mirror of
https://github.com/GerbilSoft/rom-properties.git
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475 lines
24 KiB
Markdown
475 lines
24 KiB
Markdown
# ROM Properties Page shell extension
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This shell extension adds a few nice features to file browsers for managing
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video game ROM and disc images.
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[](https://www.gnu.org/licenses/old-licenses/gpl-2.0.en.html)
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[](https://ci.appveyor.com/project/GerbilSoft/rom-properties/branch/master)<br>
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[](https://scan.coverity.com/projects/10146)
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[](https://crowdin.com/project/rom-properties)<br>
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[](https://github.com/GerbilSoft/rom-properties/actions/workflows/codeql-analysis.yml)
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[](https://www.codefactor.io/repository/github/gerbilsoft/rom-properties/overview)
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[](https://codecov.io/gh/GerbilSoft/rom-properties)
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## v2.5.1
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v2.5.1 is a bugfix release with no significant new features.
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Major additions in v2.5 include:
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* J2ME packages
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* Quite OK Image Format
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* Extracted Wii U packages
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* Extracted Xbox Disc file systems
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* Wim images: Support for unstaged images.
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* Ports of some x86 SSE optimizations to ARM NEON.
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* Lots and lots of tiny bug fixes and improvements.
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Translators wanted; if you can translate rom-properties from English to another
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language, check out the [Crowdin project](https://crowdin.com/project/rom-properties).
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(If you would like to translate to a language not currently listed on the
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Crowdin project page, file an issue here on GitHub with the requested
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language.)
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See [`NEWS.md`](NEWS.md) for a full list of changes in v2.5.1.
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## Feedback
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This is a work in progress; feedback is encouraged. To leave feedback, you
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can file an issue on GitHub, or visit the Gens/GS IRC channel:
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[irc://irc.badnik.zone/GensGS](irc://irc.badnik.zone/GensGS)
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Or use the Mibbit Web IRC client: http://mibbit.com/?server=irc.badnik.zone&channel=#GensGS
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## Installation
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Currently, the ROM Properties Page shell extension is compatible with the
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following platforms:
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* KDE Frameworks 5.x and 6.x
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* XFCE (GTK+ 2.x, GTK+ 3.x)
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* GNOME and Unity (GTK+ 3.x)
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* GNOME 43 (GTK 4.x)
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* MATE Desktop (1.18+; GTK+ 3.x)
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* Cinnamon Desktop
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* Windows 7 (and later)
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The following platforms are still compatible, but may not receive as much support:
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* KDE 4.x
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* Windows XP, Windows Server 2003, Windows Vista
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On Windows Vista and later, you will need the MSVC 2015-2022 runtime:
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* 32-bit: https://aka.ms/vs/17/release/VC_redist.x86.exe
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* 64-bit: https://aka.ms/vs/17/release/VC_redist.x64.exe
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* ARM64: https://aka.ms/vs/17/release/vc_redist.arm64.exe
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On Windows XP/2003 and earlier, you will need the MSVC 2015-2017 runtime:
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* 32-bit: https://aka.ms/vs/15/release/VC_redist.x86.exe
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* 64-bit: https://aka.ms/vs/15/release/VC_redist.x64.exe
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For instructions on compiling from source, see [`doc/COMPILING.md`](doc/COMPILING.md).
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### Linux
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Install the relevant .deb package, depending on what desktop environment you
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are using and what your CPU is.
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After installing, the plugin needs to be enabled in the Dolphin file browser:
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* Close all instances of Dolphin.
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* Start Dolphin.
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* Click Control, Configure Dolphin.
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* Click the "General" section, then the "Preview" tab.
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* Check the "ROM Properties Page" item, then click OK.
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* Enable previews in a directory containing a supported file type.
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If installed correctly, thumbnails should be generated for the supported
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file type. You can also right-click a file, select Properties, then click
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the "ROM Properties" tab to view more information about the ROM image.
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### Windows
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Extract the ZIP archive to a directory, then run install.exe. The installer
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requires administrator access, so click "Yes" if requested. In the installer,
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click the "Install" button to register the ROM Properties Page DLL.
