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lang | layout | section | category | title | description |
---|---|---|---|---|---|
en-US | wiki | twilightmenu | customization | Cara Membuat Skin DSi/3DS | Cara membuat skin DSi dan 3DS kustom untuk TWiLight Menu++ |
To make a TWiLight Menu++ skin you will need an image editor capable of exporting .png
files, 16 BPP .bmp
files or .png
files, and 4 BPP .bmp
files. Ideally it should also be able to manually rearrange image palettes. GIMP is recommended and will be used for this guide as it's capable of everything needed.
Bagian 1: Unduh contohnya
The first thing you should do is download the example skins. These can be used as a base for your skin and are already in the correct format so if you have issues later on you can compare with these.
Bagian 2: Menyunting gambar
Unduh dan pasang GIMP, boleh juga dengan penyunting yang berbeda, tapi panduan ini menggunakan GIMP.
Once installed, open GIMP and select Windows
-> Dockable Dialogs
-> Colormap
. This opens the colormap dialog, which will be helpful when editing paletted images.
You can now open whichever image you want to edit in GIMP and continue to the section below based on which folder it's in. Note that TWiLight Menu++ is picky about the exact format of the images and it varies by which folder they're in, so make sure to export as the section says.
Background textures (background
folder)
These can be PNG files or 16-bit (A1 R5 G5 B5
or X1 R5 G5 B5
) BMP files.
Tekstur | Keterangan |
---|---|
bottom | The bottom background texture when not hovering over an icon |
bottom_bubble | The bottom background texture when hovering over an icon |
bottom_ds | For the 3DS theme, the bottom background texture when not hovering over an icon when on a DS lite |
bottom_bubble_ds | For the 3DS theme, the bottom background texture when hovering over an icon when on a DS lite |
top |
Battery textures (battery
folder)
These must be PNG files, any file will work however only 100% transparency will work. Any pixel that is transparent in one icon should be transparent in all of them so that it's properly overwritten on change.
Tekstur | Keterangan |
---|---|
battery0 | Flashes with battery1 when the battery is very low |
battery1 | 0-4 digunakan di mode DSi |
battery1purple | Purple icons are used when Power LED color is set to Purple in settings |
battery2 | |
battery2purple | |
battery3 | |
battery3purple | |
battery4 | |
battery4purple | |
batterycharge | |
batterychargeblink | Flashes with batterycharge while charging |
batteryfull | Digunakan saat di mode DS pada DSi/3DS |
batteryfullDS | Digunakan saat di DS Phat/DS Lite |
batterylow | Digunakan saat di mode DS |
Paletted textures (grf
folder)
These must be 4 BPP (16 color) BMP files files.
To edit these in GIMP select Image
-> Mode
-> RGB
to allow changing colors, then when done changing colors select Image
-> Mode
-> Indexed...
to convert back to paletted. When switching to indexed, ensure that Generate optimum palette
is checked and Maximum number of colors
is set to 16
.
Note: Some images in the DSi theme have their palettes overridden based on the user's profile color. If editing the colors of these ensure that the UserPalette
option for it in the theme.ini
is set to 0
.
After converting to indexed, go to the colormap dialog and ensure the transparent color (#FF00FF) is color #0 in the colormap. If it isn't, right click in the colormap and select Rearrange Colormap...
then move the transparent color to be the first color in the colormap and select OK
.
If there are fewer than 16 colors in your final colormap press the +
button at the bottom of the colormap dialog until you have 16 colors.
When exporting it's recommended to check the Do not write color space information
box under the Compatibility Options
dropdown.
