/* * This file is part of Universal-Updater * Copyright (C) 2019-2020 DeadPhoenix8091, Epicpkmn11, Flame, RocketRobz, StackZ, TotallyNotGuy * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Additional Terms 7.b and 7.c of GPLv3 apply to this file: * * Requiring preservation of specified reasonable legal notices or * author attributions in that material or in the Appropriate Legal * Notices displayed by works containing it. * * Prohibiting misrepresentation of the origin of that material, * or requiring that modified versions of such material be marked in * reasonable ways as different from the original version. */ #ifndef GUI_HPP #define GUI_HPP #include #include #include "common.hpp" // Spritesheets. #include "sprites.h" #include "colors.hpp" #define FONT_SIZE_18 0.72f #define FONT_SIZE_17 0.7f #define FONT_SIZE_15 0.6f #define FONT_SIZE_14 0.56f #define FONT_SIZE_12 0.50f #define FONT_SIZE_11 0.46f #define FONT_SIZE_9 0.37f namespace Gui { // Init and Exit of the GUI. Also Character sprite loading. Result init(void); bool loadCharSprite(const char* t3xPathAllSeasons, const char* t3xPathOneSeason); void exit(void); C3D_RenderTarget* target(gfxScreen_t t); void setDraw(C3D_RenderTarget * screen); // Clear Text Buffer. void clearTextBufs(void); // Draw a Sprite from the sheet. void sprite(int key, float x, float y, float ScaleX = 1, float ScaleY = 1); void showBgSprite(int zoomIn); void showCharSprite(int zoomIn, int fadeAlpha); void Draw_ImageBlend(int key, float x, float y, u32 color); // Text / String Functions. void DrawStringCentered(float x, float y, float size, u32 color, std::string Text, int maxWidth = 0); void DrawString(float x, float y, float size, u32 color, std::string Text, int maxWidth = 0); void GetStringSize(float size, float *width, float *height, std::string Text); float GetStringWidth(float size, std::string Text); float GetStringHeight(float size, std::string Text); // Misc. bool Draw_Rect(float x, float y, float w, float h, u32 color); } #endif