------------------
#
# TWL LCF SPEC FILE
#
Static $(TARGET_NAME)
{
Address $(ADDRESS_STATIC)
Object $(OBJS_STATIC)
Library $(LLIBS) $(GLIBS) $(CW_LIBS)
StackSize 4096 4096
}
Autoload ITCM
{
Address $(ADDRESS_ITCM)
Object * (.itcm)
Object $(OBJS_AUTOLOAD) (.text)
Object $(OBJS_AUTOLOAD) (.rodata)
Object $(OBJS_AUTOLOAD) (.init)
Object $(OBJS_AUTOLOAD) (.ctor)
Object $(OBJS_AUTOLOAD) (.sinit)
}
Autoload DTCM
{
Address $(ADDRESS_DTCM)
Object * (.dtcm)
Object $(OBJS_AUTOLOAD) (.data)
Object $(OBJS_AUTOLOAD) (.sdata)
Object $(OBJS_AUTOLOAD) (.bss)
Object $(OBJS_AUTOLOAD) (.sbss)
}
Ltdautoload LTDMAIN
{
# NITRO/TWL 共有のオーバーレイが在る場合は、さらにその後ろに配置する必要があります。
After $(TARGET_NAME)
Object * (.ltdmain)
Object $(OBJS_LTDAUTOLOAD)
Library $(LLIBS_EX) $(GLIBS_EX)
}

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#! make -f
#----------------------------------------------------------------------------
# Project: SystemUpdater
# File: Makefile
#
# Copyright 2007 Nintendo. All rights reserved.
#
# These coded instructions, statements, and computer programs contain
# proprietary information of Nintendo of America Inc. and/or Nintendo
# Company Ltd., and are protected by Federal copyright law. They may
# not be disclosed to third parties or copied or duplicated in any form,
# in whole or in part, without the prior written consent of Nintendo.
#
# $Date:: $
# $Rev$
# $Author$
#----------------------------------------------------------------------------
SUBDIRS =
#----------------------------------------------------------------------------
#============================================================================
#現時点で製品鍵を使った書き込みが行えてはダメなので、デフォルトOFFにしておいてください。
#USE_PRODUCT_KEY = TRUE
#============================================================================
TARGET_FIRM = SYSTEMMENU
TARGET_PLATFORM = TWL
TWL_ARCHGEN = LIMITED
#TWL_CODEGEN = THUMB
TITLEID_LO = 0ZZA
#TARGET_TAD =
TARGET_BIN = SystemUpdater.srl
LCFILE_SPEC = ARM9-TS.lsf
ROM_SPEC = main.rsf
MAKEROM_ARM7_BASE = ../ARM7.TWL/bin/$(TWL_BUILDTYPE_ARM7)/armadillo
MAKEROM_ARM7 = $(MAKEROM_ARM7_BASE).$(TWL_ELF_EXT)
SRCS = main.c \
font_data.c \
graphics.c \
kami_font.c \
import.c \
hwi.c \
kami_pxi.c \
kami_write_nandfirm.c
SRCS += $(ROOT)/build/tests/debugger/fio/src/fs_archive_hostio.c
LINCLUDES = include \
$(ROOT)/build/libraries/lcfg/ARM9.TWL/include \
$(ROOT)/build/libraries/fs/common/include \
../../NandInitializerRed/common/include \
../../NandInitializerRed/ARM9.TWL/include
SRCDIR = src \
../../NandInitializerRed/ARM9.TWL/src \
../../HWInfoWriter/ARM9/src
#LCFILE = # using default
ifneq ($(TWL_IPL_RED_PRIVATE_ROOT),)
ifdef USE_PRODUCT_KEY
MACRO_FLAGS += -DUSE_PRODUCT_KEY
MAKEROM_FLAGS += -DHWINFO_PRIVKEY='private_HWInfo.der'
else
MAKEROM_FLAGS += -DHWINFO_PRIVKEY='private_HWInfo_dev.der'
endif
endif
MAKEROM_FLAGS += -DTITLEID_LO='$(TITLEID_LO)' \
-DPRIVKEY_PATH='$(TWL_KEYSDIR)/rsa'
MAKETAD_FLAGS += -s
LLIBRARIES += libes$(TWL_LIBSUFFIX).a \
libboc$(TWL_LIBSUFFIX).a \
libsfs$(TWL_LIBSUFFIX).a \
libnam$(TWL_LIBSUFFIX).a \
libsea$(TWL_LIBSUFFIX).a \
libacsign$(TWL_LIBSUFFIX).a \
libacsign_enc$(TWL_LIBSUFFIX).a \
libnamut$(TWL_LIBSUFFIX).a
include $(TWL_IPL_RED_ROOT)/build/buildtools/commondefs
include $(TWLSDK_ROOT)/build/buildtools/commondefs.gx.demolib
MAKEROM = $(TWL_TOOLSDIR)/bin/makerom.TWL.secure.exe
GLIBRARIES := $(filter-out libcrypto$(TWL_LIBSUFFIX).a,$(GLIBRARIES))
#LDIRT_CLEAN =
#INSTALL_TARGETS =
INSTALL_DIR = $(SDK_NMENU_DATADIR)
#----------------------------------------------------------------------------
do-build: $(TARGETS)
#include $(TWLSDK_ROOT)/build/buildtools/modulerules
include $(TWL_IPL_RED_ROOT)/build/buildtools/modulerules
#===== End of Makefile =====

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/*---------------------------------------------------------------------------*
Project: SystemUpdater
File: graphics.h
Copyright 2008 Nintendo. All rights reserved.
These coded instructions, statements, and computer programs contain
proprietary information of Nintendo of America Inc. and/or Nintendo
Company Ltd., and are protected by Federal copyright law. They may
not be disclosed to third parties or copied or duplicated in any form,
in whole or in part, without the prior written consent of Nintendo.
$Date:: $
$Rev$
$Author$
*---------------------------------------------------------------------------*/
#ifndef GRAPHICS_H_
#define GRAPHICS_H_
#ifdef __cplusplus
extern "C" {
#endif
/*===========================================================================*/
#include <nitro.h>
/*---------------------------------------------------------------------------*
ŠÖ<EFBFBD>è`
*---------------------------------------------------------------------------*/
void InitGraphics(void);
void DrawLine(s16 sx, s16 sy, s16 ex, s16 ey, GXRgb color);
void DrawQuad(s16 sx, s16 sy, s16 ex, s16 ey, GXRgb color);
void DrawResult(BOOL result);
/*===========================================================================*/
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /* GRAPHICS_H_ */
/*---------------------------------------------------------------------------*
End of file
*---------------------------------------------------------------------------*/

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/*---------------------------------------------------------------------------*
Project: SystemUpdater
File: import.h
Copyright 2008 Nintendo. All rights reserved.
These coded instructions, statements, and computer programs contain
proprietary information of Nintendo of America Inc. and/or Nintendo
Company Ltd., and are protected by Federal copyright law. They may
not be disclosed to third parties or copied or duplicated in any form,
in whole or in part, without the prior written consent of Nintendo.
$Date:: $
$Rev$
$Author$
*---------------------------------------------------------------------------*/
#ifndef PROCESS_IMPORT_H_
#define PROCESS_IMPORT_H_
#ifdef __cplusplus
extern "C" {
#endif
/*===========================================================================*/
#include <nitro.h>
/*---------------------------------------------------------------------------*
Œ^è`
*---------------------------------------------------------------------------*/
/*---------------------------------------------------------------------------*
ŠÖ<EFBFBD>è`
*---------------------------------------------------------------------------*/
s32 kamiImportTad(int no, int total, const char* path);
void DrawResult(BOOL result);
/*===========================================================================*/
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /* PROCESS_IMPORT_H_ */
/*---------------------------------------------------------------------------*
End of file
*---------------------------------------------------------------------------*/

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#----------------------------------------------------------------------------
