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19 Commits
v1.3 ... main

Author SHA1 Message Date
Kei
2cddd7e4ad Fixed Phat Colors INI 2025-06-07 21:25:39 +01:00
Kei
bbf049cc95 Update mainwnd.cpp 2025-06-07 21:03:05 +01:00
Kei
e7f1ade105 Fixed INI issues
Fixed INI settings
Changed how INI files get written
2025-06-07 20:55:39 +01:00
Kei
0129331a0b fixed typo 2025-06-07 15:57:46 +01:00
Kei
a1499897f8 Merge branch 'main' of https://github.com/coderkei/akmenu-next 2025-06-06 19:54:06 +01:00
Kei
1a8decfe14 DS Phat Colors 2025-06-06 19:54:03 +01:00
Kei
cbc1dca08e
Update NdsBootstrapLauncher.cpp 2025-06-03 10:21:38 +01:00
Kei
81f03768e0 Custom Hotkey & Slot 1 Launcher
- Custom Hotkey via ndsbs.ini
- Slot 1 launcher Added
- Dotfiles from MacOS are now hidden
2025-05-30 21:39:00 +01:00
Kei
217e025825 Fix hotkeys
Fix hotkey values
2025-05-12 19:55:23 +01:00
Kei
5202fdb4d8 Menu Hotkey Support
Added menu hotkey support for nds-bootstrap usage
2025-05-11 20:48:17 +01:00
Kei
1a8ca88403 Fix makefile removing ini file 2025-04-27 15:48:21 +01:00
Kei
7a7fe6e0bb Update .gitignore 2025-04-27 00:42:37 +01:00
Kei
c14071457d Rework build steps & small icons
- Rework how the package is built
- Added small icons view mode
- Fixed view mode not being saved
- Reverted DSiWare support (User is notified instead)
- Autoboot files are now part of the repo
- Added option to force DS-Only mode.
- Added new default theme
2025-04-27 00:41:21 +01:00
Kei
a61ad2e07a
Merge pull request #4 from James-Makoto/main
update chinese translation for nds-bs related functions
2025-04-26 18:01:36 +01:00
James-Makoto
690730ca85 update translation for nds-bs related functions 2025-04-26 14:15:23 +08:00
Kei
0f2aac0270
Merge pull request #2 from James-Makoto/main
update zh_Hans and zh_Hant localization
2025-04-25 23:32:09 +01:00
James-Makoto
a2b1a4a677 update zh_Hans and zh_Hant localization 2025-03-26 01:18:46 +08:00
Kei
0ed8c6bf27 Update NdsBootstrapLauncher.cpp
Make it so it can compile for now until dsiware save support is added
2025-02-28 19:45:37 +00:00
Kei
3d3ca0abf7 Start DSiWare Support
- Added DSiWare detection
- Start INI Work for DSiWare. PUB and PRV save creation not added yet.
- Only modify VRAM if running on a flashcart (resolved Giana Sisters DS regression)
- Remove Card DMA configuration to align with nds-bootstrap removing it as a configurable value
- Show a message to the user if using akmenu-next for the first time
2025-02-28 19:34:12 +00:00
173 changed files with 5101 additions and 2452 deletions

6
.gitignore vendored
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@ -1,10 +1,12 @@
build
themes themes
package
data/load.bin data/load.bin
build
temp
.vscode .vscode
*.elf *.elf
*.nds *.nds
*.dsi *.dsi
*.pcf *.pcf
*.dldi *.dldi
*.zip
*.cia

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@ -53,6 +53,8 @@
"format": "cpp", "format": "cpp",
"span": "cpp", "span": "cpp",
"text_encoding": "cpp", "text_encoding": "cpp",
"variant": "cpp" "variant": "cpp",
"nds.h": "c",
"maxmod9.h": "c"
} }
} }

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@ -60,7 +60,7 @@ $(TARGET).nds : $(NITRO_FILES) arm7/$(TARGET).elf arm9/$(TARGET).elf
$(TARGET).dsi : $(NITRO_FILES) arm7/$(TARGET).elf arm9_dsi/$(TARGET).elf $(TARGET).dsi : $(NITRO_FILES) arm7/$(TARGET).elf arm9_dsi/$(TARGET).elf
ndstool -c $@ -7 arm7/$(TARGET).elf -9 arm9_dsi/$(TARGET).elf \ ndstool -c $@ -7 arm7/$(TARGET).elf -9 arm9_dsi/$(TARGET).elf \
-t banner.bin \ -t banner.bin \
-g AKGE 01 "AKMENU" -z 80040407 -u 00030004 -a 00000138 -p 0001 \ -g NEXT 01 "AKMENU" -z 80040407 -u 00030004 -a 00000138 -p 0001 \
$(_ADDFILES) $(_ADDFILES)
#--------------------------------------------------------------------------------- #---------------------------------------------------------------------------------
@ -77,11 +77,18 @@ arm9_dsi/$(TARGET).elf:
#--------------------------------------------------------------------------------- #---------------------------------------------------------------------------------
organize_files: organize_files:
@mkdir -p build @mv -f $(TARGET).nds $(TARGET).dsi package/
@mv -f $(TARGET).nds $(TARGET).dsi build/ cp package/$(TARGET).nds package/_nds/akmenunext/launcher_nds.nds
@cd build && \ cp package/$(TARGET).dsi package/_nds/akmenunext/launcher_dsi.nds
cp $(TARGET).nds launcher_$(TARGET).nds && \ cp package/$(TARGET).nds package/boot_nds.nds
cp $(TARGET).dsi launcher_$(TARGET).dsi cp package/$(TARGET).dsi package/boot_dsi.nds
@$(MAKE) make_cia
rm -f package/$(TARGET).nds package/$(TARGET).dsi
cp -r language package/_nds/akmenunext/
#---------------------------------------------------------------------------------
make_cia:
./tools/make_cia.exe --srl=$(CURDIR)/package/$(TARGET).dsi -o $(CURDIR)/package/$(TARGET).cia
#--------------------------------------------------------------------------------- #---------------------------------------------------------------------------------
clean: clean:
@ -89,5 +96,8 @@ clean:
$(MAKE) -C arm9_dsi clean $(MAKE) -C arm9_dsi clean
$(MAKE) -C nds-bootloader clean $(MAKE) -C nds-bootloader clean
$(MAKE) -C arm7 clean $(MAKE) -C arm7 clean
rm -rf data build rm -rf data
rm -f package/*.nds package/*.dsi package/*.cia
rm -f package/_nds/akmenunext/launcher_nds.nds package/_nds/akmenunext/launcher_dsi.nds
rm -f *.nds *.dsi rm -f *.nds *.dsi
rm -rf package/_nds/akmenunext/language

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@ -4,7 +4,7 @@ Frontend for nds-bootstrap based upon lifehansolhacker's akmenu4 port [https://g
## Getting Started ## Getting Started
Requires devkitarm to be installed with the `nds-dev` package. Simply build the repository with `make`. Requires devkitarm (pre-calico) to be installed with the `nds-dev` package. Simply build the repository with `make`.
### Configuration ### Configuration

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@ -47,6 +47,10 @@ bool DSRomInfo::loadDSRomInfo(const std::string& filename, bool loadBanner) {
return false; return false;
} }
if (header.unitCode == 0x03) {
_isDSiWare = ETrue;
}
///////// ROM Header ///////// ///////// ROM Header /////////
u16 crc = swiCRC16(0xFFFF, &header, 0x15E); u16 crc = swiCRC16(0xFFFF, &header, 0x15E);
if (crc != header.headerCRC16) // 锟侥硷拷头 CRC 锟斤拷锟襟诧拷锟斤拷nds锟斤拷戏 if (crc != header.headerCRC16) // 锟侥硷拷头 CRC 锟斤拷锟襟诧拷锟斤拷nds锟斤拷戏
@ -98,7 +102,7 @@ bool DSRomInfo::loadDSRomInfo(const std::string& filename, bool loadBanner) {
return true; return true;
} }
void DSRomInfo::drawDSRomIcon(u8 x, u8 y, GRAPHICS_ENGINE engine) { void DSRomInfo::drawDSRomIcon(u8 x, u8 y, GRAPHICS_ENGINE engine, bool small) {
if (_extIcon >= 0) { if (_extIcon >= 0) {
fileIcons().Draw(_extIcon, x, y, engine); fileIcons().Draw(_extIcon, x, y, engine);
return; return;
@ -115,25 +119,54 @@ void DSRomInfo::drawDSRomIcon(u8 x, u8 y, GRAPHICS_ENGINE engine) {
gdi().maskBlt(icon_bg_bin, x, y, 32, 32, engine); gdi().maskBlt(icon_bg_bin, x, y, 32, 32, engine);
break; break;
} }
for (int tile = 0; tile < 16; ++tile) {
for (int pixel = 0; pixel < 32; ++pixel) {
u8 a_byte = _banner.icon[(tile << 5) + pixel];
// int px = (tile & 3) * 8 + (2 * pixel & 7); if (small) {
// int py = (tile / 4) * 8 + (2 * pixel / 8); // Draw 16x16px
int px = ((tile & 3) << 3) + ((pixel << 1) & 7); for (int tile = 0; tile < 16; ++tile) {
int py = ((tile >> 2) << 3) + (pixel >> 2); for (int pixel = 0; pixel < 32; ++pixel) {
u8 a_byte = _banner.icon[(tile << 5) + pixel];
u8 idx1 = (a_byte & 0xf0) >> 4; int px = ((tile & 3) << 3) + ((pixel << 1) & 7);
if (skiptransparent || 0 != idx1) { int py = ((tile >> 2) << 3) + (pixel >> 2);
gdi().setPenColor(_banner.palette[idx1], engine);
gdi().drawPixel(px + 1 + x, py + y, engine); u8 idx1 = (a_byte & 0xf0) >> 4;
u8 idx2 = (a_byte & 0x0f);
int small_px = px / 2;
int small_py = py / 2;
if (skiptransparent || 0 != idx1) {
gdi().setPenColor(_banner.palette[idx1], engine);
gdi().drawPixel(small_px + 1 + x, small_py + y, engine);
}
if (skiptransparent || 0 != idx2) {
gdi().setPenColor(_banner.palette[idx2], engine);
gdi().drawPixel(small_px + x, small_py + y, engine);
}
} }
}
} else {
// Draw 32x32px
for (int tile = 0; tile < 16; ++tile) {
for (int pixel = 0; pixel < 32; ++pixel) {
u8 a_byte = _banner.icon[(tile << 5) + pixel];
u8 idx2 = (a_byte & 0x0f); int px = ((tile & 3) << 3) + ((pixel << 1) & 7);
if (skiptransparent || 0 != idx2) { int py = ((tile >> 2) << 3) + (pixel >> 2);
gdi().setPenColor(_banner.palette[idx2], engine);
gdi().drawPixel(px + x, py + y, engine); u8 idx1 = (a_byte & 0xf0) >> 4;
u8 idx2 = (a_byte & 0x0f);
if (skiptransparent || 0 != idx1) {
gdi().setPenColor(_banner.palette[idx1], engine);
gdi().drawPixel(px + 1 + x, py + y, engine);
}
if (skiptransparent || 0 != idx2) {
gdi().setPenColor(_banner.palette[idx2], engine);
gdi().drawPixel(px + x, py + y, engine);
}
} }
} }
} }
@ -204,6 +237,7 @@ bool DSRomInfo::loadGbaRomInfo(const std::string& filename) {
void DSRomInfo::load(void) { void DSRomInfo::load(void) {
if (_isDSRom == EMayBe) loadDSRomInfo(_fileName, true); if (_isDSRom == EMayBe) loadDSRomInfo(_fileName, true);
if (_isGbaRom == EMayBe) loadGbaRomInfo(_fileName); if (_isGbaRom == EMayBe) loadGbaRomInfo(_fileName);
if (_isDSiWare == EMayBe) loadDSRomInfo(_fileName, true);
} }
tNDSBanner& DSRomInfo::banner(void) { tNDSBanner& DSRomInfo::banner(void) {
@ -226,6 +260,11 @@ bool DSRomInfo::isDSRom(void) {
return (_isDSRom == ETrue) ? true : false; return (_isDSRom == ETrue) ? true : false;
} }
bool DSRomInfo::isDSiWare(void) {
load();
return (_isDSiWare == ETrue) ? true : false;
}
bool DSRomInfo::isHomebrew(void) { bool DSRomInfo::isHomebrew(void) {
load(); load();
return (_isHomebrew == ETrue) ? true : false; return (_isHomebrew == ETrue) ? true : false;

View File

@ -22,6 +22,7 @@ class DSRomInfo {
tNDSBanner _banner; tNDSBanner _banner;
SAVE_INFO_EX _saveInfo; SAVE_INFO_EX _saveInfo;
TBool _isDSRom; TBool _isDSRom;
TBool _isDSiWare;
TBool _isHomebrew; TBool _isHomebrew;
TBool _isGbaRom; TBool _isGbaRom;
std::string _fileName; std::string _fileName;
@ -35,14 +36,14 @@ class DSRomInfo {
public: public:
DSRomInfo() DSRomInfo()
: _isDSRom(EFalse), _isHomebrew(EFalse), _isGbaRom(EFalse), _extIcon(-1), _romVersion(0) { : _isDSRom(EFalse), _isDSiWare(EFalse), _isHomebrew(EFalse), _isGbaRom(EFalse), _extIcon(-1), _romVersion(0) {
// memcpy(&_banner,unknown_banner_bin,unknown_banner_bin_size); // memcpy(&_banner,unknown_banner_bin,unknown_banner_bin_size);
memset(&_banner, 0, sizeof(_banner)); memset(&_banner, 0, sizeof(_banner));
memset(&_saveInfo, 0, sizeof(_saveInfo)); memset(&_saveInfo, 0, sizeof(_saveInfo));
} }
public: public:
void drawDSRomIcon(u8 x, u8 y, GRAPHICS_ENGINE engine); void drawDSRomIcon(u8 x, u8 y, GRAPHICS_ENGINE engine, bool small);
void drawDSRomIconMem(void* mem); void drawDSRomIconMem(void* mem);
tNDSBanner& banner(void); tNDSBanner& banner(void);
SAVE_INFO_EX& saveInfo(void); SAVE_INFO_EX& saveInfo(void);
@ -50,12 +51,14 @@ class DSRomInfo {
void setExtIcon(const std::string& aValue); void setExtIcon(const std::string& aValue);
inline bool isExtIcon(void) { return _extIcon >= 0; }; inline bool isExtIcon(void) { return _extIcon >= 0; };
bool isDSRom(void); bool isDSRom(void);
bool isDSiWare(void);
bool isHomebrew(void); bool isHomebrew(void);
bool isGbaRom(void); bool isGbaRom(void);
DSRomInfo& operator=(const DSRomInfo& src); DSRomInfo& operator=(const DSRomInfo& src);
void MayBeDSRom(const std::string& filename) { void MayBeDSRom(const std::string& filename) {
_isDSRom = EMayBe; _isDSRom = EMayBe;
_isHomebrew = EMayBe; _isHomebrew = EMayBe;
_isDSiWare = EMayBe;
_fileName = filename; _fileName = filename;
}; };
void MayBeGbaRom(const std::string& filename) { void MayBeGbaRom(const std::string& filename) {

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@ -19,7 +19,7 @@ cGlobalSettings::cGlobalSettings() {
brightness = 1; brightness = 1;
language = 1; language = 1;
langDirectory = "English"; langDirectory = "English";
uiName = "zelda"; uiName = "blue skies";
startupFolder = "..."; startupFolder = "...";
fileListType = 0; fileListType = 0;
romTrim = 0; romTrim = 0;
@ -39,12 +39,14 @@ cGlobalSettings::cGlobalSettings() {
slot2mode = ESlot2Ask; slot2mode = ESlot2Ask;
saveExt = true; saveExt = true;
saveDir = false; saveDir = false;
dsOnly = false;
nightly = false; nightly = false;
cardDma = true;
safeMode = false; safeMode = false;
show12hrClock = false; show12hrClock = false;
autorunWithLastRom = false; autorunWithLastRom = false;
homebrewreset = false; homebrewreset = false;
resetHotKey = 0;
phatCol = false;
#ifndef __KERNEL_LAUNCHER_SUPPORT__ #ifndef __KERNEL_LAUNCHER_SUPPORT__
romLauncher = EKernelLauncher; romLauncher = EKernelLauncher;
#else #else
@ -70,27 +72,33 @@ void cGlobalSettings::loadSettings() {
cheats = ini.GetInt("system", "cheats", cheats); cheats = ini.GetInt("system", "cheats", cheats);
softreset = ini.GetInt("system", "softreset", softreset); softreset = ini.GetInt("system", "softreset", softreset);
saveDir = ini.GetInt("system", "savedir", saveDir); saveDir = ini.GetInt("system", "savedir", saveDir);
dsOnly = ini.GetInt("system", "dsonly", dsOnly);
nightly = ini.GetInt("system", "nightly", nightly); nightly = ini.GetInt("system", "nightly", nightly);
dma = ini.GetInt("system", "dma", dma); dma = ini.GetInt("system", "dma", dma);
cardDma = ini.GetInt("system", "carddma", cardDma);
sdsave = ini.GetInt("system", "sdsave", sdsave); sdsave = ini.GetInt("system", "sdsave", sdsave);
safeMode = ini.GetInt("system", "safemode", safeMode); safeMode = ini.GetInt("system", "safemode", safeMode);
show12hrClock = ini.GetInt("system", "Show12hrClock", show12hrClock); show12hrClock = ini.GetInt("system", "Show12hrClock", show12hrClock);
autorunWithLastRom = ini.GetInt("system", "autorunWithLastRom", autorunWithLastRom); autorunWithLastRom = ini.GetInt("system", "autorunWithLastRom", autorunWithLastRom);
homebrewreset = ini.GetInt("system", "homebrewreset", homebrewreset); homebrewreset = ini.GetInt("system", "homebrewreset", homebrewreset);
resetHotKey = ini.GetInt("system", "resethotkey", resetHotKey);
temp = ini.GetString("system", "scrollSpeed", "fast"); phatCol = ini.GetInt("system", "phatCol", phatCol);
scrollSpeed =
(temp == "slow") ? EScrollSlow : ((temp == "medium") ? EScrollMedium : EScrollFast);
temp = ini.GetString("system", "viewMode", "icon");
viewMode = (temp == "list") ? EViewList : ((temp == "icon") ? EViewIcon : EViewInternal);
temp = ini.GetString("system", "slot2mode", "ask");
slot2mode = (temp == "gba") ? ESlot2Gba : ((temp == "nds") ? ESlot2Nds : ESlot2Ask);
temp = ini.GetString("system", "saveext", ".sav"); temp = ini.GetString("system", "saveext", ".sav");
saveExt = (temp == ".sav"); saveExt = (temp == ".sav");
temp = ini.GetString("system", "scrollSpeed", "fast");
scrollSpeed = (temp == "slow") ? EScrollSlow
: (temp == "medium") ? EScrollMedium
: EScrollFast;
temp = ini.GetString("system", "viewMode", "icon");
viewMode = (temp == "list") ? EViewList
: (temp == "icon") ? EViewIcon
: (temp == "small") ? EViewSmall
: (temp == "internal") ? EViewInternal
: EViewInternal;
temp = ini.GetString("system", "slot2mode", "ask");
slot2mode = (temp == "gba") ? ESlot2Gba
: (temp == "nds") ? ESlot2Nds
: ESlot2Ask;
#ifdef __KERNEL_LAUNCHER_SUPPORT__ #ifdef __KERNEL_LAUNCHER_SUPPORT__
temp = ini.GetString("system", "nds-bootstrap", "false"); temp = ini.GetString("system", "nds-bootstrap", "false");
@ -121,24 +129,38 @@ void cGlobalSettings::saveSettings() {
ini.SetInt("system", "cheats", cheats); ini.SetInt("system", "cheats", cheats);
ini.SetInt("system", "softreset", softreset); ini.SetInt("system", "softreset", softreset);
ini.SetInt("system", "dma", dma); ini.SetInt("system", "dma", dma);
ini.SetInt("system", "carddma", cardDma);
ini.SetInt("system", "sdsave", sdsave); ini.SetInt("system", "sdsave", sdsave);
ini.SetInt("system", "safemode", safeMode); ini.SetInt("system", "safemode", safeMode);
ini.SetInt("system", "savedir", saveDir); ini.SetInt("system", "savedir", saveDir);
ini.SetInt("system", "nightly", nightly); ini.SetInt("system", "nightly", nightly);
ini.SetInt("system", "Show12hrClock", show12hrClock); ini.SetInt("system", "Show12hrClock", show12hrClock);
ini.SetInt("system", "homebrewreset", homebrewreset); ini.SetInt("system", "homebrewreset", homebrewreset);
ini.SetInt("system", "resethotkey", resetHotKey);
ini.SetString("system", "scrollSpeed", ini.SetInt("system", "dsonly", dsOnly);
(scrollSpeed == EScrollSlow) ini.SetInt("system", "phatCol", phatCol);
? "slow"
: ((scrollSpeed == EScrollMedium) ? "medium" : "fast"));
ini.SetString( ini.SetString(
"system", "viewMode", "system", "saveext",
(viewMode == EViewList) ? "list" : ((viewMode == EViewIcon) ? "icon" : "internal")); saveExt ? ".sav"
ini.SetString("system", "slot2mode", : ".nds.sav");
(slot2mode == ESlot2Gba) ? "gba" : ((slot2mode == ESlot2Nds) ? "nds" : "ask")); ini.SetString(
ini.SetString("system", "saveext", saveExt ? ".sav" : ".nds.sav"); "system", "scrollSpeed",
(scrollSpeed == EScrollSlow) ? "slow"
: (scrollSpeed == EScrollMedium) ? "medium"
: (scrollSpeed == EScrollFast) ? "fast"
: "fast");
ini.SetString(
"system", "viewMode",
(viewMode == EViewList) ? "list"
: (viewMode == EViewIcon) ? "icon"
: (viewMode == EViewSmall) ? "small"
: (viewMode == EViewInternal) ? "internal"
: "internal");
ini.SetString(
"system", "slot2mode",
(slot2mode == ESlot2Gba) ? "gba"
: (slot2mode == ESlot2Nds) ? "nds"
: (slot2mode == ESlot2Ask) ? "ask"
: "ask" );
#ifdef __KERNEL_LAUNCHER_SUPPORT__ #ifdef __KERNEL_LAUNCHER_SUPPORT__
ini.SetString("system", "nds-bootstrap", ini.SetString("system", "nds-bootstrap",

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@ -17,7 +17,7 @@
class cGlobalSettings { class cGlobalSettings {
public: public:
enum TScrollSpeed { EScrollFast = 4, EScrollMedium = 10, EScrollSlow = 16 }; enum TScrollSpeed { EScrollFast = 4, EScrollMedium = 10, EScrollSlow = 16 };
enum TViewMode { EViewList = 0, EViewIcon = 1, EViewInternal = 2 }; enum TViewMode { EViewList = 0, EViewIcon = 1, EViewInternal = 2, EViewSmall = 3 };
enum TSlot2Mode { ESlot2Ask = 0, ESlot2Gba = 1, ESlot2Nds = 2 }; enum TSlot2Mode { ESlot2Ask = 0, ESlot2Gba = 1, ESlot2Nds = 2 };
enum TROMLauncher { EKernelLauncher = 0, ENdsBootstrapLauncher = 1 }; enum TROMLauncher { EKernelLauncher = 0, ENdsBootstrapLauncher = 1 };
@ -43,20 +43,21 @@ class cGlobalSettings {
std::string langDirectory; std::string langDirectory;
std::string uiName; std::string uiName;
std::string startupFolder; std::string startupFolder;
int resetHotKey;
int scrollSpeed;
int romLauncher;
int viewMode;
int slot2mode;
bool showHiddenFiles; bool showHiddenFiles;
bool enterLastDirWhenBoot; bool enterLastDirWhenBoot;
int scrollSpeed;
bool showGbaRoms; bool showGbaRoms;
int viewMode;
bool gbaSleepHack; bool gbaSleepHack;
bool gbaAutoSave; bool gbaAutoSave;
bool Animation; bool Animation;
bool cheats; bool cheats;
bool softreset; bool softreset;
bool cardDma;
bool sdsave; bool sdsave;
bool cheatDB; bool cheatDB;
int slot2mode;
bool saveExt; bool saveExt;
bool saveDir; bool saveDir;
bool nightly; bool nightly;
@ -65,7 +66,8 @@ class cGlobalSettings {
bool show12hrClock; bool show12hrClock;
bool autorunWithLastRom; bool autorunWithLastRom;
bool homebrewreset; bool homebrewreset;
int romLauncher; bool dsOnly;
bool phatCol;
}; };
typedef t_singleton<cGlobalSettings> globalSettings_s; typedef t_singleton<cGlobalSettings> globalSettings_s;

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@ -190,29 +190,30 @@ bool CIniFile::SaveIniFileModified(const std::string& FileName) {
bool CIniFile::SaveIniFile(const std::string& FileName) { bool CIniFile::SaveIniFile(const std::string& FileName) {
if (FileName != "") m_sFileName = FileName; if (FileName != "") m_sFileName = FileName;
FILE* f = fopen(m_sFileName.c_str(), "wb"); FILE* f = fopen(m_sFileName.c_str(), "w");
if (NULL == f) { if (f == NULL) {
return false; return false;
} }
for (size_t ii = 0; ii < m_FileContainer.size(); ii++) { for (size_t ii = 0; ii < m_FileContainer.size(); ii++) {
std::string& strline = m_FileContainer[ii]; std::string& strline = m_FileContainer[ii];
size_t notSpace = strline.find_first_not_of(' '); size_t notSpace = strline.find_first_not_of(' ');
strline = strline.substr(notSpace); if (notSpace != std::string::npos) {
if (strline.find('[') == 0 && ii > 0) { strline = strline.substr(notSpace);
if (!m_FileContainer[ii - 1].empty() && m_FileContainer[ii - 1] != "")
fwrite("\r\n", 1, 2, f);
} }
if (!strline.empty() && strline != "") {
fwrite(strline.c_str(), 1, strline.length(), f); if (strline.find('[') == 0 && ii > 0) {
fwrite("\r\n", 1, 2, f); if (!m_FileContainer[ii - 1].empty())
fprintf(f, "\n");
}
if (!strline.empty()) {
fprintf(f, "%s\n", strline.c_str());
} }
} }
fclose(f); fclose(f);
m_bModified = false; m_bModified = false;
return true; return true;
} }

View File

@ -14,6 +14,14 @@ static inline void printLoaderNotFound(std::string loaderPath) {
akui::messageBox(NULL, LANG("loader", "not found"), loaderPath, MB_OK); akui::messageBox(NULL, LANG("loader", "not found"), loaderPath, MB_OK);
} }
static inline void printMessage(std::string infoMsg) {
akui::messageBox(NULL, LANG("loader", "info"), infoMsg, MB_OK);
}
static inline void printError(std::string errorMsg) {
akui::messageBox(NULL, LANG("loader", "error"), errorMsg, MB_OK);
}
class ILauncher { class ILauncher {
public: public:
virtual ~ILauncher() {} virtual ~ILauncher() {}

