mirror of
https://github.com/coderkei/akmenu-next.git
synced 2025-06-18 08:55:46 -04:00
Custom Hotkey & Slot 1 Launcher
- Custom Hotkey via ndsbs.ini - Slot 1 launcher Added - Dotfiles from MacOS are now hidden
This commit is contained in:
parent
217e025825
commit
81f03768e0
2
Makefile
2
Makefile
@ -60,7 +60,7 @@ $(TARGET).nds : $(NITRO_FILES) arm7/$(TARGET).elf arm9/$(TARGET).elf
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$(TARGET).dsi : $(NITRO_FILES) arm7/$(TARGET).elf arm9_dsi/$(TARGET).elf
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$(TARGET).dsi : $(NITRO_FILES) arm7/$(TARGET).elf arm9_dsi/$(TARGET).elf
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ndstool -c $@ -7 arm7/$(TARGET).elf -9 arm9_dsi/$(TARGET).elf \
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ndstool -c $@ -7 arm7/$(TARGET).elf -9 arm9_dsi/$(TARGET).elf \
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-t banner.bin \
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-t banner.bin \
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-g AKGE 01 "AKMENU" -z 80040407 -u 00030004 -a 00000138 -p 0001 \
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-g NEXT 01 "AKMENU" -z 80040407 -u 00030004 -a 00000138 -p 0001 \
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$(_ADDFILES)
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$(_ADDFILES)
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#---------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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@ -69,10 +69,37 @@ cheat_failed:
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bool NdsBootstrapLauncher::prepareIni() {
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bool NdsBootstrapLauncher::prepareIni() {
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CIniFile ini;
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CIniFile ini;
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hotkeyCheck = false;
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ini.SetString("NDS-BOOTSTRAP", "NDS_PATH", mRomPath);
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ini.SetString("NDS-BOOTSTRAP", "NDS_PATH", mRomPath);
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ini.SetString("NDS-BOOTSTRAP", "SAV_PATH", mSavePath);
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ini.SetString("NDS-BOOTSTRAP", "SAV_PATH", mSavePath);
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#ifdef __DSIMODE__
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const char* custIniPath = "sd:/_nds/akmenunext/ndsbs.ini";
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#else
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const char* custIniPath = "fat:/_nds/akmenunext/ndsbs.ini";
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#endif
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if(access(custIniPath, F_OK) != 0){
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akui::messageBox(NULL, LANG("nds bootstrap", "inimissingtitle"), LANG("nds bootstrap", "inimissing"), MB_OK);
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return false;
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}
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std::string externalHotkey;
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{
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CIniFile extIni;
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if (extIni.LoadIniFile(custIniPath)) {
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externalHotkey = extIni.GetString("ndsbs", "hotkey", "");
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if (!externalHotkey.empty()) {
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hotkeyCheck = true;
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} else {
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hotkeyCheck = false;
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}
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} else {
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akui::messageBox(NULL, LANG("nds bootstrap", "inimissingtitle"), LANG("nds bootstrap", "inimissing"), MB_OK);
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}
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}
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/*
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/*
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0 = l-↓-select : 200 80 4
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0 = l-↓-select : 200 80 4
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@ -103,6 +130,11 @@ bool NdsBootstrapLauncher::prepareIni() {
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case 5:
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case 5:
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ini.SetString("NDS-BOOTSTRAP", "HOTKEY", "F03");
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ini.SetString("NDS-BOOTSTRAP", "HOTKEY", "F03");
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break;
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break;
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case 6:
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if(hotkeyCheck){
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ini.SetString("NDS-BOOTSTRAP", "HOTKEY", externalHotkey.c_str());
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}
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break;
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default:
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default:
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break;
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break;
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}
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}
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@ -19,6 +19,7 @@ class NdsBootstrapLauncher : public ILauncher {
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private:
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private:
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bool prepareCheats(void);
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bool prepareCheats(void);
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bool prepareIni(void);
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bool prepareIni(void);
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bool hotkeyCheck;
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std::string mRomPath;
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std::string mRomPath;
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std::string mSavePath;
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std::string mSavePath;
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u32 mFlags;
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u32 mFlags;
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34
arm9/source/launcher/Slot1Launcher.cpp
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34
arm9/source/launcher/Slot1Launcher.cpp
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@ -0,0 +1,34 @@
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/*
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Copyright (C) 2024 lifehackerhansol
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SPDX-License-Identifier: GPL-3.0-or-later
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*/
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#include <nds/ndstypes.h>
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#include <string>
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#include <vector>
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#include "ILauncher.h"
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#include "Slot1Launcher.h"
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#include "nds_loader_arm9.h"
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bool Slot1Launcher::launchRom(std::string romPath, std::string savePath, u32 flags,
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u32 cheatOffset, u32 cheatSize) {
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#ifdef __DSIMODE__
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const char slot1LoaderPath[] = "sd:/_nds/akmenunext/slot1launch.nds";
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#else
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const char slot1LoaderPath[] = "fat:/_nds/akmenunext/slot1launch.nds";
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#endif
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if (access(slot1LoaderPath, F_OK) != 0) {
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printLoaderNotFound(slot1LoaderPath);
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return false;
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}
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std::vector<const char*> argv;
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argv.push_back(slot1LoaderPath);
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eRunNdsRetCode rc = runNdsFile(argv[0], argv.size(), &argv[0]);
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if (rc == RUN_NDS_OK) return true;
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return false;
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}
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17
arm9/source/launcher/Slot1Launcher.h
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17
arm9/source/launcher/Slot1Launcher.h
Normal file
@ -0,0 +1,17 @@
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/*
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Copyright (C) 2024 lifehackerhansol
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SPDX-License-Identifier: GPL-3.0-or-later
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*/
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#pragma once
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#include <string>
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#include "ILauncher.h"
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class Slot1Launcher : public ILauncher {
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public:
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bool launchRom(std::string romPath, std::string savePath, u32 flags, u32 cheatOffset,
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u32 cheatSize) override;
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};
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@ -34,10 +34,11 @@ using namespace akui;
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cMainList::cMainList(s32 x, s32 y, u32 w, u32 h, cWindow* parent, const std::string& text)
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cMainList::cMainList(s32 x, s32 y, u32 w, u32 h, cWindow* parent, const std::string& text)
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: cListView(x, y, w, h, parent, text),
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: cListView(x, y, w, h, parent, text),
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_showAllFiles(false),
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_showAllFiles(false),
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_topCount(3),
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_topCount(4),
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_topuSD(0),
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_topuSD(0),
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_topSlot2(1),
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_topSlot1(1),
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_topFavorites(2) {
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_topSlot2(2),
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_topFavorites(3) {
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_viewMode = VM_LIST;
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_viewMode = VM_LIST;
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_activeIconScale = 1;
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_activeIconScale = 1;
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_activeIcon.hide();
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_activeIcon.hide();
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@ -50,8 +51,9 @@ cMainList::cMainList(s32 x, s32 y, u32 w, u32 h, cWindow* parent, const std::str
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u32 system = fifoGetValue32(FIFO_USER_02);
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u32 system = fifoGetValue32(FIFO_USER_02);
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if (2 == system) // dsi
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if (2 == system) // dsi
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{
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{
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_topCount = 2;
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_topCount = 3;
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_topSlot2 = 2;
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_topSlot2 = 3;
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_topSlot1 = 2;
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_topFavorites = 1;
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_topFavorites = 1;
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}
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}
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}
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}
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@ -122,6 +124,11 @@ bool cMainList::enterDir(const std::string& dirName) {
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a_row.push_back("");
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a_row.push_back("");
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a_row.push_back(SD_ROOT);
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a_row.push_back(SD_ROOT);
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rominfo.setBanner("usd", microsd_banner_bin);
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rominfo.setBanner("usd", microsd_banner_bin);
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} else if (_topSlot1 == i) {
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a_row.push_back(LANG("mainlist", "slot1 card"));
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a_row.push_back("");
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a_row.push_back("slot1:/");
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rominfo.setBanner("slot1", nand_banner_bin);
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} else if (_topSlot2 == i) {
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} else if (_topSlot2 == i) {
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a_row.push_back(LANG("mainlist", "slot2 card"));
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a_row.push_back(LANG("mainlist", "slot2 card"));
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a_row.push_back("");
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a_row.push_back("");
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@ -147,6 +154,12 @@ bool cMainList::enterDir(const std::string& dirName) {
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return true;
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return true;
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}
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}
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if ("slot1:/" == dirName) {
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_currentDir = "";
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directoryChanged();
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return true;
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}
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bool favorites = ("favorites:/" == dirName);
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bool favorites = ("favorites:/" == dirName);
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DIR* dir = NULL;
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DIR* dir = NULL;
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struct dirent* entry;
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struct dirent* entry;
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@ -211,6 +224,11 @@ bool cMainList::enterDir(const std::string& dirName) {
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while ((entry = readdir(dir)) != NULL) {
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while ((entry = readdir(dir)) != NULL) {
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std::string lfn(entry->d_name);
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std::string lfn(entry->d_name);
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// Don't show MacOS dotfiles
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if (!gs().showHiddenFiles && lfn[0] == '.') {
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continue;
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}
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// entry->d_type == DT_DIR indicates a directory
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// entry->d_type == DT_DIR indicates a directory
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size_t lastDotPos = lfn.find_last_of('.');
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size_t lastDotPos = lfn.find_last_of('.');
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if (lfn.npos != lastDotPos)
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if (lfn.npos != lastDotPos)
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@ -120,9 +120,11 @@ class cMainList : public akui::cListView {
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protected:
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protected:
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u32 _topCount;
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u32 _topCount;
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u32 _topuSD;
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u32 _topuSD;
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u32 _topSlot1;
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u32 _topSlot2;
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u32 _topSlot2;
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u32 _topFavorites;
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u32 _topFavorites;
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public:
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public:
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u32 Slot1(void) { return _topSlot1; }
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u32 Slot2(void) { return _topSlot2; }
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u32 Slot2(void) { return _topSlot2; }
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};
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};
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@ -35,6 +35,7 @@
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#include "launcher/HomebrewLauncher.h"
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#include "launcher/HomebrewLauncher.h"
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#include "launcher/NdsBootstrapLauncher.h"
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#include "launcher/NdsBootstrapLauncher.h"
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#include "launcher/PassMeLauncher.h"
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#include "launcher/PassMeLauncher.h"
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#include "launcher/Slot1Launcher.h"
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using namespace akui;
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using namespace akui;
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@ -497,6 +498,7 @@ void cMainWnd::setParam(void) {
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_values.push_back(LANG("resethotkey", "3"));
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_values.push_back(LANG("resethotkey", "3"));
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_values.push_back(LANG("resethotkey", "4"));
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_values.push_back(LANG("resethotkey", "4"));
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_values.push_back(LANG("resethotkey", "5"));
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_values.push_back(LANG("resethotkey", "5"));
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_values.push_back(LANG("resethotkey", "6"));
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settingWnd.addSettingItem(LANG("resethotkey", "text"), _values, gs().resetHotKey);
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settingWnd.addSettingItem(LANG("resethotkey", "text"), _values, gs().resetHotKey);
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// page 2: interface
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// page 2: interface
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@ -727,6 +729,9 @@ void cMainWnd::onFolderChanged() {
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CGbaLoader::StartGBA();
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CGbaLoader::StartGBA();
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}
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}
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}
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}
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if ("favorites:/" != dirShowName && "slot1:/" == _mainList->getSelectedFullPath()) {
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Slot1Launcher().launchRom("slot1:/", "", 0, 0, 0);
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}
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dbg_printf("%s\n", _mainList->getSelectedFullPath().c_str());
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dbg_printf("%s\n", _mainList->getSelectedFullPath().c_str());
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@ -324,6 +324,8 @@ item1 = nightly
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firsttimetitle = NDS-Bootstrap wird initialisiert
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firsttimetitle = NDS-Bootstrap wird initialisiert
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firsttime = Drücken Sie OK, um die Ersteinrichtung von NDS-Bootstrap zu starten. Dies kann eine Minute dauern und ist ein einmaliger Vorgang.
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firsttime = Drücken Sie OK, um die Ersteinrichtung von NDS-Bootstrap zu starten. Dies kann eine Minute dauern und ist ein einmaliger Vorgang.
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dsmode = DS-Only Mode
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dsmode = DS-Only Mode
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inimissingtitle = INI-Fehler.
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inimissing = ndsbs.ini fehlt in _nds/akmenunext oder ist beschädigt. Bitte stellen Sie diese Datei wieder her oder installieren Sie akmenu-next neu.
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[resethotkey]
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[resethotkey]
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text = Menü-Hotkey
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text = Menü-Hotkey
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@ -333,5 +335,6 @@ text = Menü-Hotkey
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3 = l-r-a-b-↓
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3 = l-r-a-b-↓
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4 = l-r-b-y-↓
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4 = l-r-b-y-↓
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5 = l-r-a-b-x-y
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5 = l-r-a-b-x-y
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6 = Brauch
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[end]
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[end]
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@ -155,6 +155,8 @@ item1 = nightly
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firsttimetitle = Initializing nds-bootstrap
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firsttimetitle = Initializing nds-bootstrap
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firsttime = Press OK to start first-time setup of nds-bootstrap. This may take a minute and is a one-time process.
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firsttime = Press OK to start first-time setup of nds-bootstrap. This may take a minute and is a one-time process.
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dsmode = DS-Only Mode
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dsmode = DS-Only Mode
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inimissingtitle = INI error
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inimissing = ndsbs.ini is missing from _nds/akmenunext or is corrupt. Please restore this file or reinstall akmenu-next.
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[language]
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[language]
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text = Language
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text = Language
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@ -298,5 +300,6 @@ text = Menu Hotkey
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3 = l-r-a-b-↓
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3 = l-r-a-b-↓
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4 = l-r-b-y-↓
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4 = l-r-b-y-↓
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5 = l-r-a-b-x-y
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5 = l-r-a-b-x-y
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6 = Custom
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[end]
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[end]
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@ -329,6 +329,8 @@ item1 = nightly
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firsttimetitle = Inicializando nds-bootstrap
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firsttimetitle = Inicializando nds-bootstrap
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firsttime = Pulsa "Aceptar" para iniciar la configuración inicial de nds-bootstrap. Este proceso puede tardar un minuto y se realiza una sola vez.
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firsttime = Pulsa "Aceptar" para iniciar la configuración inicial de nds-bootstrap. Este proceso puede tardar un minuto y se realiza una sola vez.
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dsmode = DS-Only Mode
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dsmode = DS-Only Mode
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inimissingtitle = Error De INI
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inimissing = ndsbs.ini no se encuentra en _nds/akmenunext o está dañado. Restaure este archivo o reinstale akmenu-next.
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[resethotkey]
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[resethotkey]
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text = Botones del menú
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text = Botones del menú
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@ -338,5 +340,6 @@ text = Botones del menú
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3 = l-r-a-b-↓
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3 = l-r-a-b-↓
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4 = l-r-b-y-↓
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4 = l-r-b-y-↓
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5 = l-r-a-b-x-y
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5 = l-r-a-b-x-y
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6 = Costumbre
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[end]
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[end]
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@ -322,6 +322,8 @@ item1 = nightly
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firsttimetitle = Initialisation de nds-bootstrap
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firsttimetitle = Initialisation de nds-bootstrap
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firsttime = Appuyez sur OK pour lancer la première configuration de nds-bootstrap. Cette opération peut prendre une minute et est unique.
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firsttime = Appuyez sur OK pour lancer la première configuration de nds-bootstrap. Cette opération peut prendre une minute et est unique.
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dsmode = DS-Only Mode
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dsmode = DS-Only Mode
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inimissingtitle = Erreur INI
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inimissing = Le fichier ndsbs.ini est manquant dans _nds/akmenunext ou corrompu. Veuillez restaurer ce fichier ou réinstaller akmenu-next.
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[resethotkey]
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[resethotkey]
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text = Boutons de menu
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text = Boutons de menu
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@ -331,5 +333,6 @@ text = Boutons de menu
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3 = l-r-a-b-↓
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3 = l-r-a-b-↓
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4 = l-r-b-y-↓
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4 = l-r-b-y-↓
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5 = l-r-a-b-x-y
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5 = l-r-a-b-x-y
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6 = Coutume
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[end]
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[end]
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@ -322,6 +322,8 @@ item1 = nightly
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firsttimetitle = Inizializzazione di nds-bootstrap
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firsttimetitle = Inizializzazione di nds-bootstrap
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firsttime = Premere OK per avviare la configurazione iniziale di nds-bootstrap. Questa operazione potrebbe richiedere un minuto ed è un'operazione da eseguire una sola volta.
|
firsttime = Premere OK per avviare la configurazione iniziale di nds-bootstrap. Questa operazione potrebbe richiedere un minuto ed è un'operazione da eseguire una sola volta.
|
||||||
dsmode = DS-Only Mode
|
dsmode = DS-Only Mode
|
||||||
|
inimissingtitle = Errore INI
|
||||||
|
inimissing = Il file ndsbs.ini manca da _nds/akmenunext o è danneggiato. Ripristinare questo file o reinstallare akmenu-next.
|
||||||
|
|
||||||
[resethotkey]
|
[resethotkey]
|
||||||
text = Pulsanti del menu
|
text = Pulsanti del menu
|
||||||
@ -331,5 +333,6 @@ text = Pulsanti del menu
|
|||||||
3 = l-r-a-b-↓
|
3 = l-r-a-b-↓
|
||||||
4 = l-r-b-y-↓
|
4 = l-r-b-y-↓
|
||||||
5 = l-r-a-b-x-y
|
5 = l-r-a-b-x-y
|
||||||
|
6 = Costume
|
||||||
|
|
||||||
[end]
|
[end]
|
||||||
|
@ -322,6 +322,8 @@ item1 = nightly
|
|||||||
firsttimetitle = nds-bootstrapの初期化
|
firsttimetitle = nds-bootstrapの初期化
|
||||||
firsttime = 「OK」を押すと、nds-bootstrapの初回セットアップが開始されます。このプロセスは1分ほどかかる場合があり、一度だけ実行されます。
|
firsttime = 「OK」を押すと、nds-bootstrapの初回セットアップが開始されます。このプロセスは1分ほどかかる場合があり、一度だけ実行されます。
|
||||||
dsmode = DS-Only Mode
|
dsmode = DS-Only Mode
|
||||||
|
inimissingtitle = INI エラー
|
||||||
|
inimissing = ndsbs.ini が _nds/akmenunext に存在しないか、破損しています。このファイルを復元するか、akmenu-next を再インストールしてください。
|
||||||
|
|
||||||
[resethotkey]
|
[resethotkey]
|
||||||
text = メニューホットキー
|
text = メニューホットキー
|
||||||
@ -331,5 +333,6 @@ text = メニューホットキー
|
|||||||
3 = l-r-a-b-↓
|
3 = l-r-a-b-↓
|
||||||
4 = l-r-b-y-↓
|
4 = l-r-b-y-↓
|
||||||
5 = l-r-a-b-x-y
|
5 = l-r-a-b-x-y
|
||||||
|
6 = カスタム
|
||||||
|
|
||||||
[end]
|
[end]
|
||||||
|
@ -164,6 +164,8 @@ item1 = 每夜版
|
|||||||
firsttimetitle = 初始化 nds-bootstrap
|
firsttimetitle = 初始化 nds-bootstrap
|
||||||
firsttime = 按“确定”开始 nds-bootstrap 的首次设置。此过程可能需要一分钟,并且是一次性过程。
|
firsttime = 按“确定”开始 nds-bootstrap 的首次设置。此过程可能需要一分钟,并且是一次性过程。
|
||||||
dsmode = DS-Only Mode
|
dsmode = DS-Only Mode
|
||||||
|
inimissingtitle = INI 错误
|
||||||
|
inimissing = _nds/akmenunext 中缺少 ndsbs.ini 文件或该文件已损坏。请恢复此文件或重新安装 akmenu-next。
|
||||||
|
|
||||||
[language]
|
[language]
|
||||||
text = 系统语言
|
text = 系统语言
|
||||||
@ -307,5 +309,6 @@ text = 菜单热键
|
|||||||
3 = l-r-a-b-↓
|
3 = l-r-a-b-↓
|
||||||
4 = l-r-b-y-↓
|
4 = l-r-b-y-↓
|
||||||
5 = l-r-a-b-x-y
|
5 = l-r-a-b-x-y
|
||||||
|
6 = 风俗
|
||||||
|
|
||||||
[end]
|
[end]
|
||||||
|
@ -164,6 +164,8 @@ item1 = nightly版
|
|||||||
firsttimetitle = 初始化 nds-bootstrap
|
firsttimetitle = 初始化 nds-bootstrap
|
||||||
firsttime = 按“OK”開始 nds-bootstrap 的首次設定。這可能需要一分鐘,並且是一次性過程。
|
firsttime = 按“OK”開始 nds-bootstrap 的首次設定。這可能需要一分鐘,並且是一次性過程。
|
||||||
dsmode = DS-Only Mode
|
dsmode = DS-Only Mode
|
||||||
|
inimissingtitle = INI 錯誤
|
||||||
|
inimissing = _nds/akmenunext 中缺少 ndsbs.ini 檔案或該檔案已損壞。請恢復此檔案或重新安裝 akmenu-next。
|
||||||
|
|
||||||
[language]
|
[language]
|
||||||
text = 系統語言
|
text = 系統語言
|
||||||
@ -307,5 +309,6 @@ text = 選單熱鍵
|
|||||||
3 = l-r-a-b-↓
|
3 = l-r-a-b-↓
|
||||||
4 = l-r-b-y-↓
|
4 = l-r-b-y-↓
|
||||||
5 = l-r-a-b-x-y
|
5 = l-r-a-b-x-y
|
||||||
|
6 = 風俗
|
||||||
|
|
||||||
[end]
|
[end]
|
||||||
|
@ -1,337 +0,0 @@
|
|||||||
//Thanks to Ralf Friedrich, Klaus P., OzanOs, IcyVeins, Toastbrot & Werner Schabert for the translation.
