nds_nflib/examples/graphics/backbuffer/source/main.c

75 lines
1.6 KiB
C

// SPDX-License-Identifier: CC0-1.0
//
// SPDX-FileContributor: NightFox & Co., 2009-2011
//
// 16-bit bitmap backbuffer example.
// http://www.nightfoxandco.com
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <nds.h>
#include <nf_lib.h>
int main(int argc, char **argv)
{
// Initialize 2D engine in both screens and use mode 5
NF_Set2D(0, 5);
NF_Set2D(1, 5);
// Initialize bitmap backgrounds system
NF_InitBitmapBgSys(0, 1);
NF_InitBitmapBgSys(1, 1);
// Initialize backbuffers
NF_Init16bitsBackBuffer(0);
NF_Init16bitsBackBuffer(1);
// Enable backbuffers
NF_Enable16bitsBackBuffer(0);
NF_Enable16bitsBackBuffer(1);
u32 r = 0;
u32 g = 0;
u32 b = 0;
while (1)
{
// Fill buffer
for (int y = 0; y < 256; y++)
{
for (int x = 0; x < 256; x++)
{
// Calculate new color
r++;
if (r > 31)
{
r = 0;
g++;
if (g > 16)
g = 0;
}
b = (y << 5) >> 8;
// Compose RGB value
u32 rgb = r | (g << 5) | (b << 10) | BIT(15);
// Write color to the backbuffer
NF_16BITS_BACKBUFFER[0][(y << 8) + x] = rgb;
NF_16BITS_BACKBUFFER[1][(x << 8) + y] = rgb;
}
}
// Send backbuffers to the screen
NF_Flip16bitsBackBuffer(0);
NF_Flip16bitsBackBuffer(1);
// Wait for the screen refresh
swiWaitForVBlank();
}
return 0;
}