# Project: SystemUpdater
# File: main.rsf
#
# Copyright 2007 Nintendo. All rights reserved.
#
# These coded insructions, statements, and computer programs contain
# proprietary information of Nintendo of America Inc. and/or Nintendo
# Company Ltd., and are protected by Federal copyright law. They may
# not be disclosed to third parties or copied or duplicated in any form,
# in whole or in part, without the prior written consent of Nintendo.
#
# $Date:: $
# $Rev$
# $Author$
#----------------------------------------------------------------------------
#
# TWL ROM SPEC FILE
#
Arm9
{
Static "$(MAKEROM_ARM9:r).TWL.FLX.sbin$(COMPSUFFIX9)"
OverlayDefs "$(MAKEROM_ARM9:r)_defs.TWL.FLX.sbin$(COMPSUFFIX9)"
OverlayTable "$(MAKEROM_ARM9:r)_table.TWL.FLX.sbin$(COMPSUFFIX9)"
Elf "$(MAKEROM_ARM9:r).tef"
}
Arm7
{
Static "$(MAKEROM_ARM7_BASE:r).TWL.FLX.sbin$(COMPSUFFIX7)"
OverlayDefs "$(MAKEROM_ARM7_BASE:r)_defs.TWL.FLX.sbin$(COMPSUFFIX7)"
OverlayTable "$(MAKEROM_ARM7_BASE:r)_table.TWL.FLX.sbin$(COMPSUFFIX7)"
Elf "$(MAKEROM_ARM7_BASE:r).tef"
}
Arm9.Ltd
{
Static "$(MAKEROM_ARM9:r).TWL.LTD.sbin$(COMPSUFFIX9)"
OverlayDefs "$(MAKEROM_ARM9:r)_defs.TWL.LTD.sbin$(COMPSUFFIX9)"
OverlayTable "$(MAKEROM_ARM9:r)_table.TWL.LTD.sbin$(COMPSUFFIX9)"
}
Arm7.Ltd
{
Static "$(MAKEROM_ARM7_BASE:r).TWL.LTD.sbin$(COMPSUFFIX7)"
OverlayDefs "$(MAKEROM_ARM7_BASE:r)_defs.TWL.LTD.sbin$(COMPSUFFIX7)"
OverlayTable "$(MAKEROM_ARM7_BASE:r)_table.TWL.LTD.sbin$(COMPSUFFIX7)"
}
Property
{
###
### Settings for FinalROM
###
#### BEGIN
#
# TITLE NAME: Your product name within 12bytes
#
#TitleName "YourAppName"
#
# MAKER CODE: Your company ID# in 2 ascii words
# issued by NINTENDO
#
#MakerCode "00"
#
# REMASTER VERSION: Mastering version
#
#RomVersion 0
#
# ROM SPEED TYPE: [MROM/1TROM/UNDEFINED]
#
RomSpeedType $(MAKEROM_ROMSPEED)
#
# ROM SIZE: in bit [64M/128M/256M/512M/1G/2G]
#
RomSize 64M
#
# ROM PADDING: TRUE if finalrom
#
#RomFootPadding TRUE
#
# ROM HEADER TEMPLATE: Provided to every product by NINTENDO
#
#RomHeaderTemplate ./etc/rom_header.template.sbin
#
# BANNER FILE: generated from Banner Spec File
#
#BannerFile ../banner/banner.bnr
###
### Setting for TWL
###
#
# ROM HEADER Ltd: Provided to every product by NINTENDO
#
RomHeaderLtd $(TWLSDK_ROOT)/tools/bin/rom_header.LTD.sbin
#
# Digest parameters:
#
DigestParam 1024 32
#
# WRAM mapping: [MAP_BB_HYB/MAP_BB_LTD/MAP_TS_HYB/MAP_TS_LTD]
# don't have to edit
#
WramMapping MAP_TS_SCR
#
# CardRegion: card region [Japan/America/Europe/Australia/China/Korea]
#
CardRegion ALL
#
# CommonClientKey: launcher deliver common client Key [TRUE/FALSE]
#
# ========= SystemUpdaterÍ“Á•ÊÈŒ®ðŽg¤ =========
#CommonClientKey TRUE
CommonClientKeyForDebugger TRUE
#
# HwAESSlotB: launcher deliver HW AES slot B setting [TRUE/FALSE]
#
HwAESSlotB TRUE
#
# HwAESSlotC: launcher deliver HW AES slot C setting [TRUE/FALSE]
#
HwAESSlotC TRUE
#
# SDCardAccess: sd card access control [TRUE/FALSE]
#
SDCardAccess TRUE
#
# NANDAccess: NAND access control [TRUE/FALSE]
#
NANDAccess TRUE
#
# Codec mode:
# don't have to edit
#
CodecMode $(MAKEROM_CODEC_MODE)
###
#### END
}
AppendProperty
{
#
# Publisher : "Nintendo"
# don't have to edit
Publisher Nintendo
#
# Application type : [USER/SYSTEM]
# don't have to edit
AppType System
#
# launch title on the launcher : [TRUE/FALSE]
# don't have to edit
Launch TRUE
#
# Data only title : [TRUE/FALSE]
# don't have to edit
DataOnly FALSE
#
# Secure title : [TRUE/FALSE]
# don't have to edit
Secure TRUE
#
# Boot allowed Media: [GameCard/NAND]
#
Media GameCard
#
# GameCode for TitleID : Your GameCode in 4 ascii words
#
GameCode $(TITLEID_LO)
#
# Public save data size: [16K/32K/64K/128K/256K/512K/1M/2M/4M/8M]
#
#PublicSaveDataSize 32K
#
# Private save data size: [16K/32K/64K/128K/256K/512K/1M/2M/4M/8M]
#
#PrivateSaveDataSize 16K
#
# Enable SubBannerFile
#SubBannerFile TRUE
}
RomSpec
{
Offset 0x00000000
Segment ALL
HostRoot ../data
Root /data
File *.*
HostRoot $(PRIVKEY_PATH)
Root /key
File $(HWINFO_PRIVKEY)
}

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/*---------------------------------------------------------------------------*
Project: SystemUpdater
File: font_data.c
Copyright 2008 Nintendo. All rights reserved.
These coded instructions, statements, and computer programs contain
proprietary information of Nintendo of America Inc. and/or Nintendo
Company Ltd., and are protected by Federal copyright law. They may
not be disclosed to third parties or copied or duplicated in any form,
in whole or in part, without the prior written consent of Nintendo.
$Date:: $
$Rev$
$Author$
*---------------------------------------------------------------------------*/
#include <nitro.h>
/*---------------------- BGスクリーン ---------------------------*/
const u16 BgScDataMain[32 * 24] = {
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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};
const u16 BgScDataSub[32 * 24] = {
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
};
/*---------------------- パレットデータ ---------------------------*/
#define RGB555(r,g,b) (b<<10|g<<5|r)
const u16 PlttDataObj[16][16] = {
{RGB555( 0, 0, 0), RGB555(31, 10, 0), RGB555(31, 0, 0), RGB555(5, 5, 20),}, // Black
{RGB555(31, 31, 31), RGB555(31, 0, 0), RGB555(31, 0, 0), RGB555(31, 0, 0),}, // Red
{RGB555(31, 31, 31), RGB555(0, 31, 0), RGB555(0, 31, 0), RGB555(0, 31, 0),}, // Green
{RGB555(31, 31, 31), RGB555(0, 0, 31), RGB555(0, 0, 31), RGB555(0, 0, 31),}, // Blue
{RGB555(31, 31, 31), RGB555(31, 31, 0), RGB555(31, 31, 0), RGB555(31, 31, 0),}, // Yellow
{RGB555(31, 31, 31), RGB555(0, 31, 31), RGB555(0, 31, 31), RGB555(0, 31, 31),}, // Cyan
{RGB555(31, 31, 31), RGB555(31, 0, 31), RGB555(31, 0, 31), RGB555(31, 0, 31),}, // Purple
{RGB555(31, 31, 31), RGB555(31, 31, 31), RGB555(31, 31, 31), RGB555(31, 31, 31),}, // White
};
// 上画面コンソール文字列パレット
const u16 PlttDataMain[16][16] = {
{RGB555(31, 31, 31), RGB555(31, 10, 0), RGB555(0, 0, 0), RGB555(0, 0, 0),}, // Orange
{RGB555(31, 31, 31), RGB555(31, 0, 0), RGB555(31, 0, 0), RGB555(31, 0, 0),}, // Red
{RGB555(31, 31, 31), RGB555(0, 31, 0), RGB555(0, 31, 0), RGB555(0, 31, 0),}, // Green
{RGB555(31, 31, 31), RGB555(0, 0, 31), RGB555(0, 0, 31), RGB555(0, 0, 31),}, // Blue
{RGB555(31, 31, 31), RGB555(31, 31, 0), RGB555(31, 31, 0), RGB555(31, 31, 0),}, // Yellow
{RGB555(31, 31, 31), RGB555(0, 31, 31), RGB555(0, 31, 31), RGB555(0, 31, 31),}, // Cyan
{RGB555(31, 31, 31), RGB555(31, 0, 31), RGB555(31, 0, 31), RGB555(31, 0, 31),}, // Purple
{RGB555(31, 31, 31), RGB555(31, 31, 31), RGB555(31, 31, 31), RGB555(31, 31, 31),}, // White
{RGB555( 5, 5, 5), RGB555( 5, 5, 5), RGB555( 5, 5, 5), RGB555(31, 31, 31),}, // Black
};
// 下画面コンソール文字列パレット
const u16 PlttDataSub[16][16] = {
{RGB555(31, 31, 31), RGB555( 0, 0, 0), RGB555(25, 25, 25), RGB555(31, 31, 31),}, // Black
{RGB555(31, 31, 31), RGB555(21, 0, 0), RGB555(31, 0, 0), RGB555(31, 0, 0),}, // Red
{RGB555(31, 31, 31), RGB555( 0, 21, 0), RGB555(0, 31, 0), RGB555(0, 31, 0),}, // Green
{RGB555(31, 31, 31), RGB555( 0, 0, 21), RGB555(0, 0, 31), RGB555(0, 0, 31),}, // Blue
{RGB555(31, 31, 31), RGB555(21, 21, 0), RGB555(31, 31, 0), RGB555(31, 31, 0),}, // Yellow
{RGB555(31, 31, 31), RGB555(0, 21, 21), RGB555(0, 31, 31), RGB555(0, 31, 31),}, // Cyan
{RGB555(31, 31, 31), RGB555(21, 0, 21), RGB555(31, 0, 31), RGB555(31, 0, 31),}, // Purple