|
|
||||||
|
|
||||||
[font]
|
|
||||||
main = liberation.pcf
|
|
||||||
language = 3
|
|
||||||
|
|
||||||
[start menu]
|
|
||||||
Setting = Einstellungen
|
|
||||||
Set favorite = Als Favorit festlegen
|
|
||||||
Unset favorite = Aus Favoriten entfernen
|
|
||||||
Info = Dateiinfo
|
|
||||||
Help = Hilfe
|
|
||||||
Tools = Tools
|
|
||||||
START = START
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
[message box]
|
|
||||||
yes = Ja
|
|
||||||
no = Nein
|
|
||||||
ok = OK
|
|
||||||
cancel = Abbruch
|
|
||||||
|
|
||||||
[progress window]
|
|
||||||
processing save = Arbeite… nicht ausschalten!
|
|
||||||
processing copy = Kopiere Datei… nicht abschalten, %c zum Abbrechen
|
|
||||||
first use sd = Prüfe SD-Karte für die erstmalige Nutzung
|
|
||||||
gba load = Lade GBA Spiel…
|
|
||||||
gba save load = Lade GBA Spielstand…
|
|
||||||
gba save store = Speichere GBA Spielstand… nicht ausschalten!
|
|
||||||
erase nor = Lösche NOR Flash… nicht ausschalten!
|
|
||||||
|
|
||||||
[copy file error]
|
|
||||||
title = Fehler
|
|
||||||
text = Datei existiert nicht
|
|
||||||
|
|
||||||
[copy file exists]
|
|
||||||
title = Warnung
|
|
||||||
text = Eine Datei mit diesen Namen existiert bereits. Diese Datei überschreiben?
|
|
||||||
|
|
||||||
[copy dest is directory]
|
|
||||||
title = Fehler
|
|
||||||
text = Ein Ordner mit diesem Namen existiert bereits. Kopieren nicht möglich.
|
|
||||||
|
|
||||||
[move dest is directory]
|
|
||||||
title = Fehler
|
|
||||||
text = Ein Ordner mit diesem Namen existiert bereits. Verschieben nicht möglich.
|
|
||||||
|
|
||||||
[no copy dir]
|
|
||||||
title = Fehler
|
|
||||||
text = Verzeichni-Kopieren/Verschieben nicht möglich.
|
|
||||||
|
|
||||||
[stop copying file]
|
|
||||||
title = Kopieren der Datei abbrechen
|
|
||||||
text = Kopieren der Datei abbrechen?
|
|
||||||
|
|
||||||
[confirm delete file]
|
|
||||||
title = Bestätigen
|
|
||||||
text = Die Datei kann nach dem Löschen nicht wiederhergestellt werden, "%s" löschen?
|
|
||||||
|
|
||||||
[do not delete directory]
|
|
||||||
title = Fehler
|
|
||||||
text = Löschvorgang abgebrochen.
|
|
||||||
|
|
||||||
[restore save fail]
|
|
||||||
title = Fehler
|
|
||||||
text = Wiederherstellung des Spielstands fehlgeschlagen.
|
|
||||||
|
|
||||||
[language changed]
|
|
||||||
title = Frage
|
|
||||||
text = Die Systemsprache wurde geändert, Neustart um Änderungen anzunehmen? Wähle "Nein" um später neuzustarten.
|
|
||||||
|
|
||||||
[ui style changed]
|
|
||||||
title = Frage
|
|
||||||
text = Benutzerinterface wurde geändert, Neustart um Änderungen anzunehmen? Wähle "Nein" um aktuellen Style beizubehalten.
|
|
||||||
|
|
||||||
[setting window]
|
|
||||||
ok = OK
|
|
||||||
savetype = Einstellungen
|
|
||||||
cancel = Abbruch
|
|
||||||
confirm = Bestätigen
|
|
||||||
confirm text = Einstellungen speichern?
|
|
||||||
close = Schließen
|
|
||||||
system = System
|
|
||||||
interface = Oberfläche
|
|
||||||
filesystem = Dateisystem
|
|
||||||
gba = GBA
|
|
||||||
patches = Patches
|
|
||||||
|
|
||||||
[save type]
|
|
||||||
title = Einstellungen
|
|
||||||
text = Savetype
|
|
||||||
Unknown = Unbekannt/Auto
|
|
||||||
No Save = Keiner
|
|
||||||
4K = 4K
|
|
||||||
64K = 64K
|
|
||||||
512K = 512K
|
|
||||||
1M = 1M
|
|
||||||
2M = 2M
|
|
||||||
4M = 4M
|
|
||||||
8M = 8M
|
|
||||||
16M = 16M
|
|
||||||
32M = 32M
|
|
||||||
64M = 64M
|
|
||||||
default = Standard
|
|
||||||
save slot = Speicher-Slot
|
|
||||||
tab1 = Kompatibilitäts Einstellungen
|
|
||||||
tab2 = Zusatzfunktionen
|
|
||||||
|
|
||||||
[system setting]
|
|
||||||
title = System-Konfig.
|
|
||||||
safe mode = Safe Mode
|
|
||||||
|
|
||||||
[rom info]
|
|
||||||
title = Dateiinformation
|
|
||||||
file date = Letzte Änderung: %d/%d/%d %02d:%02d:%02d(GMT)
|
|
||||||
file size = Dateigröße: %s
|
|
||||||
save type = Speichertyp: %s
|
|
||||||
game code = Code: %s
|
|
||||||
copy slot = Kopieren
|
|
||||||
|
|
||||||
[disk info]
|
|
||||||
total = Kapazität: %s
|
|
||||||
used = Benutzt: %s
|
|
||||||
free = Frei: %s
|
|
||||||
|
|
||||||
[no free space]
|
|
||||||
title = Fehler
|
|
||||||
text = Nicht genügend freier Speicher.
|
|
||||||
|
|
||||||
[unsupported sd]
|
|
||||||
title = SD nicht unterstützt
|
|
||||||
text = Diese SD Karte(Model:%s) ist nicht geeignet für offizielle DS Programme, Bitte kopiere diese zum internen Speicher und probiere es erneut.
|
|
||||||
|
|
||||||
[sd card error]
|
|
||||||
title = SD card Fehler
|
|
||||||
text = Zugriff auf SD Card nicht möglich. Karte korrekt eingesetzt?
|
|
||||||
|
|
||||||
[no sd for save]
|
|
||||||
title = SD card Fehler
|
|
||||||
text = Zugriff auf SD Card nicht möglich, Spielstand des letzten Programms wird geschrieben nach: "%s".
|
|
||||||
|
|
||||||
[no gba card]
|
|
||||||
title = Hinweis
|
|
||||||
text = Kein Gerät im SLOT-2 vorhanden
|
|
||||||
|
|
||||||
[filelist type]
|
|
||||||
text = Setze Filelist Typ
|
|
||||||
item0 = NDS
|
|
||||||
item1 = NDS + SAV
|
|
||||||
item2 = ALLE
|
|
||||||
|
|
||||||
[rom trim]
|
|
||||||
text = ROM trimmen
|
|
||||||
item0 = Nein
|
|
||||||
item1 = Ja
|
|
||||||
|
|
||||||
[language]
|
|
||||||
text = Sprache
|
|
||||||
ja = 日本語
|
|
||||||
en = english
|
|
||||||
fr = français
|
|
||||||
de = deutsch
|
|
||||||
it = italiano
|
|
||||||
es = español
|
|
||||||
cn = 简体中文
|
|
||||||
zh = 繁體中文
|
|
||||||
|
|
||||||
[ui style]
|
|
||||||
text = Benutzerinterface-Style
|
|
||||||
|
|
||||||
[help window]
|
|
||||||
title = Hilfe
|
|
||||||
item0 = %c Programm wählen
|
|
||||||
item1 = %c Start/OK/Ja
|
|
||||||
item2 = %c Zurück/Abbruch/Nein
|
|
||||||
item3 = %c Zeige Dateiinfo/Wähle Savetype
|
|
||||||
item4 = %c Wechsel SD/FLASH
|
|
||||||
item5 = %c Ein Verzeichnis zurück
|
|
||||||
item6 = %c Helligkeit einstellen
|
|
||||||
item7 = %s Startmenü
|
|
||||||
item8 = %s Dateiansicht wechseln
|
|
||||||
|
|
||||||
[exp window]
|
|
||||||
button = 3in1
|
|
||||||
title = 3in1 Expansion Pack Einstellungen
|
|
||||||
ram = RAM
|
|
||||||
sram = sRAM
|
|
||||||
off = Aus
|
|
||||||
low = Leicht
|
|
||||||
mid = Mittel
|
|
||||||
high = Stark
|
|
||||||
strength = Rumble-Intensität
|
|
||||||
flash to nor = in NOR
|
|
||||||
copy to psram = in RAM
|
|
||||||
|
|
||||||
[abort save]
|
|
||||||
title = Abbrechen des Speichervorgangs
|
|
||||||
text = Speichervorgang wirklich abbrechen?
|
|
||||||
|
|
||||||
[gba warn]
|
|
||||||
title = Warnung GBA ROM Größe
|
|
||||||
text = GBA ROMs mit mehr als 32MB werden nicht unterstützt!
|
|
||||||
|
|
||||||
[patches]
|
|
||||||
download play = DS-Download-Spiel
|
|
||||||
cheating system = In-Game Cheats
|
|
||||||
reset in game = Menü-Softreset
|
|
||||||
dma = DMA Modus
|
|
||||||
protection = Kopierschutz umgehen
|
|
||||||
linkage = Mit GBA-Spiel verbinden
|
|
||||||
sd save = Direkt auf SD-Karte speichern
|
|
||||||
homebrew reset = Reset in Homebrew
|
|
||||||
reset hotkey = Reset Hotkey
|
|
||||||
rts = Real Time Save
|
|
||||||
carddma = Card read DMA
|
|
||||||
|
|
||||||
[switches]
|
|
||||||
Enable = An
|
|
||||||
Disable = Aus
|
|
||||||
Global = Global(%s)
|
|
||||||
|
|
||||||
[ram allocation]
|
|
||||||
title = Fehler
|
|
||||||
memory allocation error = Memory Zuordnungsfehler
|
|
||||||
|
|
||||||
[scrolling]
|
|
||||||
fast = Schnell
|
|
||||||
medium = Normal
|
|
||||||
slow = Langsam
|
|
||||||
|
|
||||||
[file settings]
|
|
||||||
title = File-System-Einstellungen
|
|
||||||
show hidden files = Versteckte Dateien anzeigen
|
|
||||||
save extension = Spielstand-Dateiendung
|
|
||||||
use saves folder = Ordner 'saves' verwenden
|
|
||||||
|
|
||||||
[interface settings]
|
|
||||||
title = Interface-Einstellungen
|
|
||||||
scrolling speed = Scrollgeschwindigkeit
|
|
||||||
filelist style = Dateiansicht
|
|
||||||
oldschool = Klassisch
|
|
||||||
modern = Modern
|
|
||||||
internal = Eigenname
|
|
||||||
small = Kleine Icons
|
|
||||||
animation = Animation
|
|
||||||
12 hour = 12-Stunden-Zählung
|
|
||||||
|
|
||||||
[gba settings]
|
|
||||||
title = GBA-Einstellungen
|
|
||||||
sleephack = Universeller Schlaf
|
|
||||||
autosave = Spielstand beim Start sichern?
|
|
||||||
mode = Slot-2 mode
|
|
||||||
modegba = gba
|
|
||||||
modends = nds
|
|
||||||
modeask = ask
|
|
||||||
modetext = Slot-2 im NDS-Modus starten?
|
|
||||||
|
|
||||||
[sd save]
|
|
||||||
title = Warnung
|
|
||||||
text = Dieses Spiel kann nicht vom internen Speicher aus gestartet werden, bitte kopiere das Spiel auf die SD-Karte und versuche es erneut.
|
|
||||||
|
|
||||||
[icon]
|
|
||||||
icon = Icon anzeigen
|
|
||||||
transparent = transparent
|
|
||||||
as is = beibehalten
|
|
||||||
firmware = Firmware
|
|
||||||
|
|
||||||
[cheats]
|
|
||||||
title = Cheats
|
|
||||||
info = Mehr…
|
|
||||||
deselect = Kein Cheat
|
|
||||||
|
|
||||||
[saveslot]
|
|
||||||
title = Speicher-Slot kopieren
|
|
||||||
confirm = Bist Du sicher, dass Du den Speicher-Slot kopieren möchtest?
|
|
||||||
target slot = Ziel Speicher-Slot
|
|
||||||
|
|
||||||
[mainlist]
|
|
||||||
flash memory = Flash Memory
|
|
||||||
microsd card = microSD Card
|
|
||||||
slot2 card = Slot2 Card
|
|
||||||
favorites = Favoriten
|
|
||||||
|
|
||||||
[hotkeys]
|
|
||||||
l-r-a-b-↓ = l-r-a-b-↓
|
|
||||||
l-r-b-y-↓ = l-r-b-y-↓
|
|
||||||
l-r-a-b-x-y = l-r-a-b-x-y
|
|
||||||
b-y-touch = b-y-touch
|
|
||||||
start-r-touch = start-r-touch
|
|
||||||
|
|
||||||
[updater]
|
|
||||||
update = Update
|
|
||||||
update ? = Udpate durchführen?
|
|
||||||
updater = Update-Modul
|
|
||||||
menu = Haupt-Modul
|
|
||||||
savesize.bin = savesize.bin
|
|
||||||
cheats = Cheats DB
|
|
||||||
connecting = Verbindung wird hergestellt
|
|
||||||
failed = Update fehlgeschlagen
|
|
||||||
updated = Update erfolgreich
|
|
||||||
fresh = Update bereits durchgeführt
|
|
||||||
stop = Transfer abbrechen?
|
|
||||||
download = %d Bytes heruntergeladen
|
|
||||||
unpack = Daten werden entpackt
|
|
||||||
|
|
||||||
[crc32]
|
|
||||||
crc32 = CRC32
|
|
||||||
calculation = Berechne CRC32
|
|
||||||
|
|
||||||
[loader]
|
|
||||||
text = ROM-Loader verwenden
|
|
||||||
not found = Loader nicht gefunden
|
|
||||||
error = Error
|
|
||||||
info = Information
|
|
||||||
|
|
||||||
[loading]
|
|
||||||
load text = Bitte warten…
|
|
||||||
|
|
||||||
[nds bootstrap]
|
|
||||||
text = nds-bootstrap version
|
|
||||||
item0 = release
|
|
||||||
item1 = nightly
|
|
||||||
firsttimetitle = NDS-Bootstrap wird initialisiert
|
|
||||||
firsttime = Drücken Sie OK, um die Ersteinrichtung von NDS-Bootstrap zu starten. Dies kann eine Minute dauern und ist ein einmaliger Vorgang.
|
|
||||||
dsmode = DS-Only Mode
|
|
||||||
|
|
||||||
[resethotkey]
|
|
||||||
text = Menü-Hotkey
|
|
||||||
0 = l-↓-select
|
|
||||||
1 = l-r-start
|
|
||||||
2 = l-r-select
|
|
||||||
3 = l-r-a-b-↓
|
|
||||||
4 = l-r-b-y-↓
|
|
||||||
5 = l-r-a-b-x-y
|
|
||||||
|
|
||||||
[end]
|
|
@ -1,302 +0,0 @@
|
|||||||
|
|
||||||
|
|
||||||
[font]
|
|
||||||
main = liberation.pcf
|
|
||||||
language = 1
|
|
||||||
|
|
||||||
[start menu]
|
|
||||||
Setting = Settings
|
|
||||||
Set favorite = Set favorite
|
|
||||||
Unset favorite = Unset favorite
|
|
||||||
Info = File Info
|
|
||||||
Help = Help
|
|
||||||
Tools = Tools
|
|
||||||
START = START
|
|
||||||
|
|
||||||
[message box]
|
|
||||||
yes = Yes
|
|
||||||
no = No
|
|
||||||
ok = OK
|
|
||||||
cancel = Cancel
|
|
||||||
|
|
||||||
[progress window]
|
|
||||||
processing save = Processing, dont power off
|
|
||||||
processing copy = Copying file, dont power off, %c for cancel
|
|
||||||
first use sd = Checking SD card for the first time using
|
|
||||||
gba load = Loading gba game
|
|
||||||
gba save load = Loading gba save
|
|
||||||
gba save store = Processing gba save, dont power off
|
|
||||||
erase nor = Erase NOR flash
|
|
||||||
|
|
||||||
[copy file error]
|
|
||||||
title = Error
|
|
||||||
text = File does not exist
|
|
||||||
|
|
||||||
[copy file exists]
|
|
||||||
title = Warning
|
|
||||||
text = A file with the same name already exists, replace it?
|
|
||||||
|
|
||||||
[copy dest is directory]
|
|
||||||
title = Error
|
|
||||||
text = A directory with the same name already exists, can not copy source file.
|
|
||||||
|
|
||||||
[move dest is directory]
|
|
||||||
title = Error
|
|
||||||
text = A directory with the same name already exists, can not move source file.
|
|
||||||
|
|
||||||
[no copy dir]
|
|
||||||
title = Error
|
|
||||||
text = Directory copying/moving is not supported for now.
|
|
||||||
|
|
||||||
[stop copying file]
|
|
||||||
title = Stop copying file
|
|
||||||
text = Do you want to stop copying?
|
|
||||||
|
|
||||||
[confirm delete file]
|
|
||||||
title = Confirm
|
|
||||||
text = File can not be recovered after delete, continue delete "%s"?
|
|
||||||
|
|
||||||
[do not delete directory]
|
|
||||||
title = Warning
|
|
||||||
text = The directory is not empty, can not delete it.
|
|
||||||
|
|
||||||
[restore save fail]
|
|
||||||
title = Error
|
|
||||||
text = Failed to restore save data.
|
|
||||||
|
|
||||||
[language changed]
|
|
||||||
title = Question
|
|
||||||
text = System language setting changed, restart now to apply new lanaguage setting? Choose "No" to restart later.
|
|
||||||
|
|
||||||
[ui style changed]
|
|
||||||
title = Question
|
|
||||||
text = User interface style changed, restart now to apply new style? Choose "No" will keep current style.
|
|
||||||
|
|
||||||
[setting window]
|
|
||||||
ok = OK
|
|
||||||
savetype = Settings
|
|
||||||
cancel = Cancel
|
|
||||||
confirm = Confirm
|
|
||||||
confirm text = Save current settings?
|
|
||||||
close = Close
|
|
||||||
system = System
|
|
||||||
interface = Interface
|
|
||||||
filesystem = File system
|
|
||||||
gba = GBA
|
|
||||||
patches = Patches
|
|
||||||
|
|
||||||
[save type]
|
|
||||||
title = Settings
|
|
||||||
text = Select a save type
|
|
||||||
Unknown = unknown/auto
|
|
||||||
No Save = no save
|
|
||||||
4K = 4K
|
|
||||||
64K = 64K
|
|
||||||
512K = 512K
|
|
||||||
1M = 1M
|
|
||||||
2M = 2M
|
|
||||||
4M = 4M
|
|
||||||
8M = 8M
|
|
||||||
16M = 16M
|
|
||||||
32M = 32M
|
|
||||||
64M = 64M
|
|
||||||
default = default
|
|
||||||
save slot = Choose Save Slot
|
|
||||||
tab1 = Compatibility
|
|
||||||
tab2 = Features
|
|
||||||
|
|
||||||
[system setting]
|
|
||||||
title = System settings
|
|
||||||
safe mode = Safe Mode
|
|
||||||
|
|
||||||
[rom info]
|
|
||||||
title = File Information
|
|
||||||
file date = Last change: %d/%d/%d %02d:%02d:%02d(GMT)
|
|
||||||
file size = File Size: %s
|
|
||||||
save type = Save Type: %s
|
|
||||||
game code = Code: %s
|
|
||||||
copy slot = Copy Slot
|
|
||||||
|
|
||||||
[disk info]
|
|
||||||
total = Disk Capacity: %s
|
|
||||||
used = Used Space: %s
|
|
||||||
free = Free Space: %s
|
|
||||||
|
|
||||||
[no free space]
|
|
||||||
title = Error
|
|
||||||
text = There is not enough space on the disk.
|
|
||||||
|
|
||||||
[unsupported sd]
|
|
||||||
title = Unsupported SD card
|
|
||||||
text = This SD card(Model:%s) is not suitable for running offical DS programs, please copy program from SD card to Acekard Internal Flash Memory and try again.
