mirror of
https://github.com/knightfox75/nds_nflib.git
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140 lines
3.5 KiB
C
140 lines
3.5 KiB
C
// SPDX-License-Identifier: CC0-1.0
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//
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// SPDX-FileContributor: NightFox & Co., 2009-2011
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//
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// Basic example of using a 16-bit bitmap with a backbuffer and loading images.
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// It shows two images with a window effect.
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// http://www.nightfoxandco.com
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#include <stdio.h>
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#include <string.h>
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#include <nds.h>
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#include <filesystem.h>
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#include <nf_lib.h>
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int main(int argc, char **argv)
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{
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// Prepare a NitroFS initialization screen
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NF_Set2D(0, 0);
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NF_Set2D(1, 0);
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consoleDemoInit();
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printf("\n NitroFS init. Please wait.\n\n");
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printf(" Iniciando NitroFS,\n por favor, espere.\n\n");
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swiWaitForVBlank();
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// Initialize NitroFS and set it as the root folder of the filesystem
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nitroFSInit(NULL);
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NF_SetRootFolder("NITROFS");
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// Initialize 2D engine in both screens and use mode 5
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NF_Set2D(0, 5);
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NF_Set2D(1, 5);
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// Initialize bitmap backgrounds system
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NF_InitBitmapBgSys(0, 1);
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NF_InitBitmapBgSys(1, 1);
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// Initialize storage buffers
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NF_Init16bitsBgBuffers();
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// Initialize backbuffer
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NF_Init16bitsBackBuffer(1);
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// Enable backbuffer
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NF_Enable16bitsBackBuffer(1);
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// Load bitmap background files from NitroFS
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NF_Load16bitsBg("bmp/bitmap16", 0);
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NF_Load16bitsBg("bmp/img16_a", 1);
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NF_Load16bitsBg("bmp/img16_b", 2);
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// Tranfer image to VRAM of both screens
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NF_Copy16bitsBuffer(0, 0, 0);
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NF_Copy16bitsBuffer(1, 1, 2);
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// It's not needed to use it any longer, so remove it from RAM
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NF_Unload16bitsBg(0);
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// Variables to control the window
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s16 xa = 0;
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s16 xb = 0;
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s16 ya = 0;
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s16 yb = 0;
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while (1)
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{
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// Copy original image to the backbuffer of the top screen
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NF_Copy16bitsBuffer(1, 1, 2);
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// Read keys and touchscreen
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scanKeys();
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touchPosition touchscreen;
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touchRead(&touchscreen);
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u16 keys_held = keysHeld();
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u16 keys_down = keysDown();
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if (keys_down & KEY_TOUCH)
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{
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// If this is the first time the user presses the screen, save that
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// point as one corner of the window.
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xa = touchscreen.px;
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ya = touchscreen.py;
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}
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else if (keys_held & KEY_TOUCH)
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{
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// Save the other corner of the window
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xb = touchscreen.px;
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yb = touchscreen.py;
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// If the two points aren't the same
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if ((xa != xb) && (ya != yb))
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{
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int sqr_xa, sqr_xb, sqr_ya, sqr_yb;
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// Calculate window bounds
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if (xa < xb)
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{
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sqr_xa = xa;
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sqr_xb = xb;
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}
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else
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{
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sqr_xa = xb;
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sqr_xb = xa;
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}
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if (ya < yb)
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{
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sqr_ya = ya;
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sqr_yb = yb;
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}
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else
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{
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sqr_ya = yb;
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sqr_yb = ya;
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}
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// Draw the window
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for (int y = sqr_ya; y < sqr_yb; y++)
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{
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u32 offset = (y << 8) + sqr_xa;
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memcpy(NF_16BITS_BACKBUFFER[1] + offset,
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NF_BG16B[1].buffer + offset,
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(sqr_xb - sqr_xa) * 2);
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}
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}
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}
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// Wait for the screen refresh
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swiWaitForVBlank();
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// Swap backbuffer and visible buffers
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NF_Flip16bitsBackBuffer(1);
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}
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return 0;
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}
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