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@ -1,5 +1,6 @@
/* /*
Copyright (C) 2024 lifehackerhansol Copyright (C) 2024 lifehackerhansol
Additional modifications Copyright (C) 2025 coderkei
SPDX-License-Identifier: GPL-3.0-or-later SPDX-License-Identifier: GPL-3.0-or-later
*/ */
@ -10,6 +11,7 @@
#include <cstring> #include <cstring>
#include <string> #include <string>
#include <vector> #include <vector>
#include <fat.h>
#include <nds/ndstypes.h> #include <nds/ndstypes.h>
@ -67,16 +69,91 @@ cheat_failed:
bool NdsBootstrapLauncher::prepareIni() { bool NdsBootstrapLauncher::prepareIni() {
CIniFile ini; CIniFile ini;
hotkeyCheck = false;
ini.SetString("NDS-BOOTSTRAP", "NDS_PATH", mRomPath); ini.SetString("NDS-BOOTSTRAP", "NDS_PATH", mRomPath);
ini.SetString("NDS-BOOTSTRAP", "SAV_PATH", mSavePath); ini.SetString("NDS-BOOTSTRAP", "SAV_PATH", mSavePath);
if(gs().cardDma){
ini.SetInt("NDS-BOOTSTRAP", "CARD_READ_DMA", 1); #ifdef __DSIMODE__
const char* custIniPath = "sd:/_nds/akmenunext/ndsbs.ini";
#else
const char* custIniPath = "fat:/_nds/akmenunext/ndsbs.ini";
#endif
if(access(custIniPath, F_OK) != 0){
akui::messageBox(NULL, LANG("nds bootstrap", "inimissingtitle"), LANG("nds bootstrap", "inimissing"), MB_OK);
return false;
}
std::string externalHotkey;
{
CIniFile extIni;
if (extIni.LoadIniFile(custIniPath)) {
externalHotkey = extIni.GetString("ndsbs", "hotkey", "");
if (!externalHotkey.empty()) {
hotkeyCheck = true;
} else {
hotkeyCheck = false;
}
} else {
akui::messageBox(NULL, LANG("nds bootstrap", "inimissingtitle"), LANG("nds bootstrap", "inimissing"), MB_OK);
}
} }
else{
ini.SetInt("NDS-BOOTSTRAP", "CARD_READ_DMA", 0);
/*
0 = l--select : 200 80 4
1 = l-r-start : 200 100 8
2 = l-r-select : 200 100 4
3 = l-r-a-b- : 200 100 1 2 80
4 = l-r-b-y- : 200 100 2 800 80
5 = l-r-a-b-x-y : 200 100 1 2 400 800
*/
switch(gs().resetHotKey)
{
case 0:
ini.SetString("NDS-BOOTSTRAP", "HOTKEY", "284");
break;
case 1:
ini.SetString("NDS-BOOTSTRAP", "HOTKEY", "308");
break;
case 2:
ini.SetString("NDS-BOOTSTRAP", "HOTKEY", "304");
break;
case 3:
ini.SetString("NDS-BOOTSTRAP", "HOTKEY", "383");
break;
case 4:
ini.SetString("NDS-BOOTSTRAP", "HOTKEY", "B82");
break;
case 5:
ini.SetString("NDS-BOOTSTRAP", "HOTKEY", "F03");
break;
case 6:
if(hotkeyCheck){
ini.SetString("NDS-BOOTSTRAP", "HOTKEY", externalHotkey.c_str());
}
break;
default:
break;
}
if(gs().dsOnly) {
ini.SetString("NDS-BOOTSTRAP", "DSI_MODE", "0");
}
if(gs().phatCol) {
#ifdef __DSIMODE__
ini.SetString("NDS-BOOTSTRAP", "PHAT_COLORS", "1");
#endif
}
if (access("/_nds/debug.txt", F_OK) == 0) {
ini.SetString("NDS-BOOTSTRAP", "LOGGING", "1");
ini.SetString("NDS-BOOTSTRAP", "DEBUG", "1");
} }
ini.SaveIniFile("/_nds/nds-bootstrap.ini"); ini.SaveIniFile("/_nds/nds-bootstrap.ini");
return true; return true;
} }
@ -84,7 +161,23 @@ bool NdsBootstrapLauncher::launchRom(std::string romPath, std::string savePath,
u32 cheatOffset, u32 cheatSize) { u32 cheatOffset, u32 cheatSize) {
const char ndsBootstrapPath[] = SD_ROOT_0 "/_nds/nds-bootstrap-release.nds"; const char ndsBootstrapPath[] = SD_ROOT_0 "/_nds/nds-bootstrap-release.nds";
const char ndsBootstrapPathNightly[] = SD_ROOT_0 "/_nds/nds-bootstrap-nightly.nds"; const char ndsBootstrapPathNightly[] = SD_ROOT_0 "/_nds/nds-bootstrap-nightly.nds";
const char ndsBootstrapCheck[] = SD_ROOT_0 "/_nds/pagefile.sys";
bool useNightly = false; bool useNightly = false;
//has the user used nds-bootstrap before?
if(access(ndsBootstrapCheck, F_OK) != 0){
akui::messageBox(NULL, LANG("nds bootstrap", "firsttimetitle"), LANG("nds bootstrap", "firsttime"), MB_OK);
}
_romInfo.MayBeDSRom(romPath);
bool dsiWare = _romInfo.isDSiWare();
// check for DSiWare
if(dsiWare){
printError("Unsupported application. DSiWare is not supported.");
return false;
}
progressWnd().setTipText("Initializing nds-bootstrap..."); progressWnd().setTipText("Initializing nds-bootstrap...");
progressWnd().show(); progressWnd().show();
progressWnd().setPercent(0); progressWnd().setPercent(0);
@ -142,6 +235,11 @@ bool NdsBootstrapLauncher::launchRom(std::string romPath, std::string savePath,
progressWnd().setTipText("Initializing nds-bootstrap..."); progressWnd().setTipText("Initializing nds-bootstrap...");
progressWnd().setPercent(75); progressWnd().setPercent(75);
//Clean up old INI
if (access("/_nds/nds-bootstrap/nds-bootstrap.ini", F_OK) == 0) {
remove("/_nds/nds-bootstrap/nds-bootstrap.ini");
}
// Setup nds-bootstrap INI parameters // Setup nds-bootstrap INI parameters
if (!prepareIni()) return false; if (!prepareIni()) return false;
progressWnd().setPercent(100); progressWnd().setPercent(100);

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@ -19,7 +19,9 @@ class NdsBootstrapLauncher : public ILauncher {
private: private:
bool prepareCheats(void); bool prepareCheats(void);
bool prepareIni(void); bool prepareIni(void);
bool hotkeyCheck;
std::string mRomPath; std::string mRomPath;
std::string mSavePath; std::string mSavePath;
u32 mFlags; u32 mFlags;
DSRomInfo _romInfo;
}; };

View File

@ -0,0 +1,34 @@
/*
Copyright (C) 2024 lifehackerhansol
SPDX-License-Identifier: GPL-3.0-or-later
*/
#include <nds/ndstypes.h>
#include <string>
#include <vector>
#include "ILauncher.h"
#include "Slot1Launcher.h"
#include "nds_loader_arm9.h"
bool Slot1Launcher::launchRom(std::string romPath, std::string savePath, u32 flags,
u32 cheatOffset, u32 cheatSize) {
#ifdef __DSIMODE__
const char slot1LoaderPath[] = "sd:/_nds/akmenunext/slot1launch.nds";
#else
const char slot1LoaderPath[] = "fat:/_nds/akmenunext/slot1launch.nds";
#endif
if (access(slot1LoaderPath, F_OK) != 0) {
printLoaderNotFound(slot1LoaderPath);
return false;
}
std::vector<const char*> argv;
argv.push_back(slot1LoaderPath);
eRunNdsRetCode rc = runNdsFile(argv[0], argv.size(), &argv[0]);
if (rc == RUN_NDS_OK) return true;
return false;
}

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@ -0,0 +1,17 @@
/*
Copyright (C) 2024 lifehackerhansol
SPDX-License-Identifier: GPL-3.0-or-later
*/
#pragma once
#include <string>
#include "ILauncher.h"
class Slot1Launcher : public ILauncher {
public:
bool launchRom(std::string romPath, std::string savePath, u32 flags, u32 cheatOffset,
u32 cheatSize) override;
};

View File

@ -281,8 +281,14 @@ eRunNdsRetCode runNds (const void* loader, u32 loaderSize, u32 cluster, bool ini
// Direct CPU access to VRAM bank C // Direct CPU access to VRAM bank C
VRAM_C_CR = VRAM_ENABLE | VRAM_C_LCD; VRAM_C_CR = VRAM_ENABLE | VRAM_C_LCD;
//Fix VRAM because for some reason some homebrew screws up without it //Fix VRAM because for some reason some homebrew screws up without it
memset (LCDC_BANK_C, 0x00, 128 * 1024); #ifdef __DSIMODE__
//do nothing because this breaks on DSi/3DS mode
#else
memset (LCDC_BANK_C, 0x00, 128 * 1024);
#endif
// Load the loader/patcher into the correct address // Load the loader/patcher into the correct address
vramcpy (LCDC_BANK_C, loader, loaderSize); vramcpy (LCDC_BANK_C, loader, loaderSize);

View File

@ -34,10 +34,11 @@ using namespace akui;
cMainList::cMainList(s32 x, s32 y, u32 w, u32 h, cWindow* parent, const std::string& text) cMainList::cMainList(s32 x, s32 y, u32 w, u32 h, cWindow* parent, const std::string& text)
: cListView(x, y, w, h, parent, text), : cListView(x, y, w, h, parent, text),
_showAllFiles(false), _showAllFiles(false),
_topCount(3), _topCount(4),
_topuSD(0), _topuSD(0),
_topSlot2(1), _topSlot1(1),
_topFavorites(2) { _topSlot2(2),
_topFavorites(3) {
_viewMode = VM_LIST; _viewMode = VM_LIST;
_activeIconScale = 1; _activeIconScale = 1;
_activeIcon.hide(); _activeIcon.hide();
@ -50,8 +51,9 @@ cMainList::cMainList(s32 x, s32 y, u32 w, u32 h, cWindow* parent, const std::str
u32 system = fifoGetValue32(FIFO_USER_02); u32 system = fifoGetValue32(FIFO_USER_02);
if (2 == system) // dsi if (2 == system) // dsi
{ {
_topCount = 2; _topCount = 3;
_topSlot2 = 2; _topSlot2 = 3;
_topSlot1 = 2;
_topFavorites = 1; _topFavorites = 1;
} }
} }
@ -122,6 +124,11 @@ bool cMainList::enterDir(const std::string& dirName) {
a_row.push_back(""); a_row.push_back("");
a_row.push_back(SD_ROOT); a_row.push_back(SD_ROOT);
rominfo.setBanner("usd", microsd_banner_bin); rominfo.setBanner("usd", microsd_banner_bin);
} else if (_topSlot1 == i) {
a_row.push_back(LANG("mainlist", "slot1 card"));
a_row.push_back("");
a_row.push_back("slot1:/");
rominfo.setBanner("slot1", nand_banner_bin);
} else if (_topSlot2 == i) { } else if (_topSlot2 == i) {
a_row.push_back(LANG("mainlist", "slot2 card")); a_row.push_back(LANG("mainlist", "slot2 card"));
a_row.push_back(""); a_row.push_back("");
@ -147,6 +154,12 @@ bool cMainList::enterDir(const std::string& dirName) {
return true; return true;
} }
if ("slot1:/" == dirName) {
_currentDir = "";
directoryChanged();
return true;
}
bool favorites = ("favorites:/" == dirName); bool favorites = ("favorites:/" == dirName);
DIR* dir = NULL; DIR* dir = NULL;
struct dirent* entry; struct dirent* entry;
@ -211,6 +224,11 @@ bool cMainList::enterDir(const std::string& dirName) {
while ((entry = readdir(dir)) != NULL) { while ((entry = readdir(dir)) != NULL) {
std::string lfn(entry->d_name); std::string lfn(entry->d_name);
// Don't show MacOS dotfiles
if (!gs().showHiddenFiles && lfn[0] == '.') {
continue;
}
// entry->d_type == DT_DIR indicates a directory // entry->d_type == DT_DIR indicates a directory
size_t lastDotPos = lfn.find_last_of('.'); size_t lastDotPos = lfn.find_last_of('.');
if (lfn.npos != lastDotPos) if (lfn.npos != lastDotPos)
@ -378,7 +396,24 @@ void cMainList::draw() {
void cMainList::drawIcons() // 直接画家算法画 icons void cMainList::drawIcons() // 直接画家算法画 icons
{ {
if (VM_LIST != _viewMode) { if (VM_LIST_ICON == _viewMode){
size_t total = _visibleRowCount;
if (total > _rows.size() - _firstVisibleRowId) total = _rows.size() - _firstVisibleRowId;
for (size_t i = 0; i < total; ++i) {
// 这里图像呈现比真正的 MAIN buffer 翻转要早,所以会闪一下
// 解决方法是在 gdi().present 里边统一呈现翻转
if (_firstVisibleRowId + i == _selectedRowId) {
if (_activeIcon.visible()) {
continue;
}
}
s32 itemX = _position.x + 1;
s32 itemY = _position.y + i * _rowHeight + ((_rowHeight - 16) >> 1) - 1;
_romInfoList[_firstVisibleRowId + i].drawDSRomIcon(itemX, itemY, _engine, true);
}
}
else if (VM_LIST != _viewMode) {
size_t total = _visibleRowCount; size_t total = _visibleRowCount;
if (total > _rows.size() - _firstVisibleRowId) total = _rows.size() - _firstVisibleRowId; if (total > _rows.size() - _firstVisibleRowId) total = _rows.size() - _firstVisibleRowId;
@ -392,7 +427,7 @@ void cMainList::drawIcons() // 直接画家算法画 icons
} }
s32 itemX = _position.x + 1; s32 itemX = _position.x + 1;
s32 itemY = _position.y + i * _rowHeight + ((_rowHeight - 32) >> 1) - 1; s32 itemY = _position.y + i * _rowHeight + ((_rowHeight - 32) >> 1) - 1;
_romInfoList[_firstVisibleRowId + i].drawDSRomIcon(itemX, itemY, _engine); _romInfoList[_firstVisibleRowId + i].drawDSRomIcon(itemX, itemY, _engine, false);
} }
} }
} }
@ -408,6 +443,13 @@ void cMainList::setViewMode(VIEW_MODE mode) {
arangeColumnsSize(); arangeColumnsSize();
setRowHeight(15); setRowHeight(15);
break; break;
case VM_LIST_ICON:
_columns[ICON_COLUMN].width = 18;
_columns[SHOWNAME_COLUMN].width = 250;
_columns[INTERNALNAME_COLUMN].width = 0;
arangeColumnsSize();
setRowHeight(15);
break;
case VM_ICON: case VM_ICON:
_columns[ICON_COLUMN].width = 36; _columns[ICON_COLUMN].width = 36;
_columns[SHOWNAME_COLUMN].width = 214; _columns[SHOWNAME_COLUMN].width = 214;
@ -433,7 +475,11 @@ void cMainList::updateActiveIcon(bool updateContent) {
// do not show active icon when hold key to list files. Otherwise the icon will not show // do not show active icon when hold key to list files. Otherwise the icon will not show
// correctly. // correctly.
if (getInputIdleMs() > 1000 && VM_LIST != _viewMode && allowAnimation && _romInfoList.size() && if (VM_LIST_ICON == _viewMode){
_activeIcon.hide();
cwl();
}
else if (getInputIdleMs() > 1000 && VM_LIST != _viewMode && allowAnimation && _romInfoList.size() &&
0 == temp.keysHeld && gs().Animation) { 0 == temp.keysHeld && gs().Animation) {
if (!_activeIcon.visible()) { if (!_activeIcon.visible()) {
u8 backBuffer[32 * 32 * 2]; u8 backBuffer[32 * 32 * 2];

View File

@ -27,7 +27,7 @@
// 显示游戏列表,文件列表等等 // 显示游戏列表,文件列表等等
class cMainList : public akui::cListView { class cMainList : public akui::cListView {
public: public:
enum VIEW_MODE { VM_LIST = 0, VM_ICON, VM_INTERNAL }; enum VIEW_MODE { VM_LIST = 0, VM_ICON, VM_INTERNAL, VM_LIST_ICON };
enum // COLUMN_LIST enum // COLUMN_LIST
{ {
@ -120,9 +120,11 @@ class cMainList : public akui::cListView {
protected: protected:
u32 _topCount; u32 _topCount;
u32 _topuSD; u32 _topuSD;
u32 _topSlot1;
u32 _topSlot2; u32 _topSlot2;
u32 _topFavorites; u32 _topFavorites;
public: public:
u32 Slot1(void) { return _topSlot1; }
u32 Slot2(void) { return _topSlot2; } u32 Slot2(void) { return _topSlot2; }
}; };

View File

@ -35,6 +35,7 @@
#include "launcher/HomebrewLauncher.h" #include "launcher/HomebrewLauncher.h"
#include "launcher/NdsBootstrapLauncher.h" #include "launcher/NdsBootstrapLauncher.h"
#include "launcher/PassMeLauncher.h" #include "launcher/PassMeLauncher.h"
#include "launcher/Slot1Launcher.h"
using namespace akui; using namespace akui;
@ -323,7 +324,7 @@ bool cMainWnd::processKeyMessage(const cKeyMessage& msg) {
} else { } else {
if (allow) if (allow)
_mainList->setViewMode( _mainList->setViewMode(
(cMainList::VIEW_MODE)((_mainList->getViewMode() + 1) % 3)); (cMainList::VIEW_MODE)((_mainList->getViewMode() + 1) % 4));
} }
ret = true; ret = true;
break; break;
@ -489,10 +490,16 @@ void cMainWnd::setParam(void) {
} }
settingWnd.addSettingItem(LANG("filelist type", "text"), _values, gs().fileListType); settingWnd.addSettingItem(LANG("filelist type", "text"), _values, gs().fileListType);
// reset hotkey
_values.clear(); _values.clear();
_values.push_back(LANG("switches", "Disable")); _values.push_back(LANG("resethotkey", "0"));
_values.push_back(LANG("switches", "Enable")); _values.push_back(LANG("resethotkey", "1"));
settingWnd.addSettingItem(LANG("system setting", "safe mode"), _values, gs().safeMode); _values.push_back(LANG("resethotkey", "2"));
_values.push_back(LANG("resethotkey", "3"));
_values.push_back(LANG("resethotkey", "4"));
_values.push_back(LANG("resethotkey", "5"));
_values.push_back(LANG("resethotkey", "6"));
settingWnd.addSettingItem(LANG("resethotkey", "text"), _values, gs().resetHotKey);
// page 2: interface // page 2: interface
settingWnd.addSettingTab(LANG("interface settings", "title")); settingWnd.addSettingTab(LANG("interface settings", "title"));
@ -517,6 +524,7 @@ void cMainWnd::setParam(void) {
_values.push_back(LANG("interface settings", "oldschool")); _values.push_back(LANG("interface settings", "oldschool"));
_values.push_back(LANG("interface settings", "modern")); _values.push_back(LANG("interface settings", "modern"));
_values.push_back(LANG("interface settings", "internal")); _values.push_back(LANG("interface settings", "internal"));
_values.push_back(LANG("interface settings", "small"));
settingWnd.addSettingItem(LANG("interface settings", "filelist style"), _values, gs().viewMode); settingWnd.addSettingItem(LANG("interface settings", "filelist style"), _values, gs().viewMode);
_values.clear(); _values.clear();
_values.push_back(LANG("switches", "Disable")); _values.push_back(LANG("switches", "Disable"));
@ -529,31 +537,32 @@ void cMainWnd::setParam(void) {
_values.clear(); _values.clear();
_values.push_back(LANG("switches", "Disable")); _values.push_back(LANG("switches", "Disable"));
_values.push_back(LANG("switches", "Enable")); _values.push_back(LANG("switches", "Enable"));
settingWnd.addSettingItem(LANG("file settings", "show hidden files"), _values, settingWnd.addSettingItem(LANG("file settings", "show hidden files"), _values, gs().showHiddenFiles);
gs().showHiddenFiles);
_values.clear();
_values.push_back("release");
_values.push_back("nightly");
settingWnd.addSettingItem(LANG("nds bootstrap", "text"), _values, gs().nightly);
_values.clear(); _values.clear();
_values.push_back(".nds.sav"); _values.push_back(".nds.sav");
_values.push_back(".sav"); _values.push_back(".sav");
settingWnd.addSettingItem(LANG("file settings", "save extension"), _values, gs().saveExt); settingWnd.addSettingItem(LANG("file settings", "save extension"), _values, gs().saveExt);
_values.clear(); _values.clear();
_values.push_back("no"); _values.push_back("no");
_values.push_back("yes"); _values.push_back("yes");
settingWnd.addSettingItem(LANG("file settings", "use saves folder"), _values, gs().saveDir); settingWnd.addSettingItem(LANG("file settings", "use saves folder"), _values, gs().saveDir);
// page 4: patches // page 4: ndsbs
settingWnd.addSettingTab(LANG("setting window", "patches")); settingWnd.addSettingTab(LANG("setting window", "patches"));
_values.clear(); _values.clear();
_values.push_back(LANG("switches", "Disable")); _values.push_back("disable");
_values.push_back(LANG("switches", "Enable")); _values.push_back("enable");
settingWnd.addSettingItem(LANG("patches", "cheating system"), _values, gs().cheats); settingWnd.addSettingItem(LANG("nds bootstrap", "dsmode"), _values, gs().dsOnly);
_values.clear(); _values.clear();
_values.push_back(LANG("switches", "Disable")); _values.push_back("release");
_values.push_back(LANG("switches", "Enable")); _values.push_back("nightly");
settingWnd.addSettingItem(LANG("patches", "carddma"), _values, gs().cardDma); settingWnd.addSettingItem(LANG("nds bootstrap", "text"), _values, gs().nightly);
#ifdef __DSIMODE__
_values.clear();
_values.push_back("disable");
_values.push_back("enable");
settingWnd.addSettingItem(LANG("nds bootstrap", "phatCol"), _values, gs().phatCol);
#endif
#ifdef __KERNEL_LAUNCHER_SUPPORT__ #ifdef __KERNEL_LAUNCHER_SUPPORT__
_values.clear(); _values.clear();
_values.push_back("Kernel"); _values.push_back("Kernel");
@ -561,13 +570,12 @@ void cMainWnd::setParam(void) {
settingWnd.addSettingItem(LANG("loader", "text"), _values, gs().romLauncher); settingWnd.addSettingItem(LANG("loader", "text"), _values, gs().romLauncher);
#endif #endif
// page 5: gba // page 5: other
settingWnd.addSettingTab(LANG("gba settings", "title")); settingWnd.addSettingTab(LANG("gba settings", "title"));
_values.clear(); _values.clear();
_values.push_back(LANG("switches", "Disable")); _values.push_back(LANG("switches", "Disable"));
_values.push_back(LANG("switches", "Enable")); _values.push_back(LANG("switches", "Enable"));
settingWnd.addSettingItem(LANG("gba settings", "sleephack"), _values, gs().gbaSleepHack); settingWnd.addSettingItem(LANG("patches", "cheating system"), _values, gs().cheats);
settingWnd.addSettingItem(LANG("gba settings", "autosave"), _values, gs().gbaAutoSave);
_values.clear(); _values.clear();
_values.push_back(LANG("gba settings", "modeask")); _values.push_back(LANG("gba settings", "modeask"));
_values.push_back(LANG("gba settings", "modegba")); _values.push_back(LANG("gba settings", "modegba"));
@ -581,7 +589,7 @@ void cMainWnd::setParam(void) {
u32 uiIndexAfter = settingWnd.getItemSelection(0, 0); u32 uiIndexAfter = settingWnd.getItemSelection(0, 0);
u32 langIndexAfter = settingWnd.getItemSelection(0, 1); u32 langIndexAfter = settingWnd.getItemSelection(0, 1);
gs().fileListType = settingWnd.getItemSelection(0, 2); gs().fileListType = settingWnd.getItemSelection(0, 2);
gs().safeMode = settingWnd.getItemSelection(0, 3); gs().resetHotKey = settingWnd.getItemSelection(0, 3);
// page 2: interface // page 2: interface
switch (settingWnd.getItemSelection(1, 0)) { switch (settingWnd.getItemSelection(1, 0)) {
@ -601,20 +609,17 @@ void cMainWnd::setParam(void) {
// page 3: filesystem // page 3: filesystem
gs().showHiddenFiles = settingWnd.getItemSelection(2, 0); gs().showHiddenFiles = settingWnd.getItemSelection(2, 0);
gs().nightly = settingWnd.getItemSelection(2, 1); gs().saveExt = settingWnd.getItemSelection(2, 1);
gs().saveExt = settingWnd.getItemSelection(2, 2); gs().saveDir = settingWnd.getItemSelection(2, 2);
gs().saveDir = settingWnd.getItemSelection(2, 3);
// page 4: patches // page 4: ndsbs
gs().cheats = settingWnd.getItemSelection(3, 0); gs().dsOnly = settingWnd.getItemSelection(3, 0);
gs().cardDma = settingWnd.getItemSelection(3, 1); gs().nightly = settingWnd.getItemSelection(3, 1);
gs().softreset = settingWnd.getItemSelection(3, 2); gs().phatCol = settingWnd.getItemSelection(3, 2);
gs().homebrewreset = settingWnd.getItemSelection(3, 3);
// page 5: gba // page 5: other
gs().gbaSleepHack = settingWnd.getItemSelection(4, 0); gs().cheats = settingWnd.getItemSelection(4, 0);
gs().gbaAutoSave = settingWnd.getItemSelection(4, 1); gs().slot2mode = settingWnd.getItemSelection(4, 1);
gs().slot2mode = settingWnd.getItemSelection(4, 2);
if (uiIndex != uiIndexAfter) { if (uiIndex != uiIndexAfter) {
u32 ret = messageBox(this, LANG("ui style changed", "title"), u32 ret = messageBox(this, LANG("ui style changed", "title"),
@ -721,6 +726,9 @@ void cMainWnd::onFolderChanged() {
CGbaLoader::StartGBA(); CGbaLoader::StartGBA();
} }
} }
if ("favorites:/" != dirShowName && "slot1:/" == _mainList->getSelectedFullPath()) {
Slot1Launcher().launchRom("slot1:/", "", 0, 0, 0);
}
dbg_printf("%s\n", _mainList->getSelectedFullPath().c_str()); dbg_printf("%s\n", _mainList->getSelectedFullPath().c_str());

View File

@ -104,7 +104,7 @@ cRomInfoWnd::~cRomInfoWnd() {}
void cRomInfoWnd::draw() { void cRomInfoWnd::draw() {
_renderDesc.draw(windowRectangle(), _engine); _renderDesc.draw(windowRectangle(), _engine);
_romInfo.drawDSRomIcon(position().x + 8, position().y + 24, selectedEngine()); _romInfo.drawDSRomIcon(position().x + 8, position().y + 24, selectedEngine(), false);
gdi().setPenColor(uiSettings().formTextColor, selectedEngine()); gdi().setPenColor(uiSettings().formTextColor, selectedEngine());
gdi().textOutRect(position().x + 48, position().y + 22, size().x - 40, 40, _romInfoText.c_str(), gdi().textOutRect(position().x + 48, position().y + 22, size().x - 40, 40, _romInfoText.c_str(),

View File

@ -140,12 +140,15 @@ TLaunchResult launchRom(const std::string& aFullPath, DSRomInfo& aRomInfo, bool
std::string saveName; std::string saveName;
std::string useSavesPath; std::string useSavesPath;
ILauncher* launcher = nullptr; ILauncher* launcher = nullptr;
bool isDsiWare;
if (!aRomInfo.isHomebrew()) { if (!aRomInfo.isHomebrew()) {
u32 gameCode; u32 gameCode;
memcpy(&gameCode, aRomInfo.saveInfo().gameCode, sizeof(gameCode)); // because alignment memcpy(&gameCode, aRomInfo.saveInfo().gameCode, sizeof(gameCode)); // because alignment
bool isBigSave = false; bool isBigSave = false;
u32 bigSaveSize = 8 * 1024 * 1024; u32 bigSaveSize = 8 * 1024 * 1024;
u32 bigSaveMask = 14; u32 bigSaveMask = 14;
// check for DSiWare
isDsiWare = aRomInfo.isDSiWare();
// reading speed setting // reading speed setting
std::string disk = aFullPath.substr(0, 5); std::string disk = aFullPath.substr(0, 5);
// bool dma = false, protection = aRomInfo.saveInfo().isProtection(); // bool dma = false, protection = aRomInfo.saveInfo().isProtection();
@ -209,13 +212,16 @@ TLaunchResult launchRom(const std::string& aFullPath, DSRomInfo& aRomInfo, bool
saveManager().updateCustomSaveList(aRomInfo.saveInfo()); saveManager().updateCustomSaveList(aRomInfo.saveInfo());
} }
} }
if (cSaveManager::initializeSaveFile(useSavesPath, aRomInfo.saveInfo().getSlot(), if(!isDsiWare){
SaveSize(st))) { if (cSaveManager::initializeSaveFile(useSavesPath, aRomInfo.saveInfo().getSlot(),
SaveSize(st))) {
flags |= PATCH_SD_SAVE | (SaveMask(st) << PATCH_SAVE_SHIFT); flags |= PATCH_SD_SAVE | (SaveMask(st) << PATCH_SAVE_SHIFT);
saveManager().saveLastInfo(aFullPath); saveManager().saveLastInfo(aFullPath);
} else { } else {
return ELaunchNoFreeSpace; return ELaunchNoFreeSpace;
}
} }
} }
__NDSHeader->cardControl13 = 0x00406000 | speed; __NDSHeader->cardControl13 = 0x00406000 | speed;

View File

@ -134,8 +134,6 @@ cMessageBox::cMessageBox(s32 x, s32 y, u32 w, u32 h, cWindow* parent, const std:
if (_style & MB_NONE) { if (_style & MB_NONE) {
buttonPitch = _buttonCANCEL->size().x + 8; buttonPitch = _buttonCANCEL->size().x + 8;
nextButtonX -= buttonPitch; nextButtonX -= buttonPitch;
_buttonOK->setRelativePosition(cPoint(nextButtonX, buttonY));
//_buttonOK->show();
} }
arrangeChildren(); arrangeChildren();

View File

@ -8,7 +8,7 @@
*/ */
#define AKMENU_VERSION_MAIN "1" #define AKMENU_VERSION_MAIN "1"
#define AKMENU_VERSION_SUB "3" #define AKMENU_VERSION_SUB "6.1"
#ifndef __KERNEL_LAUNCHER_SUPPORT__ #ifndef __KERNEL_LAUNCHER_SUPPORT__
#define AKMENU_LOADER_NAME "nds-bootstrap" #define AKMENU_LOADER_NAME "nds-bootstrap"

