#include "gameSelect.hpp" #include "rocketRobz.hpp" #include "screenvars.h" void RocketRobz::Draw(void) const { Gui::ScreenDraw(Top); GFX::DrawSprite(sprites_logo_rocketrobz_idx, 0, 0); Gui::DrawString(8, 218, 0.50, BLACK, this->yeartext); if (fadealpha > 0) Gui::Draw_Rect(0, 0, 400, 240, C2D_Color32(fadecolor, fadecolor, fadecolor, fadealpha)); // Fade in/out effect Gui::ScreenDraw(Bottom); Gui::Draw_Rect(0, 0, 320, 240, WHITE); /*this->text_width = 104; Gui::DrawString(((320-this->text_width)/2), 100, 0.50, BLACK, this->yeartext); this->text_width = 264; Gui::DrawString(((320-this->text_width)/2), 116, 0.50, BLACK, this->yeartext2);*/ //GFX::DrawSprite(sprites_logo_SSanniversary_idx, 32, 24); GFX::DrawSprite(sprites_logo_UniversalCore_idx, 0, 26); if (fadealpha > 0) Gui::Draw_Rect(0, 0, 320, 240, C2D_Color32(fadecolor, fadecolor, fadecolor, fadealpha)); // Fade in/out effect } void RocketRobz::Logic(u32 hDown, u32 hHeld, touchPosition touch) { }