|
|
||||||
|
|
||||||
[sd card error]
|
|
||||||
title = SD card error
|
|
||||||
text = Can not access sd card, it may not be inserted correctly.
|
|
||||||
|
|
||||||
[no sd for save]
|
|
||||||
title = SD card error
|
|
||||||
text = Can not access sd card, save data of previous launched program will be written to file: "%s".
|
|
||||||
|
|
||||||
[no gba card]
|
|
||||||
title = Notify
|
|
||||||
text = There is no device in SLOT-2
|
|
||||||
|
|
||||||
[filelist type]
|
|
||||||
text = Set file list type
|
|
||||||
item0 = NDS
|
|
||||||
item1 = NDS + SAV
|
|
||||||
item2 = ALL
|
|
||||||
|
|
||||||
[nds bootstrap]
|
|
||||||
text = nds-bootstrap version
|
|
||||||
item0 = release
|
|
||||||
item1 = nightly
|
|
||||||
firsttimetitle = Initializing nds-bootstrap
|
|
||||||
firsttime = Press OK to start first-time setup of nds-bootstrap. This may take a minute and is a one-time process.
|
|
||||||
dsmode = DS-Only Mode
|
|
||||||
|
|
||||||
[language]
|
|
||||||
text = Language
|
|
||||||
ja = 日本語
|
|
||||||
en = english
|
|
||||||
fr = français
|
|
||||||
de = deutsch
|
|
||||||
it = italiano
|
|
||||||
es = español
|
|
||||||
cn = 简体中文
|
|
||||||
zh = 繁體中文
|
|
||||||
|
|
||||||
[ui style]
|
|
||||||
text = User Interface style
|
|
||||||
|
|
||||||
[help window]
|
|
||||||
title = Help information
|
|
||||||
item0 = %c Select Programs
|
|
||||||
item1 = %c Start/OK/YES
|
|
||||||
item2 = %c Back/Cancel/NO
|
|
||||||
item3 = %c View file info/Select Save Type
|
|
||||||
item4 = %c Switch SD/FLASH
|
|
||||||
item5 = %c Back to parent directory
|
|
||||||
item6 = %c Adjust Brightness
|
|
||||||
item7 = %s Start Menu
|
|
||||||
item8 = %s Menu style new/classical
|
|
||||||
|
|
||||||
[exp window]
|
|
||||||
button = 3in1
|
|
||||||
title = 3in1 expansion pack settings
|
|
||||||
ram = RAM
|
|
||||||
sram = sRAM
|
|
||||||
off = off
|
|
||||||
low = low
|
|
||||||
mid = middle
|
|
||||||
high = high
|
|
||||||
strength = Rumble strength
|
|
||||||
flash to nor = to NOR
|
|
||||||
copy to psram = to RAM
|
|
||||||
|
|
||||||
[abort save]
|
|
||||||
title = Abort save processing
|
|
||||||
text = Do you want abort save processing?
|
|
||||||
|
|
||||||
[gba warn]
|
|
||||||
title = Warning
|
|
||||||
text = Gba roms with size more then 32M don't support!
|
|
||||||
|
|
||||||
[patches]
|
|
||||||
download play = Single Card Play
|
|
||||||
cheating system = Cheat in Game(AR)
|
|
||||||
reset in game = Reset in Game
|
|
||||||
dma = DMA mode
|
|
||||||
protection = Bypass Protection
|
|
||||||
linkage = Link with GBA
|
|
||||||
sd save = Save directly to SD
|
|
||||||
homebrew reset = Reset in Homebrew
|
|
||||||
carddma = Card read DMA
|
|
||||||
|
|
||||||
[switches]
|
|
||||||
Enable = on
|
|
||||||
Disable = off
|
|
||||||
Global = global(%s)
|
|
||||||
|
|
||||||
[ram allocation]
|
|
||||||
title = Error
|
|
||||||
memory allocation error = Memory allocation error
|
|
||||||
|
|
||||||
[scrolling]
|
|
||||||
fast = Fast
|
|
||||||
medium = Medium
|
|
||||||
slow = Slow
|
|
||||||
|
|
||||||
[file settings]
|
|
||||||
title = File system settings
|
|
||||||
show hidden files = Show hidden files
|
|
||||||
save extension = Save extension
|
|
||||||
use saves folder = Use 'saves' folder
|
|
||||||
|
|
||||||
[interface settings]
|
|
||||||
title = Interface settings
|
|
||||||
scrolling speed = Scrolling speed
|
|
||||||
filelist style = Filelist style
|
|
||||||
oldschool = Old school
|
|
||||||
small = Small Icons
|
|
||||||
modern = Modern
|
|
||||||
internal = Internal
|
|
||||||
animation = Animation
|
|
||||||
12 hour = 12-hour clock
|
|
||||||
|
|
||||||
[gba settings]
|
|
||||||
title = GBA settings
|
|
||||||
sleephack = Universal sleep
|
|
||||||
autosave = Backup save at startup
|
|
||||||
mode = Slot-2 mode
|
|
||||||
modegba = gba
|
|
||||||
modends = nds
|
|
||||||
modeask = ask
|
|
||||||
modetext = Launch slot-2 in NDS mode?
|
|
||||||
|
|
||||||
[sd save]
|
|
||||||
title = Warning
|
|
||||||
text = This game cannot be launched from Acekard Internal Flash Memory, please copy game from Acekard Internal Flash Memory to SD card and try again.
|
|
||||||
|
|
||||||
[icon]
|
|
||||||
icon = Show icon
|
|
||||||
transparent = transparent
|
|
||||||
as is = as is
|
|
||||||
firmware = firmware
|
|
||||||
|
|
||||||
[cheats]
|
|
||||||
title = Cheats
|
|
||||||
info = More…
|
|
||||||
deselect = Deselect all
|
|
||||||
|
|
||||||
[saveslot]
|
|
||||||
title = Copy Save Slot
|
|
||||||
confirm = Are you sure you want to copy save slot?
|
|
||||||
target slot = Target Save Slot
|
|
||||||
|
|
||||||
[mainlist]
|
|
||||||
flash memory = Flash Memory
|
|
||||||
microsd card = microSD Card
|
|
||||||
slot2 card = Slot2 Card
|
|
||||||
favorites = Favorites
|
|
||||||
|
|
||||||
[loader]
|
|
||||||
text = Use ROM loader
|
|
||||||
not found = Loader not found
|
|
||||||
error = Error
|
|
||||||
info = Information
|
|
||||||
|
|
||||||
[loading]
|
|
||||||
load text = Please wait...
|
|
||||||
|
|
||||||
[resethotkey]
|
|
||||||
text = Menu Hotkey
|
|
||||||
0 = l-↓-select
|
|
||||||
1 = l-r-start
|
|
||||||
2 = l-r-select
|
|
||||||
3 = l-r-a-b-↓
|
|
||||||
4 = l-r-b-y-↓
|
|
||||||
5 = l-r-a-b-x-y
|
|
||||||
|
|
||||||
[end]
|
|
@ -1,342 +0,0 @@
|
|||||||
// Spanish language file for the Wood Firmwares by Yellow Wood Goblin:
|
|
||||||
// Modified and updated by PabloACZ.
|
|
||||||
// Very thanks to germich3, pichon64, Mhetralla and pepeluis33, for starting the translation project.
|
|
||||||
// ______________________________________________________________
|
|
||||||
//
|
|
||||||
// Archivo de idioma español para los Firmwares Wood de Yellow Wood Goblin:
|
|
||||||
// Modificado y actualizado por PabloACZ.
|
|
||||||
// Agradecimientos a germich3, pichon64, Mhetralla y pepeluis33 por comenzar este proyecto.
|
|
||||||
|
|
||||||
[font]
|
|
||||||
main = liberation.pcf
|
|
||||||
language = 5
|
|
||||||
|
|
||||||
[start menu]
|
|
||||||
Setting = Opciones
|
|
||||||
Set favorite = Añadir a favoritos
|
|
||||||
Unset favorite = Eliminar de favoritos
|
|
||||||
Info = Información
|
|
||||||
Help = Ayuda
|
|
||||||
Tools = Herramientas
|
|
||||||
START = Inicio
|
|
||||||
|
|
||||||
[message box]
|
|
||||||
yes = Sí
|
|
||||||
no = No
|
|
||||||
ok = Aceptar
|
|
||||||
cancel = Cancelar
|
|
||||||
|
|
||||||
[progress window]
|
|
||||||
processing save = Cargando…
|
|
||||||
processing copy = Copiando archivo… Presiona %c para cancelar.
|
|
||||||
first use sd = Preparando la micro SD para su primer uso…
|
|
||||||
gba load = Cargando juego de GBA…
|
|
||||||
gba save load = Cargando save de GBA…
|
|
||||||
gba save store = Almacenando save de GBA…
|
|
||||||
erase nor = Borrar la memoria NOR
|
|
||||||
|
|
||||||
[copy file error]
|
|
||||||
title = Error
|
|
||||||
text = El archivo especificado no existe.
|
|
||||||
|
|
||||||
[copy file exists]
|
|
||||||
title = Advertencia
|
|
||||||
text = Un archivo con el mismo nombre ya existe. ¿Deseas reemplazarlo?
|
|
||||||
|
|
||||||
[copy dest is directory]
|
|
||||||
title = Error
|
|
||||||
text = Un directorio con el mismo nombre ya existe. No se puede copiar el archivo de origen.
|
|
||||||
|
|
||||||
[move dest is directory]
|
|
||||||
title = Error
|
|
||||||
text = Un directorio con el mismo nombre ya existe. No se puede mover el archivo de origen.
|
|
||||||
|
|
||||||
[no copy dir]
|
|
||||||
title = Error
|
|
||||||
text = El copiado y/o movimiento de directorios no está soportado todavía.
|
|
||||||
|
|
||||||
[stop copying file]
|
|
||||||
title = Advertencia
|
|
||||||
text = ¿Seguro de que deseas parar el copiado?
|
|
||||||
|
|
||||||
[confirm delete file]
|
|
||||||
title = Advertencia
|
|
||||||
text = El elemento no podrá ser recuperado si se elimina. ¿Borrar "%s" de todas formas?
|
|
||||||
|
|
||||||
[do not delete directory]
|
|
||||||
title = Error
|
|
||||||
text = Eliminación de datos abortada.
|
|
||||||
|
|
||||||
[restore save fail]
|
|
||||||
title = Error
|
|
||||||
text = La restauración de datos guardados falló.
|
|
||||||
|
|
||||||
[language changed]
|
|
||||||
title = Aviso
|
|
||||||
text = Se cambió el idioma del sistema. Debes reiniciar el firmware para aplicar los cambios. ¿Deseas hacerlo ahora? Cancela para hacerlo luego.
|
|
||||||
|
|
||||||
[ui style changed]
|
|
||||||
title = Aviso
|
|
||||||
text = Se cambió la interfaz gráfica de usuario. Debes reiniciar el firmware para aplicar los cambios. ¿Deseas hacerlo ahora? Cancela para mantener el tema actual.
|
|
||||||
|
|
||||||
[setting window]
|
|
||||||
ok = OK
|
|
||||||
savetype = Opciones
|
|
||||||
cancel = Cancelar
|
|
||||||
confirm = Aviso
|
|
||||||
confirm text = ¿Deseas guardar los ajustes?
|
|
||||||
close = Cerrar
|
|
||||||
system = Sistema
|
|
||||||
interface = Interfaz
|
|
||||||
filesystem = Sistema de archivos
|
|
||||||
gba = GBA
|
|
||||||
patches = Parches
|
|
||||||
|
|
||||||
[save type]
|
|
||||||
title = Opciones
|
|
||||||
text = Tipo de save
|
|
||||||
Unknown = automático
|
|
||||||
No Save = no guardar
|
|
||||||
4K = 4K
|
|
||||||
64K = 64K
|
|
||||||
512K = 512K
|
|
||||||
1M = 1M
|
|
||||||
2M = 2M
|
|
||||||
4M = 4M
|
|
||||||
8M = 8M
|
|
||||||
16M = 16M
|
|
||||||
32M = 32M
|
|
||||||
64M = 64M
|
|
||||||
default = por defecto
|
|
||||||
save slot = Slot de guardado
|
|
||||||
tab1 = Compatibilidad
|
|
||||||
tab2 = Características
|
|
||||||
|
|
||||||
[system setting]
|
|
||||||
title = Ajustes del sistema
|
|
||||||
safe mode = Modo Seguro
|
|
||||||
|
|
||||||
[rom info]
|
|
||||||
title = Información de elemento
|
|
||||||
file date = Último cambio: %d/%d/%d %02d:%02d:%02d(GMT).
|
|
||||||
file size = Tamaño: %s.
|
|
||||||
save type = Tipo de save: %s
|
|
||||||
game code = ID del juego: %s.
|
|
||||||
copy slot = Copiar slot
|
|
||||||
|
|
||||||
[disk info]
|
|
||||||
total = Capacidad: %s.
|
|
||||||
used = Espacio usado: %s.
|
|
||||||
free = Espacio libre: %s.
|
|
||||||
|
|
||||||
[no free space]
|
|
||||||
title = Error
|
|
||||||
text = No hay espacio suficiente en la unidad.
|
|
||||||
|
|
||||||
[unsupported sd]
|
|
||||||
title = Error
|
|
||||||
text = Esta tarjeta micro SD (modelo: %s) no es la adecuada para correr ROMs o homebrew de DS. Intenta con otra o copia el ejecutable a la memoria interna de la Acekard R.P.G.
|
|
||||||
|
|
||||||
[sd card error]
|
|
||||||
title = Error
|
|
||||||
text = No se puede acceder a los datos de la tarjeta micro SD. Quizás no fue insertada correctamente en la flashcard.
|
|
||||||
|
|
||||||
[no sd for save]
|
|
||||||
title = Error
|
|
||||||
text = No se puede acceder a la tarjeta micro SD. Los datos guardados del archivo ejecutado previamente serán escritos en "%S".
|
|
||||||
|
|
||||||
[no gba card]
|
|
||||||
title = Error
|
|
||||||
text = No hay ninguna flashcard de SLOT-2 (como la EZ Flash 3-in-1) en la consola. No se puede proseguir.
|
|
||||||
|
|
||||||
[filelist type]
|
|
||||||
text = Tipos de archivo a mostrar
|
|
||||||
item0 = NDS
|
|
||||||
item1 = NDS y SAV
|
|
||||||
item2 = todos
|
|
||||||
|
|
||||||
[rom trim]
|
|
||||||
text = Trimmear ROMs al copiarlas
|
|
||||||
item0 = no
|
|
||||||
item1 = sí
|
|
||||||
|
|
||||||
[language]
|
|
||||||
text = Idioma
|
|
||||||
ja = 日本語
|
|
||||||
en = english
|
|
||||||
fr = français
|
|
||||||
de = deutsch
|
|
||||||
it = italiano
|
|
||||||
es = español
|
|
||||||
cn = 简体中文
|
|
||||||
zh = 繁體中文
|
|
||||||
|
|
||||||
[ui style]
|
|
||||||
text = Interfaz gráfica
|
|
||||||
|
|
||||||
[help window]
|
|
||||||
title = Información de ayuda
|
|
||||||
item0 = %c Moverse en los menús / elegir opciones
|
|
||||||
item1 = %c Iniciar / cargar / aceptar
|
|
||||||
item2 = %c Atrás / cancelar
|
|
||||||
item3 = %c Ver info de elemento / elegir tipo de save
|
|
||||||
item4 = %c Alternar entre micro SD y Favoritos
|
|
||||||
item5 = %c Regresar un directorio atrás
|
|
||||||
item6 = %c Ajustar retroiluminación
|
|
||||||
item7 = %s Menú de inicio
|
|
||||||
item8 = %s Cambiar el estilo de la lista de archivos
|
|
||||||
|
|
||||||
[exp window]
|
|
||||||
button = 3 en 1
|
|
||||||
title = Ajustes de la expansión 3 en 1
|
|
||||||
ram = RAM
|
|
||||||
sram = SRAM
|
|
||||||
off = desactivada
|
|
||||||
low = baja
|
|
||||||
mid = media
|
|
||||||
high = alta
|
|
||||||
strength = Fuerza de vibración
|
|
||||||
flash to nor = a la NOR
|
|
||||||
copy to psram = a la RAM
|
|
||||||
|
|
||||||
[abort save]
|
|
||||||
title = Aviso
|
|
||||||
text = ¿En serio quieres detener el proceso?
|
|
||||||
|
|
||||||
[gba warn]
|
|
||||||
title = Error
|
|
||||||
text = Las ROMs de GBA mayores a 32MB no están soportadas.
|
|
||||||
|
|
||||||
[patches]
|
|
||||||
download play = Habilitar Descarga DS
|
|
||||||
cheating system = Usar cheats / trampas (AR)
|
|
||||||
reset in game = SoftReset en los juegos
|
|
||||||
dma = Modo DMA
|
|
||||||
protection = Sobrepasar la protección AP
|
|
||||||
linkage = Enlazar con GBA (SLOT-2)
|
|
||||||
sd save = Guardar directamente en la SD
|
|
||||||
homebrew reset = SoftReset en apps. homebrew
|
|
||||||
reset hotkey = Comb. botones del SoftReset
|
|
||||||
rts = Real Time Save
|
|
||||||
carddma = Card read DMA
|
|
||||||
|
|
||||||
[switches]
|
|
||||||
Enable = sí
|
|
||||||
Disable = no
|
|
||||||
Global = global (%s)
|
|
||||||
|
|
||||||
[ram allocation]
|
|
||||||
title = Error
|
|
||||||
memory allocation error = Error de asignación de memoria.
|
|
||||||
|
|
||||||
[scrolling]
|
|
||||||
fast = rápida
|
|
||||||
medium = intermedia
|
|
||||||
slow = lenta
|
|
||||||
|
|
||||||
[file settings]
|
|
||||||
title = Ajustes del sistema de archivos
|
|
||||||
show hidden files = Mostrar archivos ocultos
|
|
||||||
save extension = Extensión de saves
|
|
||||||
use saves folder = Usar carpeta 'saves'
|
|
||||||
|
|
||||||
[interface settings]
|
|
||||||
title = Ajustes de la interfaz
|
|
||||||
scrolling speed = Velocidad de desplazamiento
|
|
||||||
filelist style = Estilo de la lista de archivos
|
|
||||||
oldschool = antiguo
|
|
||||||
modern = moderno
|
|
||||||
internal = detallado
|
|
||||||
small = íconos pequeños
|
|
||||||
animation = Animación de íconos
|
|
||||||
12 hour = Sistema horario de 12 horas
|
|
||||||
|
|
||||||
[gba settings]
|
|
||||||
title = Ajustes de GBA
|
|
||||||
sleephack = Reposo universal (sleep)
|
|
||||||
autosave = Respaldar save al inicio
|
|
||||||
mode = Modo SLOT-2
|
|
||||||
modegba = gba
|
|
||||||
modends = nds
|
|
||||||
modeask = preguntar
|
|
||||||
modetext = ¿Deseas iniciar el SLOT-2 en el modo NDS?
|
|
||||||
|
|
||||||
[sd save]
|
|
||||||
title = Error
|
|
||||||
text = No se pudo ejecutar el juego desde la memoria flash interna de la Acekard R.P.G. Cópialo a tu tarjeta micro SD y prueba desde allí.
|
|
||||||
|
|
||||||
[icon]
|
|
||||||
icon = Mostrar ícono
|
|
||||||
transparent = transparente
|
|
||||||
as is = tal cual
|
|
||||||
firmware = del menú DS
|
|
||||||
|
|
||||||
[cheats]
|
|
||||||
title = Cheats
|
|
||||||
info = Más info
|
|
||||||
deselect = Desact. todo
|
|
||||||
|
|
||||||
[saveslot]
|
|
||||||
title = Slot de guardado actual
|
|
||||||
confirm = ¿Seguro de que quieres copiar el save a este nuevo slot?
|
|
||||||
target slot = Slot de guardado de destino
|
|
||||||
|
|
||||||
[mainlist]
|
|
||||||
flash memory = Memoria flash
|
|
||||||
microsd card = Tarjeta micro SD
|
|
||||||
slot2 card = Flashcard de SLOT-2
|
|
||||||
favorites = Favoritos
|
|
||||||
|
|
||||||
[hotkeys]
|
|
||||||
l-r-a-b-↓ = l+r+a+b+↓
|
|
||||||
l-r-b-y-↓ = l+r+b+y+↓
|
|
||||||
l-r-a-b-x-y = l+r+a+b+x+y
|
|
||||||
b-y-touch = b+y+p.táctil
|
|
||||||
start-r-touch = start+r+p.táctil
|
|
||||||
|
|
||||||
[updater]
|
|
||||||
update = Actualizar
|
|
||||||
update ? = ¿Seguro de que quieres actualizar estos datos?
|
|
||||||
updater = Módulo updater.dat
|
|
||||||
menu = Firmware Wood
|
|
||||||
savesize.bin = savesize.bin
|
|
||||||
cheats = USRCHEAT.DAT
|
|
||||||
connecting = Conectando
|
|
||||||
failed = actualización fallida
|
|
||||||
updated = actualizado correctamente
|
|
||||||
fresh = ya tienes la última versión
|
|
||||||
stop = ¿Quieres parar la transferencia?