View File

@ -1,75 +0,0 @@
Baldur's Gate - Dark Alliance (Europe) (En,Fr,De,Es,It).gba
Baldur's Gate - Dark Alliance (USA).gba
Catwoman (USA, Europe) (En,Fr,De,Es,It,Nl).gba
Action Man - Robot Atak (Europe) (En,Fr,De,Es,It).gba
Harry Potter and the Goblet of Fire (USA, Europe) (En,Fr,De,Es,It,Nl,Da).gba
Ghost Rider (USA, Europe) (En,Fr,De,Es,It,Nl).gba
Top Spin 2 (Europe) (En,Fr,De,Es,It).gba
Top Spin 2 (USA) (En,Fr,De,Es,It).gba
Rayman 3 (Europe) (En,Fr,De,Es,It,Nl,Sv,No,Da,Fi).gba
Rayman 3 (USA) (En,Fr,Es).gba
Rayman 10th Anniversary - Rayman Advance + Rayman 3 (Europe) (En,Fr,De,Es,It+En,Fr,De,Es,It,Nl,Sv,No,Da,Fi).gba
Rayman 10th Anniversary - Rayman Advance + Rayman 3 (USA) (En,Fr,De,Es,It+En,Fr,Es).gba
2 Games in 1 - Winnie the Pooh's Rumbly Tumbly Adventure + Rayman 3 (Europe) (En,Fr,De,Es,It,Nl+En,Fr,De,Es,It,Nl,Sv,No,Da,Fi).gba
Metroid - Zero Mission (Europe) (En,Fr,De,Es,It).gba
Metroid - Zero Mission (Japan).gba
Metroid - Zero Mission (USA).gba
Miteluode - Lingdian Renwu (China).gba
Legend of Zelda, The - The Minish Cap (Europe) (En,Fr,De,Es,It).gba
Legend of Zelda, The - The Minish Cap (USA).gba
Legend of Zelda, The - The Minish Cap (USA) (Kiosk Demo).gba
Zelda no Densetsu - Fushigi no Boushi (Japan).gba
Metroid Fusion (Europe) (En,Fr,De,Es,It).gba
Metroid Fusion (Japan).gba
Metroid Fusion (USA, Australia).gba
Miteluode Ronghe (China).gba
Legend of Zelda, The - A Link to the Past & Four Swords (Europe) (En,Fr,De,Es,It).gba
Legend of Zelda, The - A Link to the Past & Four Swords (USA, Australia).gba
Zelda no Densetsu - Kamigami no Triforce & 4tsu no Tsurugi (Japan).gba
Super Mario Advance 2 - Super Mario World + Mario Brothers (Japan).gba
Mario & Luigi - Superstar Saga (USA) (Kiosk Demo).gba
Super Mario Advance 3 - Yoshi's Island (Europe) (En,Fr,De,Es,It).gba
Super Mario Advance 3 - Yoshi's Island (USA).gba
Super Mario Advance 3 - Yoshi's Island + Mario Brothers (Japan).gba
Yaoxi Dao (China).gba
Super Mario Advance 4 - Super Mario 3 + Mario Brothers (Japan).gba
Super Mario Advance 4 - Super Mario 3 + Mario Brothers (Japan) (Rev B).gba
Super Mario Advance 4 - Super Mario Bros. 3 (Europe) (En,Fr,De,Es,It).gba
Super Mario Advance 4 - Super Mario Bros. 3 (Europe) (En,Fr,De,Es,It) (Rev A).gba
Super Mario Advance 4 - Super Mario Bros. 3 (USA).gba
Super Mario Advance 4 - Super Mario Bros. 3 (USA, Australia) (Rev A).gba
Mario & Luigi - Superstar Saga (Europe) (En,Fr,De,Es,It).gba
Mario & Luigi - Superstar Saga (USA, Australia).gba
Mario & Luigi RPG (Japan).gba
Drill Dozer (USA).gba
2 Games in 1 - Dr. Mario & Puzzle League (Europe) (En,Fr,De,Es,It).gba
2 Games in 1 - Dr. Mario & Puzzle League (USA, Australia).gba
bit Generations - Coloris (Japan).gba
bit Generations - Dialhex (Japan).gba
Golden Sun - The Lost Age (USA, Europe).gba
Golden Sun - Die vergessene Epoche (Germany).gba
Golden Sun - L'Age Perdu (France).gba
Golden Sun - L'Era Perduta (Italy).gba
Golden Sun - La Edad Perdida (Spain).gba
Classic NES Series - Bomberman (USA, Europe).gba
Classic NES Series - Castlevania (USA, Europe).gba
Classic NES Series - Donkey Kong (USA, Europe).gba
Classic NES Series - Dr. Mario (USA, Europe).gba
Classic NES Series - Excitebike (USA, Europe).gba
Classic NES Series - Ice Climber (USA, Europe).gba
Classic NES Series - Legend of Zelda (USA, Europe).gba
Classic NES Series - Metroid (USA, Europe).gba
Classic NES Series - Pac-Man (USA, Europe).gba
Classic NES Series - Super Mario Bros. (USA, Europe).gba
Classic NES Series - Xevious (USA, Europe).gba
Classic NES Series - Zelda II - The Adventure of Link (USA, Europe).gba
Golden Sun (USA, Europe).gba
Golden Sun (France).gba
Golden Sun (Germany).gba
Golden Sun (Italy).gba
Golden Sun (Spain).gba
Prince of Persia - The Sands of Time (Europe) (En,Fr,De,Es,It,Nl).gba
Prince of Persia - The Sands of Time (USA) (En,Fr,Es).gba
Harry Potter - Quidditch World Cup (USA, Europe) (En,Fr,De,Es,It,Nl,Da).gba
Harry Potter - Quidditch World Cup (Japan).gba
Mother 3 (Japan).gba

View File

@ -1,20 +1,20 @@
// Thanks to Ralf Friedrich, Klaus P., OzanOs, IcyVeins & Toastbrot for the translation. //Thanks to Ralf Friedrich, Klaus P., OzanOs, IcyVeins, Toastbrot & Werner Schabert for the translation.
[font] [font]
main = liberation.pcf main = liberation.pcf
language = 3 language = 3
[start menu] [start menu]
Copy = Kopieren
Cut = Ausschneiden
Paste = Einfügen
Delete = Löschen
Setting = Einstellungen Setting = Einstellungen
Set favorite = Als Favorit festlegen
Unset favorite = Aus Favoriten entfernen
Info = Dateiinfo Info = Dateiinfo
Help = Hilfe Help = Hilfe & Über
Tools = Tools Tools = Tools
START = START START = START
[message box] [message box]
yes = Ja yes = Ja
no = Nein no = Nein
@ -22,8 +22,8 @@ ok = OK
cancel = Abbruch cancel = Abbruch
[progress window] [progress window]
processing save = Arbeite ! Nicht abschalten processing save = Sicherungsdatei wird erstellt, nicht ausschalten!!
processing copy = Kopiere ! Nicht abschalten, %c zum Abbruch processing copy = Kopiere Datei… nicht abschalten, %c zum Abbrechen
first use sd = Prüfe SD-Karte für die erstmalige Nutzung first use sd = Prüfe SD-Karte für die erstmalige Nutzung
gba load = Lade GBA Spiel… gba load = Lade GBA Spiel…
gba save load = Lade GBA Spielstand… gba save load = Lade GBA Spielstand…
@ -36,43 +36,43 @@ text = Datei existiert nicht
[copy file exists] [copy file exists]
title = Warnung title = Warnung
text = Datei mit diesen Namen vorhanden, überschreiben ? text = Eine Datei mit diesen Namen existiert bereits. Diese Datei überschreiben?
[copy dest is directory] [copy dest is directory]
title = Fehler title = Fehler
text = Dieser Ordner enthält einen Ordner mit diesem Namen. Kopieren nicht möglich. text = Ein Ordner mit diesem Namen existiert bereits. Kopieren nicht möglich.
[move dest is directory] [move dest is directory]
title = Fehler title = Fehler
text = Dieser Ordner enthält einen Ordner mit diesem Namen. Verschieben nicht möglich. text = Ein Ordner mit diesem Namen existiert bereits. Verschieben nicht möglich.
[no copy dir] [no copy dir]
title = Fehler title = Fehler
text = Verzeichnis-Kopieren nicht möglich. text = Verzeichni-Kopieren/Verschieben nicht möglich.
[stop copying file] [stop copying file]
title = Kopieren Abbrechen title = Kopieren der Datei abbrechen
text = Wollen Sie Abbrechen ? text = Kopieren der Datei abbrechen?
[confirm delete file] [confirm delete file]
title = Bestätigen title = Bestätigen
text = Datei kann nicht wiederhergestellt werden, "%s" löschen ? text = Die Datei kann nach dem Löschen nicht wiederhergestellt werden, "%s" löschen?
[do not delete directory] [do not delete directory]
title = Warnung title = Fehler
text = Verzeichnis ist nicht leer, Löschen unmöglich. text = Löschvorgang abgebrochen.
[restore save fail] [restore save fail]
title = Fehler title = Fehler
text = Wiederherstellung fehlgeschlagen. text = Wiederherstellung des Spielstands fehlgeschlagen.
[language changed] [language changed]
title = Frage title = Frage
text = Systemsprache geändert, Neustarten um Änderungen anzunehmen ? Wählen Sie "Nein" um später neu zu starten. text = Die Systemsprache wurde geändert, Neustart um Änderungen anzunehmen? Wähle "Nein" um später neuzustarten.
[ui style changed] [ui style changed]
title = Frage title = Frage
text = Benutzerinterface geändert, Neustarten zum anzunehmen ? "Nein" wählen um aktuellen Style zu behalten. text = Benutzerinterface wurde geändert, Neustart um Änderungen anzunehmen? Wähle "Nein" um aktuellen Style beizubehalten.
[setting window] [setting window]
ok = OK ok = OK
@ -85,12 +85,12 @@ system = System
interface = Oberfläche interface = Oberfläche
filesystem = Dateisystem filesystem = Dateisystem
gba = GBA gba = GBA
patches = Patches patches = nds-bootstrap Einstellungen
[save type] [save type]
title = Einstellungen title = Einstellungen
text = Wähle Savetype text = Savetype
Unknown = Auto Unknown = Unbekannt/Auto
No Save = Keiner No Save = Keiner
4K = 4K 4K = 4K
64K = 64K 64K = 64K
@ -103,7 +103,7 @@ No Save = Keiner
32M = 32M 32M = 32M
64M = 64M 64M = 64M
default = Standard default = Standard
save slot = Speicher-Slot auswählen save slot = Speicher-Slot
tab1 = Kompatibilitäts Einstellungen tab1 = Kompatibilitäts Einstellungen
tab2 = Zusatzfunktionen tab2 = Zusatzfunktionen
@ -112,8 +112,8 @@ title = System-Konfig.
safe mode = Safe Mode safe mode = Safe Mode
[rom info] [rom info]
title = Datei-Information title = Dateiinformation
file date = l. Änderung: %d/%d/%d %02d:%02d:%02d(GMT) file date = Letzte Änderung: %d/%d/%d %02d:%02d:%02d(GMT)
file size = Dateigröße: %s file size = Dateigröße: %s
save type = Speichertyp: %s save type = Speichertyp: %s
game code = Code: %s game code = Code: %s
@ -121,8 +121,8 @@ copy slot = Kopieren
[disk info] [disk info]
total = Kapazität: %s total = Kapazität: %s
used = Benutzer S: %s used = Benutzt: %s
free = Freier Sp.: %s free = Frei: %s
[no free space] [no free space]
title = Fehler title = Fehler
@ -130,19 +130,19 @@ text = Nicht genügend freier Speicher.
[unsupported sd] [unsupported sd]
title = SD nicht unterstützt title = SD nicht unterstützt
text = Diese SD Karte(Model:%s) ist nicht geeignet für offizielle DS Programme, Bitte kopieren Sie diese zum internen Speicher und probieren Sie erneut. text = Diese SD Karte(Model:%s) ist nicht geeignet für offizielle DS Programme, Bitte kopiere diese zum internen Speicher und probiere es erneut.
[sd card error] [sd card error]
title = SD card Fehler title = SD card Fehler
text = Zugriff auf SD nicht möglich, Nicht korrekt eingesetzt ? text = Zugriff auf SD Card nicht möglich. Karte korrekt eingesetzt?
[no sd for save] [no sd for save]
title = SD card Fehler title = SD card Fehler
text = Zugriff auf SD nicht möglich. Speicherung des letzten Programms wird geschrieben nach: "%s". text = Zugriff auf SD Card nicht möglich, Spielstand des letzten Programms wird geschrieben nach: "%s".
[no gba card] [no gba card]
title = Hinweis title = Hinweis
text = Keine Gerät im SLOT-2 vorhanden text = Kein Gerät im SLOT-2 vorhanden
[filelist type] [filelist type]
text = Setze Filelist Typ text = Setze Filelist Typ
@ -163,9 +163,11 @@ fr = français
de = deutsch de = deutsch
it = italiano it = italiano
es = español es = español
cn = 简体中文
zh = 繁體中文
[ui style] [ui style]
text = Benutzerinterface Style text = Benutzerinterface-Style
[help window] [help window]
title = Hilfe title = Hilfe
@ -173,11 +175,11 @@ item0 = %c Programm wählen
item1 = %c Start/OK/Ja item1 = %c Start/OK/Ja
item2 = %c Zurück/Abbruch/Nein item2 = %c Zurück/Abbruch/Nein
item3 = %c Zeige Dateiinfo/Wähle Savetype item3 = %c Zeige Dateiinfo/Wähle Savetype
item4 = %c Wechsel SD/FLASH item4 = %c Lieblingsspiele
item5 = %c Ein Verzeichnis zurück item5 = %c Ein Verzeichnis zurück
item6 = %c Helligkeit einstellen item6 = %c Helligkeit einstellen
item7 = %s Startmenü item7 = %s Startmenü
item8 = %s Menüstyle neu/klassisch item8 = %s Dateiansicht wechseln
[exp window] [exp window]
button = 3in1 button = 3in1
@ -193,27 +195,30 @@ flash to nor = in NOR
copy to psram = in RAM copy to psram = in RAM
[abort save] [abort save]
title = Abbrechen Speichervorgang title = Abbrechen des Speichervorgangs
text = Willst Du wirklich den Speichervorgang abbrechen? text = Speichervorgang wirklich abbrechen?
[gba warn] [gba warn]
title = Warnung GBA ROM Größe title = Warnung GBA ROM Größe
text = GBA ROM zu groß. Mehr als 32MB werden nicht unterstützt! text = GBA ROMs mit mehr als 32MB werden nicht unterstützt!
[patches] [patches]
download play = Download Play download play = DS-Download-Spiel
cheating system = In-Game Cheats cheating system = In-Game Cheats
reset in game = Menue Softreset reset in game = Menü-Softreset
dma = DMA Modus dma = DMA Modus
protection = Kopierschutz umgehen protection = Kopierschutz umgehen
linkage = Mit GBA-Spiel verbinden linkage = Mit GBA-Spiel verbinden
sd save = Direkt auf SD-Karte speichern sd save = Direkt auf SD-Karte speichern
homebrew reset = Reset in Homebrew homebrew reset = Reset in Homebrew
reset hotkey = Reset Hotkey
rts = Real Time Save
carddma = Card read DMA
[switches] [switches]
Enable = Auf Enable = An
Disable = Aus Disable = Aus
Global = Alle(%s) Global = Global(%s)
[ram allocation] [ram allocation]
title = Fehler title = Fehler
@ -226,8 +231,9 @@ slow = Langsam
[file settings] [file settings]
title = File-System-Einstellungen title = File-System-Einstellungen
show hidden files = Versteckte Dateien zeigen show hidden files = Versteckte Dateien anzeigen
save extension = Spielstand Erweiterung save extension = Spielstand-Dateiendung
use saves folder = Ordner 'saves' verwenden
[interface settings] [interface settings]
title = Interface-Einstellungen title = Interface-Einstellungen
@ -235,7 +241,8 @@ scrolling speed = Scrollgeschwindigkeit
filelist style = Dateiansicht filelist style = Dateiansicht
oldschool = Klassisch oldschool = Klassisch
modern = Modern modern = Modern
internal = Übersichtlich internal = Eigenname
small = Kleine Icons
animation = Animation animation = Animation
12 hour = 12-Stunden-Zählung 12 hour = 12-Stunden-Zählung
@ -247,11 +254,11 @@ mode = Slot-2 mode
modegba = gba modegba = gba
modends = nds modends = nds
modeask = ask modeask = ask
modetext = Launch slot-2 in NDS mode? modetext = Slot-2 im NDS-Modus starten?
[sd save] [sd save]
title = Warnung title = Warnung
text = Dieses Spiel kann nicht vom Internen Speicher aus gestartet werden, bitte kopieren Sie das Spiel auf die SD-Karte und versuchen Sie es erneut. text = Dieses Spiel kann nicht vom internen Speicher aus gestartet werden, bitte kopiere das Spiel auf die SD-Karte und versuche es erneut.
[icon] [icon]
icon = Icon anzeigen icon = Icon anzeigen
@ -262,17 +269,74 @@ firmware = Firmware
[cheats] [cheats]
title = Cheats title = Cheats
info = Mehr… info = Mehr…
deselect = Deselect all deselect = Kein Cheat
[saveslot] [saveslot]
title = Speicher-Slot kopieren title = Speicher-Slot kopieren
confirm = Sind Sie sicher, dass Sie den Speicher-Slot kopieren möchten? confirm = Bist Du sicher, dass Du den Speicher-Slot kopieren möchtest?
target slot = Ziel Speicher-Slot target slot = Ziel Speicher-Slot
[mainlist] [mainlist]
flash memory = Flash Memory flash memory = Flash Memory
microsd card = microSD Card microsd card = microSD Card
slot2 card = Slot2 Card slot2 card = Slot2 Card
favorites = Favorites slot1 card = Slot1 Card
favorites = Favoriten
[hotkeys]
l-r-a-b-↓ = l-r-a-b-↓
l-r-b-y-↓ = l-r-b-y-↓
l-r-a-b-x-y = l-r-a-b-x-y
b-y-touch = b-y-touch
start-r-touch = start-r-touch
[updater]
update = Update
update ? = Udpate durchführen?
updater = Update-Modul
menu = Haupt-Modul
savesize.bin = savesize.bin
cheats = Cheats DB
connecting = Verbindung wird hergestellt
failed = Update fehlgeschlagen
updated = Update erfolgreich
fresh = Update bereits durchgeführt
stop = Transfer abbrechen?
download = %d Bytes heruntergeladen
unpack = Daten werden entpackt
[crc32]
crc32 = CRC32
calculation = Berechne CRC32
[loader]
text = ROM-Loader verwenden
not found = Loader nicht gefunden
error = Error
info = Information
[loading]
load text = Bitte warten…
[nds bootstrap]
text = nds-bootstrap version
item0 = release
item1 = nightly
firsttimetitle = NDS-Bootstrap wird initialisiert
firsttime = Drücken Sie OK, um die Ersteinrichtung von NDS-Bootstrap zu starten. Dies kann eine Minute dauern und ist ein einmaliger Vorgang.
dsmode = DS-Only Mode
inimissingtitle = INI-Fehler.
inimissing = ndsbs.ini fehlt in _nds/akmenunext oder ist beschädigt. Bitte stellen Sie diese Datei wieder her oder installieren Sie akmenu-next neu.
phatCol = DS Phat Colors
[resethotkey]
text = Menü-Hotkey
0 = l-↓-select
1 = l-r-start
2 = l-r-select
3 = l-r-a-b-↓
4 = l-r-b-y-↓
5 = l-r-a-b-x-y
6 = Brauch
[end] [end]

View File

@ -7,9 +7,9 @@ language = 1
[start menu] [start menu]
Setting = Settings Setting = Settings
Set favorite = Set favorite Set favorite = Set favorite
Unset favorite = Unset favorite Unset favorite = Remove favorite
Info = File Info Info = File Info
Help = Help Help = Help & About
Tools = Tools Tools = Tools
START = START START = START
@ -20,7 +20,7 @@ ok = OK
cancel = Cancel cancel = Cancel
[progress window] [progress window]
processing save = Processing, dont power off processing save = Creating save, dont power off
processing copy = Copying file, dont power off, %c for cancel processing copy = Copying file, dont power off, %c for cancel
first use sd = Checking SD card for the first time using first use sd = Checking SD card for the first time using
gba load = Loading gba game gba load = Loading gba game
@ -83,7 +83,7 @@ system = System
interface = Interface interface = Interface
filesystem = File system filesystem = File system
gba = GBA gba = GBA
patches = Patches patches = nds-bootstrap settings
[save type] [save type]
title = Settings title = Settings
@ -148,10 +148,16 @@ item0 = NDS
item1 = NDS + SAV item1 = NDS + SAV
item2 = ALL item2 = ALL
[rom trim] [nds bootstrap]
text = Trim rom when copy text = nds-bootstrap version
item0 = No item0 = release
item1 = Yes item1 = nightly
firsttimetitle = Initializing nds-bootstrap
firsttime = Press OK to start first-time setup of nds-bootstrap. This may take a minute and is a one-time process.
dsmode = DS-Only Mode
inimissingtitle = INI error
inimissing = ndsbs.ini is missing from _nds/akmenunext or is corrupt. Please restore this file or reinstall akmenu-next.
phatCol = DS Phat Colors
[language] [language]
text = Language text = Language
@ -161,6 +167,8 @@ fr = français
de = deutsch de = deutsch
it = italiano it = italiano
es = español es = español
cn = 简体中文
zh = 繁體中文
[ui style] [ui style]
text = User Interface style text = User Interface style
@ -171,9 +179,9 @@ item0 = %c Select Programs
item1 = %c Start/OK/YES item1 = %c Start/OK/YES
item2 = %c Back/Cancel/NO item2 = %c Back/Cancel/NO
item3 = %c View file info/Select Save Type item3 = %c View file info/Select Save Type
item4 = %c Switch SD/FLASH item4 = %c Favourites
item5 = %c Back to parent directory item5 = %c Back to parent directory
item6 = %c Adjust Brightness item6 = %c Adjust Brightness (DS-Only)
item7 = %s Start Menu item7 = %s Start Menu
item8 = %s Menu style new/classical item8 = %s Menu style new/classical
@ -207,6 +215,7 @@ protection = Bypass Protection
linkage = Link with GBA linkage = Link with GBA
sd save = Save directly to SD sd save = Save directly to SD
homebrew reset = Reset in Homebrew homebrew reset = Reset in Homebrew
carddma = Card read DMA
[switches] [switches]
Enable = on Enable = on
@ -226,19 +235,21 @@ slow = Slow
title = File system settings title = File system settings
show hidden files = Show hidden files show hidden files = Show hidden files
save extension = Save extension save extension = Save extension
use saves folder = Use 'saves' folder
[interface settings] [interface settings]
title = Interface settings title = Interface settings
scrolling speed = Scrolling speed scrolling speed = Scrolling speed
filelist style = Filelist style filelist style = Filelist style
oldschool = Old school oldschool = Old school
small = Small Icons
modern = Modern modern = Modern
internal = Internal internal = Internal
animation = Animation animation = Animation
12 hour = 12-hour clock 12 hour = 12-hour clock
[gba settings] [gba settings]
title = GBA settings title = Other Settings
sleephack = Universal sleep sleephack = Universal sleep
autosave = Backup save at startup autosave = Backup save at startup
mode = Slot-2 mode mode = Slot-2 mode
@ -270,11 +281,27 @@ target slot = Target Save Slot
[mainlist] [mainlist]
flash memory = Flash Memory flash memory = Flash Memory
microsd card = microSD Card microsd card = microSD Card
slot2 card = Slot2 Card slot2 card = Slot 2 Card
slot1 card = Slot 1 Card
favorites = Favorites favorites = Favorites
[loader] [loader]
text = Use ROM loader text = Use ROM loader
not found = Loader not found not found = Loader not found
error = Error
info = Information
[loading]
load text = Please wait...
[resethotkey]
text = Menu Hotkey
0 = l-↓-select
1 = l-r-start
2 = l-r-select
3 = l-r-a-b-↓
4 = l-r-b-y-↓
5 = l-r-a-b-x-y
6 = Custom
[end] [end]

View File

@ -1,15 +1,20 @@
// Spanish language file for the Wood Firmwares by Yellow Wood Goblin. Modified and updated by PabloACZ. Very thanks to germich3, pichon64, Mhetralla and pepeluis33, for starting the translation project. // Spanish language file for the Wood Firmwares by Yellow Wood Goblin:
// Modified and updated by PabloACZ.
// Very thanks to germich3, pichon64, Mhetralla and pepeluis33, for starting the translation project.
// ______________________________________________________________
//
// Archivo de idioma español para los Firmwares Wood de Yellow Wood Goblin:
// Modificado y actualizado por PabloACZ.
// Agradecimientos a germich3, pichon64, Mhetralla y pepeluis33 por comenzar este proyecto.
[font] [font]
main = liberation.pcf main = liberation.pcf
language = 5 language = 5
[start menu] [start menu]
Copy = Copiar
Cut = Cortar
Paste = Pegar
Delete = Eliminar
Setting = Opciones Setting = Opciones
Set favorite = Añadir a favoritos
Unset favorite = Eliminar de favoritos
Info = Información Info = Información
Help = Ayuda Help = Ayuda
Tools = Herramientas Tools = Herramientas
@ -60,7 +65,7 @@ text = El elemento no podrá ser recuperado si se elimina. ¿Borrar "%s" de toda
[do not delete directory] [do not delete directory]
title = Error title = Error
text = El directorio no está vacío. No puede eliminarse. text = Eliminación de datos abortada.
[restore save fail] [restore save fail]
title = Error title = Error
@ -85,7 +90,7 @@ system = Sistema
interface = Interfaz interface = Interfaz
filesystem = Sistema de archivos filesystem = Sistema de archivos
gba = GBA gba = GBA
patches = Parches patches = configuración de nds-bootstrap
[save type] [save type]
title = Opciones title = Opciones
@ -163,6 +168,8 @@ fr = français
de = deutsch de = deutsch
it = italiano it = italiano
es = español es = español
cn = 简体中文
zh = 繁體中文
[ui style] [ui style]
text = Interfaz gráfica text = Interfaz gráfica
@ -209,6 +216,9 @@ protection = Sobrepasar la protección AP
linkage = Enlazar con GBA (SLOT-2) linkage = Enlazar con GBA (SLOT-2)
sd save = Guardar directamente en la SD sd save = Guardar directamente en la SD
homebrew reset = SoftReset en apps. homebrew homebrew reset = SoftReset en apps. homebrew
reset hotkey = Comb. botones del SoftReset
rts = Real Time Save
carddma = Card read DMA
[switches] [switches]
Enable = sí Enable = sí
@ -228,6 +238,7 @@ slow = lenta
title = Ajustes del sistema de archivos title = Ajustes del sistema de archivos
show hidden files = Mostrar archivos ocultos show hidden files = Mostrar archivos ocultos
save extension = Extensión de saves save extension = Extensión de saves
use saves folder = Usar carpeta 'saves'
[interface settings] [interface settings]
title = Ajustes de la interfaz title = Ajustes de la interfaz
@ -236,11 +247,12 @@ filelist style = Estilo de la lista de archivos
oldschool = antiguo oldschool = antiguo
modern = moderno modern = moderno
internal = detallado internal = detallado
small = íconos pequeños
animation = Animación de íconos animation = Animación de íconos
12 hour = Sistema horario de 12 horas 12 hour = Sistema horario de 12 horas
[gba settings] [gba settings]
title = Ajustes de GBA title = Otras configuraciones
sleephack = Reposo universal (sleep) sleephack = Reposo universal (sleep)
autosave = Respaldar save al inicio autosave = Respaldar save al inicio
mode = Modo SLOT-2 mode = Modo SLOT-2
@ -273,6 +285,63 @@ target slot = Slot de guardado de destino
flash memory = Memoria flash flash memory = Memoria flash
microsd card = Tarjeta micro SD microsd card = Tarjeta micro SD
slot2 card = Flashcard de SLOT-2 slot2 card = Flashcard de SLOT-2
slot1 card = Flashcard de SLOT-1
favorites = Favoritos favorites = Favoritos
[hotkeys]
l-r-a-b-↓ = l+r+a+b+↓
l-r-b-y-↓ = l+r+b+y+↓
l-r-a-b-x-y = l+r+a+b+x+y
b-y-touch = b+y+p.táctil
start-r-touch = start+r+p.táctil
[updater]
update = Actualizar
update ? = ¿Seguro de que quieres actualizar estos datos?
updater = Módulo updater.dat
menu = Firmware Wood
savesize.bin = savesize.bin
cheats = USRCHEAT.DAT
connecting = Conectando
failed = actualización fallida
updated = actualizado correctamente
fresh = ya tienes la última versión
stop = ¿Quieres parar la transferencia?
download = %d bytes descargados
unpack = Descomprimiendo
[crc32]
crc32 = CRC32
calculation = Calculando CRC32…
[loader]
text = Utilice el cargador de ROM
not found = Cargador no encontrado
error = Error
info = Information
[loading]
load text = Espere por favor…
[nds bootstrap]
text = nds-bootstrap version
item0 = release
item1 = nightly
firsttimetitle = Inicializando nds-bootstrap
firsttime = Pulsa "Aceptar" para iniciar la configuración inicial de nds-bootstrap. Este proceso puede tardar un minuto y se realiza una sola vez.
dsmode = DS-Only Mode
inimissingtitle = Error De INI
inimissing = ndsbs.ini no se encuentra en _nds/akmenunext o está dañado. Restaure este archivo o reinstale akmenu-next.
phatCol = DS Phat Colors
[resethotkey]
text = Botones del menú
0 = l-↓-select
1 = l-r-start
2 = l-r-select
3 = l-r-a-b-↓
4 = l-r-b-y-↓
5 = l-r-a-b-x-y
6 = Costumbre
[end] [end]

View File

@ -5,11 +5,9 @@ main = liberation.pcf
language = 2 language = 2
[start menu] [start menu]
Copy = Copier
Cut = Couper
Paste = Coller
Delete = Supprimer
Setting = Paramètres Setting = Paramètres
Set favorite = Ajouter aux favoris
Unset favorite = Supprimer des favoris
Info = Infos Fichier Info = Infos Fichier
Help = Aide Help = Aide
Tools = Outils Tools = Outils
@ -85,7 +83,7 @@ system = Système
interface = Interface interface = Interface
filesystem = Fichiers filesystem = Fichiers
gba = GBA gba = GBA
patches = Patches patches = paramètres nds-bootstrap
[save type] [save type]
title = Configuration title = Configuration
@ -163,6 +161,8 @@ fr = français
de = deutsch de = deutsch
it = italiano it = italiano
es = español es = español
cn = 简体中文
zh = 繁體中文
[ui style] [ui style]
text = Interface utilisateur text = Interface utilisateur
@ -209,6 +209,9 @@ protection = Protection bypass
linkage = Lien GBA linkage = Lien GBA
sd save = Sauvegarder sur microSD sd save = Sauvegarder sur microSD
homebrew reset = Reset in Homebrew homebrew reset = Reset in Homebrew
reset hotkey = Reset Hotkey
rts = Real Time Save
carddma = Card read DMA
[switches] [switches]
Enable = on Enable = on
@ -228,6 +231,7 @@ slow = Faible
title = Paramêtres des fichiers title = Paramêtres des fichiers
show hidden files = Afficher les fichiers cachés show hidden files = Afficher les fichiers cachés
save extension = Extension de la sauvegarde save extension = Extension de la sauvegarde
use saves folder = Utiliser le dossier 'saves'
[interface settings] [interface settings]
title = Interface de réglages title = Interface de réglages
@ -236,11 +240,12 @@ filelist style = Affichage fichiers
oldschool = Simple oldschool = Simple
modern = Icônes modern = Icônes
internal = Internal internal = Internal
small = Small icons
animation = Animation animation = Animation
12 hour = Horaire sur 12 heures 12 hour = Horaire sur 12 heures
[gba settings] [gba settings]
title = GBA settings title = Other settings
sleephack = Veille universelle sleephack = Veille universelle
autosave = Sauvegarde au démarrage autosave = Sauvegarde au démarrage
mode = Slot-2 mode mode = Slot-2 mode
@ -272,7 +277,64 @@ target slot = Slot de destination
[mainlist] [mainlist]
flash memory = Flash Memory flash memory = Flash Memory
microsd card = microSD Card microsd card = microSD Card
slot2 card = Slot2 Card slot2 card = Slot 2 Card
slot1 card = Slot 1 Card
favorites = Favorites favorites = Favorites
[hotkeys]
l-r-a-b-↓ = l-r-a-b-↓
l-r-b-y-↓ = l-r-b-y-↓
l-r-a-b-x-y = l-r-a-b-x-y
b-y-touch = b-y-touch
start-r-touch = start-r-touch
[updater]
update = Update
update ? = Do you want to update?
updater = Update module
menu = Main module
savesize.bin = savesize.bin
cheats = Cheats DB
connecting = Connecting
failed = failed
updated = updated
fresh = already updated
stop = Do you want to stop transfer?
download = Downloaded %d bytes
unpack = Unpacking
[crc32]
crc32 = CRC32
calculation = calcul CRC32
[loader]
text = Utiliser le chargeur ROM
not found = Chargeur non trouvé
error = Error
info = Information
[loading]
load text = S'il vous plaît, attendez…
[nds bootstrap]
text = nds-bootstrap version
item0 = release
item1 = nightly
firsttimetitle = Initialisation de nds-bootstrap
firsttime = Appuyez sur OK pour lancer la première configuration de nds-bootstrap. Cette opération peut prendre une minute et est unique.
dsmode = DS-Only Mode
inimissingtitle = Erreur INI
inimissing = Le fichier ndsbs.ini est manquant dans _nds/akmenunext ou corrompu. Veuillez restaurer ce fichier ou réinstaller akmenu-next.
phatCol = DS Phat Colors
[resethotkey]
text = Boutons de menu
0 = l-↓-select
1 = l-r-start
2 = l-r-select
3 = l-r-a-b-↓
4 = l-r-b-y-↓
5 = l-r-a-b-x-y
6 = Coutume
[end] [end]

