mirror of
https://github.com/knightfox75/nds_nflib.git
synced 2025-06-19 01:05:34 -04:00
94 lines
2.4 KiB
C
94 lines
2.4 KiB
C
// SPDX-License-Identifier: CC0-1.0
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//
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// SPDX-FileContributor: NightFox & Co., 2009-2011
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//
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// Background loading example
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// http://www.nightfoxandco.com
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#include <stdio.h>
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#include <nds.h>
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#include <filesystem.h>
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#include <nf_lib.h>
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#define SPEED 2 // Scroll speed
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int main(int argc, char **argv)
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{
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// Prepare a NitroFS initialization screen
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NF_Set2D(0, 0);
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NF_Set2D(1, 0);
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consoleDemoInit();
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printf("\n NitroFS init. Please wait.\n\n");
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printf(" Iniciando NitroFS,\n por favor, espere.\n\n");
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swiWaitForVBlank();
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// Initialize NitroFS and set it as the root folder of the filesystem
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nitroFSInit(NULL);
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NF_SetRootFolder("NITROFS");
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// Initialize 2D engine in both screens and use mode 0
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NF_Set2D(0, 0);
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NF_Set2D(1, 0);
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// Initialize tiled backgrounds system
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NF_InitTiledBgBuffers(); // Initialize storage buffers
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NF_InitTiledBgSys(0); // Top screen
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NF_InitTiledBgSys(1); // Bottom screen
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// Load background files from NitroFS
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NF_LoadTiledBg("bg/nfl", "nfl", 256, 256);
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NF_LoadTiledBg("bg/bg3", "capa_3", 256, 256);
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NF_LoadTiledBg("bg/bg2", "capa_2", 1024, 256);
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NF_LoadTiledBg("bg/bg1", "capa_1", 1536, 256);
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NF_LoadTiledBg("bg/bg0", "capa_0", 2048, 256);
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// Create top screen background
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NF_CreateTiledBg(0, 3, "nfl");
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// Create bottom screen backgrounds
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NF_CreateTiledBg(1, 3, "capa_3");
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NF_CreateTiledBg(1, 2, "capa_2");
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NF_CreateTiledBg(1, 1, "capa_1");
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NF_CreateTiledBg(1, 0, "capa_0");
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// Variables
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s16 bg_x[4] = { 0, 0, 0, 0 };
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s16 bg_y[4] = { 0, 0, 0, 0 };
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while (1)
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{
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scanKeys(); // Read keypad
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uint16_t keys = keysHeld(); // Keys currently pressed
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// If pressing left
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if (keys & KEY_LEFT)
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{
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bg_x[0] -= SPEED;
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if (bg_x[0] < 0)
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bg_x[0] = 0;
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}
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// If pressing right
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if (keys & KEY_RIGHT)
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{
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bg_x[0] += SPEED;
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if (bg_x[0] > 1663)
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bg_x[0] = 1663; // Max scroll of layer 0
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}
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// Scroll other layers less than layer 0
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bg_x[1] = (int)(bg_x[0] / 1.5);
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bg_x[2] = (int)(bg_x[1] / 1.5);
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swiWaitForVBlank(); // Wait for the screen refresh
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// Update background scroll during vertical blanking to avoid tearing
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for (int n = 0; n < 4; n ++)
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NF_ScrollBg(1, n, bg_x[n], bg_y[n]);
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}
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return 0;
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}
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