More DS(i) prep work

This commit is contained in:
RocketRobz 2020-08-14 22:32:23 -06:00
parent 5fcdcb383f
commit eec303feba
18 changed files with 989 additions and 9 deletions

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@ -58,7 +58,11 @@ namespace GFX {
void showCharSprite(int num, bool flipH, int zoomIn, int fadeAlpha, bool lightingEffects = false);
void DrawSprite(int img, int x, int y, float ScaleX = 1, float ScaleY = 1);
void DrawSpriteLinear(int img, int x, int y, float ScaleX = 1, float ScaleY = 1);
#ifdef _3DS
void DrawSpriteBlend(int img, float x, float y, u32 color, float ScaleX = 1, float ScaleY = 1, GPU_TEXTURE_FILTER_PARAM filter = GPU_NEAREST);
#else
void DrawSpriteBlend(int img, float x, float y, u32 color, float ScaleX = 1, float ScaleY = 1);
#endif
// Draw Cursor.
void drawCursor(int cX, int cY);

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@ -19,8 +19,8 @@ include $(DEVKITARM)/ds_rules
#---------------------------------------------------------------------------------
TARGET := SuperPhotoStudio
BUILD := build
SOURCES := source ../source source/screens ../source/screens ../source/utils
INCLUDES := include ../include include/screens ../include/screens include/utils ../include/utils
SOURCES := source ../../source source/screens ../../source/screens ../../source/utils
INCLUDES := include ../../include include/screens ../../include/screens include/utils ../../include/utils
GRAPHICS := ../gfx
MUSIC := ../sound