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Note that this will hard-code the location of the DLL files in the registry,
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so you may want to place the DLLs in a common location.
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To uninstall the plugin, run install.exe again, then click the "Uninstall"
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button.
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## Current File Support Level
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### Game Consoles
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| System | Properties Tab | Metadata | Internal Images | External Images |
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|:-------------------------:|:--------------:|:--------:|:---------------:|:---------------:|
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| ColecoVision | Yes | Yes | N/A | No |
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| Commodore 64/128 .CRT | Yes | Yes | N/A | Title |
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| Intellivision | Yes | Yes | N/A | No |
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| iQue Player ticket files | Yes | Yes | Icon, Banner | No |
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| Microsoft Xbox (XBE) | Yes | Yes | Icon | No |
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| Microsoft Xbox 360 (XEX) | Yes | Yes | Icon | No |
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| Microsoft Xbox 360 (STFS) | Yes | Yes | Icon | No |
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| Microsoft Xbox Game Discs | Yes | Yes | Icon | No |
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| NES | Yes | No | N/A | No |
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| Super NES | Yes | Yes | N/A | Title |
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| Nintendo 64 | Yes | Yes | N/A | No |
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| Nintendo GameCube Discs | Yes | Yes | Banner | Disc, Covers |
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| Nintendo GameCube Banners | Yes | Yes | Banner | No |
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| Nintendo GameCube Saves | Yes | Yes | Icon | N/A |
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| Nintendo Wii Banners | Yes | Yes | No | No |
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| Nintendo Wii Discs | Yes | Yes | No | Disc, Covers |
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| Nintendo Wii WADs | Yes | Yes | Yes* | Title, Covers |
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| Nintendo Wii Saves | Yes | Yes | Yes | N/A |
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| Nintendo Wii U (Disc) | Yes | No | No | Disc, Covers |
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| Nintendo Wii U (NUS) | Yes | Yes | Icon | Disc, Covers |
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| Sega 8-bit (SMS, GG) | Yes | Yes | N/A | No |
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| Sega Mega Drive | Yes | Yes | N/A | Title |
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| Sega Dreamcast | Yes | Yes | Media | No |
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| Sega Dreamcast Saves | Yes | Yes | Icon, Banner | No |
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| Sega Saturn | Yes | Yes | N/A | No |
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| Sony PlayStation Discs | Yes | No | N/A | Covers |
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| Sony PlayStation EXEs | Yes | No | N/A | N/A |
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| Sony PlayStation Saves | Yes | Yes | Icon | N/A |
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| Sony PlayStation 2 Discs | Yes | Yes | N/A | Covers |
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* Internal images are only present in Wii DLC WADs.
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* Sega Mega Drive includes Sega CD, 32X, and Pico.
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### Handhelds
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| System | Properties Tab | Metadata | Internal Images | External Images |
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|:-----------------------------:|:--------------:|:--------:|:---------------:|:---------------:|
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| Atari Lynx | Yes | Yes | N/A | No |
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| Bandai WonderSwan (Color) | Yes | Yes | N/A | Title |
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| J2ME | Yes | Yes | Icon | N/A |
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| Neo Geo Pocket (Color) | Yes | Yes | N/A | Title |
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| Nintendo Game Boy (Color) | Yes | Yes | N/A | Title |
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| Nintendo Virtual Boy | Yes | Yes | N/A | No |
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| Nintendo Game Boy Advance | Yes | Yes | N/A | Title |
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| Nintendo DS(i) | Yes | Yes | Icon | Covers, Box |
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| Nintendo DSi TADs* | Partial | No | No | No |
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| Nintendo 3DS | Yes | Yes | Icon | Covers, Box |
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| Palm OS | Yes | Yes | Icon | N/A |
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| Pokémon Mini | Yes | Yes | N/A | No |
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| Sony PlayStation Portable | Yes | Yes | Icon, Banner | No |
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| Tiger game.com | Yes | Yes | Icon | No |
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* The Nintendo DSi TAD parser supports development TADs that are normally
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imported using DSi Nmenu. It does not currently support DSi exports from
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retail systems.
