.. |
DSGM_3D.h
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Standard 3D init
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2014-10-31 08:21:30 +00:00 |
DSGM_alarm.h
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Directory structure refactor
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2014-10-03 22:40:35 +01:00 |
DSGM_anorms2.h
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Precalculated 3D normals
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2014-10-09 18:30:59 +01:00 |
DSGM_anorms.h
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Precalculated 3D normals
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2014-10-09 18:30:59 +01:00 |
DSGM_atan2Lerp.h
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atan2Lerp
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2014-10-23 19:44:43 +01:00 |
DSGM_background.h
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Set tile and get tile use large background map
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2014-10-18 10:10:02 +01:00 |
DSGM_displayList.h
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Extended display list functionality
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2014-10-10 18:40:50 +01:00 |
DSGM_drawable.h
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Get drawable background pixel
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2014-11-02 13:37:08 +00:00 |
DSGM_file.h
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Directory structure refactor
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2014-10-03 22:40:35 +01:00 |
DSGM_input.h
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Directory structure refactor
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2014-10-03 22:40:35 +01:00 |
DSGM_largeBackground.h
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Large background support completed
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2014-10-18 10:20:33 +01:00 |
DSGM_malloc.h
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Directory structure refactor
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2014-10-03 22:40:35 +01:00 |
DSGM_MD2.h
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Extended MD2
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2014-10-28 09:21:47 +00:00 |
DSGM_misc.h
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doubles are actually needed
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2015-02-03 18:30:46 +00:00 |
DSGM_object.h
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Improved stability when deleting object instances
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2014-10-04 08:52:40 +01:00 |
DSGM_palette.h
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Revert "Lock and unlock sprite palette only when extended"
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2014-10-27 11:03:28 +00:00 |
DSGM_projectHelper.h
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Select whether to use saving in the Makefile
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2015-03-15 16:54:40 +00:00 |
DSGM_quaternion.h
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Consistent euler naming
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2014-10-30 08:28:42 +00:00 |
DSGM_room.h
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Directory structure refactor
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2014-10-03 22:40:35 +01:00 |
DSGM_saving.h
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Room saving
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2015-02-14 16:21:24 +00:00 |
DSGM_sound.h
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Improvements to the sound handling
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2014-10-06 17:48:52 +01:00 |
DSGM_sprite.h
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Removed unused sprite functions
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2014-10-04 08:56:05 +01:00 |
DSGM_text.h
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Directory structure refactor
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2014-10-03 22:40:35 +01:00 |
DSGM_texture.h
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Scale texture
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2014-11-04 19:07:47 +00:00 |
DSGM_vector.h
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Moved vector code
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2014-10-25 09:46:11 +01:00 |
DSGM_view.h
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Directory structure refactor
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2014-10-03 22:40:35 +01:00 |
DSGM_wireless.h
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Directory structure refactor
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2014-10-03 22:40:35 +01:00 |
DSGM.h
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Room saving
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2015-02-14 16:22:57 +00:00 |