|
|
||||||
download = %d bytes descargados
|
|
||||||
unpack = Descomprimiendo
|
|
||||||
|
|
||||||
[crc32]
|
|
||||||
crc32 = CRC32
|
|
||||||
calculation = Calculando CRC32…
|
|
||||||
|
|
||||||
[loader]
|
|
||||||
text = Utilice el cargador de ROM
|
|
||||||
not found = Cargador no encontrado
|
|
||||||
error = Error
|
|
||||||
info = Information
|
|
||||||
|
|
||||||
[loading]
|
|
||||||
load text = Espere por favor…
|
|
||||||
|
|
||||||
[nds bootstrap]
|
|
||||||
text = nds-bootstrap version
|
|
||||||
item0 = release
|
|
||||||
item1 = nightly
|
|
||||||
firsttimetitle = Inicializando nds-bootstrap
|
|
||||||
firsttime = Pulsa "Aceptar" para iniciar la configuración inicial de nds-bootstrap. Este proceso puede tardar un minuto y se realiza una sola vez.
|
|
||||||
dsmode = DS-Only Mode
|
|
||||||
|
|
||||||
[resethotkey]
|
|
||||||
text = Botones del menú
|
|
||||||
0 = l-↓-select
|
|
||||||
1 = l-r-start
|
|
||||||
2 = l-r-select
|
|
||||||
3 = l-r-a-b-↓
|
|
||||||
4 = l-r-b-y-↓
|
|
||||||
5 = l-r-a-b-x-y
|
|
||||||
|
|
||||||
[end]
|
|
@ -1,335 +0,0 @@
|
|||||||
// Thanks to Antoine L., Shad and Supercarte for the translation.
|
|
||||||
|
|
||||||
[font]
|
|
||||||
main = liberation.pcf
|
|
||||||
language = 2
|
|
||||||
|
|
||||||
[start menu]
|
|
||||||
Setting = Paramètres
|
|
||||||
Set favorite = Ajouter aux favoris
|
|
||||||
Unset favorite = Supprimer des favoris
|
|
||||||
Info = Infos Fichier
|
|
||||||
Help = Aide
|
|
||||||
Tools = Outils
|
|
||||||
START = START
|
|
||||||
|
|
||||||
[message box]
|
|
||||||
yes = Oui
|
|
||||||
no = Non
|
|
||||||
ok = OK
|
|
||||||
cancel = Annuler
|
|
||||||
|
|
||||||
[progress window]
|
|
||||||
processing save = Sauvegarde… ne pas éteindre
|
|
||||||
processing copy = Copie… ne pas éteindre, %c pour annuler
|
|
||||||
first use sd = Vérification de la microSD pour une première utilisation
|
|
||||||
gba load = Chargement du jeu GBA
|
|
||||||
gba save load = Chargement de la sauvegarde du jeu GBA
|
|
||||||
gba save store = Sauvegarde GBA… ne pas éteindre
|
|
||||||
erase nor = Supprimer mémoire NOR
|
|
||||||
|
|
||||||
[copy file error]
|
|
||||||
title = Erreur
|
|
||||||
text = Le fichier n'existe pas.
|
|
||||||
|
|
||||||
[copy file exists]
|
|
||||||
title = Attention
|
|
||||||
text = Le fichier existe déjà, l'écraser ?
|
|
||||||
|
|
||||||
[copy dest is directory]
|
|
||||||
title = Erreur
|
|
||||||
text = Le répertoire existe déjà, impossible de copier.
|
|
||||||
|
|
||||||
[move dest is directory]
|
|
||||||
title = Erreur
|
|
||||||
text = Le répertoire existe déjà, impossible de déplacer.
|
|
||||||
|
|
||||||
[no copy dir]
|
|
||||||
title = Erreur
|
|
||||||
text = La copie de dossier n'est pas supportée.
|
|
||||||
|
|
||||||
[stop copying file]
|
|
||||||
title = Arrêter la copie
|
|
||||||
text = Voulez-vous arrêter la copie ?
|
|
||||||
|
|
||||||
[confirm delete file]
|
|
||||||
title = Confirmation
|
|
||||||
text = La suppression est définitive, voulez-vous vraiment supprimer "%s" ?
|
|
||||||
|
|
||||||
[do not delete directory]
|
|
||||||
title = Attention
|
|
||||||
text = Le dossier n'est pas vide, impossible de supprimer.
|
|
||||||
|
|
||||||
[restore save fail]
|
|
||||||
title = Erreur
|
|
||||||
text = Impossible de restaurer la sauvegarde.
|
|
||||||
|
|
||||||
[language changed]
|
|
||||||
title = Question
|
|
||||||
text = La configuration système a été mise à jour, redémarrer pour appliquer les changements ? Choisissez "Non" pour redémarrer plus tard.
|
|
||||||
|
|
||||||
[ui style changed]
|
|
||||||
title = Question
|
|
||||||
text = L'interface utilisateur a été mise à jour, redémarrer pour appliquer les changements ? Choisissez "Non" pour annuler les modifications.
|
|
||||||
|
|
||||||
[setting window]
|
|
||||||
ok = OK
|
|
||||||
savetype = Configuration
|
|
||||||
cancel = Annuler
|
|
||||||
confirm = Confirmer
|
|
||||||
confirm text = Sauvegarder la configuration ?
|
|
||||||
close = Fermer
|
|
||||||
system = Système
|
|
||||||
interface = Interface
|
|
||||||
filesystem = Fichiers
|
|
||||||
gba = GBA
|
|
||||||
patches = Patches
|
|
||||||
|
|
||||||
[save type]
|
|
||||||
title = Configuration
|
|
||||||
text = Choisir type de sauvegarde
|
|
||||||
Unknown = Automatique
|
|
||||||
No Save = Aucune
|
|
||||||
4K = 4K
|
|
||||||
64K = 64K
|
|
||||||
512K = 512K
|
|
||||||
1M = 1M
|
|
||||||
2M = 2M
|
|
||||||
4M = 4M
|
|
||||||
8M = 8M
|
|
||||||
16M = 16M
|
|
||||||
32M = 32M
|
|
||||||
64M = 64M
|
|
||||||
default = Défaut
|
|
||||||
save slot = Le slot de sauvegarde
|
|
||||||
tab1 = Compatibilité
|
|
||||||
tab2 = Options
|
|
||||||
|
|
||||||
[system setting]
|
|
||||||
title = Interface utilisateur
|
|
||||||
safe mode = Safe Mode
|
|
||||||
|
|
||||||
[rom info]
|
|
||||||
title = Propriétés du fichier
|
|
||||||
file date = Modifié le : %d/%d/%d %02d:%02d:%02d(GMT)
|
|
||||||
file size = Taille : %s
|
|
||||||
save type = Sauvegarde : %s
|
|
||||||
game code = Code : %s
|
|
||||||
copy slot = Copie de slot
|
|
||||||
|
|
||||||
[disk info]
|
|
||||||
total = Capacité : %s
|
|
||||||
used = Espace utilisé : %s
|
|
||||||
free = Espace libre : %s
|
|
||||||
|
|
||||||
[no free space]
|
|
||||||
title = Erreur
|
|
||||||
text = L'espace disque est insuffisant.
|
|
||||||
|
|
||||||
[unsupported sd]
|
|
||||||
title = microSD incompatible
|
|
||||||
text = Cette micro SD (modèle %s) n'est pas compatible avec les jeux DS. Veuillez copier les jeux sur la mémoire interne du Acekard et réessayer.
|
|
||||||
|
|
||||||
[sd card error]
|
|
||||||
title = Erreur microSD
|
|
||||||
text = microSD inaccessible, vérifiez qu'elle est bien insérée.
|
|
||||||
|
|
||||||
[no sd for save]
|
|
||||||
title = Erreur microSD
|
|
||||||
text = microSD inaccessible, la sauvegarde du dernier jeu lancé a été écrite dans "%s".
|
|
||||||
|
|
||||||
[no gba card]
|
|
||||||
title = Notification
|
|
||||||
text = Il n'y a pas de cartouche insérée dans le slot 2.
|
|
||||||
|
|
||||||
[filelist type]
|
|
||||||
text = Afficher les fichiers
|
|
||||||
item0 = ROMS
|
|
||||||
item1 = ROMS + SAV
|
|
||||||
item2 = TOUT
|
|
||||||
|
|
||||||
[rom trim]
|
|
||||||
text = Trimmer lors de la copie
|
|
||||||
item0 = Non
|
|
||||||
item1 = Oui
|
|
||||||
|
|
||||||
[language]
|
|
||||||
text = Langage
|
|
||||||
ja = 日本語
|
|
||||||
en = english
|
|
||||||
fr = français
|
|
||||||
de = deutsch
|
|
||||||
it = italiano
|
|
||||||
es = español
|
|
||||||
cn = 简体中文
|
|
||||||
zh = 繁體中文
|
|
||||||
|
|
||||||
[ui style]
|
|
||||||
text = Interface utilisateur
|
|
||||||
|
|
||||||
[help window]
|
|
||||||
title = Aide
|
|
||||||
item0 = %c Sélectionner un logiciel
|
|
||||||
item1 = %c Lancer/OK/Oui
|
|
||||||
item2 = %c Retour/Annuler/Non
|
|
||||||
item3 = %c Propriétés/Type sauvegarde
|
|
||||||
item4 = %c Basculer SD/FLASH
|
|
||||||
item5 = %c Précédent répertoire
|
|
||||||
item6 = %c Ajuster la luminosité
|
|
||||||
item7 = %s Menu de démarrage
|
|
||||||
item8 = %s Style nouveau/classique
|
|
||||||
|
|
||||||
[exp window]
|
|
||||||
button = 3in1
|
|
||||||
title = Configuration du 3in1 expansion pack
|
|
||||||
ram = RAM
|
|
||||||
sram = sRAM
|
|
||||||
off = Désactivée
|
|
||||||
low = Faible
|
|
||||||
mid = Moyenne
|
|
||||||
high = Forte
|
|
||||||
strength = Vibrations
|
|
||||||
flash to nor = NOR
|
|
||||||
copy to psram = RAM
|
|
||||||
|
|
||||||
[abort save]
|
|
||||||
title = Annuler la sauvegarde
|
|
||||||
text = Voulez-vous annuler la sauvegarde ?
|
|
||||||
|
|
||||||
[gba warn]
|
|
||||||
title = Attention
|
|
||||||
text = Les roms GBA avec une taille supérieur à 32Mb ne sont pas supportées.
|
|
||||||
|
|
||||||
[patches]
|
|
||||||
download play = Download Play
|
|
||||||
cheating system = Codes de triche AR
|
|
||||||
reset in game = Redémarrer (L+R+A+B+Bas)
|
|
||||||
dma = Mode DMA
|
|
||||||
protection = Protection bypass
|
|
||||||
linkage = Lien GBA
|
|
||||||
sd save = Sauvegarder sur microSD
|
|
||||||
homebrew reset = Reset in Homebrew
|
|
||||||
reset hotkey = Reset Hotkey
|
|
||||||
rts = Real Time Save
|
|
||||||
carddma = Card read DMA
|
|
||||||
|
|
||||||
[switches]
|
|
||||||
Enable = on
|
|
||||||
Disable = off
|
|
||||||
Global = global(%s)
|
|
||||||
|
|
||||||
[ram allocation]
|
|
||||||
title = Erreur
|
|
||||||
memory allocation error = Erreur d'allocation mémoire
|
|
||||||
|
|
||||||
[scrolling]
|
|
||||||
fast = Rapide
|
|
||||||
medium = Médium
|
|
||||||
slow = Faible
|
|
||||||
|
|
||||||
[file settings]
|
|
||||||
title = Paramêtres des fichiers
|
|
||||||
show hidden files = Afficher les fichiers cachés
|
|
||||||
save extension = Extension de la sauvegarde
|
|
||||||
use saves folder = Utiliser le dossier 'saves'
|
|
||||||
|
|
||||||
[interface settings]
|
|
||||||
title = Interface de réglages
|
|
||||||
scrolling speed = Vitesse de défilement
|
|
||||||
filelist style = Affichage fichiers
|
|
||||||
oldschool = Simple
|
|
||||||
modern = Icônes
|
|
||||||
internal = Internal
|
|
||||||
small = Small icons
|
|
||||||
animation = Animation
|
|
||||||
12 hour = Horaire sur 12 heures
|
|
||||||
|
|
||||||
[gba settings]
|
|
||||||
title = GBA settings
|
|
||||||
sleephack = Veille universelle
|
|
||||||
autosave = Sauvegarde au démarrage
|
|
||||||
mode = Slot-2 mode
|
|
||||||
modegba = gba
|
|
||||||
modends = nds
|
|
||||||
modeask = ask
|
|
||||||
modetext = Launch slot-2 in NDS mode?
|
|
||||||
|
|
||||||
[sd save]
|
|
||||||
title = Attention
|
|
||||||
text = Ce jeu ne peut pas être lancé depuis la mémoire interne, veuillez le copier sur la carte SD et réessayer.
|
|
||||||
|
|
||||||
[icon]
|
|
||||||
icon = Fond de l'icone
|
|
||||||
transparent = transparent
|
|
||||||
as is = original
|
|
||||||
firmware = firmware
|
|
||||||
|
|
||||||
[cheats]
|
|
||||||
title = Cheats
|
|
||||||
info = Info
|
|
||||||
deselect = Deselect all
|
|
||||||
|
|
||||||
[saveslot]
|
|
||||||
title = Slot de sauvegarde
|
|
||||||
confirm = Etes-vous sûr de vouloir copier ce slot ?
|
|
||||||
target slot = Slot de destination
|
|
||||||
|
|
||||||
[mainlist]
|
|
||||||
flash memory = Flash Memory
|
|
||||||
microsd card = microSD Card
|
|
||||||
slot2 card = Slot2 Card
|
|
||||||
favorites = Favorites
|
|
||||||
|
|
||||||
[hotkeys]
|
|
||||||
l-r-a-b-↓ = l-r-a-b-↓
|
|
||||||
l-r-b-y-↓ = l-r-b-y-↓
|
|
||||||
l-r-a-b-x-y = l-r-a-b-x-y
|
|
||||||
b-y-touch = b-y-touch
|
|
||||||
start-r-touch = start-r-touch
|
|
||||||
|
|
||||||
[updater]
|
|
||||||
update = Update
|
|
||||||
update ? = Do you want to update?
|
|
||||||
updater = Update module
|
|
||||||
menu = Main module
|
|
||||||
savesize.bin = savesize.bin
|
|
||||||
cheats = Cheats DB
|
|
||||||
connecting = Connecting
|
|
||||||
failed = failed
|
|
||||||
updated = updated
|
|
||||||
fresh = already updated
|
|
||||||
stop = Do you want to stop transfer?
|
|
||||||
download = Downloaded %d bytes
|
|
||||||
unpack = Unpacking
|
|
||||||
|
|
||||||
[crc32]
|
|
||||||
crc32 = CRC32
|
|
||||||
calculation = calcul CRC32
|
|
||||||
|
|
||||||
[loader]
|
|
||||||
text = Utiliser le chargeur ROM
|
|
||||||
not found = Chargeur non trouvé
|
|
||||||
error = Error
|
|
||||||
info = Information
|
|
||||||
|
|
||||||
[loading]
|
|
||||||
load text = S'il vous plaît, attendez…
|
|
||||||
|
|
||||||
[nds bootstrap]
|
|
||||||
text = nds-bootstrap version
|
|
||||||
item0 = release
|
|
||||||
item1 = nightly
|
|
||||||
firsttimetitle = Initialisation de nds-bootstrap
|
|
||||||
firsttime = Appuyez sur OK pour lancer la première configuration de nds-bootstrap. Cette opération peut prendre une minute et est unique.
|
|
||||||
dsmode = DS-Only Mode
|
|
||||||
|
|
||||||
[resethotkey]
|
|
||||||
text = Boutons de menu
|
|
||||||
0 = l-↓-select
|
|
||||||
1 = l-r-start
|
|
||||||
2 = l-r-select
|
|
||||||
3 = l-r-a-b-↓
|
|
||||||
4 = l-r-b-y-↓
|
|
||||||
5 = l-r-a-b-x-y
|
|
||||||
|
|
||||||
[end]
|
|
@ -1,335 +0,0 @@
|
|||||||
// Updated for Wood 1.33 by linoxyard
|
|
||||||
|
|
||||||
[font]
|
|
||||||
main = liberation.pcf
|
|
||||||
language = 4
|
|
||||||
|
|
||||||
[start menu]
|
|
||||||
Setting = Impostazioni
|
|
||||||
Set favorite = Imposta preferito
|
|
||||||
Unset favorite = Rimuovi dai preferiti
|
|
||||||
Info = Info File
|
|
||||||
Help = Aiuto
|
|
||||||
Tools = Strumenti
|
|
||||||
START = START
|
|
||||||
|
|
||||||
[message box]
|
|
||||||
yes = Sì
|
|
||||||
no = No
|
|
||||||
ok = OK
|
|
||||||
cancel = Annulla
|
|
||||||
|
|
||||||
[progress window]
|
|
||||||
processing save = Salvataggio in corso, non spegnere
|
|
||||||
processing copy = Copia in corso, non spegnere, %c per annullare
|
|
||||||
first use sd = Controllo SD per il primo utilizzo
|
|
||||||
gba load = Caricamento gioco gba
|
|
||||||
gba save load = Caricamento salvataggio gba
|
|
||||||
gba save store = Salvataggio gba in corso, non spegnere
|
|
||||||
erase nor = Cancella la NOR
|
|
||||||
|
|
||||||
[copy file error]
|
|
||||||
title = Errore
|
|
||||||
text = Il file non esiste
|
|
||||||
|
|
||||||
[copy file exists]
|
|
||||||
title = Attenzione
|
|
||||||
text = Esiste un file con lo stesso nome, sostituirlo?
|
|
||||||
|
|
||||||
[copy dest is directory]
|
|
||||||
title = Errore
|
|
||||||
text = Esiste una cartella con lo stesso nome, impossibile copiare.
|
|
||||||
|
|
||||||
[move dest is directory]
|
|
||||||
title = Errore
|
|
||||||
text = Esiste una cartella con lo stesso nome, impossibile spostare.
|
|
||||||
|
|
||||||
[no copy dir]
|
|
||||||
title = Errore
|
|
||||||
text = Impossibile copiare/spostare la cartella.
|
|
||||||
|
|
||||||
[stop copying file]
|
|
||||||
title = Fine copia del file
|
|
||||||
text = Vuoi terminare la copia?
|
|
||||||
|
|
||||||
[confirm delete file]
|
|
||||||
title = Conferma
|
|
||||||
text = Impossibile ripristinare il file dopo la cancellazione di "%s", continuare?
|
|
||||||
|
|
||||||
[do not delete directory]
|
|
||||||
title = Attenzione
|
|
||||||
text = Eliminazione annullata.
|
|
||||||
|
|
||||||
[restore save fail]
|
|
||||||
title = Errore
|
|
||||||
text = Impossibile ripristinare il salvataggio.
|
|
||||||
|
|
||||||
[language changed]
|
|
||||||
title = Domanda
|
|
||||||
text = La lingua è stata cambiata, riavviare per applicare le impostazioni? Scegli "No" per riavviare dopo.
|
|
||||||
|
|
||||||
[ui style changed]
|
|
||||||
title = Domanda
|
|
||||||
text = L'interfaccia è stata cambiata, riavviare per applicare le impostazioni? Scegli "No" per riavviare dopo.
|
|
||||||
|
|
||||||
[setting window]
|
|
||||||
ok = OK
|
|
||||||
savetype = Impostazioni
|
|
||||||
cancel = Annulla
|
|
||||||
confirm = Conferma
|
|
||||||
confirm text = Salvare le impostazioni correnti?
|
|
||||||
close = Chiudi
|
|
||||||
system = Sistema
|
|
||||||
interface = Interfaccia
|
|
||||||
filesystem = File system
|
|
||||||
gba = GBA
|
|
||||||
patches = Patch
|
|
||||||
|
|
||||||
[save type]
|
|
||||||
title = Impostazioni
|
|
||||||
text = Scegli un tipo di salvataggio
|
|
||||||
Unknown = sconosciuto/auto
|
|
||||||
No Save = nessuno
|
|
||||||
4K = 4K
|
|
||||||
64K = 64K
|
|
||||||
512K = 512K
|
|
||||||
1M = 1M
|
|
||||||
2M = 2M
|
|
||||||
4M = 4M
|
|
||||||
8M = 8M
|
|
||||||
16M = 16M
|
|
||||||
32M = 32M
|
|
||||||
64M = 64M
|
|
||||||
default = default
|
|
||||||
save slot = Scegli Slot
|
|
||||||
tab1 = Compatibilità
|
|
||||||
tab2 = Caratteristiche
|
|
||||||
|
|
||||||
[system setting]
|
|
||||||
title = Impostazioni di sistema
|
|
||||||
safe mode = Modalità sicura
|
|
||||||
|
|
||||||
[rom info]
|
|
||||||
title = Informazioni
|
|
||||||
file date = Ultima modifica: %d/%d/%d %02d:%02d:%02d(GMT)
|
|
||||||
file size = Dimensione: %s
|
|
||||||
save type = Tipo salvataggio: %s
|
|
||||||
game code = Codice: %s
|
|
||||||
copy slot = Copia lo Slot
|
|
||||||
|
|
||||||
[disk info]
|
|
||||||
total = Capacità Disco: %s
|
|
||||||
used = Spazio Usato: %s
|
|
||||||
free = Spazio Libero: %s
|
|
||||||
|
|
||||||
[no free space]
|
|
||||||
title = Errore
|
|
||||||
text = Non c'è spazio sul disco.