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* The PSP parser supports both PSP game and UMD video discs, as well as
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several compressed disc formats: CISOv1, CISOv2, ZISO, JISO, and DAX.
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### Texture Formats
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| Texture Format | Properties Tab | Metadata | Internal Images | External Scans |
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|:------------------------:|:--------------:|:--------:|:---------------:|:--------------:|
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| ASTC container | Yes | Yes | Image | N/A |
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| Godot 3,4 .stex | Yes | Yes | Image | N/A |
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| Leapster Didj .tex | Yes | Yes | Image | N/A |
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| Khronos KTX | Yes | Yes | Image | N/A |
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| Khronos KTX2 | Yes | Yes | Image | N/A |
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| Microsoft DirectDraw DDS | Yes | Yes | Image | N/A |
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| Microsoft Xbox XPR | Yes | Yes | Image | N/A |
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| PowerVR 3.0.0 | Yes | Yes | Image | N/A |
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| Quite OK Image Format | Yes | Yes | Image | N/A |
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| Sega PVR/GVR/SVR | Yes | Yes | Image | N/A |
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| TrueVision TGA | Yes | Yes | Image | N/A |
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| Valve VTF | Yes | Yes | Image | N/A |
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| Valve VTF3 (PS3) | Yes | Yes | Image | N/A |
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#### Texture Codecs
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* Assorted linear RGB formats, including 15-bit, 16-bit, 24-bit and 32-bit per pixel.
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* Most of these formats have SSE2 and/or SSSE3-optimized decoders.
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* RGB9_E5 is supported, though it is currently converted to ARGB32 for
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display purposes. The decoder is also slow. (Contributions welcome.)
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* Dreamcast: Twiddled and Vector-Quantized
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* Nintendo DS: Tiled CI8 with BGR555 palette
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* Nintendo 3DS: Tiled and twiddled RGB565
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* GameCube: Tiled RGB5A3 and CI8 with RGB5A3 palette
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* S3TC: DXT1, DXT2, DXT3, DXT4, DXT5, BC4, and BC5 codecs.
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* GameCube 2x2-tiled DXT1 is supported in GVR texture files.
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* ETCn: ETC1, ETC2 (RGB, RGBA, RGB_A1), EAC
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* BC7: Supported in multiple texture file formats.
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* The implementation is somewhat slow. (Contributions welcome.)
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* PVRTC: Supported in multiple texture file formats.
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* PVRTC-II: Partially supported. The hard transition flag and images
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that aren't a multiple of the tile size are not supported.
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* ASTC: Supported in multiple texture file formats.
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### Audio Formats
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| System | Properties Tab | Metadata | Internal Images | External Scans |
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|:-----------------------------:|:--------------:|:--------:|:---------------:|:--------------:|
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| Atari 8-bit SAP audio | Yes | Yes | N/A | N/A |
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| Atari ST SNDH audio | Yes | Yes | N/A | N/A |
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| CRI ADX ADPCM | Yes | Yes | N/A | N/A |
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| Commodore 64 SID Music | Yes | Yes | N/A | N/A |
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| Game Boy Sound System | Yes | Yes | N/A | N/A |
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| Game Boy Ripped | Yes | N/A | N/A | N/A |
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| Nintendo 3DS BCSTM and BCWAV | Yes | Yes | N/A | N/A |
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| Nintendo Sound Format | Yes | Yes | N/A | N/A |
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| Nintendo Wii BRSTM | Yes | Yes | N/A | N/A |
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| Nintendo Wii U BFSTM | Yes | Yes | N/A | N/A |
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| Portable Sound Format | Yes | Yes | N/A | N/A |
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| Super NES SPC Format | Yes | Yes | N/A | N/A |
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| Video Game Music | Yes | Yes | N/A | N/A |
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### Media Formats
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| System | Properties Tab | Metadata | Internal Images | External Scans |
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|:------------------------------:|:--------------:|:--------:|:---------------:|:--------------:|
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| Commodore DOS Disk Images | Yes | Yes | GEOS* | N/A |
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| ISO-9660 Disc Images | Yes | Yes | No | N/A |
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| Windows Image (.wim) | Yes | No | N/A | N/A |
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* Commodore DOS currently includes the 2040, 3040, 4040, 8050, 8250, 1540/1541,
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1571, and 1581 disk drives, in D64, D71, D80, D82, D81, D67, G64, and G71 formats.
