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[xdg] rom-properties.xml: Add more acronym definitions.
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@ -61,6 +61,8 @@
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<!-- GBS -->
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<mime-type type="audio/x-gbs">
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<comment>Game Boy Sound System audio</comment>
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<acronym>GBS</acronym>
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<expanded-acronym>Game Boy Sound System</expanded-acronym>
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<generic-icon name="audio-x-generic"/>
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<glob pattern="*.gbs"/>
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<magic priority="50">
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@ -69,6 +71,8 @@
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</mime-type>
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<mime-type type="audio/x-gbr">
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<comment>Game Boy Ripped audio</comment>
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<acronym>GBR</acronym>
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<expanded-acronym>Game Boy Ripped</expanded-acronym>
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<generic-icon name="audio-x-generic"/>
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<glob pattern="*.gbr"/>
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<magic priority="50">
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@ -79,6 +83,8 @@
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<!-- NSF -->
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<mime-type type="audio/x-nsf">
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<comment>Nintendo Sound Format audio</comment>
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<acronym>NSF</acronym>
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<expanded-acronym>Nintendo Sound Format</expanded-acronym>
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<generic-icon name="audio-x-generic"/>
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<glob pattern="*.nsf"/>
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<magic priority="50">
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@ -89,6 +95,8 @@
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<!-- SAP -->
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<mime-type type="audio/x-sap">
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<comment>Atari 8-bit audio</comment>
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<acronym>SAP</acronym>
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<expanded-acronym>Slight Atari Player</expanded-acronym>
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<generic-icon name="audio-x-generic"/>
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<glob pattern="*.sap"/>
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<magic priority="50">
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@ -123,6 +131,8 @@
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<!-- VGM -->
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<mime-type type="audio/x-vgm">
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<comment>Video Game Music audio</comment>
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<acronym>VGM</acronym>
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<expanded-acronym>Video Game Music</expanded-acronym>
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<generic-icon name="audio-x-generic"/>
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<glob pattern="*.vgm"/>
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<glob pattern="*.vgz"/>
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@ -189,6 +199,8 @@
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</mime-type>
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<mime-type type="application/x-gd-rom-cue">
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<comment>GD-ROM image cuesheet</comment>
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<acronym>GD-ROM</acronym>
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<expanded-acronym>Gigabyte Disc Read-Only Memory</expanded-acronym>
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<sub-class-of type="application/x-cd-image"/>
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<generic-icon name="application-x-cd-image"/>
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<glob pattern="*.gdi"/>
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@ -197,6 +209,8 @@
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<!-- DreamcastSave -->
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<mime-type type="application/x-dreamcast-vms">
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<comment>Dreamcast VMS save file</comment>
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<acronym>VMS</acronym>
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<expanded-acronym>Visual Memory System</expanded-acronym>
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<!-- FIXME: Better icon. -->
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<sub-class-of type="application/octet-stream"/>
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<generic-icon name="application-octet-stream"/>
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@ -204,6 +218,8 @@
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</mime-type>
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<mime-type type="application/x-dreamcast-vms-info">
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<comment>Dreamcast VMS information file</comment>
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<acronym>VMS</acronym>
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<expanded-acronym>Visual Memory System</expanded-acronym>
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<!-- FIXME: Better icon. -->
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<sub-class-of type="application/octet-stream"/>
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<generic-icon name="application-octet-stream"/>
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@ -326,6 +342,8 @@
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<!-- TODO: Distinguish between CMD (10,668 bytes) and DAT (11,084 bytes). -->
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<mime-type type="application/x-ique-cmd">
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<comment>iQue Player content metadata file</comment>
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<acronym>CMD</acronym>
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<expanded-acronym>Content Metadata</expanded-acronym>
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<!-- FIXME: Better icon. -->
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<sub-class-of type="application/octet-stream"/>
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<generic-icon name="application-octet-stream"/>
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@ -380,6 +398,8 @@
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<mime-type type="application/x-nes-rom">
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<!-- NOTE: This is already upstream, but is missing magic numbers. -->
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<comment>NES ROM</comment>
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<acronym>NES</acronym>
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<expanded-acronym>Nintendo Entertainment System</expanded-acronym>
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<generic-icon name="application-x-executable"/>
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<glob pattern="*.nes"/>
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<glob pattern="*.nez"/>
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@ -507,6 +527,8 @@
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<!-- Xbox_XBE -->
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<mime-type type="application/x-xbox-executable">
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<comment>Xbox executable</comment>
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<acronym>XBE</acronym>
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<expanded-acronym>Xbox Executable</expanded-acronym>
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<sub-class-of type="application/octet-stream"/>
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<generic-icon name="application-octet-stream"/>
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<glob pattern="*.xbe"/>
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@ -518,6 +540,8 @@
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<!-- Xbox360_STFS -->
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<mime-type type="application/x-xbox360-stfs">
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<comment>Xbox 360 package</comment>
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<acronym>STFS</acronym>
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<expanded-acronym>Secure Transacted File System</expanded-acronym>
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<sub-class-of type="application/x-archive"/>
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<generic-icon name="package-x-generic"/>
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<glob pattern="*.fxs"/> <!-- Fallout -->
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@ -532,6 +556,8 @@
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<!-- Xbox360_XDBF -->
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<mime-type type="application/x-xbox360-xdbf">
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<comment>Xbox 360 resource database file</comment>
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<acronym>XDBF</acronym>
