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Update README.md
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@ -17,9 +17,8 @@ Now the goal is to get a proof of concept patch working.
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# Hacking Notes
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# Hacking Notes
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- See [scriptFormat.md](https://github.com/Kaisaan/lostkefin/blob/main/scriptFormat.md) for all information about the game's script system
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- See [scriptFormat.md](https://github.com/Kaisaan/lostkefin/blob/main/scriptFormat.md) for all information about the game's script system
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- The game's base pointer is $FFF80
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- See [graphicsFormat.md](https://github.com/Kaisaan/lostkefin/blob/main/graphicsFormat.md) for all information about the game's graphics formats
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- Extracted .bin files with `_anm` in the filename are animation files with indexed 8BPP graphics and have the header `NAXA5010`
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- The game's base pointer is $FFF80 meaning all pointers in `SLPM_663.60` are calculated as `(True offset) + $FFF80`
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- Extracted .HGB files are texture files with 32BPP RGBA graphics
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- Music files are `.hd` (header), `.bd` (header), and `.sq` (sequence) files
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- Music files are `.hd` (header), `.bd` (header), and `.sq` (sequence) files
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- See my [notes file](https://github.com/Kaisaan/lostkefin/blob/main/notes.txt) for more terribly organized notes
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- See my [notes file](https://github.com/Kaisaan/lostkefin/blob/main/notes.txt) for more terribly organized notes
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