A Nintendo DS port of osu! written back in 2009.
Go to file
2021-10-20 00:32:05 -04:00
arm7 Initial commit. 2014-05-23 17:07:09 +09:00
arm9 All Compiler Warnings Are Gone! 2021-10-17 23:03:36 -04:00
build.bat Reduce compiler warnings 2021-10-17 21:06:01 -04:00
changelog-2009.txt Initial commit. 2014-05-23 17:07:09 +09:00
clean.bat Initial commit. 2014-05-23 17:07:09 +09:00
debug.bat Initial commit. 2014-05-23 17:07:09 +09:00
LICENSE Add license. 2016-05-17 10:46:18 +12:00
Makefile Initial commit. 2014-05-23 17:07:09 +09:00
osuds.pnproj Reduce compiler warnings 2021-10-17 21:06:01 -04:00
osuds.pnps Reduce compiler warnings 2021-10-17 21:06:01 -04:00
osuds.ppg Initial commit. 2014-05-23 17:07:09 +09:00
README.md Update README.md 2021-10-20 00:32:05 -04:00
rebuild.bat Reduce compiler warnings 2021-10-17 21:06:01 -04:00

osu-ds

An attempt to revive this ancient piece of DS homebrew because it looked cool.

Usage

osu-ds uses a special .ods file format instead of the standard .osu format for beatmaps. A converter is being made.

Building

Builds on the latest version of devkitARM (with no warnings!).
NOTE: Despite building successfully, trying to run the built .nds file does not work. It whitescreens on DeSmuME and crashes on no$gba.

Original Readme

As part of an effort to open source the full osu! stack, I (peppy) am splitting out ports which are currently stored in the monolithic git repository. This is a NDS port made by Echo which was developed to a basic working state. Keep in mind that the last changes were made in 2009 and therefore it may not work with newer maps.

No support is provided for this.

License

This is released under the BSD 2-Clause license.