View File

@ -1,16 +1,14 @@
// Thanks to Giovanni Zilli // Updated for Wood 1.33 by linoxyard
[font] [font]
main = liberation.pcf main = liberation.pcf
language = 4 language = 4
[start menu] [start menu]
Copy = Copia
Cut = Taglia
Paste = Incolla
Delete = Elimina
Setting = Impostazioni Setting = Impostazioni
Info = File Info Set favorite = Imposta preferito
Unset favorite = Rimuovi dai preferiti
Info = Info File
Help = Aiuto Help = Aiuto
Tools = Strumenti Tools = Strumenti
START = START START = START
@ -22,76 +20,76 @@ ok = OK
cancel = Annulla cancel = Annulla
[progress window] [progress window]
processing save = Elaborazione… Non spegnere! processing save = Salvataggio in corso, non spegnere
processing copy = Copia in corso… Non spegnere! %c per annullare processing copy = Copia in corso, non spegnere, %c per annullare
first use sd = Controllo SD per il primo utilizzo first use sd = Controllo SD per il primo utilizzo
gba load = Caricamento gioco GBA… gba load = Caricamento gioco gba
gba save load = Caricamento salvataggio GBA… gba save load = Caricamento salvataggio gba
gba save store = Elaborazione salvataggio GBA… Non spegnere! gba save store = Salvataggio gba in corso, non spegnere
erase nor = Cancellazigne NOR flash… Non spegnere! erase nor = Cancella la NOR
[copy file error] [copy file error]
title = Errore di copia File title = Errore
text = Il File non esiste. text = Il file non esiste
[copy file exists] [copy file exists]
title = Conferma Incolla File title = Attenzione
text = E' presente un file con lo stesso nome. Sostituirlo? text = Esiste un file con lo stesso nome, sostituirlo?
[copy dest is directory] [copy dest is directory]
title = Errore di Copia Cartella title = Errore
text = Questa cartella contiene già una Cartella con lo stesso nome. Non è possibile copiare il file. text = Esiste una cartella con lo stesso nome, impossibile copiare.
[move dest is directory] [move dest is directory]
title = Errore Spostamento File o Cartella title = Errore
text = Questa cartella contiene già una Cartella con lo stesso nome. Non è possibile spostare il file. text = Esiste una cartella con lo stesso nome, impossibile spostare.
[no copy dir] [no copy dir]
title = Taglia/Incolla Cartella title = Errore
text = Opzione non ancora supportata per le cartelle! text = Impossibile copiare/spostare la cartella.
[stop copying file] [stop copying file]
title = Conferma annullamento Copia File title = Fine copia del file
text = Vuoi annullare la copia del File? text = Vuoi terminare la copia?
[confirm delete file] [confirm delete file]
title = Conferma Eliminazione File/Cartella title = Conferma
text = Il File o la Cartella non potrà essere recuperato, sei sicuro di voler eliminare '%s'? text = Impossibile ripristinare il file dopo la cancellazione di "%s", continuare?
[do not delete directory] [do not delete directory]
title = Errore eliminazione Cartella title = Attenzione
text = Questa Cartella non è vuota, elimina i Files all'interno e riprova. text = Eliminazione annullata.
[restore save fail] [restore save fail]
title = Attenzione! title = Errore
text = Errore nel recupero del salvataggio. text = Impossibile ripristinare il salvataggio.
[language changed] [language changed]
title = Confermi il cambio della Lingua? title = Domanda
text = Vuoi riavviare la console per applicare il cambio della lingua? Scegli "No" per mantenere l'attuale. text = La lingua è stata cambiata, riavviare per applicare le impostazioni? Scegli "No" per riavviare dopo.
[ui style changed] [ui style changed]
title = Confermi il cambio del Tema? title = Domanda
text = Vuoi riavviare la console per applicare il cambio del Tema? Scegli "No" per mantenere l'attuale. text = L'interfaccia è stata cambiata, riavviare per applicare le impostazioni? Scegli "No" per riavviare dopo.
[setting window] [setting window]
ok = OK ok = OK
savetype = Salavataggio savetype = Impostazioni
cancel = Annulla cancel = Annulla
confirm = Conferma confirm = Conferma
confirm text = Salvare impostazioni correnti? confirm text = Salvare le impostazioni correnti?
close = Chiudi close = Chiudi
system = Sistema system = Sistema
interface = Interfaccia interface = Interfaccia
filesystem = File system filesystem = File system
gba = GBA gba = GBA
patches = Patches patches = nds-bootstrap settings
[save type] [save type]
title = Seleziona il tipo di salvataggio title = Impostazioni
text = Tipo salvataggio text = Scegli un tipo di salvataggio
Unknown = Auto Unknown = sconosciuto/auto
No Save = Disattiva No Save = nessuno
4K = 4K 4K = 4K
64K = 64K 64K = 64K
512K = 512K 512K = 512K
@ -102,121 +100,126 @@ No Save = Disattiva
16M = 16M 16M = 16M
32M = 32M 32M = 32M
64M = 64M 64M = 64M
default = Default default = default
save slot = Scegli lo slot save slot = Scegli Slot
tab1 = Compatibility tab1 = Compatibilità
tab2 = Features tab2 = Caratteristiche
[system setting] [system setting]
title = Opzioni di Sistema title = Impostazioni di sistema
safe mode = Safe Mode safe mode = Modalità sicura
[rom info] [rom info]
title = Proprietà Rom title = Informazioni
file date = Ultima modifica: %d/%d/%d %02d:%02d:%02d(GMT) file date = Ultima modifica: %d/%d/%d %02d:%02d:%02d(GMT)
file size = Dimensione: %s file size = Dimensione: %s
save type = Salvataggio: %s save type = Tipo salvataggio: %s
game code = Codice Gioco: %s game code = Codice: %s
copy slot = Copy Slot copy slot = Copia lo Slot
[disk info] [disk info]
total = Capacità Disco: %s total = Capacità Disco: %s
used = Spazio utilizzato: %s used = Spazio Usato: %s
free = Spazio libero: %s free = Spazio Libero: %s
[no free space] [no free space]
title = Errore. Spazio terminato. title = Errore
text = Non c'è abbastanza spazio libero. text = Non c'è spazio sul disco.
[unsupported sd] [unsupported sd]
title = MicroSD non supportata title = SD non supportata
text = Questa MicroSD (Model:%s) non è supportata, copia i programmi dalla microSD all' Acekard Flash Memory e riprova. text = Questa SD (Model:%s) non è adatta all'esecuzione di programmi per DS, si prega di cambiare SD o copiare il file nella memoria interna e provare ancora.
[sd card error] [sd card error]
title = Errore di accesso alla microSD title = Errore SD
text = Impossibile accedere alla microSD, assicuarati che la microSD sia formattata e inserita correttamente. text = Impossibile accedere alla SD, potrebbe non essere inserita correttamente.
[no sd for save] [no sd for save]
title = Nessuna microSD per il salvataggio title = Errore SD
text = Impossibile accedere alla microSD, il salvataggio della partita precedente sarà scritto in '%s'. text = Impossibile accedere alla SD, il salvataggio del programma lanciato prima sarà scritto in questo file: "%s".
[no gba card] [no gba card]
title = Cartuccia GBA non trovata title = Notifica
text = Non è inserita nessuna cartuccia nello SLOT-2 text = Nessuna cartuccia nello SLOT-2
[filelist type] [filelist type]
text = File da visualizzare text = Imposta il tipo di lista file
item0 = NDS item0 = NDS
item1 = NDS + SAV item1 = NDS + SAV
item2 = Tutti item2 = TUTTI
[rom trim] [rom trim]
text = Trimma ROM quando copi text = Trimma rom durante la copia
item0 = Disabilitato item0 = No
item1 = Abilitato item1 =
[language] [language]
text = Lingua del Sistema text = Lingua
ja = 日本語 ja = 日本語
en = english en = English
fr = français fr = Français
de = deutsch de = Deutsch
it = italiano it = Italiano
es = español es = Español
cn = 简体中文
zh = 繁體中文
[ui style] [ui style]
text = Tema text = Stile Interfaccia Utente
[help window] [help window]
title = Aiuto title = Informazioni di aiuto
item0 = %c Scelta Programmi item0 = %c Scegli programmi
item1 = %c Sì/Start/OK item1 = %c Start/OK/SI
item2 = %c No/Indietro/Annulla item2 = %c Indietro/Annulla/NO
item3 = %c Vedi file info/Seleziona tipo save item3 = %c Vedi info file/Scegli tipo di salvataggio
item4 = %c Selezione Memoria: microSD/Flash item4 = %c Cambia SD/FLASH o SD/Preferiti
item5 = %c Back to parent directory item5 = %c Ritorna alla root
item6 = %c Regola Luminosità: 1/2/3/4 item6 = %c Imposta Luminosità
item7 = %s Apri "START" Menu item7 = %s Menù Start
item8 = %s Stile Menù nuovo/classico item8 = %s Stile menù nuovo/classico
[exp window] [exp window]
button = 3in1 button = 3in1
title = Impostazioni 3in1 title = Impostazioni 3in1 expansion pack
ram = RAM ram = RAM
sram = sRAM sram = sRAM
off = Spento off = off
low = Basso low = bassa
mid = Medio mid = media
high = Alto high = alta
strength = Livello vibrazione strength = Potenza vibrazione
flash to nor = su NOR flash to nor = Copia in NOR
copy to psram = su RAM copy to psram = Copia in RAM
[abort save] [abort save]
title = Annulla Salvataggio title = Annulla salvataggio
text = Sei sicuro di voler annullare il salvataggio? text = Vuoi annullare il salvataggio in corso?
[gba warn] [gba warn]
title = Attenzione!: Dimensione ROM GBA title = Attenzione
text = Le ROM GBA più grandi di 32M non sono al momento supportate! text = Non sono supportate le rom GBA maggiori di 32M!
[patches] [patches]
download play = DS Download Play download play = Supporto Download Play
cheating system = Cheat/Action Replay cheating system = Codici trucchi(AR)
reset in game = Soft-Reset reset in game = Reset durante il gioco
dma = Modo DMA dma = Modalità DMA
protection = Bypass Protection protection = Bypassa Protezione
linkage = Link with GBA linkage = Link con GBA
sd save = Save directly to SD sd save = Salva direttamente nella SD
homebrew reset = Reset in Homebrew homebrew reset = Reset durante l'Homebrew
reset hotkey = Combinazione di Reset
rts = Real Time Save
carddma = Card read DMA
[switches] [switches]
Enable = Abilita Enable = on
Disable = Disabilita Disable = off
Global = Globali(%s) Global = globale(%s)
[ram allocation] [ram allocation]
title = Errore RAM title = Errore
memory allocation error = Errore di allocazione della memoria memory allocation error = Errore di allocazione della memoria
[scrolling] [scrolling]
@ -225,54 +228,113 @@ medium = Medio
slow = Lento slow = Lento
[file settings] [file settings]
title = Impostazioni dei files title = Impostazioni file system
show hidden files = Mostra files nascosti show hidden files = Mostra file nascosti
save extension = Estensione save extension = Estensione del salvataggio
use saves folder = Usa cartella 'saves'
[interface settings] [interface settings]
title = Impostazioni dell'Interfaccia title = Impostazioni interfaccia
scrolling speed = Velocità scorrimento scrolling speed = Velocità di scorrimento
filelist style = Stile vista filelist style = Stile della lista dei file
oldschool = Old school oldschool = Vecchia scuola
modern = Moderno modern = Moderno
internal = Nome Interno internal = Interno
small = Small icons
animation = Animazione animation = Animazione
12 hour = 12-hour clock 12 hour = Orologio 12-ore
[gba settings] [gba settings]
title = Impostazioni GBA title = Altre impostazioni
sleephack = Universal sleep sleephack = Sleep Universale
autosave = Backup salvataggio all'avvio autosave = Backup del salvataggio all'avvio
mode = Slot-2 mode mode = Modalità Slot-2
modegba = gba modegba = gba
modends = nds modends = nds
modeask = ask modeask = chiedi
modetext = Launch slot-2 in NDS mode? modetext = Avviare lo slot-2 in modalità NDS?
[sd save] [sd save]
title = Warning title = Attenzione
text = This game cannot be launched from Acekard Internal Flash Memory, please copy game from Acekard Internal Flash Memory to SD card and try again. text = Questo gioco non può essere avviato dalla memoria interna, si prega di copiare il file nella SD e provare ancora.
[icon] [icon]
icon = Show icon icon = Mostra icona
transparent = transparent transparent = trasparente
as is = as is as is = normale
firmware = firmware firmware = firmware
[cheats] [cheats]
title = Cheats title = Codici
info = More info = Altro
deselect = Deselect all deselect = Deseleziona
[saveslot] [saveslot]
title = Copia Save Slot title = Copia Slot Salvataggio
confirm = Sei sicuro di voler copiare il save slot? confirm = Sei sicuro di voler copiare lo slot?
target slot = Save Slot di destinazione target slot = Slot Salvataggio di destinazione
[mainlist] [mainlist]
flash memory = Flash Memory flash memory = Memoria Flash
microsd card = microSD Card microsd card = MicroSD
slot2 card = Slot2 Card slot2 card = Slot 2
favorites = Favorites slot1 card = Slot 1
favorites = Preferiti
[hotkeys]
l-r-a-b-↓ = l-r-a-b-↓
l-r-b-y-↓ = l-r-b-y-↓
l-r-a-b-x-y = l-r-a-b-x-y
b-y-touch = b-y-tocco
start-r-touch = start-r-tocco
[updater]
update = Aggiorna
update ? = Vuoi aggiornare?
updater = Modulo di aggiornamento
menu = Modulo principale
savesize.bin = savesize.bin
cheats = Database dei Codici
connecting = Connessione in corso
failed = Aggiornamento fallito
updated = File aggiornato
fresh = Il file è già aggiornato
stop = Vuoi interrompere il trasferimento?
download = Scaricati %d byte
unpack = Decompressione
[crc32]
crc32 = CRC32
calculation = Calcolo del CRC32 in Corso
[loader]
text = Utilizzare il caricatore ROM
not found = Caricatore non trovato
error = Error
info = Information
[loading]
load text = Attendere prego…
[nds bootstrap]
text = nds-bootstrap version
item0 = release
item1 = nightly
firsttimetitle = Inizializzazione di nds-bootstrap
firsttime = Premere OK per avviare la configurazione iniziale di nds-bootstrap. Questa operazione potrebbe richiedere un minuto ed è un'operazione da eseguire una sola volta.
dsmode = DS-Only Mode
inimissingtitle = Errore INI
inimissing = Il file ndsbs.ini manca da _nds/akmenunext o è danneggiato. Ripristinare questo file o reinstallare akmenu-next.
phatCol = DS Phat Colors
[resethotkey]
text = Pulsanti del menu
0 = l-↓-select
1 = l-r-start
2 = l-r-select
3 = l-r-a-b-↓
4 = l-r-b-y-↓
5 = l-r-a-b-x-y
6 = Costume
[end] [end]

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@ -1,278 +0,0 @@
//thanx to helldavide
[font]
main = liberation.pcf
language = 1
[start menu]
Copy = Másolás
Cut = Kivágás
Paste = Beillesztés
Delete = Törlés
Setting = Beállítások
Info = Info
Help = Help
Tools = Eszközök
START = START
[message box]
yes = Igen
no = Nem
ok = OK
cancel = Mégse
[progress window]
processing save = Feldolgozás, ne kapcsolja ki…
processing copy = Fájl másolása,ne kapcsolja ki,nyomjon %c -t a megszakításhoz.
first use sd = SD kártya vizsgálata az első használatra
gba load = GBA játék betöltése
gba save load = GBA játék mentésének betöltése
gba save store = GBA mentés feldolgozása, ne kapcsolja ki…
erase nor = Erase NOR flash
[copy file error]
title = Hiba
text = A fájl nem létezik.
[copy file exists]
title = Warning
text = A fájl a megadott névvel már létezik, felülírja?
[copy dest is directory]
title = Hiba
text = A mappa ezzel a névvel már létezik, a forrásfájlt nem lehet másolni.
[move dest is directory]
title = Hiba
text = A mappa ezzel a névvel már létezik, a forrásfájlt nem lehet áthelyezni.
[no copy dir]
title = Hiba
text = A mappa másolása vagy áthelyezése nem lehetséges.
[stop copying file]
title = Másolás megszakítása
text = Megszeretné állítani másolást?
[confirm delete file]
title = Megerősítés
text = A fájlt nem lehet visszaállítani törlés után, folytatja a törlést "%s"?
[do not delete directory]
title = Warning
text = A mappa nem üres, ezért nem lehet törölni.
[restore save fail]
title = Hiba
text = A mentés visszaállítása sikertelen.
[language changed]
title = Kérdés
text = A rendszer nyelvi beállítása megváltozott,újraindítja a beállítások alkalmazásához? Későbbi újrainditáshoz válassza a Nem-et.
[ui style changed]
title = Kérdés
text = A felület típusa megváltozott, az alkalmazásához újraindítja? Válassza a Nem-et ha meg akarja tartani a jelenlegit.
[setting window]
ok = OK
savetype = Beállítások
cancel = Mégse
confirm = Megerősítés
confirm text = Menti a jelenlegi beállításokat?
close = Bezárás
system = Rendszer
interface = Interfész
filesystem = Fájlrendszer
gba = GBA
patches = Javítások
[save type]
title = Beállítások
text = Mentési típus kiválasztása
Unknown = ismeretlen/auto
No Save = nincs mentése
4K = 4K
64K = 64K
512K = 512K
1M = 1M
2M = 2M
4M = 4M
8M = 8M
16M = 16M
32M = 32M
64M = 64M
default = alapértelmezett
save slot = Válassza ki a mentési slot-ot
tab1 = Kompatibilitás
tab2 = Jellemzők
[system setting]
title = Rendszerbeállítások
safe mode = Biztonságos mód
[rom info]
title = Fájl Információ
file date = Utolsó mósosítás: %d/%d/%d %02d:%02d:%02d(GMT)
file size = Fájl méret: %s
save type = Mentés típusa: %s
game code = Kód: %s
copy slot = Másolás Slot
[disk info]
total = Kapacitás: %s
used = Foglalt terület : %s
free = Szabad terület: %s
[no free space]
title = Hiba
text = Nincs elég szabad hely.
[unsupported sd]
title = Nem támogatott SD kártya
text = Ez az SD kártya(Model:%s) nem alkalmas hivatalos DS programok futtatására, kérlek másolja az SD kártyáról az Acekard Internal Flash Memory-ba és próbálja újra.
[sd card error]
title = SD kártya hiba
text = Nem lehet hozzáférni az DS kártyához, talán nincs rendesen behelyezve.
[no sd for save]
title = SD kártya hiba
text = Nem lehet hozzáférni az DS kártyához, a futtatott program kíírodik egy fájlba: "%s".
[no gba card]
title = Megjegyzés
text = Nincs eszköz a SLOT-2-ben.
[filelist type]
text = Megjelenítendő típusok
item0 = NDS
item1 = NDS + SAV
item2 = Összes
[rom trim]
text = Tömörítés másolás alatt.
item0 = Nem
item1 = Igen
[language]
text = Nyelv
ja = 日本語
en = english
fr = français
de = deutsch
it = italiano
es = español
[ui style]
text = Felhasználói felület stílusa
[help window]
title = Help Információ
item0 = %c Programok kiválasztása
item1 = %c Start/OK/Igen
item2 = %c Vissza/Mégse/Nem
item3 = %c Fájl infó megtekintése/Mentési típus kiválasztása
item4 = %c SD/FLASH váltása
item5 = %c Vissza a szülökönyvtárba
item6 = %c Fényerő Szabályozás
item7 = %s Start Menü
item8 = %s Menü stílus új/klasszikus
[exp window]
button = 3in1
title = 3in1 expansion pack beállítások
ram = RAM
sram = sRAM
off = ki
low = alacsony
mid = közepes
high = magas
strength = Rezgés ereje
flash to nor = to NOR
copy to psram = to RAM
[abort save]
title = Mentési folyamat megszakítása
text = Meg akarja szakítani a mentést?
[gba warn]
title = Warning
text = GBA romok mérete meghaladja a 32M, nem támogatott!
[patches]
download play = Single Card Play
cheating system = Csalás a játékban(AR)
reset in game = Inicializálás
dma = DMA mód
protection = Kikerülésvédelem
linkage = összekapcsolás GBA-val
sd save = Mentés közvetlenül SD-re.
homebrew reset = Reset in Homebrew
[switches]
Enable = Be
Disable = Ki
Global = global(%s)
[ram allocation]
title = Hiba
memory allocation error = Memóriakiosztásia hiba
[scrolling]
fast = Gyors
medium = Közepes
slow = Lassú
[file settings]
title = Fájlrendszer beállítások
show hidden files = Rejtett fájlok megjelenítése
save extension = Mentés kiterjesztése
[interface settings]
title = Felület beállítása
scrolling speed = Görgetési sebesség
filelist style = Fájllista stílus
oldschool = Old school
modern = Modern
internal = Internal
animation = Animáció
12 hour = 12 órás formátum
[gba settings]
title = GBA beállítások
sleephack = Készenlét (sleep)
autosave = Automatikus mentés
mode = Slot-2 mód
modegba = gba
modends = nds
modeask = kérdezze meg
modetext = Futtatja a slot-2-őt NDS módban?
[sd save]
title = Warning
text = Ez a játék nem futtatható Acekard Internal Flash Memory-ról, Kérjük másolja Acekard Internal Flash Memory-ba az SD kártyára és próbálja újra…
[icon]
icon = Ikon mutatása
transparent = átlátszó
as is = as is
firmware = firmware
[cheats]
title = Csalások
info = Még…
deselect = Törlés
[saveslot]
title = Másolandó save slot
confirm = Biztosan másolni akarja a save slot-ba?
target slot = Cél save slot
[mainlist]
flash memory = Flash memória
microsd card = microSD kártya
slot2 card = Slot2 kártya
favorites = Kedvencek
[end]

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@ -1,278 +0,0 @@
// Thanks to DjoeN for the translation. (Almost) completely rewritten by MrDiesel.
[font]
main = liberation.pcf
language = 1
[start menu]
Copy = Kopiëren
Cut = Knippen
Paste = Plakken
Delete = Verwijderen
Setting = Instellingen
Info = Bestandsinfo
Help = Help
Tools = Gereedschap
START = START
[message box]
yes = Ja
no = Nee
ok = Oké
cancel = Annuleren
[progress window]
processing save = Verwerken… Schakel de DS niet uit
processing copy = Bezig met kopieren… Schakel de DS niet uit. Annuleer met %c
first use sd = Controle van SD kaart voor eerste gebruik
gba load = GBA game laden…
gba save load = GBA save laden…
gba save store = Verwerken van gba save… Schakel de DS niet uit
erase nor = Wis NOR flash
[copy file error]
title = Bestand kopiëren
text = Het bestand bestaat niet
[copy file exists]
title = Bestand kopiëren
text = Een bestand met dezelfde naam bestaat al. Overschrijven?
[copy dest is directory]
title = Bestand kopiëren
text = Een map met dezelfde naam bestaat al. Kan het bestand niet kopieren.
[move dest is directory]
title = Bestand kopiëren
text = Een map met dezelfde naam bestaat al. Kan het bestand niet verplaatsen.
[no copy dir]
title = Map kopiëren
text = Het kopiëren van een map is momenteel niet mogelijk.
[stop copying file]
title = Bestand kopiëren
text = Wilt u stoppen met kopiëren?
[confirm delete file]
title = Bestand verwijderen
text = Het verwijderen kan niet ongedaan gemaakt worden. Toch doorgaan (%s)?
[do not delete directory]
title = Map verwijderen
text = Kan de map niet verwijderen. De map is niet leeg.
[restore save fail]
title = Herstel van save data
text = Herstellen van save data mislukt.
[language changed]
title = Systeemtaal gewijzigd
text = Wilt u herstarten om de wijzigingen toe te passen? "Nee", later herstarten.
[ui style changed]
title = Gebruikersinterface gewijzigd
text = Wilt u herstarten om de wijzigingen toe te passen? "Nee", later herstarten.
[setting window]
ok = Oké
savetype = Instellingen
cancel = Annuleren
confirm = Bevestigen
confirm text = Huidige instellingen bewaren?
close = Sluiten
system = Systeem
interface = Interface
filesystem = Bestandssysteem
gba = GBA
patches = Patches
[save type]
title = Instellingen
text = Kies een savetype
Unknown = onbekend/auto
No Save = geen save
4K = 4K
64K = 64K
512K = 512K
1M = 1M
2M = 2M
4M = 4M
8M = 8M
16M = 16M
32M = 32M
64M = 64M
default = Standaard
save slot = Kies save-slot
tab1 = Compatibiliteit
tab2 = Opties
[system setting]
title = Systeeminstellingen
safe mode = Safe Mode
[rom info]
title = Bestandsinformatie
file date = Laatst gewijzigd: %d/%d/%d %02d:%02d:%02d(GMT)
file size = Bestandsgrootte: %s
save type = Savetype: %s
game code = Code: %s
copy slot = Slot kopiëren
[disk info]
total = Totale grootte: %s
used = Gebruikte ruimte: %s
free = Beschikbare ruimte: %s
[no free space]
title = Fout
text = Te weinig beschikbare ruimte op uw microSD kaart.
[unsupported sd]
title = Incompatibele microSD kaart
text = Uw microSD kaart (Model: %s) is niet geschikt voor officiële DS programma's.
[sd card error]
title = MicroSD kaart fout
text = Geen toegang tot microSD kaart. MicroSD kaart goed aangesloten?
[no sd for save]
title = MicroSD kaart fout
text = Geen toegang tot microSD kaart. De savegegevens van laatst uitgevoerde programma zullen worden geschreven naar het bestand "%s".
[no gba card]
title = Geen GBA kaart
text = Er is geen apparaat gedetecteerd in SLOT-2.
[filelist type]
text = Bestandenlijst
item0 = NDS
item1 = NDS + SAV
item2 = ALLES
[rom trim]
text = ROM trimmen bij het kopiëren
item0 = Nee
item1 = Ja
[language]
text = Taal
ja = 日本語
en = English
fr = Français
de = Deutsch
it = Italiano
es = Español
[ui style]
text = Gebruikersinterface stijl
[help window]
title = Help-informatie
item0 = %c Selecteer Programma's
item1 = %c Start/OK/Ja
item2 = %c Terug/Annuleer/Nee
item3 = %c Bestandsinfo bekijken/Kies savetype
item4 = %c Schakel tussen microSD/FLASH
item5 = %c Terug naar hoofdmap
item6 = %c Helderheid aanpassen
item7 = %s Startmenu
item8 = %s Menustijl nieuw/klassiek
[exp window]
button = 3in1
title = 3in1 uitbreidingspakket instellingen
ram = RAM
sram = sRAM
off = uit
low = laag
mid = gemiddeld
high = hoog
strength = Rumble sterkte
flash to nor = naar NOR
copy to psram = naar RAM
[abort save]
title = Save verwerken
text = Wilt u het saven afbreken?
[gba warn]
title = GBA ROM te groot
text = GBA ROM's groter dan 32M worden niet ondersteund.
[patches]
download play = Single Card Play
cheating system = Cheat Ingame (AR)
reset in game = Reset Ingame
dma = DMA mode
protection = Omzeil protectie
linkage = Link met GBA
sd save = Rechtstreeks opslaan naar microSD
homebrew reset = Reset in Homebrew
[switches]
Enable = aan
Disable = uit
Global = globaal(%s)
[ram allocation]
title = Fout
memory allocation error = Geheugenfout
[scrolling]
fast = Snel
medium = Gemiddeld
slow = Traag
[file settings]
title = Bestandsysteem instellingen
show hidden files = Toon verborgen bestanden
save extension = Save Extensie
[interface settings]
title = Interface instellingen
scrolling speed = Scroll snelheid
filelist style = Bestandslijst stijl
oldschool = Old school
modern = Modern
internal = Intern
animation = Animatie
12 hour = 12-hour clock
[gba settings]
title = GBA instellingen
sleephack = Universele sleep
autosave = Back-up maken van save bij het opstarten
mode = SLOT-2 mode
modegba = gba
modends = nds
modeask = vragen
modetext = SLOT-2 in NDS-mode starten?
[sd save]
title = Spel vanaf flashgeheugen
text = Het spel kan niet worden gestart vanuit het interne flashgeheugen van de R4. Kopieer het spel terug naar de microSD kaart om verder te gaan.
[icon]
icon = Icoon tonen
transparent = doorzichtig
as is = zoals het is
firmware = firmware
[cheats]
title = Cheats
info = Meer…
deselect = Deselect all
[saveslot]
title = Save-slot kopiëren
confirm = Wilt u het save-slot kopiëren?
target slot = Welk save-slot?
[mainlist]
flash memory = Flash Memory
microsd card = microSD Card
slot2 card = Slot2 Card
favorites = Favorites
[end]

