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40 lines
1.5 KiB
Markdown
40 lines
1.5 KiB
Markdown
# Cookie-Clicker-C64
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<p align="center">
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<img src="https://github.com/IanSkinner1982/Cookie-Clicker-C64/blob/master/Banner.png"/>
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<p align="center">
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<a href="https://discord.com/invite/kJac2ty">
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<img src="https://img.shields.io/discord/704065693246685225?color=purple&label=Discord&logo=Discord&style=plastic"
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alt="Chat on Discord">
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</a>
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<a href="https://gbatemp.net/download/cookie-clicker-c64.36587/" style="padding-left: 5px; padding-right: 5px;">
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<img src="https://img.shields.io/badge/GBAtemp-Link-blue.svg" height="20">
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</a>
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<a href="https://github.com/IanSkinner1982/Cookie-Clicker-C64/" style="padding-left: 5px; padding-right: 5px;">
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<img src="https://img.shields.io/github/downloads/IanSkinner1982/Cookie-Clicker-C64/total?color=Green&label=Downloads&logo=Github" height="20">
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</a>
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</p>
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Cookie Clicker C64 (or CC64 for short) is a Cookie clicker clone for the Commodore 64.
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## How to play :
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- Press the space bar to 'click' for cookies.
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Credits:
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- [@Orteil](https://orteil.dashnet.org/) for making the original cookie clicker game
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- [@drskinner](https://github.com/drskinner/)
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Notes:
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- Editing program lines larger than 80 characters on the C64 (or on an emulator) will result in parts of them being deleted
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- `storedat` must be placed in the same d64 as `cookie.prg`, or in the same directory, if your emulator treats a folder like a disk. Also note that unlike `storedat`, `savedat` is not needed to run the game, so you can place `savedat` on another d64 and swap disks when needed.
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