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* File icons for GEOS files are supported.
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* UDF disc format is not currently supported. Hybrid disc images that have both
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UDF and ISO-9660 data structures will be handled as ISO-9660.
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* CD-i and High Sierra disc images are handled by the ISO-9660 disc image parser.
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### Other
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| System | Properties Tab | Metadata | Internal Images | External Scans |
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|:------------------------------:|:--------------:|:--------:|:---------------:|:--------------:|
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| Executable and Linkable Format | Yes | No | N/A | N/A |
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| PUC Lua binaries | Yes | No | N/A | N/A |
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| Mach-O Binaries | Yes | No | N/A | N/A |
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| Nintendo amiibo | Yes | No | N/A | Media |
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| Nintendo Badge Arcade | Yes | Yes | Image | N/A |
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| Windows/DOS Executables | Yes | Yes | No | N/A |
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General notes for all formats:
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* Internal image refers to artwork contained within the ROM and/or disc image.
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These images are typically displayed on the system's main menu prior to
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starting the game.
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* "N/A" here means the ROM or disc image doesn't have this feature.
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* "No" indicates that the feature is present but not currently implemented.
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* External scans refers to scans from an external database, such as GameTDB.com
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for GameCube and Wii.
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* "No" indicates no database is currently available for this system.
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* Anything else indicates what types of images are available.
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* For amiibo, "media" refers to the amiibo object, which may be a figurine,
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a card, or a plush.
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* Windows executables may contain multiple icon sizes. Support for Windows icons
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will be added once support for multiple image sizes is added.
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* Sega 8-bit only supports ROM images with a "TMR SEGA" header.
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A configuration program, `rp-config`, is available to configure rom-properties
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using a graphical interface. This program allows you to configure which images
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will be used for thumbnails on each system, as well as other functionality.
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## External Media Downloads
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Certain parsers support the use of external media scans through an online
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database, e.g. GameTDB.com. This is enabled by default, but you can customize
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which scans are downloaded for which systems by running the configuration
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program, `rp-config.exe`.
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Downloaded images are cached to the following directory:
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* Linux: `~/.cache/rom-properties/`
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* Windows XP: `%LOCALAPPDATA%\rom-properties\cache`
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* Windows Vista+: `%USERPROFILE%\AppData\LocalLow\rom-properties\cache`
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The directory structure matches the source site, so e.g. a disc image of
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Super Smash Bros. Brawl would be downloaded to
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`~/.cache/rom-properties/wii/disc/US/RSBE01.png`. Note that if the download
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fails for any reason, a 0-byte dummy file will be placed in the cache,
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which tells the shell extension not to attempt to download the file again.
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[FIXME: If the download fails due to no network connectivity, it shouldn't
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do this.]
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If you have an offline copy of the GameTDB image database, you can copy
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it to the ROM Properties Page cache directory to allow the extension to
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use the pre-downloaded version instead of downloading images as needed.
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## Decryption Keys
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Some newer formats, including Wii disc images, have encrypted sections. The
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shell extension includes decryption code for handling these images, but the
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keys are not included. To install the keys, create a text file called
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`keys.conf` in the rom-properties configuration directory:
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* Linux: `~/.config/rom-properties/keys.conf`
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* Windows: `%APPDATA%\rom-properties\keys.conf`
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The `keys.conf` file uses INI format. An example file, `keys.conf.example`,
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is included with the shell extension. This file has a list of all supported
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keys, with placeholders instead of the actual key data. For example, a
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`keys.conf` file with the supported keys for Wii looks like this:
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```
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[Keys]
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rvl-common=[Wii common key]
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rvl-korean=[Wii Korean key]
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```
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Replace the key placeholders with hexadecimal strings representing the key.
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In this example, both keys are AES-128, so the hexadecimal strings should be
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32 characters long.
