omega-kernel-boot-to-nor/source/lang.c
2018-07-05 16:17:52 +08:00

364 lines
8.5 KiB
C

#include "lang.h"
char* gl_init_error;
char* gl_power_off;
char* gl_init_ok;
char* gl_Loading;
char* gl_file_overflow;
char* gl_menu_btn;
char* gl_lastest_game;
char* gl_writing;
char* gl_time;
char* gl_Mon;
char* gl_Tues;
char* gl_Wed;
char* gl_Thur;
char* gl_Fri;
char* gl_Sat;
char* gl_Sun;
char* gl_addon;
char* gl_reset;
char* gl_rts;
char* gl_sleep;
char* gl_cheat;
char* gl_hot_key;
char* gl_hot_key2;
char* gl_language;
char* gl_en_lang;
char* gl_zh_lang;
char* gl_set_btn;
char* gl_ok_btn;
char* gl_formatnor_info;
char* gl_check_sav;
char* gl_make_sav;
char* gl_check_RTS;
char* gl_make_RTS;
char* gl_check_pat;
char* gl_make_pat;
char* gl_loading_game;
char* gl_engine;
char* gl_use_engine;
char* gl_recently_play;
char* gl_START_help;
char* gl_SELECT_help;
char* gl_L_A_help;
char* gl_LSTART_help;
char* gl_online_manual;
char* gl_no_game_played;
char* gl_ingameRTC;
char* gl_offRTC_powersave;
//--
char** gl_rom_menu;
char** gl_nor_op;
//中文
const char zh_init_error[]="TF卡初始化失败";
const char zh_power_off[]="关机";
const char zh_init_ok[]="TF卡初始化成功";
const char zh_Loading[]="加载中...";
const char zh_file_overflow[]="文件太大,不能加载";
const char zh_menu_btn[]=" [B]取消 [A]确定";
const char zh_writing[]="正在写...";
const char zh_lastest_game[]="请选择最后一个游戏";
const char zh_time[] =" 时间";
const char zh_Mon[]="";
const char zh_Tues[]="";
const char zh_Wed[]="";
const char zh_Thur[]="";
const char zh_Fri[]="";
const char zh_Sat[]="";
const char zh_Sun[]="";
const char zh_addon[]=" 功能";
const char zh_reset[]="软复位";
const char zh_rts[]="即时存档";
const char zh_sleep[]="睡眠";
const char zh_cheat[]="金手指";
const char zh_hot_key[]=" 睡眠热键";
const char zh_hot_key2[]=" 菜单热键";
const char zh_language[]=" LANGUAGE";
const char zh_lang[]=" 中文";
const char zh_set_btn[]="设置";
const char zh_ok_btn[]="保存";
const char zh_formatnor_info[]="确定?大约4分钟";
const char zh_check_sav[]="检查SAV文件";
const char zh_make_sav[]="创建SAV文件";
const char zh_check_RTS[]="检查RTS文件";
const char zh_make_RTS[]="创建RTS文件";
const char zh_check_pat[]="检查PAT文件";
const char zh_make_pat[]="创建PAT文件";
const char zh_loading_game[]="加载游戏";
const char zh_engine[]=" 引擎";
const char zh_use_engine[]="快速补丁引擎";
const char zh_recently_play[]="最近游戏列表";
const char zh_START_help[]="打开最近游戏列表";
const char zh_SELECT_help[]="缩略图开关";
const char zh_L_A_help[]="冷启动";
const char zh_LSTART_help[]="删除文件";
const char zh_online_manual[]=" 在线说明书";
const char zh_no_game_played[]="还没玩过游戏";
const char zh_ingameRTC[]=" 游戏时钟";
const char zh_offRTC_powersave[]="关闭可以节能";
const char *zh_rom_menu[]={
"直接启动",
"启动带辅助",
"烧录到NOR",
"烧录到NOR带辅助",
"存档类型",
"金手指",
};
const char *zh_nor_op[3]={
"直接运行",
"删除",
"全部格式化",
};
//英文
const char en_init_error[]="Micro SD card initial error";