187
nds/arm9/include/gui.hpp Normal file
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@ -0,0 +1,187 @@
/*
* This file is part of Universal-Core
* Copyright (C) 2020 DeadPhoenix8091, Epicpkmn11, Flame, RocketRobz, StackZ, TotallyNotGuy
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#ifndef _UNIVERSAL_CORE_GUI_HPP
#define _UNIVERSAL_CORE_GUI_HPP
#include "screen.hpp"
#include <nds.h>
namespace Gui {
// Clear the Text Buffer.
void clearTextBufs(void);
/* Draw a sprite from a SpriteSheet.
* sheet: The SpriteSheet which should be used.
* imgIndex: The index of the sprite from the sheet which should be drawn.
* x: The X Position where the sprite should be drawn.
* y: The Y Position where the sprite should be drawn.
* ScaleX: The X-Scale for the sprite. (Optional!)
* ScaleY: The Y-Scale for the sprite. (Optional!)
*/
void DrawSprite(int x, int y, float ScaleX = 1, float ScaleY = 1);
// Initialize the GUI with Citro2D & Citro3D and initialize the Textbuffer. (call this when initializing.)
void init(void);
/* Load a Font. (BCFNT)
* fnt: The C2D_Font variable which should be initialized.
* Path: Path to the BCFNT file.
* if you're unsure, just call 'Gui::init();' and it will load the system font.
*/
void loadFont(const char * Path = "");
/* Unload a Font. (BCFNT)
* fnt: The C2D_Font variable which should be unloaded.
*/
void unloadFont();
/* Load a spritesheet.
* Path: Path to the SpriteSheet file. (T3X)
* sheet: Reference to the C2D_SpriteSheet declaration.
*/
void loadSheet(const char* Path);
/* Unload a spritesheet.
* sheet: Reference to the C2D_SpriteSheet which should be free'd.
*/
void unloadSheet();
// Exit the GUI. (Call this at exit.)
void exit(void);
/* Draws a centered String.
* x: The X Offset from center. (Center: 200 px on top, 160 px on Bottom.)
* y: The Y Position of the Text.
* size: The size of the Text.
* color: The Color of the Text.
* Text: The Text which should be displayed.
* maxWidth: The maxWidth for the Text. (Optional!)
* maxHeight: The maxHeight of the Text. (Optional!)
* fnt: The Font which should be used. Uses SystemFont by default. (Optional!)
*/
void DrawStringCentered(float x, float y, float size, u32 color, std::string Text, int maxWidth = 0, int maxHeight = 0);
/* Draws a String.
* x: The X Position where the Text should be drawn.
* y: The Y Position where the Text should be drawn.
* size: The size of the Text.
* color: The Color of the Text.
* Text: The Text which should be displayed.
* maxWidth: The maxWidth for the Text. (Optional!)
* maxHeight: The maxHeight of the Text. (Optional!)
* fnt: The Font which should be used. Uses SystemFont by default. (Optional!)
*/
void DrawString(float x, float y, float size, u32 color, std::string Text, int maxWidth = 0, int maxHeight = 0);
/* Get the width of a String.
* size: The size of the Text.
* Text: The Text where the width should be getted from.
* fnt: The Font which should be used. Uses SystemFont by default. (Optional!)
*/
float GetStringWidth(float size, std::string Text);
/* Get the size of a String.
* size: The size of the Text.
* width: The width of the Text.
* height: The height of the Text.
* Text: The Text where the size should be getted from.
* fnt: The Font which should be used. Uses SystemFont by default. (Optional!)
*/
void GetStringSize(float size, float *width, float *height, std::string Text);
/* Get the height of a String.
* size: The size of the Text.
* Text: The Text where the height should be getted from.
* fnt: The Font which should be used. Uses SystemFont by default. (Optional!)
*/
float GetStringHeight(float size, std::string Text);
/* Draw a Rectangle.
* x: X Position of the Rectangle.
* y: Y Position of the Rectangle.
* w: The width of the rectangle.
* h: The height of the rectangle.
* color: The color of the rectangle.
*/
bool Draw_Rect(float x, float y, float w, float h, u32 color);
// Used for the current Screen's Draw. (Optional!)
void DrawScreen();
/* Used for the current Screen's Logic. (Optional!)
* hDown: the hidKeysDown() variable.
* hHeld: the HidKeysHeld() variable.
* touch: The TouchPosition variable.
* waitFade: Wheter to wait until the fade ends.
*/
void ScreenLogic(u32 hDown, u32 hHeld, touchPosition touch, bool waitFade = true);
/* Transfer the Temp Screen to the used one. (Optional!)
* It will check, if the tempScreen variable is not nullptr, so don't worry.
*/
void transferScreen();
/* Set a specific Screen with switch function. (Optional!)
* screen: unique_ptr of the screen. (Optional by using the screen class.)
* screenSwitch: Wheter to switch to the current screen.
*/
void setScreen(std::unique_ptr<Screen> screen, bool fade = false);
/* Fades into screens and calls the constructor after it. (Optional!)
* fadeoutFrames: Amount of frames for fadeout.
* fadeinFrames: Amount of frames for fadein.
*/
void fadeEffects(int fadeoutFrames = 6, int fadeinFrames = 6);
/* Set on which screen to draw.
* screen: The render target. (Targets are inside the screenCommon.hpp file.)
*/
void ScreenDraw();
/* Draws a grid.
* xPos: X Position of the grid.
* yPos: Y Position of the grid.
* Width: Width of the grid.
* Height: Height of the grid.
* color: Color of the grid.
*/
void drawGrid(float xPos, float yPos, float Width, float Height, u32 color);
/* Draws an animated selector.
* xPos: X Position of the selector.
* yPos: Y Position of the Selector.
* Width: Width of the Selector.
* Height: Height of the Selector.
* speed: The speed of the animation. (Use .030 or something by default.)
* SelectorColor: The Color of the Selector.
* bgColor: The Color from the middle of the Selector. (Optional! It's transparent by default.)
*/
void drawAnimatedSelector(float xPos, float yPos, float Width, float Height, float speed, u32 SelectorColor, u32 bgColor = 0);
}
#endif

