#include "lang.h" char* gl_init_error; char* gl_power_off; char* gl_init_ok; char* gl_Loading; char* gl_file_overflow; char* gl_menu_btn; char* gl_lastest_game; char* gl_writing; char* gl_time; char* gl_Mon; char* gl_Tues; char* gl_Wed; char* gl_Thur; char* gl_Fri; char* gl_Sat; char* gl_Sun; char* gl_addon; char* gl_reset; char* gl_rts; char* gl_sleep; char* gl_cheat; char* gl_hot_key; char* gl_hot_key2; char* gl_language; char* gl_en_lang; char* gl_zh_lang; char* gl_set_btn; char* gl_ok_btn; char* gl_formatnor_info; char* gl_check_sav; char* gl_make_sav; char* gl_check_RTS; char* gl_make_RTS; char* gl_check_pat; char* gl_make_pat; char* gl_loading_game; char* gl_engine; char* gl_use_engine; char* gl_recently_play; char* gl_START_help; char* gl_SELECT_help; char* gl_L_A_help; char* gl_LSTART_help; char* gl_online_manual; char* gl_no_game_played; char* gl_ingameRTC; char* gl_offRTC_powersave; //-- char** gl_rom_menu; char** gl_nor_op; //中文 const char zh_init_error[]="TF卡初始化失败"; const char zh_power_off[]="关机"; const char zh_init_ok[]="TF卡初始化成功"; const char zh_Loading[]="加载中..."; const char zh_file_overflow[]="文件太大,不能加载"; const char zh_menu_btn[]=" [B]取消 [A]确定"; const char zh_writing[]="正在写..."; const char zh_lastest_game[]="请选择最后一个游戏"; const char zh_time[] =" 时间"; const char zh_Mon[]="一"; const char zh_Tues[]="二"; const char zh_Wed[]="三"; const char zh_Thur[]="四"; const char zh_Fri[]="五"; const char zh_Sat[]="六"; const char zh_Sun[]="日"; const char zh_addon[]=" 功能"; const char zh_reset[]="软复位"; const char zh_rts[]="即时存档"; const char zh_sleep[]="睡眠"; const char zh_cheat[]="金手指"; const char zh_hot_key[]=" 睡眠热键"; const char zh_hot_key2[]=" 菜单热键"; const char zh_language[]=" LANGUAGE"; const char zh_lang[]=" 中文"; const char zh_set_btn[]="设置"; const char zh_ok_btn[]="保存"; const char zh_formatnor_info[]="确定?大约4分钟"; const char zh_check_sav[]="检查SAV文件"; const char zh_make_sav[]="创建SAV文件"; const char zh_check_RTS[]="检查RTS文件"; const char zh_make_RTS[]="创建RTS文件"; const char zh_check_pat[]="检查PAT文件"; const char zh_make_pat[]="创建PAT文件"; const char zh_loading_game[]="加载游戏"; const char zh_engine[]=" 引擎"; const char zh_use_engine[]="快速补丁引擎"; const char zh_recently_play[]="最近游戏列表"; const char zh_START_help[]="打开最近游戏列表"; const char zh_SELECT_help[]="缩略图开关"; const char zh_L_A_help[]="冷启动"; const char zh_LSTART_help[]="删除文件"; const char zh_online_manual[]=" 在线说明书"; const char zh_no_game_played[]="还没玩过游戏"; const char zh_ingameRTC[]=" 游戏时钟"; const char zh_offRTC_powersave[]="关闭可以节能"; const char *zh_rom_menu[]={ "直接启动", "启动带辅助", "烧录到NOR", "烧录到NOR带辅助", "存档类型", "金手指", }; const char *zh_nor_op[3]={ "直接运行", "删除", "全部格式化", }; //英文 const char en_init_error[]="Micro SD card initial error"; const char en_power_off[]="Power off"; const char en_init_ok[]="Micro SD card initial OK"; const char en_Loading[]="Loading..."; const char en_file_overflow[]="The file overflow"; const char en_menu_btn[]="[B]CANCEL [A]OK"; const char en_writing[]="WRITING..."; const char en_lastest_game[]="SELECT THE LASTEST"; const char en_time[]=" TIME"; const char en_Mon[]="MON"; const char en_Tues[]="TUE"; const char en_Wed[]="WED"; const char en_Thur[]="THU"; const char en_Fri[]="FRI"; const char en_Sat[]="SAT"; const char en_Sun[]="SUN"; const char en_addon[]=" ADDON"; const char en_reset[]="RESET"; const char en_rts[]="SAVESTATE"; const char en_sleep[]="SLEEP"; const char en_cheat[]="CHEAT"; const char en_hot_key[] ="SLEEP KEY"; const char en_hot_key2[]=" MENU KEY"; const char en_language[]=" LANGUAGE"; const char en_lang[]="ENGLISH"; const char en_set_btn[]="SET"; const char en_ok_btn[]=" OK"; const char en_formatnor_info[]="SURE?about 4 mins"; const char en_check_sav[]="CHECKING SAV FILE"; const char en_make_sav[] ="CREATING SAV FILE"; const char en_check_RTS[]="CHECKING RTS FILE"; const char en_make_RTS[] ="CREATING RTS FILE"; const char en_check_pat[]="CHECKING PAT FILE"; const char en_make_pat[] ="CREATING PAT FILE"; const char en_loading_game[]="LOADING GAME"; const char en_engine[]=" ENGINE"; const char en_use_engine[]="FAST PATCH ENGINE"; const char en_recently_play[]="RECENT