Tekstur | Keterangan |
---|---|
bips | The bips displayed on the bottom of the scrollbar (DSi Theme) |
box | The box texture, containing both full and empty textures (DSi Theme) |
box_empty | The texture displayed for an empty box (3DS Theme) |
box_full | The texture displayed for a box with an icon (3DS Theme) |
brace | The brace texture shown past the first and last icon (DSi Theme) |
bubble | The bottom bit of the bubble that draws over the start border or icon box |
button_arrow | The textures for the arrows on either side of bottom scrollbar (DSi Theme) |
cornerbutton | The buttons that are displayed on the SELECT menu (DSi Theme) (The name is based on an old use) |
cursor | The border with animation frames that indicate the selected icon (3DS Theme) |
dialogbox | The background of the dialog box that slides down |
folder | The icon for folders |
icon_a26 | Ikon untuk permainan Atari 2600 |
icon_gb | Ikon untuk permainan Game Boy |
icon_gba | The icon for GBA games (all themes) and the top icon to launch GBARunner2 (3DS Theme) |
icon_gbamode | Ikon untuk mode GBA asli mesin (native) |
icon_gg | Ikon untuk permainan Game Gear |
icon_int | The icon for Intellivision games |
icon_m5 | The icon for Sord M5 games |
icon_manual | Ikon untuk manual panduan |
icon_md | The icon for Mega Drive games |
icon_nes | The icon for NES games |
icon_ngp | The icon for Neo Geo Pocket games |
icon_pce | The icon for PC Engine/TurboGrafx-16 games |
icon_plg | The icon for DSTWO plugins |
icon_settings | The icon for Nintendo DSi Settings |
icon_sg | The icon for Sega SG-1000 games |
icon_sms | The icon for Sega Master System games |
icon_snes | The icon for SNES games |
icon_unk | The icon displayed when a game is missing an icon |
icon_ws | The icon for WonderSwan games |
launch_dot | The dots displayed when a game is launched (DSi Theme) |
moving_arrow | The arrow displayed when a game is being moved (DSi Theme) |
progress | The progress loading animation with 8 frames |
scroll_window | Bagian dari bilah gulir (scrollbar) untuk menandakan ikon yang sedang dilihat |
small_cart | The icons displayed along the top (3DS Theme) and in the SELECT menu (DSi Theme) |
start_border | The border with animation frames that indicates the selected icon (DSi Theme) |
start_text | The text displayed on the start border (DSi Theme) |
wirelessicons | The icons displayed to indicate a game has wireless support |
Tekstur Menu DS Klasik (folder quickmenu
)
Yang ini harus berkas PNG.
Tekstur | Keterangan |
---|---|
bottombg | Latar belakang untuk layar bawah |
phat_topbg | Latar belakang untuk layar atas pada DS Phat / Kodok |
topbg | Latar belakang untuk layar atas pada model DS apa pun |
UI textures (ui
folder)
These must be PNG files, any file will work however only 100% transparency will work. Any pixel that is transparent in one texture should be transparent in all related textures so that it's properly overwritten on change.
Tekstur | Keterangan |
---|---|
date_time_font | The font to display the date and time |
Lshoulder | The left shoulder |
Lshoulder_greyed | The left shoulder when there are no pages to the left |
Rshoulder | The right shoulder |
Rshoulder_greyed | The right shoulder when there are no pages to the right |
Video texture (video
folder)
Only used for the 3DS theme, 3dsRotatingCubes.rvid
is a Rocket Video file. For more information on converting videos to rvid, read Converting a video to .rvid on the Vid2RVID wiki. If you don't want this to be drawn you can simply delete it.
Volume textures (volume
folder)
These must be PNG files, any file will work however only 100% transparency will work. Any pixel that is transparent in one texture should be transparent in all of them so that it's properly overwritten on change.
Tekstur | Keterangan |
---|---|
volume0 | Volume hanya muncul di mode DSi |
volume1 | 0 yang suara mati, 4 yang suara penuh |
volume2 | |
volume3 | |
volume4 |
Penyetelan tema (berkas theme.ini
)
You may configure various options on how the theme is drawn in the theme.ini
to accommodate larger sprites or textures. For true/false options 0
is false and 1
is true. Options with a blank default value for a theme are unused for that theme.