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@ -0,0 +1,40 @@
/*
* This file is part of Universal-Core
* Copyright (C) 2020 DeadPhoenix8091, Epicpkmn11, Flame, RocketRobz, StackZ, TotallyNotGuy
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#ifndef _UNIVERSAL_CORE_SCREEN_HPP
#define _UNIVERSAL_CORE_SCREEN_HPP
#include <nds.h>
#include <memory>
class Screen {
public:
virtual ~Screen() {}
virtual void Logic(u32 hDown, u32 hHeld, touchPosition touch) = 0;
virtual void Draw() const = 0;
};
#endif

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@ -0,0 +1,38 @@
/*
* This file is part of Universal-Core
* Copyright (C) 2020 DeadPhoenix8091, Epicpkmn11, Flame, RocketRobz, StackZ, TotallyNotGuy
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#ifndef _UNIVERSAL_CORE_SCREENCOMMON_HPP
#define _UNIVERSAL_CORE_SCREENCOMMON_HPP
#include "gui.hpp"
#include "structs.hpp"
extern bool fadeout;
extern bool fadein;
extern int fadealpha;
extern int fadecolor;
#endif

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@ -0,0 +1,49 @@
/*
* This file is part of Universal-Core
* Copyright (C) 2020 DeadPhoenix8091, Epicpkmn11, Flame, RocketRobz, StackZ, TotallyNotGuy
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#ifndef _UNIVERSAL_CORE_STRUCTS_HPP
#define _UNIVERSAL_CORE_STRUCTS_HPP
#include <string>
class Structs {
public:
struct ButtonPos {
int x;
int y;
int w;
int h;
};
struct Key {
std::string character;
int x;
int y;
int w;
};
};
#endif