PLAYED"; const char en_START_help[]="Open recently played list"; const char en_SELECT_help[]="Thumbnail toggle"; const char en_L_A_help[]="Multiboot"; const char en_LSTART_help[]="Delete file"; const char en_online_manual[]="Online manual"; const char en_no_game_played[]="No game played yet"; const char en_ingameRTC[]=" GAME RTC"; const char en_offRTC_powersave[]="TURNOFF TO POWER SAVE"; const char *en_rom_menu[] = { "CLEAN BOOT", "BOOT WITH ADDON", "WRITE TO NOR CLEAN", "WRITE TO NOR ADDON", "SAVE TYPE", "CHEAT", }; const char *en_nor_op[3]={ "DIRECT BOOT", "DELETE", "FORMAT ALL", }; //--------------------------------------------------------------------------------- void LoadChinese(void) { gl_init_error = (char*)zh_init_error; gl_power_off = (char*)zh_power_off; gl_init_ok = (char*)zh_init_ok; gl_Loading = (char*)zh_Loading; gl_file_overflow = (char*)zh_file_overflow; gl_menu_btn = (char*)zh_menu_btn; gl_writing = (char*)zh_writing; gl_lastest_game = (char*)zh_lastest_game; gl_time = (char*)zh_time; gl_Mon = (char*)zh_Mon; gl_Tues = (char*)zh_Tues; gl_Wed = (char*)zh_Wed; gl_Thur = (char*)zh_Thur; gl_Fri = (char*)zh_Fri; gl_Sat = (char*)zh_Sat; gl_Sun = (char*)zh_Sun; gl_addon = (char*)zh_addon; gl_reset = (char*)zh_reset; gl_rts = (char*)zh_rts; gl_sleep = (char*)zh_sleep; gl_cheat = (char*)zh_cheat; gl_hot_key = (char*)zh_hot_key; gl_hot_key2 = (char*)zh_hot_key2; gl_language = (char*)zh_language; gl_en_lang = (char*)en_lang; gl_zh_lang = (char*)zh_lang;; gl_set_btn = (char*)zh_set_btn; gl_ok_btn = (char*)zh_ok_btn; gl_formatnor_info = (char*)zh_formatnor_info; gl_check_sav = (char*)zh_check_sav; gl_make_sav = (char*)zh_make_sav; gl_check_RTS = (char*)zh_check_RTS; gl_make_RTS = (char*)zh_make_RTS; gl_check_pat = (char*)zh_check_pat; gl_make_pat = (char*)zh_make_pat; gl_loading_game = (char*)zh_loading_game; gl_engine = (char*)zh_engine; gl_use_engine = (char*)zh_use_engine; gl_recently_play = (char*)zh_recently_play; gl_START_help = (char*)zh_START_help; gl_SELECT_help = (char*)zh_SELECT_help; gl_L_A_help = (char*)zh_L_A_help; gl_LSTART_help = (char*)zh_LSTART_help; gl_online_manual = (char*)zh_online_manual; gl_no_game_played = (char*)zh_no_game_played; gl_ingameRTC = (char*)zh_ingameRTC; gl_offRTC_powersave = (char*)zh_offRTC_powersave; // gl_rom_menu = (char**)zh_rom_menu; gl_nor_op = (char**)zh_nor_op; } //--------------------------------------------------------------------------------- void LoadEnglish(void) { gl_init_error = (char*)en_init_error; gl_power_off = (char*)en_power_off; gl_init_ok = (char*)en_init_ok; gl_Loading = (char*)en_Loading; gl_file_overflow = (char*)en_file_overflow; gl_menu_btn = (char*)en_menu_btn; gl_writing = (char*)en_writing; gl_lastest_game = (char*)en_lastest_game; gl_time = (char*)en_time; gl_Mon = (char*)en_Mon; gl_Tues = (char*)en_Tues; gl_Wed = (char*)en_Wed; gl_Thur = (char*)en_Thur; gl_Fri = (char*)en_Fri; gl_Sat = (char*)en_Sat; gl_Sun = (char*)en_Sun; gl_addon = (char*)en_addon; gl_reset = (char*)en_reset; gl_rts = (char*)en_rts; gl_sleep = (char*)en_sleep; gl_cheat = (char*)en_cheat; gl_hot_key = (char*)en_hot_key; gl_hot_key2 = (char*)en_hot_key2; gl_language = (char*)en_language; gl_en_lang = (char*)en_lang; gl_zh_lang = (char*)zh_lang;; gl_set_btn = (char*)en_set_btn; gl_ok_btn = (char*)en_ok_btn; gl_formatnor_info = (char*)en_formatnor_info; gl_check_sav = (char*)en_check_sav; gl_make_sav = (char*)en_make_sav; gl_check_RTS = (char*)en_check_RTS; gl_make_RTS = (char*)en_make_RTS; gl_check_pat = (char*)en_check_pat; gl_make_pat = (char*)en_make_pat; gl_loading_game = (char*)en_loading_game; gl_engine = (char*)en_engine; gl_use_engine = (char*)en_use_engine; gl_recently_play = (char*)en_recently_play; gl_START_help = (char*)en_START_help; gl_SELECT_help = (char*)en_SELECT_help; gl_L_A_help = (char*)en_L_A_help; gl_LSTART_help = (char*)en_LSTART_help; gl_online_manual = (char*)en_online_manual; gl_no_game_played = (char*)en_no_game_played; gl_ingameRTC = (char*)en_ingameRTC; gl_offRTC_powersave = (char*)en_offRTC_powersave; // gl_rom_menu = (char**)en_rom_menu; gl_nor_op = (char**)en_nor_op; }