dsgmLib/include
2015-03-15 16:54:40 +00:00
..
DSGM_3D.h Standard 3D init 2014-10-31 08:21:30 +00:00
DSGM_alarm.h Directory structure refactor 2014-10-03 22:40:35 +01:00
DSGM_anorms2.h Precalculated 3D normals 2014-10-09 18:30:59 +01:00
DSGM_anorms.h Precalculated 3D normals 2014-10-09 18:30:59 +01:00
DSGM_atan2Lerp.h atan2Lerp 2014-10-23 19:44:43 +01:00
DSGM_background.h Set tile and get tile use large background map 2014-10-18 10:10:02 +01:00
DSGM_displayList.h Extended display list functionality 2014-10-10 18:40:50 +01:00
DSGM_drawable.h Get drawable background pixel 2014-11-02 13:37:08 +00:00
DSGM_file.h Directory structure refactor 2014-10-03 22:40:35 +01:00
DSGM_input.h Directory structure refactor 2014-10-03 22:40:35 +01:00
DSGM_largeBackground.h Large background support completed 2014-10-18 10:20:33 +01:00
DSGM_malloc.h Directory structure refactor 2014-10-03 22:40:35 +01:00
DSGM_MD2.h Extended MD2 2014-10-28 09:21:47 +00:00
DSGM_misc.h doubles are actually needed 2015-02-03 18:30:46 +00:00
DSGM_object.h Improved stability when deleting object instances 2014-10-04 08:52:40 +01:00
DSGM_palette.h Revert "Lock and unlock sprite palette only when extended" 2014-10-27 11:03:28 +00:00
DSGM_projectHelper.h Select whether to use saving in the Makefile 2015-03-15 16:54:40 +00:00
DSGM_quaternion.h Consistent euler naming 2014-10-30 08:28:42 +00:00
DSGM_room.h Directory structure refactor 2014-10-03 22:40:35 +01:00
DSGM_saving.h Room saving 2015-02-14 16:21:24 +00:00
DSGM_sound.h Improvements to the sound handling 2014-10-06 17:48:52 +01:00
DSGM_sprite.h Removed unused sprite functions 2014-10-04 08:56:05 +01:00
DSGM_text.h Directory structure refactor 2014-10-03 22:40:35 +01:00
DSGM_texture.h Scale texture 2014-11-04 19:07:47 +00:00
DSGM_vector.h Moved vector code 2014-10-25 09:46:11 +01:00
DSGM_view.h Directory structure refactor 2014-10-03 22:40:35 +01:00
DSGM_wireless.h Directory structure refactor 2014-10-03 22:40:35 +01:00
DSGM.h Room saving 2015-02-14 16:22:57 +00:00