View File

@ -1,278 +0,0 @@
//thanx to sniperdmaa
[font]
main = liberation.pcf
language = 1
[start menu]
Copy = Copiar
Cut = Recortar
Paste = Colar
Delete = Deletar
Setting = Opções do sistema
Info = Detalhes
Help = Ajuda
Tools = Ferramentas
START = START
[message box]
yes = Sim
no = Não
ok = OK
cancel = Cancelar
[progress window]
processing save = Processando… Não desligue!
processing copy = Copiando arquivo…Não desligue! %c para cancelar!
first use sd = Verificando cartão SD para ser usado pela primeira vez…
gba load = Carregando jogo de GBA…
gba save load = Carregando save de GBA…
gba save store = Processando save de GBA… Não desligue!
erase nor = Apagando NOR flash… Não desligue!
[copy file error]
title = Erro copiando arquivo ou pasta.
text = O arquivo ou pasta não existe.
[copy file exists]
title = Confirmar substituição do arquivo
text = Esta pasta já contém um arquivo com o mesmo nome. Gostaria de substituir o arquivo existente por este?
[copy dest is directory]
title = Erro copiando arquivo ou pasta.
text = Já existe uma pasta com o mesmo nome. Não é possivel copiar o arquivo.
[move dest is directory]
title = Erro movendo arquivo ou pasta.
text = Já existe uma pasta com o mesmo nome. Não é possivel mover o arquivo.
[no copy dir]
title = Erro copiado/colando pasta.
text = Copiar/colar pasta não é suportado agora!
[stop copying file]
title = Confirmar o cancelamento da cópia de arquivo.
text = Tem certeza que deseja cancelar a cópia do arquivo?
[confirm delete file]
title = Confirmar apagar arquivo/pasta.
text = Este Arquivo/pasta não poderá ser restaurado após deletado, tem certeza que deseja deletar "%s"?
[do not delete directory]
title = Erro deletando pasta.
text = Esta pasta não está vazia, delete o conteúdo da pasta e tente novamente.
[restore save fail]
title = Falha na restauração do arquivo de save.
text = O arquivo de save não pôde ser restaurado.
[language changed]
title = Confirmar mudança de linguagem do sistema.
text = Tem certeza que deseja reiniciar agora e aplicar a mudança de linguagem do sistema? Escolha "Não" para reiniciar depois.
[ui style changed]
title = Confirmar mudança de interface.
text = Tem certeza que deseja reiniciar agora e aplicar a mudança no tema da interface? Escolha "Não" para manter o tema atual.
[setting window]
ok = OK
savetype = Configurações
cancel = Cancelar
confirm = Confirmar
confirm text = Salvar configurações?
close = Fechar
system = Sistema
interface = Interface
filesystem = Sistema de Arquivos
gba = GBA
patches = Patches
[save type]
title = Selecionar tipo de save
text = Tipo de save
Unknown = Auto/Desc.
No Save = Sem save
4K = 4K
64K = 64K
512K = 512K
1M = 1M
2M = 2M
4M = 4M
8M = 8M
16M = 16M
32M = 32M
64M = 64M
default = Padrão
save slot = Selecionar Slot do Save
tab1 = Compatibilidade
tab2 = Funcionalidades
[system setting]
title = Configurações do sistema
safe mode = Safe Mode
[rom info]
title = Detalhes do Arquivo
file date = Última Alteração: %d%d%d %02d:%02d:%02d(GMT)
file size = Tamanho do Arquivo: %s
save type = Tipo de Save: %s
game code = Código: %s
copy slot = Copiar Slot
[disk info]
total = Capacidade do disco: %s
used = Espaço utilizado: %s
free = Espaço livre: %s
[no free space]
title = Erro, não há espaço suficiente!
text = Não há espaço suficiente em disco.
[unsupported sd]
title = Cartão MicroSD não suportado
text = Este modelo de cartão MicroSD não é compatível para rodar programas oficiais para DS, por favor copie o programa do cartão SD para a memória flash do Acekard e tente novamente.
[sd card error]
title = Erro acessando cartão MicroSD
text = Não foi possível acessar o cartão MicroSD, por favor verifique se o cartão MicroSD está formatado e inserido corretamente.
[no sd for save]
title = Sem MicroSD para guardar dados
text = Não foi possível acessar o cartão Micro SD, dados de programas utilizados serão escritos na pasta "%s"
[no gba card]
title = Erro, não há cartucho de GBA
text = Não há dispositivo no Slot-2.
[filelist type]
text = Selecione o tipo de lista
item0 = NDS
item1 = NDS + SAV
item2 = TODOS
[rom trim]
text = Trimmar ROM ao copiar
item0 = Desabilitado
item1 = Habilitado
[language]
text = Interface de linguagem
ja = 日本語
en = english
fr = français
de = deutsch
it = italiano
es = español
[ui style]
text = Tema de interface
[help window]
title = Informação de Ajuda
item0 = %c Selecionar Programas
item1 = %c Início/OK/Sim
item2 = %c Voltar/Cancelar/Não
item3 = %c Informação do arquivo/Tipo de Save
item4 = %c Seleção de memória: MicroSD/Flash
item5 = %c Voltar ao diretório anterior
item6 = %c Ajustar Brilho: 1/2/3/4
item7 = %s Abrir Menu
item8 = %s Estilo da lista: Gráfico/Numérico
[exp window]
button = 3em1
title = Configuração de Pacote de Expansão 3em1
ram = RAM
sram = SRAM
off = Desligado
low = Baixo
mid = Médio
high = Alto
strength = Nível da vibração (Rumble)
flash to nor = Modo NOR
copy to psram = Modo RAM
[abort save]
title = Cancelar processo de salvamento?
text = Tem certeza que deseja cancelar o processo?
[gba warn]
title = Cuidado com o tamanho da ROM de GBA!
text = ROM de GBA maior que 32M não é suportada!
[patches]
download play = Jogar com único Jogo
cheating system = Cheat InGame(AR)
reset in game = Soft-Reset
dma = Modo DMA
protection = Ignorar Proteção
linkage = Link com GBA
sd save = Salvar diretamente no SD
homebrew reset = Reset in Homebrew
[switches]
Enable = Habilitado
Disable = Desabilitado
Global = Global
[ram allocation]
title = Erro!
memory allocation error = Erro de alocação de memória
[scrolling]
fast = Rápido
medium = Médio
slow = Lento
[file settings]
title = Configurações de Sistema de Arquivos
show hidden files = Exibir arquivos ocultos
save extension = Extensão de save
[interface settings]
title = Configurações de Interface
scrolling speed = Velocidade do Scroll
filelist style = Estilo de listagem de arquivos
oldschool = Old school
modern = Moderno
internal = Interno
animation = Animação
12 hour = 12-hour clock
[gba settings]
title = Configurações GBA
sleephack = Modo dormir GBA
autosave = Criar backup do save de GBA ao iniciar
mode = Slot-2 mode
modegba = gba
modends = nds
modeask = ask
modetext = Launch slot-2 in NDS mode?
[sd save]
title = Aviso
text = Este jogo não pode ser iniciado apartir da Memória Flash Interna do R4/M3, favor copiar o jogo sa Memória Interna do R4/M3 para o cartão SD e tente novamente.
[icon]
icon = Mostrar ícone
transparent = Transparente
as is = Sem alteração
firmware = Firmware
[cheats]
title = Cheats
info = Mais…
deselect = Deselect all
[saveslot]
title = Copiar Save Slot de Origem
confirm = Tem certeza que deseja copiar o save do slot?
target slot = Salvar Save Slot de Destino
[mainlist]
flash memory = Flash Memory
microsd card = microSD Card
slot2 card = Slot2 Card
favorites = Favorites
[end]

View File

@ -1,278 +0,0 @@
//thanx to Attila13, http://gbatemp.net/index.php?showuser=264630
[font]
main = liberation.pcf
language = 1
[start menu]
Copy = Copiază
Cut = Taie
Paste = Lipeşte
Delete = Şterge
Setting = Setări
Info = Informaţie
Help = Ajutor
Tools = Unelte
START = START
[message box]
yes = Da
no = Nu
ok = OK
cancel = Anulează
[progress window]
processing save = Procesare, nu opriţi…
processing copy = Copiere fişier, nu opriţi,apăsaţi %c pentru a întrerupe.
first use sd = Analizare card SD pentru prima folosire
gba load = Încărcare joc GBA
gba save load = Încărcarea salvării jocului GBA
gba save store = Procesare salvare GBA, nu opriţi…
erase nor = Şterge NOR flash
[copy file error]
title = Eroare
text = Fişierul nu există.
[copy file exists]
title = Avertizare
text = Există deja un fişier cu acest nume, suprascrieţi?
[copy dest is directory]
title = Eroare
text = Un director cu acelaşi nume există deja, fişierul sursă nu se poate copia.
[move dest is directory]
title = Eroare
text = Un director cu acelaşi nume există deja, fişierul sursă nu se poate muta.
[no copy dir]
title = Eroare
text = Copierea sau mutarea directorului nu se poate executa.
[stop copying file]
title = Întrerupere copiere
text = Aţ dori să opriţi copierea?
[confirm delete file]
title = Confirmare
text = Fişierul nu se poate recupera dupa ştergere, continuaţi ştergerea "%s"?
[do not delete directory]
title = Avertizare
text = Directorul nu este gol, nu se poate şterge.
[restore save fail]
title = Eroare
text = Recuperarea datelor salvate eşuată.
[language changed]
title = Întrebare
text = Setările limbii de sistem sau schimbat, reporniţi pentru aplicarea setărilor? Pentru a reporni mai târziu apăsaţi “Nu”.
[ui style changed]
title = Întrebare
text = Interfaţa stilului s-a schimbat, reporniţi pentru aplicarea acesteia? Apasaţi “Nu” pentru a lăsa stilul current.
[setting window]
ok = OK
savetype = Setări
cancel = Anulează
confirm = Confirmare
confirm text = Salvaţi setările curente?
close = Închide
system = Sistem
interface = Interfaţă
filesystem = Sistem de fişiere
gba = GBA
patches = Patch-uri
[save type]
title = Setări
text = Alege tipul de salvare
Unknown = necunoscut/auto
No Save = fără salvare
4K = 4K
64K = 64K
512K = 512K
1M = 1M
2M = 2M
4M = 4M
8M = 8M
16M = 16M
32M = 32M
64M = 64M
default = Implicit
save slot = Alege slotul de salvare
tab1 = Compatibilitate
tab2 = Caracteristici
[system setting]
title = Setări de Sistem
safe mode = Mod Sigur
[rom info]
title = Informaţie Fişier
file date = Ultima schimbare: %d/%d/%d %02d:%02d:%02d(GMT)
file size = Dimensiune Fişier: %s
save type = Tip Salvare: %s
game code = Cod: %s
copy slot = Copiere Slot
[disk info]
total = Capacitate: %s
used = Spaţiu Ocupat : %s
free = Spaţiu Liber: %s
[no free space]
title = Eroare
text = Nu este spaţiu suficient.
[unsupported sd]
title = Card SD neacceptat
text = Cardul SD(Model:%s) nu este adecvat săvruleze programe DS oficiale, vă rugăm să copiaţi de pe cardul SD pe Acekard Internal Flash Memory şi încercaţi din nou.
[sd card error]
title = Eroare card SD
text = Nu se poate accesa cardul SD , poate nu este introdus corect.
[no sd for save]
title = Eroare card SD
text = Nu se poate accesa cardul SD, datele salvării programului lansat precedent va fi scrisaă la fisierul: "%s".
[no gba card]
title = Notificare
text = Ne este dispozitiv în SLOT-2.
[filelist type]
text = Setează tipurile de fişiere
item0 = NDS
item1 = NDS + SAV
item2 = Toate
[rom trim]
text = Comprimare ROM la copiere.
item0 = Nu
item1 = Da
[language]
text = Limbă
ja = 日本語
en = english
fr = français
de = deutsch
it = italiano
es = español
[ui style]
text = Interfaţă stil
[help window]
title = Informaţie Ajutor
item0 = %c Alegere Programe
item1 = %c Start/OK/Da
item2 = %c Înapoi/Anulare/Nu
item3 = %c Vezi informaţie fişier/Alegere tip salvare
item4 = %c Alegere SD/FLASH
item5 = %c Înapoi la directorul părinte
item6 = %c Reglare Luminozitate
item7 = %s Meniu de Start
item8 = %s Stil meniu nou/classic
[exp window]
button = 3in1
title = Setări 3in1 expansion pack
ram = RAM
sram = sRAM
off = neactiv
low = mic
mid = mediu
high = mare
strength = Putere vibraţie
flash to nor = la NOR
copy to psram = la RAM
[abort save]
title = Întreruper proces de salvare
text = Vreţi să opriţi procesul de salvare?
[gba warn]
title = Avertizare
text = Mărimea ROM-urilor GBA care depăşesc 32M, nu sunt suportate!
[patches]
download play = Single Card Play
cheating system = Trişare în joc(AR)
reset in game = Resetare în joc
dma = Mod DMA
protection = Bypass protecţie
linkage = Leagă cu GBA
sd save = Salvează direct pe cardul SD
homebrew reset = Resetare în Homebrew
[switches]
Enable = Activ
Disable = Neactiv
Global = global(%s)
[ram allocation]
title = Eroare
memory allocation error = Eroare la alocarea de memorie
[scrolling]
fast = Rapid
medium = Mediu
slow = Încet
[file settings]
title = Setări sistem de fişiere
show hidden files = Arată fişierele ascunse
save extension = Extensie salvare
[interface settings]
title = Setări interfaţă
scrolling speed = Viteză de defilare
filelist style = Stilul listei de fişiere
oldschool = Old school
modern = Modern
internal = Internal
animation = Animaţie
12 hour = Mod de 12 ore
[gba settings]
title = Setări GBA
sleephack = Somn universal(sleep)
autosave = Salvare automată
mode = mod Slot-2
modegba = gba
modends = nds
modeask = Întreabă
modetext = Lansaţi slot-2 în mod NDS?
[sd save]
title = Avertizare
text = Acest joc nu se poate lansa de pe Acekard Internal Flash Memory. Vă rugăm să copiaţi de pe Acekard Internal Flash Memory pe cardul SD şi încercaţi din nou.
[icon]
icon = afişează pictograma
transparent = transparent
as is = as is
firmware = firmware
[cheats]
title = Trişare
info = Mai mult…
deselect = Deselectare
[saveslot]
title = Slot salvare de copiat
confirm = Sigur vreţi să copiaţi slotul de salvare?
target slot = Slot salvare ţintă
[mainlist]
flash memory = Memorie Flash
microsd card = Card microSD
slot2 card = Card Slot2
favorites = Favoriţi
[end]

View File

@ -1,278 +0,0 @@
// Thanks to Issac for the translation.
[font]
main = liberation.pcf
language = 1
[start menu]
Copy = Kopiera
Cut = Klipp ut
Paste = Klistra in
Delete = Ta bort
Setting = Inställningar
Info = Filinformation
Help = Hjälp
Tools = Verktyg
START = START
[message box]
yes = Ja
no = Nej
ok = OK
cancel = Avbryt
[progress window]
processing save = Sparar, stäng inte av
processing copy = Kopierar fil, stäng inte av, %c för att avbryta
first use sd = Kontrollerar SD-kortet för förstagångsanvändning
gba load = Laddar GBA-spel
gba save load = Laddar GBA-sparning
gba save store = Sparar GBA-sparning, stäng inte av
erase nor = Rensa NOR-flash
[copy file error]
title = Fel
text = Filen existerar inte
[copy file exists]
title = Varning
text = En fil med samma namn finns redan, vill du ersätta den?
[copy dest is directory]
title = Fel
text = En mapp med samma namn finns redan, kan inte kopiera källfilen.
[move dest is directory]
title = Fel
text = En mapp med samma namn finns redan, kan inte flytta källfilen.
[no copy dir]
title = Fel
text = Mappkopiering / -flyttning är inte tillämpat än.
[stop copying file]
title = Avbryt kopiering av fil
text = Vill du avbryta kopieringen?
[confirm delete file]
title = Är du säker
text = Filen kan inte återställas när du tagit bort den, vill du fortsätta "%s"?
[do not delete directory]
title = Varning
text = Mappen är inte tom, kan därför inte ta bort den.
[restore save fail]
title = Fel
text = Misslyckades med återställning av den sparade datan.
[language changed]
title = Fråga
text = Systemspråket ändrat, starta om nu för att aktivera de nya inställningarna? Välj "Nej" för att starta om senare.
[ui style changed]
title = Fråga
text = Användargränssnittsstilen ändrades, starta om nu för att aktivera de nya inställningarna? Välj "Nej" för att starta om senare.
[setting window]
ok = OK
savetype = Inställningar
cancel = Avbryt
confirm = Är du säker
confirm text = Spara nuvarande inställningar?
close = Stäng
system = System
interface = Gränssnitt
filesystem = Filsystem
gba = GBA
patches = Patchar
[save type]
title = Inställningar
text = Välj en spartyp
Unknown = okänd/auto
No Save = ingen sparning
4K = 4K
64K = 64K
512K = 512K
1M = 1M
2M = 2M
4M = 4M
8M = 8M
16M = 16M
32M = 32M
64M = 64M
default = standard
save slot = Välj en spar-slot
tab1 = Kompatibilitet
tab2 = Finesser
[system setting]
title = Systeminställningar
safe mode = Safe Mode
[rom info]
title = Filinformation
file date = Senast ändrad: %d/%d/%d %02d:%02d:%02d(GMT)
file size = Filstorlek: %s
save type = Spartyp: %s
game code = Kod: %s
copy slot = Kopiera spar-slot
[disk info]
total = Total kapacitet: %s
used = Använt utrymme: %s
free = Ledigt utrymme: %s
[no free space]
title = Fel
text = Det finns inte tillräckligt med utrymme på minnet.
[unsupported sd]
title = Fel typ av SD-kort
text = Detta SD-kort (Modell:%s) passar inte för att köra officiella DS-program, var god kopiera programmet från SD-kortet till det inbyggda Acekard-flashminnet och försök igen.
[sd card error]
title = SD-kortfel
text = Kan inte komma åt SD-kortet, det kanske sitter i fel?
[no sd for save]
title = SD-kortfel
text = Kan inte komma åt SD-kortet, spardata för senast körda program kommer att skrivas till filen: "%s".
[no gba card]
title = Observera
text = Det finns ingenting i SLOT-2
[filelist type]
text = Välj filer att visa
item0 = NDS
item1 = NDS + SAV
item2 = ALLT
[rom trim]
text = Trimma rom:en vid kopiering
item0 = Nej
item1 = Ja
[language]
text = Språk
ja = 日本語
en = english
fr = français
de = deutsch
it = italiano
es = español
[ui style]
text = Användargränssnittsstil
[help window]
title = Hjälpinformation
item0 = %c Välj program
item1 = %c Starta/OK/JA
item2 = %c Tillbaka/Avbryt/NEJ
item3 = %c Se filinformation / Välj spartyp
item4 = %c Växla mellan SD och FLASH
item5 = %c Tillbaka till parent-mappen
item6 = %c Justera bakggrundsbelysningen
item7 = %s Startmeny
item8 = %s Menystil ny / klassisk
[exp window]
button = 3-in-1
title = 3-in-1 expansion pack inställningar
ram = RAM
sram = sRAM
off = av
low = låg
mid = mellan
high = hög
strength = Skakstyrka
flash to nor = till NOR
copy to psram = till RAM
[abort save]
title = Avbryt sparning
text = Vill du avbryta sparprocessen?
[gba warn]
title = Varning
text = GBA-spel större än 32M stöds inte!
[patches]
download play = Single Card Play
cheating system = In Game-fusk(AR)
reset in game = In Game-reset
dma = DMA läge
protection = Gå förbi kopieringsskydd
linkage = Länka till GBA
sd save = Spara direkt till SD-kortet
homebrew reset = Reset in Homebrew
[switches]
Enable = på
Disable = av
Global = global(%s)
[ram allocation]
title = Fel
memory allocation error = Minnesallokeringsfel
[scrolling]
fast = Snabb
medium = Mellan
slow = Långsam
[file settings]
title = Filsystemsinställningar
show hidden files = Visa dolda filer
save extension = Save extension
[interface settings]
title = Gränssnittsinställningar
scrolling speed = Scrollhastighet
filelist style = Fillistestil
oldschool = Gammaldags
modern = Modern
internal = Intern
animation = Animation
12 hour = 12-hour clock
[gba settings]
title = GBA-inställningar
sleephack = Universalt Viloläge
autosave = Säkerhetskopiera sparfil vid start
mode = Slot-2 mode
modegba = gba
modends = nds
modeask = ask
modetext = Launch slot-2 in NDS mode?
[sd save]
title = Varning
text = Det här spelet kan inte köras från det interna Acekard-flashminnet, kopiera det till SD-kortet och försök igen.
[icon]
icon = Visa ikon
transparent = genomskinlig
as is = som det är
firmware = firmware
[cheats]
title = Fusk
info = Mer…
deselect = Deselect all
[saveslot]
title = Kopiera spar-slot
confirm = Är du säker att du vill kopiera spar-slotten?
target slot = Målspar-slot
[mainlist]
flash memory = Flash Memory
microsd card = microSD Card
slot2 card = Slot2 Card
favorites = Favorites
[end]

View File

@ -1,278 +0,0 @@

[font]
main = liberation.pcf
language = 1
[start menu]
Copy = Копировать
Cut = Вырезать
Paste = Вставить
Delete = Удалить
Setting = Настройки
Info = Информация
Help = Помощь
Tools = Инструменты
START = ПУСК
[message box]
yes = Да
no = Нет
ok = OK
cancel = Отмена
[progress window]
processing save = Обработка, не выключайте питание
processing copy = Копир-ние, не выкл. питание, %c для отмены
first use sd = Тестирование SD карты
gba load = Загрузка gba-игры
gba save load = Загрузка gba-сейва
gba save store = Обработка gba-сейва, не выкл. питание
erase nor = Очистка NOR flash
[copy file error]
title = Ошибка
text = Файла не существует
[copy file exists]
title = Предупреждение
text = Файл с таким именем уже существует, заменить?
[copy dest is directory]
title = Ошибка
text = Папка с таким именем уже существует, не возможно скопировать файл.
[move dest is directory]
title = Ошибка
text = Папка с таким именем уже существует, не возможно переместить файл.
[no copy dir]
title = Ошибка
text = Копирование/перемещение папок не поддерживается.
[stop copying file]
title = Прервать копирование
text = Вы хотите прервать копирование?
[confirm delete file]
title = Подтверждение
text = Выдействительно хотите удалить "%s"?
[do not delete directory]
title = Предупреждение
text = Папка не пустая, невозможно удалить.
[restore save fail]
title = Ошибка
text = Не удалось загрузить сейв.
[language changed]
title = Вопрос
text = Язык системы изменён, перегрузиться сейчас для вступления изменений в силу? Выберите «Нет», чтобы перегрузиться позднее.
[ui style changed]
title = Вопрос
text = Скин изменён, перегрузиться сейчас для вступления изменений в силу? Выберите «Нет» для сохранения текущего скина.
[setting window]
ok = OK
savetype = Опции
cancel = Отмена
confirm = Подтверждение
confirm text = Сохранить текущие настройки?
close = Назад
system = Система
interface = Интерфейс
filesystem = Файлы
gba = GBA
patches = Патчи
[save type]
title = Опции
text = Выберите тип сейва
Unknown = неизв./авто
No Save = нет
4K = 4K
64K = 64K
512K = 512K
1M = 1M
2M = 2M
4M = 4M
8M = 8M
16M = 16M
32M = 32M
64M = 64M
default = главный
save slot = Выберите сейв-слот
tab1 = Совместимость
tab2 = Дополнительно
[system setting]
title = Системные настройки
safe mode = Безопасный режим
[rom info]
title = Информация о файле
file date = Дата/Время: %d/%d/%d %02d:%02d:%02d(GMT)
file size = Размер: %s
save type = Тип сейва: %s
game code = Код игры: %s
copy slot = Копировать
[disk info]
total = Объём диска: %s
used = Использовано: %s
free = Свободно: %s
[no free space]
title = Ошибка
text = На диске нет места.
[unsupported sd]
title = SD карта не поддерживается
text = Данная SD карта(Модель:%s) не подходит для запуска официальных DS программ, пожалуйста скопируйте программу на встроенную память и попробуйте ещё раз.
[sd card error]
title = Ошибка SD карты
text = Доступ к SD карте невозможен, возможно она неправильно вставлена.
[no sd for save]
title = Ошибка SD карты
text = Доступ к SD карте невозможен, сейв последней запущенной программыбудет сохранён в файле: "%s".
[no gba card]
title = Уведомление
text = Устройство в SLOT-2 отсутствует
[filelist type]
text = Показывать файлы
item0 = NDS
item1 = NDS + SAV
item2 = Все
[rom trim]
text = Резать ромы при коп-нии
item0 = Нет
item1 = Да
[language]
text = Язык
ja = 日本語
en = english
fr = français
de = deutsch
it = italiano
es = español
[ui style]
text = Скин
[help window]
title = Информация
item0 = %c Выбор
item1 = %c Старт/OK/Да
item2 = %c Назад/Отмена/Нет
item3 = %c Информация о файле/Выбор типа сейва
item4 = %c Переключение SD/FLASH
item5 = %c Переход в родительскую папку
item6 = %c Изменение яркости
item7 = %s Меню «Старт»
item8 = %s Стиль меню: новый/классика
[exp window]
button = 3в1
title = Настройки 3in1 expansion pack
ram = RAM
sram = sRAM
off = выкл
low = слабая
mid = средняя
high = высокая
strength = Сила вибрации
flash to nor = в NOR
copy to psram = в RAM
[abort save]
title = Прерывание обработки сейва
text = Вы хотите прервать обработку сейва?
[gba warn]
title = Предупреждение
text = Gba ромы размером более 32M не поддерживаются!
[patches]
download play = Download Play
cheating system = Читы (AR)
reset in game = Софт-ресет
dma = Режим DMA
protection = Обход защиты
linkage = Линк с GBA
sd save = Сохранение прямо на SD
homebrew reset = Софт-ресет в Homebrew
[switches]
Enable = вкл
Disable = выкл
Global = общее(%s)
[ram allocation]
title = Ошибка
memory allocation error = Ошибка выделения памяти
[scrolling]
fast = Быстро
medium = Умеренно
slow = Медленно
[file settings]
title = Настройки файловой системы
show hidden files = Пок-вать скрытые файлы
save extension = Расширение для сейвов
[interface settings]
title = Настройки интерфейса
scrolling speed = Скорость прокрутки
filelist style = Стиль списка файлов
oldschool = Стильно
modern = Гламурно
internal = Информация
animation = Анимация
12 hour = 12-часовой формат времени
[gba settings]
title = Настройки GBA
sleephack = Универсальный режим сна
autosave = Всегда сохранять сейвы
mode = Режим slot-2
modegba = gba
modends = nds
modeask = спрашивать
modetext = Запустить slot-2 в режиме NDS?
[sd save]
title = Предупреждение
text = Эта игра не может быть запущена с встроенной памяти, пожалуйста скопируйте программу на SD карту и попробуйте ещё раз.
[icon]
icon = Показывать иконку
transparent = прозрачной
as is = как есть
firmware = официально
[cheats]
title = Читы
info = Больше
deselect = Очистить
[saveslot]
title = Копировать сейв-слот
confirm = Вы уверены, что хотите скопировать сейв-слот?
target slot = Целевой сейв-слот
[mainlist]
flash memory = Flash Memory
microsd card = microSD Card
slot2 card = Slot2 Card
favorites = Избранное
[end]

