EveryFileExplorer/LibEveryFileExplorer/Collections/Matrix33.cs
Gericom f9f00d193c Importing textures for bcmdl is possible now
And some older stuff I didn't commit yet.
2015-11-03 16:18:38 +01:00

115 lines
2.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace LibEveryFileExplorer.Collections
{
public struct Matrix33
{
public static readonly Matrix33 Identity = new Matrix33(new float[] { 1, 0, 0, 0, 1, 0, 0, 0, 1 });
public Matrix33(params float[] Matrix)
{
if (Matrix == null || Matrix.Length != 9) throw new ArgumentException();
row0 = new Vector3();
row1 = new Vector3();
row2 = new Vector3();
for (int i = 0; i < 9; i++)
{
this[i / 3, i % 3] = Matrix[i];
}
}
private Vector3 row0;
private Vector3 row1;
private Vector3 row2;
public float this[int index]
{
get { return this[index / 3, index % 3]; }
set { this[index / 3, index % 3] = value; }
}
public float this[int row, int column]
{
get
{
switch (row)
{
case 0: return row0[column];
case 1: return row1[column];
case 2: return row2[column];
}
throw new IndexOutOfRangeException();
}
set
{
switch (row)
{
case 0: row0[column] = value; return;
case 1: row1[column] = value; return;
case 2: row2[column] = value; return;
}
throw new IndexOutOfRangeException();
}
}
public static Matrix33 operator *(Matrix33 Left, Matrix33 Right)
{
Matrix33 result = new Matrix33();
for (int row = 0; row < 3; row++)
{
for (int col = 0; col < 3; col++)
{
for (int inner = 0; inner < 3; inner++)
{
result[row, col] += Left[inner, col] * Right[row, inner];
}
}
}
return result;
}
public static Matrix33 operator *(Matrix33 Left, float Right)
{
for (int row = 0; row < 3; row++)
{
for (int col = 0; col < 3; col++)
{
Left[row, col] *= Right;
}
}
return Left;
}
public static Matrix33 operator *(float Left, Matrix33 Right)
{
for (int row = 0; row < 3; row++)
{
for (int col = 0; col < 3; col++)
{
Right[row, col] *= Left;
}
}
return Right;
}
public static Matrix33 CreateScale(Vector3 Scale)
{
Matrix33 result = Matrix33.Identity;
result[0, 0] = Scale.X;
result[1, 1] = Scale.Y;
result[2, 2] = Scale.Z;
return result;
}
public static explicit operator float[](Matrix33 Matrix)
{
float[] result = new float[9];
for (int i = 0; i < 9; i++) result[i] = Matrix[i];
return result;
}
}
}