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Update graphicsFormat.md
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@ -82,13 +82,14 @@ The rest of each frame is usually empty and padded to be a total of $60 bytes.
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The image data is $10 bytes long per image. It is located based on the offset in the file header. They are formatted as follows:
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|Size|Description|
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|---|---|
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|$2|Image Width|
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|$2|Image Height|
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|$2|Image Width for VRAM|
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|$2|Image Height for VRAM|
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|$2|Image Width in-game?|
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|$2|Image Height in-game?|
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|$2|Image Data Width|
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|$2|Image Data Height|
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|$4|Image Offset, calculated as (Image Data Offset + Image Offset)|
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|$4|Image Index|
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## Images
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Images are based on the palette info.
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Images are indexed on the palette info.
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The size (in bytes) of each image's data is Image Data Width * Image Data Height
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