EveryFileExplorer/LibEveryFileExplorer/Collections/Vector4.cs
2014-11-26 19:25:50 +01:00

155 lines
3.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ComponentModel;
using LibEveryFileExplorer.ComponentModel;
namespace LibEveryFileExplorer.Collections
{
[TypeConverter(typeof(ValueTypeTypeConverter))]
public struct Vector4
{
public Vector4(float Value)
: this(Value, Value, Value, Value) { }
public Vector4(Vector2 Vector, float Z, float W)
: this(Vector.X, Vector.Y, Z, W) { }
public Vector4(Vector2 Vector1, Vector2 Vector2)
: this(Vector1.X, Vector1.Y, Vector2.X, Vector2.Y) { }
public Vector4(Vector3 Vector, float W)
: this(Vector.X, Vector.Y, Vector.Z, W) { }
public Vector4(float X, float Y, float Z, float W)
{
x = X;
y = Y;
z = Z;
w = W;
}
private float x, y, z, w;
public float X { get { return x; } set { x = value; } }
public float Y { get { return y; } set { y = value; } }
public float Z { get { return z; } set { z = value; } }
public float W { get { return w; } set { w = value; } }
public float this[int index]
{
get
{
switch (index)
{
case 0: return X;
case 1: return Y;
case 2: return Z;
case 3: return W;
}
throw new IndexOutOfRangeException();
}
set
{
switch (index)
{
case 0: X = value; return;
case 1: Y = value; return;
case 2: Z = value; return;
case 3: W = value; return;
}
throw new IndexOutOfRangeException();
}
}
[Browsable(false)]
public float Length
{
get { return (float)System.Math.Sqrt(X * X + Y * Y + Z * Z + W * W); }
}
public void Normalize()
{
this /= Length;
}
public float Dot(Vector4 Right)
{
return X * Right.X + Y * Right.Y + Z * Right.Z;
}
public static Vector4 operator +(Vector4 Left, Vector4 Right)
{
return new Vector4(Left.X + Right.X, Left.Y + Right.Y, Left.Z + Right.Z, Left.W + Right.W);
}
public static Vector4 operator +(Vector4 Left, float Right)
{
return new Vector4(Left.X + Right, Left.Y + Right, Left.Z + Right, Left.W + Right);
}
public static Vector4 operator -(Vector4 Left, Vector4 Right)
{
return new Vector4(Left.X - Right.X, Left.Y - Right.Y, Left.Z - Right.Z, Left.W - Right.W);
}
public static Vector4 operator -(Vector4 Left, float Right)
{
return new Vector4(Left.X - Right, Left.Y - Right, Left.Z - Right, Left.W - Right);
}
public static Vector4 operator -(Vector4 Left)
{
return new Vector4(-Left.X, -Left.Y, -Left.Z, - Left.W);
}
public static Vector4 operator *(Vector4 Left, Vector4 Right)
{
return new Vector4(Left.X * Right.X, Left.Y * Right.Y, Left.Z * Right.Z, Left.W * Right.W);
}
public static Vector4 operator *(Vector4 Left, float Right)
{
return new Vector4(Left.X * Right, Left.Y * Right, Left.Z * Right, Left.W * Right);
}
public static Vector4 operator *(float Left, Vector4 Right)
{
return new Vector4(Left * Right.X, Left * Right.Y, Left * Right.Z, Left * Right.W);
}
public static Vector4 operator /(Vector4 Left, float Right)
{
return new Vector4(Left.X / Right, Left.Y / Right, Left.Z / Right, Left.W / Right);
}
public static bool operator ==(Vector4 Left, Vector4 Right)
{
return Left.Equals(Right);
}
public static bool operator !=(Vector4 Left, Vector4 Right)
{
return !Left.Equals(Right);
}
public override bool Equals(object obj)
{
if (!(obj is Vector4)) return false;
Vector4 vec = (Vector4)obj;
return vec.X == X && vec.Y == Y && vec.Z == Z && vec.W == W;
}
public override int GetHashCode()
{
return base.GetHashCode();
}
public override string ToString()
{
return "(" + X + "; " + Y + "; " + Z + "; " + W + ")";
}
}
}