const char en_power_off[]="Power off";
const char en_init_ok[]="Micro SD card initial OK";
const char en_Loading[]="Loading...";
const char en_file_overflow[]="The file overflow";
const char en_menu_btn[]="[B]CANCEL [A]OK";
const char en_writing[]="WRITING...";
const char en_lastest_game[]="SELECT THE LASTEST";
const char en_time[]=" TIME";
const char en_Mon[]="MON";
const char en_Tues[]="TUE";
const char en_Wed[]="WED";
const char en_Thur[]="THU";
const char en_Fri[]="FRI";
const char en_Sat[]="SAT";
const char en_Sun[]="SUN";
const char en_addon[]=" ADDON";
const char en_reset[]="RESET";
const char en_rts[]="SAVESTATE";
const char en_sleep[]="SLEEP";
const char en_cheat[]="CHEAT";
const char en_hot_key[] ="SLEEP KEY";
const char en_hot_key2[]=" MENU KEY";
const char en_language[]=" LANGUAGE";
const char en_lang[]="ENGLISH";
const char en_set_btn[]="SET";
const char en_ok_btn[]=" OK";
const char en_formatnor_info[]="SURE?about 4 mins";
const char en_check_sav[]="CHECKING SAV FILE";
const char en_make_sav[] ="CREATING SAV FILE";
const char en_check_RTS[]="CHECKING RTS FILE";
const char en_make_RTS[] ="CREATING RTS FILE";
const char en_check_pat[]="CHECKING PAT FILE";
const char en_make_pat[] ="CREATING PAT FILE";
const char en_loading_game[]="LOADING GAME";
const char en_engine[]=" ENGINE";
const char en_use_engine[]="FAST PATCH ENGINE";
const char en_recently_play[]="RECENT PLAYED";
const char en_START_help[]="Open recently played list";
const char en_SELECT_help[]="Thumbnail toggle";
const char en_L_A_help[]="Multiboot";
const char en_LSTART_help[]="Delete file";
const char en_online_manual[]="Online manual";
const char en_no_game_played[]="No game played yet";
const char en_ingameRTC[]=" GAME RTC";
const char en_offRTC_powersave[]="TURNOFF TO POWER SAVE";
const char *en_rom_menu[] = {
"CLEAN BOOT",
"BOOT WITH ADDON",
"WRITE TO NOR CLEAN",
"WRITE TO NOR ADDON",
"SAVE TYPE",
"CHEAT",
};
const char *en_nor_op[3]={
"DIRECT BOOT",
"DELETE",
"FORMAT ALL",
};
//---------------------------------------------------------------------------------
void LoadChinese(void)
{
gl_init_error = (char*)zh_init_error;
gl_power_off = (char*)zh_power_off;
gl_init_ok = (char*)zh_init_ok;
gl_Loading = (char*)zh_Loading;
gl_file_overflow = (char*)zh_file_overflow;
gl_menu_btn = (char*)zh_menu_btn;
gl_writing = (char*)zh_writing;
gl_lastest_game = (char*)zh_lastest_game;
gl_time = (char*)zh_time;
gl_Mon = (char*)zh_Mon;
gl_Tues = (char*)zh_Tues;
gl_Wed = (char*)zh_Wed;
gl_Thur = (char*)zh_Thur;
gl_Fri = (char*)zh_Fri;
gl_Sat = (char*)zh_Sat;
gl_Sun = (char*)zh_Sun;
gl_addon = (char*)zh_addon;
gl_reset = (char*)zh_reset;
gl_rts = (char*)zh_rts;
gl_sleep = (char*)zh_sleep;
gl_cheat = (char*)zh_cheat;
gl_hot_key = (char*)zh_hot_key;