459
nds/arm9/source/gfx.cpp Normal file
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@ -0,0 +1,459 @@
#include "common.hpp"
#include <ctime>
#include <unistd.h>
/*#define charSpriteSize 0x100000
static char bgSpriteMem[4][0x200000];
static char charSpriteMem[5][charSpriteSize];
static C2D_SpriteSheet sprites;
static C2D_SpriteSheet bgSprite;
static C2D_SpriteSheet chracterSprite;*/
static bool chracterSpriteLoaded = false;
static bool chracterSpriteFound[5] = {false};
static bool bgSpriteLoaded = false;
extern int studioBg;
extern u8 settingBits;
extern int iFps;
extern bool showCursor;
extern int cursorX;
extern int cursorY;
extern int cursorAlpha;
bool animateBg = false;
bool bgCanAnimate = false;
static int bgAnimationFrame = 0;
static int bgAnimationCurrent = 0;
static int bgAnimationTime = 0;
//static int bgAnimationDelay = 0;
static int bgAnimation[8] = {100};
static int timeOutside = 0; // 0 == Day, 1 == Sunset, 2 == Night
void GFX::resetCharStatus(int num) {
if (num > -1) {
chracterSpriteFound[num] = false;
return;
}
chracterSpriteFound[0] = false;
chracterSpriteFound[1] = false;
chracterSpriteFound[2] = false;
chracterSpriteFound[3] = false;
chracterSpriteFound[4] = false;
}
void GFX::loadSheets() {
}
void GFX::unloadSheets() {
}
static inline bool isDaytime(int hour, int minutes) {
if ((hour >= 7 && hour < 20) || (hour == 20 && minutes >= 0 && minutes < 45)) {
timeOutside = 0;
return true;
}
return false;
}
static inline bool isEvening(int hour, int minutes) {
if ((hour == 20 && minutes >= 45 && minutes < 60) || (hour == 21 && minutes >= 0 && minutes < 45)) {
timeOutside = 1;
return true;
}
return false;
}
void GFX::loadBgSprite(void) {
if (bgSpriteLoaded) return;
timeOutside = 2; // Default is Nighttime
const char* bgPath;
time_t t = time(0);
int hour = localtime(&t)->tm_hour;
int minutes = localtime(&t)->tm_min;
switch (studioBg) {
case 0:
default:
bgPath = "nitro:/graphics/bg/bg_blue.png";
break;
case 1:
if (isDaytime(hour, minutes)) {
bgPath = "nitro:/graphics/bg/bgDay_loversBell.png";
} else if (isEvening(hour, minutes)) {
bgPath = "nitro:/graphics/bg/bgSunset_loversBell.png";
} else {
bgPath = "nitro:/graphics/bg/bgNight_loversBell.png";
}
break;
case 2:
if (isDaytime(hour, minutes)) {
bgPath = "nitro:/graphics/bg/bgDay_bougainville.png";
} else if (isEvening(hour, minutes)) {
bgPath = "nitro:/graphics/bg/bgSunset_bougainville.png";
} else {
bgPath = "nitro:/graphics/bg/bgNight_bougainville.png";
}
break;
case 3:
bgPath = "nitro:/graphics/bg/bg_nin10Pro.png";
break;
case 4:
bgPath = "nitro:/graphics/bg/bg_beautician4.png";
break;
case 5:
bgPath = "nitro:/graphics/bg/bg_hairSalon4.png";
break;
case 6:
bgPath = "nitro:/graphics/bg/bg_celestialHotel.png";
break;
case 7:
bgPath = "nitro:/graphics/bg/bg_liveMusicClub4.png";
break;
case 8:
bgPath = "nitro:/graphics/bg/bg_menswearShop.png";
break;
case 9:
bgPath = "nitro:/graphics/bg/bg_VIP.png";
break;
case 10:
bgPath = "nitro:/graphics/bg/bg_restauraunt4.png";
break;
case 11:
bgPath = "nitro:/graphics/bg/bg_cinema.png";
break;
case 12:
if (isDaytime(hour, minutes)) {
bgPath = "nitro:/graphics/bg/bgDay_tropicaBeach_0.png";
} else if (isEvening(hour, minutes)) {
bgPath = "nitro:/graphics/bg/bgSunset_tropicaBeach_0.png";
} else {
bgPath = "nitro:/graphics/bg/bgNight_tropicaBeach.png";
}
break;
case 13:
if (isDaytime(hour, minutes)) {