{RGB555(31, 31, 31), RGB555(31, 31, 31), RGB555(31, 31, 31), RGB555(31, 31, 31),}, // White
{RGB555(31, 31, 31), RGB555(20, 20, 20), RGB555(20, 20, 20), RGB555(20, 20, 20),}, // Gray
{RGB555(31, 31, 31), RGB555(31, 31, 31), RGB555(31, 31, 31), RGB555(31, 31, 31),}, // White
{RGB555(31, 31, 31), RGB555(31, 31, 31), RGB555(31, 31, 31), RGB555(31, 31, 31),}, // White
{RGB555(31, 31, 31), RGB555(31, 31, 31), RGB555(31, 31, 31), RGB555(31, 31, 31),}, // White
{RGB555(31, 31, 31), RGB555(31, 31, 31), RGB555(31, 31, 31), RGB555(31, 31, 31),}, // White
{RGB555(31, 31, 31), RGB555(31, 31, 31), RGB555(31, 31, 31), RGB555(31, 31, 31),}, // White
{RGB555(31, 31, 31), RGB555(31, 31, 31), RGB555(31, 31, 31), RGB555(31, 31, 31),}, // White
// 背景カラーはこの16番パレット
// 白 黒 灰 むらさき ピンク みずいろ 緑 青紫 赤 黄
{RGB555(31, 31, 31), RGB555(31, 31, 31), RGB555( 0, 0, 0), RGB555(20, 20, 20), RGB555(31, 15, 31), RGB555(31, 20, 20), RGB555(20, 29, 31), RGB555(20, 31, 20), RGB555(21, 21, 31), RGB555(31, 0, 0), RGB555(31, 31, 10), RGB555(31, 31, 31), RGB555(31, 31, 31), RGB555(31, 31, 31), } // White
};
/*---------------------- キャラクタデータ -------------------------*/
const u32 sampleCharData[8 * 0x100] = {
0x00000000, 0x00000000, 0x00000000, 0x00000000, // 0000h
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x11111111, 0x11111111, // 0001h use for import progress bar
0x11111111, 0x11111111, 0x00000000, 0x00000000,
0x00000000, 0x01011010, 0x01010010, 0x00010010, // 0002h
0x00100010, 0x00100010, 0x00100001, 0x00100001,
0x00000000, 0x01010001, 0x01010001, 0x01111111, // 0003h
0x00000001, 0x00000001, 0x00000001, 0x01111110,
0x00000000, 0x01010000, 0x01111111, 0x00100000, // 0004h
0x00100000, 0x00010000, 0x00001000, 0x00000110,
0x00000000, 0x01010000, 0x01010100, 0x00001010, // 0005h
0x00010001, 0x00100001, 0x01000000, 0x00000000,
0x00000000, 0x01011000, 0x01011000, 0x01111111, // 0006h
0x00001000, 0x00101010, 0x01001010, 0x01001001,
0x00000000, 0x01010010, 0x01101111, 0x01010010, // 0007h
0x00010010, 0x00010010, 0x00010010, 0x00001001,
0x00000000, 0x01010010, 0x01011111, 0x00000100, // 0008h
0x00011111, 0x00001000, 0x00000001, 0x00011110,
0x00000000, 0x01010000, 0x01011000, 0x00000110, // 0009h
0x00000001, 0x00000110, 0x00011000, 0x00100000,
0x00000000, 0x01010000, 0x01111101, 0x00010001, // 000ah
0x00010001, 0x00010001, 0x00010001, 0x00001010,
0x00000000, 0x01010000, 0x01011110, 0x00100000, // 000bh
0x00000000, 0x00000001, 0x00000001, 0x00111110,
0x00000000, 0x01010100, 0x01011111, 0x00001000, // 000ch
0x00010000, 0x00000001, 0x00000001, 0x00011110,
0x00000000, 0x01010001, 0x01010001, 0x00000001, // 000dh
0x01000001, 0x01000001, 0x00100010, 0x00011100,
0x00000000, 0x01010000, 0x01111111, 0x00011000, // 000eh
0x00010100, 0x00010100, 0x00011000, 0x00001100,
0x00000000, 0x01010010, 0x01111111, 0x00010010, // 000fh
0x00010010, 0x00000010, 0x00000010, 0x00111100,
0x00000000, 0x00001110, 0x01010100, 0x01010010, // 0010h
0x00111111, 0x00000100, 0x00000100, 0x00011000,
0x00000000, 0x01010100, 0x01011111, 0x00000100, // 0011h
0x01110100, 0x00000010, 0x00001010, 0x01110010,
0x00000000, 0x01010100, 0x01011111, 0x00000010, // 0012h
0x00011110, 0x00100001, 0x00100000, 0x00011110,
0x00000000, 0x01010000, 0x01011100, 0x00100011, // 0013h
0x01000000, 0x01000000, 0x00100000, 0x00011100,
0x00000000, 0x01010000, 0x01111111, 0x00010000, // 0014h
0x00001000, 0x00001000, 0x00001000, 0x00110000,
0x00000000, 0x01010010, 0x01010010, 0x00001100, // 0015h
0x00000010, 0x00000001, 0x00000001, 0x00111110,
0x00000000, 0x01010001, 0x01111101, 0x00010001, // 0016h
0x00010001, 0x00111001, 0x01010101, 0x00011001,
0x00000000, 0x01010100, 0x01010011, 0x01110010, // 0017h
0x00010001, 0x00010001, 0x00001010, 0x00000100,
0x00000000, 0x01011110, 0x01011000, 0x00000100, // 0018h
0x00101001, 0x01010001, 0x01010001, 0x00001100,
0x00000000, 0x01010000, 0x01011100, 0x00010010, // 0019h
0x00010010, 0x00100001, 0x01000000, 0x00000000,
0x00000000, 0x01011101, 0x01010001, 0x00111101, // 001ah
0x00010001, 0x00011001, 0x00110101, 0x00001001,
0x00000000, 0x01110001, 0x01011101, 0x00110001, // 001bh
0x00010001, 0x00111001, 0x01010101, 0x00011001,
0x00000000, 0x01110100, 0x01010011, 0x00110010, // 001ch
0x00010001, 0x00010001, 0x00001010, 0x00000100,
0x00000000, 0x01101110, 0x01011000, 0x00100100, // 001dh
0x00101001, 0x01010001, 0x01010001, 0x00001100,
0x00000000, 0x01110000, 0x01011100, 0x00110010, // 001eh
0x00010010, 0x00100001, 0x01000000, 0x00000000,
0x00000000, 0x01111101, 0x01010001, 0x00111101, // 001fh
0x00010001, 0x00011001, 0x00110101, 0x00001001,
0x00000000, 0x00000000, 0x00000000, 0x00000000, // 0020h
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00001000, 0x00001000, 0x00001000, // 0021h
0x00001000, 0x00001000, 0x00000000, 0x00001000,
0x00000000, 0x01101100, 0x01001000, 0x00100100, // 0022h
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00100100, 0x01111111, 0x00100100, // 0023h
0x00100100, 0x01111111, 0x00010010, 0x00010010,
0x00000000, 0x00001000, 0x01111110, 0x00001001, // 0024h
0x00111110, 0x01001000, 0x00111111, 0x00001000,
0x00000000, 0x01000010, 0x00100101, 0x00010010, // 0025h
0x00001000, 0x00100100, 0x01010010, 0x00100001,
0x00000000, 0x00001110, 0x00010001, 0x00001001, // 0026h
0x01000110, 0x00101001, 0x00110001, 0x01001110,
0x00000000, 0x00011000, 0x00010000, 0x00001000, // 0027h
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x01110000, 0x00001000, 0x00000100, // 0028h
0x00000100, 0x00000100, 0x00001000, 0x01110000,
0x00000000, 0x00000111, 0x00001000, 0x00010000, // 0029h
0x00010000, 0x00010000, 0x00001000, 0x00000111,
0x00000000, 0x00001000, 0x01001001, 0x00101010, // 002ah
0x00011100, 0x00101010, 0x01001001, 0x00001000,
0x00000000, 0x00001000, 0x00001000, 0x00001000, // 002bh
0x01111111, 0x00001000, 0x00001000, 0x00001000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, // 002ch
0x00000000, 0x00001100, 0x00001000, 0x00000100,
0x00000000, 0x00000000, 0x00000000, 0x00000000, // 002dh
0x01111111, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, // 002eh
0x00000000, 0x00000000, 0x00000000, 0x00001100,
0x00000000, 0x01000000, 0x00100000, 0x00010000, // 002fh
0x00001000, 0x00000100, 0x00000010, 0x00000001,
0x00000000, 0x00111110, 0x01000001, 0x01000001, // 0030h
0x01000001, 0x01000001, 0x01000001, 0x00111110,
0x00000000, 0x00011100, 0x00010000, 0x00010000, // 0031h
0x00010000, 0x00010000, 0x00010000, 0x00010000,
0x00000000, 0x00111110, 0x01000001, 0x01000000, // 0032h
0x00111110, 0x00000001, 0x00000001, 0x01111111,
0x00000000, 0x00111110, 0x01000001, 0x01000000, // 0033h
0x00111110, 0x01000000, 0x01000001, 0x00111110,
0x00000000, 0x00100000, 0x00110000, 0x00101000, // 0034h
0x00100100, 0x00100010, 0x01111111, 0x00100000,
0x00000000, 0x01111111, 0x00000001, 0x00111111, // 0035h
0x01000000, 0x01000000, 0x01000001, 0x00111110,
0x00000000, 0x00111110, 0x00000001, 0x00111111, // 0036h
0x01000001, 0x01000001, 0x01000001, 0x00111110,
0x00000000, 0x01111111, 0x00100000, 0x00100000, // 0037h
0x00010000, 0x00010000, 0x00001000, 0x00001000,
0x00000000, 0x00111110, 0x01000001, 0x01000001, // 0038h
0x00111110, 0x01000001, 0x01000001, 0x00111110,
0x00000000, 0x00111110, 0x01000001, 0x01000001, // 0039h
0x01000001, 0x01111110, 0x01000000, 0x00111110,
0x00000000, 0x00000000, 0x00001100, 0x00000000, // 003ah
0x00000000, 0x00000000, 0x00001100, 0x00000000,