gl_hot_key2 = (char*)zh_hot_key2;
gl_language = (char*)zh_language;
gl_en_lang = (char*)en_lang;
gl_zh_lang = (char*)zh_lang;;
gl_set_btn = (char*)zh_set_btn;
gl_ok_btn = (char*)zh_ok_btn;
gl_formatnor_info = (char*)zh_formatnor_info;
gl_check_sav = (char*)zh_check_sav;
gl_make_sav = (char*)zh_make_sav;
gl_check_RTS = (char*)zh_check_RTS;
gl_make_RTS = (char*)zh_make_RTS;
gl_check_pat = (char*)zh_check_pat;
gl_make_pat = (char*)zh_make_pat;
gl_loading_game = (char*)zh_loading_game;
gl_engine = (char*)zh_engine;
gl_use_engine = (char*)zh_use_engine;
gl_recently_play = (char*)zh_recently_play;
gl_START_help = (char*)zh_START_help;
gl_SELECT_help = (char*)zh_SELECT_help;
gl_L_A_help = (char*)zh_L_A_help;
gl_LSTART_help = (char*)zh_LSTART_help;
gl_online_manual = (char*)zh_online_manual;
gl_no_game_played = (char*)zh_no_game_played;
gl_ingameRTC = (char*)zh_ingameRTC;
gl_offRTC_powersave = (char*)zh_offRTC_powersave;
//
gl_rom_menu = (char**)zh_rom_menu;
gl_nor_op = (char**)zh_nor_op;
}
//---------------------------------------------------------------------------------
void LoadEnglish(void)
{
gl_init_error = (char*)en_init_error;
gl_power_off = (char*)en_power_off;
gl_init_ok = (char*)en_init_ok;
gl_Loading = (char*)en_Loading;
gl_file_overflow = (char*)en_file_overflow;
gl_menu_btn = (char*)en_menu_btn;
gl_writing = (char*)en_writing;
gl_lastest_game = (char*)en_lastest_game;
gl_time = (char*)en_time;
gl_Mon = (char*)en_Mon;
gl_Tues = (char*)en_Tues;
gl_Wed = (char*)en_Wed;
gl_Thur = (char*)en_Thur;
gl_Fri = (char*)en_Fri;
gl_Sat = (char*)en_Sat;
gl_Sun = (char*)en_Sun;
gl_addon = (char*)en_addon;
gl_reset = (char*)en_reset;
gl_rts = (char*)en_rts;
gl_sleep = (char*)en_sleep;
gl_cheat = (char*)en_cheat;
gl_hot_key = (char*)en_hot_key;
gl_hot_key2 = (char*)en_hot_key2;
gl_language = (char*)en_language;
gl_en_lang = (char*)en_lang;
gl_zh_lang = (char*)zh_lang;;
gl_set_btn = (char*)en_set_btn;
gl_ok_btn = (char*)en_ok_btn;
gl_formatnor_info = (char*)en_formatnor_info;
gl_check_sav = (char*)en_check_sav;
gl_make_sav = (char*)en_make_sav;
gl_check_RTS = (char*)en_check_RTS;
gl_make_RTS = (char*)en_make_RTS;
gl_check_pat = (char*)en_check_pat;
gl_make_pat = (char*)en_make_pat;
gl_loading_game = (char*)en_loading_game;
gl_engine = (char*)en_engine;
gl_use_engine = (char*)en_use_engine;
gl_recently_play = (char*)en_recently_play;
gl_START_help = (char*)en_START_help;
gl_SELECT_help = (char*)en_SELECT_help;
gl_L_A_help = (char*)en_L_A_help;
gl_LSTART_help = (char*)en_LSTART_help;
gl_online_manual = (char*)en_online_manual;
gl_no_game_played = (char*)en_no_game_played;
gl_ingameRTC = (char*)en_ingameRTC;
gl_offRTC_powersave = (char*)en_offRTC_powersave;
//
gl_rom_menu = (char**)en_rom_menu;
gl_nor_op = (char**)en_nor_op;
}