bgPath = "nitro:/graphics/bg/bgDay_primrosePark.png";
} else if (isEvening(hour, minutes)) {
bgPath = "nitro:/graphics/bg/bgSunset_primrosePark.png";
} else {
bgPath = "nitro:/graphics/bg/bgNight_primrosePark.png";
}
break;
case 14:
if (isDaytime(hour, minutes)) {
bgPath = "nitro:/graphics/bg/bgDay_cafe3.png";
} else if (isEvening(hour, minutes)) {
bgPath = "nitro:/graphics/bg/bgSunset_cafe3.png";
} else {
bgPath = "nitro:/graphics/bg/bgNight_cafe3.png";
}
break;
case 15:
if (isDaytime(hour, minutes)) {
bgPath = "nitro:/graphics/bg/bgDay_mapleCrescent.png";
} else if (isEvening(hour, minutes)) {
bgPath = "nitro:/graphics/bg/bgSunset_mapleCrescent.png";
} else {
bgPath = "nitro:/graphics/bg/bgNight_mapleCrescent.png";
}
break;
case 16:
bgPath = "nitro:/graphics/bg/bg_white.png";
break;
case 17:
bgPath = "nitro:/graphics/bg/bg_yellow.png";
break;
case 18:
bgPath = "nitro:/graphics/bg/bg_snowflakes.png";
break;
case 19:
bgPath = "nitro:/graphics/bg/bg_pinkShine.png";
break;
case 20:
bgPath = "nitro:/graphics/bg/bg_beigeWithCircles.png";
break;
case 21:
bgPath = "nitro:/graphics/bg/bg_gradientPurple.png";
break;
case 22:
bgPath = "nitro:/graphics/bg/bg_greenBirds.png";
break;
case 23:
bgPath = "nitro:/graphics/bg/bg_circlePattern.png";
break;
case 24:
bgPath = "nitro:/graphics/bg/bg_circleWindows.png";
break;
case 25:
bgPath = "nitro:/graphics/bg/bg_bigHearts.png";
break;
case 26:
bgPath = "nitro:/graphics/bg/bg_smallHearts.png";
break;
case 27:
bgPath = "nitro:/graphics/bg/bg_park2Spring.png";
break;
case 28:
bgPath = "nitro:/graphics/bg/bg_park2Summer.png";
break;
case 29:
bgPath = "nitro:/graphics/bg/bg_park2Fall.png";
break;
case 30:
bgPath = "nitro:/graphics/bg/bg_park2Winter.png";
break;
case 31:
bgPath = "nitro:/graphics/bg/bg_downtownSpring.png";
break;
case 32:
bgPath = "nitro:/graphics/bg/bg_downtownSummer.png";
break;
case 33:
bgPath = "nitro:/graphics/bg/bg_downtownFall.png";
break;
case 34:
bgPath = "nitro:/graphics/bg/bg_downtownWinter.png";
break;
case 35:
bgPath = "nitro:/graphics/bg/bg_cafe2Spring.png";
break;
case 36:
bgPath = "nitro:/graphics/bg/bg_cafe2Summer.png";
break;
case 37:
bgPath = "nitro:/graphics/bg/bg_cafe2Fall.png";
break;
case 38:
bgPath = "nitro:/graphics/bg/bg_cafe2Winter.png";
break;
case 39:
if (isDaytime(hour, minutes)) {
bgPath = "nitro:/graphics/bg/bgDay_exhibitionHall2.png";
} else {
bgPath = "nitro:/graphics/bg/bgNight_exhibitionHall2.png";
}
break;
case 40:
bgPath = "nitro:/graphics/bg/bg_beautician2.png";
break;
case 41:
bgPath = "nitro:/graphics/bg/bg_afterParty.png";
break;
case 42:
bgPath = "nitro:/graphics/bg/bg_graceShop.png";
break;
case 43:
bgPath = "nitro:/graphics/bg/bg_hairSalon1.png";
break;
case 44:
bgPath = "nitro:/graphics/bg/bg_beautician1.png";
break;
case 45:
bgPath = "nitro:/graphics/bg/bg_lifestyleShop2.png";
break;
case 46:
bgPath = "nitro:/graphics/bg/bg_liveMusicClub2.png";
break;
case 47:
bgPath = "nitro:/graphics/bg/bg_roseGarden2.png";
break;
case 48:
bgPath = "nitro:/graphics/bg/bg_carringtonInstitute.png";
break;
case 49:
bgPath = "nitro:/graphics/bg/bg_peachCastleOutside.png";
break;
case 50:
bgPath = "nitro:/graphics/bg/bg_peachCastle.png";
break;
}
FILE* bgFile = fopen(bgPath, "rb");
//fread((void*)bgSpriteMem[0], 1, 0x200000, bgFile);
fclose(bgFile);
bgSpriteLoaded = true;
bgAnimationFrame = 0;
bgAnimationCurrent = 0;
bgAnimationTime = 0;
bgCanAnimate = false;
// Load animated parts