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<expanded-acronym>Xbox Database File</expanded-acronym>
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<sub-class-of type="application/octet-stream"/>
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<generic-icon name="application-octet-stream"/>
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<glob pattern="*.xdbf"/>
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@ -544,6 +570,8 @@
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<!-- Xbox360_XEX -->
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<mime-type type="application/x-xbox360-executable">
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<comment>Xbox 360 executable</comment>
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<acronym>XEX</acronym>
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<expanded-acronym>Xbox 360 Executable</expanded-acronym>
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<sub-class-of type="application/x-executable"/>
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<generic-icon name="application-x-executable"/>
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<glob pattern="*.xex"/>
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@ -771,6 +799,8 @@
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<!-- Amiibo -->
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<mime-type type="application/x-nintendo-amiibo">
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<comment>Nintendo amiibo NFC dump</comment>
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<acronym>NFC</acronym>
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<expanded-acronym>Near Field Communication</expanded-acronym>
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<generic-icon name="application-octet-stream"/>
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<glob pattern="*.nfc"/>
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<glob pattern="*.nfp"/>
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@ -965,6 +995,8 @@
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<!-- ASTC -->
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<mime-type type="image/astc">
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<comment>ASTC texture image</comment>
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<acronym>ASTC</acronym>
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<expanded-acronym>Adaptive Scalable Texture Compression</expanded-acronym>
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<sub-class-of type="image/x-generic"/>
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<glob pattern="*.astc"/>
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<generic-icon name="image-x-generic"/>
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@ -996,7 +1028,9 @@
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<!-- KhronosKTX2 -->
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<!-- NOTE: Upstream has KTX1. -->
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<mime-type type="image/ktx2">
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<comment>Khronos KTX2 texture image</comment>
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<comment>Khronos Texture Image (KTX2)</comment>
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<acronym>KTX</acronym>
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<expanded-acronym>Khronos Texture</expanded-acronym>
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<sub-class-of type="image/x-generic"/>
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<glob pattern="*.ktx2"/>
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<generic-icon name="image-x-generic"/>
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@ -1013,6 +1047,8 @@
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<!-- FIXME: libmirage-gbi.xml is overriding this. -->
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<mime-type type="image/x-sega-pvr">
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<comment>Sega Dreamcast PVR texture file</comment>
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<acronym>PVR</acronym>
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<expanded-acronym>PowerVR</expanded-acronym>
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<sub-class-of type="image/x-generic"/>
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<generic-icon name="image-x-generic"/>
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<glob pattern="*.pvr"/>
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@ -1030,6 +1066,8 @@
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</mime-type>
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<mime-type type="image/x-sega-gvr">
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<comment>Sega GVR for GameCube texture file</comment>
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<acronym>GVR</acronym>
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<expanded-acronym>PowerVR (GameCube version)</expanded-acronym>
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<sub-class-of type="image/x-generic"/>
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<generic-icon name="image-x-generic"/>
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<glob pattern="*.gvr"/>
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@ -1047,6 +1085,8 @@
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</mime-type>
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<mime-type type="image/x-sega-pvrx">
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<comment>Sega PVRX for Xbox texture file</comment>
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<acronym>PVRX</acronym>
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<expanded-acronym>PowerVR (Xbox version)</expanded-acronym>
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<sub-class-of type="image/x-generic"/>
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<generic-icon name="image-x-generic"/>
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<glob pattern="*.pvr"/>
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@ -1064,6 +1104,8 @@
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</mime-type>
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<mime-type type="image/x-sega-svr">
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<comment>Sega SVR for PlayStation 2 texture file</comment>
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<acronym>SVR</acronym>
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<expanded-acronym>PowerVR (Sony version)</expanded-acronym>
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<sub-class-of type="image/x-generic"/>
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<generic-icon name="image-x-generic"/>
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<glob pattern="*.svr"/>
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@ -1107,6 +1149,8 @@
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<!-- XboxXPR -->
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<mime-type type="image/x-xbox-xpr0">
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<comment>Microsoft Xbox XPR0 texture file</comment>
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<acronym>XPR</acronym>
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<expanded-acronym>Xbox Packed Resource</expanded-acronym>
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<sub-class-of type="image/x-generic"/>
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<generic-icon name="image-x-generic"/>
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<glob pattern="*.xbx"/>
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@ -1117,6 +1161,8 @@
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</mime-type>
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<mime-type type="image/x-xbox-xpr1">
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<comment>Microsoft Xbox XPR0 texture archive</comment>
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<acronym>XPR</acronym>
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<expanded-acronym>Xbox Packed Resource</expanded-acronym>
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<sub-class-of type="image/x-generic"/>
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<generic-icon name="image-x-generic"/>
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<glob pattern="*.xpr"/>
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@ -1126,6 +1172,8 @@
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</mime-type>
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<mime-type type="image/x-xbox-xpr2">
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<comment>Microsoft Xbox XPR2 texture archive</comment>
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<acronym>XPR</acronym>
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<expanded-acronym>Xbox Packed Resource</expanded-acronym>
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<sub-class-of type="image/x-generic"/>
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<generic-icon name="image-x-generic"/>
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<glob pattern="*.xpr"/>
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@ -1139,6 +1187,8 @@
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<!-- IPS patches -->
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<mime-type type="application/x-ips-patch">
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<comment>IPS patch file</comment>
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<acronym>IPS</acronym>
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<expanded-acronym>International Patching System</expanded-acronym>
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<sub-class-of type="application/x-patch"/>
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<generic-icon name="text-x-patch"/>
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<glob pattern="*.ips"/>
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