0x00000000, 0x00000000, 0x00001100, 0x00000000, // 003bh
0x00000000, 0x00001100, 0x00001000, 0x00000100,
0x00000000, 0x01100000, 0x00011000, 0x00000110, // 003ch
0x00000001, 0x00000110, 0x00011000, 0x01100000,
0x00000000, 0x00000000, 0x01111111, 0x00000000, // 003dh
0x00000000, 0x00000000, 0x01111111, 0x00000000,
0x00000000, 0x00000011, 0x00001100, 0x00110000, // 003eh
0x01000000, 0x00110000, 0x00001100, 0x00000011,
0x00000000, 0x00111110, 0x01000001, 0x01000001, // 003fh
0x00110000, 0x00001000, 0x00000000, 0x00001000,
0x00000000, 0x00011100, 0x00100010, 0x01001001, // 0040h
0x01010101, 0x01010101, 0x01010101, 0x00111010,
0x00000000, 0x00001000, 0x00010100, 0x00010100, // 0041h
0x00100010, 0x00111110, 0x01000001, 0x01000001,
0x00000000, 0x00111111, 0x01000001, 0x01000001, // 0042h
0x00111111, 0x01000001, 0x01000001, 0x00111111,
0x00000000, 0x00111100, 0x01000010, 0x00000001, // 0043h
0x00000001, 0x00000001, 0x01000010, 0x00111100,
0x00000000, 0x00011111, 0x00100001, 0x01000001, // 0044h
0x01000001, 0x01000001, 0x00100001, 0x00011111,
0x00000000, 0x01111111, 0x00000001, 0x00000001, // 0045h
0x01111111, 0x00000001, 0x00000001, 0x01111111,
0x00000000, 0x01111111, 0x00000001, 0x00000001, // 0046h
0x00111111, 0x00000001, 0x00000001, 0x00000001,
0x00000000, 0x00111100, 0x01000010, 0x00000001, // 0047h
0x01111001, 0x01000001, 0x01000010, 0x00111100,
0x00000000, 0x01000001, 0x01000001, 0x01000001, // 0048h
0x01111111, 0x01000001, 0x01000001, 0x01000001,
0x00000000, 0x00111110, 0x00001000, 0x00001000, // 0049h
0x00001000, 0x00001000, 0x00001000, 0x00111110,
0x00000000, 0x01000000, 0x01000000, 0x01000000, // 004ah
0x01000001, 0x01000001, 0x00100010, 0x00011100,
0x00000000, 0x01100001, 0x00011001, 0x00000101, // 004bh
0x00000011, 0x00000101, 0x00011001, 0x01100001,
0x00000000, 0x00000001, 0x00000001, 0x00000001, // 004ch
0x00000001, 0x00000001, 0x00000001, 0x01111111,
0x00000000, 0x01000001, 0x01100011, 0x01010101, // 004dh
0x01001001, 0x01000001, 0x01000001, 0x01000001,
0x00000000, 0x01000001, 0x01000011, 0x01000101, // 004eh
0x01001001, 0x01010001, 0x01100001, 0x01000001,
0x00000000, 0x00011100, 0x00100010, 0x01000001, // 004fh
0x01000001, 0x01000001, 0x00100010, 0x00011100,
0x00000000, 0x00111111, 0x01000001, 0x01000001, // 0050h
0x00111111, 0x00000001, 0x00000001, 0x00000001,
0x00000000, 0x00011100, 0x00100010, 0x01000001, // 0051h
0x01000001, 0x01011001, 0x00100010, 0x01011100,
0x00000000, 0x00111111, 0x01000001, 0x01000001, // 0052h
0x00111111, 0x01000001, 0x01000001, 0x01000001,
0x00000000, 0x00111110, 0x01000001, 0x00000001, // 0053h
0x00111110, 0x01000000, 0x01000001, 0x00111110,
0x00000000, 0x01111111, 0x00001000, 0x00001000, // 0054h
0x00001000, 0x00001000, 0x00001000, 0x00001000,
0x00000000, 0x01000001, 0x01000001, 0x01000001, // 0055h
0x01000001, 0x01000001, 0x00100010, 0x00011100,
0x00000000, 0x01000001, 0x01000001, 0x00100010, // 0056h
0x00100010, 0x00010100, 0x00010100, 0x00001000,
0x00000000, 0x01000001, 0x01000001, 0x01000001, // 0057h
0x01001001, 0x01010101, 0x01100011, 0x01000001,
0x00000000, 0x01000001, 0x00100010, 0x00010100, // 0058h
0x00001000, 0x00010100, 0x00100010, 0x01000001,
0x00000000, 0x01000001, 0x00100010, 0x00010100, // 0059h
0x00001000, 0x00001000, 0x00001000, 0x00001000,
0x00000000, 0x01111111, 0x00100000, 0x00010000, // 005ah
0x00001000, 0x00000100, 0x00000010, 0x01111111,
0x00000000, 0x01111100, 0x00000100, 0x00000100, // 005bh
0x00000100, 0x00000100, 0x00000100, 0x01111100,
0x00000000, 0x00100010, 0x00010100, 0x00111110, // 005ch
0x00001000, 0x00111110, 0x00001000, 0x00001000,
0x00000000, 0x00011111, 0x00010000, 0x00010000, // 005dh
0x00010000, 0x00010000, 0x00010000, 0x00011111,
0x00000000, 0x00001000, 0x00010100, 0x00100010, // 005eh
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, // 005fh
0x00000000, 0x00000000, 0x00000000, 0x01111111,
0x00000000, 0x00010000, 0x00001000, 0x00011000, // 0060h
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00011110, 0x00100001, // 0061h
0x00111110, 0x00100001, 0x00100001, 0x01011110,
0x00000000, 0x00000001, 0x00000001, 0x00111111, // 0062h
0x01000001, 0x01000001, 0x01000001, 0x00111111,
0x00000000, 0x00000000, 0x00111100, 0x01000010, // 0063h
0x00000001, 0x00000001, 0x01000010, 0x00111100,
0x00000000, 0x01000000, 0x01000000, 0x01111110, // 0064h
0x01000001, 0x01000001, 0x01000001, 0x01111110,
0x00000000, 0x00000000, 0x00111110, 0x01000001, // 0065h
0x01111111, 0x00000001, 0x01000001, 0x00111110,
0x00000000, 0x00110000, 0x00001000, 0x00001000, // 0066h
0x01111111, 0x00001000, 0x00001000, 0x00001000,
0x00000000, 0x00000000, 0x01111110, 0x01000001, // 0067h
0x01000001, 0x01111110, 0x01000000, 0x00111110,
0x00000000, 0x00000001, 0x00000001, 0x00000001, // 0068h
0x00111111, 0x01000001, 0x01000001, 0x01000001,
0x00000000, 0x00001000, 0x00000000, 0x00001000, // 0069h
0x00001000, 0x00001000, 0x00001000, 0x00001000,
0x00000000, 0x00100000, 0x00000000, 0x00100000, // 006ah
0x00100000, 0x00100001, 0x00100001, 0x00011110,
0x00000000, 0x00000001, 0x00000001, 0x01100001, // 006bh
0x00011001, 0x00000111, 0x00011001, 0x01100001,
0x00000000, 0x00001000, 0x00001000, 0x00001000, // 006ch
0x00001000, 0x00001000, 0x00001000, 0x00001000,
0x00000000, 0x00000000, 0x00110111, 0x01001001, // 006dh
0x01001001, 0x01001001, 0x01001001, 0x01001001,
0x00000000, 0x00000000, 0x00111111, 0x01000001, // 006eh
0x01000001, 0x01000001, 0x01000001, 0x01000001,
0x00000000, 0x00000000, 0x00011100, 0x00100010, // 006fh
0x01000001, 0x01000001, 0x00100010, 0x00011100,
0x00000000, 0x00000000, 0x00111101, 0x01000011, // 0070h
0x01000001, 0x01000011, 0x00111101, 0x00000001,
0x00000000, 0x00000000, 0x01011110, 0x01100001, // 0071h
0x01000001, 0x01100001, 0x01011110, 0x01000000,
0x00000000, 0x00000000, 0x00110001, 0x00001101, // 0072h
0x00000011, 0x00000001, 0x00000001, 0x00000001,
0x00000000, 0x00000000, 0x00111110, 0x01000001, // 0073h
0x00001110, 0x00110000, 0x01000001, 0x00111110,
0x00000000, 0x00000100, 0x00000100, 0x01111111, // 0074h
0x00000100, 0x00000100, 0x00000100, 0x01111000,
0x00000000, 0x00000000, 0x01000001, 0x01000001, // 0075h
0x01000001, 0x01000001, 0x01000001, 0x01111110,
0x00000000, 0x00000000, 0x01000001, 0x01000001, // 0076h
0x00100010, 0x00100010, 0x00010100, 0x00001000,
0x00000000, 0x00000000, 0x01000001, 0x01000001, // 0077h
0x01001001, 0x00101010, 0x00101010, 0x00010100,
0x00000000, 0x00000000, 0x00100001, 0x00010010, // 0078h
0x00001100, 0x00001100, 0x00010010, 0x00100001,
0x00000000, 0x00000000, 0x01000001, 0x01000001, // 0079h
0x00100010, 0x00011100, 0x00001000, 0x00000110,
0x00000000, 0x00000000, 0x00111111, 0x00010000, // 007ah
0x00001000, 0x00000100, 0x00000010, 0x00111111,
0x00000000, 0x00001000, 0x00011110, 0x01100100, // 007bh
0x00011000, 0x00100100, 0x00000100, 0x01111000,
0x00000000, 0x00000000, 0x00011110, 0x00000100, // 007ch
0x00011110, 0x00110101, 0x00101101, 0x00010010,
0x00000000, 0x00000000, 0x00000000, 0x00010001, // 007dh
0x00100001, 0x00100001, 0x00000001, 0x00000010,
0x00000000, 0x00000000, 0x00011100, 0x00000000, // 007eh
0x00011110, 0x00100000, 0x00100000, 0x00011100,
0x00000000, 0x00000000, 0x00011100, 0x00000000, // 007fh
0x00111110, 0x00010000, 0x00001100, 0x00110010,
0x00000000, 0x00000000, 0x00000100, 0x00101111, // 0080h
0x01000100, 0x00011110, 0x00100101, 0x00010110,
0x00000000, 0x00000000, 0x00001010, 0x00011110, // 0081h
