From 769ee6509a8702a2a7722d4f87f398c8fe8574f5 Mon Sep 17 00:00:00 2001 From: Kaisaan <34224128+Kaisaan@users.noreply.github.com> Date: Fri, 13 Jun 2025 18:35:43 -0400 Subject: [PATCH] Update graphicsFormat.md --- graphicsFormat.md | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) diff --git a/graphicsFormat.md b/graphicsFormat.md index 79a6f1a..afd6d85 100644 --- a/graphicsFormat.md +++ b/graphicsFormat.md @@ -82,13 +82,14 @@ The rest of each frame is usually empty and padded to be a total of $60 bytes. The image data is $10 bytes long per image. It is located based on the offset in the file header. They are formatted as follows: |Size|Description| |---|---| -|$2|Image Width| -|$2|Image Height| -|$2|Image Width for VRAM| -|$2|Image Height for VRAM| -|$4|Image Offset , calculated as (Image Data Offset + Image Offset)| +|$2|Image Width in-game?| +|$2|Image Height in-game?| +|$2|Image Data Width| +|$2|Image Data Height| +|$4|Image Offset, calculated as (Image Data Offset + Image Offset)| |$4|Image Index| ## Images -Images are based on the palette info. \ No newline at end of file +Images are indexed on the palette info. +The size (in bytes) of each image's data is Image Data Width * Image Data Height \ No newline at end of file