Update README.md

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Kaisaan 2025-05-20 21:52:32 -04:00
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@ -17,9 +17,8 @@ Now the goal is to get a proof of concept patch working.
# Hacking Notes
- See [scriptFormat.md](https://github.com/Kaisaan/lostkefin/blob/main/scriptFormat.md) for all information about the game's script system
- The game's base pointer is $FFF80
- Extracted .bin files with `_anm` in the filename are animation files with indexed 8BPP graphics and have the header `NAXA5010`
- Extracted .HGB files are texture files with 32BPP RGBA graphics
- See [graphicsFormat.md](https://github.com/Kaisaan/lostkefin/blob/main/graphicsFormat.md) for all information about the game's graphics formats
- The game's base pointer is $FFF80 meaning all pointers in `SLPM_663.60` are calculated as `(True offset) + $FFF80`
- Music files are `.hd` (header), `.bd` (header), and `.sq` (sequence) files
- See my [notes file](https://github.com/Kaisaan/lostkefin/blob/main/notes.txt) for more terribly organized notes