0x00101011, 0x00100010, 0x00010100, 0x00000100,
0x00000000, 0x00000000, 0x00001000, 0x00011101, // 0082h
0x00101011, 0x00101001, 0x00011001, 0x00000100,
0x00000000, 0x00000000, 0x00001000, 0x00111000, // 0083h
0x00001000, 0x00011110, 0x00101001, 0x00000110,
0x00000000, 0x00000000, 0x00000000, 0x00011100, // 0084h
0x00100011, 0x00100000, 0x00100000, 0x00011100,
0x00000000, 0x00000110, 0x01001001, 0x00110000, // 0085h
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000100, 0x00111111, 0x00000100, // 0086h
0x00111110, 0x01010101, 0x01001101, 0x00100110,
0x00000000, 0x00000000, 0x00100001, 0x01000001, // 0087h
0x01000001, 0x01000001, 0x00000001, 0x00000010,
0x00000000, 0x00111100, 0x00000000, 0x00111110, // 0088h
0x01000000, 0x01000000, 0x00100000, 0x00011100,
0x00000000, 0x00011100, 0x00000000, 0x00111110, // 0089h
0x00010000, 0x00001000, 0x00010100, 0x01100010,
0x00000000, 0x00100100, 0x01011111, 0x00000100, // 008ah
0x00111110, 0x01000101, 0x01000101, 0x00100010,
0x00000000, 0x00100010, 0x01001111, 0x01010010, // 008bh
0x01010010, 0x00010010, 0x00010010, 0x00001001,
0x00000000, 0x00000100, 0x00111110, 0x00001000, // 008ch
0x00111110, 0x00010000, 0x00000010, 0x00111100,
0x00000000, 0x00100000, 0x00011000, 0x00000110, // 008dh
0x00000001, 0x00000110, 0x00011000, 0x00100000,
0x00000000, 0x00100000, 0x01111101, 0x00100001, // 008eh
0x00100001, 0x00100001, 0x00100001, 0x00010010,
0x00000000, 0x00011110, 0x00100000, 0x00000000, // 008fh
0x00000000, 0x00000001, 0x00000001, 0x00111110,
0x00000000, 0x00001000, 0x01111111, 0x00010000, // 0090h
0x00100000, 0x00000010, 0x00000010, 0x00111100,
0x00000000, 0x00000001, 0x00000001, 0x00000001, // 0091h
0x01000001, 0x01000001, 0x00100010, 0x00011100,
0x00000000, 0x00010000, 0x01111111, 0x00011000, // 0092h
0x00010100, 0x00010100, 0x00011000, 0x00001100,
0x00000000, 0x00100010, 0x01111111, 0x00100010, // 0093h
0x00100010, 0x00000010, 0x00000010, 0x01111100,
0x00000000, 0x00111100, 0x00010000, 0x00001100, // 0094h
0x01111111, 0x00001000, 0x00001000, 0x00110000,
0x00000000, 0x00000100, 0x00011111, 0x00000100, // 0095h
0x01110100, 0x00000010, 0x00001010, 0x01110010,
0x00000000, 0x00001000, 0x01111111, 0x00000100, // 0096h
0x00111100, 0x01000010, 0x01000000, 0x00111100,
0x00000000, 0x00000000, 0x00011100, 0x00100011, // 0097h
0x01000000, 0x01000000, 0x00100000, 0x00011100,
0x00000000, 0x01111111, 0x00010000, 0x00001000, // 0098h
0x00001000, 0x00001000, 0x00001000, 0x00110000,
0x00000000, 0x00000010, 0x00110010, 0x00001100, // 0099h
0x00000010, 0x00000001, 0x00000001, 0x00111110,
0x00000000, 0x00100100, 0x01001111, 0x01000010, // 009ah
0x00010001, 0x00111100, 0x00010010, 0x00001100,
0x00000000, 0x00000010, 0x01111010, 0x01000010, // 009bh
0x00000010, 0x00000010, 0x00001010, 0x01110010,
0x00000000, 0x00100010, 0x00111110, 0x01010010, // 009ch
0x01001011, 0x01101101, 0x01010101, 0x00110010,
0x00000000, 0x00110010, 0x01001011, 0x01000110, // 009dh
0x01000110, 0x01110010, 0x01001011, 0x00110010,
0x00000000, 0x00011100, 0x00101010, 0x01001001, // 009eh
0x01001001, 0x01000101, 0x01000101, 0x00110010,
0x00000000, 0x00100001, 0x01111101, 0x00100001, // 009fh
0x00100001, 0x00111001, 0x01100101, 0x00011001,
0x00000000, 0x00000100, 0x00100011, 0x01100010, // 00a0h
0x00100001, 0x00100001, 0x00010010, 0x00001100,
0x00000000, 0x00000000, 0x00000000, 0x00000000, // 00a1h
0x00000000, 0x00000100, 0x00001010, 0x00000100,
0x00000000, 0x01110000, 0x00010000, 0x00010000, // 00a2h
0x00010000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, // 00a3h
0x00001000, 0x00001000, 0x00001000, 0x00001110,
0x00000000, 0x00000000, 0x00000000, 0x00000000, // 00a4h
0x00000000, 0x00000010, 0x00000100, 0x00000100,
0x00000000, 0x00000000, 0x00000000, 0x00011000, // 00a5h
0x00011000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x01111111, 0x01000000, 0x01111111, // 00a6h
0x01000000, 0x01000000, 0x00100000, 0x00011100,
0x00000000, 0x00000000, 0x00111111, 0x00100000, // 00a7h
0x00010100, 0x00001100, 0x00000100, 0x00000010,
0x00000000, 0x00000000, 0x00100000, 0x00100000, // 00a8h
0x00010000, 0x00001111, 0x00001000, 0x00001000,
0x00000000, 0x00000000, 0x00000100, 0x00111111, // 00a9h
0x00100001, 0x00100000, 0x00010000, 0x00001100,
0x00000000, 0x00000000, 0x00000000, 0x00111110, // 00aah
0x00001000, 0x00001000, 0x00001000, 0x01111111,
0x00000000, 0x00000000, 0x00010000, 0x00111111, // 00abh
0x00011000, 0x00010100, 0x00010010, 0x00011001,
0x00000000, 0x00000000, 0x00000010, 0x00111111, // 00ach
0x00100010, 0x00010010, 0x00000100, 0x00000100,
0x00000000, 0x00000000, 0x00000000, 0x00111110, // 00adh
0x00100000, 0x00100000, 0x00100000, 0x01111111,
0x00000000, 0x00000000, 0x00111110, 0x00100000, // 00aeh
0x00111110, 0x00100000, 0x00100000, 0x00111110,
0x00000000, 0x00000000, 0x00100101, 0x00101010, // 00afh
0x00101010, 0x00100000, 0x00010000, 0x00001110,
0x00000000, 0x00000000, 0x00000000, 0x00000000, // 00b0h
0x01111111, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x01111111, 0x01000000, 0x00101000, // 00b1h
0x00011000, 0x00001000, 0x00001000, 0x00000100,
0x00000000, 0x01000000, 0x00100000, 0x00011000, // 00b2h
0x00010111, 0x00010000, 0x00010000, 0x00010000,
0x00000000, 0x00001000, 0x01111111, 0x01000001, // 00b3h
0x01000001, 0x01000000, 0x00100000, 0x00011000,
0x00000000, 0x00000000, 0x00111110, 0x00001000, // 00b4h
0x00001000, 0x00001000, 0x00001000, 0x01111111,
0x00000000, 0x00100000, 0x01111111, 0x00110000, // 00b5h
0x00101000, 0x00100100, 0x00100010, 0x00110001,
0x00000000, 0x00000100, 0x01111111, 0x01000100, // 00b6h
0x01000100, 0x01000100, 0x01000010, 0x00100001,
0x00000000, 0x00000100, 0x00111111, 0x00001000, // 00b7h
0x01111111, 0x00010000, 0x00010000, 0x00010000,
0x00000000, 0x01111100, 0x01000100, 0x01000100, // 00b8h
0x01000010, 0x01000000, 0x00100000, 0x00011000,
0x00000000, 0x00000010, 0x01111110, 0x00100010, // 00b9h
0x00100001, 0x00100000, 0x00010000, 0x00001100,
0x00000000, 0x01111110, 0x01000000, 0x01000000, // 00bah
0x01000000, 0x01000000, 0x01000000, 0x01111110,
0x00000000, 0x00100010, 0x01111111, 0x00100010, // 00bbh
0x00100010, 0x00100000, 0x00010000, 0x00001100,
0x00000000, 0x00000011, 0x00000100, 0x01000011, // 00bch
0x01000100, 0x00100000, 0x00011000, 0x00000111,
0x00000000, 0x01111111, 0x01000000, 0x00100000, // 00bdh
0x00010000, 0x00011000, 0x00100100, 0x01000011,
0x00000000, 0x00000010, 0x01111111, 0x01000010, // 00beh
0x00100010, 0x00000010, 0x00000010, 0x01111100,
0x00000000, 0x01000001, 0x01000010, 0x01000000, // 00bfh
0x00100000, 0x00100000, 0x00011000, 0x00000110,
0x00000000, 0x01111110, 0x01000010, 0x01001110, // 00c0h
0x01110001, 0x01000000, 0x00100000, 0x00011000,
0x00000000, 0x01100000, 0x00011110, 0x00010000, // 00c1h
0x01111111, 0x00010000, 0x00010000, 0x00001100,
0x00000000, 0x01000101, 0x01001010, 0x01001010, // 00c2h
0x01000000, 0x00100000, 0x00010000, 0x00001110,
0x00000000, 0x00111110, 0x00000000, 0x01111111, // 00c3h
0x00010000, 0x00010000, 0x00001000, 0x00000110,
0x00000000, 0x00000010, 0x00000010, 0x00000110, // 00c4h
0x00011010, 0x01100010, 0x00000010, 0x00000010,
0x00000000, 0x00010000, 0x00010000, 0x01111111, // 00c5h
0x00010000, 0x00010000, 0x00001000, 0x00000110,
0x00000000, 0x00000000, 0x00111110, 0x00000000, // 00c6h
0x00000000, 0x00000000, 0x00000000, 0x01111111,
0x00000000, 0x01111110, 0x01000000, 0x01000100, // 00c7h
0x00101000, 0x00010000, 0x00101000, 0x01000110,