|
|
||||||
|
|
||||||
[unsupported sd]
|
|
||||||
title = SD non supportata
|
|
||||||
text = Questa SD (Model:%s) non è adatta all'esecuzione di programmi per DS, si prega di cambiare SD o copiare il file nella memoria interna e provare ancora.
|
|
||||||
|
|
||||||
[sd card error]
|
|
||||||
title = Errore SD
|
|
||||||
text = Impossibile accedere alla SD, potrebbe non essere inserita correttamente.
|
|
||||||
|
|
||||||
[no sd for save]
|
|
||||||
title = Errore SD
|
|
||||||
text = Impossibile accedere alla SD, il salvataggio del programma lanciato prima sarà scritto in questo file: "%s".
|
|
||||||
|
|
||||||
[no gba card]
|
|
||||||
title = Notifica
|
|
||||||
text = Nessuna cartuccia nello SLOT-2
|
|
||||||
|
|
||||||
[filelist type]
|
|
||||||
text = Imposta il tipo di lista file
|
|
||||||
item0 = NDS
|
|
||||||
item1 = NDS + SAV
|
|
||||||
item2 = TUTTI
|
|
||||||
|
|
||||||
[rom trim]
|
|
||||||
text = Trimma rom durante la copia
|
|
||||||
item0 = No
|
|
||||||
item1 = Sì
|
|
||||||
|
|
||||||
[language]
|
|
||||||
text = Lingua
|
|
||||||
ja = 日本語
|
|
||||||
en = English
|
|
||||||
fr = Français
|
|
||||||
de = Deutsch
|
|
||||||
it = Italiano
|
|
||||||
es = Español
|
|
||||||
cn = 简体中文
|
|
||||||
zh = 繁體中文
|
|
||||||
|
|
||||||
[ui style]
|
|
||||||
text = Stile Interfaccia Utente
|
|
||||||
|
|
||||||
[help window]
|
|
||||||
title = Informazioni di aiuto
|
|
||||||
item0 = %c Scegli programmi
|
|
||||||
item1 = %c Start/OK/SI
|
|
||||||
item2 = %c Indietro/Annulla/NO
|
|
||||||
item3 = %c Vedi info file/Scegli tipo di salvataggio
|
|
||||||
item4 = %c Cambia SD/FLASH o SD/Preferiti
|
|
||||||
item5 = %c Ritorna alla root
|
|
||||||
item6 = %c Imposta Luminosità
|
|
||||||
item7 = %s Menù Start
|
|
||||||
item8 = %s Stile menù nuovo/classico
|
|
||||||
|
|
||||||
[exp window]
|
|
||||||
button = 3in1
|
|
||||||
title = Impostazioni 3in1 expansion pack
|
|
||||||
ram = RAM
|
|
||||||
sram = sRAM
|
|
||||||
off = off
|
|
||||||
low = bassa
|
|
||||||
mid = media
|
|
||||||
high = alta
|
|
||||||
strength = Potenza vibrazione
|
|
||||||
flash to nor = Copia in NOR
|
|
||||||
copy to psram = Copia in RAM
|
|
||||||
|
|
||||||
[abort save]
|
|
||||||
title = Annulla salvataggio
|
|
||||||
text = Vuoi annullare il salvataggio in corso?
|
|
||||||
|
|
||||||
[gba warn]
|
|
||||||
title = Attenzione
|
|
||||||
text = Non sono supportate le rom GBA maggiori di 32M!
|
|
||||||
|
|
||||||
[patches]
|
|
||||||
download play = Supporto Download Play
|
|
||||||
cheating system = Codici trucchi(AR)
|
|
||||||
reset in game = Reset durante il gioco
|
|
||||||
dma = Modalità DMA
|
|
||||||
protection = Bypassa Protezione
|
|
||||||
linkage = Link con GBA
|
|
||||||
sd save = Salva direttamente nella SD
|
|
||||||
homebrew reset = Reset durante l'Homebrew
|
|
||||||
reset hotkey = Combinazione di Reset
|
|
||||||
rts = Real Time Save
|
|
||||||
carddma = Card read DMA
|
|
||||||
|
|
||||||
[switches]
|
|
||||||
Enable = on
|
|
||||||
Disable = off
|
|
||||||
Global = globale(%s)
|
|
||||||
|
|
||||||
[ram allocation]
|
|
||||||
title = Errore
|
|
||||||
memory allocation error = Errore di allocazione della memoria
|
|
||||||
|
|
||||||
[scrolling]
|
|
||||||
fast = Veloce
|
|
||||||
medium = Medio
|
|
||||||
slow = Lento
|
|
||||||
|
|
||||||
[file settings]
|
|
||||||
title = Impostazioni file system
|
|
||||||
show hidden files = Mostra file nascosti
|
|
||||||
save extension = Estensione del salvataggio
|
|
||||||
use saves folder = Usa cartella 'saves'
|
|
||||||
|
|
||||||
[interface settings]
|
|
||||||
title = Impostazioni interfaccia
|
|
||||||
scrolling speed = Velocità di scorrimento
|
|
||||||
filelist style = Stile della lista dei file
|
|
||||||
oldschool = Vecchia scuola
|
|
||||||
modern = Moderno
|
|
||||||
internal = Interno
|
|
||||||
small = Small icons
|
|
||||||
animation = Animazione
|
|
||||||
12 hour = Orologio 12-ore
|
|
||||||
|
|
||||||
[gba settings]
|
|
||||||
title = Impostazioni GBA
|
|
||||||
sleephack = Sleep Universale
|
|
||||||
autosave = Backup del salvataggio all'avvio
|
|
||||||
mode = Modalità Slot-2
|
|
||||||
modegba = gba
|
|
||||||
modends = nds
|
|
||||||
modeask = chiedi
|
|
||||||
modetext = Avviare lo slot-2 in modalità NDS?
|
|
||||||
|
|
||||||
[sd save]
|
|
||||||
title = Attenzione
|
|
||||||
text = Questo gioco non può essere avviato dalla memoria interna, si prega di copiare il file nella SD e provare ancora.
|
|
||||||
|
|
||||||
[icon]
|
|
||||||
icon = Mostra icona
|
|
||||||
transparent = trasparente
|
|
||||||
as is = normale
|
|
||||||
firmware = firmware
|
|
||||||
|
|
||||||
[cheats]
|
|
||||||
title = Codici
|
|
||||||
info = Altro…
|
|
||||||
deselect = Deseleziona
|
|
||||||
|
|
||||||
[saveslot]
|
|
||||||
title = Copia Slot Salvataggio
|
|
||||||
confirm = Sei sicuro di voler copiare lo slot?
|
|
||||||
target slot = Slot Salvataggio di destinazione
|
|
||||||
|
|
||||||
[mainlist]
|
|
||||||
flash memory = Memoria Flash
|
|
||||||
microsd card = MicroSD
|
|
||||||
slot2 card = Slot2
|
|
||||||
favorites = Preferiti
|
|
||||||
|
|
||||||
[hotkeys]
|
|
||||||
l-r-a-b-↓ = l-r-a-b-↓
|
|
||||||
l-r-b-y-↓ = l-r-b-y-↓
|
|
||||||
l-r-a-b-x-y = l-r-a-b-x-y
|
|
||||||
b-y-touch = b-y-tocco
|
|
||||||
start-r-touch = start-r-tocco
|
|
||||||
|
|
||||||
[updater]
|
|
||||||
update = Aggiorna
|
|
||||||
update ? = Vuoi aggiornare?
|
|
||||||
updater = Modulo di aggiornamento
|
|
||||||
menu = Modulo principale
|
|
||||||
savesize.bin = savesize.bin
|
|
||||||
cheats = Database dei Codici
|
|
||||||
connecting = Connessione in corso
|
|
||||||
failed = Aggiornamento fallito
|
|
||||||
updated = File aggiornato
|
|
||||||
fresh = Il file è già aggiornato
|
|
||||||
stop = Vuoi interrompere il trasferimento?
|
|
||||||
download = Scaricati %d byte
|
|
||||||
unpack = Decompressione
|
|
||||||
|
|
||||||
[crc32]
|
|
||||||
crc32 = CRC32
|
|
||||||
calculation = Calcolo del CRC32 in Corso
|
|
||||||
|
|
||||||
[loader]
|
|
||||||
text = Utilizzare il caricatore ROM
|
|
||||||
not found = Caricatore non trovato
|
|
||||||
error = Error
|
|
||||||
info = Information
|
|
||||||
|
|
||||||
[loading]
|
|
||||||
load text = Attendere prego…
|
|
||||||
|
|
||||||
[nds bootstrap]
|
|
||||||
text = nds-bootstrap version
|
|
||||||
item0 = release
|
|
||||||
item1 = nightly
|
|
||||||
firsttimetitle = Inizializzazione di nds-bootstrap
|
|
||||||
firsttime = Premere OK per avviare la configurazione iniziale di nds-bootstrap. Questa operazione potrebbe richiedere un minuto ed è un'operazione da eseguire una sola volta.
|
|
||||||
dsmode = DS-Only Mode
|
|
||||||
|
|
||||||
[resethotkey]
|
|
||||||
text = Pulsanti del menu
|
|
||||||
0 = l-↓-select
|
|
||||||
1 = l-r-start
|
|
||||||
2 = l-r-select
|
|
||||||
3 = l-r-a-b-↓
|
|
||||||
4 = l-r-b-y-↓
|
|
||||||
5 = l-r-a-b-x-y
|
|
||||||
|
|
||||||
[end]
|
|
@ -1,335 +0,0 @@
|
|||||||
//tnx to ech0chrome
|
|
||||||
|
|
||||||
[font]
|
|
||||||
main = liberation.pcf
|
|
||||||
language = 0
|
|
||||||
|
|
||||||
[start menu]
|
|
||||||
Setting = 設定
|
|
||||||
Set favorite = お気に入りに設定
|
|
||||||
Unset favorite = お気に入りを解除
|
|
||||||
Info = ファイル詳細
|
|
||||||
Help = ヘルプ
|
|
||||||
Tools = ツール
|
|
||||||
START = START
|
|
||||||
|
|
||||||
[message box]
|
|
||||||
yes = はい
|
|
||||||
no = いいえ
|
|
||||||
ok = 決定
|
|
||||||
cancel = 取消し
|
|
||||||
|
|
||||||
[progress window]
|
|
||||||
processing save = 作業中につき電源を切らないで下さい
|
|
||||||
processing copy = ファイルコピー, 電源を落とさないで下さい
|
|
||||||
first use sd = メディアの初期チェック中
|
|
||||||
gba load = GBA ゲーム ロード中…
|
|
||||||
gba save load = GBA セーブ ロード中…
|
|
||||||
gba save store = GBA セーブ 処理中, 電源を落とさないで下さい
|
|
||||||
erase nor = NOR flash 抹消中, 電源を落とさないで下さい
|
|
||||||
|
|
||||||
[copy file error]
|
|
||||||
title = エラー
|
|
||||||
text = ファイルがありません
|
|
||||||
|
|
||||||
[copy file exists]
|
|
||||||
title = 警告
|
|
||||||
text = 同名ファイルが存在します。置き換えますか?
|
|
||||||
|
|
||||||
[copy dest is directory]
|
|
||||||
title = 警告
|
|
||||||
text = 同名ファイルが存在する為、ファイルをコピーできません
|
|
||||||
|
|
||||||
[move dest is directory]
|
|
||||||
title = 警告
|
|
||||||
text = 同名ファイルが存在する為、このファイルを移動できません
|
|
||||||
|
|
||||||
[no copy dir]
|
|
||||||
title = エラー
|
|
||||||
text = ディレクトリのコピー/移動は出来ません
|
|
||||||
|
|
||||||
[stop copying file]
|
|
||||||
title = ファイルコピーの中止
|
|
||||||
text = ファイルのコピーを中止しますか?
|
|
||||||
|
|
||||||
[confirm delete file]
|
|
||||||
title = 確認
|
|
||||||
text = ファイルを削除すると復元はできません。"%s"の削除を続行しますか?
|
|
||||||
|
|
||||||
[do not delete directory]
|
|
||||||
title = 警告
|
|
||||||
text = ディレクトリが空で無い為に削除出来ません
|
|
||||||
|
|
||||||
[restore save fail]
|
|
||||||
title = エラー
|
|
||||||
text = セーブデータの復元に失敗
|
|
||||||
|
|
||||||
[language changed]
|
|
||||||
title = 確認内容
|
|
||||||
text = 言語設定の変更を反映する為に今すぐ再起動しますか?
|
|
||||||
|
|
||||||
[ui style changed]
|
|
||||||
title = 確認内容
|
|
||||||
text = UI設定変更を反映する為に今すぐ再起動しますか?
|
|
||||||
|
|
||||||
[setting window]
|
|
||||||
ok = OK
|
|
||||||
savetype = 設定
|
|
||||||
cancel = 取消し
|
|
||||||
confirm = 確認
|
|
||||||
confirm text = 現在の設定を保存しますか?
|
|
||||||
close = 閉じる
|
|
||||||
system = システム
|
|
||||||
interface = インターフェース
|
|
||||||
filesystem = ファイル
|
|
||||||
gba = GBA
|
|
||||||
patches = パッチ
|
|
||||||
|
|
||||||
[save type]
|
|
||||||
title = 設定
|
|
||||||
text = セーブタイプ選択
|
|
||||||
Unknown = 未設定/自動
|
|
||||||
No Save = No Save
|
|
||||||
4K = 4K
|
|
||||||
64K = 64K
|
|
||||||
512K = 512K
|
|
||||||
1M = 1M
|
|
||||||
2M = 2M
|
|
||||||
4M = 4M
|
|
||||||
8M = 8M
|
|
||||||
16M = 16M
|
|
||||||
32M = 32M
|
|
||||||
64M = 64M
|
|
||||||
default = メイン
|
|
||||||
save slot = 保存スロットを選択する
|
|
||||||
tab1 = 互換性
|
|
||||||
tab2 = 機能
|
|
||||||
|
|
||||||
[system setting]
|
|
||||||
title = システム設定
|
|
||||||
safe mode = Safe Mode
|
|
||||||
|
|
||||||
[rom info]
|
|
||||||
title = ファイル詳細
|
|
||||||
file date = 最終更新: %d/%d/%d %02d:%02d:%02d(GMT)
|
|
||||||
file size = ファイルサイズ: %s
|
|
||||||
save type = セーブ形式タイプ: %s
|
|
||||||
game code = ゲームコード: %s
|
|
||||||
copy slot = コピースロット
|
|
||||||
|
|
||||||
[disk info]
|
|
||||||
total = 全体容量: %s
|
|
||||||
used = 使用容量: %s
|
|
||||||
free = 空き容量: %s
|
|
||||||
|
|
||||||
[no free space]
|
|
||||||
title = エラー
|
|
||||||
text = 容量不足の為
|
|
||||||
|
|
||||||
[unsupported sd]
|
|
||||||
title = このメディアは利用出来ません
|
|
||||||
text = このメディア(Model:%s)は動作に適切では無いので別のものに変更してください
|
|
||||||
|
|
||||||
[sd card error]
|
|
||||||
title = SDカードエラー
|
|
||||||
text = メディアにアクセス出来ません。正しく挿入されていることを確認してください。
|
|
||||||
|
|
||||||
[no sd for save]
|
|
||||||
title = SDカードエラー
|
|
||||||
text = 過去のデータを保存する事が出来ません。 ファイル: "%s".
|
|
||||||
|
|
||||||
[no gba card]
|
|
||||||
title = 通知
|
|
||||||
text = スロット2にカートリッジがありません
|
|
||||||
|
|
||||||
[filelist type]
|
|
||||||
text = リストタイプ選択
|
|
||||||
item0 = NDS
|
|
||||||
item1 = NDS + SAV
|
|
||||||
item2 = ALL
|
|
||||||
|
|
||||||
[rom trim]
|
|
||||||
text = 容量調整コピー
|
|
||||||
item0 = トリム無効
|
|
||||||
item1 = トリム有効
|
|
||||||
|
|
||||||
[language]
|
|
||||||
text = 言語
|
|
||||||
ja = 日本語
|
|
||||||
en = english
|
|
||||||
fr = français
|
|
||||||
de = deutsch
|
|
||||||
it = italiano
|
|
||||||
es = español
|
|
||||||
cn = 简体中文
|
|
||||||
zh = 繁體中文
|
|
||||||
|
|
||||||
[ui style]
|
|
||||||
text = ユーザー設定 スタイル
|
|
||||||
|
|
||||||
[help window]
|
|
||||||
title = ヘルプ インフォメーション
|
|
||||||
item0 = %c プログラム選択
|
|
||||||
item1 = %c 開始/OK/はい
|
|
||||||
item2 = %c 戻る/キャンセル/いいえ
|
|
||||||
item3 = %c ファイル詳細/セーブタイプ選択
|
|
||||||
item4 = %c SD/FLASH 切り替え
|
|
||||||
item5 = %c 親ディレクトリに戻る
|
|
||||||
item6 = %c 照度調整
|
|
||||||
item7 = %s スタートメニュー
|
|
||||||
item8 = %s アイコン表示/文字表示
|
|
||||||
|
|
||||||
[exp window]
|
|
||||||
button = 3in1
|
|
||||||
title = 3in1 拡張パック 設定
|
|
||||||
ram = RAM
|
|
||||||
sram = sRAM
|
|
||||||
off = オフ
|
|
||||||
low = 弱
|
|
||||||
mid = 中
|
|
||||||
high = 強
|
|
||||||
strength = 震動レベル
|
|
||||||
flash to nor = to NOR
|
|
||||||
copy to psram = to RAM
|
|
||||||
|
|
||||||
[abort save]
|
|
||||||
title = セーブを中止
|
|
||||||
text = セーブを中止しますか?
|
|
||||||
|
|
||||||
[gba warn]
|
|
||||||
title = 警告
|
|
||||||
text = 32MBを超えるGBAロムはサポートされていません
|
|
||||||
|
|
||||||
[patches]
|
|
||||||
download play = ダウンロードプレイ
|
|
||||||
cheating system = チート機能(AR)
|
|
||||||
reset in game = ソフトリセット
|
|
||||||
dma = DMAモード
|
|
||||||
protection = プロテクト回避
|
|
||||||
linkage = GBAとリンク
|
|
||||||
sd save = SDに直接セーブ
|
|
||||||
homebrew reset = Reset in Homebrew
|
|
||||||
reset hotkey = Reset Hotkey
|
|
||||||
rts = Real Time Save
|
|
||||||
carddma = Card read DMA
|
|
||||||
|
|
||||||
[switches]
|
|
||||||
Enable = オン
|
|
||||||
Disable = オフ
|
|
||||||
Global = 全体(%s)
|
|
||||||
|
|
||||||
[ram allocation]
|
|
||||||
title = エラー
|
|
||||||
memory allocation error = メモリ割り当てエラー
|
|
||||||
|
|
||||||
[scrolling]
|
|
||||||
fast = 高速
|
|
||||||
medium = 中速
|
|
||||||
slow = 低速
|
|
||||||
|
|
||||||
[file settings]
|
|
||||||
title = ファイルシステムの設定
|
|
||||||
show hidden files = 隠しファイルを表示する
|
|
||||||
save extension = ファイル拡張子を保存する
|
|
||||||
use saves folder = saves フォルダを使用する
|
|
||||||
|
|
||||||
[interface settings]
|
|
||||||
title = インターフェイスの設定
|
|
||||||
scrolling speed = スクロール速度
|
|
||||||
filelist style = ファイルリストのスタイル
|
|
||||||
oldschool = 簡易
|
|
||||||
modern = アイコン
|
|
||||||
internal = 内部情報
|
|
||||||
small = Small icons
|
|
||||||
animation = アニメ
|
|
||||||
12 hour = 12-hour clock
|
|
||||||
|
|
||||||
[gba settings]
|
|
||||||
title = GBA設定
|
|
||||||
sleephack = ユニバーサルスリープ
|
|
||||||
autosave = 起動時にセーブをバックアップする
|
|
||||||
mode = Slot-2 mode
|
|
||||||
modegba = gba
|
|
||||||
modends = nds
|
|
||||||
modeask = ask
|
|
||||||
modetext = Launch slot-2 in NDS mode?
|
|
||||||
|
|
||||||
[sd save]
|
|
||||||
title = 警告
|
|
||||||
text = このゲームはAcekardのフラッシュメモリから起動できません。SDにコピーしてください。
|
|
||||||
|
|
||||||
[icon]
|
|
||||||
icon = アイコン表示
|
|
||||||
transparent = 透明
|
|
||||||
as is = そのまま
|
|
||||||
firmware = ファームウェア
|
|
||||||
|
|
||||||
[cheats]
|
|
||||||
title = チート
|
|
||||||
info = More…
|
|
||||||
deselect = Deselect all
|
|
||||||
|
|
||||||
[saveslot]
|
|
||||||
title = セーブスロットコピー
|
|
||||||
confirm = セーブスロットをコピーしますか?
