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[xdg] rom-properties.xml: Split Godot STEX into .stex (v3) and .ctex (v4) types.
These should be considered two separate types instead of a single type.
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@ -112,8 +112,8 @@ image/astc # ASTC
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image/x-didj-texture # DidjTex
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image/vnd.ms-dds # DirectDrawSurface
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image/x-dds # DirectDrawSurface
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image/x-godot-stex # Godot STEX
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image/x-godot-ctex # Godot STEX (new extension for Godot 4)
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image/x-godot-stex # Godot STEX (v3)
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image/x-godot-ctex # Godot CTEX (v4)
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image/ktx # KhronosKTX
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image/ktx2 # KhronosKTX2
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image/x-pvr # PowerVR3
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@ -975,14 +975,20 @@
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<!-- GodotSTEX -->
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<mime-type type="image/x-godot-stex">
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<comment>Godot STEX texture image</comment>
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<comment>Godot STEX (v3) texture image</comment>
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<sub-class-of type="image/x-generic"/>
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<glob pattern="*.stex"/>
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<glob pattern="*.ctex"/>
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<generic-icon name="image-x-generic"/>
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<alias type="application/x-godot-ctex"/>
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<magic priority="80">
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<match value="GDST" type="string" offset="0"/>
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</magic>
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</mime-type>
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<mime-type type="image/x-godot-ctex">
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<comment>Godot CTEX (v4) texture image</comment>
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<sub-class-of type="image/x-generic"/>
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<glob pattern="*.ctex"/>
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<generic-icon name="image-x-generic"/>
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<magic priority="80">
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<match value="GST2" type="string" offset="0"/>
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</magic>
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</mime-type>
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