[xdg] rom-properties.xml: Add more acronym definitions.

This commit is contained in:
David Korth 2023-08-20 13:49:33 -04:00
parent ed6606c48c
commit a03642a274

View File

@ -61,6 +61,8 @@
<!-- GBS -->
<mime-type type="audio/x-gbs">
<comment>Game Boy Sound System audio</comment>
<acronym>GBS</acronym>
<expanded-acronym>Game Boy Sound System</expanded-acronym>
<generic-icon name="audio-x-generic"/>
<glob pattern="*.gbs"/>
<magic priority="50">
@ -69,6 +71,8 @@
</mime-type>
<mime-type type="audio/x-gbr">
<comment>Game Boy Ripped audio</comment>
<acronym>GBR</acronym>
<expanded-acronym>Game Boy Ripped</expanded-acronym>
<generic-icon name="audio-x-generic"/>
<glob pattern="*.gbr"/>
<magic priority="50">
@ -79,6 +83,8 @@
<!-- NSF -->
<mime-type type="audio/x-nsf">
<comment>Nintendo Sound Format audio</comment>
<acronym>NSF</acronym>
<expanded-acronym>Nintendo Sound Format</expanded-acronym>
<generic-icon name="audio-x-generic"/>
<glob pattern="*.nsf"/>
<magic priority="50">
@ -89,6 +95,8 @@
<!-- SAP -->
<mime-type type="audio/x-sap">
<comment>Atari 8-bit audio</comment>
<acronym>SAP</acronym>
<expanded-acronym>Slight Atari Player</expanded-acronym>
<generic-icon name="audio-x-generic"/>
<glob pattern="*.sap"/>
<magic priority="50">
@ -123,6 +131,8 @@
<!-- VGM -->
<mime-type type="audio/x-vgm">
<comment>Video Game Music audio</comment>
<acronym>VGM</acronym>
<expanded-acronym>Video Game Music</expanded-acronym>
<generic-icon name="audio-x-generic"/>
<glob pattern="*.vgm"/>
<glob pattern="*.vgz"/>
@ -189,6 +199,8 @@
</mime-type>
<mime-type type="application/x-gd-rom-cue">
<comment>GD-ROM image cuesheet</comment>
<acronym>GD-ROM</acronym>
<expanded-acronym>Gigabyte Disc Read-Only Memory</expanded-acronym>
<sub-class-of type="application/x-cd-image"/>
<generic-icon name="application-x-cd-image"/>
<glob pattern="*.gdi"/>
@ -197,6 +209,8 @@
<!-- DreamcastSave -->
<mime-type type="application/x-dreamcast-vms">
<comment>Dreamcast VMS save file</comment>
<acronym>VMS</acronym>
<expanded-acronym>Visual Memory System</expanded-acronym>
<!-- FIXME: Better icon. -->
<sub-class-of type="application/octet-stream"/>
<generic-icon name="application-octet-stream"/>
@ -204,6 +218,8 @@
</mime-type>
<mime-type type="application/x-dreamcast-vms-info">
<comment>Dreamcast VMS information file</comment>
<acronym>VMS</acronym>
<expanded-acronym>Visual Memory System</expanded-acronym>
<!-- FIXME: Better icon. -->
<sub-class-of type="application/octet-stream"/>
<generic-icon name="application-octet-stream"/>
@ -326,6 +342,8 @@
<!-- TODO: Distinguish between CMD (10,668 bytes) and DAT (11,084 bytes). -->
<mime-type type="application/x-ique-cmd">
<comment>iQue Player content metadata file</comment>
<acronym>CMD</acronym>
<expanded-acronym>Content Metadata</expanded-acronym>
<!-- FIXME: Better icon. -->
<sub-class-of type="application/octet-stream"/>
<generic-icon name="application-octet-stream"/>
@ -380,6 +398,8 @@
<mime-type type="application/x-nes-rom">
<!-- NOTE: This is already upstream, but is missing magic numbers. -->
<comment>NES ROM</comment>
<acronym>NES</acronym>
<expanded-acronym>Nintendo Entertainment System</expanded-acronym>
<generic-icon name="application-x-executable"/>
<glob pattern="*.nes"/>
<glob pattern="*.nez"/>
@ -507,6 +527,8 @@
<!-- Xbox_XBE -->
<mime-type type="application/x-xbox-executable">
<comment>Xbox executable</comment>
<acronym>XBE</acronym>
<expanded-acronym>Xbox Executable</expanded-acronym>
<sub-class-of type="application/octet-stream"/>
<generic-icon name="application-octet-stream"/>
<glob pattern="*.xbe"/>
@ -518,6 +540,8 @@
<!-- Xbox360_STFS -->
<mime-type type="application/x-xbox360-stfs">
<comment>Xbox 360 package</comment>
<acronym>STFS</acronym>
<expanded-acronym>Secure Transacted File System</expanded-acronym>
<sub-class-of type="application/x-archive"/>
<generic-icon name="package-x-generic"/>
<glob pattern="*.fxs"/> <!-- Fallout -->
@ -532,6 +556,8 @@
<!-- Xbox360_XDBF -->
<mime-type type="application/x-xbox360-xdbf">
<comment>Xbox 360 resource database file</comment>
