lostkefin/README.md
2024-12-17 22:45:26 -05:00

1.8 KiB

Ys V: Lost Kefin - Kingdom of Sand (PS2) English Translation

Currently using Sam Farron's translation from his Translation Series with permission

Building

  • Copy the contents of the game's .iso into the extracted and translated folders
  • Run build.bat or manually run the commands

Hacking Notes

  • The game uses SHIFT-JIS encoding for the most part
  • The game's base pointer is $FFF80
  • Extracted .bin files with _anm in the filename are animation files with indexed 8BPP graphics
  • Extracted .HGB files are texture files with 32BPP RGBA graphics
  • Music files are .hd (header), .bd (header), and .sq (sequence) files
  • In SLPM_663.60 the font is located at $1A3E90 as 4BPP graphics, its palette is stored at $25E4C0, and the fontmap is at $1A31F0

Extracting the DATA.BIN Files

extract.py extracts all the files from DATA.BIN and its folders into a DATA folder but does not extract the files into their correct folders yet, a logfile.txt is also created for fixing issues with the script

To do

  • Create a proper table file (since the game does not use SHIFT-JIS encoding fully)
  • Updated extractiong script to extract DATA0.BIN, DATA1.BIN, and SLPM_663.60
  • Add more hacking notes (my notes.txt file is a mess so I haven't added it here)
  • Continue inserting the English script

Credits