View File

@ -5,11 +5,9 @@ main = liberation.pcf
language = 0 language = 0
[start menu] [start menu]
Copy = コピー
Cut = カット
Paste = ペースト
Delete = 削除
Setting = 設定 Setting = 設定
Set favorite = お気に入りに設定
Unset favorite = お気に入りを解除
Info = ファイル詳細 Info = ファイル詳細
Help = ヘルプ Help = ヘルプ
Tools = ツール Tools = ツール
@ -85,7 +83,7 @@ system = システム
interface = インターフェース interface = インターフェース
filesystem = ファイル filesystem = ファイル
gba = GBA gba = GBA
patches = パッチ patches = nds-bootstrap 設定
[save type] [save type]
title = 設定 title = 設定
@ -163,6 +161,8 @@ fr = français
de = deutsch de = deutsch
it = italiano it = italiano
es = español es = español
cn = 简体中文
zh = 繁體中文
[ui style] [ui style]
text = ユーザー設定 スタイル text = ユーザー設定 スタイル
@ -209,6 +209,9 @@ protection = プロテクト回避
linkage = GBAとリンク linkage = GBAとリンク
sd save = SDに直接セーブ sd save = SDに直接セーブ
homebrew reset = Reset in Homebrew homebrew reset = Reset in Homebrew
reset hotkey = Reset Hotkey
rts = Real Time Save
carddma = Card read DMA
[switches] [switches]
Enable = オン Enable = オン
@ -227,7 +230,8 @@ slow = 低速
[file settings] [file settings]
title = ファイルシステムの設定 title = ファイルシステムの設定
show hidden files = 隠しファイルを表示する show hidden files = 隠しファイルを表示する
save extension = Save extension save extension = ファイル拡張子を保存する
use saves folder = saves フォルダを使用する
[interface settings] [interface settings]
title = インターフェイスの設定 title = インターフェイスの設定
@ -236,11 +240,12 @@ filelist style = ファイルリストのスタイル
oldschool = 簡易 oldschool = 簡易
modern = アイコン modern = アイコン
internal = 内部情報 internal = 内部情報
small = Small icons
animation = アニメ animation = アニメ
12 hour = 12-hour clock 12 hour = 12-hour clock
[gba settings] [gba settings]
title = GBA設定 title = その他の設定
sleephack = ユニバーサルスリープ sleephack = ユニバーサルスリープ
autosave = 起動時にセーブをバックアップする autosave = 起動時にセーブをバックアップする
mode = Slot-2 mode mode = Slot-2 mode
@ -273,6 +278,63 @@ target slot = ターゲットセーブスロット
flash memory = Flash Memory flash memory = Flash Memory
microsd card = microSD Card microsd card = microSD Card
slot2 card = Slot2 Card slot2 card = Slot2 Card
slot1 card = Slot1 Card
favorites = Favorites favorites = Favorites
[hotkeys]
l-r-a-b-↓ = l-r-a-b-↓
l-r-b-y-↓ = l-r-b-y-↓
l-r-a-b-x-y = l-r-a-b-x-y
b-y-touch = b-y-touch
start-r-touch = start-r-touch
[updater]
update = Update
update ? = Do you want to update?
updater = Update module
menu = Main module
savesize.bin = savesize.bin
cheats = Cheats DB
connecting = Connecting
failed = failed
updated = updated
fresh = already updated
stop = Do you want to stop transfer?
download = Downloaded %d bytes
unpack = Unpacking
[crc32]
crc32 = CRC32
calculation = CRC32を計算する
[loader]
text = ROMローダーを使用する
not found = ローダーが見つかりません
error = Error
info = Information
[loading]
load text = お待ちください...
[nds bootstrap]
text = nds-bootstrap version
item0 = release
item1 = nightly
firsttimetitle = nds-bootstrapの初期化
firsttime = 「OK」を押すと、nds-bootstrapの初回セットアップが開始されます。このプロセスは1分ほどかかる場合があり、一度だけ実行されます。
dsmode = DS-Only Mode
inimissingtitle = INI エラー
inimissing = ndsbs.ini が _nds/akmenunext に存在しないか、破損しています。このファイルを復元するか、akmenu-next を再インストールしてください。
phatCol = DS Phat Colors
[resethotkey]
text = メニューホットキー
0 = l-↓-select
1 = l-r-start
2 = l-r-select
3 = l-r-a-b-↓
4 = l-r-b-y-↓
5 = l-r-a-b-x-y
6 = カスタム
[end] [end]

View File

@ -10,10 +10,12 @@ Cut = 剪切
Paste = 粘贴 Paste = 粘贴
Delete = 删除 Delete = 删除
Setting = 设置 Setting = 设置
Set favorite = 放入收藏夹
Unset favorite = 移出收藏夹
Info = 文件信息 Info = 文件信息
Help = 帮助信息 Help = 帮助信息
Tools = 工具 Tools = 工具
START = START START = 菜单
[message box] [message box]
yes = 是 yes = 是
@ -85,7 +87,7 @@ system = 系统
interface = 接口 interface = 接口
filesystem = 文件系统 filesystem = 文件系统
gba = GBA gba = GBA
patches = 补丁 patches = nds-bootstrap 设置
[save type] [save type]
title = 设置 title = 设置
@ -105,18 +107,18 @@ No Save = 没有存档
default = 预设 default = 预设
save slot = 选择存档位置 save slot = 选择存档位置
tab1 = 兼容性 tab1 = 兼容性
tab2 = 特殊选项 tab2 = 功能
[system setting] [system setting]
title = 系统选项 title = 系统选项
safe mode = Safe Mode safe mode = 安全模式
[rom info] [rom info]
title = 文件信息 title = 文件信息
file date = 最后写入:%d年%d月%d日 %02d:%02d:%02d(GMT) file date = 最后写入:%d年%d月%d日 %02d:%02d:%02d(GMT)
file size = 文件大小:%s file size = 文件大小:%s
save type = 存档类型:%s save type = 存档类型:%s
game code = Game Code: %s game code = 游戏编码: %s
copy slot = 复制存档 copy slot = 复制存档
[disk info] [disk info]
@ -155,6 +157,16 @@ text = 拷贝时自动裁剪ROM
item0 = 启用 item0 = 启用
item1 = 禁用 item1 = 禁用
[nds bootstrap]
text = nds-bootstrap版本
item0 = 正式版
item1 = 每夜版
firsttimetitle = 初始化 nds-bootstrap
firsttime = 按“确定”开始 nds-bootstrap 的首次设置。此过程可能需要一分钟,并且是一次性过程。
dsmode = DS-Only Mode
inimissingtitle = INI 错误
inimissing = _nds/akmenunext 中缺少 ndsbs.ini 文件或该文件已损坏。请恢复此文件或重新安装 akmenu-next。
[language] [language]
text = 系统语言 text = 系统语言
ja = 日语 ja = 日语
@ -163,6 +175,8 @@ fr = 法语
de = 德语 de = 德语
it = 意大利语 it = 意大利语
es = 西班牙语 es = 西班牙语
cn = 简体中文
zh = 繁體中文
[ui style] [ui style]
text = 界面风格 text = 界面风格
@ -208,7 +222,8 @@ dma = DMA 模式
protection = 自动反烧录 protection = 自动反烧录
linkage = 与GBA联动 linkage = 与GBA联动
sd save = 直接存储至SD卡 sd save = 直接存储至SD卡
homebrew reset = Reset in Homebrew homebrew reset = 在自制程序中复位
carddma = 卡带读取DMA
[switches] [switches]
Enable = 启用 Enable = 启用
@ -227,7 +242,8 @@ slow = 慢
[file settings] [file settings]
title = 文件系统设置 title = 文件系统设置
show hidden files = 显示隐藏文件 show hidden files = 显示隐藏文件
save extension = Save extension save extension = 存档格式
use saves folder = 使用'saves'文件夹
[interface settings] [interface settings]
title = 文件系统设置 title = 文件系统设置
@ -235,18 +251,19 @@ scrolling speed = 滚屏速度
filelist style = 图标风格 filelist style = 图标风格
oldschool = 简洁 oldschool = 简洁
modern = 图标 modern = 图标
small = 小图标
internal = 游戏标题 internal = 游戏标题
animation = 动画 animation = 动画
12 hour = 12-hour clock 12 hour = 12小时制
[gba settings] [gba settings]
title = GBA 设定 title = 其他设置
sleephack = 启用休眠 sleephack = 启用休眠
autosave = 启动时备份存档 autosave = 启动时备份存档
mode = Slot-2 模式 mode = Slot-2 模式
modegba = 引导到gba模式 modegba = GBA模式
modends = nds modends = NDS模式
modeask = ask modeask = ASK模式
modetext = 在 slot-2接口启用NDS模式? modetext = 在 slot-2接口启用NDS模式?
[sd save] [sd save]
@ -261,8 +278,8 @@ firmware = 固件图标
[cheats] [cheats]
title = 金手指 title = 金手指
info = More info = 更多
deselect = Deselect all deselect = 取消选择所有
[saveslot] [saveslot]
title = 存档管理 title = 存档管理
@ -270,9 +287,29 @@ confirm = 你是否想要复制此位置存档?
target slot = 目标存档位置 target slot = 目标存档位置
[mainlist] [mainlist]
flash memory = Flash Memory flash memory = 内置闪存
microsd card = microSD Card microsd card = 内存卡
slot2 card = Slot2 Card slot2 card = Slot2扩展卡
favorites = Favorites slot1 card = Slot1扩展卡
favorites = 收藏夹
[loader]
text = 使用ROM引导器
not found = 找不到引导器
error = 错误
info = 信息
[loading]
load text = 请稍候...
[resethotkey]
text = 菜单热键
0 = l-↓-select
1 = l-r-start
2 = l-r-select
3 = l-r-a-b-↓
4 = l-r-b-y-↓
5 = l-r-a-b-x-y
6 = 风俗
[end] [end]

View File

@ -1,4 +1,4 @@
// Thanks to s223355 for the translation. 
[font] [font]
main = wenquanyi_9pt.pcf main = wenquanyi_9pt.pcf
@ -10,6 +10,8 @@ Cut = 剪下
Paste = 貼上 Paste = 貼上
Delete = 刪除 Delete = 刪除
Setting = 設定 Setting = 設定
Set favorite = 設為喜愛的
Unset favorite = 取消設為喜愛的
Info = 檔案資訊 Info = 檔案資訊
Help = 說明 Help = 說明
Tools = 工具 Tools = 工具
@ -85,7 +87,7 @@ system = 系統
interface = 介面 interface = 介面
filesystem = 檔案系統 filesystem = 檔案系統
gba = GBA gba = GBA
patches = 特殊功能 patches = nds-bootstrap 設定
[save type] [save type]
title = 設定 title = 設定
@ -104,12 +106,12 @@ No Save = 沒有存檔
64M = 64M 64M = 64M
default = 預設 default = 預設
save slot = 選擇存檔Slot save slot = 選擇存檔Slot
tab1 = Compatibility tab1 = 相容性
tab2 = Features tab2 = 功能
[system setting] [system setting]
title = 系統設定 title = 系統設定
safe mode = Safe Mode safe mode = 安全模式
[rom info] [rom info]
title = 檔案資訊 title = 檔案資訊
@ -155,14 +157,27 @@ text = 複製時自動縮減ROM
item0 = 否 item0 = 否
item1 = 是 item1 = 是
[nds bootstrap]
text = nds-bootstrap版本
item0 = release版
item1 = nightly版
firsttimetitle = 初始化 nds-bootstrap
firsttime = 按“OK”開始 nds-bootstrap 的首次設定。這可能需要一分鐘,並且是一次性過程。
dsmode = DS-Only Mode
inimissingtitle = INI 錯誤
inimissing = _nds/akmenunext 中缺少 ndsbs.ini 檔案或該檔案已損壞。請恢復此檔案或重新安裝 akmenu-next。
phatCol = DS Phat Colors
[language] [language]
text = 系統語言 text = 系統語言
ja = 日本語 ja = 日文
en = english en = 英文
fr = français fr = 法文
de = deutsch de = 德文
it = italiano it = 義大利文
es = español es = 西班牙文
cn = 简体中文
zh = 繁體中文
[ui style] [ui style]
text = 面版 text = 面版
@ -206,9 +221,10 @@ cheating system = 金手指
reset in game = 暖開機 (L+R+A+B+↓) reset in game = 暖開機 (L+R+A+B+↓)
dma = DMA模式 dma = DMA模式
protection = 反制燒錄保護 protection = 反制燒錄保護
linkage = Link with GBA linkage = 與GBA連結
sd save = Save directly to SD sd save = 直接存儲到SD
homebrew reset = Reset in Homebrew homebrew reset = 在HomeBrew中暖開機
carddma = 遊戲卡讀取DMA
[switches] [switches]
Enable = 開啟 Enable = 開啟
@ -228,6 +244,7 @@ slow = 慢
title = 檔案系統設定 title = 檔案系統設定
show hidden files = 顯示隱藏檔案 show hidden files = 顯示隱藏檔案
Save Extension = 存檔副檔名 Save Extension = 存檔副檔名
use saves folder = 使用 'saves' 資料夾
[interface settings] [interface settings]
title = 介面設定 title = 介面設定
@ -236,43 +253,64 @@ filelist style = 列表格式
oldschool = 傳統 oldschool = 傳統
modern = 圖示 modern = 圖示
internal = 遊戲標題 internal = 遊戲標題
small = 小圖示
animation = 動畫 animation = 動畫
12 hour = 12-hour clock 12 hour = 12小時制
[gba settings] [gba settings]
title = GBA 設定 title = 其他設定
sleephack = 通用休眠 sleephack = 通用休眠
autosave = 啟動時備份存檔 autosave = 啟動時備份存檔
mode = Slot-2 mode mode = Slot-2 模式
modegba = gba modegba = gba模式
modends = nds modends = nds模式
modeask = ask modeask = ask模式
modetext = Launch slot-2 in NDS mode? modetext = 以NDS模式讀取slot-2嗎?
[sd save] [sd save]
title = 提示 title = 提示
text = This game cannot be launched from Acekard Internal Flash Memory, please copy game from Acekard Internal Flash Memory to SD card and try again. text = 該遊戲無法從 Acekard 內建記憶體中啟動,請將遊戲從 Acekard 內建記憶體移動到SD卡中再重試。
[icon] [icon]
icon = Show icon icon = 顯示圖示
transparent = transparent transparent = 邊框透明
as is = as is as is = 原圖示
firmware = firmware firmware = 韌體
[cheats] [cheats]
title = Cheats title = 作弊
info = More info = 更多
deselect = Deselect all deselect = 全部復位
[saveslot] [saveslot]
title = Copy Save Slot title = 複製存檔槽位
confirm = Are you sure you want to copy save slot? confirm = 確定要複製存檔槽位嗎?
target slot = Target Save Slot target slot = 目標存檔槽位
[mainlist] [mainlist]
flash memory = Flash Memory flash memory = 內建記憶體
microsd card = microSD Card microsd card = microSD卡
slot2 card = Slot2 Card slot2 card = Slot2卡
favorites = Favorites slot1 card = Slot1卡
favorites = 喜愛的
[loader]
text = 使用ROM引導器
not found = 找不到引導器
error = 錯誤
info = 資訊
[loading]
load text = 請稍後...
[resethotkey]
text = 選單熱鍵
0 = l-↓-select
1 = l-r-start
2 = l-r-select
3 = l-r-a-b-↓
4 = l-r-b-y-↓
5 = l-r-a-b-x-y
6 = 風俗
[end] [end]

View File

@ -1,278 +0,0 @@

[font]
main = ugulim12.pcf
language = 0
[start menu]
Copy = 복사
Cut = 잘라내기
Paste = 붙여넣기
Delete = 삭제
Setting = 환경 설정
Info = 파일/폴더 정보
Help = 도움말
Tools = 도구를
START = START
[message box]
yes = 예
no = 아니오
ok = 확인
cancel = 취소
[progress window]
processing save = 진행 중입니다, 전원을 끄지 마십시오.
processing copy = 복사 중, 전원을 끄지 마십시오.(취소: %c)
first use sd = 처음 사용하는 SD카드를 확인하는 중입니다.
gba load = 게임을 불러오는 중입니다.
gba save load = 세이브를 불러옵니다.
gba save store = 세이브를 저장합니다. 전원을 끄지 마십시오.
erase nor = NOR 플래시 메모리를 초기화 합니다.
[copy file error]
title = 오류
text = 파일이 존재 하지 않습니다.
[copy file exists]
title = 경고
text = 동일한 이름을 가진 파일이 존재합니다. 덮어씌우시겠습니까?
[copy dest is directory]
title = 오류
text = 동일한 이름을 가진 폴더가 존재하므로 파일을 복사할 수 없습니다.
[move dest is directory]
title = 오류
text = 동일한 이름을 가진 폴더가 존재하므로 파일을 이동할 수 없습니다.
[no copy dir]
title = 오류
text = 폴더의 복사/이동은 아직 지원하지 않습니다.
[stop copying file]
title = 파일 복사 정지
text = 복사를 취소하시겠습니까?
[confirm delete file]
title = 확인
text = 삭제한 파일은 복구 할 수 없습니다. 그래도 삭제 하겠습니까? "%s"
[do not delete directory]
title = 경고
text = 비어있지 않은 디렉토리는 삭제할 수 없습니다.
[restore save fail]
title = 오류
text = 세이브 데이터를 복구하는데 실패했습니다.
[language changed]
title = 질문
text = 사용자 언어가 변경되었습니다. 변경한 언어를 적용시키기 위해서 지금 재시동 하겠습니까?
[ui style changed]
title = 질문
text = 유저 인터페이스가 변경되었습니다. 변경한 인터페이스를 적용시키기 위해서 지금 재시동 하겠습니까?
[setting window]
ok = 예
savetype = 환경 설정
cancel = 취소
confirm = 확인
confirm text = 현재 설정을 저장하시겠습니까?
close = 닫기
system = 시스템을
interface = 인터페이스
filesystem = 파일
gba = GBA
patches = Patches
[save type]
title = 환경 설정
text = 저장 방식 선택
Unknown = 알수없음/자동
No Save = 저장 안함
4K = 4K
64K = 64K
512K = 512K
1M = 1M
2M = 2M
4M = 4M
8M = 8M
16M = 16M
32M = 32M
64M = 64M
default = 메인
save slot = 슬롯에 저장을 선택하십시오
tab1 = Compatibility
tab2 = Features
[system setting]
title = 환경 설정
safe mode = Safe Mode
[rom info]
title = 파일/폴더 정보
file date = 마지막 변경: %d/%d/%d %02d:%02d:%02d(GMT)
file size = 파일 크기: %s
save type = 저장 방식: %s
game code = Game Code: %s
copy slot = 슬롯복사
[disk info]
total = 디스크 용량: %s
used = 사용 용량: %s
free = 남은 용량: %s
[no free space]
title = 오류
text = 그 디스크에 충분한 공간이 없습니다.
[unsupported sd]
title = 지원되지 않는 SD 카드
text = 이 SD 카드(모델:%s)는 DS소프트웨어를 실행하는데 적합하지 않습니다. SD 카드의 소프트웨어를 내장 메모리로 옮겨서 실행해주시기 바랍니다.
[sd card error]
title = SD 카드 에러
text = SD 카드에 접근할 수 없습니다. 정확하게 삽입 되었는지 확인해 주십시오.
[no sd for save]
title = SD 카드 에러
text = SD 카드에 접근할 수 없습니다. 이전에 실행했던 소프트웨어의 저장 데이터는 내장 메모리에 저장됩니다.: "%s".
[no gba card]
title = 알림
text = 슬롯2에 장치가 없습니다.
[filelist type]
text = 표시할 파일 설정
item0 = NDS
item1 = NDS + SAV
item2 = 모두보임
[rom trim]
text = 복사할 때 롬파일 용량 줄임
item0 = 사용안함
item1 = 사용함
[language]
text = 언어
ja = 日本語
en = english
fr = français
de = deutsch
it = italiano
es = español
[ui style]
text = 유저 인터페이스 스타일
[help window]
title = 도움말 정보
item0 = %c 프로그램 선택
item1 = %c 시작/확인/예
item2 = %c 뒤로/취소/아니오
item3 = %c 파일 정보 보기/저장 방식 선택
item4 = %c 내장 메모리/외장 메모리 전환
item5 = %c 상위 폴더로 이동
item6 = %c 밝기 조절
item7 = %s 시작 메뉴
item8 = %s 목록 스타일 전환
[exp window]
button = 3in1
title = 3in1 확장팩 설정
ram = RAM
sram = sRAM
off = 사용안함
low = 약함
mid = 중간
high = 강함
strength = 진동 강도
flash to nor = to NOR
copy to psram = to RAM
[abort save]
title = 저장을 중지 처리
text = 처리 저장을 중지하시겠습니까?
[gba warn]
title = 경고
text = 32M가 넘는 GBA롬은 지원하지 않습니다.
[patches]
download play = 다운로드 플레이 패치
cheating system = 치트 사용(AR)
reset in game = 소프트 리셋 사용
dma = DMA mode
protection = Bypass Protection
linkage = Link with GBA
sd save = Save directly to SD
homebrew reset = Reset in Homebrew
[switches]
Enable = on
Disable = off
Global = global(%s)
[ram allocation]
title = 오류
memory allocation error = 메모리 할당 오류
[scrolling]
fast = 패스트
medium = 매체
slow = 슬로우
[file settings]
title = 파일 시스템 설정을
show hidden files = 숨김 파일 보임
save extension = 세이브파일 확장자 선택
[interface settings]
title = 인터페이스를 설정
scrolling speed = 스크롤 속도 조절
filelist style = 파일 목록 스타일의
oldschool = 단순
modern = 아이콘
internal = Internal
animation = 애니메이션
12 hour = 12-hour clock
[gba settings]
title = GBA settings
sleephack = Universal sleep
autosave = Backup save at startup
mode = Slot-2 mode
modegba = gba
modends = nds
modeask = ask
modetext = Launch slot-2 in NDS mode?
[sd save]
title = 경고
text = This game cannot be launched from Acekard Internal Flash Memory, please copy game from Acekard Internal Flash Memory to SD card and try again.
[icon]
icon = Show icon
transparent = transparent
as is = as is
firmware = firmware
[cheats]
title = Cheats
info = More…
deselect = Deselect all
[saveslot]
title = 저장슬롯 복사
confirm = 저장 슬롯을 복사하겠습니까?
target slot = 목표 저장 슬롯
[mainlist]
flash memory = Flash Memory
microsd card = microSD Card
slot2 card = Slot2 Card
favorites = Favorites
[end]

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@ -1,6 +0,0 @@
0 - japan
1 - english
2 - french
3 - italian
4 - german
5 - spain

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@ -1,21 +0,0 @@
SRAM 分布:
0x100000 - 0x1FFFFF 1024K 存档内容
0x000000 - 0x00ffff 64K NAND 查找表,可以放下 16Gbit nand 的数据
0x010000 - 0x01ffff 64K saveblock 分配表
0x020000 - 0x09ffff 512K FAT 查找表
0x0a0000 - 0x0a0200 loader 要load的文件名
0x0FE800 - 0x0FEFFF 2048 Byte eep buffer
0x0FF000 - 0x0FFFFF 4096 Byte disk buffer

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[system]
cheatingSystem = 0
softreset = 1
downloadPlayPatch = 0
[brightness]
brightness = 3

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[brightness]
brightness = 2

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[main]
list = slot1:/|favorites:/

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[system]
uiName = blue skies
langDirectory = English
fileListType = 0
romTrim = 0
showHiddenFiles = 0
gbaSleepHack = 0
gbaAutoSave = 0
Animation = 1
cheats = 1
softreset = 1
dma = 1
sdsave = 1
safemode = 0
Show12hrClock = 0
homebrewreset = 1
viewMode = icon
saveext = .sav
savedir = 1
dsonly = 0
nightly = 0
scrollSpeed = fast
nds-bootstrap = true
slot2mode = ask
resethotkey = 0
phatCol = 0

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@ -0,0 +1,342 @@
//Thanks to Ralf Friedrich, Klaus P., OzanOs, IcyVeins, Toastbrot & Werner Schabert for the translation.
[font]
main = liberation.pcf
language = 3
[start menu]
Setting = Einstellungen
Set favorite = Als Favorit festlegen
Unset favorite = Aus Favoriten entfernen
Info = Dateiinfo
Help = Hilfe & Über
Tools = Tools
START = START
[message box]
yes = Ja
no = Nein
ok = OK
cancel = Abbruch
[progress window]
processing save = Sicherungsdatei wird erstellt, nicht ausschalten!!
processing copy = Kopiere Datei… nicht abschalten, %c zum Abbrechen
first use sd = Prüfe SD-Karte für die erstmalige Nutzung
gba load = Lade GBA Spiel…
gba save load = Lade GBA Spielstand…
gba save store = Speichere GBA Spielstand… nicht ausschalten!
erase nor = Lösche NOR Flash… nicht ausschalten!
[copy file error]
title = Fehler
text = Datei existiert nicht
[copy file exists]
title = Warnung
text = Eine Datei mit diesen Namen existiert bereits. Diese Datei überschreiben?
[copy dest is directory]
title = Fehler
text = Ein Ordner mit diesem Namen existiert bereits. Kopieren nicht möglich.
[move dest is directory]
title = Fehler
text = Ein Ordner mit diesem Namen existiert bereits. Verschieben nicht möglich.
[no copy dir]
title = Fehler
text = Verzeichni-Kopieren/Verschieben nicht möglich.
[stop copying file]
title = Kopieren der Datei abbrechen
text = Kopieren der Datei abbrechen?
[confirm delete file]
title = Bestätigen
text = Die Datei kann nach dem Löschen nicht wiederhergestellt werden, "%s" löschen?
[do not delete directory]
title = Fehler
text = Löschvorgang abgebrochen.
[restore save fail]
title = Fehler
text = Wiederherstellung des Spielstands fehlgeschlagen.
[language changed]
title = Frage
text = Die Systemsprache wurde geändert, Neustart um Änderungen anzunehmen? Wähle "Nein" um später neuzustarten.
[ui style changed]
title = Frage
text = Benutzerinterface wurde geändert, Neustart um Änderungen anzunehmen? Wähle "Nein" um aktuellen Style beizubehalten.
[setting window]
ok = OK
savetype = Einstellungen
cancel = Abbruch
confirm = Bestätigen
confirm text = Einstellungen speichern?
close = Schließen
system = System
interface = Oberfläche
filesystem = Dateisystem
gba = GBA
patches = nds-bootstrap Einstellungen
[save type]
title = Einstellungen
text = Savetype
Unknown = Unbekannt/Auto
No Save = Keiner
4K = 4K
64K = 64K
512K = 512K
1M = 1M
2M = 2M
4M = 4M
8M = 8M
16M = 16M
32M = 32M
64M = 64M
default = Standard
save slot = Speicher-Slot
tab1 = Kompatibilitäts Einstellungen
tab2 = Zusatzfunktionen
[system setting]
title = System-Konfig.
safe mode = Safe Mode
[rom info]
title = Dateiinformation
file date = Letzte Änderung: %d/%d/%d %02d:%02d:%02d(GMT)
file size = Dateigröße: %s
save type = Speichertyp: %s
game code = Code: %s
copy slot = Kopieren
[disk info]
total = Kapazität: %s
used = Benutzt: %s
free = Frei: %s
[no free space]
title = Fehler
text = Nicht genügend freier Speicher.
[unsupported sd]
title = SD nicht unterstützt
text = Diese SD Karte(Model:%s) ist nicht geeignet für offizielle DS Programme, Bitte kopiere diese zum internen Speicher und probiere es erneut.
[sd card error]
title = SD card Fehler
text = Zugriff auf SD Card nicht möglich. Karte korrekt eingesetzt?
[no sd for save]
title = SD card Fehler
text = Zugriff auf SD Card nicht möglich, Spielstand des letzten Programms wird geschrieben nach: "%s".
[no gba card]
title = Hinweis
text = Kein Gerät im SLOT-2 vorhanden
[filelist type]
text = Setze Filelist Typ
item0 = NDS
item1 = NDS + SAV
item2 = ALLE
[rom trim]
text = ROM trimmen
item0 = Nein
item1 = Ja
[language]
text = Sprache
ja = 日本語
en = english
fr = français
de = deutsch
it = italiano
es = español
cn = 简体中文
zh = 繁體中文
[ui style]
text = Benutzerinterface-Style
[help window]
title = Hilfe
item0 = %c Programm wählen
item1 = %c Start/OK/Ja
item2 = %c Zurück/Abbruch/Nein
item3 = %c Zeige Dateiinfo/Wähle Savetype
item4 = %c Lieblingsspiele
item5 = %c Ein Verzeichnis zurück
item6 = %c Helligkeit einstellen
item7 = %s Startmenü
item8 = %s Dateiansicht wechseln
[exp window]
button = 3in1
title = 3in1 Expansion Pack Einstellungen
ram = RAM
sram = sRAM
off = Aus
low = Leicht
mid = Mittel
high = Stark
strength = Rumble-Intensität
flash to nor = in NOR
copy to psram = in RAM
[abort save]
title = Abbrechen des Speichervorgangs
text = Speichervorgang wirklich abbrechen?
[gba warn]
title = Warnung GBA ROM Größe
text = GBA ROMs mit mehr als 32MB werden nicht unterstützt!
[patches]
download play = DS-Download-Spiel
cheating system = In-Game Cheats
reset in game = Menü-Softreset
dma = DMA Modus
protection = Kopierschutz umgehen
linkage = Mit GBA-Spiel verbinden
sd save = Direkt auf SD-Karte speichern
homebrew reset = Reset in Homebrew
reset hotkey = Reset Hotkey
rts = Real Time Save
carddma = Card read DMA
[switches]
Enable = An
Disable = Aus
Global = Global(%s)
[ram allocation]
title = Fehler
memory allocation error = Memory Zuordnungsfehler
[scrolling]
fast = Schnell
medium = Normal
slow = Langsam
[file settings]
title = File-System-Einstellungen
show hidden files = Versteckte Dateien anzeigen
save extension = Spielstand-Dateiendung
use saves folder = Ordner 'saves' verwenden
[interface settings]
title = Interface-Einstellungen
scrolling speed = Scrollgeschwindigkeit
filelist style = Dateiansicht
oldschool = Klassisch
modern = Modern
internal = Eigenname
small = Kleine Icons
animation = Animation
12 hour = 12-Stunden-Zählung
[gba settings]
title = GBA-Einstellungen
sleephack = Universeller Schlaf
autosave = Spielstand beim Start sichern?
mode = Slot-2 mode
modegba = gba
modends = nds
modeask = ask
modetext = Slot-2 im NDS-Modus starten?
[sd save]
title = Warnung
text = Dieses Spiel kann nicht vom internen Speicher aus gestartet werden, bitte kopiere das Spiel auf die SD-Karte und versuche es erneut.
[icon]
icon = Icon anzeigen
transparent = transparent
as is = beibehalten
firmware = Firmware
[cheats]
title = Cheats
info = Mehr…
deselect = Kein Cheat
[saveslot]
title = Speicher-Slot kopieren
confirm = Bist Du sicher, dass Du den Speicher-Slot kopieren möchtest?
target slot = Ziel Speicher-Slot
[mainlist]
flash memory = Flash Memory
microsd card = microSD Card
slot2 card = Slot2 Card
slot1 card = Slot1 Card
favorites = Favoriten
[hotkeys]
l-r-a-b-↓ = l-r-a-b-↓
l-r-b-y-↓ = l-r-b-y-↓
l-r-a-b-x-y = l-r-a-b-x-y
b-y-touch = b-y-touch
start-r-touch = start-r-touch
[updater]
update = Update
update ? = Udpate durchführen?
updater = Update-Modul
menu = Haupt-Modul
savesize.bin = savesize.bin
cheats = Cheats DB
connecting = Verbindung wird hergestellt
failed = Update fehlgeschlagen
updated = Update erfolgreich
fresh = Update bereits durchgeführt
stop = Transfer abbrechen?
download = %d Bytes heruntergeladen
unpack = Daten werden entpackt
[crc32]
crc32 = CRC32
calculation = Berechne CRC32
[loader]
text = ROM-Loader verwenden
not found = Loader nicht gefunden
error = Error
info = Information
[loading]
load text = Bitte warten…
[nds bootstrap]
text = nds-bootstrap version
item0 = release
item1 = nightly
firsttimetitle = NDS-Bootstrap wird initialisiert
firsttime = Drücken Sie OK, um die Ersteinrichtung von NDS-Bootstrap zu starten. Dies kann eine Minute dauern und ist ein einmaliger Vorgang.
dsmode = DS-Only Mode
inimissingtitle = INI-Fehler.
inimissing = ndsbs.ini fehlt in _nds/akmenunext oder ist beschädigt. Bitte stellen Sie diese Datei wieder her oder installieren Sie akmenu-next neu.
phatCol = DS Phat Colors
[resethotkey]
text = Menü-Hotkey
0 = l-↓-select
1 = l-r-start
2 = l-r-select
3 = l-r-a-b-↓
4 = l-r-b-y-↓
5 = l-r-a-b-x-y
6 = Brauch
[end]

