// SPDX-License-Identifier: CC0-1.0 // // SPDX-FileContributor: NightFox & Co., 2009-2011 // // Basic example of using a 16-bit bitmap with a backbuffer and loading images. // It shows two images with a window effect. // http://www.nightfoxandco.com #include #include #include #include #include int main(int argc, char **argv) { // Prepare a NitroFS initialization screen NF_Set2D(0, 0); NF_Set2D(1, 0); consoleDemoInit(); printf("\n NitroFS init. Please wait.\n\n"); printf(" Iniciando NitroFS,\n por favor, espere.\n\n"); swiWaitForVBlank(); // Initialize NitroFS and set it as the root folder of the filesystem nitroFSInit(NULL); NF_SetRootFolder("NITROFS"); // Initialize 2D engine in both screens and use mode 5 NF_Set2D(0, 5); NF_Set2D(1, 5); // Initialize bitmap backgrounds system NF_InitBitmapBgSys(0, 1); NF_InitBitmapBgSys(1, 1); // Initialize storage buffers NF_Init16bitsBgBuffers(); // Initialize backbuffer NF_Init16bitsBackBuffer(1); // Enable backbuffer NF_Enable16bitsBackBuffer(1); // Load bitmap background files from NitroFS NF_Load16bitsBg("bmp/bitmap16", 0); NF_Load16bitsBg("bmp/img16_a", 1); NF_Load16bitsBg("bmp/img16_b", 2); // Tranfer image to VRAM of both screens NF_Copy16bitsBuffer(0, 0, 0); NF_Copy16bitsBuffer(1, 1, 2); // It's not needed to use it any longer, so remove it from RAM NF_Unload16bitsBg(0); // Variables to control the window s16 xa = 0; s16 xb = 0; s16 ya = 0; s16 yb = 0; while (1) { // Copy original image to the backbuffer of the top screen NF_Copy16bitsBuffer(1, 1, 2); // Read keys and touchscreen scanKeys(); touchPosition touchscreen; touchRead(&touchscreen); u16 keys_held = keysHeld(); u16 keys_down = keysDown(); if (keys_down & KEY_TOUCH) { // If this is the first time the user presses the screen, save that // point as one corner of the window. xa = touchscreen.px; ya = touchscreen.py; } else if (keys_held & KEY_TOUCH) { // Save the other corner of the window xb = touchscreen.px; yb = touchscreen.py; // If the two points aren't the same if ((xa != xb) && (ya != yb)) { int sqr_xa, sqr_xb, sqr_ya, sqr_yb; // Calculate window bounds if (xa < xb) { sqr_xa = xa; sqr_xb = xb; } else { sqr_xa = xb; sqr_xb = xa; } if (ya < yb) { sqr_ya = ya; sqr_yb = yb; } else { sqr_ya = yb; sqr_yb = ya; } // Draw the window for (int y = sqr_ya; y < sqr_yb; y++) { u32 offset = (y << 8) + sqr_xa; memcpy(NF_16BITS_BACKBUFFER[1] + offset, NF_BG16B[1].buffer + offset, (sqr_xb - sqr_xa) * 2); } } } // Wait for the screen refresh swiWaitForVBlank(); // Swap backbuffer and visible buffers NF_Flip16bitsBackBuffer(1); } return 0; }