0x00000000, 0x00001000, 0x01111111, 0x00100000, // 00c8h
0x00010000, 0x00011100, 0x01101011, 0x00001000,
0x00000000, 0x01000000, 0x01000000, 0x01000000, // 00c9h
0x00100000, 0x00100000, 0x00011000, 0x00000111,
0x00000000, 0x00010010, 0x00100010, 0x00100010, // 00cah
0x01000010, 0x01000010, 0x01000001, 0x01000001,
0x00000000, 0x00000001, 0x00000001, 0x01111111, // 00cbh
0x00000001, 0x00000001, 0x00000001, 0x01111110,
0x00000000, 0x01111111, 0x01000000, 0x01000000, // 00cch
0x01000000, 0x00100000, 0x00010000, 0x00001110,
0x00000000, 0x00000000, 0x00000100, 0x00001010, // 00cdh
0x00010001, 0x00100001, 0x01000000, 0x00000000,
0x00000000, 0x00001000, 0x00001000, 0x01111111, // 00ceh
0x00001000, 0x00101010, 0x01001010, 0x01001001,
0x00000000, 0x01111111, 0x01000000, 0x01000000, // 00cfh
0x00100010, 0x00010100, 0x00001000, 0x00010000,
0x00000000, 0x00001110, 0x01110000, 0x00001110, // 00d0h
0x01110000, 0x00000110, 0x00011000, 0x01100000,
0x00000000, 0x00001000, 0x00001000, 0x00000100, // 00d1h
0x00000100, 0x00100010, 0x01000010, 0x01111111,
0x00000000, 0x01000000, 0x01000000, 0x00100100, // 00d2h
0x00101000, 0x00010000, 0x00101100, 0x01000011,
0x00000000, 0x01111111, 0x00000100, 0x01111111, // 00d3h
0x00000100, 0x00000100, 0x00000100, 0x01111000,
0x00000000, 0x00000010, 0x01111111, 0x01000010, // 00d4h
0x00100010, 0x00010100, 0x00000100, 0x00000100,
0x00000000, 0x00000000, 0x00111110, 0x00100000, // 00d5h
0x00100000, 0x00100000, 0x00100000, 0x01111111,
0x00000000, 0x01111110, 0x01000000, 0x01000000, // 00d6h
0x01111110, 0x01000000, 0x01000000, 0x01111110,
0x00000000, 0x00111110, 0x00000000, 0x01111111, // 00d7h
0x01000000, 0x01000000, 0x00100000, 0x00011100,
0x00000000, 0x01000010, 0x01000010, 0x01000010, // 00d8h
0x01000010, 0x01000000, 0x00100000, 0x00011000,
0x00000000, 0x00001010, 0x00001010, 0x00001010, // 00d9h
0x01001010, 0x01001010, 0x00101010, 0x00011001,
0x00000000, 0x00000010, 0x00000010, 0x01000010, // 00dah
0x01000010, 0x00100010, 0x00010010, 0x00001110,
0x00000000, 0x01111111, 0x01000001, 0x01000001, // 00dbh
0x01000001, 0x01000001, 0x01000001, 0x01111111,
0x00000000, 0x01111111, 0x01000001, 0x01000001, // 00dch
0x01000000, 0x01000000, 0x00100000, 0x00011100,
0x00000000, 0x01000011, 0x01000100, 0x01000000, // 00ddh
0x01000000, 0x00100000, 0x00010000, 0x00001111,
0x00000000, 0x00000000, 0x00000000, 0x00000000, // 00deh 0
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, // 00dfh 1
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00011110, 0x00001000, 0x00000100, // 00e0h 2
0x00101001, 0x01010001, 0x01010001, 0x00001100,
0x00000000, 0x00000000, 0x00001100, 0x00010010, // 00e1h 3
0x00010010, 0x00100001, 0x01000000, 0x00000000,
0x00000000, 0x01111101, 0x00100001, 0x01111101, // 00e2h 4
0x00100001, 0x00111001, 0x01100101, 0x00011001,
0x00000000, 0x00111100, 0x00010000, 0x00111100, // 00e3h 5
0x00010000, 0x00011100, 0x00110010, 0x00001100,
0x00000000, 0x00001110, 0x00101000, 0x00101000, // 00e4h 6
0x00111110, 0x01100101, 0x00100101, 0x00010010,
0x00000000, 0x00000100, 0x00101111, 0x01000100, // 00e5h 7
0x00000110, 0x01000101, 0x01000101, 0x00111110,
0x00000000, 0x00100010, 0x00100010, 0x00111110, // 00e6h 8
0x01010010, 0x01010101, 0x01001101, 0x00100110,
0x00000000, 0x00000100, 0x00011111, 0x00000010, // 00e7h 9
0x00011111, 0x01000010, 0x01000010, 0x00111100,
0x00000000, 0x00010010, 0x00111110, 0x01010011, // 00e8h 10
0x01000010, 0x00100100, 0x00000100, 0x00000100,
0x00000000, 0x00001000, 0x00111101, 0x01001011, // 00e9h 11
0x01001001, 0x01001001, 0x00111000, 0x00000100,
0x00000000, 0x00001000, 0x00111000, 0x00001000, // 00eah 12
0x00001000, 0x00011110, 0x00101001, 0x00000110,
0x00000000, 0x00011000, 0x00100000, 0x00000100, // 00ebh 13
0x00111010, 0x01000110, 0x01000000, 0x00111000,
0x00000000, 0x01000010, 0x01000010, 0x01000010, // 00ech 14
0x01000110, 0x01000000, 0x00100000, 0x00011000,
0x00000000, 0x00111110, 0x00010000, 0x00111100, // 00edh 15
0x01000011, 0x01001100, 0x01010010, 0x00111100,
0x00000000, 0x00100010, 0x00110011, 0x00101010, // 00eeh 16
0x00100110, 0x00100010, 0x00100011, 0x01000010,
0x00000000, 0x00111110, 0x00010000, 0x00111100, // 00efh 17
0x01000011, 0x01000000, 0x01000010, 0x00111100,
0x00000000, 0x00000010, 0x00111011, 0x01000110, // 00f0h 18
0x01000010, 0x01000011, 0x01000010, 0x00110010,
0x00000000, 0x00000100, 0x00000100, 0x00000010, // 00f1h 19
0x01000110, 0x01000101, 0x01000101, 0x00111001,
0x00000000, 0x01010100, 0x01111111, 0x00100100, // 00f2h 20
0x00100100, 0x00100100, 0x00100010, 0x00010001,
0x00000000, 0x01010100, 0x01011111, 0x00000100, // 00f3h 21
0x00111111, 0x00001000, 0x00001000, 0x00001000,
0x00000000, 0x01011110, 0x01100010, 0x00100010, // 00f4h 22
0x00100001, 0x00100000, 0x00010000, 0x00001100,
0x00000000, 0x01010010, 0x01111110, 0x00100010, // 00f5h 23
0x00100001, 0x00100000, 0x00010000, 0x00001100,
0x33330000,
0x33330000,
0x33000000,
0x33000000, // 00f6h
0x33000000,
0x33000000,
0x33330000,
0x33330000,
0x00020000, // 00f7h
0x00020000,
0x00020000,
0x22222222,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000, // 00f8h
0x00000000,
0x00000000,
0x00000000,
0x11111111,
0x11111111,
0x11111111,
0x11111111,
0x11111111, // 00f9h
0x11111111,
0x11111111,
0x11111111,
0x11111111,
0x11111111,
0x11111111,
0x11111111,
0x11111111, // 00fah
0x11111111,
0x11111111,
0x11111111,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000, // 00fbh
0x00000000,
0x00000000,
0x22222222,
0x00020000,
0x00020000,
0x00020000,
0x00020000,
0x00020000, // 00fch
0x00020000,
0x00020000,
0x22222222,
0x00020000,
0x00020000,
0x00020000,
0x00020000,
0x00020000, // 00fdh
0x00020000,
0x00020000,
0x00020000,
0x00020000,
0x00020000,
0x00020000,
0x00020000,
0x00000000, // 00feh
0x00000000,
0x00000000,
0x22222222,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00020000,
0x00220000,
0x02122222,
0x21111112,
0x21111112,
0x02122222,
0x00220000,
0x00020000,
/*
0x00022222,
0x00002112,
0x00021112,
0x00211122,
0x02111202,
0x21112000,
0x02120000,
0x00200000,
*/
/*
0x00000000, 0x01011110, 0x01010000, 0x00111111, // 00ffh
0x00001000, 0x00001000, 0x00001000, 0x00000110
*/
};
/*---------------------------------------------------------------------------*
End of file
*---------------------------------------------------------------------------*/

View File

@ -0,0 +1,199 @@
/*---------------------------------------------------------------------------*
Project: SystemUpdater
File: praphics.c
Copyright 2008 Nintendo. All rights reserved.
These coded instructions, statements, and computer programs contain
proprietary information of Nintendo of America Inc. and/or Nintendo
Company Ltd., and are protected by Federal copyright law. They may
not be disclosed to third parties or copied or duplicated in any form,
in whole or in part, without the prior written consent of Nintendo.
$Date:: $
$Rev$
$Author$
*---------------------------------------------------------------------------*/
#include <twl.h>
//#include <twl/mic.h>
#include <nitro/snd.h>
#include "kami_font.h"
#include "graphics.h"
/*---------------------------------------------------------------------------*
*---------------------------------------------------------------------------*/
/*---------------------------------------------------------------------------*
Name: InitGraphics
Description:
Arguments: None.
Returns: None.