|
|
||||||
target slot = ターゲットセーブスロット
|
|
||||||
|
|
||||||
[mainlist]
|
|
||||||
flash memory = Flash Memory
|
|
||||||
microsd card = microSD Card
|
|
||||||
slot2 card = Slot2 Card
|
|
||||||
favorites = Favorites
|
|
||||||
|
|
||||||
[hotkeys]
|
|
||||||
l-r-a-b-↓ = l-r-a-b-↓
|
|
||||||
l-r-b-y-↓ = l-r-b-y-↓
|
|
||||||
l-r-a-b-x-y = l-r-a-b-x-y
|
|
||||||
b-y-touch = b-y-touch
|
|
||||||
start-r-touch = start-r-touch
|
|
||||||
|
|
||||||
[updater]
|
|
||||||
update = Update
|
|
||||||
update ? = Do you want to update?
|
|
||||||
updater = Update module
|
|
||||||
menu = Main module
|
|
||||||
savesize.bin = savesize.bin
|
|
||||||
cheats = Cheats DB
|
|
||||||
connecting = Connecting
|
|
||||||
failed = failed
|
|
||||||
updated = updated
|
|
||||||
fresh = already updated
|
|
||||||
stop = Do you want to stop transfer?
|
|
||||||
download = Downloaded %d bytes
|
|
||||||
unpack = Unpacking
|
|
||||||
|
|
||||||
[crc32]
|
|
||||||
crc32 = CRC32
|
|
||||||
calculation = CRC32を計算する
|
|
||||||
|
|
||||||
[loader]
|
|
||||||
text = ROMローダーを使用する
|
|
||||||
not found = ローダーが見つかりません
|
|
||||||
error = Error
|
|
||||||
info = Information
|
|
||||||
|
|
||||||
[loading]
|
|
||||||
load text = お待ちください...
|
|
||||||
|
|
||||||
[nds bootstrap]
|
|
||||||
text = nds-bootstrap version
|
|
||||||
item0 = release
|
|
||||||
item1 = nightly
|
|
||||||
firsttimetitle = nds-bootstrapの初期化
|
|
||||||
firsttime = 「OK」を押すと、nds-bootstrapの初回セットアップが開始されます。このプロセスは1分ほどかかる場合があり、一度だけ実行されます。
|
|
||||||
dsmode = DS-Only Mode
|
|
||||||
|
|
||||||
[resethotkey]
|
|
||||||
text = メニューホットキー
|
|
||||||
0 = l-↓-select
|
|
||||||
1 = l-r-start
|
|
||||||
2 = l-r-select
|
|
||||||
3 = l-r-a-b-↓
|
|
||||||
4 = l-r-b-y-↓
|
|
||||||
5 = l-r-a-b-x-y
|
|
||||||
|
|
||||||
[end]
|
|
@ -1,311 +0,0 @@
|
|||||||
|
|
||||||
|
|
||||||
[font]
|
|
||||||
main = wenquanyi_9pt.pcf
|
|
||||||
language = 0
|
|
||||||
|
|
||||||
[start menu]
|
|
||||||
Copy = 复制
|
|
||||||
Cut = 剪切
|
|
||||||
Paste = 粘贴
|
|
||||||
Delete = 删除
|
|
||||||
Setting = 设置
|
|
||||||
Set favorite = 放入收藏夹
|
|
||||||
Unset favorite = 移出收藏夹
|
|
||||||
Info = 文件信息
|
|
||||||
Help = 帮助信息
|
|
||||||
Tools = 工具
|
|
||||||
START = 菜单
|
|
||||||
|
|
||||||
[message box]
|
|
||||||
yes = 是
|
|
||||||
no = 否
|
|
||||||
ok = 确定
|
|
||||||
cancel = 取消
|
|
||||||
|
|
||||||
[progress window]
|
|
||||||
processing save = 正在处理存档,请不要关机
|
|
||||||
processing copy = 正在复制文件,请不要关机,按 %c 取消
|
|
||||||
first use sd = 正在为第一次使用 SD 卡做准备
|
|
||||||
gba load = 读取 GBA 游戏
|
|
||||||
gba save load = 正在读取 GBA 存档
|
|
||||||
gba save store = 正在处理 GBA 存档,请不要关机
|
|
||||||
erase nor = 清除 NOR 内存数据
|
|
||||||
|
|
||||||
[copy file error]
|
|
||||||
title = 文件复制错误
|
|
||||||
text = 文件不存在
|
|
||||||
|
|
||||||
[copy file exists]
|
|
||||||
title = 覆盖已有文件
|
|
||||||
text = 有相同文件名的文件存在,要覆盖吗?
|
|
||||||
|
|
||||||
[copy dest is directory]
|
|
||||||
title = 文件复制错误
|
|
||||||
text = 有相同名字的目录存在,不能将文件复制到这里
|
|
||||||
|
|
||||||
[move dest is directory]
|
|
||||||
title = 剪切文件错误
|
|
||||||
text = 有相同名字的目录存在,不能将文件剪切到这里
|
|
||||||
|
|
||||||
[no copy dir]
|
|
||||||
title = 文件夹复制/剪切错误
|
|
||||||
text = 不能复制或剪切一个目录
|
|
||||||
|
|
||||||
[stop copying file]
|
|
||||||
title = 停止复制文件
|
|
||||||
text = 要停止拷贝这个文件吗?
|
|
||||||
|
|
||||||
[confirm delete file]
|
|
||||||
title = 确认删除文件/文件夹
|
|
||||||
text = 删除文件后不能恢复,确实要删除 “%s” 吗?
|
|
||||||
|
|
||||||
[do not delete directory]
|
|
||||||
title = 文件夹删除错误
|
|
||||||
text = 该目录下还有文件或者目录,不能直接删除
|
|
||||||
|
|
||||||
[restore save fail]
|
|
||||||
title = 存档恢复失败
|
|
||||||
text = 存档恢复失败
|
|
||||||
|
|
||||||
[language changed]
|
|
||||||
title = 系统语言改变
|
|
||||||
text = 系统语言改变,要现在重启更换新的语言吗?选“否”稍后再重启
|
|
||||||
|
|
||||||
[ui style changed]
|
|
||||||
title = 用户界面改变
|
|
||||||
text = 改变了用户界面风格,必须重启系统才能生效,要现在重启更换新的风格吗?选“否”保持当前的界面风格
|
|
||||||
|
|
||||||
[setting window]
|
|
||||||
ok = 确定
|
|
||||||
savetype = 存档类型
|
|
||||||
cancel = 取消
|
|
||||||
confirm = 确认
|
|
||||||
confirm text = 要保存当前的设置吗?
|
|
||||||
close = 关闭
|
|
||||||
system = 系统
|
|
||||||
interface = 接口
|
|
||||||
filesystem = 文件系统
|
|
||||||
gba = GBA
|
|
||||||
patches = 补丁
|
|
||||||
|
|
||||||
[save type]
|
|
||||||
title = 设置
|
|
||||||
text = 选择一个存档类型
|
|
||||||
Unknown = 未知/自动
|
|
||||||
No Save = 没有存档
|
|
||||||
4K = 4K
|
|
||||||
64K = 64K
|
|
||||||
512K = 512K
|
|
||||||
1M = 1M
|
|
||||||
2M = 2M
|
|
||||||
4M = 4M
|
|
||||||
8M = 8M
|
|
||||||
16M = 16M
|
|
||||||
32M = 32M
|
|
||||||
64M = 64M
|
|
||||||
default = 预设
|
|
||||||
save slot = 选择存档位置
|
|
||||||
tab1 = 兼容性
|
|
||||||
tab2 = 功能
|
|
||||||
|
|
||||||
[system setting]
|
|
||||||
title = 系统选项
|
|
||||||
safe mode = 安全模式
|
|
||||||
|
|
||||||
[rom info]
|
|
||||||
title = 文件信息
|
|
||||||
file date = 最后写入:%d年%d月%d日 %02d:%02d:%02d(GMT)
|
|
||||||
file size = 文件大小:%s
|
|
||||||
save type = 存档类型:%s
|
|
||||||
game code = 游戏编码: %s
|
|
||||||
copy slot = 复制存档
|
|
||||||
|
|
||||||
[disk info]
|
|
||||||
total = 磁盘容量:%s
|
|
||||||
used = 已用空间:%s
|
|
||||||
free = 剩余空间:%s
|
|
||||||
|
|
||||||
[no free space]
|
|
||||||
title = 磁盘空间不足
|
|
||||||
text = 磁盘空间不足
|
|
||||||
|
|
||||||
[unsupported sd]
|
|
||||||
title = 不兼容的tf卡
|
|
||||||
text = 您使用的tf卡(型号:%s) 不适合直接运行 DS 官方程序,请拷贝到 Acekard 内置闪存中再运行
|
|
||||||
|
|
||||||
[sd card error]
|
|
||||||
title = tf卡读取错误
|
|
||||||
text = 无法访问tf卡的内容,tf卡可能没有插好
|
|
||||||
|
|
||||||
[no sd for save]
|
|
||||||
title = tf卡上的存档无法保存
|
|
||||||
text = 无法访问tf卡,之前的存档信息将被备份到内置闪存的:%s 文件中
|
|
||||||
|
|
||||||
[no gba card]
|
|
||||||
title = 未检测到扩展卡
|
|
||||||
text = SLOT2 并没有插入设备
|
|
||||||
|
|
||||||
[filelist type]
|
|
||||||
text = 设置文件列表方式
|
|
||||||
item0 = NDS图标
|
|
||||||
item1 = NDS 和 SAV
|
|
||||||
item2 = 显示所有
|
|
||||||
|
|
||||||
[rom trim]
|
|
||||||
text = 拷贝时自动裁剪ROM
|
|
||||||
item0 = 启用
|
|
||||||
item1 = 禁用
|
|
||||||
|
|
||||||
[nds bootstrap]
|
|
||||||
text = nds-bootstrap版本
|
|
||||||
item0 = 正式版
|
|
||||||
item1 = 每夜版
|
|
||||||
firsttimetitle = 初始化 nds-bootstrap
|
|
||||||
firsttime = 按“确定”开始 nds-bootstrap 的首次设置。此过程可能需要一分钟,并且是一次性过程。
|
|
||||||
dsmode = DS-Only Mode
|
|
||||||
|
|
||||||
[language]
|
|
||||||
text = 系统语言
|
|
||||||
ja = 日语
|
|
||||||
en = 英语
|
|
||||||
fr = 法语
|
|
||||||
de = 德语
|
|
||||||
it = 意大利语
|
|
||||||
es = 西班牙语
|
|
||||||
cn = 简体中文
|
|
||||||
zh = 繁體中文
|
|
||||||
|
|
||||||
[ui style]
|
|
||||||
text = 界面风格
|
|
||||||
|
|
||||||
[help window]
|
|
||||||
title = 帮助信息
|
|
||||||
item0 = %c 选择游戏(上/下/翻页)
|
|
||||||
item1 = %c 开始/确定/是
|
|
||||||
item2 = %c 后退/取消/否
|
|
||||||
item3 = %c 查看文件信息 / 选择存档类型
|
|
||||||
item4 = %c 切换 tf卡 / NAND内存
|
|
||||||
item5 = %c 返回上一级目录
|
|
||||||
item6 = %c 调节亮度(四级亮度调节)
|
|
||||||
item7 = %s 开始菜单
|
|
||||||
item8 = %s 切换 新列表模式/经典模式
|
|
||||||
|
|
||||||
[exp window]
|
|
||||||
button = EZ3合1
|
|
||||||
title = EZ3合1 扩展卡设置
|
|
||||||
ram = RAM
|
|
||||||
sram = sRAM
|
|
||||||
off = 关闭
|
|
||||||
low = 低
|
|
||||||
mid = 中
|
|
||||||
high = 高
|
|
||||||
strength = 震动级别
|
|
||||||
flash to nor = 闪存到 NOR
|
|
||||||
copy to psram = 复制到 PSRAM
|
|
||||||
|
|
||||||
[abort save]
|
|
||||||
title = 取消存档
|
|
||||||
text = 您确定取消存档?
|
|
||||||
|
|
||||||
[gba warn]
|
|
||||||
title = GBA rom 容量过大
|
|
||||||
text = 不支持大于32M的 GBA rom!
|
|
||||||
|
|
||||||
[patches]
|
|
||||||
download play = 提升单卡联机兼容性
|
|
||||||
cheating system = 金手指
|
|
||||||
reset in game = 软复位 (L+R+A+B+↓)
|
|
||||||
dma = DMA 模式
|
|
||||||
protection = 自动反烧录
|
|
||||||
linkage = 与GBA联动
|
|
||||||
sd save = 直接存储至SD卡
|
|
||||||
homebrew reset = 在自制程序中复位
|
|
||||||
carddma = 卡带读取DMA
|
|
||||||
|
|
||||||
[switches]
|
|
||||||
Enable = 启用
|
|
||||||
Disable = 禁用
|
|
||||||
Global = 全部(%s)
|
|
||||||
|
|
||||||
[ram allocation]
|
|
||||||
title = 文件复制错误
|
|
||||||
memory allocation error = 内存分配错误
|
|
||||||
|
|
||||||
[scrolling]
|
|
||||||
fast = 快
|
|
||||||
medium = 中
|
|
||||||
slow = 慢
|
|
||||||
|
|
||||||
[file settings]
|
|
||||||
title = 文件系统设置
|
|
||||||
show hidden files = 显示隐藏文件
|
|
||||||
save extension = 存档格式
|
|
||||||
use saves folder = 使用'saves'文件夹
|
|
||||||
|
|
||||||
[interface settings]
|
|
||||||
title = 文件系统设置
|
|
||||||
scrolling speed = 滚屏速度
|
|
||||||
filelist style = 图标风格
|
|
||||||
oldschool = 简洁
|
|
||||||
modern = 图标
|
|
||||||
small = 小图标
|
|
||||||
internal = 游戏标题
|
|
||||||
animation = 动画
|
|
||||||
12 hour = 12小时制
|
|
||||||
|
|
||||||
[gba settings]
|
|
||||||
title = GBA 设定
|
|
||||||
sleephack = 启用休眠
|
|
||||||
autosave = 启动时备份存档
|
|
||||||
mode = Slot-2 模式
|
|
||||||
modegba = GBA模式
|
|
||||||
modends = NDS模式
|
|
||||||
modeask = ASK模式
|
|
||||||
modetext = 在 slot-2接口启用NDS模式?
|
|
||||||
|
|
||||||
[sd save]
|
|
||||||
title = 不兼容的tf卡
|
|
||||||
text = 您使用的tf卡(型号:%s) 不适合直接运行 DS 官方程序,请拷贝到 Acekard 内置闪存中再运行
|
|
||||||
|
|
||||||
[icon]
|
|
||||||
icon = 图标显示模式
|
|
||||||
transparent = 边框透明
|
|
||||||
as is = 原图标
|
|
||||||
firmware = 固件图标
|
|
||||||
|
|
||||||
[cheats]
|
|
||||||
title = 金手指
|
|
||||||
info = 更多…
|
|
||||||
deselect = 取消选择所有
|
|
||||||
|
|
||||||
[saveslot]
|
|
||||||
title = 存档管理
|
|
||||||
confirm = 你是否想要复制此位置存档?
|
|
||||||
target slot = 目标存档位置
|
|
||||||
|
|
||||||
[mainlist]
|
|
||||||
flash memory = 内置闪存
|
|
||||||
microsd card = 内存卡
|
|
||||||
slot2 card = Slot2扩展卡
|
|
||||||
favorites = 收藏夹
|
|
||||||
|
|
||||||
[loader]
|
|
||||||
text = 使用ROM引导器
|
|
||||||
not found = 找不到引导器
|
|
||||||
error = 错误
|
|
||||||
info = 信息
|
|
||||||
|
|
||||||
[loading]
|
|
||||||
load text = 请稍候...
|
|
||||||
|
|
||||||
[resethotkey]
|
|
||||||
text = 菜单热键
|
|
||||||
0 = l-↓-select
|
|
||||||
1 = l-r-start
|
|
||||||
2 = l-r-select
|
|
||||||
3 = l-r-a-b-↓
|
|
||||||
4 = l-r-b-y-↓
|
|
||||||
5 = l-r-a-b-x-y
|
|
||||||
|
|
||||||
[end]
|
|
@ -1,311 +0,0 @@
|
|||||||
|
|
||||||
|
|
||||||
[font]
|
|
||||||
main = wenquanyi_9pt.pcf
|
|
||||||
language = 0
|
|
||||||
|
|
||||||
[start menu]
|
|
||||||
Copy = 複製
|
|
||||||
Cut = 剪下
|
|
||||||
Paste = 貼上
|
|
||||||
Delete = 刪除
|
|
||||||
Setting = 設定
|
|
||||||
Set favorite = 設為喜愛的
|
|
||||||
Unset favorite = 取消設為喜愛的
|
|
||||||
Info = 檔案資訊
|
|
||||||
Help = 說明
|
|
||||||
Tools = 工具
|
|
||||||
START = START
|
|
||||||
|
|
||||||
[message box]
|
|
||||||
yes = 是
|
|
||||||
no = 否
|
|
||||||
ok = 確定
|
|
||||||
cancel = 取消
|
|
||||||
|
|
||||||
[progress window]
|
|
||||||
processing save = 正在處理存檔,請不要關機!
|
|
||||||
processing copy = 正在複製檔案,請不要關機,按 %c 取消!
|
|
||||||
first use sd = 正在為第一次使用 SD 卡做準備
|
|
||||||
gba load = 讀取GBA遊戲…
|
|
||||||
gba save load = 讀取GBA存檔…
|
|
||||||
gba save store = 正在處理GBA存檔,請不要關機!
|
|
||||||
erase nor = 消除NOR記憶體中,請不要關機!
|
|
||||||
|
|
||||||
[copy file error]
|
|
||||||
title = 錯誤
|
|
||||||
text = 檔案或資料夾不存在
|
|
||||||
|
|
||||||
[copy file exists]
|
|
||||||
title = 提示
|
|
||||||
text = 有相同檔名的檔案存在,要覆蓋嗎?
|
|
||||||
|
|
||||||
[copy dest is directory]
|
|
||||||
title = 錯誤
|
|
||||||
text = 有相同名字的目錄存在,不能將檔案複製到這裡
|
|
||||||
|
|
||||||
[move dest is directory]
|
|
||||||
title = 錯誤
|
|
||||||
text = 有相同名字的目錄存在,不能將檔案搬移到這裡
|
|
||||||
|
|
||||||
[no copy dir]
|
|
||||||
title = 錯誤
|
|
||||||
text = 不支援複製或剪下一個目錄
|
|
||||||
|
|
||||||
[stop copying file]
|
|
||||||
title = 確認
|
|
||||||
text = 要停止複製這個檔案嗎?
|
|
||||||
|
|
||||||
[confirm delete file]
|
|
||||||
title = 確認
|
|
||||||
text = 刪除檔案後不能恢復,確實要刪除 「%s」 嗎?
|
|
||||||
|
|
||||||
[do not delete directory]
|
|
||||||
title = 警告
|
|
||||||
text = 該目錄下還有檔案或者目錄,不能直接刪除
|
|
||||||
|
|
||||||
[restore save fail]
|
|
||||||
title = 錯誤
|
|
||||||
text = 恢復存檔錯誤
|
|
||||||
|
|
||||||
[language changed]
|
|
||||||
title = 問題
|
|
||||||
text = 改變了系統語言,要現在重啟更換新的語言嗎?選「否」稍後再重啟
|
|
||||||
|
|
||||||
[ui style changed]
|
|
||||||
title = 問題
|
|
||||||
text = 改變了使用者設定,必須重啟系統才能生效,要現在重啟更換新的設定嗎?選「否」保持當前的設定
|
|
||||||
|
|
||||||
[setting window]
|
|
||||||
ok = 確定
|
|
||||||
savetype = 存檔類型
|
|
||||||
cancel = 取消
|
|
||||||
confirm = 確認
|
|
||||||
confirm text = 要保存當前的設定嗎?
