diff --git a/README.md b/README.md index f142f86..3037503 100644 --- a/README.md +++ b/README.md @@ -17,9 +17,8 @@ Now the goal is to get a proof of concept patch working. # Hacking Notes - See [scriptFormat.md](https://github.com/Kaisaan/lostkefin/blob/main/scriptFormat.md) for all information about the game's script system -- The game's base pointer is $FFF80 -- Extracted .bin files with `_anm` in the filename are animation files with indexed 8BPP graphics and have the header `NAXA5010` -- Extracted .HGB files are texture files with 32BPP RGBA graphics +- See [graphicsFormat.md](https://github.com/Kaisaan/lostkefin/blob/main/graphicsFormat.md) for all information about the game's graphics formats +- The game's base pointer is $FFF80 meaning all pointers in `SLPM_663.60` are calculated as `(True offset) + $FFF80` - Music files are `.hd` (header), `.bd` (header), and `.sq` (sequence) files - See my [notes file](https://github.com/Kaisaan/lostkefin/blob/main/notes.txt) for more terribly organized notes