mirror of
https://github.com/RocketRobz/SuperAllStarPhotoStudio.git
synced 2025-06-18 17:15:35 -04:00
24 lines
979 B
C++
24 lines
979 B
C++
#include "gameSelect.hpp"
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#include "rocketRobz.hpp"
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#include "screenvars.h"
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void RocketRobz::Draw(void) const {
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Gui::ScreenDraw(Top);
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GFX::DrawSprite(sprites_logo_rocketrobz_idx, 0, 0);
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Gui::DrawString(8, 218, 0.50, BLACK, this->yeartext);
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if (fadealpha > 0) Gui::Draw_Rect(0, 0, 400, 240, C2D_Color32(fadecolor, fadecolor, fadecolor, fadealpha)); // Fade in/out effect
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Gui::ScreenDraw(Bottom);
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Gui::Draw_Rect(0, 0, 320, 240, WHITE);
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/*this->text_width = 104;
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Gui::DrawString(((320-this->text_width)/2), 100, 0.50, BLACK, this->yeartext);
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this->text_width = 264;
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Gui::DrawString(((320-this->text_width)/2), 116, 0.50, BLACK, this->yeartext2);*/
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//GFX::DrawSprite(sprites_logo_SSanniversary_idx, 32, 24);
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GFX::DrawSprite(sprites_logo_UniversalCore_idx, 0, 26);
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if (fadealpha > 0) Gui::Draw_Rect(0, 0, 320, 240, C2D_Color32(fadecolor, fadecolor, fadecolor, fadealpha)); // Fade in/out effect
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}
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void RocketRobz::Logic(u32 hDown, u32 hHeld, touchPosition touch) { } |