Nilai (Value) | Keterangan | Bawaan (3DS) | Bawaan (DSi) |
---|---|---|---|
StartBorderRenderY |
Posisi awalan Y dari tepian kotak penunjuk permainan | 92 | 81 |
StartBorderSpriteW |
The width of the start border sprite. Note that the start border texture is exactly half of the full border. | 32 | 32 |
StartBorderSpriteH |
The height of the start border sprite | 64 | 80 |
StartTextRenderY |
Posisi awalan Y dari teks "Start" | 143 | 143 |
BubbleTipRenderY |
The Y position of the tip of the bubble that is drawn over the start border | 98 | 80 |
BubbleTipRenderX |
The X position of the tip of the bubble that is drawn over the start border | 125 | 122 |
BubbleTipSpriteW |
The width of the bubble tip sprite | 7 | 11 |
BubbleTipSpriteH |
The height of the bubble tip sprite | 7 | 8 |
TitleboxRenderY |
The initial Y position of the title text box | 96 | 85 |
TitleboxTextY |
The initial Y position of the title text | 55 | 30 |
TitleboxTextW |
The maximum width of the title text | 200 | 240 |
MacroTitleboxTextY |
The initial Y position of the title text in macro mode | 40 | |
MacroTitleboxTextW |
The maximum width of the title text in macro mode | 224 | |
TitleboxTextLarge |
Whether to use the large font for the title text | 0 | 1 |
TitleboxMaxLines |
The maximum lines of text to show of the title | 3 | 4 |
VolumeRenderX |
The X position on the top screen to draw the volume icon | 4 | 4 |
VolumeRenderY |
The Y position on the top screen to draw the volume icon | 5 | 5 |
ShoulderLRenderY |
The Y position on the top screen to draw the left shoulder | 172 | 172 |
ShoulderLRenderX |
The X position on the top screen to draw the left shoulder | 0 | 0 |
ShoulderRRenderY |
The Y position on the top screen to draw the right shoulder | 172 | 172 |
ShoulderRRenderX |
The X position on the top screen to draw the right shoulder | 178 | 178 |
BatteryRenderY |
The Y position on the top screen to draw the battery icon | 5 | 5 |
BatteryRenderX |
The X position on the top screen to draw the battery icon | 235 | 235 |
FontPalette1 |
The transparent color of the font, unused for default fonts | 0x0000 | 0x0000 |
FontPalette2 |
Warna pada font, gunakan situs ini untuk mengonversi | 0xDEF7 | 0xDEF7 |
FontPalette3 |
0xC631 | 0xC631 | |
FontPalette4 |
0xA108 | 0xA108 | |
StartTextUserPalette |
Whether to use the DS Profile color for the palette of the start text | 1 | |
StartBorderUserPalette |
Whether to use the DS Profile color for the palette of the start border | 1 | |
ButtonArrowUserPalette |
Whether to use the DS Profile color for the palette of the arrow buttons on the bottom of the screen | 1 | |
MovingArrowUserPalette |
Whether to use the DS Profile color for the palette of the arrow shown when moving icons | 1 | |
LaunchDotsUserPalette |
Whether to use the DS Profile color for the palette of the launch dots | 1 | |
DialogBoxUserPalette |
Whether to use the DS Profile color for the palette of the dialog box | 1 | |
RenderPhoto |
Whether or not to draw a photo on the top screen | 0 | 1 |
RotatingCubesRenderY |
The Y position on the top screen to draw the rotating cubes | 78 |
Bagian 3: Menambahkan ke TWiLight Menu++
Once you've edited some graphics and would like to test your skin, simply copy your skin folder (the folder containing the background
, battery
, etc folders) to sd:/_nds/TWiLightMenu/3dsmenu/themes/
or sd:/_nds/TWiLightMenu/dsimenu/themes/
for 3DS and DSi theme skins respectively.
Bagian 4: Membagikan skin
Once you've completed your skin, you can share it with the community by creating a Pull Request adding it to the DS-Homebrew/twlmenu-extras GitHub repository in a .7z
file. If you're unfamiliar with using git you can also simply create an issue on that repository with a zip file of your skin requesting it be added.
Musik latar belakang dan efek suara kustom
The DSi and 3DS themes also support custom music. See DSi/3DS skins - Custom SFX for more details.