Update graphicsFormat.md

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Kaisaan 2025-05-20 22:17:56 -04:00
parent 60f49a4dbb
commit d6c58adc5d

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@ -18,11 +18,11 @@ Textures for 3D models. 2-dimensional, 32BPP (RGBA8888) encoded.
|---|---|
|$00-$07|Always `4E 41 58 41 35 30 31 30` or `NAXA5010` in ASCII|
|$08-$0B|Palette size (In little Endian), usually either $10 or $100|
|$0C-$0F|Always `$20000000`|
|$0C-$0F|Always `$20000000`, Palette Data offset?|
|$10-$13|Offset to PXL Data (in little Endian)|
|$14-$17|Offset to Unknown Data (in little Endian)|
|$18-$1B|Unknown|
|$1C-$1F|Always `$00000000`|
|$20-$20+Palette Size|Palette as RGBA8888 format|
|Unknown Data offset to PXL Data offset-$1|Unknown Data|
|PXL Data Offset to End of File|PXL Data using indexed palette data|
|$1C-$1F|Unknown, always `$00000000`|
|$20-$20 + (Palette Size * 4)|Palette in RGBA8888 format|
|(Unknown Data Offset) to (PXL Data offset - 1)|Unknown Data, seems to start with file offsets in little endian|
|(PXL Data Offset) to (End of File)|PXL Data using indexed palette data|