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NOTE: If a key is incorrect, any properties dialog that uses the key to
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decrypt data will show an error message instead of the data in question.
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### Nintendo DS Secure Area
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To encrypt or decrypt the Nintendo DS Secure Area, the Blowfish key must be
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named `nds-blowfish.bin` and placed in the same directory as `keys.conf`.
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MD5sum: `c08c5afd9c6d9530817cd2033e3864d7`
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## Unsupported File?
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If you have a file that you believe should be supported by ROM Propeties, or
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would like to see support added for a new type, file an issue on GitHub:
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https://github.com/GerbilSoft/rom-properties/issues
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## License
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ROM Properties is licensed under the GNU General Public License v2.
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Some bundled components have other licenses:
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* basisu_astc: Apache License 2.0
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* googletest: BSD 3-clause
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* GCR_CMake: GPL-3
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* inih: BSD-3-clause
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* libmspack-xenia: LGPL-2.1
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* lz4: BSD 2-clause for lib/; GPLv2 for others
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* microtar: MIT
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* minizip-ng: zlib
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* PowerVR: MIT
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* rapidjson: MIT
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* PugiXML: MIT
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* unice68: GPL-3
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* uniwidth: LPGL-2.1+
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* zlib-ng: zlib
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* zstd: BSD 3-clause
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GCR_CMake is only used at build time, and is only necessary for the GTK builds,
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so I believe it does not make the entire program GPL-3 licensed.
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unice68 *is* linked in during compile time, but can be disabled. All builds with
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unice68 are therefore GPL-3+. unice68 is only used for Atari ST SNDH files, so
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this can be disabled if a GPL-2+ build is desired: -DENABLE_UNICE68=OFF
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On Windows, the following bundled components are also used:
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* GNU gettext: GPL-3+
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* libwin32darkmode: GPL-3+
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While the use of gettext can be disabled with -DENABLE_NLS=OFF, libwin32darkmode
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is currently always enabled, so Windows builds are always GPL-3+ at the moment.
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## Credits
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### Developers
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* @GerbilSoft: Main developer.
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* @DankRank: Contributor, bug tester.
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* @CheatFreak: Bug tester, amiibo support.
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### Translators
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* @DankRank: Russian, Ukrainian
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* @NullMagic2: Brazilian Portuguese
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* @Amnesia1000: Spanish
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* Slippy: German
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* @CyberYoshi64: German
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* @maschell: German
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* @WebSnke: German
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* @TheOneGoofAli: Russian
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* @NotaInutilis: French
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* @xxmichibxx: German
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* @ThePBone: German
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* @ionuttbara: Romanian
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* @MaRod92: Italian
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* Motwera: Arabic
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* Chipsum: Arabic
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* spencerchris8080: Spanish
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### Other Contributions
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[This list is incomplete; if you think you should be listed here, file an issue.]
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* @Tpot-SSL: Assistance with the game.com implementation.
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### Websites
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* [GBATEK](https://problemkaputt.de/gbatek.htm): Game Boy Advance, Nintendo DS,
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and Nintendo DSi technical information.
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* [WiiBrew](https://wiibrew.org/wiki/Main_Page): Wii homebrew and reverse
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engineering. Used for Wii and GameCube disc and file format information.
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* [GameTDB](https://www.gametdb.com/): Database of games for various game
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consoles. Used for automatic downloading of disc scans for Wii and GameCube.
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* [Pan Docs](https://problemkaputt.de/pandocs.htm): Game Boy, Game Boy Color and
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Super Game Boy technical information.
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* [Virtual Boy Programmers Manual](http://www.goliathindustries.com/vb/download/vbprog.pdf):
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Virtual Boy technical information.
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* [Sega Retro](https://www.segaretro.org/Main_Page): Sega Mega Drive technical
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information, plus information for other Sega systems that will be supported
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in a future release.
