Commit Graph

5 Commits

Author SHA1 Message Date
David Korth
f0647da5eb Remove CheckHiddenVisibility.cmake.
The root CMakeLists.txt has a minimum CMake version of 3.5, and
CheckHiddenVisibility.cmake's workarounds are only needed for
CMake 3.2 and earlier.

Set CMP0063 unconditionally (added in CMake 3.3) and set the
CMAKE_<LANG>_VISIBILITY_PRESET and CMAKE_VISIBILITY_INLINES_HIDDEN
variables where CHECK_HIDDEN_VISIBILITY() was called before.

There should effectively be no code changes with this commit.
2025-01-18 22:34:24 -05:00
David Korth
d470035e61 Switch to CMake's POSITION_INDEPENDENT_CODE property instead of manually adding "-fpic -fPIC".
Something changed that caused the build on Xubuntu 16.04 (32-bit) to fail:

[ 63%] Linking CXX shared library ../../lib/libromdata.so
/usr/bin/ld: read-only segment has dynamic IFUNC relocations; recompile with -fPIC
/usr/bin/ld: failed to set dynamic section sizes: Bad value
collect2: error: ld returned 1 exit status
src/libromdata/CMakeFiles/romdata.dir/build.make:3614: recipe for target 'lib/libromdata.so.6.0' failed
make[2]: *** [lib/libromdata.so.6.0] Error 1

Setting POSITION_INDEPENDENT_CODE instead of "-fpic -fPIC" fixes this.

[extlib] Correctly set properties on the 'mspack' target instead of
'libmspack'. Otherwise, libmspack won't have either EXCLUDE_FROM_ALL
or POSITION_INDEPENDENT_CODE.
2025-01-05 14:02:13 -05:00
David Korth
c67e06b6b2 Disable symbol visibility in several extlib modules using static linking.
PowerVR, basisu_astc, inih, libmspack-xenia, and unice68 were leaking
externally-visible symbols in the Linux builds of UI frontends.
2022-06-18 15:29:52 -04:00
David Korth
a1a2e0895c Set all projects to require CMake 3.0.
- Added language specifications.
- Set the top-level project version in the PROJECT() call.
- Set CMP0063 to NEW if it's available. This enables the symbol
  visibility presets on *all* target types, not just shared libraries,
  module libraries, and executables with ENABLE_EXPORTS set.
2020-06-19 18:02:04 -04:00
David Korth
e51803a4fe [librptexture] Use the PowerVR Native SDK (well, a subset) to decode PVRTC.
It seems that the R and B channels are backwards, so we'll need to fix
that next. Other than that, both 2bpp and 4bpp decoding seems to work.
(A lot better than my terrible attempt, at least.)

[cmake] options.cmake: Added an option for PVRTC. The code is licensed
under the MIT license, but we might as well provide an option for it
because it's third-party code instead of my own code.

TODO:
- Fix R/B channel ordering.
- PVRTC-II decoding?
- Add PVRTC decoding to KTX and DDS.
2019-12-10 22:01:21 -05:00