// SPDX-License-Identifier: CC0-1.0 // // SPDX-FileContributor: NightFox & Co., 2009-2011 // // Example of using RAW sounds // http://www.nightfoxandco.com #include #include #include #include int main(int argc, char **argv) { // Prepare a NitroFS initialization screen NF_Set2D(0, 0); NF_Set2D(1, 0); consoleDemoInit(); printf("\n NitroFS init. Please wait.\n\n"); printf(" Iniciando NitroFS,\n por favor, espere.\n\n"); swiWaitForVBlank(); // Initialize NitroFS and set it as the root folder of the filesystem nitroFSInit(NULL); NF_SetRootFolder("NITROFS"); // Initialize 2D engine in both screens and use mode 0 NF_Set2D(0, 0); NF_Set2D(1, 0); // Initialize DS audio hardware soundEnable(); // Initialize tiled backgrounds system NF_InitTiledBgBuffers(); // Initialize storage buffers NF_InitTiledBgSys(0); // Top screen NF_InitTiledBgSys(1); // Bottom screen // Initialize top screen text engine NF_InitTextSys(0); // Initialize audio buffers NF_InitRawSoundBuffers(); // Load background files from NitroFS NF_LoadTiledBg("bg/layer3", "moon", 256, 256); // Load font files from NitroFS NF_LoadTextFont("fnt/default", "normal", 256, 256, 0); // Load audio files from NitroFS NF_LoadRawSound("sfx/sample", 0, 11025, 0); NF_LoadRawSound("sfx/music", 1, 22050, 0); // Create backgrounds NF_CreateTiledBg(0, 3, "moon"); NF_CreateTiledBg(1, 3, "moon"); // Create text layer NF_CreateTextLayer(0, 0, 0, "normal"); // Write some text in each text layer NF_WriteText(0, 0, 1, 1, "L or R play voice."); NF_WriteText(0, 0, 1, 2, "A or B STOP/PLAY music."); NF_WriteText(0, 0, 1, 4, "L o R reproducir una voz."); NF_WriteText(0, 0, 1, 5, "A or B musica STOP/PLAY"); // Update text layers NF_UpdateTextLayers(); // Start background music u8 sound_id = NF_PlayRawSound(1, 127, 64, true, 0); while (1) { scanKeys(); // Read keypad u16 newpress = keysDown(); // Keys just pressed // Pause music, but don't remove it from memory if (newpress & KEY_A) soundPause(sound_id); // Resume music from the start of the file if (newpress & KEY_B) soundResume(sound_id); // Play a different sound effect on top of the music if (newpress & KEY_R) NF_PlayRawSound(0, 127, 127, false, 0); if (newpress & KEY_L) NF_PlayRawSound(0, 127, 0, false, 0); // Wait for the screen refresh swiWaitForVBlank(); } return 0; }