SuperAllStarPhotoStudio/include/gui.hpp

77 lines
2.6 KiB
C++

/*
* This file is part of Universal-Updater
* Copyright (C) 2019-2020 DeadPhoenix8091, Epicpkmn11, Flame, RocketRobz, StackZ, TotallyNotGuy
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#ifndef GUI_HPP
#define GUI_HPP
#include <stack>
#include <string.h>
#include "common.hpp"
// Spritesheets.
#include "sprites.h"
#include "colors.hpp"
#define FONT_SIZE_18 0.72f
#define FONT_SIZE_17 0.7f
#define FONT_SIZE_15 0.6f
#define FONT_SIZE_14 0.56f
#define FONT_SIZE_12 0.50f
#define FONT_SIZE_11 0.46f
#define FONT_SIZE_9 0.37f
namespace Gui {
// Init and Exit of the GUI. Also Character sprite loading.
Result init(void);
bool loadCharSprite(const char* t3xPathAllSeasons, const char* t3xPathOneSeason);
void exit(void);
C3D_RenderTarget* target(gfxScreen_t t);
void setDraw(C3D_RenderTarget * screen);
// Clear Text Buffer.
void clearTextBufs(void);
// Draw a Sprite from the sheet.
void sprite(int key, float x, float y, float ScaleX = 1, float ScaleY = 1);
void showBgSprite(int zoomIn);
void showCharSprite(int zoomIn, int fadeAlpha);
void Draw_ImageBlend(int key, float x, float y, u32 color);
// Text / String Functions.
void DrawStringCentered(float x, float y, float size, u32 color, std::string Text, int maxWidth = 0);
void DrawString(float x, float y, float size, u32 color, std::string Text, int maxWidth = 0);
void GetStringSize(float size, float *width, float *height, std::string Text);
float GetStringWidth(float size, std::string Text);
float GetStringHeight(float size, std::string Text);
// Misc.
bool Draw_Rect(float x, float y, float w, float h, u32 color);
}
#endif