// SPDX-License-Identifier: CC0-1.0 // // SPDX-FileContributor: NightFox & Co., 2009-2011 // // 16-bit bitmap backbuffer example. // http://www.nightfoxandco.com #include #include #include #include #include int main(int argc, char **argv) { // Initialize 2D engine in both screens and use mode 5 NF_Set2D(0, 5); NF_Set2D(1, 5); // Initialize bitmap backgrounds system NF_InitBitmapBgSys(0, 1); NF_InitBitmapBgSys(1, 1); // Initialize backbuffers NF_Init16bitsBackBuffer(0); NF_Init16bitsBackBuffer(1); // Enable backbuffers NF_Enable16bitsBackBuffer(0); NF_Enable16bitsBackBuffer(1); u32 r = 0; u32 g = 0; u32 b = 0; while (1) { // Fill buffer for (int y = 0; y < 256; y++) { for (int x = 0; x < 256; x++) { // Calculate new color r++; if (r > 31) { r = 0; g++; if (g > 16) g = 0; } b = (y << 5) >> 8; // Compose RGB value u32 rgb = r | (g << 5) | (b << 10) | BIT(15); // Write color to the backbuffer NF_16BITS_BACKBUFFER[0][(y << 8) + x] = rgb; NF_16BITS_BACKBUFFER[1][(x << 8) + y] = rgb; } } // Send backbuffers to the screen NF_Flip16bitsBackBuffer(0); NF_Flip16bitsBackBuffer(1); // Wait for the screen refresh swiWaitForVBlank(); } return 0; }