|
|
||||||
close = 關閉
|
|
||||||
system = 系統
|
|
||||||
interface = 介面
|
|
||||||
filesystem = 檔案系統
|
|
||||||
gba = GBA
|
|
||||||
patches = 特殊功能
|
|
||||||
|
|
||||||
[save type]
|
|
||||||
title = 設定
|
|
||||||
text = 選擇存檔類型
|
|
||||||
Unknown = 未知/自動
|
|
||||||
No Save = 沒有存檔
|
|
||||||
4K = 4K
|
|
||||||
64K = 64K
|
|
||||||
512K = 512K
|
|
||||||
1M = 1M
|
|
||||||
2M = 2M
|
|
||||||
4M = 4M
|
|
||||||
8M = 8M
|
|
||||||
16M = 16M
|
|
||||||
32M = 32M
|
|
||||||
64M = 64M
|
|
||||||
default = 預設
|
|
||||||
save slot = 選擇存檔Slot
|
|
||||||
tab1 = 相容性
|
|
||||||
tab2 = 功能
|
|
||||||
|
|
||||||
[system setting]
|
|
||||||
title = 系統設定
|
|
||||||
safe mode = 安全模式
|
|
||||||
|
|
||||||
[rom info]
|
|
||||||
title = 檔案資訊
|
|
||||||
file date = 最後寫入:%d年%d月%d日 %02d:%02d:%02d(GMT)
|
|
||||||
file size = 檔案大小:%s
|
|
||||||
save type = 存檔類型:%s
|
|
||||||
game code = 遊戲代碼: %s
|
|
||||||
copy slot = 複製存檔
|
|
||||||
|
|
||||||
[disk info]
|
|
||||||
total = 磁碟容量:%s
|
|
||||||
used = 已用空間:%s
|
|
||||||
free = 剩餘空間:%s
|
|
||||||
|
|
||||||
[no free space]
|
|
||||||
title = 錯誤
|
|
||||||
text = 磁碟空間不足
|
|
||||||
|
|
||||||
[unsupported sd]
|
|
||||||
title = 不相容的SD卡
|
|
||||||
text = 您使用的SD卡(型號:%s) 不適合直接執行DS官方程式,請複製到AK內建記憶體中再執行
|
|
||||||
|
|
||||||
[sd card error]
|
|
||||||
title = SD卡錯誤
|
|
||||||
text = 無法存取SD卡的內容,SD卡可能沒有插好
|
|
||||||
|
|
||||||
[no sd for save]
|
|
||||||
title = SD卡錯誤
|
|
||||||
text = 無法存取SD卡,之前的存檔將被備份到內建記憶體的:%s 檔案中
|
|
||||||
|
|
||||||
[no gba card]
|
|
||||||
title = 提示
|
|
||||||
text = SLOT2 並沒有插入設備
|
|
||||||
|
|
||||||
[filelist type]
|
|
||||||
text = 設定檔案列表方式
|
|
||||||
item0 = NDS
|
|
||||||
item1 = NDS + SAV
|
|
||||||
item2 = ALL
|
|
||||||
|
|
||||||
[rom trim]
|
|
||||||
text = 複製時自動縮減ROM
|
|
||||||
item0 = 否
|
|
||||||
item1 = 是
|
|
||||||
|
|
||||||
[nds bootstrap]
|
|
||||||
text = nds-bootstrap版本
|
|
||||||
item0 = release版
|
|
||||||
item1 = nightly版
|
|
||||||
firsttimetitle = 初始化 nds-bootstrap
|
|
||||||
firsttime = 按“OK”開始 nds-bootstrap 的首次設定。這可能需要一分鐘,並且是一次性過程。
|
|
||||||
dsmode = DS-Only Mode
|
|
||||||
|
|
||||||
[language]
|
|
||||||
text = 系統語言
|
|
||||||
ja = 日文
|
|
||||||
en = 英文
|
|
||||||
fr = 法文
|
|
||||||
de = 德文
|
|
||||||
it = 義大利文
|
|
||||||
es = 西班牙文
|
|
||||||
cn = 简体中文
|
|
||||||
zh = 繁體中文
|
|
||||||
|
|
||||||
[ui style]
|
|
||||||
text = 面版
|
|
||||||
|
|
||||||
[help window]
|
|
||||||
title = 說明主題
|
|
||||||
item0 = %c 選擇檔案
|
|
||||||
item1 = %c 是/開始/確定
|
|
||||||
item2 = %c 否/後退/取消
|
|
||||||
item3 = %c 查詢檔案資訊 / 選擇存檔類型
|
|
||||||
item4 = %c 切換 SD / NAND 記憶體
|
|
||||||
item5 = %c 上一頁
|
|
||||||
item6 = %c 調整亮度:1/2/3/4
|
|
||||||
item7 = %s 開始選單
|
|
||||||
item8 = %s 切換 圖示/文字 模式
|
|
||||||
|
|
||||||
[exp window]
|
|
||||||
button = EZ3合1
|
|
||||||
title = 3合1擴充卡設定
|
|
||||||
ram = RAM
|
|
||||||
sram = sRAM
|
|
||||||
off =關閉
|
|
||||||
low = 弱
|
|
||||||
mid = 中
|
|
||||||
high = 強
|
|
||||||
strength = 震動等級
|
|
||||||
flash to nor = 到 NOR
|
|
||||||
copy to psram = 到 PSRAM
|
|
||||||
|
|
||||||
[abort save]
|
|
||||||
title = 取消存檔
|
|
||||||
text = 您確定要取消存檔?
|
|
||||||
|
|
||||||
[gba warn]
|
|
||||||
title = 警告:GBA ROM 容量
|
|
||||||
text = 不支援大於32MB的GBA ROM !
|
|
||||||
|
|
||||||
[patches]
|
|
||||||
download play = 提升單卡聯機相容性
|
|
||||||
cheating system = 金手指
|
|
||||||
reset in game = 暖開機 (L+R+A+B+↓)
|
|
||||||
dma = DMA模式
|
|
||||||
protection = 反制燒錄保護
|
|
||||||
linkage = 與GBA連結
|
|
||||||
sd save = 直接存儲到SD
|
|
||||||
homebrew reset = 在HomeBrew中暖開機
|
|
||||||
carddma = 遊戲卡讀取DMA
|
|
||||||
|
|
||||||
[switches]
|
|
||||||
Enable = 開啟
|
|
||||||
Disable = 關閉
|
|
||||||
Global = 全體(%s)
|
|
||||||
|
|
||||||
[ram allocation]
|
|
||||||
title = 錯誤
|
|
||||||
memory allocation error = 記憶體配置錯誤
|
|
||||||
|
|
||||||
[scrolling]
|
|
||||||
fast = 快
|
|
||||||
medium = 中
|
|
||||||
slow = 慢
|
|
||||||
|
|
||||||
[file settings]
|
|
||||||
title = 檔案系統設定
|
|
||||||
show hidden files = 顯示隱藏檔案
|
|
||||||
Save Extension = 存檔副檔名
|
|
||||||
use saves folder = 使用 'saves' 資料夾
|
|
||||||
|
|
||||||
[interface settings]
|
|
||||||
title = 介面設定
|
|
||||||
scrolling speed = 捲動速度
|
|
||||||
filelist style = 列表格式
|
|
||||||
oldschool = 傳統
|
|
||||||
modern = 圖示
|
|
||||||
internal = 遊戲標題
|
|
||||||
small = 小圖示
|
|
||||||
animation = 動畫
|
|
||||||
12 hour = 12小時制
|
|
||||||
|
|
||||||
[gba settings]
|
|
||||||
title = GBA 設定
|
|
||||||
sleephack = 通用休眠
|
|
||||||
autosave = 啟動時備份存檔
|
|
||||||
mode = Slot-2 模式
|
|
||||||
modegba = gba模式
|
|
||||||
modends = nds模式
|
|
||||||
modeask = ask模式
|
|
||||||
modetext = 以NDS模式讀取slot-2嗎?
|
|
||||||
|
|
||||||
[sd save]
|
|
||||||
title = 提示
|
|
||||||
text = 該遊戲無法從 Acekard 內建記憶體中啟動,請將遊戲從 Acekard 內建記憶體移動到SD卡中再重試。
|
|
||||||
|
|
||||||
[icon]
|
|
||||||
icon = 顯示圖示
|
|
||||||
transparent = 邊框透明
|
|
||||||
as is = 原圖示
|
|
||||||
firmware = 韌體
|
|
||||||
|
|
||||||
[cheats]
|
|
||||||
title = 作弊
|
|
||||||
info = 更多…
|
|
||||||
deselect = 全部復位
|
|
||||||
|
|
||||||
[saveslot]
|
|
||||||
title = 複製存檔槽位
|
|
||||||
confirm = 確定要複製存檔槽位嗎?
|
|
||||||
target slot = 目標存檔槽位
|
|
||||||
|
|
||||||
[mainlist]
|
|
||||||
flash memory = 內建記憶體
|
|
||||||
microsd card = microSD卡
|
|
||||||
slot2 card = Slot2卡
|
|
||||||
favorites = 喜愛的
|
|
||||||
|
|
||||||
[loader]
|
|
||||||
text = 使用ROM引導器
|
|
||||||
not found = 找不到引導器
|
|
||||||
error = 錯誤
|
|
||||||
info = 資訊
|
|
||||||
|
|
||||||
[loading]
|
|
||||||
load text = 請稍後...
|
|
||||||
|
|
||||||
[resethotkey]
|
|
||||||
text = 選單熱鍵
|
|
||||||
0 = l-↓-select
|
|
||||||
1 = l-r-start
|
|
||||||
2 = l-r-select
|
|
||||||
3 = l-r-a-b-↓
|
|
||||||
4 = l-r-b-y-↓
|
|
||||||
5 = l-r-a-b-x-y
|
|
||||||
|
|
||||||
[end]
|
|
2
package/_nds/akmenunext/ndsbs.ini
Normal file
2
package/_nds/akmenunext/ndsbs.ini
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
[ndsbs]
|
||||||
|
hotkey=
|
25
package/_nds/akmenunext/redist/PassMeLoader.txt
Normal file
25
package/_nds/akmenunext/redist/PassMeLoader.txt
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
Obtained from https://github.com/lifehackerhansol/PassMeLoader
|
||||||
|
|
||||||
|
Copyright (C) 2010-2016 Taiju Yamada
|
||||||
|
Copyright (C) 2023 lifehackerhansol
|
||||||
|
|
||||||
|
Redistribution and use in source and binary forms, with or without
|
||||||
|
modification, are permitted provided that the following conditions are met:
|
||||||
|
|
||||||
|
1. Redistributions of source code must retain the above copyright notice, this
|
||||||
|
list of conditions and the following disclaimer.
|
||||||
|
|
||||||
|
2. Redistributions in binary form must reproduce the above copyright notice,
|
||||||
|
this list of conditions and the following disclaimer in the documentation
|
||||||
|
and/or other materials provided with the distribution.
|
||||||
|
|
||||||
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||||
|
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||||
|
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
|
||||||
|
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
||||||
|
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||||
|
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
||||||
|
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
|
||||||
|
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
676
package/_nds/akmenunext/redist/slot1launch.txt
Normal file
676
package/_nds/akmenunext/redist/slot1launch.txt
Normal file
@ -0,0 +1,676 @@
|
|||||||
|
Obtained from https://github.com/Lorenzooone/Simple-DS-Slot-1-Launcher
|
||||||
|
|
||||||
|
GNU GENERAL PUBLIC LICENSE
|
||||||
|
Version 3, 29 June 2007
|
||||||
|
|
||||||
|
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||||
|
Everyone is permitted to copy and distribute verbatim copies
|
||||||
|
of this license document, but changing it is not allowed.
|
||||||
|
|
||||||
|
Preamble
|
||||||
|
|
||||||
|
The GNU General Public License is a free, copyleft license for
|
||||||
|
software and other kinds of works.
|
||||||
|
|
||||||
|
The licenses for most software and other practical works are designed
|
||||||
|
to take away your freedom to share and change the works. By contrast,
|
||||||
|
the GNU General Public License is intended to guarantee your freedom to
|
||||||
|
share and change all versions of a program--to make sure it remains free
|
||||||
|
software for all its users. We, the Free Software Foundation, use the
|
||||||
|
GNU General Public License for most of our software; it applies also to
|
||||||
|
any other work released this way by its authors. You can apply it to
|
||||||
|
your programs, too.
|
||||||
|
|
||||||
|
When we speak of free software, we are referring to freedom, not
|
||||||
|
price. Our General Public Licenses are designed to make sure that you
|
||||||
|
have the freedom to distribute copies of free software (and charge for
|
||||||
|
them if you wish), that you receive source code or can get it if you
|
||||||
|
want it, that you can change the software or use pieces of it in new
|
||||||
|
free programs, and that you know you can do these things.
|
||||||
|
|
||||||
|
To protect your rights, we need to prevent others from denying you
|
||||||
|
these rights or asking you to surrender the rights. Therefore, you have
|
||||||
|
certain responsibilities if you distribute copies of the software, or if
|
||||||
|
you modify it: responsibilities to respect the freedom of others.
|
||||||
|
|
||||||
|
For example, if you distribute copies of such a program, whether
|
||||||
|
gratis or for a fee, you must pass on to the recipients the same
|
||||||
|
freedoms that you received. You must make sure that they, too, receive
|
||||||
|
or can get the source code. And you must show them these terms so they
|
||||||
|
know their rights.
|
||||||
|
|
||||||
|
Developers that use the GNU GPL protect your rights with two steps:
|
||||||
|
(1) assert copyright on the software, and (2) offer you this License
|
||||||
|
giving you legal permission to copy, distribute and/or modify it.
|
||||||
|
|
||||||
|
For the developers' and authors' protection, the GPL clearly explains
|
||||||
|
that there is no warranty for this free software. For both users' and
|
||||||
|
authors' sake, the GPL requires that modified versions be marked as
|
||||||
|
changed, so that their problems will not be attributed erroneously to
|
||||||
|
authors of previous versions.
|
||||||
|
|
||||||
|
Some devices are designed to deny users access to install or run
|
||||||
|
modified versions of the software inside them, although the manufacturer
|
||||||
|
can do so. This is fundamentally incompatible with the aim of
|
||||||
|
protecting users' freedom to change the software. The systematic
|
||||||
|
pattern of such abuse occurs in the area of products for individuals to
|
||||||
|
use, which is precisely where it is most unacceptable. Therefore, we
|
||||||
|
have designed this version of the GPL to prohibit the practice for those
|
||||||
|
products. If such problems arise substantially in other domains, we
|
||||||
|
stand ready to extend this provision to those domains in future versions
|
||||||
|
of the GPL, as needed to protect the freedom of users.
|
||||||
|
|
||||||
|
Finally, every program is threatened constantly by software patents.
|
||||||
|
States should not allow patents to restrict development and use of
|
||||||
|
software on general-purpose computers, but in those that do, we wish to
|
||||||
|
avoid the special danger that patents applied to a free program could
|
||||||
|
make it effectively proprietary. To prevent this, the GPL assures that
|
||||||
|
patents cannot be used to render the program non-free.
|
||||||
|
|
||||||
|
The precise terms and conditions for copying, distribution and
|
||||||
|
modification follow.
|
||||||
|
|
||||||
|
TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
0. Definitions.
|
||||||
|
|
||||||
|
"This License" refers to version 3 of the GNU General Public License.
|
||||||
|
|
||||||
|
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||||
|
works, such as semiconductor masks.
|
||||||
|
|
||||||
|
"The Program" refers to any copyrightable work licensed under this
|
||||||
|
License. Each licensee is addressed as "you". "Licensees" and
|
||||||
|
"recipients" may be individuals or organizations.
|
||||||
|
|
||||||
|
To "modify" a work means to copy from or adapt all or part of the work
|
||||||
|
in a fashion requiring copyright permission, other than the making of an
|
||||||
|
exact copy. The resulting work is called a "modified version" of the
|
||||||
|
earlier work or a work "based on" the earlier work.
|
||||||
|
|
||||||
|
A "covered work" means either the unmodified Program or a work based
|
||||||
|
on the Program.
|
||||||
|
|
||||||
|
To "propagate" a work means to do anything with it that, without
|
||||||
|
permission, would make you directly or secondarily liable for
|
||||||
|
infringement under applicable copyright law, except executing it on a
|
||||||
|
computer or modifying a private copy. Propagation includes copying,
|
||||||
|
distribution (with or without modification), making available to the
|
||||||
|
public, and in some countries other activities as well.
|
||||||
|
|
||||||
|
To "convey" a work means any kind of propagation that enables other
|
||||||
|
parties to make or receive copies. Mere interaction with a user through
|
||||||
|
a computer network, with no transfer of a copy, is not conveying.
|
||||||
|
|
||||||
|
An interactive user interface displays "Appropriate Legal Notices"
|
||||||
|
to the extent that it includes a convenient and prominently visible
|
||||||
|
feature that (1) displays an appropriate copyright notice, and (2)
|
||||||
|
tells the user that there is no warranty for the work (except to the
|
||||||
|
extent that warranties are provided), that licensees may convey the
|
||||||
|
work under this License, and how to view a copy of this License. If
|
||||||
|
the interface presents a list of user commands or options, such as a
|
||||||
|
menu, a prominent item in the list meets this criterion.
|
||||||
|
|
||||||
|
1. Source Code.
|
||||||
|
|
||||||
|
The "source code" for a work means the preferred form of the work
|
||||||
|
for making modifications to it. "Object code" means any non-source
|
||||||
|
form of a work.
|
||||||
|
|
||||||
|
A "Standard Interface" means an interface that either is an official
|
||||||
|
standard defined by a recognized standards body, or, in the case of
|
||||||
|
interfaces specified for a particular programming language, one that
|
||||||
|
is widely used among developers working in that language.
|
||||||
|
|
||||||
|
The "System Libraries" of an executable work include anything, other
|
||||||
|
than the work as a whole, that (a) is included in the normal form of
|
||||||
|
packaging a Major Component, but which is not part of that Major
|
||||||
|
Component, and (b) serves only to enable use of the work with that
|
||||||
|
Major Component, or to implement a Standard Interface for which an
|
||||||
|
implementation is available to the public in source code form. A
|
||||||
|
"Major Component", in this context, means a major essential component
|
||||||
|
(kernel, window system, and so on) of the specific operating system
|
||||||
|
(if any) on which the executable work runs, or a compiler used to
|
||||||
|
produce the work, or an object code interpreter used to run it.
|
||||||
|
|
||||||
|
The "Corresponding Source" for a work in object code form means all
|
||||||
|
the source code needed to generate, install, and (for an executable
|
||||||
|
work) run the object code and to modify the work, including scripts to
|
||||||
|
control those activities. However, it does not include the work's
|
||||||
|
System Libraries, or general-purpose tools or generally available free
|
||||||
|
programs which are used unmodified in performing those activities but
|
||||||
|
which are not part of the work. For example, Corresponding Source
|
||||||
|
includes interface definition files associated with source files for
|
||||||
|
the work, and the source code for shared libraries and dynamically
|
||||||
|
linked subprograms that the work is specifically designed to require,
|
||||||
|
such as by intimate data communication or control flow between those
|
||||||
|
subprograms and other parts of the work.
|
||||||
|
|
||||||
|
The Corresponding Source need not include anything that users
|
||||||
|
can regenerate automatically from other parts of the Corresponding
|
||||||
|
Source.
|
||||||
|
|
||||||
|
The Corresponding Source for a work in source code form is that
|
||||||
|
same work.
|
||||||
|
|
||||||
|
2. Basic Permissions.
|
||||||
|
|
||||||
|
All rights granted under this License are granted for the term of
|
||||||
|
copyright on the Program, and are irrevocable provided the stated
|
||||||
|
conditions are met. This License explicitly affirms your unlimited
|
||||||
|
permission to run the unmodified Program. The output from running a
|
||||||
|
covered work is covered by this License only if the output, given its
|
||||||
|
content, constitutes a covered work. This License acknowledges your
|
||||||
|
rights of fair use or other equivalent, as provided by copyright law.
|
||||||
|
|
||||||
|
You may make, run and propagate covered works that you do not
|
||||||
|
convey, without conditions so long as your license otherwise remains
|
||||||
|
in force. You may convey covered works to others for the sole purpose
|
||||||
|
of having them make modifications exclusively for you, or provide you
|
||||||
|
with facilities for running those works, provided that you comply with
|
||||||
|
the terms of this License in conveying all material for which you do
|
||||||
|
not control copyright. Those thus making or running the covered works
|
||||||
|
for you must do so exclusively on your behalf, under your direction
|
||||||
|
and control, on terms that prohibit them from making any copies of
|
||||||
|
your copyrighted material outside their relationship with you.
|
||||||
|
|
||||||
|
Conveying under any other circumstances is permitted solely under
|
||||||
|
the conditions stated below. Sublicensing is not allowed; section 10
|
||||||
|
makes it unnecessary.
|
||||||
|
|
||||||
|
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||||
|
|
||||||
|
No covered work shall be deemed part of an effective technological
|
||||||
|
measure under any applicable law fulfilling obligations under article
|
||||||
|
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||||
|
similar laws prohibiting or restricting circumvention of such
|
||||||
|
measures.
|
||||||
|
|
||||||
|
When you convey a covered work, you waive any legal power to forbid
|
||||||
|
circumvention of technological measures to the extent such circumvention
|
||||||
|
is effected by exercising rights under this License with respect to
|
||||||
|
the covered work, and you disclaim any intention to limit operation or
|
||||||
|
modification of the work as a means of enforcing, against the work's
|
||||||
|
users, your or third parties' legal rights to forbid circumvention of
|
||||||
|
technological measures.
|
||||||
|
|
||||||
|
4. Conveying Verbatim Copies.
|
||||||
|
|
||||||
|
You may convey verbatim copies of the Program's source code as you
|
||||||
|
receive it, in any medium, provided that you conspicuously and
|
||||||
|
appropriately publish on each copy an appropriate copyright notice;
|
||||||
|
keep intact all notices stating that this License and any
|
||||||
|
non-permissive terms added in accord with section 7 apply to the code;
|
||||||
|
keep intact all notices of the absence of any warranty; and give all
|
||||||
|
recipients a copy of this License along with the Program.