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* [PS3 Developer wiki](https://www.psdevwiki.com/ps3/) for information on the
|
|
"PS1 on PS3" save file format.
|
|
* [Nocash PSX Specification Reference](https://problemkaputt.de/psx-spx.htm)
|
|
for more information on PS1 save files.
|
|
* [amiibo.life](https://amiibo.life/): Database of Nintendo amiibo figurines,
|
|
cards, and plushes. Used for automatic downloading of amiibo images.
|
|
* [3dbrew](https://www.3dbrew.org/wiki/Main_Page): Nintendo 3DS homebrew and
|
|
reverse engineering. Used for Nintendo 3DS file format information.
|
|
* [SMS Power](https://www.smspower.org/): Sega 8-bit technical information.
|
|
* [Puyo Tools](https://github.com/nickworonekin/puyotools): Information on
|
|
Sega's PVR, GVR, and related texture formats.
|
|
* [Badge Arcade Tool](https://github.com/CaitSith2/BadgeArcadeTool): Information
|
|
on Nintendo Badge Arcade files.
|
|
* [Advanced Badge Editor](https://github.com/TheMachinumps/Advanced-badge-editor):
|
|
Information on Nintendo Badge Arcade files.
|
|
* [HandyBug Documentation](http://handy.cvs.sourceforge.net/viewvc/handy/win32src/public/handybug/dvreadme.txt):
|
|
Information on Atari Lynx cartridge format.
|
|
* [Khronos KTX File Format Specification](https://registry.khronos.org/KTX/specs/1.0/ktxspec.v1.html):
|
|
Information on the Khornos KTX texture file format.
|
|
* [Khronos KTX 2.0 File Format Specification](https://registry.khronos.org/KTX/specs/2.0/ktxspec.v2.html):
|
|
Information on the Khornos KTX 2.0 texture file format.
|
|
* [Valve Texture Format](https://developer.valvesoftware.com/wiki/Valve_Texture_Format):
|
|
Information on the Valve VTF texture file format.
|
|
* [nocash SNES hardware specifications](https://problemkaputt.de/fullsnes.htm):
|
|
Super NES and Satellaview BS-X technical information.
|
|
* [Homebrew Development Kit for the Tiger game.com](https://github.com/Tpot-SSL/GameComHDK)
|
|
by @Tpot-SSL: game.com technical information.
|
|
* [Low Level Bits: Parsing Mach-O Files](https://lowlevelbits.org/parsing-mach-o-files/)
|
|
for Mac OS X Mach-O binary information.
|
|
* [Free60.org Wiki archive](https://free60.org/) for Xbox 360 technical information.
|
|
* [Xenia Project](https://github.com/xenia-project/xenia) for Xbox 360 technical information.
|
|
* [Xbox Dev Wiki](https://xboxdevwiki.net/Main_Page) for Original Xbox technical information.
|
|
* [.XBE File Format by Caustik](http://www.caustik.com/cxbx/download/xbe.htm) for
|
|
information about the Original Xbox .XBE executable format.
|
|
* [Cxbx-Reloaded](https://github.com/Cxbx-Reloaded/Cxbx-Reloaded) for Original Xbox
|
|
technical information, including XPR pixel formats.
|
|
* [iQueBrew](http://www.iquebrew.org/index.php?title=Main_Page) for iQue Player
|
|
technical information.
|
|
* [maxcso](https://github.com/unknownbrackets/maxcso) for documentation on the
|
|
compressed formats used by unofficial Sony PlayStation Portable disc image
|
|
loaders.
|
|
* [Basis Universal](https://github.com/BinomialLLC/basis_universal) for the ASTC
|
|
decoder, which was derived from the [Android Open Source Project](https://source.android.com/).
|
|
* [Godot Engine](https://github.com/godotengine/godot) for documentation on
|
|
Godot's own .ctex (previously .stex) format.
|
|
* [Vulkan SDK for Android](https://arm-software.github.io/vulkan-sdk/_a_s_t_c.html)
|
|
for the ASTC file format header.
|
|
* [NEZ Plug](https://nezplug.sourceforge.net/) for basic GBR specifications.
|
|
* [xlenore](https://github.com/xlenore) for the PlayStation 1 and 2 cover art
|
|
repository.
|
|
* [unusedino.de](http://unusedino.de/ec64/technical3.html) for its archive of
|
|
C64 emulator file format documentation by Peter Schepers.
|