*---------------------------------------------------------------------------*/
void
InitGraphics(void)
{
GX_DispOff();
GXS_DispOff();
//---- VRAM クリア
GX_SetBankForLCDC(GX_VRAM_LCDC_ALL);
MI_CpuClearFast((void *)HW_LCDC_VRAM, HW_LCDC_VRAM_SIZE);
//---- OAMとパレットクリア
MI_CpuFillFast((void *)HW_OAM, 192, HW_OAM_SIZE);
MI_CpuClearFast((void *)HW_PLTT, HW_PLTT_SIZE);
MI_CpuFillFast((void *)HW_DB_OAM, 192, HW_DB_OAM_SIZE);
MI_CpuClearFast((void *)HW_DB_PLTT, HW_DB_PLTT_SIZE);
//---- OBJバンクの設定
GX_SetBankForOBJ(GX_VRAM_OBJ_128_A);
GX_SetBankForSubOBJ(GX_VRAM_SUB_OBJ_128_D);
//---- BGバンクの設定
GX_SetBankForBG(GX_VRAM_BG_128_B);
GX_SetBankForSubBG(GX_VRAM_SUB_BG_128_C);
//---- 表示モード設定
GX_SetGraphicsMode (GX_DISPMODE_GRAPHICS, GX_BGMODE_0, GX_BG0_AS_3D);
GX_SetVisiblePlane (GX_PLANEMASK_BG0 | GX_PLANEMASK_BG1 | GX_PLANEMASK_OBJ);
GXS_SetVisiblePlane(GX_PLANEMASK_BG0 | GX_PLANEMASK_BG1 | GX_PLANEMASK_OBJ);
//---- 3D初期化
G3X_Init();
G3X_InitMtxStack();
G2_SetBG0Priority(3);
G3X_AlphaTest(FALSE, 0);
G3X_AntiAlias(TRUE);
G3X_EdgeMarking(FALSE);
G3X_SetFog(FALSE, (GXFogBlend)0, (GXFogSlope)0, 0);
G3X_SetClearColor(0, 0, 0x7fff, 63, FALSE);
G3_ViewPort(0, 0, 255, 191);
G3_MtxMode(GX_MTXMODE_POSITION_VECTOR);
//---- 32KバイトのOBJで2Dマップモードで使用
GX_SetOBJVRamModeChar(GX_OBJVRAMMODE_CHAR_2D);
// スクリーンオフセット及びキャラクターオフセットの設定
GX_SetBGScrOffset(GX_BGSCROFFSET_0x00000);
GX_SetBGCharOffset(GX_BGCHAROFFSET_0x10000);
G2_SetBG1Control(
GX_BG_SCRSIZE_TEXT_256x256,
GX_BG_COLORMODE_16,
GX_BG_SCRBASE_0x0000 ,
GX_BG_CHARBASE_0x00000,
GX_BG_EXTPLTT_01
);
G2S_SetBG0Control(
GX_BG_SCRSIZE_TEXT_256x256,
GX_BG_COLORMODE_16,
GX_BG_SCRBASE_0x0000 ,
GX_BG_CHARBASE_0x04000,
GX_BG_EXTPLTT_01
);
G2S_SetBG1Control(
GX_BG_SCRSIZE_TEXT_256x256,
GX_BG_COLORMODE_16,
GX_BG_SCRBASE_0x2000 ,
GX_BG_CHARBASE_0x04000,
GX_BG_EXTPLTT_01
);
G2_BG1Mosaic(FALSE);
G2S_BG1Mosaic(FALSE);
//---- データロード
GX_LoadOBJ ( sampleCharData, 0, sizeof(sampleCharData));
GX_LoadBG1Char( sampleCharData, 0, sizeof(sampleCharData));
GX_LoadBGPltt ( PlttDataMain, 0, sizeof(PlttDataMain));
GX_LoadBG1Scr ( BgScDataMain, 0, sizeof(BgScDataMain));
GX_LoadOBJPltt( PlttDataObj, 0, sizeof(PlttDataObj));
GXS_LoadOBJ ( sampleCharData, 0, sizeof(sampleCharData));
GXS_LoadBG0Char( sampleCharData, 0, sizeof(sampleCharData));
GXS_LoadBGPltt ( PlttDataSub, 0, sizeof(PlttDataSub));
GXS_LoadBG0Scr ( BgScDataSub, 0, sizeof(BgScDataSub));
GXS_LoadOBJPltt( PlttDataObj, 0, sizeof(PlttDataObj));
GX_DispOn();
GXS_DispOn();
}
/*---------------------------------------------------------------------------*
Name: DrawLine
Description:
Arguments: sx -
sy -
ex -
ey -
color -
Returns: None.
*---------------------------------------------------------------------------*/
void
DrawLine(s16 sx, s16 sy, s16 ex, s16 ey, GXRgb color)
{
fx16 fsx = (fx16)(((sx - 128) * 0x1000) / 128);
fx16 fsy = (fx16)(((96 - sy) * 0x1000) / 96);
fx16 fex = (fx16)(((ex - 128) * 0x1000) / 128);
fx16 fey = (fx16)(((96 - ey) * 0x1000) / 96);
G3_Begin(GX_BEGIN_TRIANGLES);
{
G3_Color( color );
G3_Vtx(fsx, fsy, 0);
G3_Color( color );
G3_Vtx(fex, fey, 0);
G3_Color( color );
G3_Vtx(fsx, fsy, 1);
}
G3_End();
}
/*---------------------------------------------------------------------------*
Name: DrawQuad
Description:
Arguments: sx -
sy -
ex -
ey -
color -
Returns: None.
*---------------------------------------------------------------------------*/
void
DrawQuad(s16 sx, s16 sy, s16 ex, s16 ey, GXRgb color)
{
fx16 fsx = (fx16)(((sx - 128) * 0x1000) / 128);
fx16 fsy = (fx16)(((96 - sy) * 0x1000) / 96);
fx16 fex = (fx16)(((ex - 128) * 0x1000) / 128);
fx16 fey = (fx16)(((96 - ey) * 0x1000) / 96);
G3_Begin(GX_BEGIN_QUADS);
{
G3_Color( color );
G3_Vtx(fsx, fsy, 0);
G3_Color( color );
G3_Vtx(fex, fsy, 0);
G3_Color( color );
G3_Vtx(fex, fey, 0);
G3_Color( color );
G3_Vtx(fsx, fey, 0);
}
G3_End();
}

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/*---------------------------------------------------------------------------*
Project: SystemUpdater
File: process_import.c
Copyright 2008 Nintendo. All rights reserved.
These coded instructions, statements, and computer programs contain
proprietary information of Nintendo of America Inc. and/or Nintendo
Company Ltd., and are protected by Federal copyright law. They may
not be disclosed to third parties or copied or duplicated in any form,
in whole or in part, without the prior written consent of Nintendo.
$Date:: $
$Rev$
$Author$
*---------------------------------------------------------------------------*/
#include <twl.h>
#include <nitro/snd.h>
#include <twl/fatfs.h>
#include <nitro/card.h>
#include <twl/nam.h>
#include <twl/lcfg.h>
#include <sysmenu/namut.h>
#include "kami_font.h"
#include "import.h"
#include "TWLHWInfo_api.h"
#include "graphics.h"
/*---------------------------------------------------------------------------*
*---------------------------------------------------------------------------*/
/*---------------------------------------------------------------------------*
*---------------------------------------------------------------------------*/
#define THREAD_STACK_SIZE (16*1024)
/*---------------------------------------------------------------------------*
*---------------------------------------------------------------------------*/
static u32 sCurrentProgress;
static vu8 sNowImport = FALSE;
static vu8 sProgress = FALSE;
static u8 sStack[THREAD_STACK_SIZE];
/*---------------------------------------------------------------------------*
*---------------------------------------------------------------------------*/
static void ProgressThread(void* arg);
static void Destructor(void* arg);
void ProgressDraw(f32 ratio);
static void UpdateNandBoxCount( void );
/*---------------------------------------------------------------------------*
*---------------------------------------------------------------------------*/
/*---------------------------------------------------------------------------*
Name: kamiImportTad
Description: .tad
Arguments: no
Returns: None.
*---------------------------------------------------------------------------*/
s32 kamiImportTad(int no, int total, const char* path)
{
NAMTadInfo tadInfo;
OSThread thread;
s32 nam_result;
kamiFontPrintfMain( 4, 9, 8, "Now Updating... %d / %d", no, total );
kamiFontLoadScreenData();
// tadファイルの情報取得
nam_result = NAM_ReadTadInfo(&tadInfo, path);
if ( nam_result != NAM_OK )
{
return nam_result;
}
// ESの仕様で古い e-ticket があると新しい e-ticket を使ったインポートができない
// 暫定対応として該当タイトルを完全削除してからインポートする
nam_result = NAM_DeleteTitleCompletely(tadInfo.titleInfo.titleId);
if ( nam_result != NAM_OK )
{
kamiFontPrintfConsole(CONSOLE_RED, "Fail! RetCode=%x\n", nam_result);
return FALSE;
}
// インポート開始フラグを立てる
sNowImport = TRUE;
// 進捗スレッド作成
MI_CpuClear8(sStack, THREAD_STACK_SIZE);
OS_CreateThread(&thread, ProgressThread, NULL,
(void*)((u32)sStack + THREAD_STACK_SIZE), THREAD_STACK_SIZE, OS_GetCurrentThread()->priority - 1);
OS_WakeupThreadDirect(&thread);
// Import開始
nam_result = NAM_ImportTad( path );
// インポート開始フラグを下げる
sNowImport = FALSE;
// 進捗スレッドの自力終了を待つ
while (sProgress){};
return nam_result;
}
/*---------------------------------------------------------------------------*
Name: ProgressThread
Description: .tad
100%
Arguments: arg - 使
Returns: None.
*---------------------------------------------------------------------------*/
static void ProgressThread(void* /*arg*/)
{
u32 currentSize;
u32 totalSize = 0;
u32 totalSizeBk = 0;
sProgress = TRUE;
while (sNowImport)
{
NAM_GetProgress(&currentSize, &totalSize);
if ((totalSize > 0 && totalSize == currentSize) || totalSizeBk > totalSize)
{
// 既にインポートが終了
ProgressDraw((f32)1.0);
break;
}
else if (totalSize > 0)
{
ProgressDraw((f32)currentSize/totalSize);
}
totalSizeBk = totalSize;
// Vブランク待ち
OS_WaitVBlankIntr();
}
sProgress = FALSE;
}
/*---------------------------------------------------------------------------*
Name: ProgressDraw
Description:
Arguments:
Returns: None.