<acronym>XDBF</acronym>
<expanded-acronym>Xbox Database File</expanded-acronym>
<sub-class-of type="application/octet-stream"/>
<generic-icon name="application-octet-stream"/>
<glob pattern="*.xdbf"/>
@ -544,6 +570,8 @@
<!-- Xbox360_XEX -->
<mime-type type="application/x-xbox360-executable">
<comment>Xbox 360 executable</comment>
<acronym>XEX</acronym>
<expanded-acronym>Xbox 360 Executable</expanded-acronym>
<sub-class-of type="application/x-executable"/>
<generic-icon name="application-x-executable"/>
<glob pattern="*.xex"/>
@ -771,6 +799,8 @@
<!-- Amiibo -->
<mime-type type="application/x-nintendo-amiibo">
<comment>Nintendo amiibo NFC dump</comment>
<acronym>NFC</acronym>
<expanded-acronym>Near Field Communication</expanded-acronym>
<generic-icon name="application-octet-stream"/>
<glob pattern="*.nfc"/>
<glob pattern="*.nfp"/>
@ -965,6 +995,8 @@
<!-- ASTC -->
<mime-type type="image/astc">
<comment>ASTC texture image</comment>
<acronym>ASTC</acronym>
<expanded-acronym>Adaptive Scalable Texture Compression</expanded-acronym>
<sub-class-of type="image/x-generic"/>
<glob pattern="*.astc"/>
<generic-icon name="image-x-generic"/>
@ -996,7 +1028,9 @@
<!-- KhronosKTX2 -->
<!-- NOTE: Upstream has KTX1. -->
<mime-type type="image/ktx2">
<comment>Khronos KTX2 texture image</comment>
<comment>Khronos Texture Image (KTX2)</comment>
<acronym>KTX</acronym>
<expanded-acronym>Khronos Texture</expanded-acronym>
<sub-class-of type="image/x-generic"/>
<glob pattern="*.ktx2"/>
<generic-icon name="image-x-generic"/>
@ -1013,6 +1047,8 @@
<!-- FIXME: libmirage-gbi.xml is overriding this. -->
<mime-type type="image/x-sega-pvr">
<comment>Sega Dreamcast PVR texture file</comment>
<acronym>PVR</acronym>
<expanded-acronym>PowerVR</expanded-acronym>
<sub-class-of type="image/x-generic"/>
<generic-icon name="image-x-generic"/>
<glob pattern="*.pvr"/>
@ -1030,6 +1066,8 @@
</mime-type>
<mime-type type="image/x-sega-gvr">
<comment>Sega GVR for GameCube texture file</comment>
<acronym>GVR</acronym>
<expanded-acronym>PowerVR (GameCube version)</expanded-acronym>
<sub-class-of type="image/x-generic"/>
<generic-icon name="image-x-generic"/>
<glob pattern="*.gvr"/>
@ -1047,6 +1085,8 @@
</mime-type>
<mime-type type="image/x-sega-pvrx">
<comment>Sega PVRX for Xbox texture file</comment>
<acronym>PVRX</acronym>
<expanded-acronym>PowerVR (Xbox version)</expanded-acronym>
<sub-class-of type="image/x-generic"/>
<generic-icon name="image-x-generic"/>
<glob pattern="*.pvr"/>
@ -1064,6 +1104,8 @@
</mime-type>
<mime-type type="image/x-sega-svr">
<comment>Sega SVR for PlayStation 2 texture file</comment>
<acronym>SVR</acronym>
<expanded-acronym>PowerVR (Sony version)</expanded-acronym>
<sub-class-of type="image/x-generic"/>
<generic-icon name="image-x-generic"/>
<glob pattern="*.svr"/>
@ -1107,6 +1149,8 @@
<!-- XboxXPR -->
<mime-type type="image/x-xbox-xpr0">
<comment>Microsoft Xbox XPR0 texture file</comment>
<acronym>XPR</acronym>
<expanded-acronym>Xbox Packed Resource</expanded-acronym>
<sub-class-of type="image/x-generic"/>
<generic-icon name="image-x-generic"/>
<glob pattern="*.xbx"/>
@ -1117,6 +1161,8 @@
</mime-type>
<mime-type type="image/x-xbox-xpr1">
<comment>Microsoft Xbox XPR0 texture archive</comment>
<acronym>XPR</acronym>
<expanded-acronym>Xbox Packed Resource</expanded-acronym>
<sub-class-of type="image/x-generic"/>
<generic-icon name="image-x-generic"/>
<glob pattern="*.xpr"/>
@ -1126,6 +1172,8 @@
</mime-type>
<mime-type type="image/x-xbox-xpr2">
<comment>Microsoft Xbox XPR2 texture archive</comment>
<acronym>XPR</acronym>
<expanded-acronym>Xbox Packed Resource</expanded-acronym>
<sub-class-of type="image/x-generic"/>
<generic-icon name="image-x-generic"/>
<glob pattern="*.xpr"/>
@ -1139,6 +1187,8 @@
<!-- IPS patches -->
<mime-type type="application/x-ips-patch">
<comment>IPS patch file</comment>
<acronym>IPS</acronym>
<expanded-acronym>International Patching System</expanded-acronym>
<sub-class-of type="application/x-patch"/>
<generic-icon name="text-x-patch"/>
<glob pattern="*.ips"/>