Update graphicsFormat.md

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Kaisaan 2025-06-13 18:35:43 -04:00
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@ -82,13 +82,14 @@ The rest of each frame is usually empty and padded to be a total of $60 bytes.
The image data is $10 bytes long per image. It is located based on the offset in the file header. They are formatted as follows:
|Size|Description|
|---|---|
|$2|Image Width|
|$2|Image Height|
|$2|Image Width for VRAM|
|$2|Image Height for VRAM|
|$2|Image Width in-game?|
|$2|Image Height in-game?|
|$2|Image Data Width|
|$2|Image Data Height|
|$4|Image Offset, calculated as (Image Data Offset + Image Offset)|
|$4|Image Index|
## Images
Images are based on the palette info.
Images are indexed on the palette info.
The size (in bytes) of each image's data is Image Data Width * Image Data Height