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https://github.com/knightfox75/nds_nflib.git
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101 lines
2.6 KiB
C
101 lines
2.6 KiB
C
// SPDX-License-Identifier: CC0-1.0
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//
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// SPDX-FileContributor: NightFox & Co., 2009-2011
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//
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// Example of using RAW sounds
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// http://www.nightfoxandco.com
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#include <stdio.h>
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#include <nds.h>
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#include <filesystem.h>
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#include <nf_lib.h>
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int main(int argc, char **argv)
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{
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// Prepare a NitroFS initialization screen
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NF_Set2D(0, 0);
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NF_Set2D(1, 0);
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consoleDemoInit();
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printf("\n NitroFS init. Please wait.\n\n");
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printf(" Iniciando NitroFS,\n por favor, espere.\n\n");
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swiWaitForVBlank();
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// Initialize NitroFS and set it as the root folder of the filesystem
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nitroFSInit(NULL);
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NF_SetRootFolder("NITROFS");
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// Initialize 2D engine in both screens and use mode 0
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NF_Set2D(0, 0);
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NF_Set2D(1, 0);
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// Initialize DS audio hardware
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soundEnable();
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// Initialize tiled backgrounds system
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NF_InitTiledBgBuffers(); // Initialize storage buffers
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NF_InitTiledBgSys(0); // Top screen
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NF_InitTiledBgSys(1); // Bottom screen
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// Initialize top screen text engine
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NF_InitTextSys(0);
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// Initialize audio buffers
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NF_InitRawSoundBuffers();
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// Load background files from NitroFS
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NF_LoadTiledBg("bg/layer3", "moon", 256, 256);
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// Load font files from NitroFS
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NF_LoadTextFont("fnt/default", "normal", 256, 256, 0);
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// Load audio files from NitroFS
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NF_LoadRawSound("sfx/sample", 0, 11025, 0);
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NF_LoadRawSound("sfx/music", 1, 22050, 0);
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// Create backgrounds
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NF_CreateTiledBg(0, 3, "moon");
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NF_CreateTiledBg(1, 3, "moon");
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// Create text layer
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NF_CreateTextLayer(0, 0, 0, "normal");
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// Write some text in each text layer
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NF_WriteText(0, 0, 1, 1, "L or R play voice.");
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NF_WriteText(0, 0, 1, 2, "A or B STOP/PLAY music.");
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NF_WriteText(0, 0, 1, 4, "L o R reproducir una voz.");
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NF_WriteText(0, 0, 1, 5, "A or B musica STOP/PLAY");
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// Update text layers
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NF_UpdateTextLayers();
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// Start background music
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u8 sound_id = NF_PlayRawSound(1, 127, 64, true, 0);
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while (1)
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{
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scanKeys(); // Read keypad
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u16 newpress = keysDown(); // Keys just pressed
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// Pause music, but don't remove it from memory
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if (newpress & KEY_A)
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soundPause(sound_id);
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// Resume music from the start of the file
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if (newpress & KEY_B)
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soundResume(sound_id);
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// Play a different sound effect on top of the music
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if (newpress & KEY_R)
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NF_PlayRawSound(0, 127, 127, false, 0);
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if (newpress & KEY_L)
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NF_PlayRawSound(0, 127, 0, false, 0);
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// Wait for the screen refresh
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swiWaitForVBlank();
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}
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return 0;
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}
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