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@ -0,0 +1,307 @@

[font]
main = liberation.pcf
language = 1
[start menu]
Setting = Settings
Set favorite = Set favorite
Unset favorite = Remove favorite
Info = File Info
Help = Help & About
Tools = Tools
START = START
[message box]
yes = Yes
no = No
ok = OK
cancel = Cancel
[progress window]
processing save = Creating save, dont power off
processing copy = Copying file, dont power off, %c for cancel
first use sd = Checking SD card for the first time using
gba load = Loading gba game
gba save load = Loading gba save
gba save store = Processing gba save, dont power off
erase nor = Erase NOR flash
[copy file error]
title = Error
text = File does not exist
[copy file exists]
title = Warning
text = A file with the same name already exists, replace it?
[copy dest is directory]
title = Error
text = A directory with the same name already exists, can not copy source file.
[move dest is directory]
title = Error
text = A directory with the same name already exists, can not move source file.
[no copy dir]
title = Error
text = Directory copying/moving is not supported for now.
[stop copying file]
title = Stop copying file
text = Do you want to stop copying?
[confirm delete file]
title = Confirm
text = File can not be recovered after delete, continue delete "%s"?
[do not delete directory]
title = Warning
text = The directory is not empty, can not delete it.
[restore save fail]
title = Error
text = Failed to restore save data.
[language changed]
title = Question
text = System language setting changed, restart now to apply new lanaguage setting? Choose "No" to restart later.
[ui style changed]
title = Question
text = User interface style changed, restart now to apply new style? Choose "No" will keep current style.
[setting window]
ok = OK
savetype = Settings
cancel = Cancel
confirm = Confirm
confirm text = Save current settings?
close = Close
system = System
interface = Interface
filesystem = File system
gba = GBA
patches = nds-bootstrap settings
[save type]
title = Settings
text = Select a save type
Unknown = unknown/auto
No Save = no save
4K = 4K
64K = 64K
512K = 512K
1M = 1M
2M = 2M
4M = 4M
8M = 8M
16M = 16M
32M = 32M
64M = 64M
default = default
save slot = Choose Save Slot
tab1 = Compatibility
tab2 = Features
[system setting]
title = System settings
safe mode = Safe Mode
[rom info]
title = File Information
file date = Last change: %d/%d/%d %02d:%02d:%02d(GMT)
file size = File Size: %s
save type = Save Type: %s
game code = Code: %s
copy slot = Copy Slot
[disk info]
total = Disk Capacity: %s
used = Used Space: %s
free = Free Space: %s
[no free space]
title = Error
text = There is not enough space on the disk.
[unsupported sd]
title = Unsupported SD card
text = This SD card(Model:%s) is not suitable for running offical DS programs, please copy program from SD card to Acekard Internal Flash Memory and try again.
[sd card error]
title = SD card error
text = Can not access sd card, it may not be inserted correctly.
[no sd for save]
title = SD card error
text = Can not access sd card, save data of previous launched program will be written to file: "%s".
[no gba card]
title = Notify
text = There is no device in SLOT-2
[filelist type]
text = Set file list type
item0 = NDS
item1 = NDS + SAV
item2 = ALL
[nds bootstrap]
text = nds-bootstrap version
item0 = release
item1 = nightly
firsttimetitle = Initializing nds-bootstrap
firsttime = Press OK to start first-time setup of nds-bootstrap. This may take a minute and is a one-time process.
dsmode = DS-Only Mode
inimissingtitle = INI error
inimissing = ndsbs.ini is missing from _nds/akmenunext or is corrupt. Please restore this file or reinstall akmenu-next.
phatCol = DS Phat Colors
[language]
text = Language
ja = 日本語
en = english
fr = français
de = deutsch
it = italiano
es = español
cn = 简体中文
zh = 繁體中文
[ui style]
text = User Interface style
[help window]
title = Help information
item0 = %c Select Programs
item1 = %c Start/OK/YES
item2 = %c Back/Cancel/NO
item3 = %c View file info/Select Save Type
item4 = %c Favourites
item5 = %c Back to parent directory
item6 = %c Adjust Brightness (DS-Only)
item7 = %s Start Menu
item8 = %s Menu style new/classical
[exp window]
button = 3in1
title = 3in1 expansion pack settings
ram = RAM
sram = sRAM
off = off
low = low
mid = middle
high = high
strength = Rumble strength
flash to nor = to NOR
copy to psram = to RAM
[abort save]
title = Abort save processing
text = Do you want abort save processing?
[gba warn]
title = Warning
text = Gba roms with size more then 32M don't support!
[patches]
download play = Single Card Play
cheating system = Cheat in Game(AR)
reset in game = Reset in Game
dma = DMA mode
protection = Bypass Protection
linkage = Link with GBA
sd save = Save directly to SD
homebrew reset = Reset in Homebrew
carddma = Card read DMA
[switches]
Enable = on
Disable = off
Global = global(%s)
[ram allocation]
title = Error
memory allocation error = Memory allocation error
[scrolling]
fast = Fast
medium = Medium
slow = Slow
[file settings]
title = File system settings
show hidden files = Show hidden files
save extension = Save extension
use saves folder = Use 'saves' folder
[interface settings]
title = Interface settings
scrolling speed = Scrolling speed
filelist style = Filelist style
oldschool = Old school
small = Small Icons
modern = Modern
internal = Internal
animation = Animation
12 hour = 12-hour clock
[gba settings]
title = Other Settings
sleephack = Universal sleep
autosave = Backup save at startup
mode = Slot-2 mode
modegba = gba
modends = nds
modeask = ask
modetext = Launch slot-2 in NDS mode?
[sd save]
title = Warning
text = This game cannot be launched from Acekard Internal Flash Memory, please copy game from Acekard Internal Flash Memory to SD card and try again.
[icon]
icon = Show icon
transparent = transparent
as is = as is
firmware = firmware
[cheats]
title = Cheats
info = More…
deselect = Deselect all
[saveslot]
title = Copy Save Slot
confirm = Are you sure you want to copy save slot?
target slot = Target Save Slot
[mainlist]
flash memory = Flash Memory
microsd card = microSD Card
slot2 card = Slot 2 Card
slot1 card = Slot 1 Card
favorites = Favorites
[loader]
text = Use ROM loader
not found = Loader not found
error = Error
info = Information
[loading]
load text = Please wait...
[resethotkey]
text = Menu Hotkey
0 = l-↓-select
1 = l-r-start
2 = l-r-select
3 = l-r-a-b-↓
4 = l-r-b-y-↓
5 = l-r-a-b-x-y
6 = Custom
[end]

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// Spanish language file for the Wood Firmwares by Yellow Wood Goblin:
// Modified and updated by PabloACZ.
// Very thanks to germich3, pichon64, Mhetralla and pepeluis33, for starting the translation project.
// ______________________________________________________________
//
// Archivo de idioma español para los Firmwares Wood de Yellow Wood Goblin:
// Modificado y actualizado por PabloACZ.
// Agradecimientos a germich3, pichon64, Mhetralla y pepeluis33 por comenzar este proyecto.
[font]
main = liberation.pcf
language = 5
[start menu]
Setting = Opciones
Set favorite = Añadir a favoritos
Unset favorite = Eliminar de favoritos
Info = Información
Help = Ayuda
Tools = Herramientas
START = Inicio
[message box]
yes = Sí
no = No
ok = Aceptar
cancel = Cancelar
[progress window]
processing save = Cargando…
processing copy = Copiando archivo… Presiona %c para cancelar.
first use sd = Preparando la micro SD para su primer uso…
gba load = Cargando juego de GBA…
gba save load = Cargando save de GBA…
gba save store = Almacenando save de GBA…
erase nor = Borrar la memoria NOR
[copy file error]
title = Error
text = El archivo especificado no existe.
[copy file exists]
title = Advertencia
text = Un archivo con el mismo nombre ya existe. ¿Deseas reemplazarlo?
[copy dest is directory]
title = Error
text = Un directorio con el mismo nombre ya existe. No se puede copiar el archivo de origen.
[move dest is directory]
title = Error
text = Un directorio con el mismo nombre ya existe. No se puede mover el archivo de origen.
[no copy dir]
title = Error
text = El copiado y/o movimiento de directorios no está soportado todavía.
[stop copying file]
title = Advertencia
text = ¿Seguro de que deseas parar el copiado?
[confirm delete file]
title = Advertencia
text = El elemento no podrá ser recuperado si se elimina. ¿Borrar "%s" de todas formas?
[do not delete directory]
title = Error
text = Eliminación de datos abortada.
[restore save fail]
title = Error
text = La restauración de datos guardados falló.
[language changed]
title = Aviso
text = Se cambió el idioma del sistema. Debes reiniciar el firmware para aplicar los cambios. ¿Deseas hacerlo ahora? Cancela para hacerlo luego.
[ui style changed]
title = Aviso
text = Se cambió la interfaz gráfica de usuario. Debes reiniciar el firmware para aplicar los cambios. ¿Deseas hacerlo ahora? Cancela para mantener el tema actual.
[setting window]
ok = OK
savetype = Opciones
cancel = Cancelar
confirm = Aviso
confirm text = ¿Deseas guardar los ajustes?
close = Cerrar
system = Sistema
interface = Interfaz
filesystem = Sistema de archivos
gba = GBA
patches = configuración de nds-bootstrap
[save type]
title = Opciones
text = Tipo de save
Unknown = automático
No Save = no guardar
4K = 4K
64K = 64K
512K = 512K
1M = 1M
2M = 2M
4M = 4M
8M = 8M
16M = 16M
32M = 32M
64M = 64M
default = por defecto
save slot = Slot de guardado
tab1 = Compatibilidad
tab2 = Características
[system setting]
title = Ajustes del sistema
safe mode = Modo Seguro
[rom info]
title = Información de elemento
file date = Último cambio: %d/%d/%d %02d:%02d:%02d(GMT).
file size = Tamaño: %s.
save type = Tipo de save: %s
game code = ID del juego: %s.
copy slot = Copiar slot
[disk info]
total = Capacidad: %s.
used = Espacio usado: %s.
free = Espacio libre: %s.
[no free space]
title = Error
text = No hay espacio suficiente en la unidad.
[unsupported sd]
title = Error
text = Esta tarjeta micro SD (modelo: %s) no es la adecuada para correr ROMs o homebrew de DS. Intenta con otra o copia el ejecutable a la memoria interna de la Acekard R.P.G.
[sd card error]
title = Error
text = No se puede acceder a los datos de la tarjeta micro SD. Quizás no fue insertada correctamente en la flashcard.
[no sd for save]
title = Error
text = No se puede acceder a la tarjeta micro SD. Los datos guardados del archivo ejecutado previamente serán escritos en "%S".
[no gba card]
title = Error
text = No hay ninguna flashcard de SLOT-2 (como la EZ Flash 3-in-1) en la consola. No se puede proseguir.
[filelist type]
text = Tipos de archivo a mostrar
item0 = NDS
item1 = NDS y SAV
item2 = todos
[rom trim]
text = Trimmear ROMs al copiarlas
item0 = no
item1 = sí
[language]
text = Idioma
ja = 日本語
en = english
fr = français
de = deutsch
it = italiano
es = español
cn = 简体中文
zh = 繁體中文
[ui style]
text = Interfaz gráfica
[help window]
title = Información de ayuda
item0 = %c Moverse en los menús / elegir opciones
item1 = %c Iniciar / cargar / aceptar
item2 = %c Atrás / cancelar
item3 = %c Ver info de elemento / elegir tipo de save
item4 = %c Alternar entre micro SD y Favoritos
item5 = %c Regresar un directorio atrás
item6 = %c Ajustar retroiluminación
item7 = %s Menú de inicio
item8 = %s Cambiar el estilo de la lista de archivos
[exp window]
button = 3 en 1
title = Ajustes de la expansión 3 en 1
ram = RAM
sram = SRAM
off = desactivada
low = baja
mid = media
high = alta
strength = Fuerza de vibración
flash to nor = a la NOR
copy to psram = a la RAM
[abort save]
title = Aviso
text = ¿En serio quieres detener el proceso?
[gba warn]
title = Error
text = Las ROMs de GBA mayores a 32MB no están soportadas.
[patches]
download play = Habilitar Descarga DS
cheating system = Usar cheats / trampas (AR)
reset in game = SoftReset en los juegos
dma = Modo DMA
protection = Sobrepasar la protección AP
linkage = Enlazar con GBA (SLOT-2)
sd save = Guardar directamente en la SD
homebrew reset = SoftReset en apps. homebrew
reset hotkey = Comb. botones del SoftReset
rts = Real Time Save
carddma = Card read DMA
[switches]
Enable = sí
Disable = no
Global = global (%s)
[ram allocation]
title = Error
memory allocation error = Error de asignación de memoria.
[scrolling]
fast = rápida
medium = intermedia
slow = lenta
[file settings]
title = Ajustes del sistema de archivos
show hidden files = Mostrar archivos ocultos
save extension = Extensión de saves
use saves folder = Usar carpeta 'saves'
[interface settings]
title = Ajustes de la interfaz
scrolling speed = Velocidad de desplazamiento
filelist style = Estilo de la lista de archivos
oldschool = antiguo
modern = moderno
internal = detallado
small = íconos pequeños
animation = Animación de íconos
12 hour = Sistema horario de 12 horas
[gba settings]
title = Otras configuraciones
sleephack = Reposo universal (sleep)
autosave = Respaldar save al inicio
mode = Modo SLOT-2
modegba = gba
modends = nds
modeask = preguntar
modetext = ¿Deseas iniciar el SLOT-2 en el modo NDS?
[sd save]
title = Error
text = No se pudo ejecutar el juego desde la memoria flash interna de la Acekard R.P.G. Cópialo a tu tarjeta micro SD y prueba desde allí.
[icon]
icon = Mostrar ícono
transparent = transparente
as is = tal cual
firmware = del menú DS
[cheats]
title = Cheats
info = Más info
deselect = Desact. todo
[saveslot]
title = Slot de guardado actual
confirm = ¿Seguro de que quieres copiar el save a este nuevo slot?
target slot = Slot de guardado de destino
[mainlist]
flash memory = Memoria flash
microsd card = Tarjeta micro SD
slot2 card = Flashcard de SLOT-2
slot1 card = Flashcard de SLOT-1
favorites = Favoritos
[hotkeys]
l-r-a-b-↓ = l+r+a+b+↓
l-r-b-y-↓ = l+r+b+y+↓
l-r-a-b-x-y = l+r+a+b+x+y
b-y-touch = b+y+p.táctil
start-r-touch = start+r+p.táctil
[updater]
update = Actualizar
update ? = ¿Seguro de que quieres actualizar estos datos?
updater = Módulo updater.dat
menu = Firmware Wood
savesize.bin = savesize.bin
cheats = USRCHEAT.DAT
connecting = Conectando
failed = actualización fallida
updated = actualizado correctamente
fresh = ya tienes la última versión
stop = ¿Quieres parar la transferencia?
download = %d bytes descargados
unpack = Descomprimiendo
[crc32]
crc32 = CRC32
calculation = Calculando CRC32…
[loader]
text = Utilice el cargador de ROM
not found = Cargador no encontrado
error = Error
info = Information
[loading]
load text = Espere por favor…
[nds bootstrap]
text = nds-bootstrap version
item0 = release
item1 = nightly
firsttimetitle = Inicializando nds-bootstrap
firsttime = Pulsa "Aceptar" para iniciar la configuración inicial de nds-bootstrap. Este proceso puede tardar un minuto y se realiza una sola vez.
dsmode = DS-Only Mode
inimissingtitle = Error De INI
inimissing = ndsbs.ini no se encuentra en _nds/akmenunext o está dañado. Restaure este archivo o reinstale akmenu-next.
phatCol = DS Phat Colors
[resethotkey]
text = Botones del menú
0 = l-↓-select
1 = l-r-start
2 = l-r-select
3 = l-r-a-b-↓
4 = l-r-b-y-↓
5 = l-r-a-b-x-y
6 = Costumbre
[end]

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@ -0,0 +1,340 @@
// Thanks to Antoine L., Shad and Supercarte for the translation.
[font]
main = liberation.pcf
language = 2
[start menu]
Setting = Paramètres
Set favorite = Ajouter aux favoris
Unset favorite = Supprimer des favoris
Info = Infos Fichier
Help = Aide
Tools = Outils
START = START
[message box]
yes = Oui
no = Non
ok = OK
cancel = Annuler
[progress window]
processing save = Sauvegarde… ne pas éteindre
processing copy = Copie… ne pas éteindre, %c pour annuler
first use sd = Vérification de la microSD pour une première utilisation
gba load = Chargement du jeu GBA
gba save load = Chargement de la sauvegarde du jeu GBA
gba save store = Sauvegarde GBA… ne pas éteindre
erase nor = Supprimer mémoire NOR
[copy file error]
title = Erreur
text = Le fichier n'existe pas.
[copy file exists]
title = Attention
text = Le fichier existe déjà, l'écraser ?
[copy dest is directory]
title = Erreur
text = Le répertoire existe déjà, impossible de copier.
[move dest is directory]
title = Erreur
text = Le répertoire existe déjà, impossible de déplacer.
[no copy dir]
title = Erreur
text = La copie de dossier n'est pas supportée.
[stop copying file]
title = Arrêter la copie
text = Voulez-vous arrêter la copie ?
[confirm delete file]
title = Confirmation
text = La suppression est définitive, voulez-vous vraiment supprimer "%s" ?
[do not delete directory]
title = Attention
text = Le dossier n'est pas vide, impossible de supprimer.
[restore save fail]
title = Erreur
text = Impossible de restaurer la sauvegarde.
[language changed]
title = Question
text = La configuration système a été mise à jour, redémarrer pour appliquer les changements ? Choisissez "Non" pour redémarrer plus tard.
[ui style changed]
title = Question
text = L'interface utilisateur a été mise à jour, redémarrer pour appliquer les changements ? Choisissez "Non" pour annuler les modifications.
[setting window]
ok = OK
savetype = Configuration
cancel = Annuler
confirm = Confirmer
confirm text = Sauvegarder la configuration ?
close = Fermer
system = Système
interface = Interface
filesystem = Fichiers
gba = GBA
patches = paramètres nds-bootstrap
[save type]
title = Configuration
text = Choisir type de sauvegarde
Unknown = Automatique
No Save = Aucune
4K = 4K
64K = 64K
512K = 512K
1M = 1M
2M = 2M
4M = 4M
8M = 8M
16M = 16M
32M = 32M
64M = 64M
default = Défaut
save slot = Le slot de sauvegarde
tab1 = Compatibilité
tab2 = Options
[system setting]
title = Interface utilisateur
safe mode = Safe Mode
[rom info]
title = Propriétés du fichier
file date = Modifié le : %d/%d/%d %02d:%02d:%02d(GMT)
file size = Taille : %s
save type = Sauvegarde : %s
game code = Code : %s
copy slot = Copie de slot
[disk info]
total = Capacité : %s
used = Espace utilisé : %s
free = Espace libre : %s
[no free space]
title = Erreur
text = L'espace disque est insuffisant.
[unsupported sd]
title = microSD incompatible
text = Cette micro SD (modèle %s) n'est pas compatible avec les jeux DS. Veuillez copier les jeux sur la mémoire interne du Acekard et réessayer.
[sd card error]
title = Erreur microSD
text = microSD inaccessible, vérifiez qu'elle est bien insérée.
[no sd for save]
title = Erreur microSD
text = microSD inaccessible, la sauvegarde du dernier jeu lancé a été écrite dans "%s".
[no gba card]
title = Notification
text = Il n'y a pas de cartouche insérée dans le slot 2.
[filelist type]
text = Afficher les fichiers
item0 = ROMS
item1 = ROMS + SAV
item2 = TOUT
[rom trim]
text = Trimmer lors de la copie
item0 = Non
item1 = Oui
[language]
text = Langage
ja = 日本語
en = english
fr = français
de = deutsch
it = italiano
es = español
cn = 简体中文
zh = 繁體中文
[ui style]
text = Interface utilisateur
[help window]
title = Aide
item0 = %c Sélectionner un logiciel
item1 = %c Lancer/OK/Oui
item2 = %c Retour/Annuler/Non
item3 = %c Propriétés/Type sauvegarde
item4 = %c Basculer SD/FLASH
item5 = %c Précédent répertoire
item6 = %c Ajuster la luminosité
item7 = %s Menu de démarrage
item8 = %s Style nouveau/classique
[exp window]
button = 3in1
title = Configuration du 3in1 expansion pack
ram = RAM
sram = sRAM
off = Désactivée
low = Faible
mid = Moyenne
high = Forte
strength = Vibrations
flash to nor = NOR
copy to psram = RAM
[abort save]
title = Annuler la sauvegarde
text = Voulez-vous annuler la sauvegarde ?
[gba warn]
title = Attention
text = Les roms GBA avec une taille supérieur à 32Mb ne sont pas supportées.
[patches]
download play = Download Play
cheating system = Codes de triche AR
reset in game = Redémarrer (L+R+A+B+Bas)
dma = Mode DMA
protection = Protection bypass
linkage = Lien GBA
sd save = Sauvegarder sur microSD
homebrew reset = Reset in Homebrew
reset hotkey = Reset Hotkey
rts = Real Time Save
carddma = Card read DMA
[switches]
Enable = on
Disable = off
Global = global(%s)
[ram allocation]
title = Erreur
memory allocation error = Erreur d'allocation mémoire
[scrolling]
fast = Rapide
medium = Médium
slow = Faible
[file settings]
title = Paramêtres des fichiers
show hidden files = Afficher les fichiers cachés
save extension = Extension de la sauvegarde
use saves folder = Utiliser le dossier 'saves'
[interface settings]
title = Interface de réglages
scrolling speed = Vitesse de défilement
filelist style = Affichage fichiers
oldschool = Simple
modern = Icônes
internal = Internal
small = Small icons
animation = Animation
12 hour = Horaire sur 12 heures
[gba settings]
title = Other settings
sleephack = Veille universelle
autosave = Sauvegarde au démarrage
mode = Slot-2 mode
modegba = gba
modends = nds
modeask = ask
modetext = Launch slot-2 in NDS mode?
[sd save]
title = Attention
text = Ce jeu ne peut pas être lancé depuis la mémoire interne, veuillez le copier sur la carte SD et réessayer.
[icon]
icon = Fond de l'icone
transparent = transparent
as is = original
firmware = firmware
[cheats]
title = Cheats
info = Info
deselect = Deselect all
[saveslot]
title = Slot de sauvegarde
confirm = Etes-vous sûr de vouloir copier ce slot ?
target slot = Slot de destination
[mainlist]
flash memory = Flash Memory
microsd card = microSD Card
slot2 card = Slot 2 Card
slot1 card = Slot 1 Card
favorites = Favorites
[hotkeys]
l-r-a-b-↓ = l-r-a-b-↓
l-r-b-y-↓ = l-r-b-y-↓
l-r-a-b-x-y = l-r-a-b-x-y
b-y-touch = b-y-touch
start-r-touch = start-r-touch
[updater]
update = Update
update ? = Do you want to update?
updater = Update module
menu = Main module
savesize.bin = savesize.bin
cheats = Cheats DB
connecting = Connecting
failed = failed
updated = updated
fresh = already updated
stop = Do you want to stop transfer?
download = Downloaded %d bytes
unpack = Unpacking
[crc32]
crc32 = CRC32
calculation = calcul CRC32
[loader]
text = Utiliser le chargeur ROM
not found = Chargeur non trouvé
error = Error
info = Information
[loading]
load text = S'il vous plaît, attendez…
[nds bootstrap]
text = nds-bootstrap version
item0 = release
item1 = nightly
firsttimetitle = Initialisation de nds-bootstrap
firsttime = Appuyez sur OK pour lancer la première configuration de nds-bootstrap. Cette opération peut prendre une minute et est unique.
dsmode = DS-Only Mode
inimissingtitle = Erreur INI
inimissing = Le fichier ndsbs.ini est manquant dans _nds/akmenunext ou corrompu. Veuillez restaurer ce fichier ou réinstaller akmenu-next.
phatCol = DS Phat Colors
[resethotkey]
text = Boutons de menu
0 = l-↓-select
1 = l-r-start
2 = l-r-select
3 = l-r-a-b-↓
4 = l-r-b-y-↓
5 = l-r-a-b-x-y
6 = Coutume
[end]

View File

@ -0,0 +1,340 @@
// Updated for Wood 1.33 by linoxyard
[font]
main = liberation.pcf
language = 4
[start menu]
Setting = Impostazioni
Set favorite = Imposta preferito
Unset favorite = Rimuovi dai preferiti
Info = Info File
Help = Aiuto
Tools = Strumenti
START = START
[message box]
yes = Sì
no = No
ok = OK
cancel = Annulla
[progress window]
processing save = Salvataggio in corso, non spegnere
processing copy = Copia in corso, non spegnere, %c per annullare
first use sd = Controllo SD per il primo utilizzo
gba load = Caricamento gioco gba
gba save load = Caricamento salvataggio gba
gba save store = Salvataggio gba in corso, non spegnere
erase nor = Cancella la NOR
[copy file error]
title = Errore
text = Il file non esiste
[copy file exists]
title = Attenzione
text = Esiste un file con lo stesso nome, sostituirlo?
[copy dest is directory]
title = Errore
text = Esiste una cartella con lo stesso nome, impossibile copiare.
[move dest is directory]
title = Errore
text = Esiste una cartella con lo stesso nome, impossibile spostare.
[no copy dir]
title = Errore
text = Impossibile copiare/spostare la cartella.
[stop copying file]
title = Fine copia del file
text = Vuoi terminare la copia?
[confirm delete file]
title = Conferma
text = Impossibile ripristinare il file dopo la cancellazione di "%s", continuare?
[do not delete directory]
title = Attenzione
text = Eliminazione annullata.
[restore save fail]
title = Errore
text = Impossibile ripristinare il salvataggio.
[language changed]
title = Domanda
text = La lingua è stata cambiata, riavviare per applicare le impostazioni? Scegli "No" per riavviare dopo.
[ui style changed]
title = Domanda
text = L'interfaccia è stata cambiata, riavviare per applicare le impostazioni? Scegli "No" per riavviare dopo.
[setting window]
ok = OK
savetype = Impostazioni
cancel = Annulla
confirm = Conferma
confirm text = Salvare le impostazioni correnti?
close = Chiudi
system = Sistema
interface = Interfaccia
filesystem = File system
gba = GBA
patches = nds-bootstrap settings
[save type]
title = Impostazioni
text = Scegli un tipo di salvataggio
Unknown = sconosciuto/auto
No Save = nessuno
4K = 4K
64K = 64K
512K = 512K
1M = 1M
2M = 2M
4M = 4M
8M = 8M
16M = 16M
32M = 32M
64M = 64M
default = default
save slot = Scegli Slot
tab1 = Compatibilità
tab2 = Caratteristiche
[system setting]
title = Impostazioni di sistema
safe mode = Modalità sicura
[rom info]
title = Informazioni
file date = Ultima modifica: %d/%d/%d %02d:%02d:%02d(GMT)
file size = Dimensione: %s
save type = Tipo salvataggio: %s
game code = Codice: %s
copy slot = Copia lo Slot
[disk info]
total = Capacità Disco: %s
used = Spazio Usato: %s
free = Spazio Libero: %s
[no free space]
title = Errore
text = Non c'è spazio sul disco.
[unsupported sd]
title = SD non supportata
text = Questa SD (Model:%s) non è adatta all'esecuzione di programmi per DS, si prega di cambiare SD o copiare il file nella memoria interna e provare ancora.
[sd card error]
title = Errore SD
text = Impossibile accedere alla SD, potrebbe non essere inserita correttamente.
[no sd for save]
title = Errore SD
text = Impossibile accedere alla SD, il salvataggio del programma lanciato prima sarà scritto in questo file: "%s".
[no gba card]
title = Notifica
text = Nessuna cartuccia nello SLOT-2
[filelist type]
text = Imposta il tipo di lista file
item0 = NDS
item1 = NDS + SAV
item2 = TUTTI
[rom trim]
text = Trimma rom durante la copia
item0 = No
item1 = Sì
[language]
text = Lingua
ja = 日本語
en = English
fr = Français
de = Deutsch
it = Italiano
es = Español
cn = 简体中文
zh = 繁體中文
[ui style]
text = Stile Interfaccia Utente
[help window]
title = Informazioni di aiuto
item0 = %c Scegli programmi
item1 = %c Start/OK/SI
item2 = %c Indietro/Annulla/NO
item3 = %c Vedi info file/Scegli tipo di salvataggio
item4 = %c Cambia SD/FLASH o SD/Preferiti
item5 = %c Ritorna alla root
item6 = %c Imposta Luminosità
item7 = %s Menù Start
item8 = %s Stile menù nuovo/classico
[exp window]
button = 3in1
title = Impostazioni 3in1 expansion pack
ram = RAM
sram = sRAM
off = off
low = bassa
mid = media
high = alta
strength = Potenza vibrazione
flash to nor = Copia in NOR
copy to psram = Copia in RAM
[abort save]
title = Annulla salvataggio
text = Vuoi annullare il salvataggio in corso?
[gba warn]
title = Attenzione
text = Non sono supportate le rom GBA maggiori di 32M!
[patches]
download play = Supporto Download Play
cheating system = Codici trucchi(AR)
reset in game = Reset durante il gioco
dma = Modalità DMA
protection = Bypassa Protezione
linkage = Link con GBA
sd save = Salva direttamente nella SD
homebrew reset = Reset durante l'Homebrew
reset hotkey = Combinazione di Reset
rts = Real Time Save
carddma = Card read DMA
[switches]
Enable = on
Disable = off
Global = globale(%s)
[ram allocation]
title = Errore
memory allocation error = Errore di allocazione della memoria
[scrolling]
fast = Veloce
medium = Medio
slow = Lento
[file settings]
title = Impostazioni file system
show hidden files = Mostra file nascosti
save extension = Estensione del salvataggio
use saves folder = Usa cartella 'saves'
[interface settings]
title = Impostazioni interfaccia
scrolling speed = Velocità di scorrimento
filelist style = Stile della lista dei file
oldschool = Vecchia scuola
modern = Moderno
internal = Interno
small = Small icons
animation = Animazione
12 hour = Orologio 12-ore
[gba settings]
title = Altre impostazioni
sleephack = Sleep Universale
autosave = Backup del salvataggio all'avvio
mode = Modalità Slot-2
modegba = gba
modends = nds
modeask = chiedi
modetext = Avviare lo slot-2 in modalità NDS?
[sd save]
title = Attenzione
text = Questo gioco non può essere avviato dalla memoria interna, si prega di copiare il file nella SD e provare ancora.
[icon]
icon = Mostra icona
transparent = trasparente
as is = normale
firmware = firmware
[cheats]
title = Codici
info = Altro…
deselect = Deseleziona
[saveslot]
title = Copia Slot Salvataggio
confirm = Sei sicuro di voler copiare lo slot?
target slot = Slot Salvataggio di destinazione
[mainlist]
flash memory = Memoria Flash
microsd card = MicroSD
slot2 card = Slot 2
slot1 card = Slot 1
favorites = Preferiti
[hotkeys]
l-r-a-b-↓ = l-r-a-b-↓
l-r-b-y-↓ = l-r-b-y-↓
l-r-a-b-x-y = l-r-a-b-x-y
b-y-touch = b-y-tocco
start-r-touch = start-r-tocco
[updater]
update = Aggiorna
update ? = Vuoi aggiornare?
updater = Modulo di aggiornamento
menu = Modulo principale
savesize.bin = savesize.bin
cheats = Database dei Codici
connecting = Connessione in corso
failed = Aggiornamento fallito
updated = File aggiornato
fresh = Il file è già aggiornato
stop = Vuoi interrompere il trasferimento?
download = Scaricati %d byte
unpack = Decompressione
[crc32]
crc32 = CRC32
calculation = Calcolo del CRC32 in Corso
[loader]
text = Utilizzare il caricatore ROM
not found = Caricatore non trovato
error = Error
info = Information
[loading]
load text = Attendere prego…
[nds bootstrap]
text = nds-bootstrap version
item0 = release
item1 = nightly
firsttimetitle = Inizializzazione di nds-bootstrap
firsttime = Premere OK per avviare la configurazione iniziale di nds-bootstrap. Questa operazione potrebbe richiedere un minuto ed è un'operazione da eseguire una sola volta.
dsmode = DS-Only Mode
inimissingtitle = Errore INI
inimissing = Il file ndsbs.ini manca da _nds/akmenunext o è danneggiato. Ripristinare questo file o reinstallare akmenu-next.
phatCol = DS Phat Colors
[resethotkey]
text = Pulsanti del menu
0 = l-↓-select
1 = l-r-start
2 = l-r-select
3 = l-r-a-b-↓
4 = l-r-b-y-↓
5 = l-r-a-b-x-y
6 = Costume
[end]