if (studioBg == 12 && (timeOutside == 0 || timeOutside == 1)) {
if (timeOutside == 0) {
bgPath = "nitro:/graphics/bg/bgDay_tropicaBeach_1.png";
} else {
bgPath = "nitro:/graphics/bg/bgSunset_tropicaBeach_1.png";
}
bgFile = fopen(bgPath, "rb");
//fread((void*)bgSpriteMem[1], 1, 0x200000, bgFile);
fclose(bgFile);
if (timeOutside == 0) {
bgPath = "nitro:/graphics/bg/bgDay_tropicaBeach_2.png";
} else {
bgPath = "nitro:/graphics/bg/bgSunset_tropicaBeach_2.png";
}
bgFile = fopen(bgPath, "rb");
//fread((void*)bgSpriteMem[2], 1, 0x200000, bgFile);
fclose(bgFile);
//bgAnimationDelay = iFps;
bgAnimation[0] = 0;
bgAnimation[1] = 1;
bgAnimation[2] = 2;
bgAnimation[3] = 1;
bgAnimation[4] = 100;
bgCanAnimate = true;
}
bgSpriteLoaded = true;
}
void GFX::unloadBgSprite() {
if (!bgSpriteLoaded) return;
animateBg = false;
bgCanAnimate = false;
bgSpriteLoaded = false;
}
void GFX::reloadBgSprite() {
unloadBgSprite();
loadBgSprite();
}
bool GFX::loadCharSprite(int num, const char* t3xPathAllSeasons, const char* t3xPathOneSeason) {
if (chracterSpriteLoaded) {
chracterSpriteLoaded = false;
}
chracterSpriteFound[num] = false;
bool allSeasons = true;
bool fileFound = false;
fileFound = (access(t3xPathAllSeasons, F_OK) == 0);
if (!fileFound) {
allSeasons = false;
fileFound = (access(t3xPathOneSeason, F_OK) == 0);
}
if (!fileFound) {
return false;
}
FILE* charFile = fopen((allSeasons ? t3xPathAllSeasons : t3xPathOneSeason), "rb");
//fread((void*)charSpriteMem[num], 1, charSpriteSize, charFile);
fclose(charFile);
chracterSpriteFound[num] = true;
return true;
}
void GFX::loadCharSpriteMem(int num) {
if (chracterSpriteLoaded) {
}
if (!chracterSpriteFound[num]) return;
//chracterSprite = C2D_SpriteSheetLoadFromMem(charSpriteMem[num], charSpriteSize);
chracterSpriteLoaded = true;
}
void GFX::showBgSprite(int zoomIn) {
if (!bgSpriteLoaded) return;
}
void GFX::animateBgSprite(void) {
if (!animateBg) return;
// Animate background
bgAnimationTime++;
if (bgAnimationTime >= iFps) {
bgAnimationCurrent++;
if (bgAnimation[bgAnimationCurrent] == 100) {
// Reset animation
bgAnimationCurrent = 0;
}
bgAnimationFrame = bgAnimation[bgAnimationCurrent];
//bgSprite = C2D_SpriteSheetLoadFromMem(bgSpriteMem[bgAnimationFrame], 0x200000);
bgAnimationTime = 0;
}
}
void GFX::showCharSprite(int num, bool flipH, int zoomIn, int fadeAlpha, bool lightingEffects) {
if (!chracterSpriteLoaded) return;
int xPos = 0;
int yPos = 0;
if ((num == 3 || num == 4) && chracterSpriteFound[3]) {
if (zoomIn == 0) {
return;
}
yPos += 80;
switch (num) {
case 3:
xPos -= 80;
break;
case 4:
xPos += 80;
break;
}
} else if (chracterSpriteFound[0] && chracterSpriteFound[1] && chracterSpriteFound[2]) {
if (zoomIn == 1) {
switch (num) {
case 0:
xPos -= 152;
break;
case 2:
xPos += 152;
break;
}
} else {
switch (num) {
case 0:
xPos -= 64;
break;
case 2:
xPos += 64;
break;
}
}
} else if (chracterSpriteFound[0] && chracterSpriteFound[1]) {
if (zoomIn == 1) {
switch (num) {
case 0:
xPos -= 80;
break;
case 1:
xPos += 80;
break;
}
} else {
switch (num) {
case 0:
xPos -= 32;
break;
case 1:
xPos += 32;
break;
}
}
}
}
void GFX::DrawSprite(int img, int x, int y, float ScaleX, float ScaleY) {
}
void GFX::DrawSpriteLinear(int img, int x, int y, float ScaleX, float ScaleY) {
}
void GFX::DrawSpriteBlend(int img, float x, float y, u32 color, float ScaleX, float ScaleY) {
}
void GFX::drawCursor(int cX, int cY) {
}