*---------------------------------------------------------------------------*/
void ProgressDraw(f32 ratio)
{
s16 x = (s16)(30 + (226 - 30)*ratio);
// 3D初期化
G3X_Reset();
G3_Identity();
G3_PolygonAttr(GX_LIGHTMASK_NONE, GX_POLYGONMODE_DECAL, GX_CULL_NONE, 0, 31, 0);
// グリーンバー
DrawQuad( 30, 90, x, 95, GX_RGB(12, 25, 12));
// グレーバー
DrawQuad( 30, 90, 226, 95, GX_RGB(28, 28, 28));
// グレーダイアログ
DrawQuad( 20, 60, 236, 110, GX_RGB(25, 25, 25));
// 3Dスワップ
G3_SwapBuffers(GX_SORTMODE_AUTO, GX_BUFFERMODE_W);
}
/*---------------------------------------------------------------------------*
Name: DrawResult
Description:
Arguments:
Returns: None.
*---------------------------------------------------------------------------*/
void DrawResult(BOOL result)
{
// 3D初期化
G3X_Reset();
G3_Identity();
G3_PolygonAttr(GX_LIGHTMASK_NONE, GX_POLYGONMODE_DECAL, GX_CULL_NONE, 0, 31, 0);
// "Now Updating.." を消去
kamiFontPrintfMain( 0, 9, 7, " ");
if (result)
{
kamiFontPrintfMain( 9, 10, 7, "Update Success!");
// グリーンダイアログ
DrawQuad( 50, 50, 206, 120, GX_RGB(12, 25, 12));
}
else
{
kamiFontPrintfMain( 9, 10, 7, "Update Failure!");
// レッドダイアログ
DrawQuad( 50, 50, 206, 120, GX_RGB(31, 0, 0));
}
kamiFontLoadScreenData();
// 3Dスワップ
G3_SwapBuffers(GX_SORTMODE_AUTO, GX_BUFFERMODE_W);
}
/*---------------------------------------------------------------------------*
Name: UpdateNandBoxCount
Description: InstalledSoftBoxCount, FreeSoftBoxCount
NANDの状態に合わせて更新します
Arguments: None.
Returns: None.
*---------------------------------------------------------------------------*/
static void UpdateNandBoxCount( void )
{
u32 installedSoftBoxCount;
u32 freeSoftBoxCount;
// InstalledSoftBoxCount, FreeSoftBoxCount を数えなおす
installedSoftBoxCount = NAMUT_SearchInstalledSoftBoxCount();
freeSoftBoxCount = LCFG_TWL_FREE_SOFT_BOX_COUNT_MAX - installedSoftBoxCount;
// LCFGライブラリの静的変数に対する更新
LCFG_TSD_SetInstalledSoftBoxCount( (u8)installedSoftBoxCount );
LCFG_TSD_SetFreeSoftBoxCount( (u8)freeSoftBoxCount );
// LCFGライブラリの静的変数の値をNANDに反映
{
u8 *pBuffer = OS_Alloc( LCFG_WRITE_TEMP );
if( pBuffer ) {
(void)LCFG_WriteTWLSettings( (u8 (*)[ LCFG_WRITE_TEMP ] )pBuffer );
OS_Free( pBuffer );
}
}
}

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/*---------------------------------------------------------------------------*
Project: SystemUpdater
File: main.c
Copyright 2008 Nintendo. All rights reserved.
These coded instructions, statements, and computer programs contain
proprietary information of Nintendo of America Inc. and/or Nintendo
Company Ltd., and are protected by Federal copyright law. They may
not be disclosed to third parties or copied or duplicated in any form,
in whole or in part, without the prior written consent of Nintendo.
$Date:: $
$Rev$
$Author$
*---------------------------------------------------------------------------*/
#include <twl.h>
#include <nitro/snd.h>
#include <twl/fatfs.h>
#include <nitro/card.h>
#include <twl/nam.h>
#include "kami_pxi.h"
#include "kami_font.h"
#include "kami_write_nandfirm.h"
#include "import.h"
#include "graphics.h"
#include "hwi.h"
/*---------------------------------------------------------------------------*
*---------------------------------------------------------------------------*/
static const char* ImportTadFileList[] =
{
"rom:/data/HNAA.Release.updater.tad",
"rom:/data/HNBA.Release.updater.tad",
"rom:/data/HNCA.updater.tad"
};
static const char* NandFirmPath = "rom:/data/menu_launcher-RELEASE.nand";
/*---------------------------------------------------------------------------*
*---------------------------------------------------------------------------*/
static NAMTitleId titleId;
/*---------------------------------------------------------------------------*
*---------------------------------------------------------------------------*/
static void VBlankIntr(void);
static void InitAllocation(void);
static BOOL IgnoreRemoval(void);
extern void FS_MountHostIO(const char *basepath);
/*---------------------------------------------------------------------------*
Name: TwlMain
Description: main
Arguments: None
Returns: None
*---------------------------------------------------------------------------*/
void
TwlMain()
{
BOOL result;
int tadNum;
int i;
OS_Init();
OS_InitArena();
PXI_Init();
OS_InitLock();
OS_InitArenaEx();
OS_InitIrqTable();
OS_SetIrqStackChecker();
MI_Init();
OS_InitVAlarm();
OSi_InitVramExclusive();
OS_InitThread();
OS_InitReset();
GX_Init();
FX_Init();
SND_Init();
TP_Init();
RTC_Init();
InitAllocation();
KamiPxiInit(); /* 独自PXI初期化 */
// Vブランク割り込み設定
OS_SetIrqFunction(OS_IE_V_BLANK, VBlankIntr);
(void)OS_EnableIrqMask(OS_IE_V_BLANK);
(void)OS_EnableIrqMask(OS_IE_FIFO_RECV);
(void)OS_EnableIrq();
(void)GX_VBlankIntr(TRUE);
// initialize file-system
FS_Init(FS_DMA_NOT_USE);
// NAMライブラリ初期化
NAM_Init( OS_AllocFromMain, OS_FreeToMain);
// 表示関連初期化
InitGraphics();
kamiFontInit();
/* always preload FS table for faster directory access. */
{
u32 need_size = FS_GetTableSize();
void *p_table = OS_Alloc(need_size);
SDK_ASSERT(p_table != NULL);
(void)FS_LoadTable(p_table, need_size);
}
// HWInfo関連の前準備
// InstalledSoftBoxCount, FreeSoftBoxCount の更新のために必要
switch (HWI_Init( OS_AllocFromMain, OS_FreeToMain ))
{
case HWI_INIT_FAILURE:
OS_Warning(" Fail! : HWI_INIT()");
break;
case HWI_INIT_SUCCESS_PRO_SIGNATURE_MODE:
break;
case HWI_INIT_SUCCESS_DEV_SIGNATURE_MODE:
break;
case HWI_INIT_SUCCESS_NO_SIGNATRUE_MODE:
break;
}
// TADのインポート開始
result = TRUE;
tadNum = sizeof(ImportTadFileList)/sizeof(ImportTadFileList[0]);
for (i=0; i<tadNum; i++)
{
s32 nam_result = kamiImportTad(i+1, tadNum, ImportTadFileList[i]);
if ( nam_result == NAM_OK)
{
kamiFontPrintf( 0, (s16)i, FONT_COLOR_GREEN, "List : %d Update Success.", i+1 );
}
else
{
kamiFontPrintf( 0, (s16)i, FONT_COLOR_RED, "Error: %d : RetCode = %d", i+1, nam_result );
result = FALSE;
}
}
// NANDファームのインストール開始
if( kamiWriteNandfirm(NandFirmPath, OS_AllocFromMain, OS_FreeToMain))
{
kamiFontPrintf( 0, (s16)i, FONT_COLOR_GREEN, "Firm Update Success.");
}
else
{
kamiFontPrintf( 0, (s16)i, FONT_COLOR_RED, "Firm Update Failure!");
result = FALSE;
}
kamiFontLoadScreenData();
// 結果表示
while(1)
{
DrawResult(result);
OS_WaitVBlankIntr();
};
}
/*---------------------------------------------------------------------------*
Name: VBlankIntr
Description: VBlank割り込み処理
Arguments: None.
Returns: None.
*---------------------------------------------------------------------------*/
static void
VBlankIntr(void)
{
OS_SetIrqCheckFlag(OS_IE_V_BLANK); // checking VBlank interrupt
}
/*---------------------------------------------------------------------------*
Name: InitAllocation
Description: .
Arguments: None.
Returns: None.
*---------------------------------------------------------------------------*/
static void InitAllocation(void)
{
void *tmp;
OSHeapHandle hh;
/* アリーナの初期化 */
tmp = OS_InitAlloc(OS_ARENA_MAIN, OS_GetMainArenaLo(), OS_GetMainArenaHi(), 1);
OS_SetArenaLo(OS_ARENA_MAIN, tmp);
hh = OS_CreateHeap(OS_ARENA_MAIN, OS_GetMainArenaLo(), OS_GetMainArenaHi());
if (hh < 0)
OS_Panic("ARM9: Fail to create heap...\n");
hh = OS_SetCurrentHeap(OS_ARENA_MAIN, hh);
}

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#! make -f
#----------------------------------------------------------------------------
# Project: SystemUpdater
# File: Makefile
#
# Copyright 2007 Nintendo. All rights reserved.
#
# These coded instructions, statements, and computer programs contain
# proprietary information of Nintendo of America Inc. and/or Nintendo
# Company Ltd., and are protected by Federal copyright law. They may
# not be disclosed to third parties or copied or duplicated in any form,
# in whole or in part, without the prior written consent of Nintendo.
#
# $Date:: $
# $Rev$
# $Author$
#----------------------------------------------------------------------------
include $(TWLSDK_ROOT)/build/buildtools/commondefs
#----------------------------------------------------------------------------
SUBDIRS = ARM7.TWL \
ARM9.TWL
#----------------------------------------------------------------------------
include $(TWLSDK_ROOT)/build/buildtools/modulerules
#===== End of Makefile =====