View File

@ -0,0 +1,340 @@
//tnx to ech0chrome
[font]
main = liberation.pcf
language = 0
[start menu]
Setting = 設定
Set favorite = お気に入りに設定
Unset favorite = お気に入りを解除
Info = ファイル詳細
Help = ヘルプ
Tools = ツール
START = START
[message box]
yes = はい
no = いいえ
ok = 決定
cancel = 取消し
[progress window]
processing save = 作業中につき電源を切らないで下さい
processing copy = ファイルコピー, 電源を落とさないで下さい
first use sd = メディアの初期チェック中
gba load = GBA ゲーム ロード中…
gba save load = GBA セーブ ロード中…
gba save store = GBA セーブ 処理中, 電源を落とさないで下さい
erase nor = NOR flash 抹消中, 電源を落とさないで下さい
[copy file error]
title = エラー
text = ファイルがありません
[copy file exists]
title = 警告
text = 同名ファイルが存在します。置き換えますか?
[copy dest is directory]
title = 警告
text = 同名ファイルが存在する為、ファイルをコピーできません
[move dest is directory]
title = 警告
text = 同名ファイルが存在する為、このファイルを移動できません
[no copy dir]
title = エラー
text = ディレクトリのコピー/移動は出来ません
[stop copying file]
title = ファイルコピーの中止
text = ファイルのコピーを中止しますか?
[confirm delete file]
title = 確認
text = ファイルを削除すると復元はできません。"%s"の削除を続行しますか?
[do not delete directory]
title = 警告
text = ディレクトリが空で無い為に削除出来ません
[restore save fail]
title = エラー
text = セーブデータの復元に失敗
[language changed]
title = 確認内容
text = 言語設定の変更を反映する為に今すぐ再起動しますか?
[ui style changed]
title = 確認内容
text = UI設定変更を反映する為に今すぐ再起動しますか?
[setting window]
ok = OK
savetype = 設定
cancel = 取消し
confirm = 確認
confirm text = 現在の設定を保存しますか?
close = 閉じる
system = システム
interface = インターフェース
filesystem = ファイル
gba = GBA
patches = nds-bootstrap 設定
[save type]
title = 設定
text = セーブタイプ選択
Unknown = 未設定/自動
No Save = No Save
4K = 4K
64K = 64K
512K = 512K
1M = 1M
2M = 2M
4M = 4M
8M = 8M
16M = 16M
32M = 32M
64M = 64M
default = メイン
save slot = 保存スロットを選択する
tab1 = 互換性
tab2 = 機能
[system setting]
title = システム設定
safe mode = Safe Mode
[rom info]
title = ファイル詳細
file date = 最終更新: %d/%d/%d %02d:%02d:%02d(GMT)
file size = ファイルサイズ: %s
save type = セーブ形式タイプ: %s
game code = ゲームコード: %s
copy slot = コピースロット
[disk info]
total = 全体容量: %s
used = 使用容量: %s
free = 空き容量: %s
[no free space]
title = エラー
text = 容量不足の為
[unsupported sd]
title = このメディアは利用出来ません
text = このメディア(Model:%s)は動作に適切では無いので別のものに変更してください
[sd card error]
title = SDカードエラー
text = メディアにアクセス出来ません。正しく挿入されていることを確認してください。
[no sd for save]
title = SDカードエラー
text = 過去のデータを保存する事が出来ません。 ファイル: "%s".
[no gba card]
title = 通知
text = スロット2にカートリッジがありません
[filelist type]
text = リストタイプ選択
item0 = NDS
item1 = NDS + SAV
item2 = ALL
[rom trim]
text = 容量調整コピー
item0 = トリム無効
item1 = トリム有効
[language]
text = 言語
ja = 日本語
en = english
fr = français
de = deutsch
it = italiano
es = español
cn = 简体中文
zh = 繁體中文
[ui style]
text = ユーザー設定 スタイル
[help window]
title = ヘルプ インフォメーション
item0 = %c プログラム選択
item1 = %c 開始/OK/はい
item2 = %c 戻る/キャンセル/いいえ
item3 = %c ファイル詳細/セーブタイプ選択
item4 = %c SD/FLASH 切り替え
item5 = %c 親ディレクトリに戻る
item6 = %c 照度調整
item7 = %s スタートメニュー
item8 = %s アイコン表示/文字表示
[exp window]
button = 3in1
title = 3in1 拡張パック 設定
ram = RAM
sram = sRAM
off = オフ
low = 弱
mid = 中
high = 強
strength = 震動レベル
flash to nor = to NOR
copy to psram = to RAM
[abort save]
title = セーブを中止
text = セーブを中止しますか?
[gba warn]
title = 警告
text = 32MBを超えるGBAロムはサポートされていません
[patches]
download play = ダウンロードプレイ
cheating system = チート機能(AR)
reset in game = ソフトリセット
dma = DMAモード
protection = プロテクト回避
linkage = GBAとリンク
sd save = SDに直接セーブ
homebrew reset = Reset in Homebrew
reset hotkey = Reset Hotkey
rts = Real Time Save
carddma = Card read DMA
[switches]
Enable = オン
Disable = オフ
Global = 全体(%s)
[ram allocation]
title = エラー
memory allocation error = メモリ割り当てエラー
[scrolling]
fast = 高速
medium = 中速
slow = 低速
[file settings]
title = ファイルシステムの設定
show hidden files = 隠しファイルを表示する
save extension = ファイル拡張子を保存する
use saves folder = saves フォルダを使用する
[interface settings]
title = インターフェイスの設定
scrolling speed = スクロール速度
filelist style = ファイルリストのスタイル
oldschool = 簡易
modern = アイコン
internal = 内部情報
small = Small icons
animation = アニメ
12 hour = 12-hour clock
[gba settings]
title = その他の設定
sleephack = ユニバーサルスリープ
autosave = 起動時にセーブをバックアップする
mode = Slot-2 mode
modegba = gba
modends = nds
modeask = ask
modetext = Launch slot-2 in NDS mode?
[sd save]
title = 警告
text = このゲームはAcekardのフラッシュメモリから起動できません。SDにコピーしてください。
[icon]
icon = アイコン表示
transparent = 透明
as is = そのまま
firmware = ファームウェア
[cheats]
title = チート
info = More…
deselect = Deselect all
[saveslot]
title = セーブスロットコピー
confirm = セーブスロットをコピーしますか?
target slot = ターゲットセーブスロット
[mainlist]
flash memory = Flash Memory
microsd card = microSD Card
slot2 card = Slot2 Card
slot1 card = Slot1 Card
favorites = Favorites
[hotkeys]
l-r-a-b-↓ = l-r-a-b-↓
l-r-b-y-↓ = l-r-b-y-↓
l-r-a-b-x-y = l-r-a-b-x-y
b-y-touch = b-y-touch
start-r-touch = start-r-touch
[updater]
update = Update
update ? = Do you want to update?
updater = Update module
menu = Main module
savesize.bin = savesize.bin
cheats = Cheats DB
connecting = Connecting
failed = failed
updated = updated
fresh = already updated
stop = Do you want to stop transfer?
download = Downloaded %d bytes
unpack = Unpacking
[crc32]
crc32 = CRC32
calculation = CRC32を計算する
[loader]
text = ROMローダーを使用する
not found = ローダーが見つかりません
error = Error
info = Information
[loading]
load text = お待ちください...
[nds bootstrap]
text = nds-bootstrap version
item0 = release
item1 = nightly
firsttimetitle = nds-bootstrapの初期化
firsttime = 「OK」を押すと、nds-bootstrapの初回セットアップが開始されます。このプロセスは1分ほどかかる場合があり、一度だけ実行されます。
dsmode = DS-Only Mode
inimissingtitle = INI エラー
inimissing = ndsbs.ini が _nds/akmenunext に存在しないか、破損しています。このファイルを復元するか、akmenu-next を再インストールしてください。
phatCol = DS Phat Colors
[resethotkey]
text = メニューホットキー
0 = l-↓-select
1 = l-r-start
2 = l-r-select
3 = l-r-a-b-↓
4 = l-r-b-y-↓
5 = l-r-a-b-x-y
6 = カスタム
[end]

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@ -0,0 +1,315 @@

[font]
main = wenquanyi_9pt.pcf
language = 0
[start menu]
Copy = 复制
Cut = 剪切
Paste = 粘贴
Delete = 删除
Setting = 设置
Set favorite = 放入收藏夹
Unset favorite = 移出收藏夹
Info = 文件信息
Help = 帮助信息
Tools = 工具
START = 菜单
[message box]
yes = 是
no = 否
ok = 确定
cancel = 取消
[progress window]
processing save = 正在处理存档,请不要关机
processing copy = 正在复制文件,请不要关机,按 %c 取消
first use sd = 正在为第一次使用 SD 卡做准备
gba load = 读取 GBA 游戏
gba save load = 正在读取 GBA 存档
gba save store = 正在处理 GBA 存档,请不要关机
erase nor = 清除 NOR 内存数据
[copy file error]
title = 文件复制错误
text = 文件不存在
[copy file exists]
title = 覆盖已有文件
text = 有相同文件名的文件存在,要覆盖吗?
[copy dest is directory]
title = 文件复制错误
text = 有相同名字的目录存在,不能将文件复制到这里
[move dest is directory]
title = 剪切文件错误
text = 有相同名字的目录存在,不能将文件剪切到这里
[no copy dir]
title = 文件夹复制/剪切错误
text = 不能复制或剪切一个目录
[stop copying file]
title = 停止复制文件
text = 要停止拷贝这个文件吗?
[confirm delete file]
title = 确认删除文件/文件夹
text = 删除文件后不能恢复,确实要删除 “%s” 吗?
[do not delete directory]
title = 文件夹删除错误
text = 该目录下还有文件或者目录,不能直接删除
[restore save fail]
title = 存档恢复失败
text = 存档恢复失败
[language changed]
title = 系统语言改变
text = 系统语言改变,要现在重启更换新的语言吗?选“否”稍后再重启
[ui style changed]
title = 用户界面改变
text = 改变了用户界面风格,必须重启系统才能生效,要现在重启更换新的风格吗?选“否”保持当前的界面风格
[setting window]
ok = 确定
savetype = 存档类型
cancel = 取消
confirm = 确认
confirm text = 要保存当前的设置吗?
close = 关闭
system = 系统
interface = 接口
filesystem = 文件系统
gba = GBA
patches = nds-bootstrap 设置
[save type]
title = 设置
text = 选择一个存档类型
Unknown = 未知/自动
No Save = 没有存档
4K = 4K
64K = 64K
512K = 512K
1M = 1M
2M = 2M
4M = 4M
8M = 8M
16M = 16M
32M = 32M
64M = 64M
default = 预设
save slot = 选择存档位置
tab1 = 兼容性
tab2 = 功能
[system setting]
title = 系统选项
safe mode = 安全模式
[rom info]
title = 文件信息
file date = 最后写入:%d年%d月%d日 %02d:%02d:%02d(GMT)
file size = 文件大小:%s
save type = 存档类型:%s
game code = 游戏编码: %s
copy slot = 复制存档
[disk info]
total = 磁盘容量:%s
used = 已用空间:%s
free = 剩余空间:%s
[no free space]
title = 磁盘空间不足
text = 磁盘空间不足
[unsupported sd]
title = 不兼容的tf卡
text = 您使用的tf卡(型号:%s) 不适合直接运行 DS 官方程序,请拷贝到 Acekard 内置闪存中再运行
[sd card error]
title = tf卡读取错误
text = 无法访问tf卡的内容tf卡可能没有插好
[no sd for save]
title = tf卡上的存档无法保存
text = 无法访问tf卡之前的存档信息将被备份到内置闪存的%s 文件中
[no gba card]
title = 未检测到扩展卡
text = SLOT2 并没有插入设备
[filelist type]
text = 设置文件列表方式
item0 = NDS图标
item1 = NDS 和 SAV
item2 = 显示所有
[rom trim]
text = 拷贝时自动裁剪ROM
item0 = 启用
item1 = 禁用
[nds bootstrap]
text = nds-bootstrap版本
item0 = 正式版
item1 = 每夜版
firsttimetitle = 初始化 nds-bootstrap
firsttime = 按“确定”开始 nds-bootstrap 的首次设置。此过程可能需要一分钟,并且是一次性过程。
dsmode = DS-Only Mode
inimissingtitle = INI 错误
inimissing = _nds/akmenunext 中缺少 ndsbs.ini 文件或该文件已损坏。请恢复此文件或重新安装 akmenu-next。
[language]
text = 系统语言
ja = 日语
en = 英语
fr = 法语
de = 德语
it = 意大利语
es = 西班牙语
cn = 简体中文
zh = 繁體中文
[ui style]
text = 界面风格
[help window]
title = 帮助信息
item0 = %c 选择游戏(上/下/翻页)
item1 = %c 开始/确定/是
item2 = %c 后退/取消/否
item3 = %c 查看文件信息 / 选择存档类型
item4 = %c 切换 tf卡 / NAND内存
item5 = %c 返回上一级目录
item6 = %c 调节亮度(四级亮度调节)
item7 = %s 开始菜单
item8 = %s 切换 新列表模式/经典模式
[exp window]
button = EZ3合1
title = EZ3合1 扩展卡设置
ram = RAM
sram = sRAM
off = 关闭
low = 低
mid = 中
high = 高
strength = 震动级别
flash to nor = 闪存到 NOR
copy to psram = 复制到 PSRAM
[abort save]
title = 取消存档
text = 您确定取消存档?
[gba warn]
title = GBA rom 容量过大
text = 不支持大于32M的 GBA rom!
[patches]
download play = 提升单卡联机兼容性
cheating system = 金手指
reset in game = 软复位 (L+R+A+B+↓)
dma = DMA 模式
protection = 自动反烧录
linkage = 与GBA联动
sd save = 直接存储至SD卡
homebrew reset = 在自制程序中复位
carddma = 卡带读取DMA
[switches]
Enable = 启用
Disable = 禁用
Global = 全部(%s)
[ram allocation]
title = 文件复制错误
memory allocation error = 内存分配错误
[scrolling]
fast = 快
medium = 中
slow = 慢
[file settings]
title = 文件系统设置
show hidden files = 显示隐藏文件
save extension = 存档格式
use saves folder = 使用'saves'文件夹
[interface settings]
title = 文件系统设置
scrolling speed = 滚屏速度
filelist style = 图标风格
oldschool = 简洁
modern = 图标
small = 小图标
internal = 游戏标题
animation = 动画
12 hour = 12小时制
[gba settings]
title = 其他设置
sleephack = 启用休眠
autosave = 启动时备份存档
mode = Slot-2 模式
modegba = GBA模式
modends = NDS模式
modeask = ASK模式
modetext = 在 slot-2接口启用NDS模式?
[sd save]
title = 不兼容的tf卡
text = 您使用的tf卡(型号:%s) 不适合直接运行 DS 官方程序,请拷贝到 Acekard 内置闪存中再运行
[icon]
icon = 图标显示模式
transparent = 边框透明
as is = 原图标
firmware = 固件图标
[cheats]
title = 金手指
info = 更多…
deselect = 取消选择所有
[saveslot]
title = 存档管理
confirm = 你是否想要复制此位置存档?
target slot = 目标存档位置
[mainlist]
flash memory = 内置闪存
microsd card = 内存卡
slot2 card = Slot2扩展卡
slot1 card = Slot1扩展卡
favorites = 收藏夹
[loader]
text = 使用ROM引导器
not found = 找不到引导器
error = 错误
info = 信息
[loading]
load text = 请稍候...
[resethotkey]
text = 菜单热键
0 = l-↓-select
1 = l-r-start
2 = l-r-select
3 = l-r-a-b-↓
4 = l-r-b-y-↓
5 = l-r-a-b-x-y
6 = 风俗
[end]

View File

@ -0,0 +1,316 @@

[font]
main = wenquanyi_9pt.pcf
language = 0
[start menu]
Copy = 複製
Cut = 剪下
Paste = 貼上
Delete = 刪除
Setting = 設定
Set favorite = 設為喜愛的
Unset favorite = 取消設為喜愛的
Info = 檔案資訊
Help = 說明
Tools = 工具
START = START
[message box]
yes = 是
no = 否
ok = 確定
cancel = 取消
[progress window]
processing save = 正在處理存檔,請不要關機!
processing copy = 正在複製檔案,請不要關機,按 %c 取消!
first use sd = 正在為第一次使用 SD 卡做準備
gba load = 讀取GBA遊戲…
gba save load = 讀取GBA存檔…
gba save store = 正在處理GBA存檔請不要關機
erase nor = 消除NOR記憶體中請不要關機
[copy file error]
title = 錯誤
text = 檔案或資料夾不存在
[copy file exists]
title = 提示
text = 有相同檔名的檔案存在,要覆蓋嗎?
[copy dest is directory]
title = 錯誤
text = 有相同名字的目錄存在,不能將檔案複製到這裡
[move dest is directory]
title = 錯誤
text = 有相同名字的目錄存在,不能將檔案搬移到這裡
[no copy dir]
title = 錯誤
text = 不支援複製或剪下一個目錄
[stop copying file]
title = 確認
text = 要停止複製這個檔案嗎?
[confirm delete file]
title = 確認
text = 刪除檔案後不能恢復,確實要刪除 「%s」 嗎?
[do not delete directory]
title = 警告
text = 該目錄下還有檔案或者目錄,不能直接刪除
[restore save fail]
title = 錯誤
text = 恢復存檔錯誤
[language changed]
title = 問題
text = 改變了系統語言,要現在重啟更換新的語言嗎?選「否」稍後再重啟
[ui style changed]
title = 問題
text = 改變了使用者設定,必須重啟系統才能生效,要現在重啟更換新的設定嗎?選「否」保持當前的設定
[setting window]
ok = 確定
savetype = 存檔類型
cancel = 取消
confirm = 確認
confirm text = 要保存當前的設定嗎?
close = 關閉
system = 系統
interface = 介面
filesystem = 檔案系統
gba = GBA
patches = nds-bootstrap 設定
[save type]
title = 設定
text = 選擇存檔類型
Unknown = 未知/自動
No Save = 沒有存檔
4K = 4K
64K = 64K
512K = 512K
1M = 1M
2M = 2M
4M = 4M
8M = 8M
16M = 16M
32M = 32M
64M = 64M
default = 預設
save slot = 選擇存檔Slot
tab1 = 相容性
tab2 = 功能
[system setting]
title = 系統設定
safe mode = 安全模式
[rom info]
title = 檔案資訊
file date = 最後寫入:%d年%d月%d日 %02d:%02d:%02d(GMT)
file size = 檔案大小:%s
save type = 存檔類型:%s
game code = 遊戲代碼: %s
copy slot = 複製存檔
[disk info]
total = 磁碟容量:%s
used = 已用空間:%s
free = 剩餘空間:%s
[no free space]
title = 錯誤
text = 磁碟空間不足
[unsupported sd]
title = 不相容的SD卡
text = 您使用的SD卡(型號:%s) 不適合直接執行DS官方程式請複製到AK內建記憶體中再執行
[sd card error]
title = SD卡錯誤
text = 無法存取SD卡的內容SD卡可能沒有插好
[no sd for save]
title = SD卡錯誤
text = 無法存取SD卡之前的存檔將被備份到內建記憶體的%s 檔案中
[no gba card]
title = 提示
text = SLOT2 並沒有插入設備
[filelist type]
text = 設定檔案列表方式
item0 = NDS
item1 = NDS + SAV
item2 = ALL
[rom trim]
text = 複製時自動縮減ROM
item0 = 否
item1 = 是
[nds bootstrap]
text = nds-bootstrap版本
item0 = release版
item1 = nightly版
firsttimetitle = 初始化 nds-bootstrap
firsttime = 按“OK”開始 nds-bootstrap 的首次設定。這可能需要一分鐘,並且是一次性過程。
dsmode = DS-Only Mode
inimissingtitle = INI 錯誤
inimissing = _nds/akmenunext 中缺少 ndsbs.ini 檔案或該檔案已損壞。請恢復此檔案或重新安裝 akmenu-next。
phatCol = DS Phat Colors
[language]
text = 系統語言
ja = 日文
en = 英文
fr = 法文
de = 德文
it = 義大利文
es = 西班牙文
cn = 简体中文
zh = 繁體中文
[ui style]
text = 面版
[help window]
title = 說明主題
item0 = %c 選擇檔案
item1 = %c 是/開始/確定
item2 = %c 否/後退/取消
item3 = %c 查詢檔案資訊 / 選擇存檔類型
item4 = %c 切換 SD / NAND 記憶體
item5 = %c 上一頁
item6 = %c 調整亮度1/2/3/4
item7 = %s 開始選單
item8 = %s 切換 圖示/文字 模式
[exp window]
button = EZ3合1
title = 3合1擴充卡設定
ram = RAM
sram = sRAM
off =關閉
low = 弱
mid = 中
high = 強
strength = 震動等級
flash to nor = 到 NOR
copy to psram = 到 PSRAM
[abort save]
title = 取消存檔
text = 您確定要取消存檔?
[gba warn]
title = 警告GBA ROM 容量
text = 不支援大於32MB的GBA ROM !
[patches]
download play = 提升單卡聯機相容性
cheating system = 金手指
reset in game = 暖開機 (L+R+A+B+↓)
dma = DMA模式
protection = 反制燒錄保護
linkage = 與GBA連結
sd save = 直接存儲到SD
homebrew reset = 在HomeBrew中暖開機
carddma = 遊戲卡讀取DMA
[switches]
Enable = 開啟
Disable = 關閉
Global = 全體(%s)
[ram allocation]
title = 錯誤
memory allocation error = 記憶體配置錯誤
[scrolling]
fast = 快
medium = 中
slow = 慢
[file settings]
title = 檔案系統設定
show hidden files = 顯示隱藏檔案
Save Extension = 存檔副檔名
use saves folder = 使用 'saves' 資料夾
[interface settings]
title = 介面設定
scrolling speed = 捲動速度
filelist style = 列表格式
oldschool = 傳統
modern = 圖示
internal = 遊戲標題
small = 小圖示
animation = 動畫
12 hour = 12小時制
[gba settings]
title = 其他設定
sleephack = 通用休眠
autosave = 啟動時備份存檔
mode = Slot-2 模式
modegba = gba模式
modends = nds模式
modeask = ask模式
modetext = 以NDS模式讀取slot-2嗎?
[sd save]
title = 提示
text = 該遊戲無法從 Acekard 內建記憶體中啟動,請將遊戲從 Acekard 內建記憶體移動到SD卡中再重試。
[icon]
icon = 顯示圖示
transparent = 邊框透明
as is = 原圖示
firmware = 韌體
[cheats]
title = 作弊
info = 更多…
deselect = 全部復位
[saveslot]
title = 複製存檔槽位
confirm = 確定要複製存檔槽位嗎?
target slot = 目標存檔槽位
[mainlist]
flash memory = 內建記憶體
microsd card = microSD卡
slot2 card = Slot2卡
slot1 card = Slot1卡
favorites = 喜愛的
[loader]
text = 使用ROM引導器
not found = 找不到引導器
error = 錯誤
info = 資訊
[loading]
load text = 請稍後...
[resethotkey]
text = 選單熱鍵
0 = l-↓-select
1 = l-r-start
2 = l-r-select
3 = l-r-a-b-↓
4 = l-r-b-y-↓
5 = l-r-a-b-x-y
6 = 風俗
[end]

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@ -0,0 +1,2 @@
[ndsbs]
hotkey=

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@ -0,0 +1,25 @@
Obtained from https://github.com/lifehackerhansol/PassMeLoader
Copyright (C) 2010-2016 Taiju Yamada
Copyright (C) 2023 lifehackerhansol
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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@ -0,0 +1,676 @@
Obtained from https://github.com/Lorenzooone/Simple-DS-Slot-1-Launcher
GNU GENERAL PUBLIC LICENSE
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and the Corresponding Source of the work is not available for anyone
to copy, free of charge and under the terms of this License, through a
publicly available network server or other readily accessible means,
then you must either (1) cause the Corresponding Source to be so
available, or (2) arrange to deprive yourself of the benefit of the
patent license for this particular work, or (3) arrange, in a manner
consistent with the requirements of this License, to extend the patent
license to downstream recipients. "Knowingly relying" means you have
actual knowledge that, but for the patent license, your conveying the
covered work in a country, or your recipient's use of the covered work
in a country, would infringe one or more identifiable patents in that
country that you have reason to believe are valid.
If, pursuant to or in connection with a single transaction or
arrangement, you convey, or propagate by procuring conveyance of, a
covered work, and grant a patent license to some of the parties
receiving the covered work authorizing them to use, propagate, modify
or convey a specific copy of the covered work, then the patent license
you grant is automatically extended to all recipients of the covered
work and works based on it.
A patent license is "discriminatory" if it does not include within
the scope of its coverage, prohibits the exercise of, or is
conditioned on the non-exercise of one or more of the rights that are
specifically granted under this License. You may not convey a covered
work if you are a party to an arrangement with a third party that is
in the business of distributing software, under which you make payment
to the third party based on the extent of your activity of conveying
the work, and under which the third party grants, to any of the
parties who would receive the covered work from you, a discriminatory
patent license (a) in connection with copies of the covered work
conveyed by you (or copies made from those copies), or (b) primarily
for and in connection with specific products or compilations that
contain the covered work, unless you entered into that arrangement,
or that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot convey a
covered work so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you may
not convey it at all. For example, if you agree to terms that obligate you
to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.
13. Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU Affero General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the special requirements of the GNU Affero General Public License,
section 13, concerning interaction through a network will apply to the
combination as such.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of
the GNU General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU General Public License, you may choose any version ever published
by the Free Software Foundation.
If the Program specifies that a proxy can decide which future
versions of the GNU General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
{one line to give the program's name and a brief idea of what it does.}
Copyright (C) {year} {name of author}
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
{project} Copyright (C) {year} {fullname}
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.

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