161
nds/arm9/source/gui.cpp Normal file
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@ -0,0 +1,161 @@
/*
* This file is part of Universal-Core
* Copyright (C) 2020 DeadPhoenix8091, Epicpkmn11, Flame, RocketRobz, StackZ, TotallyNotGuy
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#include "gui.hpp"
#include "screenCommon.hpp"
#include <nds.h>
#include <unistd.h>
std::unique_ptr<Screen> usedScreen, tempScreen; // tempScreen used for "fade" effects.
bool currentScreen = false;
bool fadeout = false;
bool fadein = false;
int fadealpha = 0;
int fadecolor = 0;
// Clear Text.
void Gui::clearTextBufs(void) { }
// Draw a sprite from the sheet.
void Gui::DrawSprite(int x, int y, float ScaleX, float ScaleY) {
}
// Initialize GUI.
void Gui::init(void) {
}
// Load a Font.
void Gui::loadFont(const char* Path) {
}
// Unload a Font.
void Gui::unloadFont() {
}
// Load a Sheet.
void Gui::loadSheet(const char* Path) {
}
// Unload a Sheet.
void Gui::unloadSheet() {
}
// Exit the GUI.
void Gui::exit(void) {
if (usedScreen != nullptr) usedScreen = nullptr;
}
// Draw a Centered String.
void Gui::DrawStringCentered(float x, float y, float size, u32 color, std::string Text, int maxWidth, int maxHeight) {
}
// Draw String or Text.
void Gui::DrawString(float x, float y, float size, u32 color, std::string Text, int maxWidth, int maxHeight) {
}
// Get String or Text Width.
float Gui::GetStringWidth(float size, std::string Text) {
}
// Get String or Text Size.
void Gui::GetStringSize(float size, float *width, float *height, std::string Text) {
}
// Get String or Text Height.
float Gui::GetStringHeight(float size, std::string Text) {
}
// Draw a Rectangle.
bool Gui::Draw_Rect(float x, float y, float w, float h, u32 color) {
}
// Draw's the current screen's draw.
void Gui::DrawScreen() {
if (usedScreen != nullptr) usedScreen->Draw();
}
// Do the current screen's logic.
void Gui::ScreenLogic(u32 hDown, u32 hHeld, touchPosition touch, bool waitFade) {
if (waitFade) {
if (!fadein && !fadeout) {
if (usedScreen != nullptr) usedScreen->Logic(hDown, hHeld, touch);
}
} else {
if (usedScreen != nullptr) usedScreen->Logic(hDown, hHeld, touch);
}
}
// Move's the tempScreen to the used one.
void Gui::transferScreen() {
if (tempScreen != nullptr) usedScreen = std::move(tempScreen);
}
// Set the current Screen.
void Gui::setScreen(std::unique_ptr<Screen> screen, bool fade) {
tempScreen = std::move(screen);
// Switch screen without fade.
if (!fade) {
Gui::transferScreen();
} else {
// Fade, then switch.
fadeout = true;
}
}
// Fade's the screen in and out and transfer the screen.
// Credits goes to RocketRobz & SavvyManager.
void Gui::fadeEffects(int fadeoutFrames, int fadeinFrames) {
if (fadein) {
fadealpha -= fadeinFrames;
if (fadealpha < 0) {
fadealpha = 0;
fadecolor = 255;
fadein = false;
}
}
if (fadeout) {
fadealpha += fadeoutFrames;
if (fadealpha > 255) {
fadealpha = 255;
Gui::transferScreen(); // Transfer Temp screen to the used one.
fadein = true;
fadeout = false;
}
}
}
// Select, on which Screen should be drawn.
void Gui::ScreenDraw() {
}
void Gui::drawGrid(float xPos, float yPos, float Width, float Height, u32 color) {
}
void Gui::drawAnimatedSelector(float xPos, float yPos, float Width, float Height, float speed, u32 SelectorColor, u32 bgColor) {
}

