GodMode9i/arm9/source/gba.h
Pk11 aeb13dba29
Improve dumping menu, add metadata dumping (#128)
* Improve dumping menu, add metadata dumping

* Use `NONE` as fallback DS save instead of `UNK`

Matches GM9 for my DSTT and バトル&ゲット:ポケモンタイピングDS

* Fix metadata check for NAND save
2021-12-31 20:04:50 -07:00

50 lines
1.6 KiB
C

/*
* savegame_manager: a tool to backup and restore savegames from Nintendo
* DS cartridges. Nintendo DS and all derivative names are trademarks
* by Nintendo.
*
* gba.h: header file for gba.cpp
*
* Copyright (C) Pokedoc (2010)
*/
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __GBA_H__
#define __GBA_H__
enum saveTypeGBA {
SAVE_GBA_NONE = 0,
SAVE_GBA_EEPROM_05, // 512 bytes
SAVE_GBA_EEPROM_8, // 8k
SAVE_GBA_SRAM_32, // 32k
SAVE_GBA_FLASH_64, // 64k
SAVE_GBA_FLASH_128 // 128k
};
// --------------------
bool gbaIsGame();
saveTypeGBA gbaGetSaveType();
uint32 gbaGetSaveSize(saveTypeGBA type = SAVE_GBA_NONE);
uint32 gbaGetSaveSizeLog2(saveTypeGBA type = SAVE_GBA_NONE);
u16 gbaGetFlashId();
bool gbaReadSave(u8 *dst, u32 src, u32 len, saveTypeGBA type);
bool gbaWriteSave(u32 dst, u8 *src, u32 len, saveTypeGBA type);
bool gbaFormatSave(saveTypeGBA type);
#endif // __GBA_H__