|
||||||
|
|
||||||
|
You may charge any price or no price for each copy that you convey,
|
||||||
|
and you may offer support or warranty protection for a fee.
|
||||||
|
|
||||||
|
5. Conveying Modified Source Versions.
|
||||||
|
|
||||||
|
You may convey a work based on the Program, or the modifications to
|
||||||
|
produce it from the Program, in the form of source code under the
|
||||||
|
terms of section 4, provided that you also meet all of these conditions:
|
||||||
|
|
||||||
|
a) The work must carry prominent notices stating that you modified
|
||||||
|
it, and giving a relevant date.
|
||||||
|
|
||||||
|
b) The work must carry prominent notices stating that it is
|
||||||
|
released under this License and any conditions added under section
|
||||||
|
7. This requirement modifies the requirement in section 4 to
|
||||||
|
"keep intact all notices".
|
||||||
|
|
||||||
|
c) You must license the entire work, as a whole, under this
|
||||||
|
License to anyone who comes into possession of a copy. This
|
||||||
|
License will therefore apply, along with any applicable section 7
|
||||||
|
additional terms, to the whole of the work, and all its parts,
|
||||||
|
regardless of how they are packaged. This License gives no
|
||||||
|
permission to license the work in any other way, but it does not
|
||||||
|
invalidate such permission if you have separately received it.
|
||||||
|
|
||||||
|
d) If the work has interactive user interfaces, each must display
|
||||||
|
Appropriate Legal Notices; however, if the Program has interactive
|
||||||
|
interfaces that do not display Appropriate Legal Notices, your
|
||||||
|
work need not make them do so.
|
||||||
|
|
||||||
|
A compilation of a covered work with other separate and independent
|
||||||
|
works, which are not by their nature extensions of the covered work,
|
||||||
|
and which are not combined with it such as to form a larger program,
|
||||||
|
in or on a volume of a storage or distribution medium, is called an
|
||||||
|
"aggregate" if the compilation and its resulting copyright are not
|
||||||
|
used to limit the access or legal rights of the compilation's users
|
||||||
|
beyond what the individual works permit. Inclusion of a covered work
|
||||||
|
in an aggregate does not cause this License to apply to the other
|
||||||
|
parts of the aggregate.
|
||||||
|
|
||||||
|
6. Conveying Non-Source Forms.
|
||||||
|
|
||||||
|
You may convey a covered work in object code form under the terms
|
||||||
|
of sections 4 and 5, provided that you also convey the
|
||||||
|
machine-readable Corresponding Source under the terms of this License,
|
||||||
|
in one of these ways:
|
||||||
|
|
||||||
|
a) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by the
|
||||||
|
Corresponding Source fixed on a durable physical medium
|
||||||
|
customarily used for software interchange.
|
||||||
|
|
||||||
|
b) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by a
|
||||||
|
written offer, valid for at least three years and valid for as
|
||||||
|
long as you offer spare parts or customer support for that product
|
||||||
|
model, to give anyone who possesses the object code either (1) a
|
||||||
|
copy of the Corresponding Source for all the software in the
|
||||||
|
product that is covered by this License, on a durable physical
|
||||||
|
medium customarily used for software interchange, for a price no
|
||||||
|
more than your reasonable cost of physically performing this
|
||||||
|
conveying of source, or (2) access to copy the
|
||||||
|
Corresponding Source from a network server at no charge.
|
||||||
|
|
||||||
|
c) Convey individual copies of the object code with a copy of the
|
||||||
|
written offer to provide the Corresponding Source. This
|
||||||
|
alternative is allowed only occasionally and noncommercially, and
|
||||||
|
only if you received the object code with such an offer, in accord
|
||||||
|
with subsection 6b.
|
||||||
|
|
||||||
|
d) Convey the object code by offering access from a designated
|
||||||
|
place (gratis or for a charge), and offer equivalent access to the
|
||||||
|
Corresponding Source in the same way through the same place at no
|
||||||
|
further charge. You need not require recipients to copy the
|
||||||
|
Corresponding Source along with the object code. If the place to
|
||||||
|
copy the object code is a network server, the Corresponding Source
|
||||||
|
may be on a different server (operated by you or a third party)
|
||||||
|
that supports equivalent copying facilities, provided you maintain
|
||||||
|
clear directions next to the object code saying where to find the
|
||||||
|
Corresponding Source. Regardless of what server hosts the
|
||||||
|
Corresponding Source, you remain obligated to ensure that it is
|
||||||
|
available for as long as needed to satisfy these requirements.
|
||||||
|
|
||||||
|
e) Convey the object code using peer-to-peer transmission, provided
|
||||||
|
you inform other peers where the object code and Corresponding
|
||||||
|
Source of the work are being offered to the general public at no
|
||||||
|
charge under subsection 6d.
|
||||||
|
|
||||||
|
A separable portion of the object code, whose source code is excluded
|
||||||
|
from the Corresponding Source as a System Library, need not be
|
||||||
|
included in conveying the object code work.
|
||||||
|
|
||||||
|
A "User Product" is either (1) a "consumer product", which means any
|
||||||
|
tangible personal property which is normally used for personal, family,
|
||||||
|
or household purposes, or (2) anything designed or sold for incorporation
|
||||||
|
into a dwelling. In determining whether a product is a consumer product,
|
||||||
|
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||||
|
product received by a particular user, "normally used" refers to a
|
||||||
|
typical or common use of that class of product, regardless of the status
|
||||||
|
of the particular user or of the way in which the particular user
|
||||||
|
actually uses, or expects or is expected to use, the product. A product
|
||||||
|
is a consumer product regardless of whether the product has substantial
|
||||||
|
commercial, industrial or non-consumer uses, unless such uses represent
|
||||||
|
the only significant mode of use of the product.
|
||||||
|
|
||||||
|
"Installation Information" for a User Product means any methods,
|
||||||
|
procedures, authorization keys, or other information required to install
|
||||||
|
and execute modified versions of a covered work in that User Product from
|
||||||
|
a modified version of its Corresponding Source. The information must
|
||||||
|
suffice to ensure that the continued functioning of the modified object
|
||||||
|
code is in no case prevented or interfered with solely because
|
||||||
|
modification has been made.
|
||||||
|
|
||||||
|
If you convey an object code work under this section in, or with, or
|
||||||
|
specifically for use in, a User Product, and the conveying occurs as
|
||||||
|
part of a transaction in which the right of possession and use of the
|
||||||
|
User Product is transferred to the recipient in perpetuity or for a
|
||||||
|
fixed term (regardless of how the transaction is characterized), the
|
||||||
|
Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
|
if neither you nor any third party retains the ability to install
|
||||||
|
modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
|
|
||||||
|
The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or updates
|
||||||
|
for a work that has been modified or installed by the recipient, or for
|
||||||
|
the User Product in which it has been modified or installed. Access to a
|
||||||
|
network may be denied when the modification itself materially and
|
||||||
|
adversely affects the operation of the network or violates the rules and
|
||||||
|
protocols for communication across the network.
|
||||||
|
|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
|
|
||||||
|
7. Additional Terms.
|
||||||
|
|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders of
|
||||||
|
that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
|
||||||
|
b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
|
||||||
|
c) Prohibiting misrepresentation of the origin of that material, or
|
||||||
|
requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
|
||||||
|
d) Limiting the use for publicity purposes of names of licensors or
|
||||||
|
authors of the material; or
|
||||||
|
|
||||||
|
e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
|
||||||
|
f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions of
|
||||||
|
it) with contractual assumptions of liability to the recipient, for
|
||||||
|
any liability that these contractual assumptions directly impose on
|
||||||
|
those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions;
|
||||||
|
the above requirements apply either way.
|
||||||
|
|
||||||
|
8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your
|
||||||
|
license from a particular copyright holder is reinstated (a)
|
||||||
|
provisionally, unless and until the copyright holder explicitly and
|
||||||
|
finally terminates your license, and (b) permanently, if the copyright
|
||||||
|
holder fails to notify you of the violation by some reasonable means
|
||||||
|
prior to 60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or
|
||||||
|
run a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims
|
||||||
|
owned or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within
|
||||||
|
the scope of its coverage, prohibits the exercise of, or is
|
||||||
|
conditioned on the non-exercise of one or more of the rights that are
|
||||||
|
specifically granted under this License. You may not convey a covered
|
||||||
|
work if you are a party to an arrangement with a third party that is
|
||||||
|
in the business of distributing software, under which you make payment
|
||||||
|
to the third party based on the extent of your activity of conveying
|
||||||
|
the work, and under which the third party grants, to any of the
|
||||||
|
parties who would receive the covered work from you, a discriminatory
|
||||||
|
patent license (a) in connection with copies of the covered work
|
||||||
|
conveyed by you (or copies made from those copies), or (b) primarily
|
||||||
|
for and in connection with specific products or compilations that
|
||||||
|
contain the covered work, unless you entered into that arrangement,
|
||||||
|
or that patent license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you may
|
||||||
|
not convey it at all. For example, if you agree to terms that obligate you
|
||||||
|
to collect a royalty for further conveying from those to whom you convey
|
||||||
|
the Program, the only way you could satisfy both those terms and this
|
||||||
|
License would be to refrain entirely from conveying the Program.
|
||||||
|
|
||||||
|
13. Use with the GNU Affero General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU Affero General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the special requirements of the GNU Affero General Public License,
|
||||||
|
section 13, concerning interaction through a network will apply to the
|
||||||
|
combination as such.
|
||||||
|
|
||||||
|
14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions of
|
||||||
|
the GNU General Public License from time to time. Such new versions will
|
||||||
|
be similar in spirit to the present version, but may differ in detail to
|
||||||
|
address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the
|
||||||
|
Program specifies that a certain numbered version of the GNU General
|
||||||
|
Public License "or any later version" applies to it, you have the
|
||||||
|
option of following the terms and conditions either of that numbered
|
||||||
|
version or of any later version published by the Free Software
|
||||||
|
Foundation. If the Program does not specify a version number of the
|
||||||
|
GNU General Public License, you may choose any version ever published
|
||||||
|
by the Free Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future
|
||||||
|
versions of the GNU General Public License can be used, that proxy's
|
||||||
|
public statement of acceptance of a version permanently authorizes you
|
||||||
|
to choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||||
|
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||||
|
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||||
|
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||||
|
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||||
|
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||||
|
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||||
|
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||||
|
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||||
|
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGES.
|
||||||
|
|
||||||
|
17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest
|
||||||
|
to attach them to the start of each source file to most effectively
|
||||||
|
state the exclusion of warranty; and each file should have at least
|
||||||
|
the "copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
{one line to give the program's name and a brief idea of what it does.}
|
||||||
|
Copyright (C) {year} {name of author}
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
If the program does terminal interaction, make it output a short
|
||||||
|
notice like this when it starts in an interactive mode:
|
||||||
|
|
||||||
|
{project} Copyright (C) {year} {fullname}
|
||||||
|
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||||
|
This is free software, and you are welcome to redistribute it
|
||||||
|
under certain conditions; type `show c' for details.
|
||||||
|
|
||||||
|
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||||
|
parts of the General Public License. Of course, your program's commands
|
||||||
|
might be different; for a GUI interface, you would use an "about box".
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or school,
|
||||||
|
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||||
|
For more information on this, and how to apply and follow the GNU GPL, see
|
||||||
|
<http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
The GNU General Public License does not permit incorporating your program
|
||||||
|
into proprietary programs. If your program is a subroutine library, you
|
||||||
|
may consider it more useful to permit linking proprietary applications with
|
||||||
|
the library. If this is what you want to do, use the GNU Lesser General
|
||||||
|
Public License instead of this License. But first, please read
|
||||||
|
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
43
package/package.sh
Normal file
43
package/package.sh
Normal file
@ -0,0 +1,43 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
set -e
|
||||||
|
|
||||||
|
# Create and download nds-bootstrap
|
||||||
|
mkdir -p nds-bootstrap
|
||||||
|
wget -O nds-bootstrap.7z "https://github.com/DS-Homebrew/nds-bootstrap/releases/latest/download/nds-bootstrap.7z"
|
||||||
|
7z e nds-bootstrap.7z -onds-bootstrap
|
||||||
|
|
||||||
|
#FLASHCART
|
||||||
|
mkdir -p flashcart
|
||||||
|
cp -r Autoboot flashcart
|
||||||
|
cp -r _nds flashcart
|
||||||
|
cp boot_nds.nds flashcart/boot.nds
|
||||||
|
cp nds-bootstrap/nds-bootstrap-release.nds flashcart/_nds/nds-bootstrap-release.nds
|
||||||
|
mv flashcart/_nds/akmenunext/launcher_nds.nds flashcart/_nds/akmenunext/launcher.nds
|
||||||
|
rm -f flashcart/_nds/akmenunext/launcher_dsi.nds
|
||||||
|
zip -r akmenu-next-flashcart.zip flashcart/*
|
||||||
|
|
||||||
|
#DSI
|
||||||
|
mkdir -p dsi
|
||||||
|
cp -r _nds dsi
|
||||||
|
cp boot_dsi.nds dsi/boot.nds
|
||||||
|
cp boot_dsi.nds dsi/akmenu-next.dsi
|
||||||
|
cp nds-bootstrap/nds-bootstrap-release.nds dsi/_nds/nds-bootstrap-release.nds
|
||||||
|
mv dsi/_nds/akmenunext/launcher_dsi.nds dsi/_nds/akmenunext/launcher.nds
|
||||||
|
rm -f dsi/_nds/akmenunext/launcher_nds.nds
|
||||||
|
rm -f dsi/_nds/akmenunext/PassMeLoader.nds
|
||||||
|
zip -r akmenu-next-dsi.zip dsi/*
|
||||||
|
|
||||||
|
#3DS
|
||||||
|
mkdir -p 3ds
|
||||||
|
cp -r _nds 3ds
|
||||||
|
cp boot_dsi.nds 3ds/boot.nds
|
||||||
|
cp akmenu-next.cia 3ds/akmenu-next.cia
|
||||||
|
cp nds-bootstrap/nds-bootstrap-release.nds 3ds/_nds/nds-bootstrap-release.nds
|
||||||
|
mv 3ds/_nds/akmenunext/launcher_dsi.nds 3ds/_nds/akmenunext/launcher.nds
|
||||||
|
rm -f 3ds/_nds/akmenunext/launcher_nds.nds
|
||||||
|
rm -f 3ds/_nds/akmenunext/PassMeLoader.nds
|
||||||
|
zip -r akmenu-next-3ds.zip 3ds/*
|
||||||
|
|
||||||
|
#Cleanup
|
||||||
|
rm -f nds-bootstrap.7z
|
||||||
|
rm -rf nds-bootstrap flashcart dsi 3ds
|
74
tools/Hotkey Generator.cmd
Normal file
74
tools/Hotkey Generator.cmd
Normal file
@ -0,0 +1,74 @@
|
|||||||
|
@echo off
|
||||||
|
setlocal enabledelayedexpansion
|
||||||
|
|
||||||
|
echo -------------------------
|
||||||
|
echo ^| Key ^| Value
|
||||||
|
echo -------------------------
|
||||||
|
echo ^| A ^| 0
|
||||||
|
echo ^| B ^| 1
|
||||||
|
echo ^| Select ^| 2
|
||||||
|
echo ^| Start ^| 3
|
||||||
|
echo ^| Right ^| 4
|
||||||
|
echo ^| Left ^| 5
|
||||||
|
echo ^| Up ^| 6
|
||||||
|
echo ^| Down ^| 7
|
||||||
|
echo ^| R ^| 8
|
||||||
|
echo ^| L ^| 9
|
||||||
|
echo ^| X ^| 10
|
||||||
|
echo ^| Y ^| 11
|
||||||
|
echo ^| Hinge ^| 12
|
||||||
|
echo ^| Debug ^| 13
|
||||||
|
echo -------------------------
|
||||||
|
|
||||||
|
echo Please enter between 3 and 14 numbers (0-13), separated by spaces:
|
||||||
|
set /p input=
|
||||||
|
|
||||||
|
rem Split input into tokens and validate count
|
||||||
|
set count=0
|
||||||
|
for %%a in (%input%) do (
|
||||||
|
set /a count+=1
|
||||||
|
)
|
||||||
|
if %count% lss 3 (
|
||||||
|
echo ERROR: Please enter at least 3 values.
|
||||||
|
exit /b 1
|
||||||
|
)
|
||||||
|
if %count% gtr 14 (
|
||||||
|
echo ERROR: Please enter no more than 14 values.
|
||||||
|
exit /b 1
|
||||||
|
)
|
||||||
|
|
||||||
|
set result=0
|
||||||
|
|
||||||
|
set power0=1
|
||||||
|
set power1=2
|
||||||
|
set power2=4
|
||||||
|
set power3=8
|
||||||
|
set power4=16
|
||||||
|
set power5=32
|
||||||
|
set power6=64
|
||||||
|
set power7=128
|
||||||
|
set power8=256
|
||||||
|
set power9=512
|
||||||
|
set power10=1024
|
||||||
|
set power11=2048
|
||||||
|
set power12=4096
|
||||||
|
set power13=8192
|
||||||
|
|
||||||
|
for %%a in (%input%) do (
|
||||||
|
set val=%%a
|
||||||
|
if !val! lss 0 (
|
||||||
|
echo ERROR: Value !val! less than 0
|
||||||
|
exit /b 1
|
||||||
|
)
|
||||||
|
if !val! gtr 13 (
|
||||||
|
echo ERROR: Value !val! greater than 13
|
||||||
|
exit /b 1
|
||||||
|
)
|
||||||
|
call set "pow=%%power!val!%%"
|
||||||
|
set /a result=result ^| pow
|
||||||
|
)
|
||||||
|
|
||||||
|
for /f %%h in ('powershell -NoProfile -Command "('{0:X}' -f %result%)"') do set hex=%%h
|
||||||
|
|
||||||
|
echo Your converted hotkey value is %hex%. Please place this in ndsbs.ini in the hotkey value.
|
||||||
|
pause
|
48
tools/Hotkey Generator.sh
Normal file
48
tools/Hotkey Generator.sh
Normal file
@ -0,0 +1,48 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
|
||||||
|
echo "-------------------------"
|
||||||
|
printf "| %-7s | %-8s |\n" "Key" "Value"
|
||||||
|
echo "-------------------------"
|
||||||
|
printf "| %-7s | %-8d |\n" "A" 0
|
||||||
|
printf "| %-7s | %-8d |\n" "B" 1
|
||||||
|
printf "| %-7s | %-8d |\n" "Select" 2
|
||||||
|
printf "| %-7s | %-8d |\n" "Start" 3
|
||||||
|
printf "| %-7s | %-8d |\n" "Right" 4
|
||||||
|
printf "| %-7s | %-8d |\n" "Left" 5
|
||||||
|
printf "| %-7s | %-8d |\n" "Up" 6
|
||||||
|
printf "| %-7s | %-8d |\n" "Down" 7
|
||||||
|
printf "| %-7s | %-8d |\n" "R" 8
|
||||||
|
printf "| %-7s | %-8d |\n" "L" 9
|
||||||
|
printf "| %-7s | %-8d |\n" "X" 10
|
||||||
|
printf "| %-7s | %-8d |\n" "Y" 11
|
||||||
|
printf "| %-7s | %-8d |\n" "Hinge" 12
|
||||||
|
printf "| %-7s | %-8d |\n" "Debug" 13
|
||||||
|
echo "-------------------------"
|
||||||
|
|
||||||
|
echo "Please enter between 3 and 14 numbers (0-13), separated by spaces:"
|
||||||
|
read -a values
|
||||||
|
|
||||||
|
len=${#values[@]}
|
||||||
|
|
||||||
|
if (( len < 3 )); then
|
||||||
|
echo "ERROR: Please enter at least 3 values"
|
||||||
|
exit 1
|
||||||
|
fi
|
||||||
|
|
||||||
|
if (( len > 14 )); then
|
||||||
|
echo "ERROR: Please enter no more than 14 values"
|
||||||
|
exit 1
|
||||||
|
fi
|
||||||
|
|
||||||
|
result=0
|
||||||
|
|
||||||
|
for val in "${values[@]}"; do
|
||||||
|
if (( val < 0 || val > 13 )); then
|
||||||
|
echo "ERROR: Value $val is out of range (0-13)"
|
||||||
|
exit 1
|
||||||
|
fi
|
||||||
|
# Calculate 2^val and OR with result
|
||||||
|
(( result |= (1 << val) ))
|
||||||
|
done
|
||||||
|
|
||||||
|
printf "Your converted hotkey value is %X. Please place this in ndsbs.ini in the hotkey value\n" $result
|
3
tools/Setting Custom Hotkey.txt
Normal file
3
tools/Setting Custom Hotkey.txt
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
1) Run "Hotkey Generator.cmd" or "Hotkey Generator.sh" depending on your OS.
|
||||||
|
2) Input your desired hotkey according to the table.
|
||||||
|
3) Place the generator value in the "hotkey" section in ndsbs.ini
|
Loading…
Reference in New Issue
Block a user