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@ -10,10 +10,11 @@
#include <string.h>
#include <unistd.h>
#include "inifile.h"
#include "util/stringtool.h"
#include "tonccpy.h"
#include "rocketRobz.hpp"
#include "screen.hpp"
u32 hDown = 0;
u32 hHeld = 0;
touchPosition touch;
//---------------------------------------------------------------------------------
@ -29,7 +30,6 @@ void doPause() {
scanKeys();
if (keysDown() & KEY_START)
break;
snd().updateStream();
swiWaitForVBlank();
}
scanKeys();
@ -38,5 +38,18 @@ void doPause() {
int main(int argc, char **argv) {
defaultExceptionHandler();
while (1) {
// Scan hid shared memory for input events
scanKeys();
hDown = keysDown();
hHeld = keysHeld();
touchRead(&touch);
Gui::setScreen(std::make_unique<RocketRobz>(), false); // Set screen to product identification.
Gui::ScreenLogic(hDown, hHeld, touch, true); // Call the logic of the current screen here.
}
return 0;
}

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@ -0,0 +1,4 @@
@echo off
make clean
make
pause

2
nds/clean.bat Normal file
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@ -0,0 +1,2 @@
@echo off
make clean

3
nds/compile.bat Normal file
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@ -0,0 +1,3 @@
@echo off
make
pause

4
nds/gfx/cursor.grit Normal file
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@ -0,0 +1,4 @@
-W3
-gb
-gB4
-gT 000000

4
nds/gfx/icon_female.grit Normal file
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@ -0,0 +1,4 @@
-W3
-gb
-gB4
-gT 000000

4
nds/gfx/icon_male.grit Normal file
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@ -0,0 +1,4 @@
-W3
-gb
-gB4
-gT 000000

4
nds/gfx/item_button.grit Normal file
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@ -0,0 +1,4 @@
-W3
-gb
-gB4
-gT FF00FF

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@ -2,10 +2,12 @@
#include "screenvars.h"
void Exiting::Draw(void) const {
#ifdef _3DS
Gui::ScreenDraw(Top);
Gui::Draw_Rect(0, 0, 400, 240, C2D_Color32(fadecolor, fadecolor, fadecolor, 255)); // Fade in/out effect
Gui::ScreenDraw(Bottom);
Gui::Draw_Rect(0, 0, 320, 240, C2D_Color32(fadecolor, fadecolor, fadecolor, 255)); // Fade in/out effect
#endif
}
void Exiting::Logic(u32 hDown, u32 hHeld, touchPosition touch) {

View File

@ -17,13 +17,13 @@ void RocketRobz::Draw(void) const {
} else {
GFX::DrawSpriteLinear(sprites_logo_rocketrobz_idx, 0, 0, 0.5, 1);
}
Gui::Draw_Rect(0, 238, 400, 2, C2D_Color32(0, 0, 0, 255)); // Hide line from other texture(s)
Gui::Draw_Rect(0, 238, 400, 2, BLACK); // Hide line from other texture(s)
if (fadealpha > 0) Gui::Draw_Rect(0, 0, 400, 240, C2D_Color32(fadecolor, fadecolor, fadecolor, fadealpha)); // Fade in/out effect
if (cinemaWide) {
Gui::Draw_Rect(0, 0, 400, 36, C2D_Color32(0, 0, 0, 255));
Gui::Draw_Rect(0, 204, 400, 36, C2D_Color32(0, 0, 0, 255));
Gui::Draw_Rect(0, 0, 400, 36, BLACK);
Gui::Draw_Rect(0, 204, 400, 36, BLACK);
}
if (shiftBySubPixel) return;
@ -61,6 +61,7 @@ void RocketRobz::Draw(void) const {
if (rr_fadeAlpha > 255) rr_fadeAlpha = 255;
}
#ifdef _3DS
if (delay > iFps*9 && gfxIsWide()) {
if (prevSubMode != 0) {
rr_fadeType = false;
@ -71,6 +72,7 @@ void RocketRobz::Draw(void) const {
prevSubMode++;
}
}
#endif
}